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- Version: 1.2
- Anchors:
- SPU_MLAA_01: &SPU_MLAA_01
- - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
- # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
- SPU_MLAA_02: &SPU_MLAA_02
- - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
- - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
- SPU_MLAA_03: &SPU_MLAA_03
- - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
- - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
- SPU_MLAA_04: &SPU_MLAA_04
- - [ be32, 0x00005948, 0x40800094 ] # il r20 1
- - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
- SPU_MLAA_05: &SPU_MLAA_05
- - [ be32, 0x00004440, 0x40800002 ] # il r2 0
- - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
- SPU_MLAA_06: &SPU_MLAA_06
- - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
- - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
- SPU_MLAA_07: &SPU_MLAA_07
- - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
- - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
- SPU_MLAA_08: &SPU_MLAA_08
- - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
- - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
- SPU_MLAA_09: &SPU_MLAA_09
- - [ be32, 0x00003744, 0x4080001e ] # il r30 0
- - [ be32, 0x00003430, 0x40800006 ] # il r6 0
- SPU_MLAA_10: &SPU_MLAA_10
- - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
- - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
- SPU_MLAA_11: &SPU_MLAA_11
- - [ be32, 0x00003344, 0x40800003 ] # il r3 0
- - [ be32, 0x000037b4, 0x4020007f ] # spu nop
- SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."
- SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Prince of Persia series":
- Games:
- All:
- All: [ All ]
- Serials: All
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_01 ]
- SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- Disable SPU MLAA:
- Games:
- "Puppeteer":
- BCES00935: [ All ]
- BCUS98227: [ All ]
- BCJS30078: [ All ]
- BCAS20281: [ All ]
- NPEA00439: [ All ]
- NPUA80959: [ All ]
- NPJA00098: [ All ]
- NPHA80250: [ All ]
- Author: Whatcookie
- Notes: *SPU_MLAA_Notes
- Patch Version: 1.5
- Group: SPUMLAA
- Patch:
- - [ load, *SPU_MLAA_01 ]
- "Disable SPU MLAA - Multiple titles":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ]
- Patch Version: 1.5
- Group: SPUMLAA
- Patch:
- - [ load, *SPU_MLAA_02 ]
- SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Multiple titles":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_02 ]
- SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- Disable SPU MLAA:
- Games:
- "Dragon Age 2 (Dragon Age II)":
- BLES01084: [ All ]
- BLUS30645: [ All ]
- NPEB00569: [ All ]
- NPUB30476: [ All ]
- Author: Whatcookie
- Notes: *SPU_MLAA_Notes
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_02 ]
- SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Multiple titles":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_02 ]
- SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - ICO":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_02 ]
- SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Macross 30":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_03 ]
- SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'
- "Disable SPU MLAA - Metro Last Light":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_03 ]
- SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
- Disable SPU MLAA:
- Games:
- "God of War 3 (God of War III)":
- BCES00510: [ 01.00 ]
- BCES00799: [ 01.00 ]
- BCUS98111: [ 01.00 ]
- BCJS37001: [ 01.00 ]
- BCAS25003: [ 01.00 ]
- BCKS15003: [ 01.00 ]
- Author: Whatcookie
- Notes: *SPU_MLAA_Notes
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_04 ]
- SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
- Disable SPU MLAA:
- Games:
- "God of War 3 (God of War III)":
- BCES00510: [ 01.03 ]
- BCES00799: [ 01.03 ]
- BCUS98111: [ 01.03 ]
- BCJS37001: [ 01.03 ]
- BCAS25003: [ 01.03 ]
- BCKS15003: [ 01.03 ]
- Author: Whatcookie
- Notes: *SPU_MLAA_Notes
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_04 ]
- SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'
- "Disable SPU MLAA - God of War: Ascension":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_05 ]
- SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'
- "Disable SPU MLAA - God of War: Ascension":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_05 ]
- SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_06 ]
- SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - Twisted Metal":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_06 ]
- SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!
- "Disable SPU MLAA - Multiple titles":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_07 ]
- SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - LittleBigPlanet 2":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_08 ]
- SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'
- "Disable SPU MLAA - LittleBigPlanet 2":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_09 ]
- SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
- "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_10 ]
- SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'
- "Disable SPU MLAA - Alice: Madness Returns":
- Games:
- All:
- All: [ All ]
- Author: Whatcookie
- Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ]
- Patch Version: 1.5
- Patch:
- - [ load, *SPU_MLAA_11 ]
- Anchors:
- tlou100_mlaa: &tlou100_mlaa
- - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
- # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming
- # address. Without them this patch wouldn't have been possible.
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- tlou100_post: &tlou100_post
- - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes (mem address: 0x14C79C7)
- tlou100_mesh: &tlou100_mesh
- - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584)
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- tlou100_ssao: &tlou100_ssao
- - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F)
- tlou100_mb: &tlou100_mb
- - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E)
- tlou100_dof: &tlou100_dof
- - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31)
- tlou100_dbv: &tlou100_dbv
- - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D)
- tlou100_dbf: &tlou100_dbf
- - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1)
- tlou100_db: &tlou100_db
- - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93)
- tlou100_speed: &tlou100_speed
- - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f)
- tlou100_trap: &tlou100_trap
- - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- tlou100_spulighting: &tlou100_spulighting
- - [ be32, 0x00afeb24, 0x48000010 ]
- tlou111_mlaa: &tlou111_mlaa
- - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
- # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming
- # address. Without them this patch wouldn't have been possible.
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- tlou111_post: &tlou111_post
- - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes (mem address: 0x1571867)
- tlou111_mesh: &tlou111_mesh
- - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604)
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- tlou111_ssao: &tlou111_ssao
- - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF)
- tlou111_mb: &tlou111_mb
- - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE)
- tlou111_dof: &tlou111_dof
- - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1)
- tlou111_dbv: &tlou111_dbv
- - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41)
- tlou111_dbf: &tlou111_dbf
- - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65)
- tlou111_db: &tlou111_db
- - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37)
- tlou111_speed: &tlou111_speed
- - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03)
- tlou111_trap: &tlou111_trap
- - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
- - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel
- - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
- tlou111_spulighting: &tlou111_spulighting
- - [ be32, 0x00b294ec, 0x48000010 ]
- dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
- spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."
- PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
- Disable in-built MLAA:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_mlaa ]
- Post-processing modes:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_post ]
- Disable Mesh trimming:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_mesh ]
- Disable SSAO:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_ssao ]
- Disable Motion Blur:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_mb ]
- Disable Depth of Field:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_dof ]
- Depth buffer viewport:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_dbv ]
- Depth border fix:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_dbf ]
- Depth buffer:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes: *dbnotes
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_db ]
- Speedboost:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: Improves performance in certain areas. May cause issues.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_speed ]
- Disable RSX trap errors:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: Aphelion Gaming
- Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_trap ]
- Disable SPU lighting:
- Games:
- "The Last of Us":
- BCES01584: [ 01.00 ]
- BCES01585: [ 01.00 ]
- BCUS98174: [ 01.00 ]
- BCJS37010: [ 01.00 ]
- Author: ZeroX
- Notes: *spulightingnotes
- Patch Version: 1.0
- Patch:
- - [ load, *tlou100_spulighting ]
- PPU-120fb71f7352d62521c639b0e99f960018c10a56:
- Disable in-built MLAA:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_mlaa ]
- Post-processing modes:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_post ]
- Disable Mesh trimming:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_mesh ]
- Disable SSAO:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_ssao ]
- Disable Motion Blur:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_mb ]
- Disable Depth of Field:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_dof ]
- Depth buffer viewport:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_dbv ]
- Depth border fix:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_dbf ]
- Depth buffer:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: JohnHolmesII, ZEROx, illusion, Juhn
- Notes: *dbnotes
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_db ]
- Speedboost:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: ZEROx, illusion
- Notes: Improves performance in certain areas. May cause issues.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_speed ]
- Disable RSX trap errors:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: Aphelion Gaming
- Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_trap ]
- Disable SPU Lighting:
- Games:
- "The Last of Us":
- BCES01584: [ 01.11 ]
- BCES01585: [ 01.11 ]
- BCUS98174: [ 01.11 ]
- BCJS37010: [ 01.11 ]
- Author: ZeroX
- Notes: *spulightingnotes
- Patch Version: 1.0
- Patch:
- - [ load, *tlou111_spulighting ]
- Anchors:
- uc1_Disc_100_mb: &uc1_Disc_100_mb
- - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur (mem address: 0x042974A)
- uc1_Disc_100_dof: &uc1_Disc_100_dof
- - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
- uc1_Disc_110_mb: &uc1_Disc_110_mb
- - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur (mem address: 0x0BB43DA)
- uc1_Disc_110_dof: &uc1_Disc_110_dof
- - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
- uc1_PSN_mb: &uc1_PSN_mb
- - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur (mem address: 0x0BB321A)
- uc1_PSN_dof: &uc1_PSN_dof
- - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)
- PPU-8007056e52279bea26c15669d1ee08c2df321d00:
- Disable Motion Blur:
- Games:
- "Uncharted: Drake's Fortune":
- BCES00065: [ 01.00 ]
- BCUS98103: [ 01.00 ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_Disc_100_mb ]
- Disable Depth of Field:
- Games:
- "Uncharted: Drake's Fortune":
- BCES00065: [ 01.00 ]
- BCUS98103: [ 01.00 ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_Disc_100_dof ]
- PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
- Disable Motion Blur:
- Games:
- "Uncharted: Drake's Fortune":
- BCES00065: [ 01.01 ]
- BCUS98103: [ 01.10 ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_Disc_110_mb ]
- Disable Depth of Field:
- Games:
- "Uncharted: Drake's Fortune":
- BCES00065: [ 01.01 ]
- BCUS98103: [ 01.10 ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_Disc_110_dof ]
- PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
- Disable Motion Blur:
- Games:
- "Uncharted: Drake's Fortune":
- NPEA00363: [ All ]
- NPUA80697: [ All ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_PSN_mb ]
- Disable Depth of Field:
- Games:
- "Uncharted: Drake's Fortune":
- NPEA00363: [ All ]
- NPUA80697: [ All ]
- Author: illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc1_PSN_dof ]
- Anchors:
- uc3_100_FPS: &uc3_100_FPS
- - [ be32, 0x0093b348, 0x90e30034 ] #FPS
- - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
- uc3_100_mlaa: &uc3_100_mlaa
- - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- uc3_100_post: &uc3_100_post
- - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes (mem address: 0x1346D47)
- uc3_100_mesh: &uc3_100_mesh
- - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940)
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- uc3_100_ssao: &uc3_100_ssao
- - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF)
- uc3_100_dof: &uc3_100_dof
- - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
- uc3_100_speed: &uc3_100_speed
- - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9)
- uc3_100_dbv: &uc3_100_dbv
- - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061)
- uc3_100_dbf: &uc3_100_dbf
- - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085)
- uc3_100_db: &uc3_100_db
- - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157)
- uc3_JP_100_mlaa: &uc3_JP_100_mlaa
- - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- uc3_JP_100_post: &uc3_JP_100_post
- - [ be32, 0x0093acfc, 0x39000003 ] # Post-Processing modes
- uc3_JP_100_mesh: &uc3_JP_100_mesh
- - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- uc3_JP_100_ssao: &uc3_JP_100_ssao
- - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO
- uc3_JP_100_dof: &uc3_JP_100_dof
- - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field
- uc3_JP_100_speed: &uc3_JP_100_speed
- - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)
- uc3_JP_100_dbv: &uc3_JP_100_dbv
- - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport
- uc3_JP_100_dbf: &uc3_JP_100_dbf
- - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix
- uc3_JP_100_db: &uc3_JP_100_db
- - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2
- uc3_110_mlaa: &uc3_110_mlaa
- - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
- uc3_110_mb: &uc3_110_mb
- - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
- - [ be32, 0x0077aacc, 0x480000c4 ] # motion
- - [ be32, 0x00a411ac, 0x480001a4 ] # blur
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- uc3_110_post: &uc3_110_post
- - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes (mem address: 0x1376F77)
- uc3_110_mesh: &uc3_110_mesh
- - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70)
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- uc3_110_ssao: &uc3_110_ssao
- - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF)
- uc3_110_dof: &uc3_110_dof
- - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
- uc3_110_speed: &uc3_110_speed
- - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019)
- uc3_110_dbv: &uc3_110_dbv
- - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291)
- uc3_110_dbf: &uc3_110_dbf
- - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5)
- uc3_110_db: &uc3_110_db
- - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387)
- uc3_119_FPS: &uc3_119_FPS
- - [ be32, 0x0096e980, 0x3b6000da ] #FPS
- - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
- uc3_119_mlaa: &uc3_119_mlaa
- - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
- uc3_119_mb: &uc3_119_mb
- - [ be32, 0x0078a608, 0x480008b0 ] # Disable
- - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
- - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
- # This patch cycles through various post-processing modes. Values accepted are:
- # 0 = None
- # 1 = Bloom
- # 2 = Depth of Field
- # 3 = ??? (Tonemapping)
- # 4 = Bloom & Depth of Field
- # 5 = Bloom & Depth of Field & Tonemapping (Default)
- uc3_119_post: &uc3_119_post
- - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes (mem address: 0x1386547)
- uc3_119_mesh: &uc3_119_mesh
- - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0)
- # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- # r6 = 2
- # r27 = 1
- # r28 = 0
- # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- # source register from one to the other, though some are words and some are bytes, so be careful.
- uc3_119_ssao: &uc3_119_ssao
- - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF)
- uc3_119_dof: &uc3_119_dof
- - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
- uc3_119_speed: &uc3_119_speed
- - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9)
- uc3_119_dbv: &uc3_119_dbv
- - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861)
- uc3_119_dbf: &uc3_119_dbf
- - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885)
- uc3_119_db: &uc3_119_db
- - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)
- PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
- Unlock FPS:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: superepic31
- Notes: Haven't tested how this affects cutscenes.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_FPS ]
- Disable in-built MLAA:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_mlaa ]
- Post-processing Modes:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_post ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_mesh ]
- Disable SSAO:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_dof ]
- Performance (WCB):
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_speed ]
- Depth Buffer Viewport:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_dbv ]
- Depth Border Fix:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_dbf ]
- Depth Buffer:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.00 ]
- BCUS98233: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_100_db ]
- PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
- Disable in-built MLAA:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_mlaa ]
- Post-processing Modes:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_post ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_mesh ]
- Disable SSAO:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_dof ]
- Performance (WCB):
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_speed ]
- Depth Buffer Viewport:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_dbv ]
- Depth Border Fix:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_dbf ]
- Depth Buffer:
- Games:
- "Uncharted 3: Drake's Deception":
- BCJS37004: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_JP_100_db ]
- PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:
- Disable in-built MLAA:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_mlaa ]
- Disable Motion Blur:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_mb ]
- Post-processing Modes:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_post ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_mesh ]
- Disable SSAO:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_dof ]
- Performance (WCB):
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_speed ]
- Depth Buffer Viewport:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_dbv ]
- Depth Border Fix:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_dbf ]
- Depth Buffer:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01670: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_110_db ]
- PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:
- Unlock FPS:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: superepic31
- Notes: Haven't tested how this affects cutscenes.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_FPS ]
- Disable in-built MLAA:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: Whatcookie
- Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_mlaa ]
- Disable Motion Blur:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_mb ]
- Post-processing Modes:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_post ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_mesh ]
- Disable SSAO:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_dof ]
- Performance (WCB):
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_speed ]
- Depth Buffer Viewport:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_dbv ]
- Depth Border Fix:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_dbf ]
- Depth Buffer:
- Games:
- "Uncharted 3: Drake's Deception":
- BCES01175: [ 01.19 ]
- BCES01670: [ 01.19 ]
- BCUS98233: [ 01.19 ]
- BCJS37004: [ 02.17 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.0
- Patch:
- - [ load, *uc3_119_db ]
- Anchors:
- # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
- uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
- - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB)
- uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
- - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB)
- uc2_Disc_100_ssao: &uc2_Disc_100_ssao
- - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9B642)
- uc2_Disc_100_dof: &uc2_Disc_100_dof
- - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9B651)
- uc2_Disc_100_post: &uc2_Disc_100_post
- - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9B668)
- uc2_Disc_100_light: &uc2_Disc_100_light
- - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9B964)
- uc2_Disc_100_stencil: &uc2_Disc_100_stencil
- - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965)
- uc2_Disc_100_mesh: &uc2_Disc_100_mesh
- - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F995D0)
- uc2_Disc_100_mb: &uc2_Disc_100_mb
- - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9B64F)
- uc2_Disc_100_vmb: &uc2_Disc_100_vmb
- - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9B894)
- # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
- uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
- - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB)
- uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
- - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB)
- uc2_Disc_109_ssao: &uc2_Disc_109_ssao
- - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242)
- uc2_Disc_109_dof: &uc2_Disc_109_dof
- - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251)
- uc2_Disc_109_post: &uc2_Disc_109_post
- - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268)
- uc2_Disc_109_light: &uc2_Disc_109_light
- - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564)
- uc2_Disc_109_stencil: &uc2_Disc_109_stencil
- - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
- uc2_Disc_109_mesh: &uc2_Disc_109_mesh
- - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0)
- uc2_Disc_109_mb: &uc2_Disc_109_mb
- - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F)
- uc2_Disc_109_vmb: &uc2_Disc_109_vmb
- - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494)
- # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
- uc2_PSN_60FPS: &uc2_PSN_60FPS
- - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB)
- uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
- - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB)
- uc2_PSN_trapfix: &uc2_PSN_trapfix
- - [ be32, 0x00527b94, 0x60000000 ] # Trapfix in the temple (mem address: 0x1000000)
- - [ be32, 0x0034abec, 0x60000000 ] # Trapfix in the snow temple (mem address: 0x1000000)
- uc2_PSN_ssao: &uc2_PSN_ssao
- - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242)
- uc2_PSN_dof: &uc2_PSN_dof
- - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251)
- uc2_PSN_post: &uc2_PSN_post
- - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268)
- uc2_PSN_light: &uc2_PSN_light
- - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564)
- uc2_PSN_stencil: &uc2_PSN_stencil
- - [ be32, 0x00c2f9c, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)
- uc2_PSN_mesh: &uc2_PSN_mesh
- - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0)
- uc2_PSN_mb: &uc2_PSN_mb
- - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F)
- uc2_PSN_vmb: &uc2_PSN_vmb
- - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494)
- # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
- uc2_Demo_60FPS: &uc2_Demo_60FPS
- - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
- uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
- - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
- uc2_Demo_ssao: &uc2_Demo_ssao
- - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
- uc2_Demo_dof: &uc2_Demo_dof
- - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
- uc2_Demo_post: &uc2_Demo_post
- - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
- uc2_Demo_light: &uc2_Demo_light
- - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
- uc2_Demo_stencil: &uc2_Demo_stencil
- - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
- uc2_Demo_mesh: &uc2_Demo_mesh
- - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
- uc2_Demo_mb: &uc2_Demo_mb
- - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
- uc2_Demo_vmb: &uc2_Demo_vmb
- - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur
- PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
- 60 FPS:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: Raise maximum framerate cap to 60FPS.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Disc_100_60FPS ]
- Unlock FPS:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: Completely removes maximum framerate cap.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Disc_100_UnlockFPS ]
- Disable SSAO:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_dof ]
- Disable SPU Post-processing:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_post ]
- Disable SPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_light ]
- Enable Stencil Buffer for GPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_stencil ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_mesh ]
- Disable Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_mb ]
- Disable Velocity Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.00 ]
- BCES00757: [ 01.00 ]
- BCUS98123: [ 01.00 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_100_vmb ]
- PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
- 60 FPS:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes: Raise maximum framerate cap to 60FPS.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Disc_109_60FPS ]
- Unlock FPS:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes: Completely removes maximum framerate cap.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Disc_109_UnlockFPS ]
- Disable SSAO:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_dof ]
- Disable SPU Post-processing:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_post ]
- Disable SPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_light ]
- Enable Stencil Buffer for GPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_stencil ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_mesh ]
- Disable Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_mb ]
- Disable Velocity Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- BCES00509: [ 01.09 ]
- BCES00757: [ 01.09 ]
- BCUS98123: [ 01.09 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Disc_109_vmb ]
- PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
- 60 FPS:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes: Raise maximum framerate cap to 60FPS.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_PSN_60FPS ]
- Unlock FPS:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes: Completely removes maximum framerate cap.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_PSN_UnlockFPS ]
- Trap FIX:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: Faweks1
- Notes: Fixes some PPU traps
- Patch Version: 1.0
- Patch:
- - [ load, *uc2_PSN_trapfix ]
- Disable SSAO:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_dof ]
- Disable SPU Post-processing:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_post ]
- Disable SPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_light ]
- Enable Stencil Buffer for GPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_stencil ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_mesh ]
- Disable Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_mb ]
- Disable Velocity Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA00365: [ 01.10 ]
- NPUA80698: [ 01.10 ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_PSN_vmb ]
- PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
- 60 FPS:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes: Raise maximum framerate cap to 60FPS.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Demo_60FPS ]
- Unlock FPS:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes: Completely removes maximum framerate cap.
- Patch Version: 1.2
- Group: FPS
- Patch:
- - [ load, *uc2_Demo_UnlockFPS ]
- Disable SSAO:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_ssao ]
- Disable Depth of Field:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_dof ]
- Disable SPU Post-processing:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_post ]
- Disable SPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_light ]
- Enable Stencil Buffer for GPU Lighting:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_stencil ]
- Disable Mesh Trimming:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_mesh ]
- Disable Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_mb ]
- Disable Velocity Motion Blur:
- Games:
- "Uncharted 2: Among Thieves":
- NPEA90055: [ All ]
- Author: ZEROx, illusion
- Notes:
- Patch Version: 1.2
- Patch:
- - [ load, *uc2_Demo_vmb ]
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