Eonirr

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Apr 23rd, 2025 (edited)
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  1. public float gravity;
  2. public bool invertGravity;
  3.  
  4. public void Attract(Rigidbody rb)
  5. {
  6. Vector3 direction = (transform.position - rb.position).normalized;
  7.  
  8. if (invertGravity) direction = -direction;
  9.  
  10. Vector3 gravityForce = direction * gravity;
  11.  
  12. rb.AddForce(gravityForce, ForceMode.Acceleration);
  13. }
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