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Nekoryuu

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Apr 18th, 2019
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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! (Updated) #
  7. # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names: https://goo.gl/cch8YK #
  10. #--------------------------------------------------------------------#
  11. settings:
  12. auto-update: true
  13. config-version: 13
  14. enable-api: true
  15.  
  16. #Limits the amount of item transfers for all the hoppers in a single chunk
  17. # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
  18. # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
  19. hopper-limiter:
  20. enabled: false
  21. transfer-limit: 5
  22. check-interval: 1
  23.  
  24. #Meters your ram usage, if it goes above 'limit', run 'commands:'
  25. # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
  26. # -- 'interval' is how often clearlag will check your ram usage
  27. # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
  28. ram-meter:
  29. enabled: false
  30. interval: 20
  31. ram-limit: 5000
  32. commands:
  33. - 'lagg killmobs'
  34. - 'lagg clear'
  35. - 'lagg gc'
  36.  
  37. #Configure what the '/lagg halt' command does
  38. # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
  39. # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
  40. # -- 'halted' this section defines which actions should be halted during '/lagg halt'
  41. halt-command:
  42. remove-entities: true
  43. disable-natural-entity-spawning: true
  44. halted:
  45. fire: true
  46. fire-burn: true
  47. explosion: true
  48. decay: true
  49. block-fade: true
  50. block-form: true
  51. block-spread: true
  52. block-natural-change: true
  53.  
  54. #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
  55. #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
  56. # -- 'move-max-speed' Max speed on foot
  57. # -- 'fly-max-speed' Max speed while flying
  58. player-speed-limiter:
  59. enabled: false
  60. move-max-speed: 0.7
  61. fly-max-speed: 0.8
  62.  
  63. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  64. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  65. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  66. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  67. mob-breeding-limiter:
  68. enabled: false
  69. max-mobs: 6
  70. check-radius: 15
  71.  
  72. #Should clearlag purge logs under /logs when the server starts?
  73. # -- 'days-old' means how many days old can the log be to be deleted
  74. log-purger:
  75. enabled: false
  76. days-old: 3
  77.  
  78. #What type of entities SHOULD NOT be removed while doing /lagg area?
  79. area-filter:
  80. - Itemframe
  81. - Minecart
  82. - Wolf
  83. - Villager
  84. - Horse
  85. - ARMOR_STAND
  86.  
  87. #Should clearlag reset the config, or attempt to update your config on updates
  88. # -- 'force-update' is whether or not clearlag will reset your config with a newer version
  89. # -- settings this to false will make clearlag update your config rather then resetting
  90. config-updater:
  91. force-update: false
  92.  
  93. #This limits the mob egg spawners so players cannot "overload" the server with them
  94. # -- 'check-radius' is the radius clearlag will check for nearby entities
  95. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  96. mobegg-limiter:
  97. enabled: false
  98. check-radius: 8
  99. max-mobs: 5
  100.  
  101. #Disable new chunk generation, or just put a cap on how many can load at once.
  102. #May cause many bugs with Spigot 1.8+, not recommended!
  103. # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
  104. # -- !UNSTABLE ON SPIGOT BUILDS!
  105. chunk-limiter:
  106. enabled: false
  107. limit: 6000
  108. create-new-chunks: true
  109.  
  110. #This modifies the view range of entities
  111. # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
  112. # -- If it's too high, expect bugs / lots of lag
  113. mob-range:
  114. enabled: false
  115. zombie: 30
  116. skeleton: 30
  117. creeper: 20
  118.  
  119. #How long should items/Mobs be left on the ground
  120. # -- live-time's go by ticks (20 ticks a second)
  121. live-time:
  122. enabled: false
  123. interval: 10
  124. mobtimer: true
  125. itemtimer: true
  126. arrowtimer: true
  127. arrowkilltime: 15
  128. moblivetime: 600
  129. itemlivetime: 240
  130.  
  131. #This option disallows the placement of too many tnt-minecarts
  132. # -- 'radius' is the radius clearlag will check for TNT-Minecarts
  133. tnt-minecart:
  134. enabled: false
  135. max: 2
  136. radius: 6
  137.  
  138. #This option reduces global dispenser fire rate
  139. # -- 'time' is in milliseconds
  140. dispenser-reducer:
  141. enabled: false
  142. time: 100
  143.  
  144. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  145. # -- 'check-radius' is the radius clearlag will check for primed TNT
  146. # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
  147. tnt-reducer:
  148. enabled: false
  149. check-radius: 5
  150. max-primed: 3
  151.  
  152. #This option reduces fire spread rate
  153. # -- 'time' is in milliseconds
  154. firespread-reducer:
  155. enabled: false
  156. time: 2000
  157.  
  158. #How many entities should one chunk be allowed to hold?
  159. # -- 'entities' lists all the entities that will be counted
  160. # and possibly removed.
  161. chunk-entity-limiter:
  162. enabled: false
  163. limit: 10
  164. entities:
  165. - Squid
  166. - Zombie
  167. - Skeleton
  168. - Creeper
  169. - Chicken
  170. - Pig
  171. - Sheep
  172. - Cow
  173. - Horse
  174. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  175.  
  176. #How many mobs should be allowed to spawn globally
  177. # -- 'interval' is the check interval check the current spawn amounts
  178. spawn-limiter:
  179. enabled: false
  180. interval: 15
  181. mobs: 300
  182. animals: 300
  183.  
  184. #Meters your TPS, if it goes to low, run the commands you wrote below!
  185. # -- 'interval' is how often tps-meter will check the TPS
  186. # -- 'tps-trigger' is at what TPS the commands will be ran at
  187. # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
  188. # -- 'commands' lists what commands will be executed when tps-tigger is reached
  189. # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
  190. # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
  191. # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
  192. # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
  193. tps-meter:
  194. enabled: false
  195. trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
  196. recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
  197. broadcast-enabled: false
  198. interval: 15
  199. tps-trigger: 14.0
  200. tps-recover: 19.0
  201. commands:
  202. - 'lagg killmobs'
  203. - 'lagg clear'
  204. - 'lagg halt'
  205. recover-commands:
  206. - 'lagg halt'
  207.  
  208. #This is /lagg killmobs, put what you DON'T want removed!
  209. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  210. # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
  211. kill-mobs:
  212. remove-named: false
  213. mob-filter:
  214. - Villager
  215. - Wolf
  216. # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
  217. # - Zombie hasName <- This entity will be filtered if it HAS a name
  218. - ARMOR_STAND
  219. - Horse
  220.  
  221. #This nerfs mob-spawners (Natural and player-made)
  222. #-------------------------------------------------
  223. #This goes by chunks rather then spawners. This is to prevent
  224. #a large buildup of mob-spawners within a small region to "bypass"
  225. #your set limit. It also allows for keys to be generated more easily
  226. #increasing the performance
  227. # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
  228. # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
  229. # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
  230. mobspawner:
  231. enabled: false
  232. max-spawn: 4
  233. remove-mobs-on-chunk-unload: true
  234.  
  235. #Dont use if you have CB++ or Spigot!
  236. item-merger:
  237. enabled: false
  238. radius: 6
  239.  
  240. #Auto-removal options
  241. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  242. # -- NOTE: The below 'remove' section applies to this remover!
  243. # -- NOTE: Putting the interval to low will cause issues!
  244. # -- NOTE: To disable "warnings", set it to "warnings: []"
  245. # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
  246. #
  247. # !==[ All string values MUST be inside '']==!
  248. #
  249. # -- 'remove-entities' lists what entities should be REMOVED on removal
  250. # -- 'warnings' list warnings to be given out at specified times
  251. auto-removal:
  252. enabled: true
  253. broadcast-message: '&6[Nekolag] &b +RemoveAmount が消去されました。'
  254. broadcast-removal: false
  255. autoremoval-interval: 460
  256. world-filter:
  257. # - this_world <-This world will be ignored during removal!
  258. boat: true
  259. falling-block: true
  260. experience-orb: true
  261. painting: false
  262. projectile: true
  263. item: true
  264. itemframe: false
  265. minecart: true
  266. primed-tnt: true
  267. item-filter:
  268. # - Stone <-This item-id will be ignored during removal!
  269. # - Grass
  270. remove-entities:
  271. # - cow <- This mob-type will be REMOVED during removal!
  272. # - MINECART_MOB_SPAWNER
  273. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  274. # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  275. # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  276. warnings:
  277. - 'time:400 msg:&d[NekoLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
  278. - 'time:440 msg:&4[NekoLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
  279.  
  280. #What should be removed during /lagg clear
  281. command-remove:
  282. world-filter:
  283. # - this_world <-This world will be ignored during removal!
  284. broadcast-removal: false
  285. boat: true
  286. falling-block: true
  287. experience-orb: true
  288. painting: false
  289. projectile: true
  290. item: true
  291. itemframe: false
  292. minecart: true
  293. primed-tnt: true
  294. item-filter:
  295. # - Stone <-This item-id will be ignored during removal!
  296. # - Grass
  297. remove-entities:
  298. # - cow <- This mob-type will be REMOVED during removal!
  299. # - MINECART_MOB_SPAWNER
  300. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  301. # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  302. # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  303.  
  304. limit:
  305. enabled: false
  306. max: 1000
  307. check-interval: 60
  308. broadcast-message: '&6[NekoLag] &a時間が来ました, +RemoveAmount 消去しました。'
  309. world-filter:
  310. # - this_world <-This world will be ignored during removal!
  311. broadcast-removal: true
  312. boat: true
  313. falling-block: true
  314. experience-orb: true
  315. painting: false
  316. projectile: true
  317. item: true
  318. itemframe: false
  319. minecart: true
  320. primed-tnt: true
  321. item-filter:
  322. # - Stone
  323. # - Grass <-This item-id will be ignored during removal!
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