duplicat

RAPIER FE

Aug 18th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,s)game,owner=x,x.Players.LocalPlayer end
  6. --//====================================================\\--
  7. --|| CREATED BY SHACKLUSTER
  8. --\\====================================================//--
  9.  
  10. wait(0.2)
  11.  
  12. local Players = game:FindFirstChildOfClass("Players")
  13. --Player = Players.Shackluster
  14. Player = Players.LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Torso)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local JUMPING = false
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. --WEAPONGUI.Name = "Weapon GUI"
  84. local WEAPONGUI = script.RapierGui
  85. WEAPONGUI.Parent = PlayerGui
  86. local Effects = IT("Folder", Character)
  87. Effects.Name = "Effects"
  88. local ANIMATOR = Humanoid.Animator
  89. local ANIMATE = Character.Animate
  90. local UNANCHOR = true
  91. local FORM = "Base"
  92. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  93. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  94. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  95. local PLAYINGSONG = BASESONG
  96. local DECALTRANS = 1
  97. local VOLUME = 1
  98. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  99.  
  100. local PENTAGRAM = nil
  101. local HELDGUN = nil
  102. local WING = nil
  103. local WINGWELD = nil
  104.  
  105. --//=================================\\
  106. --\\=================================//
  107.  
  108.  
  109. --//=================================\\
  110. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  111. --\\=================================//
  112.  
  113. ArtificialHB = Instance.new("BindableEvent", script)
  114. ArtificialHB.Name = "ArtificialHB"
  115.  
  116. script:WaitForChild("ArtificialHB")
  117.  
  118. frame = Frame_Speed
  119. tf = 0
  120. allowframeloss = false
  121. tossremainder = false
  122. lastframe = tick()
  123. script.ArtificialHB:Fire()
  124.  
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126. tf = tf + s
  127. if tf >= frame then
  128. if allowframeloss then
  129. script.ArtificialHB:Fire()
  130. lastframe = tick()
  131. else
  132. for i = 1, math.floor(tf / frame) do
  133. script.ArtificialHB:Fire()
  134. end
  135. lastframe = tick()
  136. end
  137. if tossremainder then
  138. tf = 0
  139. else
  140. tf = tf - frame * math.floor(tf / frame)
  141. end
  142. end
  143. end)
  144.  
  145. --//=================================\\
  146. --\\=================================//
  147.  
  148. --//=================================\\
  149. --|| SOME FUNCTIONS
  150. --\\=================================//
  151.  
  152. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  153. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  154. end
  155.  
  156. function PositiveAngle(NUMBER)
  157. if NUMBER >= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function NegativeAngle(NUMBER)
  164. if NUMBER <= 0 then
  165. NUMBER = 0
  166. end
  167. return NUMBER
  168. end
  169.  
  170. function Swait(NUMBER)
  171. if NUMBER == 0 or NUMBER == nil then
  172. ArtificialHB.Event:wait()
  173. else
  174. for i = 1, NUMBER do
  175. ArtificialHB.Event:wait()
  176. end
  177. end
  178. end
  179.  
  180. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  181. local NEWMESH = IT(MESH)
  182. if MESH == "SpecialMesh" then
  183. NEWMESH.MeshType = MESHTYPE
  184. if MESHID ~= "nil" and MESHID ~= "" then
  185. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  186. end
  187. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  188. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  189. end
  190. end
  191. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  192. NEWMESH.Scale = SCALE
  193. NEWMESH.Parent = PARENT
  194. return NEWMESH
  195. end
  196.  
  197. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  198. local NEWPART = IT("Part")
  199. NEWPART.formFactor = FORMFACTOR
  200. NEWPART.Reflectance = REFLECTANCE
  201. NEWPART.Transparency = TRANSPARENCY
  202. NEWPART.CanCollide = false
  203. NEWPART.Locked = true
  204. NEWPART.Anchored = true
  205. if ANCHOR == false then
  206. NEWPART.Anchored = false
  207. end
  208. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  209. NEWPART.Name = NAME
  210. NEWPART.Size = SIZE
  211. NEWPART.Position = Torso.Position
  212. NEWPART.Material = MATERIAL
  213. NEWPART:BreakJoints()
  214. NEWPART.Parent = PARENT
  215. return NEWPART
  216. end
  217.  
  218. local function weldBetween(a, b)
  219. local weldd = Instance.new("ManualWeld")
  220. weldd.Part0 = a
  221. weldd.Part1 = b
  222. weldd.C0 = CFrame.new()
  223. weldd.C1 = b.CFrame:inverse() * a.CFrame
  224. weldd.Parent = a
  225. return weldd
  226. end
  227.  
  228.  
  229. function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m11 > m00 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  255. end
  256. end
  257. end
  258.  
  259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  260. local xs, ys, zs = x + x, y + y, z + z
  261. local wx, wy, wz = w * xs, w * ys, w * zs
  262. local xx = x * xs
  263. local xy = x * ys
  264. local xz = x * zs
  265. local yy = y * ys
  266. local yz = y * zs
  267. local zz = z * zs
  268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  269. end
  270.  
  271. function QuaternionSlerp(a, b, t)
  272. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  273. local startInterp, finishInterp;
  274. if cosTheta >= 0.0001 then
  275. if (1 - cosTheta) > 0.0001 then
  276. local theta = ACOS(cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((1 - t) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = 1 - t
  282. finishInterp = t
  283. end
  284. else
  285. if (1 + cosTheta) > 0.0001 then
  286. local theta = ACOS(-cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((t - 1) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = t - 1
  292. finishInterp = t
  293. end
  294. end
  295. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  296. end
  297.  
  298. function Clerp(a, b, t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1 - t
  304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  305. end
  306.  
  307. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  308. local frame = IT("Frame")
  309. frame.BackgroundTransparency = TRANSPARENCY
  310. frame.BorderSizePixel = BORDERSIZEPIXEL
  311. frame.Position = POSITION
  312. frame.Size = SIZE
  313. frame.BackgroundColor3 = COLOR
  314. frame.BorderColor3 = BORDERCOLOR
  315. frame.Name = NAME
  316. frame.Parent = PARENT
  317. return frame
  318. end
  319.  
  320. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  321. local label = IT("TextLabel")
  322. label.BackgroundTransparency = 1
  323. label.Size = UD2(1, 0, 1, 0)
  324. label.Position = UD2(0, 0, 0, 0)
  325. label.TextColor3 = TEXTCOLOR
  326. label.TextStrokeTransparency = STROKETRANSPARENCY
  327. label.TextTransparency = TRANSPARENCY
  328. label.FontSize = TEXTFONTSIZE
  329. label.Font = TEXTFONT
  330. label.BorderSizePixel = BORDERSIZEPIXEL
  331. label.TextScaled = false
  332. label.Text = TEXT
  333. label.Name = NAME
  334. label.Parent = PARENT
  335. return label
  336. end
  337.  
  338. function NoOutlines(PART)
  339. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  340. end
  341.  
  342. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  343. local NEWWELD = IT(TYPE)
  344. NEWWELD.Part0 = PART0
  345. NEWWELD.Part1 = PART1
  346. NEWWELD.C0 = C0
  347. NEWWELD.C1 = C1
  348. NEWWELD.Parent = PARENT
  349. return NEWWELD
  350. end
  351.  
  352. local S = IT("Sound")
  353. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  354. local NEWSOUND = nil
  355. coroutine.resume(coroutine.create(function()
  356. NEWSOUND = S:Clone()
  357. NEWSOUND.Parent = PARENT
  358. NEWSOUND.Volume = VOLUME
  359. NEWSOUND.Pitch = PITCH
  360. NEWSOUND.SoundId = "rbxassetid://"..ID
  361. NEWSOUND:play()
  362. if DOESLOOP == true then
  363. NEWSOUND.Looped = true
  364. else
  365. repeat wait(1) until NEWSOUND.Playing == false
  366. NEWSOUND:remove()
  367. end
  368. end))
  369. return NEWSOUND
  370. end
  371.  
  372. function CFrameFromTopBack(at, top, back)
  373. local right = top:Cross(back)
  374. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  375. end
  376.  
  377. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  378. function WACKYEFFECT(Table)
  379. local TYPE = (Table.EffectType or "Sphere")
  380. local SIZE = (Table.Size or VT(1,1,1))
  381. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  382. local TRANSPARENCY = (Table.Transparency or 0)
  383. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  384. local CFRAME = (Table.CFrame or Torso.CFrame)
  385. local MOVEDIRECTION = (Table.MoveToPos or nil)
  386. local ROTATION1 = (Table.RotationX or 0)
  387. local ROTATION2 = (Table.RotationY or 0)
  388. local ROTATION3 = (Table.RotationZ or 0)
  389. local MATERIAL = (Table.Material or "Neon")
  390. local COLOR = (Table.Color or C3(1,1,1))
  391. local TIME = (Table.Time or 45)
  392. local SOUNDID = (Table.SoundID or nil)
  393. local SOUNDPITCH = (Table.SoundPitch or nil)
  394. local SOUNDVOLUME = (Table.SoundVolume or nil)
  395. coroutine.resume(coroutine.create(function()
  396. local PLAYSSOUND = false
  397. local SOUND = nil
  398. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  399. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  400. PLAYSSOUND = true
  401. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  402. end
  403. EFFECT.Color = COLOR
  404. local MSH = nil
  405. if TYPE == "Sphere" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Block" then
  408. MSH = IT("BlockMesh",EFFECT)
  409. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  410. elseif TYPE == "Wave" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  412. elseif TYPE == "Ring" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  414. elseif TYPE == "Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Round Slash" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  418. elseif TYPE == "Swirl" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Skull" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  422. elseif TYPE == "Crystal" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  424. end
  425. if MSH ~= nil then
  426. local MOVESPEED = nil
  427. if MOVEDIRECTION ~= nil then
  428. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  429. end
  430. local GROWTH = SIZE - ENDSIZE
  431. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = CFRAME
  436. end
  437. for LOOP = 1, TIME+1 do
  438. Swait()
  439. MSH.Scale = MSH.Scale - GROWTH/TIME
  440. if TYPE == "Wave" then
  441. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  442. end
  443. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  444. if TYPE == "Block" then
  445. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  446. else
  447. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  448. end
  449. if MOVEDIRECTION ~= nil then
  450. local ORI = EFFECT.Orientation
  451. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  452. EFFECT.Orientation = ORI
  453. end
  454. end
  455. if PLAYSSOUND == false then
  456. EFFECT:remove()
  457. else
  458. repeat Swait() until SOUND.Playing == false
  459. EFFECT:remove()
  460. end
  461. else
  462. if PLAYSSOUND == false then
  463. EFFECT:remove()
  464. else
  465. repeat Swait() until SOUND.Playing == false
  466. EFFECT:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MakeForm(PART,TYPE)
  473. if TYPE == "Cyl" then
  474. local MSH = IT("CylinderMesh",PART)
  475. elseif TYPE == "Ball" then
  476. local MSH = IT("SpecialMesh",PART)
  477. MSH.MeshType = "Sphere"
  478. elseif TYPE == "Wedge" then
  479. local MSH = IT("SpecialMesh",PART)
  480. MSH.MeshType = "Wedge"
  481. end
  482. end
  483.  
  484. Debris = game:GetService("Debris")
  485.  
  486. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  487. local DIRECTION = CF(StartPos,EndPos).lookVector
  488. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  489. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  490. end
  491.  
  492. function turnto(position)
  493. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  494. end
  495.  
  496. local Decal = IT("Decal")
  497. function SpawnBulletHole(POSITION)
  498. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  499. local decal = Decal:Clone()
  500. decal.Parent = O1
  501. decal.Face = "Top"
  502. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  503. local decal2 = Decal:Clone()
  504. decal2.Parent = O1
  505. decal2.Face = "Bottom"
  506. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  507. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  508. Debris:AddItem(O1,5)
  509. end
  510.  
  511. function SpawnTrail(FROM,TO)
  512. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  513. MakeForm(TRAIL,"Cyl")
  514. local DIST = (FROM - TO).Magnitude
  515. TRAIL.Size = VT(0.1,DIST,0.1)
  516. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  517. coroutine.resume(coroutine.create(function()
  518. for i = 1, 5 do
  519. Swait()
  520. TRAIL.Transparency = TRAIL.Transparency + 0.1
  521. end
  522. TRAIL:remove()
  523. end))
  524. end
  525.  
  526. function BulletDetection(FROM,TO)
  527. local DIRECTION = CF(FROM,TO).lookVector
  528. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  529. SpawnTrail(FROM,AIMPOS)
  530. coroutine.resume(coroutine.create(function()
  531. if AIMHIT ~= nil then
  532. if AIMHIT.Parent ~= Character then
  533. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  534. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  535. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  536. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  537. if AIMHIT.Parent.ClassName == "Accessory" then
  538. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  539. AIMHIT.Parent.Parent:BreakJoints()
  540. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  541. AIMHIT.Parent.Parent.Head:remove()
  542. for i = 1, 3 do
  543. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  544. end
  545. end
  546. else
  547. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  548. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  549. end
  550. elseif AIMHIT.Name == "Head" then
  551. for i = 1, 3 do
  552. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  553. end
  554. AIMHIT.Parent:BreakJoints()
  555. AIMHIT:remove()
  556. end
  557. end
  558. else
  559. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  560. end
  561. end
  562. end
  563. end))
  564. return AIMHIT,AIMPOS,NORMAL
  565. end
  566.  
  567. function CharacterFade(COLOR,TIMER)
  568. coroutine.resume(coroutine.create(function()
  569. local FADE = IT("Model",Effects)
  570. for _, c in pairs(Character:GetChildren()) do
  571. if c.ClassName == "Part" and c ~= RootPart then
  572. local FADER = c:Clone()
  573. FADER.Color = COLOR
  574. FADER.CFrame = c.CFrame
  575. FADER.Parent = FADE
  576. FADER.Anchored = true
  577. FADER.Transparency = 0.25
  578. FADER:BreakJoints()
  579. FADER.Material = "Neon"
  580. FADER:ClearAllChildren()
  581. if FADER.Name == "Head" then
  582. FADER.Size = VT(1,1,1)
  583. end
  584. end
  585. end
  586. local TRANS = 0.75/TIMER
  587. for i = 1, TIMER do
  588. Swait()
  589. for _, c in pairs(FADE:GetChildren()) do
  590. if c.ClassName == "Part" then
  591. c.Transparency = c.Transparency + TRANS
  592. end
  593. end
  594. end
  595. FADE:remove()
  596. end))
  597. end
  598.  
  599. --//=================================\\
  600. --|| WEAPON CREATION
  601. --\\=================================//
  602.  
  603. local ROCKSPIKE = script.RockSpike
  604. ROCKSPIKE.Parent = nil
  605. ROCKSPIKE.Transparency = 0
  606. ROCKSPIKE.CanCollide = true
  607. local Shaker = script.CamShake
  608. Shaker.Parent = nil
  609. local Rapier = script.Rapier
  610. local BLADE = Rapier.Blade
  611. local HANDLE = Rapier.Handle
  612. local TRAIL = BLADE.Trail
  613. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  614. local GUN = script.Gun
  615. GUN.Parent = nil
  616. GUN.Transparency = 0
  617. local WINGC = script.Wing
  618. WINGC.Parent = nil
  619. local PICKS = script.Toothpick
  620. PICKS.Parent = nil
  621. if Player.Name == "Shackluster" then
  622. local PICK = PICKS:Clone()
  623. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  624. PICK.Anchored = false
  625. PICK.Transparency = 0
  626. PICK.Parent = Rapier
  627. end
  628. local CROSS = script.Cross
  629. CROSS.Parent = nil
  630.  
  631. --COLORS--
  632.  
  633. local GOLDCOLOR1 = 248
  634. local GOLDCOLOR2 = 217
  635. local GOLDCOLOR3 = 109
  636.  
  637. local BOPCOLOR1 = 253
  638. local BOPCOLOR2 = 234
  639. local BOPCOLOR3 = 141
  640.  
  641. local PURPLECOLOR1 = 89
  642. local PURPLECOLOR2 = 34
  643. local PURPLECOLOR3 = 89
  644.  
  645. ----------
  646.  
  647. function SetTrailColor(COLOR)
  648. TRAIL.Color = ColorSequence.new(COLOR)
  649. end
  650.  
  651. for _, c in pairs(Rapier:GetChildren()) do
  652. if c:IsA("BasePart") then
  653. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  654. c.Anchored = false
  655. end
  656. end
  657.  
  658. local RAPIERCLONE = Rapier:Clone()
  659. RAPIERCLONE.Parent = nil
  660.  
  661. Rapier.Parent = Character
  662.  
  663. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  664. local SKILLFONT = "Fantasy"
  665. local SKILLTEXTSIZE = 7
  666.  
  667. Player.CharacterAdded:Connect(function(char)
  668. Character = char
  669. Humanoid = Character.Humanoid
  670. RootPart = Character["HumanoidRootPart"]
  671. Torso = Character["Torso"]
  672. Head = Character["Head"]
  673. RightArm = Character["Right Arm"]
  674. LeftArm = Character["Left Arm"]
  675. RightLeg = Character["Right Leg"]
  676. LeftLeg = Character["Left Leg"]
  677. RootJoint = RootPart["RootJoint"]
  678. Neck = Torso["Neck"]
  679. RightShoulder = Torso["Right Shoulder"]
  680. LeftShoulder = Torso["Left Shoulder"]
  681. RightHip = Torso["Right Hip"]
  682. LeftHip = Torso["Left Hip"]
  683. local Rapier = RAPIERCLONE:Clone()
  684. Rapier.Parent = Character
  685. local BLADE = Rapier.Blade
  686. local HANDLE = Rapier.Handle
  687. local TRAIL = BLADE.Trail
  688. local ANIMATOR = Humanoid.Animator
  689. local ANIMATE = Character.Animate
  690. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  691. end)
  692.  
  693. Humanoid.Died:connect(function()
  694. Character = nil
  695. end)
  696.  
  697. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  698. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  699. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  700. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  701. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  702. --
  703. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  704. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  705. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  706. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  707. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  708.  
  709. --//=================================\\
  710. --|| DAMAGING
  711. --\\=================================//
  712.  
  713. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  714. local defence = Instance.new("BoolValue",Humanoid.Parent)
  715. defence.Name = ("HitBy"..Player.Name)
  716. game:GetService("Debris"):AddItem(defence, 0.001)
  717. Damage = Damage * DAMAGEMULTIPLIER
  718. if Humanoid.Health ~= 0 then
  719. local CritChance = MRANDOM(1,100)
  720. if Damage > Humanoid.Health then
  721. Damage = math.ceil(Humanoid.Health)
  722. if Damage == 0 then
  723. Damage = 0.1
  724. end
  725. end
  726. Humanoid.MaxHealth = 100
  727. if Humanoid.Health > 100 then
  728. Humanoid.Health = 100 - Damage
  729. end
  730. if Stuns == true and Humanoid.PlatformStand == false then
  731. coroutine.resume(coroutine.create(function()
  732. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  733. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  734. c:remove()
  735. end
  736. end
  737. Humanoid.PlatformStand = true
  738. wait(5)
  739. Humanoid.PlatformStand = false
  740. end))
  741. end
  742. Humanoid.Health = Humanoid.Health - Damage
  743. end
  744. end
  745.  
  746. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  747. local CHILDREN = workspace:GetDescendants()
  748. for index, CHILD in pairs(CHILDREN) do
  749. if CHILD.ClassName == "Model" and CHILD ~= Character then
  750. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  751. if HUM then
  752. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  753. if TORSO then
  754. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  755. if ISMELEE == true then
  756. for i = 1, 3 do
  757. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  758. end
  759. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  760. end
  761. if INSTAKILL == true then
  762. CHILD:BreakJoints()
  763. else
  764. local DMG = MRANDOM(MINDMG,MAXDMG)
  765. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  766. end
  767. if DOESCAMSHAKE == true then
  768. local CAMSHAKER = Shaker:Clone()
  769. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  770. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  771. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  772. CAMSHAKER.Parent = CHILD
  773. CAMSHAKER.Disabled = false
  774. end
  775. if FLING > 0 then
  776. for _, c in pairs(CHILD:GetChildren()) do
  777. if c:IsA("BasePart") then
  778. local bv = Instance.new("BodyVelocity")
  779. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  780. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  781. bv.Parent = c
  782. Debris:AddItem(bv,0.05)
  783. end
  784. end
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792.  
  793. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  794. local HITS = {}
  795. local TOUCH = BLADE.Touched:Connect(function(hit)
  796. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  797. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  798. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  799. if TORSO and HUM.Health > 0 then
  800. local PASS = true
  801. for i = 1, #HITS do
  802. if HITS[i] == hit.Parent then
  803. PASS = false
  804. end
  805. end
  806. table.insert(HITS,hit.Parent)
  807. if PASS == true then
  808. for i = 1, 3 do
  809. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  810. end
  811. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  812. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  813. end
  814. end
  815. end
  816. end)
  817. return TOUCH
  818. end
  819.  
  820. --//=================================\\
  821. --|| ATTACK FUNCTIONS AND STUFF
  822. --\\=================================//
  823.  
  824. function JumpAct(Strength)
  825. Rooted = true
  826. ATTACK = true
  827. for i=0, 0.6, 0.1 / Animation_Speed do
  828. Swait()
  829. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. end
  837. local bv = Instance.new("BodyVelocity")
  838. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  839. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  840. bv.Parent = RootPart
  841. for i=0, 0.6, 0.1 / Animation_Speed do
  842. Swait()
  843. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  850. end
  851. bv:remove()
  852. Rooted = false
  853. ATTACK = false
  854. end
  855.  
  856. --//=================================\\
  857. --|| BASEMODE
  858. --\\=================================//
  859.  
  860. function ClickSwipes()
  861. ATTACK = true
  862. Rooted = false
  863. COMBO = 1
  864. TRAIL.Enabled = true
  865. repeat
  866. if COMBO == 1 then
  867. COMBO = 2
  868. for i=0, 0.3, 0.1 / Animation_Speed do
  869. Swait()
  870. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. end
  878. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  879. local TOUCH = APPLYMELEE(4,8,false)
  880. for i=0, 0.5, 0.1 / Animation_Speed do
  881. Swait()
  882. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. end
  890. TOUCH:disconnect()
  891. elseif COMBO == 2 then
  892. COMBO = 1
  893. for i=0, 0.3, 0.1 / Animation_Speed do
  894. Swait()
  895. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. end
  903. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  904. local TOUCH = APPLYMELEE(4,8,false)
  905. for i=0, 0.5, 0.1 / Animation_Speed do
  906. Swait()
  907. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. end
  915. TOUCH:disconnect()
  916. end
  917. until HOLD == false
  918. TRAIL.Enabled = false
  919. if COMBO == 2 then
  920. for i=0, 0.5, 0.1 / Animation_Speed do
  921. Swait()
  922. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. elseif COMBO == 1 then
  931. for i=0, 1, 0.1 / Animation_Speed do
  932. Swait()
  933. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. end
  942. ATTACK = false
  943. Rooted = false
  944. end
  945.  
  946. function Counter()
  947. ATTACK = true
  948. Rooted = true
  949. local COUNTER = false
  950. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  951. COUNTER = true
  952. end)
  953. for i=0, 1.5, 0.1 / Animation_Speed do
  954. Swait()
  955. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. local BUSY = true
  964. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  965. BUSY = false
  966. end)
  967. for i=0, 8, 0.1 / Animation_Speed do
  968. Swait()
  969. if BUSY == false or COUNTER == true then
  970. break
  971. end
  972. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. end
  980. KEYDOWN:disconnect()
  981. COUNTERPHYSICS:disconnect()
  982. if COUNTER == true then
  983. TRAIL.Enabled = true
  984. for i=0, 0.1, 0.1 / Animation_Speed do
  985. Swait()
  986. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  995. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  996. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  997. for i=0, 0.3, 0.1 / Animation_Speed do
  998. Swait()
  999. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. TRAIL.Enabled = false
  1008. end
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function QuickSwipes()
  1014. ATTACK = true
  1015. Rooted = false
  1016. COMBO = 1
  1017. TRAIL.Enabled = true
  1018. for i = 1, 12 do
  1019. if COMBO == 1 then
  1020. COMBO = 2
  1021. for i=0, 0.1, 0.1 / Animation_Speed do
  1022. Swait()
  1023. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. end
  1031. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1032. local TOUCH = APPLYMELEE(4,8,false)
  1033. for i=0, 0.4, 0.1 / Animation_Speed do
  1034. Swait()
  1035. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. end
  1043. TOUCH:disconnect()
  1044. elseif COMBO == 2 then
  1045. COMBO = 1
  1046. for i=0, 0.1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. end
  1056. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1057. local TOUCH = APPLYMELEE(4,8,false)
  1058. for i=0, 0.4, 0.1 / Animation_Speed do
  1059. Swait()
  1060. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. TOUCH:disconnect()
  1069. end
  1070. end
  1071. Rooted = true
  1072. for i=0, 0.4, 0.1 / Animation_Speed do
  1073. Swait()
  1074. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. end
  1082. TRAIL.Enabled = false
  1083. for i = 1, 7 do
  1084. CharacterFade(C3(1,1,1),25+(i*3))
  1085. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1086. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1087. end
  1088. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1089. for i=0, 2, 0.1 / Animation_Speed do
  1090. Swait()
  1091. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1098. end
  1099. ATTACK = false
  1100. Rooted = false
  1101. end
  1102.  
  1103. function JumpStrike()
  1104. ATTACK = true
  1105. Rooted = false
  1106. Speed = 150
  1107. local bv = Instance.new("BodyVelocity")
  1108. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1109. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1110. bv.Parent = RootPart
  1111. TRAIL.Enabled = true
  1112. SetTrailColor(C3(1,0,0))
  1113. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1114. for i=1, 3, 0.1 / Animation_Speed do
  1115. Swait()
  1116. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. end
  1124. LOOP:remove()
  1125. for i=0, 1.3, 0.1 / Animation_Speed do
  1126. Swait()
  1127. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. end
  1135. bv:remove()
  1136. local LANDED = nil
  1137. local FINISHEDLANDING = nil
  1138. local HITPOS = nil
  1139. coroutine.resume(coroutine.create(function()
  1140. local LOOP = 0
  1141. for i = 1, 25 do
  1142. Swait()
  1143. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1150. end
  1151. repeat
  1152. Swait()
  1153. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. until FINISHEDLANDING ~= nil
  1161. end))
  1162. while wait() do
  1163. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1164. if FINISHEDLANDING ~= nil then
  1165. break
  1166. end
  1167. end
  1168. Rooted = true
  1169. Speed = 16
  1170. local bv = Instance.new("BodyVelocity")
  1171. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1172. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1173. bv.Parent = RootPart
  1174. coroutine.resume(coroutine.create(function()
  1175. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1176. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1177. for i = 1, 14 do
  1178. wait(0.15)
  1179. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1180. end
  1181. end))
  1182. TRAIL.Enabled = false
  1183. for i = 1, 25 do
  1184. Swait()
  1185. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1192. end
  1193. bv:remove()
  1194. ATTACK = false
  1195. Rooted = false
  1196. SetTrailColor(C3(1,1,1))
  1197. end
  1198.  
  1199. function RockFlair()
  1200. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1201. if HITFLOOR then
  1202. ATTACK = true
  1203. Rooted = true
  1204. for i=1, 3, 0.1 / Animation_Speed do
  1205. Swait()
  1206. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. end
  1214. local HITS = {}
  1215. local POS = RootPart.Position
  1216. coroutine.resume(coroutine.create(function()
  1217. local ROCKFOLDER = IT("Folder",Character)
  1218. ROCKFOLDER.Name = "Rocks"
  1219. local ROCKS = 25
  1220. for i = 1, ROCKS do
  1221. local ROCK = ROCKSPIKE:Clone()
  1222. ROCK.Parent = ROCKFOLDER
  1223. ROCK.Size = ROCK.Size*1.2
  1224. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1225. end
  1226. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1227. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1228. coroutine.resume(coroutine.create(function()
  1229. wait(0.2)
  1230. for i = 1, 25 do
  1231. Swait()
  1232. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1233. end
  1234. CENTER:remove()
  1235. end))
  1236. coroutine.resume(coroutine.create(function()
  1237. wait(0.3)
  1238. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1239. end))
  1240. for i = 1, 35 do
  1241. Swait()
  1242. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1243. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1244. end
  1245. end
  1246. wait(4)
  1247. for i = 1, 70 do
  1248. Swait()
  1249. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1250. c.CanCollide = false
  1251. c.Transparency = c.Transparency + 1/70
  1252. end
  1253. end
  1254. ROCKFOLDER:remove()
  1255. end))
  1256. for i=0, 1.5, 0.1 / Animation_Speed do
  1257. Swait()
  1258. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. ATTACK = false
  1267. Rooted = false
  1268. end
  1269. end
  1270.  
  1271. --//=================================\\
  1272. --|| JUSTICE MODE
  1273. --\\=================================//
  1274.  
  1275.  
  1276.  
  1277. --//=================================\\
  1278. --|| DEMON MODE
  1279. --\\=================================//
  1280.  
  1281. function ChangeToDemon()
  1282. SetTrailColor(BRICKC"Mulberry".Color)
  1283. ATTACK = true
  1284. Rooted = true
  1285. Speed = 12
  1286. local STARTUP = false
  1287. coroutine.resume(coroutine.create(function()
  1288. repeat
  1289. Swait()
  1290. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1297. until STARTUP == true
  1298. end))
  1299. local FLOATINGCROSS = CROSS:Clone()
  1300. FLOATINGCROSS.Parent = Effects
  1301. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1302. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1303. for i = 1, 145 do
  1304. Swait()
  1305. VOLUME = VOLUME - 1/145
  1306. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1307. end
  1308. wait(3)
  1309. HUMM:Stop()
  1310. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1311. FLOATINGCROSS.Material = "Granite"
  1312. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1313. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1314. wait(1)
  1315. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1316. STARTUP = true
  1317. for i = 1, 45 do
  1318. Swait()
  1319. Humanoid.HipHeight = i/45
  1320. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1327. end
  1328. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1329. local DECAL = IT("Decal",PENTAGRAM)
  1330. DECAL.Face = "Top"
  1331. DECAL.Color3 = BRICKC"Mulberry".Color
  1332. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1333. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1334. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1335. HELDGUN = GUN:Clone()
  1336. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1337. HELDGUN.Parent = Rapier
  1338. HELDGUN.Transparency = 1
  1339. HELDGUN.Anchored = false
  1340. WING = WINGC:Clone()
  1341. WING.Transparency = 1
  1342. WING.Color = C3(3,3,3)
  1343. WING.Anchored = false
  1344. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1345. WING.Parent = Rapier
  1346. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1347. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1348. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1349. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1350. local SHADE = IT("Model",Character)
  1351. SHADE.Name = "EyeShade"
  1352. for i = 1, 16 do
  1353. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1354. FACE.Color = C3(0,0,0)
  1355. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1356. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1357. end
  1358. for i = 1, 45 do
  1359. wait()
  1360. for _, c in pairs(Rapier:GetChildren()) do
  1361. if c.Name == "Gold" then
  1362. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1363. end
  1364. end
  1365. DECALTRANS = DECALTRANS - 1/45
  1366. PENTAGRAM.Anchored = true
  1367. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1368. WING.Transparency = WING.Transparency - 1/45
  1369. for _, c in pairs(SHADE:GetChildren()) do
  1370. c.Transparency = c.Transparency - 1/45
  1371. end
  1372. end
  1373. HELDGUN.Transparency = 0
  1374. for _, c in pairs(Character:GetChildren()) do
  1375. if c:IsA("BasePart") and c ~= "RootPart" then
  1376. local AURA = script.DemonAura:Clone()
  1377. AURA.Parent = c
  1378. AURA.Enabled = true
  1379. end
  1380. end
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 1, 145 do
  1383. Swait()
  1384. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1385. HUMM.Volume = HUMM.Volume - 6/145
  1386. end
  1387. FLOATINGCROSS:remove()
  1388. end))
  1389. VOLUME = 1
  1390. local AURA = script.DemonAura:Clone()
  1391. AURA.Parent = BLADE
  1392. AURA.Enabled = true
  1393. FORM = "Demon"
  1394. PLAYINGSONG = DEMONSONG
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398.  
  1399. function ClickSwipes_Demon()
  1400. ATTACK = true
  1401. Rooted = false
  1402. COMBO = 1
  1403. TRAIL.Enabled = true
  1404. repeat
  1405. if COMBO == 1 then
  1406. COMBO = 2
  1407. for i=0, 0.3, 0.1 / Animation_Speed do
  1408. Swait()
  1409. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. end
  1417. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1418. local TOUCH = APPLYMELEE(8,12,false)
  1419. for i=0, 0.5, 0.1 / Animation_Speed do
  1420. Swait()
  1421. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. TOUCH:disconnect()
  1430. elseif COMBO == 2 then
  1431. COMBO = 1
  1432. for i=0, 0.3, 0.1 / Animation_Speed do
  1433. Swait()
  1434. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. end
  1442. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1443. local TOUCH = APPLYMELEE(8,12,false)
  1444. for i=0, 0.5, 0.1 / Animation_Speed do
  1445. Swait()
  1446. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. end
  1454. TOUCH:disconnect()
  1455. end
  1456. until HOLD == false
  1457. TRAIL.Enabled = false
  1458. if COMBO == 2 then
  1459. for i=0, 0.5, 0.1 / Animation_Speed do
  1460. Swait()
  1461. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. elseif COMBO == 1 then
  1470. for i=0, 1, 0.1 / Animation_Speed do
  1471. Swait()
  1472. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. end
  1480. end
  1481. ATTACK = false
  1482. Rooted = false
  1483. end
  1484.  
  1485. function Counter_Demon()
  1486. ATTACK = true
  1487. Rooted = true
  1488. local COUNTER = false
  1489. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1490. COUNTER = true
  1491. end)
  1492. for i=0, 1.5, 0.1 / Animation_Speed do
  1493. Swait()
  1494. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. end
  1502. local BUSY = true
  1503. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1504. BUSY = false
  1505. end)
  1506. for i=0, 8, 0.1 / Animation_Speed do
  1507. Swait()
  1508. if BUSY == false or COUNTER == true then
  1509. break
  1510. end
  1511. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. KEYDOWN:disconnect()
  1520. COUNTERPHYSICS:disconnect()
  1521. if COUNTER == true then
  1522. TRAIL.Enabled = true
  1523. for i=0, 0.1, 0.1 / Animation_Speed do
  1524. Swait()
  1525. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. end
  1533. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1534. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1535. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1536. for i=0, 0.3, 0.1 / Animation_Speed do
  1537. Swait()
  1538. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. end
  1546. TRAIL.Enabled = false
  1547. end
  1548. ATTACK = false
  1549. Rooted = false
  1550. end
  1551.  
  1552. function Gun_Demon()
  1553. ATTACK = true
  1554. Rooted = false
  1555. local FIRING = false
  1556. local DONE = false
  1557. local GYRO = IT("BodyGyro",RootPart)
  1558. GYRO.D = 10
  1559. GYRO.P = 2000
  1560. GYRO.MaxTorque = VT(0,4000000,0)
  1561. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1562. local GUNOFFSET = CF(0, 0.525, -1.068)
  1563. local AMMO = 6
  1564. coroutine.resume(coroutine.create(function()
  1565. repeat
  1566. Swait()
  1567. if FIRING == false then
  1568. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1569. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. end
  1577. until DONE == true
  1578. end))
  1579. local CLICK = Mouse.Button1Down:connect(function()
  1580. if FIRING == false then
  1581. FIRING = true
  1582. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1583. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1584. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1585. for i=0, 0.2, 0.1 / Animation_Speed do
  1586. Swait()
  1587. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. AMMO = AMMO - 1
  1596. FIRING = false
  1597. end
  1598. end)
  1599. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1600. if NEWKEY == "b" then
  1601. DONE = true
  1602. end
  1603. end)
  1604. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1605. DONE = true
  1606. CLICK:disconnect()
  1607. BUTTON:disconnect()
  1608. GYRO:remove()
  1609. ATTACK = false
  1610. Rooted = false
  1611. end
  1612.  
  1613. function Teleport_Demon()
  1614. local POS = Mouse.Hit.p
  1615. local DISTANCE = (POS - RootPart.Position).Magnitude
  1616. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1617. local HASHITTARGET = false
  1618. CharacterFade(BRICKC"Mulberry".Color,35)
  1619. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1620. if HIT ~= nil then
  1621. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1622. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1623. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1624. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1625. if ROOT and HUM.Health > 0 then
  1626. HASHITTARGET = true
  1627. ATTACK = true
  1628. Rooted = true
  1629. HUM.WalkSpeed = 0
  1630. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1631. for i=0, 1, 0.1 / Animation_Speed do
  1632. Swait()
  1633. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. local HITTARGET = nil
  1642. coroutine.resume(coroutine.create(function()
  1643. repeat
  1644. Swait()
  1645. if HITTARGET ~= nil then
  1646. HITTARGET.Anchored = true
  1647. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1648. end
  1649. until ATTACK == false
  1650. end))
  1651. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1652. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1653. HITTARGET = TORSO
  1654. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1655. end
  1656. for i=0, 1, 0.1 / Animation_Speed do
  1657. Swait()
  1658. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. end
  1666. if HITTARGET then
  1667. local BODY = HITTARGET.Parent
  1668. local FIRES = {}
  1669. for i = 1, 25 do
  1670. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1671. end
  1672. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1673. HUM.PlatformStand = true
  1674. coroutine.resume(coroutine.create(function()
  1675. for _, c in pairs(BODY:GetChildren()) do
  1676. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1677. local FIRE = script.DemonFire_In:Clone()
  1678. FIRE.Parent = c
  1679. FIRE.Enabled = true
  1680. table.insert(FIRES,FIRE)
  1681. local FIRE = script.DemonFire_Out:Clone()
  1682. FIRE.Parent = c
  1683. FIRE.Enabled = true
  1684. table.insert(FIRES,FIRE)
  1685. end
  1686. end
  1687. coroutine.resume(coroutine.create(function()
  1688. for i = 1, 35 do
  1689. Swait()
  1690. for _, c in pairs(BODY:GetChildren()) do
  1691. if c:IsA("BasePart") then
  1692. c.Transparency = c.Transparency + 1/35
  1693. local ASH = c:Clone()
  1694. ASH:ClearAllChildren()
  1695. ASH.Parent = workspace
  1696. ASH.Size = c.Size * 0.2
  1697. ASH.Color = C3(0,0,0)
  1698. ASH.Transparency = 0
  1699. ASH.Material = "Slate"
  1700. ASH.Name = "Ashes"
  1701. ASH.Anchored = false
  1702. if ASH.ClassName == "MeshPart" then
  1703. ASH.TextureID = ""
  1704. end
  1705. Debris:AddItem(ASH,2.5)
  1706. elseif c.ClassName == "Decal" then
  1707. c.Transparency = c.Transparency + 1/35
  1708. end
  1709. end
  1710. end
  1711. BODY:BreakJoints()
  1712. wait(0.5)
  1713. for i = 1, #FIRES do
  1714. FIRES[i].Enabled = false
  1715. end
  1716. end))
  1717. wait(0.2)
  1718. HITTARGET.Anchored = false
  1719. HITTARGET = nil
  1720. end))
  1721. wait(0.5)
  1722. end
  1723. HUM.WalkSpeed = 16
  1724. ATTACK = false
  1725. Rooted = false
  1726. end
  1727. end
  1728. end
  1729. if HASHITTARGET == false then
  1730. local ORI = RootPart.Orientation
  1731. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1732. RootPart.Orientation = ORI
  1733. RootJoint.Parent = RootPart
  1734. end
  1735. end
  1736.  
  1737. function RockFlair_Demon()
  1738. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1739. if HITFLOOR then
  1740. ATTACK = true
  1741. Rooted = true
  1742. for i=1, 3, 0.1 / Animation_Speed do
  1743. Swait()
  1744. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. end
  1752. local HITS = {}
  1753. local POS = RootPart.Position
  1754. coroutine.resume(coroutine.create(function()
  1755. local ROCKFOLDER = IT("Folder",Character)
  1756. ROCKFOLDER.Name = "Rocks"
  1757. local ROCKS = 25
  1758. for i = 1, ROCKS do
  1759. local ROCK = ROCKSPIKE:Clone()
  1760. ROCK.Parent = ROCKFOLDER
  1761. ROCK.Size = ROCK.Size*3
  1762. ROCK.Color = C3(0,0,0)
  1763. ROCK.Material = "Granite"
  1764. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1765. local ROCK = ROCKSPIKE:Clone()
  1766. ROCK.Parent = ROCKFOLDER
  1767. ROCK.Size = ROCK.Size*1.2
  1768. ROCK.Color = C3(0,0,0)
  1769. ROCK.Material = "Granite"
  1770. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1771. end
  1772. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1773. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1774. coroutine.resume(coroutine.create(function()
  1775. wait(0.2)
  1776. for i = 1, 25 do
  1777. Swait()
  1778. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1779. end
  1780. CENTER:remove()
  1781. end))
  1782. coroutine.resume(coroutine.create(function()
  1783. wait(0.3)
  1784. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1785. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1786. end))
  1787. for i = 1, 35 do
  1788. Swait()
  1789. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1790. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1791. end
  1792. end
  1793. wait(4)
  1794. for i = 1, 70 do
  1795. Swait()
  1796. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1797. c.CanCollide = false
  1798. c.Transparency = c.Transparency + 1/70
  1799. end
  1800. end
  1801. ROCKFOLDER:remove()
  1802. end))
  1803. for i=0, 1.5, 0.1 / Animation_Speed do
  1804. Swait()
  1805. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. end
  1813. ATTACK = false
  1814. Rooted = false
  1815. end
  1816. end
  1817.  
  1818. --//=================================\\
  1819. --|| TAUNTS
  1820. --\\=================================//
  1821.  
  1822. function Taunt_Demon()
  1823. ATTACK = true
  1824. Rooted = false
  1825. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1826. repeat
  1827. Swait()
  1828. TAUNT.Parent = Head
  1829. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. until TAUNT.Playing == false
  1837. ATTACK = false
  1838. Rooted = false
  1839. end
  1840.  
  1841. --//=================================\\
  1842. --|| ASSIGN THINGS TO KEYS
  1843. --\\=================================//
  1844.  
  1845. function MouseDown(Mouse)
  1846. HOLD = true
  1847. if ATTACK == false then
  1848. if FORM == "Base" then
  1849. ClickSwipes()
  1850. elseif FORM == "Justice" then
  1851. elseif FORM == "Demon" then
  1852. ClickSwipes_Demon()
  1853. end
  1854. end
  1855. end
  1856.  
  1857. function MouseUp(Mouse)
  1858. HOLD = false
  1859. end
  1860.  
  1861. function KeyDown(Key)
  1862. KEYHOLD = true
  1863.  
  1864. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1865. ChangeToDemon()
  1866. end
  1867.  
  1868. if FORM == "Base" then
  1869.  
  1870. if Key == "z" and ATTACK == false then
  1871. Counter()
  1872. end
  1873.  
  1874. if Key == "b" and ATTACK == false then
  1875. QuickSwipes()
  1876. end
  1877.  
  1878. if Key == "c" and ATTACK == false then
  1879. JumpStrike()
  1880. end
  1881.  
  1882. if Key == "v" and ATTACK == false then
  1883. RockFlair()
  1884. end
  1885.  
  1886. if Key == ";" and ATTACK == false then
  1887. end
  1888.  
  1889. if Key == "[" and ATTACK == false then
  1890. end
  1891.  
  1892. elseif FORM == "Justice" then
  1893.  
  1894. elseif FORM == "Demon" then
  1895.  
  1896. if Key == "t" and ATTACK == false then
  1897. Taunt_Demon()()
  1898. end
  1899.  
  1900. if Key == "z" and ATTACK == false then
  1901. Counter_Demon()
  1902. end
  1903.  
  1904. if Key == "b" and ATTACK == false then
  1905. Gun_Demon()
  1906. end
  1907.  
  1908. if Key == "c" and ATTACK == false then
  1909. Teleport_Demon()
  1910. end
  1911.  
  1912. if Key == "v" and ATTACK == false then
  1913. RockFlair_Demon()()
  1914. end
  1915.  
  1916. end
  1917. end
  1918.  
  1919. function KeyUp(Key)
  1920. KEYHOLD = false
  1921. end
  1922.  
  1923. Mouse.Button1Down:connect(function(NEWKEY)
  1924. MouseDown(NEWKEY)
  1925. end)
  1926. Mouse.Button1Up:connect(function(NEWKEY)
  1927. MouseUp(NEWKEY)
  1928. end)
  1929. Mouse.KeyDown:connect(function(NEWKEY)
  1930. KeyDown(NEWKEY)
  1931. end)
  1932. Mouse.KeyUp:connect(function(NEWKEY)
  1933. KeyUp(NEWKEY)
  1934. end)
  1935.  
  1936. --//=================================\\
  1937. --\\=================================//
  1938.  
  1939. function unanchor()
  1940. if UNANCHOR == true then
  1941. RootPart.Anchored = false
  1942. end
  1943. g = Character:GetChildren()
  1944. for i = 1, #g do
  1945. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1946. g[i].Anchored = false
  1947. end
  1948. end
  1949. g = Rapier:GetChildren()
  1950. for i = 1, #g do
  1951. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1952. g[i].Anchored = false
  1953. end
  1954. end
  1955. end
  1956.  
  1957. --//=================================\\
  1958. --|| WRAP THE WHOLE SCRIPT UP
  1959. --\\=================================//
  1960.  
  1961. Humanoid.Changed:connect(function(Jump)
  1962. if Jump == "Jump" then
  1963. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1964. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1965. Humanoid.Jump = false
  1966. JUMPING = true
  1967. JumpAct(45)
  1968. JUMPING = false
  1969. elseif Disable_Jump == true then
  1970. Humanoid.Jump = false
  1971. end
  1972. end
  1973. end)
  1974.  
  1975. while true do
  1976. Swait()
  1977. script.Parent = WEAPONGUI
  1978. if Character then
  1979. ANIMATE.Parent = nil
  1980. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1981. v:Stop();
  1982. end
  1983. SINE = SINE + CHANGE
  1984. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1985. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1986. local IGNORE = {}
  1987. if PENTAGRAM then
  1988. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1989. else
  1990. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1991. end
  1992. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1993. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1994. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1995. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1996. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1999. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2000. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2001. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. end
  2005. if FORM ~= "Demon" then
  2006. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2007. ANIM = "Jump"
  2008. if ATTACK == false then
  2009. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2016. end
  2017. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2018. ANIM = "Fall"
  2019. if ATTACK == false then
  2020. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2027. end
  2028. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2029. ANIM = "Idle"
  2030. if ATTACK == false then
  2031. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2038. end
  2039. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2040. ANIM = "Walk"
  2041. if ATTACK == false then
  2042. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2049. end
  2050. end
  2051. else
  2052. if ATTACK == false then
  2053. if TORSOVELOCITY < 1 then
  2054. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2061. elseif TORSOVELOCITY > 1 then
  2062. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2069. end
  2070. end
  2071. end
  2072. if WING then
  2073. WING.Parent = Rapier
  2074. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2075. end
  2076. if WINGWELD then
  2077. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2078. end
  2079. unanchor()
  2080. --Humanoid.MaxHealth = "inf"
  2081. --Humanoid.Health = "inf"
  2082. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2083. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2084. if Rooted == false then
  2085. Disable_Jump = false
  2086. Humanoid.WalkSpeed = Speed
  2087. elseif Rooted == true then
  2088. Disable_Jump = true
  2089. Humanoid.WalkSpeed = 0
  2090. end
  2091. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2092. sick:Play()
  2093. end
  2094. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2095. sick.Looped = true
  2096. sick.Pitch = PLAYINGSONG.PITCH
  2097. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2098. sick.Parent = Torso
  2099. sick.Playing = true
  2100. Humanoid.Name = Player.Name
  2101. if PENTAGRAM then
  2102. PENTAGRAM.Parent = Rapier
  2103. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2104. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2105. if DECAL then
  2106. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2107. end
  2108. end
  2109. end
  2110. end
  2111.  
  2112. --//=================================\\
  2113. --\\=================================//
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119. --//====================================================\\--
  2120. --|| END OF SCRIPT
  2121. --\\====================================================//--
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