Advertisement
Guest User

Untitled

a guest
Aug 16th, 2016
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 37.35 KB | None | 0 0
  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 5.0
  34. CustomItems:
  35. GrapplingHook:
  36. Enable: true
  37. IronUses: 25
  38. GoldUses: 50
  39. RegionProtection:
  40. AllowHarmlessAbilities: true
  41. RespectWorldGuard: true
  42. RespectGriefPrevention: true
  43. RespectFactions: true
  44. RespectTowny: true
  45. RespectPreciousStones: true
  46. RespectLWC: true
  47. CacheBlockTime: 5000
  48. TagAPI:
  49. Enabled: true
  50. Air:
  51. CanBendWithWeapons: false
  52. Particles: cloud
  53. PlaySound: true
  54. Water:
  55. CanBendWithWeapons: true
  56. NightFactor: 1.5
  57. FullMoonFactor: 2.0
  58. CanBendPackedIce: true
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Earth:
  65. RevertEarthbending: true
  66. SafeRevert: true
  67. RevertCheckTime: 300000
  68. CanBendWithWeapons: true
  69. EarthbendableBlocks:
  70. - STONE
  71. - CLAY
  72. - COAL_ORE
  73. - DIAMOND_ORE
  74. - DIRT
  75. - GOLD_ORE
  76. - GRASS
  77. - GRAVEL
  78. - IRON_ORE
  79. - LAPIS_ORE
  80. - NETHERRACK
  81. - REDSTONE_ORE
  82. - SAND
  83. - SANDSTONE
  84. - RED_SANDSTONE
  85. - MYCEL
  86. MetalBlocks:
  87. - IRON_BLOCK
  88. - GOLD_BLOCK
  89. - QUARTZ_BLOCK
  90. MetalPowerFactor: 1.5
  91. PlaySound: true
  92. Passive:
  93. SandRunPower: 1
  94. Fire:
  95. CanBendWithWeapons: true
  96. DayFactor: 1.5
  97. PlaySound: true
  98. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  99. DayMessage: You feel the strength of the rising sun empowering your firebending.
  100. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  101. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  102. Chi:
  103. CanBendWithWeapons: true
  104. DisabledWorlds:
  105. - TestWorld
  106. - TestWorld2
  107. Abilities:
  108. AvatarState:
  109. Enabled: true
  110. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  111. Cooldown: 7200000
  112. Duration: 480000
  113. PowerMultiplier: 5
  114. PotionEffects:
  115. Regeneration:
  116. Enabled: true
  117. Power: 3
  118. Speed:
  119. Enabled: true
  120. Power: 3
  121. DamageResistance:
  122. Enabled: true
  123. FireResistance:
  124. Enabled: true
  125. Power: 3
  126. Air:
  127. Passive:
  128. Factor: 0.3
  129. Speed: 2
  130. Jump: 3
  131. AirBlast:
  132. Enabled: true
  133. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  134. Speed: 25
  135. Range: 20
  136. Radius: 2
  137. Push: 3.5
  138. AirBubble:
  139. Enabled: true
  140. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  141. Radius: 7
  142. AirBurst:
  143. Enabled: true
  144. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  145. FallThreshold: 10
  146. PushFactor: 1.5
  147. ChargeTime: 1750
  148. Damage: 0
  149. AirScooter:
  150. Enabled: true
  151. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  152. Speed: 0.675
  153. Tornado:
  154. Enabled: true
  155. Description: 'To use, simply sneak (default: shift). This will create a swirling
  156. vortex at the targeted location. Any creature or object caught in the vortex
  157. will be launched up and out in some random direction. If another player gets
  158. caught in the vortex, the launching effect is minimal. Tornado can also be
  159. used to transport the user. If the user gets caught in his/her own tornado,
  160. his movements are much more manageable. Provided the user doesn''t fall out
  161. of the vortex, it will take him to a maximum height and move him in the general
  162. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  163. Radius: 10
  164. Height: 25
  165. Range: 25
  166. MobPushFactor: 1
  167. PlayerPushFactor: 1
  168. AirShield:
  169. Enabled: true
  170. Description: 'Air Shield is one of the most powerful defensive techniques in
  171. existence. To use, simply sneak (default: shift). This will create a whirlwind
  172. of air around the user, with a small pocket of safe space in the center. This
  173. wind will deflect all projectiles and will prevent any creature from entering
  174. it for as long as its maintained.'
  175. Radius: 7
  176. IsAvatarStateToggle: true
  177. AirSpout:
  178. Enabled: true
  179. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  180. Height: 20
  181. AirSuction:
  182. Enabled: true
  183. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  184. Speed: 25
  185. Range: 20
  186. Radius: 2
  187. Push: 3.5
  188. AirSwipe:
  189. Enabled: true
  190. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  191. Damage: 2
  192. Range: 16
  193. Radius: 2
  194. Push: 1
  195. Arc: 20
  196. Speed: 25
  197. Cooldown: 1500
  198. ChargeFactor: 3
  199. MaxChargeTime: 3000
  200. Flight:
  201. Enabled: true
  202. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  203. bound and you will glide around in the direction you look. While flying, click
  204. to Hover. Click again to disable Hovering.'
  205. HoverEnabled: true
  206. Suffocate:
  207. Enabled: true
  208. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  209. ChargeTime: 500
  210. Cooldown: 0
  211. Range: 20
  212. Damage: 2
  213. DamageInitialDelay: 2
  214. DamageInterval: 1
  215. SlowPotency: 1
  216. SlowDelay: 0.5
  217. SlowInterval: 1.25
  218. BlindPotentcy: 30
  219. BlindDelay: 2
  220. BlindInterval: 1.5
  221. CanBeUsedOnUndeadMobs: true
  222. RequireConstantAim: true
  223. RequireConstantAimRadius: 5
  224. AnimationRadius: 2.0
  225. AnimationParticleAmount: 2
  226. AnimationSpeed: 1.0
  227. AirCombo:
  228. Enabled: true
  229. Twister:
  230. Speed: 0.35
  231. Range: 16
  232. Height: 8
  233. Radius: 3.5
  234. RemoveDelay: 1500
  235. Cooldown: 10000
  236. DegreesPerParticle: 7
  237. HeightPerParticle: 1.25
  238. AirStream:
  239. Speed: 0.5
  240. Range: 40
  241. EntityDuration: 4000
  242. EntityHeight: 14
  243. Cooldown: 7000
  244. AirSweep:
  245. Speed: 1.4
  246. Range: 14
  247. Damage: 4
  248. Knockback: 3.5
  249. Cooldown: 6000
  250. Water:
  251. Passive:
  252. SwimSpeedFactor: 0.7
  253. Bloodbending:
  254. Enabled: true
  255. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  256. CanOnlyBeUsedAtNight: false
  257. CanBeUsedOnUndeadMobs: true
  258. ThrowFactor: 2
  259. Range: 10
  260. HoldTime: 0
  261. Cooldown: 0
  262. CanOnlyBeUsedDuringFullMoon: false
  263. HealingWaters:
  264. Enabled: true
  265. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  266. Radius: 5
  267. Interval: 750
  268. Power: 1
  269. IceBlast:
  270. Enabled: true
  271. Damage: 3
  272. Range: 20
  273. Cooldown: 1500
  274. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  275. can be used to fire an explosive burst of ice at an opponent, spraying ice
  276. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  277. a block of ice to select it as a source. From there, you can just left click
  278. to send the blast off at your opponent.'
  279. IceSpike:
  280. Enabled: true
  281. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  282. Cooldown: 2000
  283. Damage: 2
  284. Range: 20
  285. ThrowingMult: 0.7
  286. Height: 6
  287. Projectile:
  288. Range: 20
  289. Damage: 1
  290. OctopusForm:
  291. Enabled: true
  292. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  293. Range: 10
  294. AttackRange: 2.5
  295. Radius: 3
  296. Damage: 4
  297. Knockback: 1.75
  298. FormDelay: 40
  299. PhaseChange:
  300. Enabled: true
  301. Description: 'To use, simply left-click. Any water you are looking at within
  302. range will instantly freeze over into solid ice. Provided you stay within
  303. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  304. however, you do either of those the ice will instantly thaw. If you sneak
  305. (default: shift), anything around where you are looking at will instantly
  306. melt. Since this is a more favorable state for these things, they will never
  307. re-freeze unless they would otherwise by nature or some other bending ability.
  308. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  309. will evaporate water around that block that is above sea level. '
  310. Range: 20
  311. Radius: 5
  312. PlantArmor:
  313. Enabled: true
  314. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  315. Duration: 10000
  316. Resistance: 1
  317. Cooldown: 17500
  318. Range: 10
  319. Surge:
  320. Enabled: true
  321. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  322. Wave:
  323. Radius: 3
  324. Range: 20
  325. HorizontalPush: 1
  326. VerticalPush: 0.2
  327. Wall:
  328. Range: 5
  329. Radius: 2
  330. Torrent:
  331. Enabled: true
  332. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  333. Range: 25
  334. DeflectDamage: 1
  335. Damage: 2
  336. Wave:
  337. Radius: 15
  338. Knockback: 1.5
  339. Height: 1
  340. Plantbending:
  341. RegrowTime: 180000
  342. WaterArms:
  343. Enabled: true
  344. Description: |-
  345. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  346. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  347. Punch - An offensive attack, harming players or mobs!
  348. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  349. Grab - Grab an entity with your arm, and swing them about!
  350. Freeze - Use your Arms to fire small blasts of ice in any direction!
  351. Spear - Throw your Arms in any direction, freezing whatever it hits!
  352. SneakMessage: 'Active Ability:'
  353. Arms:
  354. InitialLength: 4
  355. SourceGrabRange: 4
  356. MaxAttacks: 10
  357. MaxAlternateUsage: 50
  358. MaxIceShots: 5
  359. Cooldown: 20000
  360. AllowPlantSource: true
  361. Lightning:
  362. Enabled: true
  363. Damage: 10.0
  364. KillUser: false
  365. Cooldowns:
  366. UsageCooldownEnabled: false
  367. UsageCooldown: 200
  368. Whip:
  369. MaxLength: 16
  370. MaxLengthWeak: 12
  371. NightAugments:
  372. MaxLength:
  373. Normal: 20
  374. FullMoon: 24
  375. Pull:
  376. Multiplier: 0.15
  377. Punch:
  378. PunchDamage: 0.5
  379. MaxLength: 10
  380. NightAugments:
  381. MaxLength:
  382. Normal: 11
  383. FullMoon: 13
  384. Grapple:
  385. RespectRegions: false
  386. Grab:
  387. HoldTime: 4500
  388. Freeze:
  389. Range: 20
  390. Damage: 2
  391. Spear:
  392. Range: 40
  393. Damage: 3
  394. DamageEnabled: true
  395. Sphere: 2
  396. Duration: 4500
  397. Length: 18
  398. NightAugments:
  399. Range:
  400. Normal: 45
  401. FullMoon: 60
  402. Sphere:
  403. Normal: 3
  404. FullMoon: 6
  405. Duration:
  406. Normal: 7000
  407. FullMoon: 12000
  408. WaterBubble:
  409. Enabled: true
  410. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  411. Radius: 7
  412. WaterManipulation:
  413. Enabled: true
  414. Description: 'To use, place your cursor over a waterbendable object and tap
  415. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  416. the origin of your ability. After you have selected an origin, simply left-click
  417. in any direction and you will see your water spout off in that direction,
  418. slicing any creature in its path. If you look towards a creature when you
  419. use this ability, it will target that creature. A collision from Water Manipulation
  420. both knocks the target back and deals some damage. Alternatively, if you have
  421. the source selected and tap shift again, you will be able to control the water
  422. more directly.'
  423. Damage: 2.0
  424. Range: 20
  425. Speed: 35
  426. Push: 0.3
  427. Cooldown: 1000
  428. WaterSpout:
  429. Enabled: true
  430. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  431. Height: 20
  432. BlockSpiral: true
  433. Particles: false
  434. Wave:
  435. Particles: false
  436. Enabled: true
  437. Range: 6
  438. ChargeTime: 500
  439. FlightTime: 2500
  440. Speed: 1.3
  441. Cooldown: 4500
  442. WaterCombo:
  443. Enabled: true
  444. IceWave:
  445. Damage: 2
  446. Cooldown: 6000
  447. IceBullet:
  448. Damage: 2
  449. Radius: 2.5
  450. Range: 12
  451. MaxShots: 30
  452. AnimationSpeed: 1
  453. ShootTime: 5000
  454. Cooldown: 10000
  455. Earth:
  456. Passive:
  457. Duration: 2500
  458. Catapult:
  459. Enabled: true
  460. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  461. Length: 6
  462. Speed: 10
  463. Push: 4
  464. Collapse:
  465. Enabled: true
  466. Description: ' To use, simply left-click on an earthbendable block. That block
  467. and the earthbendable blocks above it will be shoved back into the earth below
  468. them, if they can. This ability does have the capacity to trap something inside
  469. of it, although it is incredibly difficult to do so. Additionally, press sneak
  470. with this ability to affect an area around your targetted location - all earth
  471. that can be moved downwards will be moved downwards. This ability is especially
  472. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  473. Range: 20
  474. Radius: 7
  475. Speed: 8
  476. EarthArmor:
  477. Enabled: true
  478. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  479. Duration: 10000
  480. Strength: 2
  481. Cooldown: 17500
  482. EarthBlast:
  483. Enabled: true
  484. Description: 'To use, place your cursor over an earthbendable object (dirt,
  485. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  486. turn to stone, indicating that you have it focused as the source for your
  487. ability. After you have selected an origin (you no longer need to be sneaking),
  488. simply left-click in any direction and you will see your object launch off
  489. in that direction, smashing into any creature in its path. If you look towards
  490. a creature when you use this ability, it will target that creature. A collision
  491. from Earth Blast both knocks the target back and deals some damage. You cannot
  492. have multiple of these abilities flying at the same time.'
  493. CanHitSelf: false
  494. PrepareRange: 7
  495. Range: 20
  496. Speed: 35
  497. Revert: true
  498. Damage: 3
  499. Push: 0.3
  500. EarthGrab:
  501. Enabled: true
  502. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  503. Range: 15
  504. EarthTunnel:
  505. Enabled: true
  506. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  507. To use, simply sneak (default: shift) in the direction you want to tunnel.
  508. You will slowly begin tunneling in the direction you''re facing for as long
  509. as you sneak or if the tunnel has been dug long enough. This ability will
  510. be interrupted if it hits a block that cannot be earthbent.'
  511. MaxRadius: 1
  512. Range: 10
  513. Radius: 0.25
  514. Revert: true
  515. Interval: 30
  516. Extraction:
  517. Enabled: true
  518. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  519. Cooldown: 500
  520. TripleLootChance: 15
  521. DoubleLootChance: 40
  522. LavaFlow:
  523. Enabled: true
  524. Description: 'This ability allows an Earthbender to create lava using the Earth
  525. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  526. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  527. block to create a pool of lava after a small delay. Additionally, you can
  528. left click at any time to turn lava back into its original state -- Earth.'
  529. ShiftCooldown: 16000
  530. ClickLavaCooldown: 10000
  531. ClickLandCooldown: 500
  532. ShiftCleanupDelay: 10000
  533. ClickLavaCleanupDelay: 7000
  534. ClickLandCleanupDelay: 20000
  535. ClickRange: 10.0
  536. ShiftRadius: 6.0
  537. ShiftPlatformRadius: 1.5
  538. ClickRadius: 5.0
  539. ClickLavaCreateSpeed: 0.05
  540. ClickLandCreateSpeed: 0.1
  541. ShiftFlowSpeed: 0.1
  542. ShiftRemoveSpeed: 3.0
  543. ClickLavaStartDelay: 1500
  544. ClickLandStartDelay: 0
  545. UpwardFlow: 2
  546. DownwardFlow: 4
  547. AllowNaturalFlow: false
  548. ParticleDensity: 0.33
  549. EarthSmash:
  550. Enabled: true
  551. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  552. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  553. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  554. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  555. simply hop ontop of it and hold sneak while aiming in the direction that you
  556. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  557. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  558. or an advanced means of transportation.'
  559. AllowGrab: true
  560. AllowShooting: true
  561. AllowFlight: true
  562. GrabRange: 10
  563. ChargeTime: 2000
  564. Cooldown: 2500
  565. ShotRange: 30
  566. Damage: 4
  567. Knockback: 3.5
  568. Knockup: 0.15
  569. FlightSpeed: 0.72
  570. FlightTimer: 3000
  571. RemoveTimer: 30000
  572. MetalClips:
  573. Enabled: true
  574. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  575. Damage: 2
  576. DamageInterval: 500
  577. MagnetRange: 20
  578. MagnetPower: 0.6
  579. Cooldown: 1000
  580. Duration: 10000
  581. RaiseEarth:
  582. Enabled: true
  583. Description: 'To use, simply left-click on an earthbendable block. A column
  584. of earth will shoot upwards from that location. Anything in the way of the
  585. column will be brought up with it, leaving talented benders the ability to
  586. trap brainless entities up there. Additionally, simply sneak (default shift)
  587. looking at an earthbendable block. A wall of earth will shoot upwards from
  588. that location. Anything in the way of the wall will be brought up with it. '
  589. Column:
  590. Height: 6
  591. Wall:
  592. Range: 15
  593. Height: 6
  594. Width: 6
  595. Shockwave:
  596. Enabled: true
  597. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  598. To use, you must first charge it by holding sneak (default: shift). Once charged,
  599. you can release sneak to create an enormous shockwave of earth, disturbing
  600. all earth around you and expanding radially outwards. Anything caught in the
  601. shockwave will be blasted back and dealt damage. If you instead click while
  602. charged, the disruption is focused in a cone in front of you. Lastly, if you
  603. fall from a great enough height with this ability selected, you will automatically
  604. create a shockwave.'
  605. FallThreshold: 10
  606. ChargeTime: 2500
  607. Damage: 4
  608. Knockback: 1.1
  609. Range: 15
  610. SandSpout:
  611. Enabled: true
  612. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  613. Height: 9
  614. BlindnessTime: 10
  615. SpoutDamage: 1
  616. Spiral: true
  617. Tremorsense:
  618. Enabled: true
  619. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  620. MaxDepth: 10
  621. Radius: 5
  622. LightThreshold: 7
  623. Cooldown: 1000
  624. Fire:
  625. Blaze:
  626. Enabled: true
  627. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  628. ArcOfFire:
  629. Arc: 16
  630. Range: 7
  631. RingOfFire:
  632. Range: 7
  633. Combustion:
  634. Enabled: true
  635. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  636. It allows the bender to Firebend with their mind, concentrating energy to
  637. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  638. the blast. This technique is highly destructive and very effective, it also
  639. comes with a long cooldown.'
  640. Cooldown: 15000
  641. BreakBlocks: false
  642. Power: 1.0
  643. Damage: 4
  644. Radius: 4
  645. Range: 20
  646. Speed: 25
  647. FireBlast:
  648. Enabled: true
  649. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  650. Speed: 15
  651. Range: 15
  652. Radius: 2
  653. Push: 0.3
  654. Damage: 2
  655. Cooldown: 1500
  656. Dissipate: false
  657. FireTicks: 2
  658. Charged:
  659. ChargeTime: 3000
  660. Damage: 4
  661. DamageRadius: 6
  662. Power: 1
  663. Range: 20
  664. FireTicks: 4
  665. FireBurst:
  666. Enabled: true
  667. Description: 'FireBurst is a very powerful firebending ability. To use, press
  668. and hold sneak to charge your burst. Once charged, you can either release
  669. sneak to launch a cone-shaped burst of flames in front of you, or click to
  670. release the burst in a sphere around you. '
  671. Damage: 2
  672. ChargeTime: 3500
  673. Range: 15
  674. FireJet:
  675. Enabled: true
  676. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  677. Speed: 0.8
  678. Duration: 2000
  679. Cooldown: 7000
  680. IsAvatarStateToggle: true
  681. FireShield:
  682. Enabled: true
  683. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  684. Radius: 3
  685. DiscRadius: 1.5
  686. Duration: 1000
  687. FireTicks: 6
  688. HeatControl:
  689. Enabled: true
  690. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  691. Extinguish:
  692. Range: 20
  693. Radius: 7
  694. Solidify:
  695. Range: 10
  696. Radius: 7
  697. RevertTime: 20000
  698. Melt:
  699. Range: 15
  700. Radius: 5
  701. Illumination:
  702. Enabled: true
  703. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  704. Range: 5
  705. Lightning:
  706. Enabled: true
  707. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  708. Damage: 6.0
  709. Range: 13.0
  710. ChargeTime: 4000
  711. Cooldown: 500
  712. StunChance: 0.2
  713. StunDuration: 30.0
  714. MaxArcAngle: 30
  715. SubArcChance: 0.025
  716. ChainArcRange: 6.0
  717. ChainArcChance: 0.5
  718. MaxChainArcs: 2
  719. WaterArcs: 4
  720. WaterArcRange: 12.0
  721. SelfHitWater: true
  722. SelfHitClose: true
  723. ArcOnIce: false
  724. WallOfFire:
  725. Enabled: true
  726. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  727. Range: 4
  728. Height: 4
  729. Width: 4
  730. Duration: 5000
  731. Damage: 2
  732. Cooldown: 11000
  733. Interval: 500
  734. FireTicks: 2
  735. FireCombo:
  736. Enabled: true
  737. FireKick:
  738. Range: 7.0
  739. Damage: 3.0
  740. Cooldown: 5500
  741. FireSpin:
  742. Range: 7
  743. Damage: 3.0
  744. Knockback: 3.2
  745. Cooldown: 4500
  746. FireWheel:
  747. Range: 20.0
  748. Damage: 4.0
  749. Speed: 0.55
  750. Cooldown: 6000
  751. FireTicks: 2.5
  752. JetBlast:
  753. Speed: 1.2
  754. Cooldown: 6000
  755. JetBlaze:
  756. Speed: 1.1
  757. Damage: 2
  758. Cooldown: 6000
  759. FireTicks: 2.5
  760. Chi:
  761. Passive:
  762. FallReductionFactor: 0.5
  763. Speed: 1
  764. Jump: 2
  765. BlockChi:
  766. Duration: 1500
  767. DodgeChange: 25
  768. ChiCombo:
  769. ParalyzeDuration: 4000
  770. Cooldown: 15000
  771. AcrobatStance:
  772. Enabled: true
  773. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  774. ChiBlockBoost: 0.1
  775. HighJump:
  776. Enabled: true
  777. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  778. Height: 1
  779. Cooldown: 6000
  780. Paralyze:
  781. Enabled: true
  782. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  783. Cooldown: 10000
  784. Duration: 2000
  785. RapidPunch:
  786. Enabled: true
  787. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  788. Damage: 1
  789. Distance: 4
  790. Cooldown: 12000
  791. Punches: 4
  792. Smokescreen:
  793. Enabled: true
  794. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  795. Cooldown: 25000
  796. Radius: 4
  797. Duration: 12
  798. WarriorStance:
  799. Enabled: true
  800. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  801. Strength: 1
  802. Resistance: -1
  803. QuickStrike:
  804. Enabled: true
  805. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  806. Damage: 2
  807. ChiBlockChance: 20
  808. SwiftKick:
  809. Enabled: true
  810. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  811. Damage: 2
  812. ChiBlockChance: 25
  813. Storage:
  814. engine: sqlite
  815. MySQL:
  816. host: localhost
  817. port: 3306
  818. pass: ''
  819. db: minecraft
  820. user: root
  821. debug: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement