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- print("Deathcondor's Tank builder")
- function floor()
- for i=1,7,1 do
- checkfuel()
- turtle.forward()
- placeCobble()
- end
- end
- function createfloor()
- for i=1,3,1 do
- floor()
- checkfuel()
- turtle.forward()
- turtle.turnLeft()
- checkfuel()
- turtle.forward()
- turtle.turnLeft()
- floor()
- checkfuel()
- turtle.forward()
- turtle.turnRight()
- checkfuel()
- turtle.forward()
- turtle.turnRight()
- end
- floor()
- end
- function createlevel1()
- turtle.up()
- turtle.turnRight()
- for i=1,6,1 do
- placeCobble()
- turtle.forward()
- end
- turtle.turnRight()
- placeCobble()
- for i=1,6,1 do
- turtle.forward()
- placeCobble()
- end
- turtle.turnRight()
- for i=1,5,1 do
- turtle.forward()
- placeTankGlass()
- end
- turtle.forward()
- turtle.turnRight()
- for i=1,6,1 do
- placeCobble()
- turtle.forward()
- end
- end
- function placeGlass()
- checkfuel()
- turtle.select(13)
- if turtle.getItemCount(13)==0 then
- turtle.select(12)
- if turtle.getItemCount(12)==0 then
- turtle.select(13)
- end
- end
- turtle.placeDown()
- end
- function placeTankGlass()
- checkfuel()
- turtle.select(15)
- if turtle.getItemCount(15)==0 then
- turtle.select(14)
- if turtle.getItemCount(14)==0 then
- turtle.select(15)
- end
- end
- turtle.placeDown()
- end
- function checkfuel()
- if turtle.getFuelLevel() < 1 then
- turtle.select(16)
- turtle.refuel(1)
- end
- end
- function placeCobble()
- checkfuel()
- turtle.select(1)
- if turtle.getItemCount(1)==0 then
- turtle.select(2)
- if turtle.getItemCount(2)==0 then
- turtle.select(3)
- if turtle.getItemCount(3)==0 then
- turtle.select(4)
- if turtle.getItemCount(4)==0 then
- turtle.select(5)
- if turtle.getItemCount(5)==0 then
- turtle.select(6)
- if turtle.getItemCount(6)==0 then
- turtle.select(7)
- if turtle.getItemCount(7)==0 then
- turtle.select(8)
- if turtle.getItemCount(8)==0 then
- turtle.select(9)
- if turtle.getItemCount(9)==0 then
- turtle.select(10)
- if turtle.getItemCount(10)==0 then
- turtle.select(11)
- if turtle.getItemCount(11)==0 then
- turtle.select(12)
- if turtle.getItemCount(12)==0 then
- turtle.select(13)
- if turtle.getItemCount(13)==0 then
- turtle.select(1)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- turtle.placeDown()
- end
- function createLedge()
- turtle.turnRight()
- checkfuel()
- turtle.back()
- turtle.turnLeft()
- for i=1,4,1 do
- turtle.turnRight()
- checkfuel()
- for i=1,8,1 do
- placeGlass()
- checkfuel()
- turtle.forward()
- end
- end
- placeGlass()
- turtle.turnRight()
- checkfuel()
- turtle.forward()
- turtle.turnRight()
- end
- function createHouse()
- for i=1,1,1 do
- checkfuel()
- turtle.up()
- createfloor()
- for i=1,6,1 do
- createlevel1()
- end
- turtle.turnRight()
- turtle.turnRight()
- checkfuel()
- turtle.back()
- turtle.up()
- createfloor()
- checkfuel()
- turtle.forward()
- createLedge()
- end
- end
- turtle.select(1)
- createHouse()
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