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May 27th, 2017
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  1. Syndicate Battlecruiser
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  3. Ship Layout:
  4. http://i.imgur.com/XYw6w2S.png
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  6. Sprites:
  7. http://i.imgur.com/9zWquKy.png Laser Cannon - WJohnston
  8. http://i.imgur.com/OX3VyrV.png Docking Bay Shield Projectors - Flashkirby
  9. https://i.imgur.com/ov31mF9.png 2x2 Engines - Mey Ha Zah
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  11. The syndicate battlecruiser is an admin spawnable event (currently via templates) that will be capable of supporting 13 crewmembers, as well as hold multiple small ships in its docking bay. It has multiple advanced shield projectors lining its walls, making it extremely durable against outside attacks. It lacks these by the engines and in the weapons, so it is not impervious to boarding attacks.
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  13. The docking bay can hold any ship that fits within 19x15 tiles (suggestions for designs welcome, two ship types are already shown in the layout). It also has 4 laser turrets (cannon) to protect against boarders, with more of those throughout the ship. The shield generators that allow ships to pass through can be ignored in favor of actual blast doors to prevent ship entry.
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  15. The armory has a large amount of weapons and equipment, as well as a marauder mech in a separate hold. There are 12 hardsuits in the ready room next to it, allowing almost all the crew to survive space or hull breaches. A 13th suit is available in engineering.
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  17. The ship is powered by a (compact) supermatter engine (subject to change). This will help power all the weapons, as those will drain a lot of energy from their batteries.
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  19. CODE NEEDED:
  20. -The ships' 4 main laser cannons, check https://github.com/tgstation/tgstation/pull/27618 for a place to start.
  21. -The docking projectors need to be toggleable between being dense, and not dense, while also preventing air flow in both modes.
  22. -Need an elegant way to deny ships entering or leaving the cruiser if both sides have the blast doors closed due to there not being enough room to move. Destroying the blast doors and creating enough room should allow shuttles to pass through, if they can fit.
  23. -Will need unique shield projectors that boast damage deflection, higher health, regenerating shields, and significantly more power dependancy (possibly via wire).
  24. -Consoles in the bridge and around the station will likely need fixes or additions (crew monitors being possible to use on different z levels, being able to choose which one it examines etc).
  25. -Turrets with "syndicate" faction, as well as heavylaser lethal projectile type (and accompanying lasercannonfire.ogg sound). Will need to be compatible with turret controls. <-- I may be able to do this.
  26. -https://github.com/tgstation/tgstation/issues/27747
  27. -https://github.com/tgstation/tgstation/issues/27746
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