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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.vmf
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- material "agency/floor/wood_black" not found.
- Material not found!: AGENCY/FLOOR/WOOD_BLACK
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/rp_dragibus_v2/pichot/grass/pichotgrass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10102_7768_76!!!
- Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10857_7768_82!!!
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (5)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1406 detail faces...done (1)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (14)
- writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.prt...Building visibility clusters...
- done (2)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (4889426 bytes)
- Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/offcorkboarda.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6489 texinfos to 3860
- Reduced 683 texdatas to 554 (33275 bytes to 27892)
- Writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.bsp
- HCC VBSP Done, 5 minutes, 2 seconds elapsed
- 4 threads
- reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
- reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.prt
- 8243 portalclusters
- 22618 numportals
- 0...1...2...3...4...5...6...7...8...9...100
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.vmf
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- material "agency/floor/wood_black" not found.
- Material not found!: AGENCY/FLOOR/WOOD_BLACK
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/rp_dragibus_v2/pichot/grass/pichotgrass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- env_cubemap pointing at deleted brushside near (7584, 2947, 96)
- Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10102_7768_76!!!
- Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10857_7768_82!!!
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (2)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1426 detail faces...done (2)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (9)
- writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (4910334 bytes)
- Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/offcorkboarda.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6486 texinfos to 3925
- Reduced 689 texdatas to 560 (33871 bytes to 28450)
- Writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.bsp
- HCC VBSP Done, 4 minutes, 54 seconds elapsed
- 4 threads
- reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
- reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.prt
- 8093 portalclusters
- 22340 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 1605280 visible clusters (7.91%)
- Total clusters visible: 20288907
- Average clusters visible: 2506
- Building PAS...
- Average clusters audible: 6280
- visdatasize:13649741 compressed from 16444976
- writing c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
- HCC VVIS Done, 2 minutes, 51 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
- PREP OK
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- 28058 faces
- 6 degenerate faces
- 20835624 square feet [3000329728.00 square inches]
- 54 Displacements
- 1311150 Square Feet [188805616.00 Square Inches]
- 28052 patches before subdivision
- zero area child patch
- 373424 patches after subdivision
- 1193 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 51835203, max 2126
- transfer lists: 395.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2177437, 1949036, 1357713)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(524110, 432027, 285891)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(162293, 122856, 75274)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(63304, 44379, 25566)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26745, 17235, 9238)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12339, 7333, 3725)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5915, 3222, 1541)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2963, 1486, 678)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1513, 695, 300)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(792, 335, 138)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(418, 162, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(224, 80, 30)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(121, 40, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(66, 20, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(36, 10, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(20, 5, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(11, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.4833 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 60/1024 2880/49152 ( 5.9%)
- brushes 5691/8192 68292/98304 (69.5%)
- brushsides 42504/65536 340032/524288 (64.9%)
- planes 23756/65536 475120/1310720 (36.2%)
- vertexes 48099/65536 577188/786432 (73.4%)
- nodes 16873/65536 539936/2097152 (25.7%)
- texinfos 3925/12288 282600/884736 (31.9%)
- texdata 560/2048 17920/65536 (27.3%)
- dispinfos 54/0 9504/0 ( 0.0%)
- disp_verts 14510/0 290200/0 ( 0.0%)
- disp_tris 25632/0 51264/0 ( 0.0%)
- disp_lmsamples 308094/0 308094/0 ( 0.0%)
- faces 28058/65536 1571248/3670016 (42.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14898/65536 834288/3670016 (22.7%)
- leaves 16934/65536 541888/2097152 (25.8%)
- leaffaces 35249/65536 70498/131072 (53.8%)
- leafbrushes 17868/65536 35736/131072 (27.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 196445/512000 785780/2048000 (38.4%)
- edges 120515/256000 482060/1024000 (47.1%)
- LDR worldlights 1193/8192 104984/720896 (14.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 11/32768 132/393216 ( 0.0%)
- waterstrips 3178/32768 31780/327680 ( 9.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 56064/65536 112128/131072 (85.5%) VERY FULL!
- cubemapsamples 31/1024 496/16384 ( 3.0%)
- overlays 104/512 36608/180224 (20.3%)
- LDR lightdata [variable] 18748704/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 13649741/16777216 (81.4%) VERY FULL!
- entdata [variable] 553390/393216 (140.7%) VERY FULL!
- LDR ambient table 16934/65536 67736/262144 (25.8%)
- HDR ambient table 16934/65536 67736/262144 (25.8%)
- LDR leaf ambient 92595/65536 2592660/1835008 (141.3%) VERY FULL!
- HDR leaf ambient 16934/65536 474152/1835008 (25.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/236628 ( 0.0%)
- pakfile [variable] 2941528/0 ( 0.0%)
- physics [variable] 4910334/4194304 (117.1%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 80944
- Writing c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
- HCC VRAD Done, 46 minutes, 54 seconds elapsed
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