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- [14-Jan-20 05:23 PM] #7716
- @everyone 30 minutes
- [14-Jan-20 05:29 PM] #2651
- Will it be strictly voice or text too?
- [14-Jan-20 05:29 PM] dreamweaver#9505
- Text Only I believe actually
- [14-Jan-20 05:29 PM] #2651
- I'm at my daughter's soccer practice today
- [14-Jan-20 05:29 PM] #2651
- Nice. Perfect
- [14-Jan-20 05:40 PM] #4103
- The real was inside us all along 🙂
- [14-Jan-20 05:41 PM] #6794
- Oh, excellent. Don't need to move downstairs.
- [14-Jan-20 05:43 PM] #2651
- Inside of you maybe
- [14-Jan-20 05:56 PM] dreamweaver#9505
- T-minus 4 minutes
- [14-Jan-20 06:00 PM] windstalker#2532
- Good afternoon, all! This is Holly Longdale over at Daybreak
- [14-Jan-20 06:00 PM] #9008
- howdy Holly - thanks for the forum ❤️
- [14-Jan-20 06:00 PM] #6794
- Afternoon!
- [14-Jan-20 06:00 PM] #7398
- Howdy Holly and Dream
- [14-Jan-20 06:00 PM] windstalker#2532
- Thanks all for your time and effort on this
- [14-Jan-20 06:01 PM] dreamweaver#9505
- We're gonna put everything in a new channel for notes.
- [14-Jan-20 06:01 PM] dreamweaver#9505
- Labeled #discussion
- [14-Jan-20 06:01 PM] windstalker#2532
- Shall I outline what we're after?
- [14-Jan-20 06:01 PM] #0675
- Please
- [14-Jan-20 06:01 PM] #9008
- yes, please - lots of us and we're very passionate - anything to keep the conversation constructive, useful and on topic
- [14-Jan-20 06:01 PM] #7716
- down in #discussion
- [14-Jan-20 06:04 PM] windstalker#2532
- Okay. Here's what I'd like your input on: 1) Is the community who likes to "bot" large enough to sustain a full server 2) what rules are most appealing to this community to keep it thriving as long as possible 3) What would dissuade "botters" 4) How do we keep this server healthy, i.e. we don't want this to be a server rife with RMT and hacking, but passionate players who like to challenge themselves and the game by being ridiculously awesome. Shall we start with those? Your thoughts on 1) to start with?
- [14-Jan-20 06:04 PM] #7716
- 1.) Ruleset is probably the most important and drives the players into doing what they can to get ahead
- [14-Jan-20 06:04 PM] #0384
- Can you define "bot" please, Holly, specifically automated boxing or?
- [14-Jan-20 06:05 PM] #0384
- anything other than truebox or?
- [14-Jan-20 06:05 PM] windstalker#2532
- Botting is automated boxing. THe issue of offline/automated is not okay for us.
- [14-Jan-20 06:05 PM] windstalker#2532
- Baally, not true box. You can run VMs provided you are online and actively playing.
- [14-Jan-20 06:05 PM] #9008
- I ~~think~~ know there is a very large robust community of boxing/botters - definitely enough that would be very attracted to a tlp server
- [14-Jan-20 06:06 PM] #7716
- So no MQ2 is the easy line of demarcation Holly?
- [14-Jan-20 06:06 PM] #1993
- I also feel non boxers would still also play on this server?
- [14-Jan-20 06:06 PM] #4686
- Automated boxing meaning, MQ2? Something else?
- [14-Jan-20 06:06 PM] windstalker#2532
- You tell me what you think on MQ2
- [14-Jan-20 06:06 PM] #6794
- Personally it is the reason the draws me back to EQ.
- [14-Jan-20 06:06 PM] #7398
- I mean just being able to 2 or 3 box can really make or break ones ability to explore content when groups or others is limited
- [14-Jan-20 06:07 PM] #9008
- non-afk mq2 in 2020 is completely different than mq2 in 2001 -
- [14-Jan-20 06:07 PM] #1993
- I think that MQ2 and be used without AFK play, a lot of features that it brings are things that the addon system brings to wow
- [14-Jan-20 06:07 PM] #7716
- I think that a lot of people are going to almost have to use MQ2 non afk over something like isboxer
- [14-Jan-20 06:07 PM] #2651
- There is a large mq2 community as we are all aware. The trick is those that go overboard with it and ruin other people's gameplay
- [14-Jan-20 06:07 PM] #8740
- I would say the population is there to support it, I've been in several very large raid guilds and typically 50-75% play multiple characters. On Lockjaw we had like 12-13 active raid guilds in clas and almost everyone boxed lots of characters. I don't know very many people that I play with on live servers that don't box multiple characters.
- [14-Jan-20 06:07 PM] #6794
- Without MQ2 I wouldn't have come back after 20 years. It combines both hobbies of programming/sofware-dev and online games.
- [14-Jan-20 06:07 PM] #9008
- mq2 adds a ton to this game, and actually provides an environment that people can play the game that wouldn't otherwise
- [14-Jan-20 06:08 PM] #9008
- I was actually assisting an mq2 user last week who is a quadriplegic - and while this is an extreme case - without mq2, he wouldn't be able to play --- and there is no other game that he could
- [14-Jan-20 06:08 PM] #6794
- And given the design language of EQ, I don't feel that content is adequately accessible given my play style without something like MQ2 allowing me to play a group.
- [14-Jan-20 06:08 PM] windstalker#2532
- That's what I thought. Constructive use of MQ2 seems realistic. It's the offline use that gives us heart palpitations. Warp hacks, etc.
- [14-Jan-20 06:08 PM] #7716
- I personally do not use MQ2 but I think that if you are going to allow any kind of non true box it's very much hand in hand with allowing at least limited MQ2
- [14-Jan-20 06:08 PM] #9008
- yeah, a good portion of our mq2 userbase agree with that Holly
- [14-Jan-20 06:08 PM] #6794
- Many of us are not fans of warp hacks and active "hacks" as well.
- [14-Jan-20 06:08 PM] #6794
- And I think are also well respecting of the at-the-keyboard play.
- [14-Jan-20 06:08 PM] #7716
- those "hacks" are being used on current TLP's as is though
- [14-Jan-20 06:09 PM] #9008
- my mq2 philosophy is "be a good neighbor, don't afk, and be an ambassador for what a good mq2 player looks like"
- [14-Jan-20 06:09 PM] windstalker#2532
- That sounds fine to me. I just need to convince the entire dev team with bribes and stuff. 🙂
- [14-Jan-20 06:09 PM] #2651
- How can the active hacks or warps be controlled? It's hard to do so without dedicated CS
- [14-Jan-20 06:09 PM] #8740
- So in our Lockjaw guild a large number used EQ Mule's "Very Vanilla" MQ2 which we've understood isn't disallowed on the non-truebox TLPs. Most of our guild actively was against automated/afk play and we'd self-police and tell our guildies not to do it if we caught them. I think very few of the people that automate are really playing EQ as a game, there's almost always a bad for the community reason they're playing unattended.
- {Reactions}
- 👍
- [14-Jan-20 06:09 PM] #8740
- I'd note that many of the features in VV MQ2 are built in to games like WoW by default, for frame of reference
- [14-Jan-20 06:10 PM] #6794
- I'm a very big fan of the VV community.
- [14-Jan-20 06:10 PM] #9008
- as far as i've been told, all the TLP warping/active stuff is not a part of the mq2 or VV side
- [14-Jan-20 06:10 PM] #7716
- the current TLP hacks are not specific to MQ2
- [14-Jan-20 06:10 PM] #6794
- And that eqmule has done what they can to prevent mq2 usage on truebox.
- [14-Jan-20 06:11 PM] dreamweaver#9505
- I can help with the dev team bribes
- [14-Jan-20 06:11 PM] windstalker#2532
- Well, here's the thing. This effort will also need some amount of dedicated CS until we understand what we are dealing with. If we are going to do it, we want to do it right, with the support of people like you. THat said, I think if any of you have time/inclination, we can keep an open forum/Discord somewhere to openly discuss what may be ruining the experience.
- [14-Jan-20 06:11 PM] #7716
- CS is going to be a HUGE aspect of this and if you can dedicate the time and resources to it I believe this server could be the biggest one in game
- [14-Jan-20 06:11 PM] windstalker#2532
- Haxx0rz will always be haxx0rz and we may need your help
- [14-Jan-20 06:11 PM] #9008
- yes absolutely - we've had a pretty vibrant discussion amongst the focus group here on things that would look like
- [14-Jan-20 06:11 PM] #2651
- We did discuss some sort of "community watch" but not sure how cable that idea is
- [14-Jan-20 06:11 PM] #6794
- I think that's a great idea.
- [14-Jan-20 06:11 PM] #7716
- well second to FV maybe
- [14-Jan-20 06:12 PM] #2651
- Viable*
- [14-Jan-20 06:12 PM] #7716
- @ came up with an idea that you could burn a krono to page a GM for serious issues sort of like a challenge flag in football
- [14-Jan-20 06:12 PM] windstalker#2532
- This is a bit of an experiment, obviously. 😄
- [14-Jan-20 06:12 PM] #6794
- I think we also had as much discussion as we could to setup a ruleset that dissuades hax and automated boxers from ruining the experience of others.
- [14-Jan-20 06:12 PM] windstalker#2532
- whoa lol
- [14-Jan-20 06:12 PM] #6794
- As I think economic incentives can be such that we dissuade them from even joining.
- [14-Jan-20 06:13 PM] dreamweaver#9505
- I think there were lots of viable ideas in the ruleset discussion.
- [14-Jan-20 06:13 PM] #1993
- What about a kind of "guide" program with advanced reporting features? where that guide would actually get feed back from CS?
- [14-Jan-20 06:13 PM] windstalker#2532
- I love that idea. Not sure we can use krono that way, but it's a cool idea
- [14-Jan-20 06:13 PM] windstalker#2532
- We can look at guides too, for sure. That program needs to be revived.
- [14-Jan-20 06:13 PM] #4686
- FWIW, I do think it's super important to get the rest of the ruleset right too, not just the bit that allows boxing/automated boxers. A otherwise unattractive (at least ot me) server that just happens to allow boxing isn't super interesting to me. For me at least, what I do and can do, while a fun meta game within a game, is also a means to an end.
- [14-Jan-20 06:13 PM] #1993
- right now if a player reports a "botter" you don't know what happened not that every player should know
- [14-Jan-20 06:13 PM] #7716
- I think if you sell a marketplace item for krono that does that and take it seriously the users will take it seriously
- [14-Jan-20 06:13 PM] #9008
- a fundamental that seems relevant to all points re: the CS aspect - is relationship which includes using tells instead of /say (which get lots in battle spam)
- [14-Jan-20 06:14 PM] #7398
- I think the community loves it too from what ive heard, i wouldn't make it the required way, but if you could have an elevated, which wouldnt leave the community feeling the default way had been lessoned, you'd have a real winner on hand
- [14-Jan-20 06:14 PM] windstalker#2532
- Okay, let's move on to 2) the ruleset suggestions.
- [14-Jan-20 06:14 PM] #0675
- The thing seperating people from 2-3 boxing are programs like MQ, IS boxer and various macro/autohotkey scripts. The only reason a lot of people use it on live servers and some of the older TLPs like Ragefire is because they don't have an option if they want to progress in the game. I personally think its a cancer and a bad idea. I hope I'm not a minority in this discussion. There is definitely a bucket of people that use it - but in my opinion not a pool that you necessarily want to keep healthy. I think once you start advocating it, you're not going to be able to start walking back on it. I think its something that needs to be thoroughly thought out. The stuff you can do with MQ is pretty wild, hacks aside - I'm talking specifically about things like MQ2 Melee and being able to tell your entire group to do something with a click of a button.
- [14-Jan-20 06:14 PM] #7716
- okay ruleset did you read the votes channel?
- [14-Jan-20 06:14 PM] #7398
- One question I have, more directed toward Dreamweaver, is can the unlock schedule be variable? I.e can certain xpacs be longer and others shorter?
- [14-Jan-20 06:15 PM] #0384
- ```2) what rules are most appealing to this community to keep it thriving as long as possible```
- [14-Jan-20 06:15 PM] #9008
- ```
- - not truebox - HUGE
- - AoC - HUGE QOL
- - smarter pick/instance numbers
- - FV loot rules - this one is negotiable, but HIGHLY desirable - many folks think all servers should be FV loot rules in this day and age
- - advanced xp rates with advanced unlocking
- - ability to x-fer off at some designated point 1yr 2yr something - negotiable
- - better relationship/communication with GM/Community management particularly in game (think my woebot sentiment earlier)
- - better "behind the scene" detection for RMT shenanigans if they want to combat rmt - look at how blizzard handles some stuff --- if you sell a 1s
- jug of milk on the auction house for 50k gold - it triggers something behind the scenes and you get a friendly "warning" in-game mail about the
- dangers of RMT.
- - *** bonus points *** streaming mq2 <3 <--- absolute pipe dream, but it was so fulfilling when i was doing it (naively thinking if i was being "a good neighbor" dbg was gonna be cool with it
- ```
- [14-Jan-20 06:15 PM] dreamweaver#9505
- I was gonna say it might be a good plan to just copy past the final votes. Real quick.
- [14-Jan-20 06:15 PM] #7398
- because the Clas-70 run, can be really long, but most servers died before they reach the content, and 80+ a month can be too short
- [14-Jan-20 06:15 PM] #2651
- Agreed @dreamweaver
- [14-Jan-20 06:15 PM] dreamweaver#9505
- @Raabe I think they can be but that's something Holly and I would have to check with the dev team.
- [14-Jan-20 06:16 PM] #7716
- starting in clas, with AoC and pick and krono, faster xp rate but not live (Selos maybe), 2 month cycle on the big expansions, more loot drops over faster raid lockouts, and no FV ruleset
- [14-Jan-20 06:16 PM] dreamweaver#9505
- I'm not sure how much work that would entail so I don't want to say yes for sure.
- [14-Jan-20 06:16 PM] #7716
- that was the consensus on votes
- [14-Jan-20 06:16 PM] #2651
- Yes suineg
- [14-Jan-20 06:16 PM] #7716
- I think the loot over lockout is a big quality of life that will keep boxing and normal users happy
- [14-Jan-20 06:16 PM] #2651
- I think that makes a great ruleset
- [14-Jan-20 06:17 PM] #9008
- more loot over faster lockout sounds cool
- [14-Jan-20 06:17 PM] #2651
- Taking the best out of all the previous tlps
- [14-Jan-20 06:17 PM] #7716
- if you are in a guild with boxing, even truebox, you need to gear those non player characters just as much
- [14-Jan-20 06:17 PM] #1993
- One thing that would reduce CS complains would be to remove open world raids so there's no racing which reduces the incentive for people to magically teleport everywhere
- [14-Jan-20 06:17 PM] #1993
- it would be a unique rule though
- [14-Jan-20 06:18 PM] #8740
- As a veteran of Ragefire/Lockjaw I felt those two servers had an insanely huge player base prior to the release of Phinny; I honestly think if you just released servers with the clas starting point and "live" server boxing rules, with pickzones/AoC like you have on all the other TLPs it would be amazing. I've always felt if AOCs had been added to Ragefire/Lockjaw lots of the guilds that left would have stayed--my interactions with the guilds that left those servers was that they mostly left because they couldn't raid, not because of boxers
- [14-Jan-20 06:18 PM] #7398
- Yea the other big technical hiccup, Everyone i know who played on Selos loved the xp, the idea of fast unlocks, loved the server, but the biggest problem selo has, is the half unlock time, leads to extreme burnout, needing to raid 2 times a week sometimes 3 per Target, leads you to having to raid 7days a week. If you could do double loot instead with standard lockout, you'd see the same gear, and not burn out your population, they could raid one night a week and still be as capable
- [14-Jan-20 06:18 PM] #7716
- oh and @windstalker you know what I am going to bring up when it comes to RMT don't you? VETERAN REWARDS
- [14-Jan-20 06:18 PM] #4686
- I think you'd still have all the same people hacking to grab random group named with high value items as you would raid mobs
- [14-Jan-20 06:18 PM] #4686
- If you removed OW raid bosses.
- [14-Jan-20 06:18 PM] #2651
- Those people won't be stopped
- [14-Jan-20 06:18 PM] #0384
- And key mobs @
- [14-Jan-20 06:19 PM] #4686
- Yea and key mobs
- [14-Jan-20 06:19 PM] #9008
- whoever had that idea about having a marketplace item for fellowship - that was a great item and would be awesome for a tlp server
- [14-Jan-20 06:19 PM] #2651
- They always found a way. On every server
- [14-Jan-20 06:19 PM] #7716
- I don't think removing OW solves problems more than it would create for things like epics and keys
- [14-Jan-20 06:19 PM] #4686
- IOW, I think removing OW raid bosses doesn't really stop anything
- [14-Jan-20 06:19 PM] #8740
- I don't think removing open world raid mobs from the earlier expansions would be a good thing, they are what makes that era of p lay unique vs modern MMOs
- [14-Jan-20 06:19 PM] #4686
- or even curb it in a meaningful amount
- [14-Jan-20 06:19 PM] #7716
- you have /pick trying to solve that
- [14-Jan-20 06:19 PM] #7716
- so if you get your pick thresholds correct it will solve itself
- [14-Jan-20 06:19 PM] #1993
- Oh mostly just CS complaints my experience playing on ragefire and earlier tlps was the poopsock
- [14-Jan-20 06:19 PM] windstalker#2532
- If we do FV rules, allowing transfers might be a challenge. The team generally is nervous about that idea. It depends on what craziness occurs. If you couldn't transfer off, would you not play there?
- [14-Jan-20 06:20 PM] #4686
- I don't care about xfering off
- [14-Jan-20 06:20 PM] #7716
- I think we generally don't want FV
- [14-Jan-20 06:20 PM] windstalker#2532
- poopsock 😦
- [14-Jan-20 06:20 PM] #0384
- I believe that another Phinny, but boxing allowed, with faster XP and maybe xpac unlocks that are pre-discussed as making sense would be a huge hit with EQ players in general
- [14-Jan-20 06:20 PM] #6794
- I'd still play there... no worries about transferring.
- [14-Jan-20 06:20 PM] dreamweaver#9505
- I think in general they don't want FV rules
- [14-Jan-20 06:20 PM] #4686
- TLP charaacters are baally useless on live servers
- [14-Jan-20 06:20 PM] #7716
- TLP = diablo or path of exile league/season characters
- [14-Jan-20 06:20 PM] #8740
- As a guild leader it'd be nice to force my raiders to return loot they didn't need so I could distribute it to recruits
- [14-Jan-20 06:20 PM] #8740
- But I think overall FV ruleset would be bad news for TLPs
- [14-Jan-20 06:20 PM] #6794
- I felt like a big reason many were discussing FV rules is dissuading economics that prop up the nastier sides of the community
- [14-Jan-20 06:20 PM] #0675
- FV loot rules, I know this is a controversial one. But the easier it is for guilds to move gear around to help them progress or get new people into the raiding scene, the better off the population will likely be. I know from an RMT side this is probably an absolute nightmare.
- [14-Jan-20 06:20 PM] #7398
- A lot of people make friends on TLP, with Live players, and when the TLP fades or dies, would love to take their toon, to live to continue playing it
- [14-Jan-20 06:20 PM] #2651
- Agreed with it would cause heeadaches
- [14-Jan-20 06:20 PM] #9008
- the FV rules thing was very close - FV is the most popular server for a reason
- [14-Jan-20 06:21 PM] #4686
- I think FV rulset will bring out the worst of the RMTers
- [14-Jan-20 06:21 PM] windstalker#2532
- Okay cool. And this may seem odd, but a dev here suggested disabling the use and trade of Krono on the server. Thoughts?
- [14-Jan-20 06:21 PM] #7716
- you can't have this discussion without FV rules brought up for good reasons
- [14-Jan-20 06:21 PM] #7716
- we talked about no krono
- [14-Jan-20 06:21 PM] #7716
- I think it breaks the current game
- [14-Jan-20 06:21 PM] #0675
- I'm going to come at you from a marketing perspective
- [14-Jan-20 06:21 PM] #1993
- I feel that disabling krono just would make people do trades on multiple servers
- [14-Jan-20 06:21 PM] windstalker#2532
- Sorry, I mean, if we did FV rules and disabled Krono
- [14-Jan-20 06:21 PM] #8740
- I pay for EQ the old fashioned way so I don't care about krono as much, but I think there's just so many players that really expect to be able to use them it'd hurt the player size of the server
- [14-Jan-20 06:21 PM] #9008
- issue about the krono is they could/would do it on another server tho right?
- [14-Jan-20 06:21 PM] #6794
- I think we need ot keep krono
- [14-Jan-20 06:21 PM] #0675
- if you have an FV server and you disable Krono, you are making a mistake
- [14-Jan-20 06:21 PM] #4686
- It's a popular idea a lot of people have to try and combat RMT. My opinion is that I think RMTers will just tell you that "if you want X item, give me a krono on Y server"
- [14-Jan-20 06:21 PM] #0384
- I think a lot of the community would like the disabling of Krono on the server, the forums say it can't be done, and some would certainly circumvent by logging into other servers.
- [14-Jan-20 06:21 PM] #4686
- and you'll just end up with more CS complaints from people getting sammed
- [14-Jan-20 06:21 PM] #4686
- scammed*
- [14-Jan-20 06:22 PM] #7716
- krono is just a placeholder for massive amounts of plat is all
- [14-Jan-20 06:22 PM] #1993
- ie ill give you 1k here for a krono on xxx server
- [14-Jan-20 06:22 PM] #1993
- and then someone steals the krono and doesn't pay up then CS problems again
- [14-Jan-20 06:22 PM] #2651
- I think that's a bad idea
- [14-Jan-20 06:22 PM] #9008
- I feel like there are better ways to combat RMT over disabling krono
- [14-Jan-20 06:22 PM] windstalker#2532
- Okay, noted. Thanks. 🙂
- [14-Jan-20 06:22 PM] #6794
- Really, aim for the monetary economics, if it's not worth an RMTers time, they won't join it.
- [14-Jan-20 06:22 PM] #8740
- the no krono trading would probably remove some of the worst elements tbh, like I know some of these bad actors and many of them only do TLPs to make krono buuuut I think it's like throwing the baby out with the bathwater (who throws bathwater out?)
- [14-Jan-20 06:23 PM] #2651
- People like to use a safe way to pay to win. It's just the truth of it
- [14-Jan-20 06:23 PM] #1993
- unless this was a stormhammer type server with a seperate non krono sub then yeah it'd probably work 🙂
- [14-Jan-20 06:23 PM] #7716
- the best way to combat RMT is loot/xp flowing just enough to make it not quite worthwhile to risk your entire account but not so fast that the "pros" can exploit it
- [14-Jan-20 06:23 PM] #0384
- I think it is a fine idea, it should probably be considered with more detail than we have time to give it here in this environment
- [14-Jan-20 06:23 PM] #7398
- there a lot of people, that play eq, that may not be able to afford a monthly sub, especially on multiple accounts, but if they play they can roll that into continuing to play eq
- [14-Jan-20 06:23 PM] #6794
- Agreed with suineg...
- [14-Jan-20 06:23 PM] #4686
- Everyone threw bathwater out back in the day before indoor plumbing
- [14-Jan-20 06:23 PM] #0675
- If you remove Krono, the only thing thats going to solve is RMTers moving it to a public forum - remember playerauctions?
- [14-Jan-20 06:23 PM] #6794
- RMT exists for content that folks will just pay money instead of their time.
- [14-Jan-20 06:23 PM] #7716
- dj2sp
- [14-Jan-20 06:24 PM] #0384
- RMTers would still exist but they certainly wouldn't want Krono disabled on the server
- [14-Jan-20 06:24 PM] #1993
- Increasing the spawn rate on nameds and reducing pick threashhold would also reduce RMT as items would be essentially worthless
- [14-Jan-20 06:24 PM] #7716
- you can finesse that line between so much rare spawns items are worthless and getting a good enough amount that it's just not quite necessary
- [14-Jan-20 06:24 PM] #0384
- Pick thresholds need to be revisited no matter the ruleset
- [14-Jan-20 06:24 PM] #9008
- i think those are good suggestions /suineg
- [14-Jan-20 06:25 PM] #1993
- lower pick threashholds also should again reduce players fighting over things
- [14-Jan-20 06:25 PM] #7716
- you are going to be working a bit more with the raid drops having a higher drop amount I think
- [14-Jan-20 06:25 PM] #0675
- Can we stay on a single topic
- [14-Jan-20 06:25 PM] windstalker#2532
- So push up rare spawns so rares aren't rare enough to RMT?
- [14-Jan-20 06:25 PM] #6794
- *nods*
- [14-Jan-20 06:25 PM] #1993
- or more picks so everyone can actually get the camps
- [14-Jan-20 06:25 PM] #7716
- push them up a bit but more importantly have raid bosses drop more loot
- [14-Jan-20 06:25 PM] #2651
- Carefully balanced
- [14-Jan-20 06:25 PM] #2651
- Is key
- [14-Jan-20 06:25 PM] #6794
- I think, at least for the MQ2 community, the challenge is figuring out how to configure and program things to defeat the content versus camping time to achieve something.
- [14-Jan-20 06:25 PM] #4686
- Selos has increased rare spawns, I assume RMT is still happening on Selos, no idea to what extent 😛
- [14-Jan-20 06:25 PM] #6794
- So, making loot super easy to get won't reduce interest.
- [14-Jan-20 06:25 PM] #0384
- You'd have to cut pick requirements very low to negatively impact things in the game
- [14-Jan-20 06:26 PM] windstalker#2532
- picks are really expensive for us on the technical side, but we can discuss it. We can certainly try it and everything crashes constantly we can tune it
- [14-Jan-20 06:26 PM] #9008
- maybe consider loot tables being more spread out over multiple mobs in a zone
- [14-Jan-20 06:26 PM] #7716
- with boxers and all that you want to be funneling people into the raid game and not the droppable loot game
- [14-Jan-20 06:26 PM] #9008
- so its not everyone after 1 spawn
- [14-Jan-20 06:26 PM] #8740
- you mean like Grieg's End
- [14-Jan-20 06:26 PM] windstalker#2532
- lol
- [14-Jan-20 06:26 PM] #6794
- *nods* I think the notion of picks was to increase loot chance and content chance.
- [14-Jan-20 06:27 PM] #6794
- So if there are alternative means as brought up, I think that's a really good idea too that may be cheaper than instances
- [14-Jan-20 06:27 PM] windstalker#2532
- Okay, we'll take your rules overview to the team. Thanks so much for doing that 🙂
- [14-Jan-20 06:27 PM] #4686
- Some zones the pick threshold seems fine FWIW, but other zones it feels like the threshold is a lot higher than you'd have in zone while also camping any meaningful camp people would want
- [14-Jan-20 06:27 PM] #1993
- RMT mostly happens because the buyer has money but can't compete or doesn't have time to compete
- [14-Jan-20 06:27 PM] windstalker#2532
- I'm going to explain part 2 of this plan and let me know what you think....
- [14-Jan-20 06:27 PM] #4686
- Back when I still XP'd in OW, I would semi regularly bring extra boxes just to get a pick to spawn -.-
- [14-Jan-20 06:27 PM] #7716
- angry goblin pick size ...
- [14-Jan-20 06:28 PM] windstalker#2532
- At the same time as this server, I want to launch a true box server that will also have dedicated CS support with pretty hardcore tolerance rules, i.e. smell of botting will be dealt with harshly. Sort of the purest experience we can give for those who freak out when they see boxers. Baally, I want to attempt to deliver an experience you want and one "they" want.
- [14-Jan-20 06:28 PM] #0384
- maybe removing MoTM or adding certain key mobs to picks could reduce the anger toward boxers locking them down as well
- [14-Jan-20 06:28 PM] #0384
- making it more friendly for everybody
- [14-Jan-20 06:29 PM] #1993
- I think thats a great idea
- [14-Jan-20 06:29 PM] #4686
- @windstalker Will that server disallow all boxing? or only automated boxing?
- [14-Jan-20 06:29 PM] #7716
- if you wanted to dance with FV rules that would be the server to do it on
- [14-Jan-20 06:29 PM] windstalker#2532
- I WANT EVERYONE TO BE HAPPY
- [14-Jan-20 06:29 PM] #6794
- So, I think that's an awesome idea.
- [14-Jan-20 06:29 PM] #2651
- Ambitious, I like it
- [14-Jan-20 06:29 PM] #6794
- You're probably still going to have some bad apples, but I figure we all probably know that.
- [14-Jan-20 06:29 PM] windstalker#2532
- we will attempt to disallow boxing. Or maybe suggest no more than 3.
- [14-Jan-20 06:29 PM] #7716
- not saying to do FV but if your team really wanted to play with it you would need that kind of CS
- [14-Jan-20 06:29 PM] #6794
- Because nasty folks are going to be nasty folks.
- [14-Jan-20 06:29 PM] windstalker#2532
- I used to box four myself and that was my phyal limit
- [14-Jan-20 06:29 PM] #0384
- Will population support 2 servers again?
- [14-Jan-20 06:29 PM] #4686
- ^
- [14-Jan-20 06:30 PM] #7716
- true box with 2 boxes per IP , sure people will VPN but this slows down a bit
- [14-Jan-20 06:30 PM] #4686
- that's my biggest concern
- [14-Jan-20 06:30 PM] #9008
- imo - i think the "relationship" side goes a long way --- if the "regular" folk feel like issues are dealt with, and have faith that if it isn't "dealt with" it isn't an issue will go a long way
- [14-Jan-20 06:30 PM] #8740
- Just based on all the people who seem to deeply hate boxing who post on the forums I think it'd be a good idea. I've never played p99 but my understanding is however their volunteer GMs go after boxing is pretty effective and blocking it.
- [14-Jan-20 06:30 PM] #1993
- I think that some players would be very happy with a no boxing strictly enforced server
- [14-Jan-20 06:30 PM] #8740
- I feel for the people tryin to enforce the rules tho 😛
- [14-Jan-20 06:30 PM] windstalker#2532
- Right lol
- [14-Jan-20 06:30 PM] #6794
- Holly, if we had a TLP for MQ2 -- and then another TLP that was NO MQ2, minimal boxing, I think that's cool. Based on looking at the tools for phyally boxing like that, I'd probably go back to Elder Scrolls Online if I wanted a click fest.
- [14-Jan-20 06:30 PM] #4686
- I also think that a absolutely no boxing server is doomed long term population wise, but I think that a lot of people will at least think they want it lol
- [14-Jan-20 06:30 PM] #7716
- are you plussing up the staff to do this?
- [14-Jan-20 06:30 PM] #9008
- a truebox server should be hard enforced - if folks are breaking that, they should be punished (false positives suck, however)
- [14-Jan-20 06:30 PM] #7716
- or just focusing them with better tools?
- [14-Jan-20 06:30 PM] #0384
- would the noboxing be seasonal or event server or something? It seems like later EQ that would be an extremely dead server
- [14-Jan-20 06:31 PM] windstalker#2532
- Can population support two? I think so. It's also how we message this out as two different opportunities. It's not a rinse/repeat of last year.
- [14-Jan-20 06:31 PM] #6794
- I would agree, while the populations aren't mutually exclusive, I think they're certainly separate enough.
- [14-Jan-20 06:31 PM] windstalker#2532
- @ I think that's a great idea. Seasonal could be great for True Box
- [14-Jan-20 06:31 PM] #0675
- It depends on the ruleset honestly
- [14-Jan-20 06:31 PM] #6794
- In some ways the P99 green server release shows that I would say.
- [14-Jan-20 06:31 PM] #8740
- I think it'd appeal to a lot of the early Agnarr P99 crossover players if you recall all of them
- [14-Jan-20 06:31 PM] #0675
- Just saying that ones a babysitting server and ones an open playground isnt going to necessarily draw crowds
- [14-Jan-20 06:32 PM] windstalker#2532
- DO you have suggestions ?
- [14-Jan-20 06:32 PM] #7716
- @ are you thinking different rulesets for each?
- [14-Jan-20 06:32 PM] #0675
- I have a lot of suggestions but I dont want to TL/DR the entire chat just yet
- [14-Jan-20 06:32 PM] #0675
- trying to stay reserved
- [14-Jan-20 06:32 PM] windstalker#2532
- lol
- [14-Jan-20 06:32 PM] #9008
- lol same ❤️
- [14-Jan-20 06:32 PM] windstalker#2532
- We will accept dissertations in any form. 😄
- [14-Jan-20 06:33 PM] #2651
- I'd keep your selves open for changing or tweaking rule sets of servers. The population is dynamic and different games eras change this outlook, along with time a server has been live
- [14-Jan-20 06:33 PM] #7716
- Holly has read some of my real small dissertations on nothing
- [14-Jan-20 06:33 PM] windstalker#2532
- lol
- [14-Jan-20 06:33 PM] #6794
- Dissertations eh? Right up my alley.
- [14-Jan-20 06:33 PM] #9008
- launching 2 servers at the same time definitely *sounds* like a risk to me --- it felt weird enough having miraguls coming out so close to a live expac
- [14-Jan-20 06:33 PM] #2651
- A dead server after 9 months is a dead server and we've seen a lot of those
- [14-Jan-20 06:33 PM] windstalker#2532
- Good point, @ChicagoMedic . Here's a question....
- [14-Jan-20 06:34 PM] #9008
- I've always thought that a "temporary" TLP would be cool - like it is only going to last X amount of months, and then that toon gets put on a regular server on your account
- [14-Jan-20 06:34 PM] #4103
- I feel like the best approach to a nonboxing ruleset is pretty close to what p99 Green/Teal are. Very slow unlocks and stopping around Velious era as past that is when you start hitting content people aren't able to do by themselves nearly as effectively
- [14-Jan-20 06:34 PM] windstalker#2532
- So, typically, players absolutely flip out if we change things after we've launched them. So, would you perhaps suggest we launch a server with clarity that it's a fluid ruleset based on what the NAMELESS OVERLORDS observe? (Freaks me out after we tried to help with guild rotations. that was a gloriously F*cking terrible idea)
- [14-Jan-20 06:35 PM] #8740
- I don't view a server that dies as a failure tbh, I think there's actually players who like the cyclical TLP nature
- [14-Jan-20 06:35 PM] #8740
- Like most of us that did Agnarr for 1.5 years really loved it and we knew it was ultimately a dead end
- [14-Jan-20 06:35 PM] #1993
- lol the guild rotations 🙂
- [14-Jan-20 06:35 PM] #2651
- I was there for that Holly hahaha I imagine....the rotation stuff
- [14-Jan-20 06:35 PM] #7716
- what kind of rules might be adjusted
- [14-Jan-20 06:36 PM] #9008
- fluid ruleset is a good idea - but the **communication** and expectation on the customer end has to be there
- [14-Jan-20 06:36 PM] windstalker#2532
- Expansion unlock pacing, XP rates, stuff that should help the population, not hurt it
- [14-Jan-20 06:36 PM] windstalker#2532
- we just can't do voting again. that was also a terrible idea
- [14-Jan-20 06:36 PM] #9008
- surprises suck for many folks, but if they know it going into it - it could give them some hope that "if something doesn't feel good, we'll fix it"
- {Reactions}
- 👍
- [14-Jan-20 06:36 PM] #2651
- A disclaimer that rules may change depending on numerous factors is staying true and on top of things. This allows a response by DBG to " save" a server that would otherwise slowly wilt away
- [14-Jan-20 06:36 PM] #7716
- if you do that then outline ahead of time which (x) amount of things might change and do NOT vote, your team decides (maybe with a hidden council helping)
- [14-Jan-20 06:36 PM] windstalker#2532
- Exactly @ Flexibility to fix the experience
- [14-Jan-20 06:37 PM] #4686
- Yea, I'd just be up front that rules may be tuned, while staying core to the "vision" of said server
- [14-Jan-20 06:37 PM] #2651
- Yes, communication would be key
- [14-Jan-20 06:37 PM] #2651
- For that to work well
- [14-Jan-20 06:37 PM] #4686
- and just try to accurately sketch out what the vision of the server is
- [14-Jan-20 06:37 PM] #7716
- as a forum owner of hundreds of users I can't imagine how much dumber thousands of players are when deciding an unlock schedule for a TLP
- [14-Jan-20 06:37 PM] windstalker#2532
- Fair enough. That's good advice.
- [14-Jan-20 06:37 PM] #1993
- I feel one of the issues that cause TLPs to have a decline is they're kind of seasonal in nature. A lot of players are there for 1 through their fav expansion and maybe another then they're ready for a new one.
- [14-Jan-20 06:38 PM] windstalker#2532
- Yeah, voting baally just ensured 50% were totally unhappy
- [14-Jan-20 06:38 PM] #0384
- From what I have seen having been on most of the TLP in some capacity, each TLP is going to die at some point. Having at least some TLP launched with an expected sunset that corresponds to a launch is a really healthy thing.
- [14-Jan-20 06:38 PM] #0675
- The more expansions release the more progression expands, which further increases the gap of new players entering the server. The servers inevitably become top heavy which slowly pushes the average level of the server higher and higher as time continues. To put it to extremes, if you log onto Phinigel right now, you will be stuck trying to solo grind your way to raid level.
- [14-Jan-20 06:38 PM] #0675
- Not to mention the TLP release schedule
- [14-Jan-20 06:38 PM] #4686
- voting also has the problem of ballot stuffing by other servers who want to see your server fail :V
- [14-Jan-20 06:38 PM] #9008
- folks *love* to feel that they're being heard, and that things are happening - unfortunately we have this innate feeling that if we dont *see* something happening we assume it isn't happening (which is a hard part of "behind the scenes") having a robust communication channel with the customer will help alleviate that. and then maybe we can get some of those forum white-knights working in conjunction with dbg in making everyone have a good time
- [14-Jan-20 06:39 PM] #7716
- you could also have a stated expansion that the server "ends" but from then on it just unlocks at 2 months for each expansion and is left without any changes or really any kind of support so it isn't dead dead but it met its goal?
- [14-Jan-20 06:39 PM] windstalker#2532
- @dreamweaver Happy to hand that off to you Dreamweaver. 😄
- [14-Jan-20 06:39 PM] #7716
- like Agnarr could have kept going after 6 months stuck in PoP or some other stated amount of time
- [14-Jan-20 06:39 PM] dreamweaver#9505
- Lol it's what I'm here for. @windstalker
- [14-Jan-20 06:40 PM] windstalker#2532
- I think we can create a vision and the types of changes that may come, including a "reset" when the population gets to X threshold and give players of that server a benefit when we reboot?
- [14-Jan-20 06:40 PM] #0384
- right Suineg, like if Agnarr had been a known 2 yr server, about 2 years into it when it sunset you launched another one, you would have retained many of those players. Maybe metrics show they went to Selo, Mangler, I can't say on that
- [14-Jan-20 06:40 PM] #0384
- Some won't keep doing clas forever, but some love that
- [14-Jan-20 06:41 PM] windstalker#2532
- Noted. That's great info.
- [14-Jan-20 06:41 PM] #0384
- Every 2 years seems about right from people I talk to, not less than that probably
- [14-Jan-20 06:41 PM] #6794
- The upside is that having lower populations in certain parts of the game is less of an issue with mq2 and boxing as many folks can still experience content with a full group easily.
- [14-Jan-20 06:41 PM] #9008
- gotta keep that carrot/stick ratio so the person chasing the carrot feels they have an edge
- [14-Jan-20 06:41 PM] windstalker#2532
- I think we are really lacking on meaningful TLP benefits, especially if that's what you love to do. Achievements/titles/benefits, etc.
- [14-Jan-20 06:41 PM] #7716
- did you see what PoE did with their temp league this time and cash prizes?
- [14-Jan-20 06:42 PM] dreamweaver#9505
- I did
- [14-Jan-20 06:42 PM] #0675
- If I were you I'd stagger TLP releases and do like a seasonal server every other year or something.
- [14-Jan-20 06:42 PM] windstalker#2532
- Yep
- [14-Jan-20 06:42 PM] #9008
- bonus on reboot sounds awesome - people love to feel like they "got something" for their efforts
- [14-Jan-20 06:42 PM] dreamweaver#9505
- And the DIII seasonal model is fascinating too.
- [14-Jan-20 06:42 PM] #7716
- you get something like that going with small titles or other things and you will fill a TLP to full
- [14-Jan-20 06:42 PM] #8740
- People really like illusions, we have people in my guild who spend 40 hours played worth of DKP to buy the mushroom man illusion item off of Beltron in TSS
- [14-Jan-20 06:42 PM] #0384
- even the iksar illusion off of MM was going for huge DKP
- [14-Jan-20 06:42 PM] #9008
- yeah the seasonal model is what i was getting at with the "once tlp time is over, then the toon moves to another server" kind of thing --- assuming a tlp with a set time etc
- [14-Jan-20 06:43 PM] #4686
- I spent.. wahtever the minotaur illusion cost, and one of the ghost illusions, and another illusion.. * 12 in Daybreak currency lmao
- [14-Jan-20 06:43 PM] #4686
- just so I could have all 12 accounts running around with the same illusion
- [14-Jan-20 06:43 PM] #9008
- character just *poofing* is not desirable - folks get very attached
- [14-Jan-20 06:43 PM] windstalker#2532
- Are illusions so popular because player races are seriously old-hat now?
- [14-Jan-20 06:43 PM] #0675
- Everyone loves illusions - if they're good ones
- [14-Jan-20 06:43 PM] #9008
- illusions are popular because you can be the only dude walking into a room as a mushroom man
- [14-Jan-20 06:43 PM] #0384
- no, I don' think so, they just like to do something different
- [14-Jan-20 06:43 PM] #1993
- You could give out a hat every tlp season
- [14-Jan-20 06:43 PM] #9008
- gives some "get on my level" kind of thing
- [14-Jan-20 06:43 PM] #4686
- I think they're popular because they're unique
- [14-Jan-20 06:43 PM] #8740
- I think it's a few things, some illusions are liked because they are small and being small has advantages
- [14-Jan-20 06:43 PM] #7398
- Illusions are the best
- [14-Jan-20 06:43 PM] #7716
- here's a crazy idea that probably sucks but have an FV prison server for "retired" TLP's that every character is moved to at the end of it
- [14-Jan-20 06:43 PM] windstalker#2532
- (Yes, @, we didn't expect TLP players would become a group of players all on their own.
- [14-Jan-20 06:43 PM] #8740
- Some are liked because they are rare and a status symbol
- [14-Jan-20 06:43 PM] #7398
- If you had every illusion in the store pepper would buy them
- [14-Jan-20 06:44 PM] #6794
- Heck, I remember back in '99 loving the fact my enchanter got a weird illusion and I could sit in the qeynos newbie area being weird.
- [14-Jan-20 06:44 PM] #7716
- that prison FV server has no krono on it and is just for your characters to go have fun on, sort of like test in a way
- [14-Jan-20 06:44 PM] #0675
- A seasonal TLP server with a once in a life time reward that you can only get in that event, like an illusion - would be a lot of fun. My only fear is that everyone would funnel into one guild and nobody else would compete
- [14-Jan-20 06:44 PM] #0384
- Being able to use mounts/xp potions and such earned on the Quarm event server is something that has come up a lot
- [14-Jan-20 06:44 PM] #4103
- Regarding clas benefits Holly. Ngreth and Prathun implemented Hunter Achievements for Clas through LDoN a few years back now. They teased at once point these might be given some tangible in-game rewards but nothing came of it, might be something to revisit like illusions or whatnot
- [14-Jan-20 06:44 PM] #0384
- people love that
- [14-Jan-20 06:44 PM] #0675
- It has to be flavourful
- [14-Jan-20 06:44 PM] #4686
- illusions are also popular with some people just because they don't like the races they have available to them for whatever class they are playing
- [14-Jan-20 06:44 PM] #4686
- since most people start with class, then pick race
- [14-Jan-20 06:44 PM] windstalker#2532
- I like the idea of a prison server. Has its own little community in EQ2. 😄
- [14-Jan-20 06:45 PM] windstalker#2532
- Yes @ we need to do more for TLP as a community for sure
- [14-Jan-20 06:45 PM] #6794
- Only if I can play snake pliskin...
- [14-Jan-20 06:45 PM] #9008
- i'm not sure what a "prison server" is - but if it is a 2nd class citizen server - that's unfortunate
- [14-Jan-20 06:46 PM] #0675
- I hate achievements and if you added rewards to them I'd be forced to do them (Which is a good thing). TLP clas rewards are legit - that's probably a long term project for someone to slowly work on though
- [14-Jan-20 06:46 PM] #4686
- It's a server you can't get off of
- [14-Jan-20 06:46 PM] #0675
- Bobby would probably have a field day
- [14-Jan-20 06:46 PM] #7716
- prison just means no transfers and a dumping ground
- [14-Jan-20 06:46 PM] #4686
- retirement home server is probably a slightly better or less aggressive term 😛
- [14-Jan-20 06:46 PM] #6794
- I vaguely remember hearing great things about the EQ2 prison server back when I played a few years ago.
- [14-Jan-20 06:46 PM] dreamweaver#9505
- Baally it would be the post seasonal server.
- [14-Jan-20 06:46 PM] #7716
- it would entirely be where retired servers dump to so that they can combine is all
- [14-Jan-20 06:46 PM] dreamweaver#9505
- In this example.
- [14-Jan-20 06:46 PM] #9008
- oh post seasonsal - got it
- [14-Jan-20 06:46 PM] #6794
- Everyone likes the isle of misfit toys. 🙂
- [14-Jan-20 06:46 PM] #9008
- that sounds great
- [14-Jan-20 06:47 PM] #0384
- I bet it would have its own base after a few seasons
- [14-Jan-20 06:47 PM] #7716
- you could also give neat rewards at the end of the server knowing it's going to a prison server right after
- [14-Jan-20 06:47 PM] #9008
- sounds much better than "prison server"
- [14-Jan-20 06:47 PM] windstalker#2532
- This may sound gross, and a bit off topic, but I'd like your thoughts....if you could pay for a quest to betray your race and be like a high elf enchanter or dark elf paladin, would you opt in? It's a cash only option and might have a steeper price. (Might consider making it member only.)
- [14-Jan-20 06:47 PM] #7716
- like BFG's to the guild that cleared the most end of expansion raids first
- [14-Jan-20 06:47 PM] #7398
- I've noticed several gm events on selo in just a month time. Even though they are really small and ba it is nice and noticed
- [14-Jan-20 06:47 PM] #9008
- windstalker - yes 100% we did this with eq2 and it was great
- [14-Jan-20 06:47 PM] #4686
- @windstalker that would be extremely popular with a lot of people
- [14-Jan-20 06:48 PM] #8740
- I think people would like that, and I don't remember anyone disliking that you could baally do any class/race combo in EQ2 if you did the betrayal quest
- [14-Jan-20 06:48 PM] #4103
- would be very popular but you would give the item devs an aneurysm trying to fix all the old race/class restricted gear
- [14-Jan-20 06:48 PM] #7398
- Yes holly. People have always wanted certain race class combos
- [14-Jan-20 06:48 PM] #7716
- race and class people want options, all the options and you can hide it behind quests or cash all you want and people will do it no matter what
- [14-Jan-20 06:48 PM] #6794
- I think the 'betray your race' idea is very cool. I personally wouldn't be interested but I think having that unique set of options is pretty neat.
- [14-Jan-20 06:48 PM] #9008
- everyone loved it in eq2 - i remember people stockpiling up spells for when the quest went live
- [14-Jan-20 06:48 PM] #4686
- I know my wife would be stealing my CC the very minute you launched it to roll her cleric to something she likes better
- [14-Jan-20 06:48 PM] #1993
- People on live would love to betray their race
- [14-Jan-20 06:48 PM] #0384
- Wood Elf Cleric? Heck yeah
- [14-Jan-20 06:48 PM] #8740
- Yeah some of the gear with hardcoded race restrictions would be rough
- [14-Jan-20 06:48 PM] #9008
- incoming full iksar groups!
- [14-Jan-20 06:48 PM] #4686
- Yes wood elf cleric lol
- [14-Jan-20 06:48 PM] #7716
- barbarian cleric?
- [14-Jan-20 06:48 PM] #6794
- gnome berzerker...
- [14-Jan-20 06:49 PM] #6794
- a group of gnome zerkers...
- [14-Jan-20 06:49 PM] #6794
- The anklebiters...
- [14-Jan-20 06:49 PM] #4686
- You're probably going to run into some weirdness
- [14-Jan-20 06:49 PM] windstalker#2532
- I'd want to be a dark elf paladin for sure
- [14-Jan-20 06:49 PM] #8740
- like the The Buried Sea raid class armor is actually restricted specifically to the classes that can play those classes
- [14-Jan-20 06:49 PM] #9008
- yasss
- [14-Jan-20 06:49 PM] #0384
- I'm not at all sure how the gearing would work for that though, like has been said. Matching all of that up seems like a very large effort
- [14-Jan-20 06:49 PM] #8740
- so in theory a DEF PAL wouldn't be able to equip
- [14-Jan-20 06:49 PM] #4686
- I noticed the other day that some class restricted gear is also race restricted
- [14-Jan-20 06:49 PM] #4103
- if you went that route the RACE: tag on items would pretty much need to be removed from the game
- [14-Jan-20 06:49 PM] windstalker#2532
- and yes, I'm sure the dev team will shank me.
- [14-Jan-20 06:49 PM] #4686
- yea like what said
- [14-Jan-20 06:49 PM] #7716
- you are going to give the loot and quest people a heart attack though
- [14-Jan-20 06:49 PM] windstalker#2532
- It's not like game dev is easy on a 20 year old game anyway. 😄
- [14-Jan-20 06:49 PM] #7716
- true
- [14-Jan-20 06:50 PM] windstalker#2532
- Jchan will murder me though, for sure.
- [14-Jan-20 06:50 PM] #6794
- legacy dev is a great challenge. *grin*
- [14-Jan-20 06:50 PM] #7716
- go in the database and change every loot to ALL/ALL
- [14-Jan-20 06:50 PM] #0384
- are we still in #2?
- [14-Jan-20 06:50 PM] dreamweaver#9505
- Yeah they will.
- [14-Jan-20 06:50 PM] #0675
- What are the odds that can discuss in a little more detail what the rulesets would look like for these servers? Kind of see what your thoughts are on them? I know we as a group have kind of talked about it a bit as a group here.
- [14-Jan-20 06:50 PM] #0675
- as a group, as a group, redundantly redundant
- [14-Jan-20 06:51 PM] #7716
- @ is very correct in asking when we could maybe have a second conversation after you have brought up the ruleset to the team
- [14-Jan-20 06:51 PM] windstalker#2532
- Let's move to 3) What would dissuade you from playing on the "Bot" server?
- [14-Jan-20 06:51 PM] #4686
- If it's a boxer ghetto, or the other ruleset is not attractive to me
- [14-Jan-20 06:51 PM] #0675
- 50%+ of the server 6 boxing, everyone using MQ with BCC and MQ2Melee
- [14-Jan-20 06:51 PM] #1993
- Lack of enforcement on afk groups
- [14-Jan-20 06:51 PM] windstalker#2532
- @ I wanted to know what to discuss with Dev, then if you're open to it, we can discuss further.
- [14-Jan-20 06:51 PM] #9008
- gms using /say to "check" on a group - lack of community engagement - letting afk groups run wild
- [14-Jan-20 06:52 PM] #7716
- lack of enforcement would be the only thing
- [14-Jan-20 06:52 PM] #6794
- It'd also be interesting to know what from a dev perspective ends up being a bit more possible vs less. That being said perhaps this provides good impetus for a few back-end dev projects that haven't had enough oomph to get off the ground yet?
- [14-Jan-20 06:52 PM] #6794
- Concur -- lack of enforcement on AFK groups
- [14-Jan-20 06:52 PM] #6794
- Especially AFK groups in heavily trafficked zones.
- [14-Jan-20 06:52 PM] #7716
- I am telling you it would make money (pun intended) to have an item to summon GM's more urgently by burning a krono to do so
- [14-Jan-20 06:52 PM] #1993
- Oh I have a "wish" can we get a communication like in wow so you know when a GM contacts you that you're uhh, talking to a GM
- [14-Jan-20 06:53 PM] windstalker#2532
- I'll look into that @suineg
- [14-Jan-20 06:53 PM] #9008
- yeah gm tell window would be amazing
- [14-Jan-20 06:53 PM] #0675
- Yea, but what if you summon a GM and the GM goes. Uh, you're an idiot... why did you summon me?
- [14-Jan-20 06:53 PM] #0384
- Make it something easy to parse with gina trigger please
- [14-Jan-20 06:53 PM] #4686
- Honestly, my biggest fear is that, aside from the non boxing server, that this server would be seen as the "answer" to boxers, and other servers would ratchet down harder on them
- [14-Jan-20 06:53 PM] #6794
- , "just to say hi."
- [14-Jan-20 06:53 PM] #1993
- because as it is now, if a gm communicats with you because you're "afk" you have to respond to them or get booted but how am I supposed to know its a GM
- [14-Jan-20 06:54 PM] #7716
- if the GM says you are dumb then so be it
- [14-Jan-20 06:54 PM] #8740
- Most of the time you can /who them and it shows them as a GM btw
- [14-Jan-20 06:54 PM] #9008
- other thing - which is very specific difference between "friendly neighbor" botting/boxing and dudes warping and ghostkilling etc
- [14-Jan-20 06:54 PM] #4686
- the worst is if they send a tell to one of my random boxes :/
- [14-Jan-20 06:54 PM] #4686
- who have tell windows minimized 100% of the time
- [14-Jan-20 06:54 PM] #7716
- @ think of it like a red challenge flag in football
- [14-Jan-20 06:54 PM] #9008
- warping and ghost stuff and the "active" stuff would be a huge turn off - same with the afk, even more so really
- {Reactions}
- 👍
- [14-Jan-20 06:55 PM] windstalker#2532
- In these cases, GMs will be asked to observe behaviors first before taking action. It's obvious when you see automated gameplay as you know.
- [14-Jan-20 06:55 PM] #0675
- But back to your original question, if you want to see what a server would look like if you have a botter only server - take a peak at ragefire, most people there use MQ. It's a weird community and it works - You are definitely going to isolate your playerbase though
- [14-Jan-20 06:55 PM] windstalker#2532
- typically, we summon a character and if it paths back, we kick them all
- [14-Jan-20 06:55 PM] #8740
- Ragefire isn't a bad community, I was playing there before Selo launched
- [14-Jan-20 06:55 PM] #0675
- Its not bad at all
- [14-Jan-20 06:55 PM] windstalker#2532
- It's not going to be perfect, but we need to observe the behavior and/or check server logs
- [14-Jan-20 06:55 PM] #0675
- its just, different
- [14-Jan-20 06:55 PM] #4686
- @ if we get selos 2.0, but with MQ2, when are we rerolling Faceless Conquest on it? 😛
- [14-Jan-20 06:56 PM] #8740
- We are reaching live or bust w/Selo Faceless 😉
- [14-Jan-20 06:56 PM] #2651
- A toxic community with no enforced rules would kill the server super fast
- [14-Jan-20 06:57 PM] #6794
- Concur.
- [14-Jan-20 06:57 PM] #0384
- Yeah if it isn't clear that boxing is fine, but cheating via warping and afk playing is not, it will turn off a lot of otherwise interested people
- [14-Jan-20 06:57 PM] #8740
- I'll probably eat these words some day but I think the server I mentioned before w/live boxing rules and AoC/normal TLP pickzones etc would be really popular + wouldn't have any more cheating than a regular server
- [14-Jan-20 06:57 PM] #9008
- @ChicagoMedic yeah 100% - which is where i think community engagement plays a huge role
- [14-Jan-20 06:57 PM] #4103
- From my perspective if you launched two servers simultaneously, 1 being very anti boxing with heavy CS involvement and 1 being very botter/boxing friendly I'm going to choose the one that is against boxing. Even as someone that enjoys boxing I feel like the resources won't be there to police both and the botter server will devolve rapidly
- [14-Jan-20 06:57 PM] windstalker#2532
- Okay, last question for now 4) How do we keep it healthy? We already discussed adapting rules and seasons. Do you think seasons apply to a bot server?
- [14-Jan-20 06:57 PM] #8740
- like I'm on my 2nd truebox server now and I've seen cheating on both of them, cheaters will cheat on a truebox and on a non-truebox server since by definition they don't care about the rules
- [14-Jan-20 06:57 PM] #0675
- I think I'm with Bobby on that one
- [14-Jan-20 06:57 PM] windstalker#2532
- I should say "boxing" I guess. 😄
- [14-Jan-20 06:58 PM] #4686
- I don't think seasons are as important on a boxing server, because the game itself trended towards people boxing more regularly as it got older
- [14-Jan-20 06:58 PM] #7716
- box server keeps itself healthy based on loot and xp flow I think
- [14-Jan-20 06:58 PM] #9008
- seasons sounds awesome - sounds like great fun - a ton of the mq2 folks i talk to love making a "new squad" of toons and putting them through the paces leveling up
- [14-Jan-20 06:58 PM] #9008
- seasons provide that natural environment to do that
- [14-Jan-20 06:58 PM] #4686
- the problem with no-boxing is the further you get into the game, the more people generally have to rely on boxes
- [14-Jan-20 06:58 PM] #0675
- For clarity purposes, are you talking about having a single TLP server and randomly adding events in it to spice it up? Or having a TLP server and randomly introducing a seasonal server?
- [14-Jan-20 06:58 PM] #9008
- community engagement with dbg staff is huge for a healthy population - fluid ruleset where people feel like adjustments are being made
- [14-Jan-20 06:58 PM] #1993
- Seasons sound great if they happen unlike what happened with brekt and its daddy server
- [14-Jan-20 06:59 PM] #9008
- "we hear you" goes a long way to keeping folks happy
- [14-Jan-20 06:59 PM] #4686
- like a major class of people who flake out of a server in later eras, are flaking out because they don't box and it's hard to find groups
- [14-Jan-20 06:59 PM] #9008
- but you have to back it up with action
- [14-Jan-20 06:59 PM] #8740
- I'd like more people to see EQ past Planes of Power and I honestly thought the Selo ruleset would deliver it, and it kind of did, we had like 10 raid guilds in Gates, but it dropped off fast in Omens
- [14-Jan-20 06:59 PM] #8740
- I honestly think the expansion schedule is one of the major factors in people leaving TLPs
- [14-Jan-20 06:59 PM] #0384
- I don't know, I think a lot of people would rather play on a known quantity, than a server where the rules "may" change to something they don't like at any time. EQ Autism will rear its head at that!
- [14-Jan-20 06:59 PM] #6794
- I concur with , some of the most fun I have is interesting group combinations that I'd never seen in traditional EQ. My next goal is NEC/NEC/NEC/NEC/ENC/DRU.
- [14-Jan-20 06:59 PM] #2651
- Not liking seasons. I'd like a server to go to live before dying
- [14-Jan-20 06:59 PM] #9008
- seasonal things should have different seasonal rewards - maybe even a seasonal quest line that gives reswards - titles, achievements, illusions etc --- just like poe/diablo3
- [14-Jan-20 06:59 PM] windstalker#2532
- Two TLPs. Should the multi-box server be seasonal or progress like Selo/Mangler
- [14-Jan-20 07:00 PM] #1993
- Omens has the trouble of being 4 level 70 expansions
- [14-Jan-20 07:00 PM] #8740
- Some expansions seem to hemorrhage players
- [14-Jan-20 07:00 PM] #0675
- I maybe a different breed on this one. But if you added rewards for server first completions that only goes to one guild, that would be enough to satisfy my hunger from a competition perspective. Some of us have sat back and tried to think how they could really do a seasonal server
- [14-Jan-20 07:00 PM] #2651
- But if a server is dead ,pull the plug
- [14-Jan-20 07:00 PM] #0384
- the box server should progress for sure
- [14-Jan-20 07:00 PM] #0675
- and it sounds pretty complicated to be original
- [14-Jan-20 07:00 PM] #0675
- Maybe i'm just a boring person irl
- [14-Jan-20 07:00 PM] windstalker#2532
- lol
- [14-Jan-20 07:00 PM] #1993
- If there was a seasonal server there would have to be rewards
- [14-Jan-20 07:00 PM] #9008
- 100%
- [14-Jan-20 07:00 PM] #6794
- Concur
- [14-Jan-20 07:00 PM] #0675
- What would the themes be?
- [14-Jan-20 07:00 PM] #1993
- even if its just the hat\
- [14-Jan-20 07:00 PM] #0384
- I actually think there should be rewards for just completing content on a seasonal server, something the BETA guilds can work on
- [14-Jan-20 07:01 PM] windstalker#2532
- Right. I think we would have to create a system of rewards that stay with the account somehow
- [14-Jan-20 07:01 PM] #7716
- I think the first 72 characters get a unique item/illusion/title/something for clearing the end of an expansion in its entirety
- [14-Jan-20 07:01 PM] #0384
- then also ALPHA guild rewards for racing
- [14-Jan-20 07:01 PM] #4686
- titles are also pretty popular, especially if you can claim them on other servers
- [14-Jan-20 07:01 PM] #4103
- A seasonal server that people can expect to "refresh" at a certain point would go a long way to helping returning players get back into the game or decide where to go. A server that went from Clas->Velious every year for example would satisfy the crowd that really loves that particular era while giving you the opportunity to launch different servers that wouldn't directly compete with that playerbase.
- [14-Jan-20 07:01 PM] #4686
- being able to claim the seasonal reward items on your "normal" server can provide an incentive to play the server even though you know it's going to die on a specific date
- [14-Jan-20 07:02 PM] #0675
- Quarm was cool, but like - nobody actually competed on that server
- [14-Jan-20 07:02 PM] #7716
- or claim them on your next TLP server?
- [14-Jan-20 07:02 PM] #0384
- while that doesn't generate that many subs @ think of all the bags and marketplace purchase!
- [14-Jan-20 07:02 PM] windstalker#2532
- Great stuff everyone. And yes, Quarm didn't work at all.
- [14-Jan-20 07:02 PM] #4686
- sir
- [14-Jan-20 07:02 PM] #4686
- I spent like $1700 on bags when selos launched
- [14-Jan-20 07:02 PM] #7716
- first guild to clear plane of sky gets a 40 slot 100% wr bag
- [14-Jan-20 07:02 PM] windstalker#2532
- I love you
- [14-Jan-20 07:02 PM] windstalker#2532
- 😄
- [14-Jan-20 07:02 PM] #9008
- timing is important for designation of season start and end - if it conflicted with major events like a new xpac for live - i'd be less inclined to play
- [14-Jan-20 07:02 PM] #2651
- Miragul either
- [14-Jan-20 07:03 PM] #4686
- well bags and potions
- [14-Jan-20 07:03 PM] windstalker#2532
- You bought @dreamweaver a monitor
- [14-Jan-20 07:03 PM] #4686
- I'm a dirty pay to win nerd
- [14-Jan-20 07:03 PM] #0384
- Yeah but did you buy a half dozen lifetime accounts @ 😛
- [14-Jan-20 07:03 PM] #4686
- I did not buy lietime accounts, if I did though it would have been a dozen not hal a dozen lmao
- [14-Jan-20 07:03 PM] #7716
- you want to print money to line @dreamweaver 's cubicle you sell veteran rewards
- [14-Jan-20 07:03 PM] #0675
- It would be cool to literally have a reward for the first guild to complete an expansion. Like if you clear VP first in Kunark, everyone gets a dragon illusion or something.
- [14-Jan-20 07:03 PM] #0675
- That way you wouldnt necessarily need a seasonal server, that would be your "seasonal" server
- [14-Jan-20 07:03 PM] #4686
- I wasn't paying attetion to EQ when the lifetime subs went out
- [14-Jan-20 07:03 PM] windstalker#2532
- Okay, we have to dash to other meetings. Dreamweaver and I will take all this to the devs and I'll reach out to @suineg to arrange another chat with the summary to discuss.
- [14-Jan-20 07:04 PM] dreamweaver#9505
- Thanks all!
- [14-Jan-20 07:04 PM] #9008
- ❤️ thank you holly and dreamweaver
- [14-Jan-20 07:04 PM] #8740
- Thanks for taking time to talk to us
- [14-Jan-20 07:04 PM] #7716
- Thanks
- [14-Jan-20 07:04 PM] #2651
- Thanks for having us holly
- [14-Jan-20 07:04 PM] #0675
- Thanks for your time.
- [14-Jan-20 07:04 PM] #0384
- Bye
- [14-Jan-20 07:04 PM] windstalker#2532
- If you have additional dissertations, please send them along to @suineg to send to us.
- [14-Jan-20 07:04 PM] #6794
- Enjoy the end of day meetings. Appreciate you taking the time to talk to us!
- [14-Jan-20 07:04 PM] dreamweaver#9505
- This and the previous discussion in the thread have been super informative.
- [14-Jan-20 07:04 PM] windstalker#2532
- We have much appreciate your input. I wouldn't feel comfortable without the input of the community we want to serve with this.
- [14-Jan-20 07:04 PM] dreamweaver#9505
- Agreed.
- [14-Jan-20 07:05 PM] windstalker#2532
- Big hugs! Watch out for ogre droppins.
- [14-Jan-20 10:52 PM] #6708
- Since I missed the meeting, for which I apologize, it was a very good discussion. I had voiced topics in the higher messages related to my thoughts though. I did have a comment for @windstalker on the race betrayal idea. This concept would be hugely popular I agree, and to avoid the dev mass murder plan for Holly, I would suggest rather than a mod to all historical items, add a new flag which is essentially a permanent illusion of the new race/class combo, that would be over-writable (yea I know, not a word) by other temporary illusions, then default back to the perm illusion when the temps wear off. Simple check, if new illusion flag exists, use new illusion, otherwise go to race.
- [14-Jan-20 10:55 PM] #6708
- This would also enable multiple executions of the betrayal process if someone wanted to change to yet *another* race at some later point. The original race check is still the key figure for gear compatibility, and character info could display both flags for folks to remind them that gear flagging is still tagged to the original race chosen, and that cannot be changed. Or perhaps can be changed as a permanent base race change, but that would be restricted to the originally available ones, as you can do with dbg cash now I think(?) like human/cle -> high elf/cle for instance.
- [15-Jan-20 06:53 AM] #5795
- I think the idea looses luster when you consider it as just a permanent illusion. It does for me anyway. There's enough clickies in game for various illusions that I don't find any issue with simply clicking an illusion if I want to change my appearance. But that's not the point of the betrayal. It's to change your race entirely. Which is an entirely different concept. From a programming stand point I do see the potential nightmare it could cause. As even current gear from TBL/ToV has race tags associated with the gear. Perhaps more to specific issue of gearing though, as opposed to making it an illusion for the sake of simplicity, instead they could introduce quests to turn-in gear for betrayal characters only that would allow them to alter the usable race on a piece of gear into a betrayal line of the gear. How unrealistic would it be for the dev team to make the races assigned to a specific item in the database to be a dynamic value as opposed to a static value without creating a large volumn of duplicate entries in the database. Keeping in mind that the technology that eq is built on is 20 years old and it's unlikely that the way that gear has been handled to this point has changed very much. Beyond that, we revert back to the concept of altering the database to be class specific with races set to ALL to allow such a concept to be introduced.
- [15-Jan-20 06:56 AM] #5795
- Personally, if you think about it. What purpose do the race tags on class specific gear have currently? For older content there were items that could only be worn by large races, small races etc. More current content isn't limited in the same way as things were in the past. Take the TBL BP for Berserkers as an example. All Berserker races can use the item. So it's a redundant check to ensure both the class and the race match.
- [15-Jan-20 06:57 AM] #5795
- I would certainly love to be a Gnome Berserker, haha.
- {Reactions}
- 👍
- [23-Jan-20 04:11 PM] #7716
- @dreamweaver check with @windstalker but I already asked for a Darkpaw t-shirt just pop it in the mail tomorrow or I can pick it up at your office next Friday
- [23-Jan-20 04:11 PM] dreamweaver#9505
- lol
- [23-Jan-20 04:11 PM] dreamweaver#9505
- I don't make those calls
- [23-Jan-20 04:11 PM] dreamweaver#9505
- But good to know
- [23-Jan-20 04:12 PM] #7716
- next friday we will do lunch shots
- [23-Jan-20 04:12 PM] #7716
- I grew up in San Diego and my wife still works there once a month and I am going with her for a week this time
- [23-Jan-20 04:13 PM] #4686
- Is this the dark paw swag request channel
- [23-Jan-20 04:13 PM] #4686
- Is there a form I can fill out
- [23-Jan-20 04:13 PM] #7716
- it looks like that's the title of the channel
- [23-Jan-20 04:13 PM] #4686
- Lmao
- [23-Jan-20 04:14 PM] #4686
- Just look for the billing address with the most active accounts on selos and send it to me there thanks
- [23-Jan-20 04:14 PM] #4686
- 😄
- [23-Jan-20 04:29 PM] #6794
- Happy to drop by the office during a business trip so you can avoid the s&h ;-)
- [24-Jan-20 08:54 AM] #2651
- i can wear this shirt in private so my real life associates wont blast me for being a nerd
- [24-Jan-20 08:54 AM] #2651
- #closetnerdgamer
- [31-Jan-20 12:52 PM] #4103
- Im late to the party, didn't realize we had this channel. Saw this shirt on amazon by "Darkpaw Games" but its now showing as unavailable, struck me as a little suspect https://www.amazon.com/gp/product/B0849TL657/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&th=1&psc=1
- [31-Jan-20 01:21 PM] #9008
- that's real - they just sold out super quick since only 1000 available on the limited run
- [31-Jan-20 01:32 PM] #4103
- did they advertise it anywhere?
- [31-Jan-20 01:35 PM] #9008
- hrm good point - I could have sworn i saw it via their twitter but can't find anything official now
- [31-Jan-20 01:37 PM] #4103
- I'm jaded at the internet, I just assume everything is fake
- [31-Jan-20 01:52 PM] dreamweaver#9505
- It's real but it went live earlier than intended.
- [31-Jan-20 01:52 PM] dreamweaver#9505
- Once it's actually live I'll be announcing it, promise.
- {Reactions}
- 👌
- [31-Jan-20 01:52 PM] #4103
- ooh that makes sense, thanks!
- [31-Jan-20 01:55 PM] #9008
- ❤️ dreamweaver
- [31-Jan-20 03:18 PM] #6794
- "I made it to the North Qeynos gates but all I got was this lousy t-shirt."
- [01-Feb-20 02:47 PM] #1993
- are the purple hoodies or what ever they're called going to be up for sale as well?
- [01-Feb-20 02:47 PM] #1993
- @dreamweaver
- [01-Feb-20 03:04 PM] dreamweaver#9505
- Not at this time.
- [01-Feb-20 03:05 PM] dreamweaver#9505
- The first shirts are gonna be an experiment and we're working on other plans for down the road.
- [01-Feb-20 04:26 PM] #4103
- got my shirt 😉
- [01-Feb-20 05:25 PM] #5795
- I bet if they did expansion oriented T-Shirts it would ramp up sales.
- [01-Feb-20 05:25 PM] #5795
- specifically at/just prior to an expansion release.
- [01-Feb-20 05:26 PM] #5795
- It's always nice to have people running around as walking advertisements for your new products 😂
- [01-Feb-20 06:41 PM] #2563
- if the 250$ friends and family pack came with a tshirt i might have bought it
- [02-Feb-20 05:19 AM] #5795
- Interesting. I actually had no interest in the F&F option at all
- [02-Feb-20 05:19 AM] #5795
- I did get collectors for the portals.
- [02-Feb-20 05:19 AM] #5795
- If they lock certain merchandise behind that sort of paywall though I'm much less likely to take the dive and get it just for a t-shirt.
- [02-Feb-20 05:20 AM] #5795
- Standalone for a t-shirt makes sense for me.
- [03-Feb-20 02:18 PM] #1993
- I can't even buy a shirt in canada according to the tweet,well I could ship it to shiphappens and cross the border
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