Tzivos

Mark Enters the Medium

Sep 16th, 2016
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  1. DM
  2. Cyrill suddenly sees into a house. The place is a bit of a mess, and there's a... Girl sitting at a computer? She's really pretty but unfamiliar.
  3. genousEnrichment
  4. ge: hey mark, you never told me you had a hot sister
  5. acousticDeadeye
  6. ad: My sister? HAH. She's a total bitch. Or...
  7. ad: Cy, drop the TOPIC of my sister, please.
  8. genousEnrichment
  9. ge: uuuuuuhhhhhhhhhhhhhhh
  10. ge: are you insinuating that's NOT your sister I'm seeing right now?
  11. DM
  12. You see several menus as well as an option to go up and down floors.
  13. acousticDeadeye
  14. ad: Where? She's in her BEDROOM. But, don't look IN there please.
  15. genousEnrichment
  16. I decide to scroll over the menu options and come to grips with my available actions while wondering what dafuq happened to Mark
  17. cuz he's suddenly a smokin' hot girl
  18. DM
  19. One menu has options for removing, and placing walls and floors and the other has a few items that are free to place. Turns out you only have 20 available whatever currency this game uses. Blue gushers? Anyway, you have an Alchemiter, Cruxtruder, Totem Lathe, Punch designix, and a prepunched card all available for free.
  20. genousEnrichment
  21. okay, then. I've got a bunch of big-ass devices to place down, and Mark's house to put them in
  22. acousticDeadeye
  23. ad: So, Cy, WHAT do you see on your END?
  24. genousEnrichment
  25. I move my screen's focus to Mark's living room and place down the cruxtruder and punch designix next to each other in the open spaces
  26. acousticDeadeye
  27. ad: WHAT WAS THAT?
  28. genousEnrichment
  29. ge: I'm looking at your living room right now, and I'm placing down some devices
  30. ge: that noise was those devices
  31. ge: I'm outta room in your living room, though, so time to move on to someplace else
  32. acousticDeadeye
  33. ad: Okay... Make sure to THINK these through. Can you move them?
  34. acousticDeadeye
  35. ad: Just future THOUGHT
  36. genousEnrichment
  37. ge: I dunno if I can move them
  38. ge: Imma place down the other devices and try that after
  39. acousticDeadeye
  40. ad: Okay I guess.
  41. genousEnrichment
  42. DM
  43. Downstairs is Mark's room, where he is sitting still, but the floor is all cluttered and you already saw the main floor and filled it with machines.
  44. Which sounded like the footsteps of a T-Rex walking to Mark.
  45. genousEnrichment
  46. I scroll through the other rooms in the house looking for extra space to place the other two devices
  47. acousticDeadeye
  48. ad: WHAT WAS THAT?
  49. genousEnrichment
  50. ge: Those two thuds musta been the devices I just placed in your living room
  51. ge: I got two more to place
  52. geL be prepared for thuds
  53. acousticDeadeye
  54. ad: Devices? Can they be moved later? We NEED to think these things through.
  55. DM
  56. You suddenly notice the brown streak in the carpet, going up the stairs, turning and... OH GOD IS THAT A BODY.
  57. genousEnrichment
  58. WHAT THE FUCK.
  59. DM
  60. There's a dead girl on the top floor in a girl's bedroom. She has a bowling ball instead of a head.
  61. genousEnrichment
  62. WHY IS THERE A BODY
  63. DM
  64. She also has a knife in her fucking chest.
  65. genousEnrichment
  66. WHAT THE ACTUAL - okay, calm the fuck down and analyze the situation
  67. ge: Mark, what the fuck is a dead girl's body doing in your house?
  68. acousticDeadeye
  69. ad:...
  70. ad: Cy.
  71. ad: Sore subject.
  72. ad: Don't mention my sister to me.
  73. ad: PLEASE.
  74. genousEnrichment
  75. ge: Why are you the prettiest girl in the world who has another girl dead in her house?
  76. ge: Just give ma a summary, if nothing else
  77. ge: I don't care, I just want to know how or why
  78. acousticDeadeye
  79. ad: Well, I'm the prettiest GIRL in the world because I got blood on my clothes and NEEDED to change this morning.
  80. genousEnrichment
  81. ge: wait, you said she was your sister
  82. ge: Why is your sister dead?
  83. acousticDeadeye
  84. ad: And... yes. That's my SISTER.
  85. ad: Yesterday, we got into a huge fight and...
  86. ad: I don't know what overcame ME.
  87. ad: Adrenaline, maybe?
  88. ad: But, I killed HER.
  89. genousEnrichment
  90. ge: Fuck me, I'm friends with a psychotic cross-dresser
  91. ge: maybe not psychotic
  92. ge: but certainly someone who got WAY TOO FUCKING CARRIED AWAY
  93. acousticDeadeye
  94. ad: Please, Cy. I can't cry about this again.
  95. genousEnrichment
  96. ge: I won't question any further
  97. ge: But do know that I'm legally obligated to call the cops after this
  98. acousticDeadeye
  99. ad: Thanks. You're the best friend I could ask for.
  100. ad: Yeah, I know...
  101. genousEnrichment
  102. ge: for the time, let's just continue.
  103. I try placing the alchemiter in Mark's sister's room
  104. and I place the totem lathe in the kitchen
  105. acousticDeadeye
  106. ad: Maybe I could run away. Become MARY for real.
  107. genousEnrichment
  108. ge: Mark, the worst possible thing to do would be run away
  109. DM
  110. The Alchemiter doesn't quite fit. The arm of the body is sticking out just a bit too far.
  111. acousticDeadeye
  112. Mark equips his sister's Purse Modus, and puts only his Cellphone inside, so he can message Cy on the move.
  113. genousEnrichment
  114. ge: I'm ready to believe you did it in some kind of self-defense, though I'm really skeptical nonetheless
  115. ge: I believe you're not a killer
  116. acousticDeadeye
  117. ad: As I said last night. I had the CRAZIEST day.
  118. genousEnrichment
  119. I try looking through the other rooms in the house for someplace to put the alchemiter
  120. DM
  121. Everywhere you look, there's nowhere to put it. Maybe you could move something?
  122. genousEnrichment
  123. I try clicking on the various furniture in Mark's living room and moving them to make space
  124. acousticDeadeye
  125. ad: Cy, what are you doing?
  126. genousEnrichment
  127. ge: trying to make some damn space for the other devices
  128. ge: I'm stuck trying to place one device at a time
  129. acousticDeadeye
  130. ad: Well, since I'm the only ONE alive.
  131. ad: Move my bed. I'll take my SISTER'S bed.
  132. genousEnrichment
  133. ge: and I gotta make room for the currently selected device
  134. DM
  135. Roll dex
  136. genousEnrichment
  137. roll 1d20+2
  138. @NOTTyche[Dice]
  139. rolled 1d20+2 --> [ 1d20=20 ] | {22}
  140. acousticDeadeye
  141. ad: May as well get a COMFY sleep the last time I'm here.
  142. DM
  143. You expertly move around Mark's furniture, carefully making room by cramming it int he corner like tetris blocks. Finally, enough room for the alchemiter.
  144. Just the prepunched card left.
  145. DM
  146. Mark hears the various thunks and then the final, very loud thunk about him.
  147. genousEnrichment
  148. I place the prepunched card on top of the alchemiter
  149. acousticDeadeye
  150. Mark heads upstairs to look at what's going on.
  151. DM
  152. He finds his living room in shambles, full of large, strange machines.
  153. acousticDeadeye
  154. ad: Cy, what IS all of this?
  155. genousEnrichment
  156. ge: yo mark, take the card I just placed on the big-ass machine with the arm
  157. you gotta do something with it, I bet
  158. acousticDeadeye
  159. ad: Alrighty.
  160. Mark goes and takes the Pre-punched card.
  161. genousEnrichment
  162. ge: try checking out the big tube-device after
  163. ge: it has an opening mechanism
  164. acousticDeadeye
  165. ad: Okay, I guess.
  166. ad: The nice thing about US both being gamers?
  167. ad: We have some COMMON sense.
  168. ad: I bet other people would spend DAYS fucking around trying to figure STUFF out.
  169. genousEnrichment
  170. ge: yea, I suppose
  171. DM
  172. Mark notices the 8 minute timer on the Alchemite as he walks past.
  173. genousEnrichment
  174. ge: yo, what's the glowing coming from the big tube-device?
  175. acousticDeadeye
  176. ad: Cy, there's a clock on here, that's stuck at 8:08.
  177. genousEnrichment
  178. ge: hmmm
  179. acousticDeadeye
  180. ad: Let's not do anything hasty.
  181. genousEnrichment
  182. ge: maybe it's a timer or something
  183. ge: let's just do this properly
  184. acousticDeadeye
  185. ad: My thought's EXACTLY.
  186. genousEnrichment
  187. ge: try opening the tube-device
  188. acousticDeadeye
  189. Mark takes his baseball bat, and attempts swinging it at the device.
  190. DM
  191. Roll str
  192. acousticDeadeye
  193. !roll 1d20-1
  194. @NOTTyche[Dice]
  195. rolled 1d20-1 --> [ 1d20=10 ] | {9}
  196. DM
  197. He hits it and his bat harmlessly bounces off, jarring his arms a bit.
  198. acousticDeadeye
  199. ad: Ouch. That hurt.
  200. genousEnrichment
  201. ge: cmon, Mark. You got this! You and your spaghetti arms got this!
  202. acousticDeadeye
  203. ad: Well SORRY I'm trying to not break a heel.
  204. genousEnrichment
  205. ge: get out of the fucking heels you drama queen
  206. acousticDeadeye
  207. ad: Can't you LIKE, hit it with something in the house
  208. ad: I look too GORGEOUS right now.
  209. genousEnrichment
  210. ge: my earlier statement about slapping some man into you seems to be holding very relevant
  211. acousticDeadeye
  212. ad: Let's just play.
  213. genousEnrichment
  214. ge: stop being a bitch and open it, ya prissy
  215. acousticDeadeye
  216. Mark hits the opening again
  217. !roll 1d20-1
  218. @NOTTyche[Dice]
  219. rolled 1d20-1 --> [ 1d20=16 ] | {15}
  220. DM
  221. There's still a valve on the cruxtruder.
  222. You hit the cruxtruder solidly, but you can't quite reach the top so it doesn't seem to do anything.
  223. acousticDeadeye
  224. Mark notices the valve, and attempts turning it.
  225. DM
  226. Roll str
  227. acousticDeadeye
  228. !roll 1d20-1
  229. @NOTTyche[Dice]
  230. rolled 1d20-1 --> [ 1d20=2 ] | {1}
  231. genousEnrichment
  232. ge: btw, dude. The devices' names are Alchemiter - the big table with the arm, Totem Lathe - the weird scanning machine, Punch Designix - the desk-looking machine, and the device you're trying to open is the Cruxtruder
  233. DM
  234. He pulls at it for a bit before his hands slip and he stumbles in the heels.
  235. genousEnrichment
  236. ge: I toldja to get outta those damn heels
  237. ge: you need stable footing
  238. acousticDeadeye
  239. Mark takes them off, and runs up to his sister's room to find some flats.
  240. genousEnrichment
  241. ge: don't go looking for OTHER clothes
  242. DM
  243. After a bit of looking he manages to find a pair of her ballet slippers.
  244. genousEnrichment
  245. ge: if those numbers are timers, we're on the clock
  246. acousticDeadeye
  247. Mark's phone is in his purse. He can't read this.
  248. While up there, he decides to take the bowling ball off of her head. It's disrespectful.
  249. genousEnrichment
  250. ge: oh god
  251. acousticDeadeye
  252. He also takes Princess Teddybear and puts her in the Purse.
  253. genousEnrichment
  254. ge: that's a gruesome scene
  255. acousticDeadeye
  256. He'll need someone to cuddle in jail.
  257. genousEnrichment
  258. ge: God, someone in his family is quite clearly a fucking psycho
  259. ge: I just hope it ain't you, Mark
  260. acousticDeadeye
  261. Mark isn't reading any of this. He's too busy hugging Princess Teddybear.
  262. DM
  263. That he is. He's sitting in a blood splattered room wearing a skirt and hugging a teddy.
  264. genousEnrichment
  265. I get my phone out and set it next to my mouse-pad
  266. gotta be ready to dial the cops when the time comes
  267. acousticDeadeye
  268. Mark returns downstairs, Princess Teddybear in hand. And Attempts to turn the valve again.
  269. DM
  270. Roll again
  271. acousticDeadeye
  272. !roll 1d20-1
  273. @NOTTyche[Dice]
  274. rolled 1d20-1 --> [ 1d20=2 ] | {1}
  275. DM
  276. You pull and pull at it until you wear out your noodly little arms and it hurts to keep trying.
  277. acousticDeadeye
  278. ad: Cy, I can't.
  279. genousEnrichment
  280. ge: I'll try taking something small and heavy and smashing the top of the cruxtruder
  281. I look around for something preferably small and heavy to smash the top of the cruxtruder with
  282. ge: yo, keep an eye out for anything we can use the card on
  283. DM
  284. There are all the normal household objects around. After some fruitless searching you remember the bowling ball.
  285. genousEnrichment
  286. oh yea, that.......
  287. I grab the bowling ball and attempt to smash the top of the cruxtruder with it
  288. DM
  289. Roll dex
  290. genousEnrichment
  291. !roll 1d20+2
  292. @NOTTyche[Dice]
  293. rolled 1d20+2 --> [ 1d20=12 ] | {14}
  294. DM
  295. You successfully smash the bloody bowling ball on the top of the cruxtruder and it pops pen, several pink cruxite dowels flying out and a glowy pink orb floating out at the same time. The bowling ball however goes flying and gets embedded in a nearby wall.
  296. genousEnrichment
  297. oh shit, that was pretty flashy
  298. ge: yo dude, you seeing all these cylinders?
  299. DM
  300. The timer suddenly freaks out and flashes before reading 3 minutes.
  301. acousticDeadeye
  302. ad: Yeah? What about that glowy THING though?
  303. genousEnrichment
  304. ge: I think they'd fit into the totem lathe
  305. ge: worry about the glowy thing later
  306. acousticDeadeye
  307. ad: Alright.
  308. genousEnrichment
  309. ge: try putting the cylinder-item into the totem lathe
  310. ge: check for any card slots or something
  311. ge: we got that card for a reason, so better check
  312. acousticDeadeye
  313. Mark picks up a totem, and runs to the totem lathe. Discarding Princess Teddybear behind him.
  314. DM
  315. The glowy thing idly floats in the direction of the bloody bowling ball.
  316. The dowel does, in fact fit perfectly in the provided space on the totem lathe, and there is a slot that looks like the right size for a card.
  317. genousEnrichment
  318. ge: yo dude, are there any buttons to press?
  319. acousticDeadeye
  320. ad: No, just a slot. Let me put that CARD in there.
  321. DM
  322. After a moment it floats after Mark as well to hover uncomfortably over his shoulder.
  323. genousEnrichment
  324. ge: do you see any operating mechanism?
  325. acousticDeadeye
  326. ad: Cy, any idea about this thing? And there's A lever.
  327. genousEnrichment
  328. ge: pull the lever
  329. acousticDeadeye
  330. Mark pulls the level.
  331. DM
  332. The spike comes down and the dowel spins. Shortly, you have a weird, wavy, piece of pink modern art.
  333. The orb remains staring over your shoulder and way too close.
  334. acousticDeadeye
  335. Mark walks back to the Cruxtruder, and picks up princess teddybear.
  336. She should watch this.
  337. genousEnrichment
  338. ge: I'll bet you should take the carved cylinder item to the alchemiter now
  339. ge: it looks like there's a platform to put it on
  340. DM
  341. The orb follows after him.
  342. acousticDeadeye
  343. ad: My thoughts exactly. UGH this thing won't leave me alone! Shoo!
  344. Mark swats at it with Princess Teddybear to defend him.
  345. DM
  346. He smacks it with the bear and then suddenly, with a flash of light, there's a sylized eyeless floating bear staring at him.
  347. acousticDeadeye
  348. "Oh"
  349. genousEnrichment
  350. ge: huh
  351. ge: so you can put stuff in the glowy things
  352. ge: neat
  353. DM
  354. 2 minutes
  355. acousticDeadeye
  356. ad: Yeah. Looks like it.
  357. DM
  358. You hear a bang somewhere far off.
  359. genousEnrichment
  360. ge: maybe when my turn comes I can put the only anime figurine I own in it
  361. acousticDeadeye
  362. ad: There was a noise.
  363. genousEnrichment
  364. ge: that'd be cool
  365. ge: I know
  366. ge: put the carved item onto the alchemiter
  367. ge: then check the noise out
  368. acousticDeadeye
  369. ad: Cy, maybe you should thing it through. What if there's consequences for this that we don't know about?
  370. genousEnrichment
  371. ge: if there are, then we'll find out soon
  372. ge: but now's not the time to worry
  373. ge: we've got 2 minutes
  374. acousticDeadeye
  375. Mark puts the totem on the alchemiter, and goes to look out the window in the direction of the noise before hitting the button.
  376. DM
  377. Roll perception
  378. acousticDeadeye
  379. !roll 1d20+1
  380. @NOTTyche[Dice]
  381. rolled 1d20+1 --> [ 1d20=9 ] | {10}
  382. DM
  383. After a moment of standing there you hear another noise and realize it was the wrong window.
  384. 1:30
  385. acousticDeadeye
  386. You look out the other window.
  387. genousEnrichment
  388. ge: dude, focus on the alchemiter for now
  389. ge: I think something's being made with the carved item
  390. DM
  391. You see a large object in the sky. It looks like it might be going towards you?
  392. acousticDeadeye
  393. ad: CY
  394. ad: METEOR
  395. ad: COMING HERE
  396. genousEnrichment
  397. ge: wut?
  398. acousticDeadeye
  399. ad: WHERE WE GO
  400. genousEnrichment
  401. ge: ummmm, hurry the fuck up and check out the item on the alchemiter, then
  402. acousticDeadeye
  403. Mark runs to the Alchemeter, and hits the button.
  404. DM
  405. There's a flass before there's suddenly a bottle full of liquid sitting on the alchemiter. It is also pink.
  406. genousEnrichment
  407. ge: of fucking course
  408. DM
  409. 1 minute
  410. acousticDeadeye
  411. Welp, bottoms up.
  412. genousEnrichment
  413. ge: I swear if you get drunk all over again...
  414. acousticDeadeye
  415. Mark decides to chug the liquid
  416. DM
  417. It tastes like the nastiest fucking liquor and may possibly actually be rubbing alcohol.
  418. 30 seconds
  419. genousEnrichment
  420. ge: well
  421. ge: chug
  422. ge: chug, you glorious bastard
  423. acousticDeadeye
  424. You can no longer taste it. You keep chugging.
  425. DM
  426. You can hear a rumbling as you chug the liquid. Just as you're sure you can feel heat you drink the last drop and everything disappears in a flash of light.
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