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- Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\bully intro\sign1.qc" ...
- Compiling "sign1.qc" ...
- Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe":
- qdir: "c:\users\15033\downloads\bully intro\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\"
- g_path: "sign1.qc"
- Building binary model files...
- Working on "sign1.qc"
- DMX Model c:\users\15033\downloads\bully intro\huntersign.dmx
- WARNING: model has too many verts, cutting into multiple models
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/signsnshit/huntersign/huntersign.mdl:
- bones 896 bytes (1)
- animation x y ips angle
- animations 128 bytes (1 anims) (1 frames) [0:00]
- sequences 220 bytes (1 seq)
- ik/pose 2460 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 76 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- collision 0 bytes
- total 5752
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/signsnshit/huntersign/huntersign.vvd:
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048560 bytes (21845 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 789840 bytes (16455 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349520 bytes (21845 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 263280 bytes (16455 vertices)
- total 20624640 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/signsnshit/huntersign/huntersign.dx90.vtx":
- body parts: 120 bytes
- models: 300 bytes
- model LODs: 180 bytes
- meshes: 135 bytes
- strip groups: 495 bytes
- strips: 525 bytes
- verts: 2900331 bytes
- indices: 3449436 bytes
- bone changes: 128 bytes
- everything: 6351506 bytes
- Completed "sign1.qc"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\signsnshit\huntersign\huntersign.dx90.vtx" to "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\models\signsnshit\huntersign"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\signsnshit\huntersign\huntersign.mdl" to "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\models\signsnshit\huntersign"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\signsnshit\huntersign\huntersign.vvd" to "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\models\signsnshit\huntersign"
- CROWBAR: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\signsnshit".
- ... Compiling "sign1.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\bully intro\sign1.qc" finished.
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