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- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3514.
- Total: 6.567000 ms (FindLiveObjects: 0.914000 ms CreateObjectMapping: 0.087000 ms MarkObjects: 1.508000 ms DeleteObjects: 4.056000 ms)
- [Debug | UnetGameRoom] Reading spawn task properties to override some of the room options
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Debug | UnetGameRoom] Overriding rooms public IP address to: 54.38.240.139
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Debug | UnetGameRoom] Room Created successfully. Room ID: 0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Debug | UnetGameRoom] Confirmed token access for peer: [Username: alextoti, Peer ID: 3]
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Debug | UnetGameRoom] Got peer account info: [Peer account info: Peer ID: 3, Username: alextoti, Properties: [none]]
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Log: connection {1} has been disconnected by timeout; address {::ffff:178.59.183.9:57285} time {45841}, last rec time {43364} rtt {516} timeout {2000}
- Empty player list given to NetworkServer.Destroy(), nothing to do.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ServerDisconnected due to error: Timeout
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at UnetGameRoom.ClientDisconnected (UnityEngine.Networking.NetworkConnection connection) [0x00000] in <filename unknown>:0
- at NetworkManagerCustom.OnServerDisconnect (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkManager.OnServerDisconnectInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkConnection.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkReader reader, Int32 channelId) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkConnection.InvokeHandlerNoData (Int16 msgType) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServer.OnDisconnected (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnDisconnected (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServerSimple.HandleDisconnect (Int32 connectionId, Byte error) [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkServer.Update () [0x00000] in <filename unknown>:0
- at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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