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- Name: Albert
- Star base: 5*
- Max star: 6*
- Class: Calculator
- Equips: Staves, Rods, Daggers, Hats, Clothes, Robes
- Skills
- Active
- Min Rarity
- Level
- Name
- Effect
- MP
- 5*
- 1
- Base HP
- Set base for Primes, 5’s, 4’s and 3’s, can then select Primes, 5’s, 4’s or 3’s
- 0
- 5*
- 1
- Base MP
- Set base for Primes, 5’s, 4’s and 3’s, can then select Primes, 5’s, 4’s or 3’s
- 0
- 5*
- 20
- Addition
- Gain HP to match last digit of ally (minimum 30% max HP healed)
- 4
- 5*
- 30
- Stack
- Gain MP to match last digit of ally (minimum 20 MP restored)
- 10
- 5*
- 40
- Primes
- Last digit of current base is Prime, cast spell for no MP cost
- 0
- 5*
- 80
- 5’s
- Last digit of current base is divisible by 5, cast spell twice, no spell MP cost
- 20
- 6*
- 1
- 4’s
- Last digit of current base is divisible by 4, cast spell 3 times, no spell MP cost
- 30
- 6*
- 52
- 3’s
- Last digit of current base is divisible by 3, cast spell 4 times, no spell MP cost
- 50
- 6*
- 89
- Mimic magic
- Cast spell that was immediately previously cast by a friendly character. No spell MP cost
- 25
- 6*
- 100
- Base Hits
- Cast spell in X/4 times where X is the number of hits dealt to enemies last turn, no spell MP cost
- 99
- Trait
- Min Rarity
- Level
- Name
- Effect
- 5*
- 1
- HP Sight
- Can see the HP of enemies.
- 5*
- 23
- Mag +30%
- Mag +30%
- 46
- Spr +30%
- Spr +30%
- 6*
- 1
- Cup of Life
- When HP is restored, distribute any excess among one's allies.
- 6*
- 30
- Stop Immunity
- Stop Immunity
- 6*
- 60
- Damage Distribution
- Reduce damage taken by half. Damage prevented is taken at end of next turn. This damage is not affected by this trait.
- 6*
- 93
- Probabilities
- Immunity to debuffs
- Magic
- Min Rarity
- Level
- Name
- Effect
- MP
- 5*
- 1
- Cura
- <default>
- <default>
- 5*
- 1
- Fira
- <default>
- <default>
- 5*
- 10
- Blizzara
- <default>
- <default>
- 5*
- 20
- Thundara
- <default>
- <default>
- 6*
- 1
- Reflectga
- <default>
- <default>
- 6*
- 60
- Comet
- <default>
- <default>
- LB
- Rarity
- Name
- Effect
- 5*
- Base ??
- Heal all allies, partial unmitigated damage to enemies
- 6*
- Base ?? +
- Heal all allies, partial unmitigated damage to enemies
- TMR
- Imaginary Number (Ability), Consecutive use of same spell increases power ( 0.1x, max 5)
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