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- Toyo - Level 2 Trainer - Leader of the None None-type Gym
- 3W/9L/2D (0.25 Record)
- 19.0 KOs/6 SP/0 Reffings
- Badges: None
- Nan - Female Audino (4 AP) [HP Ground]
- Bio: Bio: Audino is the mascot and the matron of the squad, choosing to protect her family from all threats. Her mind is focused on the protection of her chosen family - and nothing will stop her from shielding her defenseless friends.
- Signature Training - Gifted Mind (Psychic)
- Nan is familiar with Psychic energy and learns Instruct. In exchange, Nan is weak to Dark, even when Mega Evolved.
- Zarya - Female Primarina (5 AP) [HP Ground]
- Bio: Turning looks, stunting, pretty, she's the bitch from Hau'oli City. Zarya Dunn is a local star and entertainer, and everywhere she goes, people stop and stare.
- Signature Move - Starstrike (NO)
- Zarya surrounds themselves with a considerable amount of glistening energy and flips their hair, winking at the target. The target, if they can see Zarya, is instantly starstruck. In a starstruck state, the target will be hesitant to attack and their attacks will be slightly weaker, and will generally act deferentially to Zarya, allowing them to strike first in most situations. The shining aura around the user will linger for up to 3 rounds, but can be broken by clearing the target's mental status. Once a Pokemon is affected by this move, they can't be affected again, and Zarya can no longer use Attract.
- Izzy - Female Ivysaur (2 AP) [HP Water]
- Bio: Izzy loves nature as much as any other Grass type, but she especially loves the rush of the earth beneath her feet. Izzy's flower is orange instead of pink.
- Signature Training - Her Own Domain (Grass)
- When Izzy is on the field while Grassy Terrain is effective, all allied PokΓ©mon receive a single stage boost to speed while they are in contact with the ground and all enemy PokΓ©mon receive a single stage drop in speed while they are in contact with the ground. Additionally, while Grassy Terrain is active, Izzy's vines can reach up to 30 feet away to deliver physical attacks. Izzy is unable to evolve.
- Tea - Female Comfey (2 AP) [HP Ground]
- Bio: After her experiences in the adamantine labyrinth, Tea brought with her a treasured object - a stolen Alolan Marowak bone, carrying with her the legends of Alola where she was raised. She learned to embrace these traits, mastering the art of spirit calling and fire dancing amongst her flowers - and in exchange, the spirits taught her their techniques to master.
- Signature Training - Bone Thief (Fire/Ghost)
- Tea learns Bonemerang, Shadow Bone, Will-O-Wisp and Fire Spin, conjuring a spectral bone (and the cry of a furious Marowak in the distance) when she uses them.
- Pop - Male Clefairy (4 AP) [HP Ground]
- Bio: Pop is concerned for the wellbeing of all of his friends; so it only makes sense for him to keep an eye on them, especially when they cross the street!
- Signature Training - Safety First! (None)
- This Pokemon can use Hold Hands. When he uses Hold Hands, the allied target can levitate and jump with the same speed and ability of this Pokemon until they let go of his hand.
- 019 - Genderless Elgyem (1 AP) [HP Fire]
- Bio: Little 019 is a lost soldier, stuck in our far away place. They always bring a piece of home with them: a little metal wristwatch that they sometimes taps away on. Who knows what it could be used for!
- Signature Move - UFYO (Psychic)
- 019 taps away on their wristwatch, calling out to some device from above using major energy. A massive beam strikes from above to the target, causing major damage. This beam ignores mental tricks like Substitute or Torment, as the beam comes from an unidentified source that isn't 019. Due to the surprising nature of this attack, it cannot be easily dodged, protected or countered, but is by no means impossible.
- Hip - Male Dedenne (1 AP) [HP Ice]
- Bio: One with nature, Hip spends his time in the fields with the flowers and the grass. He loves it there - and it turn, they love him too. Hip wears a crown of flowers around his head, preferring dandelions and poppies, but the powers that be seem to make this crown indestructible.
- Signature Training - Flower Child (Grass)
- Hip knows a thing or two about flowers, and can now use Petal Dance, Petal Blizzard, and Vine Whip.
- Fixed-Wing - Male Beedrill (1 AP) [HP Grass]
- Bio: Fixed-Wing once broke his wings in a rainstorm, crash landing near a family of Lycanroc. In exchange for their help, Fixed-Wing took care of the Grass types that bothered their family, and they, always trying to one up in generosity, taught Fixed-Wing some of their techniques.
- Signature Training - A Stone's Throw (Rock)
- Fixed-Wing can now use Accelerock and Smack Down, with the type energy to use Smack Down twice.
- Egg - Male Numel (1 AP) [HP Electric]
- Bio: You have to break a few eggs to make an omelette, folks say. Egg internalized this and realized, well, why not break a little bit? By the end of the day, it'll even out. Egg is hard to anger as a Camerupt and doesn't get as furious as other members of his line.
- Signature Move - Scramble (Fire)
- Using solid energy, Egg cracks something molten inside and fires off magma to fill a circle directly around himself. The magma sits in the area for the next 3 rounds, causing immediate burns to anyone that steps on it, but no damage. Egg can also instead fire this attack directly upwards or angled to burn airborne targets in the same way, although when used in this way, it hardens before the round it was used in ends.
- Rowley - Male Chesnaught (3 AP) [HP Ice]
- Bio: Born and raised in the depths of the forest, Rowley has always wanted to venture out into the big city to make a name for himself as a fighting champion. The more he won, the farther he felt from his home - but for the glory of the fight, he'd do anything to keep himself in the ring.
- Signature Type Change - Parks and Wrecked (Fighting)
- Chesnaught has abandoned his Grass typing, becoming a pure Fighting type, with all of the associated weaknesses and resistances. He retains Grass familiarity, as well as his weakness to Poison. He loses access to Energy Ball, Grass Knot, and Worry Seed.
- Bless - Male Pidove (1 AP) [HP Ground]
- Bio: This Pidove got very lost after hitching a ride on a plane to Alola, being taken in by a family of Pikipeks and the elder Toucannon. He learned how to live in the tropics, learning the many techniques that his Pikipek siblings are taught from a young age by the Toucannon elder. He's named after the thing we say the most - "Bless his heart." Too bad he clocks out after he hears the first word.
- Signature Training - Toucan Do It (Flying)
- After his extensive training under the Toucannon family, Pidove now knows how to use Beak Blast, Hyper Voice, Knock Off, Overheat, Rock Blast, Screech, Seed Bomb, Smack Down, Supersonic, and Swords Dance. Pidove is incapable of evolution, and sometimes forgets he is not actually a Toucannon.
- Addie - Female Lillipup (1 AP) [HP Fairy]
- Bio: A rough and tumble pup, Addie is a master of getting to the opponent to love her before she chomps down.
- Signature Move - Ball? (Normal)
- Using considerable energy, Addie drops a green ball on the ground that quickly hovers upwards and hones in on the enemy, sticking to them for 3 rounds. While the ball is attached, Addie is considered to have a maximum speed buff while using moves that require contact like Crunch and Return, and she can cover any distance in order to use them, including height with an impressive leap. The ball can be cleared by moves like Rapid Spin and Defog, and is considered a debuff for the purposes of moves like Haze. Addie is unable to evolve past Lillipup.
- Peri - Male Spoink (1 AP) [HP Dragon]
- Bio: Peri lived at top the snowy peaks of Mt. Coronet - after a fateful encounter with the legendary Pokemon, Palkia, his pearl was swapped out for a Lustrous Orb, gifting him strange powers over space.
- Signature Type Change - Heir to the Cosmos (Psychic/Dragon)
- Spoink is now Psychic/Dragon, with all the weaknesses and resistances of the type. Spoink gains access to Teleport and Spatial Rend, and his Hidden Power is Dragon. Spoink is unable to evolve for fear of losing his orb. He loses access to Amnesia, Rest, and Payback.
- June - Female Furfrou [Debutante Forme] (1 AP) [HP Flying]
- Bio: When June steps out onto town, everybody stops and stares. And for a lady of her stature, who can blame them?
- Signature Training - Pissed Off Poise (Typeless)
- When June is hit by moves that are dirty, wet, burning, or will otherwise disrupt her coat (ref's discretion), she progressively gets angrier. For each move that injures her coat, she will receive a slight boost to her attacking stats, up to a maximum of 30% for equivalent energy increase. This boost does not fade like others, but when June uses a one-mover or has the free time, she will fix up her coat best she can and the boosts immediately fade.
- Poof - Male Mankey (1 AP) [HP Grass]
- Bio: Poof is named as such because his coat is so oddly large - you can barely see his hands! It doesn't bother him though. Poof is easygoing compared to most members of the Mankey line, so he doesn't get angry like normal. He just gets mad if you don't hug him!
- Signature Training - Puffball (Grass)
- Due to his oddly large coat, Poof can use Cotton Guard and Cotton Spore.
- Waddle - Female Poliwhirl (2 AP) [HP Ice]
- Bio: Waddle is constantly in motion, and if you ask her, sleep is for the weak. If you sleep in a fight, how are you supposed to have any fun?
- Signature Move - Wobblewhack (Water/Fighting)
- Waddle pulls out either the calming energy or fighting spirit of a sleeping opponent before diving forward, slamming into them and stealing away a severe amount of energy from the target. Though Wobblewhack costs no energy to perform, it uses a heavy amount of Water energy by default, and can be used as either a Water or Fighting move as a Poliwrath. If it fails, it will cost severe energy. Wobblewhack can only be used on targets that are completely asleep. When the move connects, targets will wake up instantly.
- Vice - Genderless Lunatone (3 AP) [HP Fairy]
- Bio: With a watchful eye, Vice enjoyed the exploits of Tea the Comfey, and her attempted rampage against their sibling from the stars, Vin. They also watched the exploits of Zhao the Farfetch'd, and became just as infatuated. Maybe it just runs in the family? This Lunatone is a prize for ranking fourth in the 2019 Summer Grand Melee. It does not count towards squad limits.
- Signature Move - **DUCK.** (Dark)
- Using major Dark energy, Lunatone deploys what appears to be an adorable Farfetch'd, which swoops towards the target, becoming more distorted and transforming into inky darkness as a screech grows steadily louder, slamming into the target for major damage. This apparition has a 30% chance of causing the target to be physically paralyzed due to fear.
- Bo - Female Banette (5 AP) [HP Fairy]
- Bio: Bo wasn't abandoned like most Banette, she's just like that. I don't ask questions.
- Signature Training - Gonna Put a Spell On You (Ghost)
- If a target has been affected by a disable, interruption, curse or affected by a different minor status by Banette, Hex functions as if they have a status effect until the end of the round.
- Beetroot - Male Perrserker (5 AP) [HP Grass]
- Bio: Beetroot spent most of his life on an ocean liner, always wishing to raid and plunder other innocent trade ships. Now, as a fighter, he gets to let out that energy. Yarrrrr!
- Signature Move - Salty Cutlass (Water)
- Perrserker channels the salt of the sea, causing his claws to drip with water before slashing the target with his claws. This move deals heavy damage for major energy. The salt burns the target, causing a localized burn on contact.
- Direct - Genderless Dracovish (5 AP) [HP Ice]
- Bio: As a creation of careless scientists, this poor Dracovish was in constant pain with no direction. Under the direction of Dr. Cara Ful, Dracovish's quality of life was improved using cybernetic implants. Part fish, part dragon, and part robot, the creature took on the name Triple Threat, now shortened to Trip.
- Signature Move - Unlocked Jaw (Steel)
- Dracovish activates their internal cybernetics, causing their eyes to glow blue before locking onto a target and chomping down on them, dealing major damage for equivalent energy. When Dracovish uses this technique, their eyes can always locate their original target for the next 2 rounds, similar to Foresight.
- Mixer - Genderless Rotom Wash (3 AP) [HP Water]
- Bio: Mixer is a social butterfly by day, but at night, they like to leave their machine and play Animal Crossing. They love their villagers, and they're inspired by Isabelle's own combat prowess.
- Signature Move - Pocket (Normal)
- When a projectile is launched at Rotom, they can use a move to catch the attack in their washing machine using signifigant energy and avoid the attack's effects. While they have an attack inside of them, they suffer a 2 stage drop in speed and they can use another move to release it back at the opponent, using half of the energy of the attack. If Rotom takes extreme damage with an attack in their machine without releasing it, the original attack pops inside of their machine and Rotom suffers the moveβs effects.
- Thunk - Shiny Male Slowpoke (1 AP) [HP Ground]
- Bio: He done thunk somethin, but it's been a while...
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