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wedgesvisions

ut3_wedge.ini

Aug 24th, 2017
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  1. KeyAdaptiveSharpen=0,0,0,0
  2. KeyBloomAndLensFlares=0,0,0,0
  3. KeyLumaSharpen=0,0,0,0
  4. KeyAmbientLight=0,0,0,0
  5. KeyDPX=0,0,0,0
  6. KeyCA=0,0,0,0
  7. KeyCross=0,0,0,0
  8. KeyCurves=0,0,0,0
  9. KeyFilmicPass=0,0,0,0
  10. KeyReinhard=0,0,0,0
  11. KeyMode1=0,0,0,0
  12. KeyWatchDogsTonemapping=0,0,0,0
  13. KeyMode2=0,0,0,0
  14. KeyMode3=0,0,0,0
  15. KeyFXAA=0,0,0,0
  16. KeyLevels=0,0,0,0
  17. KeyMXAO=0,0,0,0
  18. KeySMAA=0,0,0,0
  19. KeyTonemap=0,0,0,0
  20. KeyVibrance=0,0,0,0
  21. Techniques=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Curves,FilmicPass,MXAO,Vibrance
  22. TechniqueSorting=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,CA,Cross,Curves,DPX,FilmicPass,Mode1,Mode2,Mode3,FXAA,Levels,LumaSharpen,MXAO,SMAA,Tonemap,Vibrance
  23.  
  24. [AdaptiveSharpen.fx]
  25. curve_height=0.500000
  26. L_compr_low=0.169000
  27. D_compr_low=0.253000
  28. curveslope=0.400000
  29. L_overshoot=0.003000
  30. D_overshoot=0.009000
  31. scale_cs=0.056000
  32. L_compr_high=0.337000
  33. D_compr_high=0.504000
  34. scale_lim=0.100000
  35. pm_p=0.750000
  36.  
  37. [AmbientLight.fx]
  38. alDebug=0.000000
  39. alAdaptBaseMult=1.000000
  40. alInt=6.000000
  41. AL_DirtTex=0.000000
  42. AL_Adaptive=0.000000
  43. alThreshold=15.000001
  44. AL_Adaptation=1.000000
  45. alAdapt=0.700000
  46. AL_Dirt=1.000000
  47. alAdaptBaseBlackLvL=2.000000
  48. alLensThresh=0.500000
  49. AL_Vibrance=0.000000
  50. alDirtInt=1.000000
  51. alDirtOVInt=1.000000
  52. AL_Lens=0.000000
  53. alLensInt=2.000000
  54.  
  55. [Curves.fx]
  56. Mode=0.000000
  57. Formula=4.000000
  58. Contrast=0.020000
  59.  
  60. [Bloom.fx]
  61. bGodrayEnable=0.000000
  62. iBloomMixmode=2.000000
  63. fBloomSaturation=0.800000
  64. fBloomThreshold=0.793000
  65. fBloomAmount=0.400000
  66. fLensdirtSaturation=2.000000
  67. fBloomTint=0.700000,0.800000,1.000000
  68. fLensdirtIntensity=0.400000
  69. bLensdirtEnable=0.000000
  70. fFlareLuminance=0.095000
  71. iLensdirtMixmode=1.000000
  72. fLensdirtTint=1.000000,1.000000,1.000000
  73. bLenzEnable=0.000000
  74. bAnamFlareEnable=0.000000
  75. fAnamFlareCurve=1.200000
  76. fAnamFlareThreshold=0.900000
  77. fAnamFlareWideness=2.400000
  78. fAnamFlareAmount=14.500000
  79. fAnamFlareColor=0.012000,0.313000,0.588000
  80. fLenzIntensity=1.000000
  81. fLenzThreshold=0.800000
  82. bChapFlareEnable=0.000000
  83. fChapFlareTreshold=0.900000
  84. iChapFlareCount=15.000000
  85. fChapFlareDispersal=0.250000
  86. fChapFlareSize=0.450000
  87. fFlareIntensity=2.070000
  88. fChapFlareCA=0.000000,0.010000,0.020000
  89. fChapFlareIntensity=100.000000
  90. fGodrayDecay=0.990000
  91. fGodrayExposure=1.000000
  92. fGodrayWeight=1.250000
  93. fGodrayDensity=1.000000
  94. iGodraySamples=128.000000
  95. fGodrayThreshold=0.900000
  96. fFlareBlur=200.000000
  97. fFlareTint=0.137000,0.216000,1.000000
  98.  
  99. [ChromaticAberration.fx]
  100. Shift=2.500000,-0.500000
  101. Strength=0.500000
  102.  
  103. [FilmicPass.fx]
  104. Strength=0.734000
  105. Linearization=0.500000
  106. Fade=0.340000
  107. Contrast=1.000000
  108. Bleach=0.400000
  109. BaseGamma=1.000000
  110. Saturation=-0.210000
  111. RedCurve=1.000000
  112. GreenCurve=1.000000
  113. BlueCurve=1.000000
  114. BaseCurve=1.500000
  115. EffectGamma=0.650000
  116. EffectGammaB=0.600000
  117. EffectGammaR=1.000000
  118. EffectGammaG=1.000000
  119. LumCoeff=0.212656,0.715158,0.072186
  120.  
  121. [CrossProcess.fx]
  122. CrossContrast=1.000000
  123. CrossSaturation=1.000000
  124. CrossAmount=0.500000
  125. CrossBrightness=0.000000
  126.  
  127. [DPX.fx]
  128. RGB_Curve=8.000000,8.000000,8.000000
  129. Strength=0.200000
  130. RGB_C=0.360000,0.360000,0.340000
  131. Contrast=0.100000
  132. Saturation=3.000000
  133. Colorfulness=2.500000
  134.  
  135. [FineSharp.fx]
  136. sstr=2.000000
  137. cstr=0.900000
  138. xstr=0.190000
  139. pstr=1.272000
  140. xrep=0.250000
  141. lstr=1.490000
  142.  
  143. [FXAA.fx]
  144. Subpix=0.250000
  145. EdgeThreshold=0.125000
  146. EdgeThresholdMin=0.000000
  147.  
  148. [Levels.fx]
  149. BlackPoint=16.000000
  150. WhitePoint=235.000000
  151. HighlightClipping=0.000000
  152.  
  153. [LumaSharpen.fx]
  154. sharp_strength=0.650000
  155. pattern=1.000000
  156. sharp_clamp=0.035000
  157. offset_bias=1.000000
  158. show_sharpen=0.000000
  159.  
  160. [MXAO.fx]
  161. fMXAOAmbientOcclusionAmount=0.510000
  162. bMXAODebugViewEnable=0.000000
  163. bMXAOSmoothNormalsEnable=0.000000
  164. fMXAOIndirectLightingAmount=4.000000
  165. iMXAOBayerDitherLevel=3.000000
  166. fMXAONormalBias=0.200000
  167. fMXAOIndirectLightingSaturation=1.000000
  168. iMXAOSampleCount=24.000000
  169. fMXAOSampleRadius=2.500000
  170. fMXAOBlurSharpness=2.000000
  171. fMXAOBlurSteps=2.000000
  172. fMXAOFadeoutStart=0.200000
  173. fMXAOFadeoutEnd=0.400000
  174.  
  175. [SMAA.fx]
  176. EdgeDetectionType=1.000000
  177. EdgeDetectionThreshold=0.100000
  178. MaxSearchSteps=98.000000
  179. MaxSearchStepsDiagonal=16.000000
  180. CornerRounding=0.000000
  181. DebugOutput=0.000000
  182.  
  183. [Tonemap.fx]
  184. Gamma=1.000000
  185. Bleach=0.000000
  186. Defog=0.000000
  187. Exposure=0.000000
  188. Saturation=0.000000
  189. FogColor=0.000000,0.000000,1.000000
  190.  
  191. [Vibrance.fx]
  192. Vibrance=-0.200000
  193. VibranceRGBBalance=0.600000,0.600000,-0.400000
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