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- on rightclick holding stone:
- stop
- command /ranking:
- trigger:
- set {_ser} to max player count of server with host "playerrealms.com" port 25565
- broadcast "%{_ser}%"
- command /flux <text> <number>:
- permission: admin
- trigger:
- add arg 2 to {asd::%arg 1%}
- options:
- count: 5
- command /rank:
- trigger:
- set {_high} to 0
- loop {sp::*}:
- set {_list::%loop-index%} to loop-value
- loop {@count} times:
- loop {_list::*}:
- loop-value-2 > {_high}
- set {_high} to loop-value-2
- set {_highplayer} to loop-index
- message "%loop-number%位%{_highplayer}%さんの%{_high}%ポイント!"
- set {_high} to 0
- delete {_list::%{_highplayer}%}
- if loop-number is 1:
- send "You いちい!!" to {_highplayer}
- stop
- command /create [<text>]:
- trigger:
- if arg 1 is not set:
- send "&6====================================="
- send "&6/create (サーバー名)"
- stop
- if {serverset.%uuid of player%} is set:
- send "&6あなたは既にサーバーを構えてます"
- stop
- set {serverlist::%player%} to "%arg 1%"
- add 1000 to {globallocation}
- set {serverlocation.%player%} to "%{globallocation}% 20 %{globallocation}%"
- send "&6サーバーを作りました &a(%arg 1%)"
- execute console command "/tp %player% %{serverlocation.%player%}%"
- set {server.%uuid of player%} to true
- wait 15 seconds
- send "&6/lobbyで最初の地点に戻れます"
- stop
- command /ser:
- trigger:
- set {slotnum} to 9
- open chest with 6 row named "&aRealm" to player
- format slot 0 of player with ender chest named "&eMiniRealm" to close
- loop {serverlist::*}:
- add 1 to {slotnum}
- format slot {slotnum} of player with emerald block named "&6&l%loop-value%" with lore "主:&7%loop-index%" to close then run [execute console command "/tp %player% %{serverlocation.%loop-index%}%"]
- command /tt:
- trigger:
- open chest with 6 row named "&aRealm" to player
- format slot 1 of player with emerald block named "&6&lasd" with lore "主:&7sad" to close then run [teleport player to location at (0, 4, 0)]
- command /ea <text>:
- trigger:
- name of player is "siso_AZ"
- evaluate "%arg 1%"
- on join:
- if {server.%uuid of player%} is set:
- delete {server.%uuid of player%}
- command "/gamemode 1 %player%"
- teleport player to location at (0, 4, 0)
- broadcast "&e%player% join"
- on respawn:
- set respawn location to location at (0, 4, 0)
- command /lobby:
- trigger:
- teleport player to location at (0, 4, 0)
- every 5 minutes:
- command "/weather clear"
- command "/time set day"
- broadcast "/lobbyでロビーに戻れます"
- options:
- c: &e[くーぽん]&6
- command /coupon [<text>] [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- if player has permission "admin":
- send "{@c} &c/coupon (couponname/create/delete/check)"
- stop
- else:
- send "{@c} /coupon (クーポンの名前) で引き換えできます!!"
- stop
- if arg 1 is "delete":
- if arg 2 is set:
- delete {coupon::%arg 2%}
- send "{@c} %arg 2%のクーポンを削除しました。"
- stop
- else:
- send "{@c} &c/coupon delete (name)"
- stop
- if arg 1 is "check":
- if arg 2 is set:
- loop {coupon::*}:
- if loop-index contain arg 2:
- send "{@c} &a%arg 2%のクーポンは存在しています。"
- stop
- else:
- send "{@c} &c%arg 2%のクーポンは存在していません。"
- stop
- else:
- send "{@c} &c/coupon check (name)"
- stop
- if arg 1 is "list":
- loop {coupon::*}:
- send "&bName:&6%loop-index% &bPoint:&a%loop-value%"
- stop
- command /get [<text>]:
- trigger:
- if arg 1 is set:
- loop {coupon::*}:
- if loop-index contain arg 1:
- if {getcoupon.%loop-index%} is true:
- send "{@c} &cそのクーポンは既に引き換えされています!"
- stop
- add loop-value to {xp.%player%}
- send "{@c} クーポンの引き換えに成功しました!! &a(+%loop-value%XP)"
- set {getcoupon.%loop-index%} to true
- stop
- else:
- send "{@c} &cおっと、そのクーポンはなかったようだ!"
- stop
- else:
- send "{@c} /coupon (クーポンの名前) で引き換えできます!!"
- stop
- command /created [<text>] [<number>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- set {coupon::%arg 1%} to arg 2
- send "{@c} クーポン&a(%arg 1%)&6を作成しました。&a(ポイント:%arg 2%)"
- loop {coupon::*}:
- send "%loop-index% value %loop-value%"
- stop
- else:
- send "{@c} &c/coupon create (name) (point)"
- stop
- else:
- send "{@c} &c/coupon create (name) (point)"
- stop
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