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Logs DRAGIBUS

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Oct 16th, 2019
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  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.vmf
  3. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  4. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  5. Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
  6. material "agency/floor/wood_black" not found.
  7. Material not found!: AGENCY/FLOOR/WOOD_BLACK
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Patching WVT material: maps/rp_dragibus_v2/pichot/grass/pichotgrass_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  12. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  13. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  14. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  15. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  16. Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10102_7768_76!!!
  17. Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10857_7768_82!!!
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  23. Building Faces...done (5)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 1406 detail faces...done (1)
  27. Merging details...done (1)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (14)
  32. writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.prt...Building visibility clusters...
  33. done (2)
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/militia_hdr*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/militia_hdr*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  45. done (3) (4889426 bytes)
  46. Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  47. Error loading studio model "models/props/cs_office/offcorkboarda.mdl"!
  48. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  49. Compacting texture/material tables...
  50. Reduced 6489 texinfos to 3860
  51. Reduced 683 texdatas to 554 (33275 bytes to 27892)
  52. Writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.bsp
  53. HCC VBSP Done, 5 minutes, 2 seconds elapsed
  54.  
  55.  
  56.  
  57. 4 threads
  58. reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
  59. reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.prt
  60. 8243 portalclusters
  61. 22618 numportals
  62. 0...1...2...3...4...5...6...7...8...9...100
  63.  
  64.  
  65. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  66. Loading C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.vmf
  67. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  68. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  69. Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
  70. material "agency/floor/wood_black" not found.
  71. Material not found!: AGENCY/FLOOR/WOOD_BLACK
  72. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  73. Patching WVT material: maps/rp_dragibus_v2/pichot/grass/pichotgrass_wvt_patch
  74. fixing up env_cubemap materials on brush sides...
  75. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  76. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  77. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  78. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  79. env_cubemap pointing at deleted brushside near (7584, 2947, 96)
  80. Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10102_7768_76!!!
  81. Multiple references for cubemap on texture maps/rp_dragibus_v2/tile/wall_white01_10857_7768_82!!!
  82. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  83. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  84. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  85. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  86. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  87. Building Faces...done (2)
  88. Chop Details...done (1)
  89. Find Visible Detail Sides...
  90. Merged 1426 detail faces...done (2)
  91. Merging details...done (0)
  92. FixTjuncs...
  93. PruneNodes...
  94. WriteBSP...
  95. done (9)
  96. writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.prt...Building visibility clusters...
  97. done (1)
  98. Creating default LDR cubemaps for env_cubemap using skybox materials:
  99. skybox/militia_hdr*.vmt
  100. ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Creating default HDR cubemaps for env_cubemap using skybox materials:
  102. skybox/militia_hdr*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Finding displacement neighbors...
  105. Finding lightmap sample positions...
  106. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  107. Building Physics collision data...
  108. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  109. done (4) (4910334 bytes)
  110. Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  111. Error loading studio model "models/props/cs_office/offcorkboarda.mdl"!
  112. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  113. Compacting texture/material tables...
  114. Reduced 6486 texinfos to 3925
  115. Reduced 689 texdatas to 560 (33871 bytes to 28450)
  116. Writing C:\Users\BERNARD.ACER-Home\Desktop\Maps\rp_dragibus_v2.bsp
  117. HCC VBSP Done, 4 minutes, 54 seconds elapsed
  118.  
  119.  
  120.  
  121. 4 threads
  122. reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
  123. reading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.prt
  124. 8093 portalclusters
  125. 22340 numportals
  126. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1605280 visible clusters (7.91%)
  127. Total clusters visible: 20288907
  128. Average clusters visible: 2506
  129. Building PAS...
  130. Average clusters audible: 6280
  131. visdatasize:13649741 compressed from 16444976
  132. writing c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
  133. HCC VVIS Done, 2 minutes, 51 seconds elapsed
  134.  
  135.  
  136.  
  137. [Reading texlights from 'lights.rad']
  138. [45 texlights parsed from 'lights.rad']
  139.  
  140. Loading c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
  141. PREP OK
  142. Patch Sample Radius Clamped!
  143. Patch Sample Radius Clamped!
  144. Patch Sample Radius Clamped!
  145. Patch Sample Radius Clamped!
  146. Patch Sample Radius Clamped!
  147. Patch Sample Radius Clamped!
  148. Patch Sample Radius Clamped!
  149. Patch Sample Radius Clamped!
  150. Patch Sample Radius Clamped!
  151. Patch Sample Radius Clamped!
  152. Patch Sample Radius Clamped!
  153. Patch Sample Radius Clamped!
  154. Patch Sample Radius Clamped!
  155. Patch Sample Radius Clamped!
  156. Patch Sample Radius Clamped!
  157. Patch Sample Radius Clamped!
  158. Patch Sample Radius Clamped!
  159. 28058 faces
  160. 6 degenerate faces
  161. 20835624 square feet [3000329728.00 square inches]
  162. 54 Displacements
  163. 1311150 Square Feet [188805616.00 Square Inches]
  164. 28052 patches before subdivision
  165. zero area child patch
  166. 373424 patches after subdivision
  167. 1193 direct lights
  168. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 51835203, max 2126
  169. transfer lists: 395.5 megs
  170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2177437, 1949036, 1357713)
  171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(524110, 432027, 285891)
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(162293, 122856, 75274)
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(63304, 44379, 25566)
  174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26745, 17235, 9238)
  175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12339, 7333, 3725)
  176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5915, 3222, 1541)
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2963, 1486, 678)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1513, 695, 300)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(792, 335, 138)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(418, 162, 64)
  181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(224, 80, 30)
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(121, 40, 14)
  183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(66, 20, 7)
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(36, 10, 3)
  185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(20, 5, 2)
  186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(11, 3, 1)
  187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(6, 1, 0)
  188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(3, 1, 0)
  189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2, 0, 0)
  190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 0, 0)
  191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(1, 0, 0)
  192. Build Patch/Sample Hash Table(s).....Done<0.4833 sec>
  193. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  194. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  195. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  196. Ready to Finish
  197.  
  198. Object names Objects/Maxobjs Memory / Maxmem Fullness
  199. ------------ --------------- --------------- --------
  200. models 60/1024 2880/49152 ( 5.9%)
  201. brushes 5691/8192 68292/98304 (69.5%)
  202. brushsides 42504/65536 340032/524288 (64.9%)
  203. planes 23756/65536 475120/1310720 (36.2%)
  204. vertexes 48099/65536 577188/786432 (73.4%)
  205. nodes 16873/65536 539936/2097152 (25.7%)
  206. texinfos 3925/12288 282600/884736 (31.9%)
  207. texdata 560/2048 17920/65536 (27.3%)
  208. dispinfos 54/0 9504/0 ( 0.0%)
  209. disp_verts 14510/0 290200/0 ( 0.0%)
  210. disp_tris 25632/0 51264/0 ( 0.0%)
  211. disp_lmsamples 308094/0 308094/0 ( 0.0%)
  212. faces 28058/65536 1571248/3670016 (42.8%)
  213. hdr faces 0/65536 0/3670016 ( 0.0%)
  214. origfaces 14898/65536 834288/3670016 (22.7%)
  215. leaves 16934/65536 541888/2097152 (25.8%)
  216. leaffaces 35249/65536 70498/131072 (53.8%)
  217. leafbrushes 17868/65536 35736/131072 (27.3%)
  218. areas 4/256 32/2048 ( 1.6%)
  219. surfedges 196445/512000 785780/2048000 (38.4%)
  220. edges 120515/256000 482060/1024000 (47.1%)
  221. LDR worldlights 1193/8192 104984/720896 (14.6%)
  222. HDR worldlights 0/8192 0/720896 ( 0.0%)
  223. leafwaterdata 11/32768 132/393216 ( 0.0%)
  224. waterstrips 3178/32768 31780/327680 ( 9.7%)
  225. waterverts 0/65536 0/786432 ( 0.0%)
  226. waterindices 56064/65536 112128/131072 (85.5%) VERY FULL!
  227. cubemapsamples 31/1024 496/16384 ( 3.0%)
  228. overlays 104/512 36608/180224 (20.3%)
  229. LDR lightdata [variable] 18748704/0 ( 0.0%)
  230. HDR lightdata [variable] 0/0 ( 0.0%)
  231. visdata [variable] 13649741/16777216 (81.4%) VERY FULL!
  232. entdata [variable] 553390/393216 (140.7%) VERY FULL!
  233. LDR ambient table 16934/65536 67736/262144 (25.8%)
  234. HDR ambient table 16934/65536 67736/262144 (25.8%)
  235. LDR leaf ambient 92595/65536 2592660/1835008 (141.3%) VERY FULL!
  236. HDR leaf ambient 16934/65536 474152/1835008 (25.8%)
  237. occluders 0/0 0/0 ( 0.0%)
  238. occluder polygons 0/0 0/0 ( 0.0%)
  239. occluder vert ind 0/0 0/0 ( 0.0%)
  240. detail props [variable] 1/12 ( 8.3%)
  241. static props [variable] 1/236628 ( 0.0%)
  242. pakfile [variable] 2941528/0 ( 0.0%)
  243. physics [variable] 4910334/4194304 (117.1%) VERY FULL!
  244. physics terrain [variable] 0/1048576 ( 0.0%)
  245.  
  246. Level flags = 0
  247.  
  248. Total triangle count: 80944
  249. Writing c:\users\bernard.acer-home\desktop\maps\rp_dragibus_v2.bsp
  250. HCC VRAD Done, 46 minutes, 54 seconds elapsed
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