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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-SDL]
  13.  
  14. # Mupen64Plus SDL Audio Plugin config parameter version number
  15. Version = 1.000000
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  21. PRIMARY_BUFFER_SIZE = 16384
  22. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  23. PRIMARY_BUFFER_TARGET = 2048
  24. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  25. SECONDARY_BUFFER_SIZE = 1024
  26. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  27. RESAMPLE = "speex-fixed-4"
  28. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  29. VOLUME_CONTROL_TYPE = 1
  30. # Percentage change each time the volume is increased or decreased
  31. VOLUME_ADJUST = 5
  32. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  33. VOLUME_DEFAULT = 80
  34. # Synchronize Video/Audio
  35. AUDIO_SYNC = True
  36.  
  37.  
  38. [Core]
  39.  
  40. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  41. Version = 1.010000
  42. # Draw on-screen display if True, otherwise don't draw OSD
  43. OnScreenDisplay = False
  44. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  45. R4300Emulator = 2
  46. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  47. NoCompiledJump = False
  48. # Disable 4MB expansion RAM pack. May be necessary for some games
  49. DisableExtraMem = False
  50. # Increment the save state slot after each save operation
  51. AutoStateSlotIncrement = False
  52. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  53. EnableDebugger = False
  54. # Save state slot (0-9) to use when saving/loading the emulator state
  55. CurrentStateSlot = 0
  56. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  57. ScreenshotPath = ""
  58. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  59. SaveStatePath = ""
  60. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  61. SaveSRAMPath = ""
  62. # Path to a directory to search when looking for shared data files
  63. SharedDataPath = "/opt/retropie/configs/n64"
  64. # Force number of cycles per emulated instruction
  65. CountPerOp = 0
  66. # Randomize PI/SI Interrupt Timing
  67. RandomizeInterrupt = True
  68. # Duration of SI DMA (-1: use per game settings)
  69. SiDmaDuration = -1
  70. # Gameboy Camera Video Capture backend
  71. GbCameraVideoCaptureBackend1 = ""
  72.  
  73.  
  74. [CoreEvents]
  75.  
  76. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  77. Version = 1
  78. # Joystick event string for stopping the emulator
  79. Joy Mapping Stop = "J0B8/B9"
  80. # Joystick event string for loading the emulator state
  81. Joy Mapping Load State = "J0B8/A2+"
  82. # Joystick event string for saving the emulator state
  83. Joy Mapping Save State = "J0B8/A5+"
  84. txHiresEnable = True
  85. # SDL keysym for stopping the emulator
  86. Kbd Mapping Stop = 27
  87. # SDL keysym for switching between fullscreen/windowed modes
  88. Kbd Mapping Fullscreen = 0
  89. # SDL keysym for saving the emulator state
  90. Kbd Mapping Save State = 286
  91. # SDL keysym for loading the emulator state
  92. Kbd Mapping Load State = 288
  93. # SDL keysym for advancing the save state slot
  94. Kbd Mapping Increment Slot = 0
  95. # SDL keysym for resetting the emulator
  96. Kbd Mapping Reset = 290
  97. # SDL keysym for slowing down the emulator
  98. Kbd Mapping Speed Down = 291
  99. # SDL keysym for speeding up the emulator
  100. Kbd Mapping Speed Up = 292
  101. # SDL keysym for taking a screenshot
  102. Kbd Mapping Screenshot = 293
  103. # SDL keysym for pausing the emulator
  104. Kbd Mapping Pause = 112
  105. # SDL keysym for muting/unmuting the sound
  106. Kbd Mapping Mute = 109
  107. # SDL keysym for increasing the volume
  108. Kbd Mapping Increase Volume = 93
  109. # SDL keysym for decreasing the volume
  110. Kbd Mapping Decrease Volume = 91
  111. # SDL keysym for temporarily going really fast
  112. Kbd Mapping Fast Forward = 102
  113. # SDL keysym for advancing by one frame when paused
  114. Kbd Mapping Frame Advance = 47
  115. # SDL keysym for pressing the game shark button
  116. Kbd Mapping Gameshark = 103
  117. # Joystick event string for switching between fullscreen/windowed modes
  118. Joy Mapping Fullscreen = ""
  119. # Joystick event string for advancing the save state slot
  120. Joy Mapping Increment Slot = ""
  121. # Joystick event string for resetting the emulator
  122. Joy Mapping Reset = ""
  123. # Joystick event string for slowing down the emulator
  124. Joy Mapping Speed Down = ""
  125. # Joystick event string for speeding up the emulator
  126. Joy Mapping Speed Up = ""
  127. # Joystick event string for taking a screenshot
  128. Joy Mapping Screenshot = ""
  129. # Joystick event string for pausing the emulator
  130. Joy Mapping Pause = ""
  131. # Joystick event string for muting/unmuting the sound
  132. Joy Mapping Mute = ""
  133. # Joystick event string for increasing the volume
  134. Joy Mapping Increase Volume = ""
  135. # Joystick event string for decreasing the volume
  136. Joy Mapping Decrease Volume = ""
  137. # Joystick event string for fast-forward
  138. Joy Mapping Fast Forward = ""
  139. # Joystick event string for advancing by one frame when paused
  140. Joy Mapping Frame Advance = ""
  141. # Joystick event string for pressing the game shark button
  142. Joy Mapping Gameshark = ""
  143.  
  144.  
  145. [Input-SDL-Control1]
  146.  
  147. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  148. version = 2.000000
  149. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  150. mode = 2
  151. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  152. device = 0
  153. # SDL joystick name (or Keyboard)
  154. name = "Sony PLAYSTATION(R)3 Controller"
  155. # Specifies whether this controller is 'plugged in' to the simulated N64
  156. plugged = True
  157. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  158. plugin = "2"
  159. # If True, then mouse buttons may be used with this controller
  160. mouse = False
  161. # Scaling factor for mouse movements. For X, Y axes.
  162. MouseSensitivity = "2.00,2.00"
  163. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  164. AnalogDeadzone = "4096,4096"
  165. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  166. AnalogPeak = "32768,32768"
  167. # Digital button configuration mappings
  168. DPad R = "button(16)"
  169. DPad L = "button(15)"
  170. DPad D = "button(14)"
  171. DPad U = "button(13)"
  172. Start = "button(9)"
  173. Z Trig = "button(4)"
  174. B Button = "button(3)"
  175. A Button = "button(0)"
  176. C Button R = "axis(3+)"
  177. C Button L = "axis(3-)"
  178. C Button D = "button(1) axis(4+)"
  179. C Button U = "button(2) axis(4-)"
  180. R Trig = "axis(5+)"
  181. L Trig = "axis(2+)"
  182. Mempak switch = "button(11)"
  183. Rumblepak switch = "button(12)"
  184. # Analog axis configuration mappings
  185. X Axis = "axis(0-,0+)"
  186. Y Axis = "axis(1-,1+)"
  187.  
  188.  
  189. [Input-SDL-Control2]
  190.  
  191. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  192. version = 2.000000
  193. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  194. mode = 2
  195. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  196. device = -1
  197. # SDL joystick name (or Keyboard)
  198. name = ""
  199. # Specifies whether this controller is 'plugged in' to the simulated N64
  200. plugged = False
  201. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  202. plugin = 2
  203. # If True, then mouse buttons may be used with this controller
  204. mouse = False
  205. # Scaling factor for mouse movements. For X, Y axes.
  206. MouseSensitivity = "2.00,2.00"
  207. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  208. AnalogDeadzone = "4096,4096"
  209. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  210. AnalogPeak = "32768,32768"
  211. # Digital button configuration mappings
  212. DPad R = ""
  213. DPad L = ""
  214. DPad D = ""
  215. DPad U = ""
  216. Start = ""
  217. Z Trig = ""
  218. B Button = ""
  219. A Button = ""
  220. C Button R = ""
  221. C Button L = ""
  222. C Button D = ""
  223. C Button U = ""
  224. R Trig = ""
  225. L Trig = ""
  226. Mempak switch = ""
  227. Rumblepak switch = ""
  228. # Analog axis configuration mappings
  229. X Axis = ""
  230. Y Axis = ""
  231.  
  232.  
  233. [Input-SDL-Control3]
  234.  
  235. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  236. version = 2.000000
  237. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  238. mode = 2
  239. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  240. device = -1
  241. # SDL joystick name (or Keyboard)
  242. name = ""
  243. # Specifies whether this controller is 'plugged in' to the simulated N64
  244. plugged = False
  245. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  246. plugin = 2
  247. # If True, then mouse buttons may be used with this controller
  248. mouse = False
  249. # Scaling factor for mouse movements. For X, Y axes.
  250. MouseSensitivity = "2.00,2.00"
  251. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  252. AnalogDeadzone = "4096,4096"
  253. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  254. AnalogPeak = "32768,32768"
  255. # Digital button configuration mappings
  256. DPad R = ""
  257. DPad L = ""
  258. DPad D = ""
  259. DPad U = ""
  260. Start = ""
  261. Z Trig = ""
  262. B Button = ""
  263. A Button = ""
  264. C Button R = ""
  265. C Button L = ""
  266. C Button D = ""
  267. C Button U = ""
  268. R Trig = ""
  269. L Trig = ""
  270. Mempak switch = ""
  271. Rumblepak switch = ""
  272. # Analog axis configuration mappings
  273. X Axis = ""
  274. Y Axis = ""
  275.  
  276.  
  277. [Input-SDL-Control4]
  278.  
  279. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  280. version = 2.000000
  281. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  282. mode = 2
  283. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  284. device = -1
  285. # SDL joystick name (or Keyboard)
  286. name = ""
  287. # Specifies whether this controller is 'plugged in' to the simulated N64
  288. plugged = False
  289. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  290. plugin = 2
  291. # If True, then mouse buttons may be used with this controller
  292. mouse = False
  293. # Scaling factor for mouse movements. For X, Y axes.
  294. MouseSensitivity = "2.00,2.00"
  295. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  296. AnalogDeadzone = "4096,4096"
  297. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  298. AnalogPeak = "32768,32768"
  299. # Digital button configuration mappings
  300. DPad R = ""
  301. DPad L = ""
  302. DPad D = ""
  303. DPad U = ""
  304. Start = ""
  305. Z Trig = ""
  306. B Button = ""
  307. A Button = ""
  308. C Button R = ""
  309. C Button L = ""
  310. C Button D = ""
  311. C Button U = ""
  312. R Trig = ""
  313. L Trig = ""
  314. Mempak switch = ""
  315. Rumblepak switch = ""
  316. # Analog axis configuration mappings
  317. X Axis = ""
  318. Y Axis = ""
  319.  
  320.  
  321. [Rsp-HLE]
  322.  
  323. # Mupen64Plus RSP HLE Plugin config parameter version number
  324. Version = 1.000000
  325. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  326. RspFallback = ""
  327. # Send display lists to the graphics plugin
  328. DisplayListToGraphicsPlugin = True
  329. # Send audio lists to the audio plugin
  330. AudioListToAudioPlugin = False
  331.  
  332.  
  333. [Transferpak]
  334.  
  335. # Filename of the GB ROM to load into transferpak 1
  336. GB-rom-1 = ""
  337. # Filename of the GB RAM to load into transferpak 1
  338. GB-ram-1 = ""
  339. # Filename of the GB ROM to load into transferpak 2
  340. GB-rom-2 = ""
  341. # Filename of the GB RAM to load into transferpak 2
  342. GB-ram-2 = ""
  343. # Filename of the GB ROM to load into transferpak 3
  344. GB-rom-3 = ""
  345. # Filename of the GB RAM to load into transferpak 3
  346. GB-ram-3 = ""
  347. # Filename of the GB ROM to load into transferpak 4
  348. GB-rom-4 = ""
  349. # Filename of the GB RAM to load into transferpak 4
  350. GB-ram-4 = ""
  351.  
  352.  
  353. [UI-Console]
  354.  
  355. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  356. Version = 1.000000
  357. # Directory in which to search for plugins
  358. PluginDir = "./"
  359. # Filename of video plugin
  360. VideoPlugin = "mupen64plus-video-GLideN64.so"
  361. # Filename of audio plugin
  362. AudioPlugin = "mupen64plus-audio-sdl.so"
  363. # Filename of input plugin
  364. InputPlugin = "mupen64plus-input-sdl.so"
  365. # Filename of RSP plugin
  366. RspPlugin = "mupen64plus-rsp-hle.so"
  367.  
  368.  
  369. [Video-General]
  370.  
  371. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  372. VerticalSync = True
  373. # Use fullscreen mode if True, or windowed mode if False
  374. Fullscreen = False
  375. # Width of output window or fullscreen width
  376. ScreenWidth = 1920
  377. # Height of output window or fullscreen height
  378. ScreenHeight = 1080
  379.  
  380.  
  381. [Video-GLideN64]
  382.  
  383. # Settings version. Don't touch it.
  384. configVersion = 29
  385. # Bilinear filtering mode (0=N64 3point, 1=standard)
  386. bilinearMode = 1
  387. # Enable frame and|or depth buffer emulation.
  388. EnableFBEmulation = True
  389. # Frame buffer size is the factor of N64 native resolution.
  390. UseNativeResolutionFactor = 2
  391. # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
  392. EnableLegacyBlending = True
  393. # Enable threaded video backend
  394. ThreadedVideo = True
  395. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  396. BufferSwapMode = 2
  397. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  398. MultiSampling = 0
  399. # Enable/Disable Fast Approximate Anti-Aliasing FXAA
  400. FXAA = False
  401. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  402. AspectRatio = 2
  403. # Remove halos around filtered textures.
  404. enableHalosRemoval = False
  405. # Max level of Anisotropic Filtering, 0 for off
  406. MaxAnisotropy = 0
  407. # Enable dithering pattern on output image.
  408. EnableDitheringPattern = False
  409. # Enable hi-res noise dithering.
  410. EnableHiresNoiseDithering = False
  411. # Dither with color quantization.
  412. DitheringQuantization = True
  413. # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
  414. RDRAMImageDitheringMode = 3
  415. # Enable LOD emulation.
  416. EnableLOD = True
  417. # Enable hardware per-pixel lighting.
  418. EnableHWLighting = False
  419. # Use persistent storage for compiled shaders.
  420. EnableShadersStorage = True
  421. # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
  422. EnableHybridFilter = True
  423. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  424. EnableFragmentDepthWrite = True
  425. # Use GLideN64 per-game settings.
  426. EnableCustomSettings = True
  427. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  428. CorrectTexrectCoords = 0
  429. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
  430. EnableNativeResTexrects = 0
  431. # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
  432. BackgroundsMode = 1
  433. # Copy auxiliary buffers to RDRAM
  434. EnableCopyAuxiliaryToRDRAM = False
  435. # Enable N64 depth compare instead of OpenGL standard one. Experimental. (0=Off, 1=Fast, 2=Compatible)
  436. EnableN64DepthCompare = 0
  437. # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
  438. ForceDepthBufferClear = False
  439. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  440. DisableFBInfo = True
  441. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  442. FBInfoReadColorChunk = False
  443. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  444. FBInfoReadDepthChunk = True
  445. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
  446. EnableCopyColorToRDRAM = 2
  447. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  448. EnableCopyDepthToRDRAM = 2
  449. # Enable color buffer copy from RDRAM.
  450. EnableCopyColorFromRDRAM = False
  451. # Enable resulted image crop by Overscan.
  452. EnableOverscan = False
  453. # PAL mode. Left bound of Overscan
  454. OverscanPalLeft = 0
  455. # PAL mode. Right bound of Overscan
  456. OverscanPalRight = 0
  457. # PAL mode. Top bound of Overscan
  458. OverscanPalTop = 0
  459. # PAL mode. Bottom bound of Overscan
  460. OverscanPalBottom = 0
  461. # NTSC mode. Left bound of Overscan
  462. OverscanNtscLeft = 0
  463. # NTSC mode. Right bound of Overscan
  464. OverscanNtscRight = 0
  465. # NTSC mode. Top bound of Overscan
  466. OverscanNtscTop = 0
  467. # NTSC mode. Bottom bound of Overscan
  468. OverscanNtscBottom = 0
  469. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  470. txFilterMode = 0
  471. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  472. txEnhancementMode = 0
  473. # Deposterize texture before enhancement.
  474. txDeposterize = False
  475. # Don't filter background textures.
  476. txFilterIgnoreBG = False
  477. # Size of memory cache for enhanced textures in megabytes.
  478. txCacheSize = 100
  479. # Use high-resolution texture packs if available.
  480. txHiresEnable = True
  481. # Allow to use alpha channel of high-res texture fully.
  482. txHiresFullAlphaChannel = True
  483. # Use alternative method of paletted textures CRC calculation.
  484. txHresAltCRC = False
  485. # Press 'd' to start dump of N64 textures.
  486. txDump = False
  487. # Press 'r' to reload HD textures.
  488. txReloadHiresTex = False
  489. # Zip textures cache.
  490. txCacheCompression = True
  491. # Force use 16bit texture formats for HD textures.
  492. txForce16bpp = False
  493. # Save texture cache to hard disk.
  494. txSaveCache = True
  495. # Use file storage instead of memory cache for enhanced textures.
  496. txEnhancedTextureFileStorage = False
  497. # Use file storage instead of memory cache for HD textures.
  498. txHiresTextureFileStorage = False
  499. # Path to folder with hi-res texture packs.
  500. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  501. # Path to folder where plugin saves texture cache files.
  502. txCachePath = "/home/pi/.cache/mupen64plus/cache"
  503. # Path to folder where plugin saves dumped textures.
  504. txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
  505. # File name of True Type Font for text messages.
  506. fontName = "FreeSans.ttf"
  507. # Font size.
  508. fontSize = 18
  509. # Font color in RGB format.
  510. fontColor = "B5E61D"
  511. # Force gamma correction.
  512. ForceGammaCorrection = False
  513. # Gamma correction level.
  514. GammaCorrectionLevel = 2.000000
  515. # Show FPS counter.
  516. ShowFPS = False
  517. # Show VI/S counter.
  518. ShowVIS = False
  519. # Show percent counter.
  520. ShowPercent = False
  521. # Show internal resolution.
  522. ShowInternalResolution = False
  523. # Show rendering resolution.
  524. ShowRenderingResolution = False
  525. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  526. CountersPos = 8
  527.  
  528.  
  529. [Video-Rice]
  530.  
  531. LoadHiResTextures = True
  532.  
  533.  
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