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- doVisions()
- {
- self endon ( "death" );
- self endon ( "disconnect" );
- for (;;)
- {
- self waittill( "weapon_change", newWeapon );
- visionSetNaked( "cheat_invert", 4.2 );
- self iPrintlnBold(" invert !");
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cheat_contrast", 0.2 );
- self iPrintlnBold( " contrast!" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cheat_invert_contrast", 0.2 );
- self iPrintlnbold( "invert contrast !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "ac130_inverted", 0.2 );
- self iPrintlnbold( "Ac130 Inverted !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "sepia", 0.2 );
- self iPrintlnbold( "sepia !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "mpoutro", 0.2 );
- self iPrintlnBold( "Outro" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cargoship_blast", 0.2 );
- self iPrintlnbold( "^0BLAST !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "grayscale", 0.2 );
- self iPrintlnBold( "black and white !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cheat_chaplinnight", 0.2 );
- self iPrintlnbold( "WOW" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "bog_a_sunrise", 0.2 );
- self iPrintlnBold( "BOO !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "black_bw", 0.2 );
- self iPrintlnBold( "film !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cheat_bw", 0.2 );
- self iPrintlnBold( "same !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "cheat_bw_contrast", 0.2 );
- self iPrintlnBold( "cool!" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "ac130", 0.2 );
- self iPrintlnBold( "Ac130 !" );
- self waittill( "weapon_change", newWeapon );
- VisionSetNaked( "default", 0.2 );
- self iPrintlnBold( "default" );
- }
- }
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