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Feb 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Friend me in Discord! Bacon Hair!#6813
  88. -- Enjoy the Edit! :D
  89. --// \\--
  90. --}} ORIGINAL BY SHACKLUSTER {{--
  91. --}} FIXED AND EDIT BY NGUYENDUCLOI123 {{--
  92. --\\ //--
  93.  
  94. print'Edited by G_osty'
  95. warn'PRESS 0 FOR CLEAR EVERYTHING EVEN YOURSELF'
  96. wait(0.2)
  97.  
  98. Player = owner
  99. PlayerGui = Player.PlayerGui
  100. Cam = workspace.CurrentCamera
  101. Backpack = Player.Backpack
  102. Character = Player.Character
  103. Humanoid = Character.Humanoid
  104. Mouse = Player:GetMouse()
  105. RootPart = Character.HumanoidRootPart
  106. Torso = Character.Torso
  107. Head = Character.Head
  108. RightArm = Character["Right Arm"]
  109. LeftArm = Character["Left Arm"]
  110. RightLeg = Character["Right Leg"]
  111. LeftLeg = Character["Left Leg"]
  112. RootJoint = RootPart.RootJoint
  113. Neck = Torso.Neck
  114. RightShoulder = Torso["Right Shoulder"]
  115. LeftShoulder = Torso["Left Shoulder"]
  116. RightHip = Torso["Right Hip"]
  117. LeftHip = Torso["Left Hip"]
  118. local sick = Instance.new("Sound",Character)
  119. sick.SoundId = "rbxassetid://1329375823"
  120. sick.Parent = Character
  121. sick.Name = "BGM"
  122. sick.Looped = true
  123. sick.Pitch = 1
  124. sick.Volume = 4
  125. sick:Play()
  126. local theend = Instance.new("Sound",Torso)
  127. theend.SoundId = "rbxassetid://1329375823"
  128. theend.Name = "???"
  129. theend.Looped = true
  130. theend.Pitch = 1
  131. theend.Volume = 999
  132. IT = Instance.new
  133. CF = CFrame.new
  134. VT = Vector3.new
  135. RAD = math.rad
  136. C3 = Color3.new
  137. UD2 = UDim2.new
  138. BRICKC = BrickColor.new
  139. ANGLES = CFrame.Angles
  140. EULER = CFrame.fromEulerAnglesXYZ
  141. COS = math.cos
  142. ACOS = math.acos
  143. SIN = math.sin
  144. ASIN = math.asin
  145. ABS = math.abs
  146. MRANDOM = math.random
  147. FLOOR = math.floor
  148. game:GetService("StarterGui"):SetCore("SendNotification", {
  149. Title = "Dominus Aesthetic";
  150. Text = "Edited by G_osty, Made by Shackluster!";
  151. })
  152. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  153. local NEWMESH = IT(MESH)
  154. if MESH == "SpecialMesh" then
  155. NEWMESH.MeshType = MESHTYPE
  156. if MESHID ~= "nil" and MESHID ~= "" then
  157. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  158. end
  159. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  160. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  161. end
  162. end
  163. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  164. NEWMESH.Scale = SCALE
  165. NEWMESH.Parent = PARENT
  166. return NEWMESH
  167. end
  168. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  169. local NEWPART = IT("Part")
  170. NEWPART.formFactor = FORMFACTOR
  171. NEWPART.Reflectance = REFLECTANCE
  172. NEWPART.Transparency = TRANSPARENCY
  173. NEWPART.CanCollide = false
  174. NEWPART.Locked = true
  175. NEWPART.Anchored = true
  176. if ANCHOR == false then
  177. NEWPART.Anchored = false
  178. end
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188. Player_Size = 1
  189. Animation_Speed = 3
  190. Frame_Speed = 0.016666666666666666
  191. local Speed = 16
  192. local Effects2 = {}
  193. local weldBetween = function(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local CHANGEDEFENSE = 0
  207. local CHANGEDAMAGE = 0
  208. local CHANGEMOVEMENT = 0
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local EQUIPPED = false
  212. local HOLD = false
  213. local COMBO = 1
  214. local Rooted = false
  215. local SINE = 0
  216. local KEYHOLD = false
  217. local CHANGE = 2 / Animation_Speed
  218. local WALKINGANIM = false
  219. local WALK = 0
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  226. WEAPONGUI.Name = "Weapon GUI"
  227. local Effects = IT("Folder", Character)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local ATTACKEDTAUNTS = {
  232. "907332040",
  233. "907332525",
  234. "907330011"
  235. }
  236. local ATTACKTAUNTS = {
  237. "907329893",
  238. "907329532",
  239. "907333294",
  240. "907332856"
  241. }
  242. local ULTTAUNTS = {
  243. "907332997",
  244. "907332670",
  245. "907330103"
  246. }
  247. local UNANCHOR = true
  248. local SKILLTEXTCOLOR = C3(255, 148, 148)
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251. script:WaitForChild("ArtificialHB")
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280. function PositiveAngle(NUMBER)
  281. if NUMBER >= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m00 < m11 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s
  327. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328. end
  329. end
  330. end
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp
  345. if cosTheta >= 1.0E-4 then
  346. if 1 - cosTheta > 1.0E-4 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. elseif 1 + cosTheta > 1.0E-4 then
  356. local theta = ACOS(-cosTheta)
  357. local invSinTheta = 1 / SIN(theta)
  358. startInterp = SIN((t - 1) * theta) * invSinTheta
  359. finishInterp = SIN(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366. function Clerp(a, b, t)
  367. local qa = {
  368. QuaternionFromCFrame(a)
  369. }
  370. local qb = {
  371. QuaternionFromCFrame(b)
  372. }
  373. local ax, ay, az = a.x, a.y, a.z
  374. local bx, by, bz = b.x, b.y, b.z
  375. local _t = 1 - t
  376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  377. end
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  391. local label = IT("TextLabel")
  392. label.BackgroundTransparency = 1
  393. label.Size = UD2(1, 0, 1, 0)
  394. label.Position = UD2(0, 0, 0, 0)
  395. label.TextColor3 = TEXTCOLOR
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407. function NoOutlines(PART)
  408. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  409. end
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419. local S = IT("Sound")
  420. function CreateSound(ID, PARENT, VOLUME, PITCH)
  421. local NEWSOUND
  422. coroutine.resume(coroutine.create(function()
  423. NEWSOUND = S:Clone()
  424. NEWSOUND.Parent = PARENT
  425. NEWSOUND.Volume = VOLUME
  426. NEWSOUND.Pitch = PITCH
  427. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  428. Swait()
  429. NEWSOUND:play()
  430. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  431. end))
  432. return NEWSOUND
  433. end
  434. function CFrameFromTopBack(at, top, back)
  435. local right = top:Cross(back)
  436. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  437. end
  438. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  440. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  449. end
  450. wave.Transparency = wave.Transparency + 0.5 / WAIT
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  459. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  467. end
  468. wave.Transparency = wave.Transparency + 0.5 / WAIT
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  477. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  478. wave.CFrame = CFRAME
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale + GROW
  483. wave.Transparency = wave.Transparency + 1 / WAIT
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  492. local mesh
  493. if KIND == "Base" then
  494. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  495. elseif KIND == "Thin" then
  496. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  497. elseif KIND == "Round" then
  498. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  499. end
  500. wave.CFrame = CFRAME
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW / 10
  505. wave.Transparency = wave.Transparency + 0.5 / WAIT
  506. if wave.Transparency > 0.99 then
  507. wave:remove()
  508. end
  509. end
  510. end))
  511. end
  512. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  513. local TORSO = Torso
  514. local HUM = Humanoid
  515. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  516. coroutine.wrap(function()
  517. VT = Vector3.new
  518. MRANDOM = math.random
  519. local A = TIME
  520. local B = INTENSITY
  521. local C = true
  522. local HUMANOID = Humanoid
  523. local TIMER = A or 35
  524. local SHAKE = B or 5
  525. local FADE = C or true
  526. if HUMANOID then
  527. local FADER = SHAKE / TIMER
  528. for i = 1, TIMER do
  529. wait()
  530. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  531. end
  532. HUMANOID.CameraOffset = VT(0, 0, 0)
  533. end
  534.  
  535. end)()
  536. end
  537. end
  538. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  539. for _, c in pairs(PARENT:GetChildren()) do
  540. if c.ClassName == "Model" then
  541. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  542. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  543. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  544. if DIST > (TORSO.Position - FROM).Magnitude then
  545. table.insert(TABLE, c)
  546. end
  547. AddChildrenToTable(FROM, c, DIST, TABLE)
  548. elseif c.ClassName == "Folder" then
  549. AddChildrenToTable(FROM, c, DIST, TABLE)
  550. end
  551. end
  552. end
  553. end
  554. function MakeForm(PART, TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh", PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh", PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh", PART)
  562. MSH.MeshType = "Wedge"
  563. end
  564. end
  565. function sandbox(var,func)
  566. local env = getfenv(func)
  567. local newenv = setmetatable({},{
  568. __index = function(self,k)
  569. if k=="script" then
  570. return var
  571. else
  572. return env[k]
  573. end
  574. end,
  575. })
  576. setfenv(func,newenv)
  577. return func
  578. end
  579. function NS(...)
  580. local tab = {...}
  581. local fat = {}
  582. for i = 1, #tab do
  583. local v = tab[i]
  584. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  585. end
  586. return NumberSequence.new(fat);
  587. end
  588. cors = {}
  589. mas = Instance.new("Model",game:GetService("Lighting"))
  590. ParticleEmitter0 = Instance.new("ParticleEmitter")
  591. ParticleEmitter1 = Instance.new("ParticleEmitter")
  592. ParticleEmitter2 = Instance.new("ParticleEmitter")
  593. ParticleEmitter0.Name = "Flames"
  594. ParticleEmitter0.Parent = mas
  595. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  596. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  597. ParticleEmitter0.Enabled = false
  598. ParticleEmitter0.LightEmission = 1
  599. ParticleEmitter0.LightInfluence = 1
  600. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  601. ParticleEmitter0.ZOffset = 1
  602. ParticleEmitter0.Size = NumberSequence.new(10,0)
  603. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  604. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  605. ParticleEmitter0.Rate = 9999
  606. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  607. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  608. ParticleEmitter0.VelocitySpread = 25
  609. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  610. ParticleEmitter1.Name = "Death"
  611. ParticleEmitter1.Parent = mas
  612. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  613. ParticleEmitter1.Enabled = false
  614. ParticleEmitter1.LightEmission = 0.75
  615. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  616. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  617. ParticleEmitter1.ZOffset = 0.5
  618. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  619. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  620. ParticleEmitter1.Drag = 5
  621. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  622. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  623. ParticleEmitter1.Rate = 999
  624. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  625. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  626. ParticleEmitter1.VelocitySpread = 360
  627. ParticleEmitter2.Name = "Wing"
  628. ParticleEmitter2.Parent = mas
  629. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  630. ParticleEmitter2.Enabled = false
  631. ParticleEmitter2.LightEmission = 1
  632. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  633. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  634. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  635. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  636. ParticleEmitter2.LockedToPart = true
  637. ParticleEmitter2.Rate = 300
  638. for i,v in pairs(mas:GetChildren()) do
  639. v.Parent = script
  640. pcall(function() v:MakeJoints() end)
  641. end
  642. mas:Destroy()
  643. for i,v in pairs(cors) do
  644. spawn(function()
  645. pcall(v)
  646. end)
  647. end
  648. local DParticles = script.Death
  649. DParticles:remove()
  650. DParticles.Name = ""
  651. New = function(Object, Parent, Name, Data)
  652. local Object = Instance.new(Object)
  653. for Index, Value in pairs(Data or {}) do
  654. Object[Index] = Value
  655. end
  656. Object.Parent = Parent
  657. Object.Name = Name
  658. return Object
  659. end
  660. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  661. if DoesCourontine == false then
  662. local Direction = CF(Part.Position, ToLocation)
  663. local Distance = (Part.Position - ToLocation).magnitude
  664. for i = 1, AmountOfTime do
  665. Swait()
  666. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  667. Direction = Part.CFrame
  668. end
  669. Part:remove()
  670. elseif DoesCourontine == true then
  671. coroutine.resume(coroutine.create(function()
  672. local Direction = CF(Part.Position, ToLocation)
  673. local Distance = (Part.Position - ToLocation).magnitude
  674. for i = 1, AmountOfTime do
  675. Swait()
  676. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  677. Direction = Part.CFrame
  678. end
  679. Part:remove()
  680. end))
  681. end
  682. end
  683. function CheckTableForString(Table, String)
  684. for i, v in pairs(Table) do
  685. if string.find(string.lower(String), string.lower(v)) then
  686. return true
  687. end
  688. end
  689. return false
  690. end
  691. function CheckIntangible(Hit)
  692. local ProjectileNames = {
  693. "Water",
  694. "Arrow",
  695. "Projectile",
  696. "Effect",
  697. "Rail",
  698. "Lightning",
  699. "Bullet"
  700. }
  701. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  702. return true
  703. end
  704. return false
  705. end
  706. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1),
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713. function WACKYEFFECT(Table)
  714. local TYPE = (Table.EffectType or "Sphere")
  715. local SIZE = (Table.Size or VT(1,1,1))
  716. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  717. local TRANSPARENCY = (Table.Transparency or 0)
  718. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  719. local CFRAME = (Table.CFrame or Torso.CFrame)
  720. local MOVEDIRECTION = (Table.MoveToPos or nil)
  721. local ROTATION1 = (Table.RotationX or 0)
  722. local ROTATION2 = (Table.RotationY or 0)
  723. local ROTATION3 = (Table.RotationZ or 0)
  724. local MATERIAL = (Table.Material or "Neon")
  725. local COLOR = (Table.Color or C3(1,1,1))
  726. local TIME = (Table.Time or 45)
  727. local SOUNDID = (Table.SoundID or nil)
  728. local SOUNDPITCH = (Table.SoundPitch or nil)
  729. local SOUNDVOLUME = (Table.SoundVolume or nil)
  730. coroutine.resume(coroutine.create(function()
  731. local PLAYSSOUND = false
  732. local SOUND = nil
  733. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  734. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  735. PLAYSSOUND = true
  736. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  737. end
  738. EFFECT.Color = COLOR
  739. local MSH = nil
  740. if TYPE == "Sphere" then
  741. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  742. elseif TYPE == "Block" then
  743. MSH = IT("BlockMesh",EFFECT)
  744. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  745. elseif TYPE == "Wave" then
  746. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  747. elseif TYPE == "Ring" then
  748. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  749. elseif TYPE == "Slash" then
  750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  751. elseif TYPE == "Round Slash" then
  752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  753. elseif TYPE == "Swirl" then
  754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  755. elseif TYPE == "Skull" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  757. elseif TYPE == "Crystal" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  759. end
  760. if MSH ~= nil then
  761. local MOVESPEED = nil
  762. if MOVEDIRECTION ~= nil then
  763. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  764. end
  765. local GROWTH = SIZE - ENDSIZE
  766. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  767. if TYPE == "Block" then
  768. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  769. else
  770. EFFECT.CFrame = CFRAME
  771. end
  772. for LOOP = 1, TIME+1 do
  773. Swait()
  774. MSH.Scale = MSH.Scale - GROWTH/TIME
  775. if TYPE == "Wave" then
  776. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  777. end
  778. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  779. if TYPE == "Block" then
  780. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  781. else
  782. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  783. end
  784. if MOVEDIRECTION ~= nil then
  785. local ORI = EFFECT.Orientation
  786. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  787. EFFECT.Orientation = ORI
  788. end
  789. end
  790. if PLAYSSOUND == false then
  791. EFFECT:remove()
  792. else
  793. repeat Swait() until SOUND.Playing == false
  794. EFFECT:remove()
  795. end
  796. else
  797. if PLAYSSOUND == false then
  798. EFFECT:remove()
  799. else
  800. repeat Swait() until SOUND.Playing == false
  801. EFFECT:remove()
  802. end
  803. end
  804. end))
  805. end
  806. Debris = game:GetService("Debris")
  807. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  808. local Direction = CFrame.new(StartPos, Vec).lookVector
  809. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  810. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  811. if RayHit and CheckIntangible(RayHit) then
  812. if DelayIfHit then
  813. wait()
  814. end
  815. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  816. end
  817. return RayHit, RayPos, RayNormal
  818. end
  819. function turnto(position)
  820. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  821. end
  822. local naeeym2 = Instance.new("BillboardGui", Character)
  823. naeeym2.AlwaysOnTop = true
  824. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  825. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  826. naeeym2.Adornee = Character.Head
  827. naeeym2.Name = ""
  828. local tecks2 = Instance.new("TextLabel", naeeym2)
  829. tecks2.BackgroundTransparency = 1
  830. tecks2.TextScaled = true
  831. tecks2.BorderSizePixel = 0
  832. tecks2.Text = "Dominus Aesthetic, the Infected Dominus"
  833. tecks2.Font = "Antique"
  834. tecks2.TextSize = 30
  835. tecks2.TextStrokeTransparency = 0
  836. tecks2.TextColor3 = Color3.new(255, 148, 148)
  837. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  838. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  839. tecks2.Parent = naeeym2
  840. Humanoid.Died:connect(function()
  841. Humanoid.Parent = nil
  842. Humanoid.MaxHealth = "inf"
  843. Humanoid.Health = "inf"
  844. refit()
  845. Humanoid.Parent = Character
  846. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  847. for i = 1, 5 do
  848. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Br. yellowish orange", VT(0.1, 0, 0.1))
  849. end
  850. killnearest(Torso.Position, 25, 180)
  851. end)
  852. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  853. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  854. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  855. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  856. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  857. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  858. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  859. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  860. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  861. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  862. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  863. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  864. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  865. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  866. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  867. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  868. function killnearest(position, range, maxstrength)
  869. for i, v in ipairs(workspace:GetChildren()) do
  870. local body = v:GetChildren()
  871. for part = 1, #body do
  872. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  873. if v.ClassName == "Model" then
  874. v:BreakJoints()
  875. end
  876. local bv = Instance.new("BodyVelocity")
  877. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  878. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  879. bv.Parent = body[part]
  880. Debris:AddItem(bv, 0.2)
  881. end
  882. end
  883. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  884. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  885. end
  886. end
  887. end
  888. function ApplyAoE(POSITION, RANGE)
  889. local PARTS = {}
  890. for index, CHILD in pairs(workspace:GetDescendants()) do
  891. if CHILD.ClassName == "Model" and CHILD ~= Character then
  892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  893. if HUM then
  894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  895. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  896. CHILD:BreakJoints()
  897. for index, PART in pairs(CHILD:GetChildren()) do
  898. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  899. local P = DParticles:Clone()
  900. P.Parent = PART
  901. P.Enabled = true
  902. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  903. PART.Anchored = true
  904. table.insert(PARTS, {PART, P})
  905. end
  906. end
  907. end
  908. end
  909. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  910. local FOLDER = IT("Folder", CHILD)
  911. FOLDER.Name = "ewdfrfgrwefd"
  912. local P = DParticles:Clone()
  913. P.Parent = CHILD
  914. P.Enabled = true
  915. CHILD:BreakJoints()
  916. CHILD.CanCollide = false
  917. CHILD.Anchored = true
  918. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  919. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  920. table.insert(PARTS, {CHILD, P})
  921. end
  922. end
  923. coroutine.resume(coroutine.create(function()
  924. if #PARTS > 0 then
  925. for i = 1, 85 do
  926. Swait()
  927. for E = 1, #PARTS do
  928. local F = PARTS[E]
  929. local A = F[1]
  930. local B = F[2]
  931. A.Transparency = A.Transparency + 0.011764705882352941
  932. B.Rate = math.ceil(B.Rate * 1.2)
  933. for index, E in pairs(A:GetChildren()) do
  934. if E:IsA("Decal") or E:IsA("Texture") then
  935. E.Transparency = E.Transparency + 0.011764705882352941
  936. elseif E:IsA("JointInstance") then
  937. E:remove()
  938. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  939. E.Enabled = false
  940. end
  941. end
  942. end
  943. end
  944. for E = 1, #PARTS do
  945. local F = PARTS[E]
  946. local A = F[1]
  947. local B = F[2]
  948. B.Enabled = false
  949. Debris:AddItem(A, 3)
  950. end
  951. end
  952. end))
  953. end
  954. function Transparency(TRANS)
  955. tecks2.TextTransparency = TRANS
  956. tecks2.TextStrokeTransparency = TRANS
  957. for _, c in pairs(Character:GetChildren()) do
  958. if c.ClassName == "Part" and c ~= RootPart then
  959. c.Transparency = TRANS
  960. if c:FindFirstChildOfClass("Decal") then
  961. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  962. end
  963. elseif c.ClassName == "Accessory" then
  964. c.Handle.Transparency = TRANS
  965. elseif c.ClassName == "Model" then
  966. for _, q in pairs(c:GetChildren()) do
  967. if q.ClassName == "Part" then
  968. q.Transparency = TRANS
  969. if q:FindFirstChildOfClass("Decal") then
  970. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  971. end
  972. end
  973. end
  974. end
  975. end
  976. end
  977. function Glitch_Execute()
  978. local HITBODIES = {}
  979. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  980. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  981. CENTER.CFrame = CF(ECH)
  982. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "Laser01", VT(25, 99999, 25))
  983. MakeForm(RAY, "Cyl")
  984. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "Laser01", VT(28, 99999, 28))
  985. MakeForm(RAY2, "Cyl")
  986. RAY.CFrame = CF(ECH)
  987. RAY2.CFrame = CF(ECH)
  988. CreateSound("1368573150", CENTER, 10, 0.8)
  989. for i = 1, 100 do
  990. Swait()
  991. RAY.Transparency = RAY.Transparency - 0.01
  992. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  993. RAY2.Transparency = RAY2.Transparency - 0.012
  994. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  995. end
  996. RAY:remove()
  997. RAY2:remove()
  998. CreateSound("1368637781", CENTER, 10, 0.8)
  999. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Br. yellowish orange", VT(16, 16 , 16))
  1000. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Br. yellowish orange", VT(16, 16 ,16))
  1001. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  1002. Debris:AddItem(CENTER, 5)
  1003. CreateSound("814168787", CENTER, 27, 0.88)
  1004. for i = 1, 5 do
  1005. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Br. yellowish orange", VT(0.5, 0, 0.5))
  1006. end
  1007. local POS = RootPart.Position
  1008. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1009. SHAKECAM(HITPOS, 100, 8, 15)
  1010. ApplyAoE(HITPOS, 50)
  1011. end
  1012. function Infected_Pain()
  1013. ATTACK = true
  1014. Rooted = true
  1015. VALUE1 = true
  1016. local HITBODIES = {}
  1017. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Br. yellowish orange", "Vibrations", VT(4, 4, 4))
  1018. MakeForm(VISUAL, "Ball")
  1019. VISUAL.CFrame = RootPart.CFrame
  1020. for i = 0, 1.2, 0.2 / Animation_Speed do
  1021. Swait()
  1022. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  1023. VISUAL.Transparency = VISUAL.Transparency - 0.005
  1024. if MRANDOM(1, 2) == 1 then
  1025. do
  1026. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Br. yellowish orange", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  1027. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1028. MakeForm(SPHERE, "Ball")
  1029. coroutine.resume(coroutine.create(function()
  1030. for i = 1, 100 do
  1031. Swait()
  1032. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  1033. SPHERE.Transparency = i / 100
  1034. end
  1035. SPHERE:remove()
  1036. end))
  1037. end
  1038. end
  1039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. Character.Archivable = true
  1047. local CLONE = Character:Clone()
  1048. CLONE.BGM:remove()
  1049. CLONE.Effects:remove()
  1050. CLONE.Parent = Effects
  1051. local X = 1 - VISUAL.Transparency
  1052. local ORIGINPOS = RootPart.Position
  1053. Transparency(1)
  1054. VALUE2 = true
  1055. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  1056. for i = 1, 50 do
  1057. Swait()
  1058. VISUAL.Transparency = VISUAL.Transparency + X / 50
  1059. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  1060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. end
  1067. VISUAL:remove()
  1068. coroutine.resume(coroutine.create(function()
  1069. local PITS = {}
  1070. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1071. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Br. yellowish orange", VT(4, 4, 4))
  1072. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Br. yellowish orange", VT(4, 4, 4))
  1073. if HITFLOOR ~= nil then
  1074. local POS = CLONE.Torso.Position
  1075. CLONE:remove()
  1076. for i = 1, 150 do
  1077. Swait()
  1078. local PEWSOUND = {
  1079. "907527750",
  1080. "907527912",
  1081. "907528019",
  1082. "907530553"
  1083. }
  1084. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1085. if MRANDOM(1, 2) == 1 then
  1086. local ICICLE = IT("CornerWedgePart", Effects)
  1087. ICICLE.Locked = true
  1088. ICICLE.CanCollide = false
  1089. ICICLE.Anchored = true
  1090. ICICLE.BrickColor = BRICKC("Br. yellowish orange")
  1091. ICICLE.Material = "Neon"
  1092. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1093. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1094. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1095. table.insert(PITS, ICICLE)
  1096. for e = 1, #HITBODIES do
  1097. if HITBODIES[e] ~= nil then
  1098. local BOD = HITBODIES[e]
  1099. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1100. if TORS then
  1101. BOD:BreakJoints()
  1102. for _, c in pairs(BOD:GetChildren()) do
  1103. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1104. local bv = Instance.new("BodyVelocity")
  1105. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1106. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1107. bv.Parent = TORS
  1108. Debris:AddItem(bv, 0.2)
  1109. end
  1110. end
  1111. end
  1112. end
  1113. end
  1114. HITBODIES = {}
  1115. end
  1116. end
  1117. coroutine.resume(coroutine.create(function()
  1118. for i = 1, 10 do
  1119. Swait()
  1120. for e = 1, #PITS do
  1121. if PITS[e] ~= nil then
  1122. local E = PITS[e]
  1123. E.Transparency = E.Transparency + 0.1
  1124. end
  1125. end
  1126. end
  1127. for e = 1, #PITS do
  1128. if PITS[e] ~= nil then
  1129. local E = PITS[e]
  1130. E:remove()
  1131. end
  1132. end
  1133. end))
  1134. end
  1135. end))
  1136. VALUE2 = false
  1137. VALUE1 = false
  1138. ATTACK = false
  1139. Rooted = false
  1140. for i = 1, 10 do
  1141. Swait()
  1142. Transparency(1 - i / 10)
  1143. end
  1144. end
  1145. function Error_Fired()
  1146. local HITBODIES = {}
  1147. local PEWSOUND = {
  1148. "907527750",
  1149. "907527912",
  1150. "907528019",
  1151. "907530553"
  1152. }
  1153. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1154. if HITFLOOR ~= nil then
  1155. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1156. ATTACK = true
  1157. Rooted = false
  1158. local GYRO = IT("BodyGyro", RootPart)
  1159. GYRO.D = 100
  1160. GYRO.P = 2000
  1161. GYRO.MaxTorque = VT(0, 4000000, 0)
  1162. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1163. for i = 0, 3.5, 0.22 / Animation_Speed do
  1164. Swait()
  1165. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1166. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. for i = 0, 0.15, 0.22 / Animation_Speed do
  1175. Swait()
  1176. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1177. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. Rooted = true
  1186. GYRO:remove()
  1187. coroutine.resume(coroutine.create(function()
  1188. local PITS = {}
  1189. local FRAME = RootPart.CFrame
  1190. for i = 1, 200 do
  1191. Swait()
  1192. for e = 1, #HITBODIES do
  1193. if HITBODIES[e] ~= nil then
  1194. local BOD = HITBODIES[e]
  1195. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1196. if TORS then
  1197. BOD:BreakJoints()
  1198. ApplyAoE(HITPOS, 10)
  1199. table.remove(HITBODIES, e)
  1200. end
  1201. end
  1202. end
  1203. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Br. yellowish orange", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1204. MakeForm(GLITCH, "Cyl")
  1205. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1206. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1207. if HITFLOOR ~= nil then
  1208. table.insert(PITS, GLITCH)
  1209. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1210. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1211. if MRANDOM(1, 2) == 1 then
  1212. local ICICLE = IT("CornerWedgePart", Effects)
  1213. ICICLE.Locked = true
  1214. ICICLE.CanCollide = false
  1215. ICICLE.Anchored = true
  1216. ICICLE.BrickColor = BRICKC("Br. yellowish orange")
  1217. ICICLE.Material = "Neon"
  1218. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1219. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1220. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1221. table.insert(PITS, ICICLE)
  1222. end
  1223. else
  1224. GLITCH:remove()
  1225. break
  1226. end
  1227. end
  1228. coroutine.resume(coroutine.create(function()
  1229. for i = 1, 10 do
  1230. Swait()
  1231. for e = 1, #PITS do
  1232. if PITS[e] ~= nil then
  1233. local E = PITS[e]
  1234. E.Transparency = E.Transparency + 0.1
  1235. end
  1236. end
  1237. end
  1238. for e = 1, #PITS do
  1239. if PITS[e] ~= nil then
  1240. local E = PITS[e]
  1241. E:remove()
  1242. end
  1243. end
  1244. end))
  1245. end))
  1246. for i = 0, 1, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. ATTACK = false
  1256. Rooted = false
  1257. end
  1258. end
  1259. function Coding_Inburst()
  1260. local HITBODIES = {}
  1261. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1262. if HITFLOOR ~= nil then
  1263. CreateSound("463598785", RootPart, 10, 0.8)
  1264. ATTACK = true
  1265. Rooted = true
  1266. VALUE1 = true
  1267. for i = 1, 500 do
  1268. Swait()
  1269. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1270. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Br. yellowish orange", VT(0.01, 0, 0.01))
  1271. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Br. yellowish orange", VT(0, 0, 0))
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. for e = 1, #HITBODIES do
  1279. if HITBODIES[e] ~= nil then
  1280. local BOD = HITBODIES[e]
  1281. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1282. if TORS and TORS:FindFirstChild("BV") == nil then
  1283. local bv = Instance.new("BodyVelocity")
  1284. bv.Name = "BV"
  1285. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1286. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1287. bv.Parent = TORS
  1288. Debris:AddItem(bv, 0.1)
  1289. end
  1290. end
  1291. end
  1292. end
  1293. coroutine.resume(coroutine.create(function()
  1294. for e = 1, #HITBODIES do
  1295. Swait()
  1296. if HITBODIES[e] ~= nil then
  1297. local BOD = HITBODIES[e]
  1298. for i = 1, #HITBODIES do
  1299. if HITBODIES[i] == BOD and i ~= e then
  1300. table.remove(HITBODIES, i)
  1301. end
  1302. end
  1303. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1304. if TORS then
  1305. TORS.Anchored = false
  1306. CreateSound("92597369", TORS, 10, 0.8)
  1307. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Br. yellowish orange", VT(0.1, 0, 0.1))
  1308. BOD:BreakJoints()
  1309. for _, c in pairs(BOD:GetChildren()) do
  1310. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1311. local bv = Instance.new("BodyVelocity")
  1312. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1313. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1314. bv.Parent = c
  1315. Debris:AddItem(bv, 0.2)
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end))
  1322. ApplyAoE(HITPOS, 650)
  1323. VALUE1 = false
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327. end
  1328. function GLITCH()
  1329. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1330. if HITFLOOR ~= nil then
  1331. do
  1332. local HITBODIES = {}
  1333. ATTACK = true
  1334. Rooted = true
  1335. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "ABSOLUTEUM", VT(0, 0, 0))
  1336. MakeForm(ABSOLUTE, "Ball")
  1337. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1338. for i = 0, 8, 0.1 / Animation_Speed do
  1339. Swait()
  1340. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1341. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1342. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1343. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Br. yellowish orange", "ABSOLUTEUM", VT(2, 2, 2))
  1344. MakeForm(CHARGE, "Ball")
  1345. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1346. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1355. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1356. for i = 1, 45 do
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. coroutine.resume(coroutine.create(function()
  1366. local IMPACT = false
  1367. local BULLET = ABSOLUTE
  1368. MakeForm(BULLET, "Ball")
  1369. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1370. for i = 1, 500 do
  1371. Swait()
  1372. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1373. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1374. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Br. yellowish orange", VT(-10, -10, -10) / 55)
  1375. if HIT ~= nil then
  1376. IMPACT = true
  1377. break
  1378. end
  1379. end
  1380. if IMPACT == false then
  1381. for i = 1, 40 do
  1382. Swait()
  1383. BULLET.Size = BULLET.Size * 0.99
  1384. end
  1385. BULLET:remove()
  1386. else
  1387. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1388. for i = 1, 175 do
  1389. Swait()
  1390. BULLET.Size = BULLET.Size * 0.99
  1391. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Br. yellowish orange", VT(i, 0, i) / 85)
  1392. end
  1393. CreateSound("438666001", BULLET, 10, 3)
  1394. Swait(35)
  1395. BULLET.Transparency = 1
  1396. for i = 1, 20 do
  1397. for e = 1, 5 do
  1398. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Br. yellowish orange", VT(1, 1, i * 4), 0)
  1399. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Br. yellowish orange", VT(i, 0, i) / 3)
  1400. end
  1401. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1402. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1403. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1404. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1405. Swait(5)
  1406. for e = 1, #HITBODIES do
  1407. if HITBODIES[e] ~= nil then
  1408. local BOD = HITBODIES[e]
  1409. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1410. if TORS then
  1411. BOD:BreakJoints()
  1412. for _, c in pairs(BOD:GetChildren()) do
  1413. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1414. local bv = Instance.new("BodyVelocity")
  1415. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1416. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1417. bv.Parent = c
  1418. Debris:AddItem(bv, 0.2)
  1419. end
  1420. end
  1421. end
  1422. end
  1423. end
  1424. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Br. yellowish orange", VT(i, 0, i) * 2)
  1425. end
  1426. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1427. Debris:AddItem(BULLET, 10)
  1428. end
  1429. end))
  1430. ATTACK = false
  1431. Rooted = false
  1432. end
  1433. end
  1434. end
  1435. local Decal = IT("Decal")
  1436. function Virus_Hop()
  1437. ATTACK = true
  1438. Rooted = false
  1439. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "Warphole", VT(0, 0, 0))
  1440. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1441. local decal = Decal:Clone()
  1442. decal.Parent = O1
  1443. decal.Face = "Top"
  1444. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1445. local decal2 = Decal:Clone()
  1446. decal2.Parent = O1
  1447. decal2.Face = "Bottom"
  1448. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1449. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "Warphole", VT(0, 0, 0))
  1450. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1451. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1452. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "Warphole", VT(0, 0, 0))
  1453. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1454. local decal = Decal:Clone()
  1455. decal.Parent = O2
  1456. decal.Face = "Top"
  1457. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1458. local decal2 = Decal:Clone()
  1459. decal2.Parent = O2
  1460. decal2.Face = "Bottom"
  1461. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1462. CreateSound("1127492102", O1, 10, 0.62)
  1463. CreateSound("1127492102", O2, 10, 0.62)
  1464. for i = 1, 75 do
  1465. Swait()
  1466. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1467. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1468. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1469. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. end
  1477. Rooted = true
  1478. UNANCHOR = false
  1479. RootPart.Anchored = true
  1480. VALUE1 = true
  1481. for i = 1, 15 do
  1482. Transparency(i / 15)
  1483. Swait()
  1484. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. end
  1492. RootPart.CFrame = ROOT.CFrame
  1493. ROOT:remove()
  1494. for i = 1, 15 do
  1495. Transparency(1 - i / 15)
  1496. Swait()
  1497. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. VALUE1 = false
  1506. coroutine.resume(coroutine.create(function()
  1507. for i = 1, 75 do
  1508. Swait()
  1509. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1510. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1511. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1512. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1513. end
  1514. O1:remove()
  1515. O2:remove()
  1516. end))
  1517. UNANCHOR = true
  1518. RootPart.Anchored = false
  1519. ATTACK = false
  1520. Rooted = false
  1521. end
  1522. function THE_END()
  1523. ATTACK = true
  1524. Rooted = false
  1525. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1526. for i=0, 0.6, 0.11 / Animation_Speed do
  1527. Swait()
  1528. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(255, 148, 148)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 148, 148), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1531. sick:Stop()
  1532. theend:Play()
  1533. game.Lighting.OutdoorAmbient = Color3.new(255, 148, 148)
  1534. game.Lighting.Ambient = Color3.new(255, 148, 148)
  1535. game.Lighting.FogColor = Color3.new(255, 148, 148)
  1536. game.Lighting.FogEnd = 50
  1537. local sky = Instance.new('Sky', game:GetService'Lighting')
  1538. sky.SkyboxBk = "rbxassetid://981468267"
  1539. sky.SkyboxDn = "rbxassetid://981468267"
  1540. sky.SkyboxFt = "rbxassetid://981468267"
  1541. sky.SkyboxLf = "rbxassetid://981468267"
  1542. sky.SkyboxRt = "rbxassetid://981468267"
  1543. sky.SkyboxUp = "rbxassetid://981468267"
  1544. sky.StarCount = 3000
  1545. sky.SunAngularSize = 0
  1546. sky.MoonAngularSize = 11
  1547. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1548. sky.CelestialBodiesShown = false
  1549. end
  1550. ATTACK = false
  1551. Rooted = false
  1552. end
  1553. function CLEAREVERYTHING()
  1554. ATTACK = true
  1555. Rooted = false
  1556. game.Workspace:ClearAllChildren()
  1557. end
  1558. ATTACK = false
  1559. Rooted = false
  1560. function INGLITCH()
  1561. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1562. if HITFLOOR ~= nil then
  1563. do
  1564. local HITBODIES = {}
  1565. ATTACK = true
  1566. Rooted = true
  1567. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Br. yellowish orange", "SuperNova", VT(0, 0, 0))
  1568. ABSOLUTE.Color = SKILLTEXTCOLOR
  1569. MakeForm(ABSOLUTE, "Ball")
  1570. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1571. for i = 0, 4, 0.1 / Animation_Speed do
  1572. Swait()
  1573. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1574. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1575. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1576. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Br. yellowish orange", "Star", VT(1, 1, 1))
  1577. MakeForm(CHARGE, "Ball")
  1578. CHARGE.Color = C3(0, 1, 0)
  1579. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1580. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1589. for i = 0, 2, 0.1 / Animation_Speed do
  1590. Swait()
  1591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. end
  1598. coroutine.resume(coroutine.create(function()
  1599. local PITS = {}
  1600. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1601. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1602. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1603. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1604. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Br. yellowish orange", VT(15,15,15) * MRANDOM(1, 2))
  1605. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Br. yellowish orange", VT(15,15,15) * MRANDOM(1, 2))
  1606. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Br. yellowish orange", VT(15,15,15) * MRANDOM(1, 2))
  1607. coroutine.resume(coroutine.create(function()
  1608. local POS = RootPart.Position
  1609. for i = 1, 5 do
  1610. WACKYEFFECT({
  1611. Time = 65,
  1612. EffectType = "Sphere",
  1613. Size = VT(40, 40, 40),
  1614. Size2 = VT(0, 0, 5000),
  1615. Transparency = 1,
  1616. Transparency2 = 0,
  1617. CFrame = CF(POS),
  1618. MoveToPos = nil,
  1619. RotationX = MRANDOM(-2, 2),
  1620. RotationY = MRANDOM(-12, 12),
  1621. RotationZ = MRANDOM(-2, 2),
  1622. Material = "Neon",
  1623. Color = C3(0, 1, 0),
  1624. SoundID = nil,
  1625. SoundPitch = nil,
  1626. SoundVolume = nil
  1627. })
  1628. end
  1629. wait(1)
  1630. SHAKECAM(POS, 75, 35, 35)
  1631. ApplyAoE(HITPOS, 650)
  1632. WACKYEFFECT({
  1633. Time = 85,
  1634. EffectType = "Sphere",
  1635. Size = VT(1200, 1200, 1200),
  1636. Size2 = VT(3500, 3500, 3500),
  1637. Transparency = 0,
  1638. Transparency2 = 1,
  1639. CFrame = CF(POS),
  1640. MoveToPos = nil,
  1641. RotationX = 0,
  1642. RotationY = 0,
  1643. RotationZ = 0,
  1644. Material = "Neon",
  1645. Color = C3(0, 1, 0),
  1646. SoundID = nil,
  1647. SoundPitch = nil,
  1648. SoundVolume = nil
  1649. })
  1650. for i = 1, 20 do
  1651. WACKYEFFECT({
  1652. Time = 85,
  1653. EffectType = "Sphere",
  1654. Size = VT(1200, 1200, 1200),
  1655. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1656. Transparency = 0.8,
  1657. Transparency2 = 1,
  1658. CFrame = CF(POS),
  1659. MoveToPos = nil,
  1660. RotationX = 0,
  1661. RotationY = 0,
  1662. RotationZ = 0,
  1663. Material = "Neon",
  1664. Color = C3(0, 1, 0),
  1665. SoundID = nil,
  1666. SoundPitch = nil,
  1667. SoundVolume = nil
  1668. })
  1669. WACKYEFFECT({
  1670. Time = 100,
  1671. EffectType = "Wave",
  1672. Size = VT(250, 20, 250),
  1673. Size2 = VT(4000, 0, 4000) * 1.2,
  1674. Transparency = 0,
  1675. Transparency2 = 1,
  1676. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1677. MoveToPos = nil,
  1678. RotationX = 0,
  1679. RotationY = 0,
  1680. RotationZ = 0,
  1681. Material = "Neon",
  1682. Color = C3(0, 1, 0),
  1683. SoundID = nil,
  1684. SoundPitch = nil,
  1685. SoundVolume = nil
  1686. })
  1687. end
  1688. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1689. for i = 1, 5 do
  1690. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1691. WACKYEFFECT({
  1692. Time = 120,
  1693. EffectType = "Wave",
  1694. Size = VT(1500, 20, 1500),
  1695. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1696. Transparency = 0,
  1697. Transparency2 = 1,
  1698. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1699. MoveToPos = nil,
  1700. RotationX = 0,
  1701. RotationY = 0,
  1702. RotationZ = 0,
  1703. Material = "Neon",
  1704. Color = C3(0, 1, 0),
  1705. SoundID = nil,
  1706. SoundPitch = nil,
  1707. SoundVolume = nil
  1708. })
  1709. end
  1710. end))
  1711. for i = 1, 75 do
  1712. Swait()
  1713. local ICICLE = IT("CornerWedgePart", Effects)
  1714. ICICLE.Locked = true
  1715. ICICLE.CanCollide = false
  1716. ICICLE.Anchored = true
  1717. ICICLE.Color = C3(0, 1, 0)
  1718. ICICLE.Material = "Neon"
  1719. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1720. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1721. table.insert(PITS, ICICLE)
  1722. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1723. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1724. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1725. for i = 1, 3 do
  1726. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Br. yellowish orange", VT(-0.01, 0, -0.01))
  1727. end
  1728. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1729. end
  1730. ABSOLUTE.Transparency = 0
  1731. for i = 1, 10 do
  1732. Swait()
  1733. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1734. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1735. end
  1736. Debris:AddItem(ABSOLUTE, 5)
  1737. Swait(50)
  1738. for i = 1, 10 do
  1739. Swait()
  1740. for e = 1, #PITS do
  1741. if PITS[e] ~= nil then
  1742. local E = PITS[e]
  1743. E.Transparency = E.Transparency + 0.1
  1744. end
  1745. end
  1746. end
  1747. for e = 1, #PITS do
  1748. if PITS[e] ~= nil then
  1749. local E = PITS[e]
  1750. E:remove()
  1751. end
  1752. end
  1753. end))
  1754. ATTACK = false
  1755. Rooted = false
  1756. end
  1757. end
  1758. end
  1759. function Taunt()
  1760. ATTACK = true
  1761. Rooted = true
  1762. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1763. Swait()
  1764. repeat
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. until ROAR.Playing == false
  1773. ATTACK = false
  1774. Rooted = false
  1775. end
  1776. function MouseDown(Mouse)
  1777. if ATTACK == false then
  1778. end
  1779. end
  1780. function MouseUp(Mouse)
  1781. HOLD = false
  1782. end
  1783. function KeyDown(Key)
  1784. KEYHOLD = true
  1785. if Key == "z" and ATTACK == false then
  1786. Glitch_Execute()
  1787. end
  1788. if Key == "f" and ATTACK == false then
  1789. Infected_Pain()
  1790. end
  1791. if Key == "c" and ATTACK == false then
  1792. Error_Fired()
  1793. end
  1794. if Key == "v" and ATTACK == false then
  1795. Coding_Inburst()
  1796. end
  1797. if Key == "x" and ATTACK == false then
  1798. GLITCH()
  1799. end
  1800. if Key == "q" and ATTACK == false then
  1801. Virus_Hop()
  1802. end
  1803. if Key == "g" and ATTACK == false then
  1804. INGLITCH()
  1805. end
  1806. if Key == "0" and ATTACK == false then
  1807. CLEAREVERYTHING()
  1808. end
  1809. if Key == "p" and ATTACK == false then
  1810. THE_END()
  1811. end
  1812. if Key == "t" and ATTACK == false then
  1813. Taunt()
  1814. end
  1815. end
  1816. function KeyUp(Key)
  1817. KEYHOLD = false
  1818. end
  1819.  
  1820. function unanchor()
  1821. if UNANCHOR == true then
  1822. g = Character:GetChildren()
  1823. for i = 1, #g do
  1824. if g[i].ClassName == "Part" then
  1825. g[i].Anchored = false
  1826. end
  1827. end
  1828. end
  1829. end
  1830. function refit()
  1831. RootJoint.Parent = RootPart
  1832. Neck.Parent = Torso
  1833. RightShoulder.Parent = Torso
  1834. LeftShoulder.Parent = Torso
  1835. RightHip.Parent = Torso
  1836. LeftHip.Parent = Torso
  1837. RootPart.Parent = Character
  1838. LeftArm.Parent = Character
  1839. RightArm.Parent = Character
  1840. RightLeg.Parent = Character
  1841. LeftLeg.Parent = Character
  1842. Torso.Parent = Character
  1843. Head.Parent = Character
  1844. end
  1845. Humanoid.Changed:connect(function(Jump)
  1846. if Jump == "Jump" and Disable_Jump == true then
  1847. Humanoid.Jump = false
  1848. end
  1849. end)
  1850. Humanoid.HipHeight = 2.2
  1851. Head:ClearAllChildren()
  1852. local FF = IT("ForceField", Character)
  1853. FF.Visible = false
  1854. Speed = 67
  1855. while true do
  1856. Swait()
  1857. ANIMATE.Parent = nil
  1858. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1859. IDLEANIMATION:Play()
  1860. SINE = SINE + CHANGE
  1861. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1862. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1863. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1864. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1865. if ATTACK == false then
  1866. if TORSOVELOCITY < 1 then
  1867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. elseif TORSOVELOCITY > 1 then
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. end
  1881. end
  1882. if VALUE2 == false then
  1883. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1884. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1885. end
  1886. unanchor()
  1887. Humanoid.MaxHealth = "inf"
  1888. Humanoid.Health = "inf"
  1889. if Rooted == false then
  1890. Disable_Jump = false
  1891. Humanoid.WalkSpeed = Speed
  1892. elseif Rooted == true then
  1893. Disable_Jump = true
  1894. Humanoid.WalkSpeed = 0
  1895. end
  1896. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1897. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1898. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1899. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1900. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1901. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1902. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1903. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1904. for _, c in pairs(Character:GetChildren()) do
  1905. if c.ClassName == "Part" then
  1906. c.Material = "Neon"
  1907. if c:FindFirstChildOfClass("ParticleEmitter") then
  1908. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1909. end
  1910. if c == Torso then
  1911. c.Color = C3(0,255,0)
  1912. elseif c == RightArm then
  1913. c.Color = C3(255, 148, 148)
  1914. elseif c == LeftArm then
  1915. c.Color = C3(255, 148, 148)
  1916. elseif c == RightLeg then
  1917. c.Color = C3(255, 148, 148)
  1918. elseif c == LeftLeg then
  1919. c.Color = C3(255, 148, 148)
  1920. elseif c == Head then
  1921. if c:FindFirstChild("Dominus") == nil then
  1922. local M = CreateMesh("SpecialMesh", c, "FileMesh", "138923368", "139138503", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1923. M.Name = "Dominus"
  1924. end
  1925. if c:FindFirstChild("face") then
  1926. c.face:remove()
  1927. end
  1928. end
  1929. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1930. c:remove()
  1931. end
  1932. end
  1933. FF.Parent = Character
  1934. refit()
  1935. script.Parent = WEAPONGUI
  1936. Character.Parent = workspace
  1937. Humanoid.PlatformStand = false
  1938. Humanoid.Name = "Dominus Aesthetic"
  1939. for _, c in pairs(game.Players:GetChildren()) do
  1940. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1941. c.Character:BreakJoints()
  1942. end
  1943. end
  1944. Humanoid.DisplayDistanceType = "None"
  1945. end
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