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- public float gravity;
- public bool invertGravity;
- public void Attract(Rigidbody rb)
- {
- Vector3 direction = (transform.position - rb.position).normalized;
- if (invertGravity) direction = -direction;
- Vector3 gravityForce = direction * gravity;
- rb.AddForce(gravityForce, ForceMode.Acceleration);
- }
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