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- local Players = game.Players
- local Template = Instance.new 'BoolValue'
- Template.Name = 'leaderstats'
- Instance.new('IntValue', Template).Name = "Kills"
- Instance.new('IntValue', Template).Name = "Deaths"
- Players.PlayerAdded:Connect(function(Player)
- wait(1)
- local Stats = Template:Clone()
- Stats.Parent = Player
- local Deaths = Stats.Deaths
- Player.CharacterAdded:connect(function(Character)
- Deaths.Value = Deaths.Value + 1
- local Humanoid = Character:FindFirstChild "Humanoid"
- if Humanoid then
- Humanoid.Died:connect(function()
- for i, Child in pairs(Humanoid:GetChildren()) do
- if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then
- local Killer = Child.Value
- if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then
- local Kills = Killer.leaderstats.Kills
- Kills.Value = Kills.Value + 1
- end
- return
- end
- end
- end)
- end
- end)
- end)
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