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Cabin Fever GMS

Jun 7th, 2012
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  1. [MapInfo]
  2. Name = "COOP Test Loader"
  3. Comment = "Team death match level loader"
  4. MaxPlayer = 32
  5. Map = "WORLDS\CabinFever.dat"
  6.  
  7. [Mission0]
  8. Name = "It is the mission number 0"
  9. Comment = "It it the mission number 1"
  10. StartObject = 0
  11. JSFWeapon = ""
  12. CreedWeapon = ""
  13. StartTrigger = "Mission0StartTrigger"
  14. Controller = "Level03GameControl"
  15. DefaultMoney = 0
  16. KillRewardMoney = 0
  17. MissionMode = "COOP"
  18. RoundCounterTrigger = ""
  19.  
  20. [Object0]
  21. MapName = "CABIN FEVER"
  22. Name = "CABIN FEVER"
  23. JSFComment = "Coliaborate with allied forces and carry out the mission!"
  24. CreedComment = "Coliaborate with allied forces and carry out the mission!"
  25. JSFSpawn = 1
  26. CreedSpawn = 1
  27. JSFWin = -1
  28. CreedWin = -1
  29. //StartTrigger = "Level03StartTrigger_Extreme"
  30. //EndTrigger = "Level03EndTrigger_Extreme"
  31. StartTrigger = "Level03StartTrigger_Normal"
  32. EndTrigger = "Level03EndTrigger_Normal"
  33. OffenceTeam = "JSF"
  34. DefenceTeam = "Creed"
  35. LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
  36. LargeMapWidth = 1024
  37. LargeMapHeight = 1024
  38. LargeMapPoint0_2D = (128, 128 )
  39. LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
  40. LargeMapPoint1_2D = (895, 895 )
  41. LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
  42.  
  43.  
  44. TimeLimit = 1800 // 30min
  45. LifeCount = 1
  46. RecoverRoundTotalHP = 180
  47. MaxLifeCount = 1
  48. AIDamageFactor = 1.0f
  49. ScoreFactor = 0.6f
  50. CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_Normal.dtx"
  51. ShowCoopResultDelayTime = 3000
  52. MissionList0 = "Eliminate all enemies within range and enter the temple."
  53. MissionList1 = "Rescue all the hostages inside the temple [ 5 min ]"
  54. MissionList2 = "Destroy the enemy tanks and enter the town."
  55. MissionList3 = "Seize the key information hidden in town."
  56. MissionList4 = "Move to the escape area"
  57. RoundScoreFactor0 = 0.6f
  58. RoundScoreFactor1 = 0.6f
  59. RoundScoreFactor2 = 0.6f
  60. RoundScoreFactor3 = 0.6f
  61. RoundScoreFactor4 = 0.6f
  62. RoundScoreFactor5 = 0.6f
  63. RoundScoreFactor6 = 0.6f
  64. RoundScoreFactor7 = 0.6f
  65. RoundScoreFactor8 = 0.6f
  66. RoundScoreFactor9 = 0.6f
  67. RoundScoreFactor10 = 0.6f
  68.  
  69. LevelCloseTime = 300
  70.  
  71. [Object1]
  72. MapName = "CABIN FEVER"
  73. Name = "CABIN FEVER"
  74. JSFComment = "Coliaborate with allied forces and carry out the mission!"
  75. CreedComment = "Coliaborate with allied forces and carry out the mission!"
  76. JSFSpawn = 1
  77. CreedSpawn = 1
  78. JSFWin = -1
  79. CreedWin = -1
  80. //StartTrigger = "Level03StartTrigger_Extreme"
  81. //EndTrigger = "Level03EndTrigger_Extreme"
  82. StartTrigger = "Level03StartTrigger_Hard"
  83. EndTrigger = "Level03EndTrigger_Hard"
  84. OffenceTeam = "JSF"
  85. DefenceTeam = "Creed"
  86. LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
  87. LargeMapWidth = 1024
  88. LargeMapHeight = 1024
  89. LargeMapPoint0_2D = (128, 128 )
  90. LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
  91. LargeMapPoint1_2D = (895, 895 )
  92. LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
  93.  
  94.  
  95. TimeLimit = 2700 // 45min
  96. LifeCount = 1
  97. RecoverRoundTotalHP = 120
  98. MaxLifeCount = 1
  99. AIDamageFactor = 1.0f
  100. ScoreFactor = 1.75f
  101. CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_hard.dtx"
  102. ShowCoopResultDelayTime = 3000
  103. MissionList0 = "Eliminate all enemies within range and enter the temple."
  104. MissionList1 = "Rescue all the hostages inside the temple [ 4 min ]"
  105. MissionList2 = "Destroy the enemy tanks and enter the town."
  106. MissionList3 = "Seize the key information hidden in town."
  107. MissionList4 = "Move to the escape area"
  108. RoundScoreFactor0 = 1.75f
  109. RoundScoreFactor1 = 1.75f
  110. RoundScoreFactor2 = 1.75f
  111. RoundScoreFactor3 = 1.75f
  112. RoundScoreFactor4 = 1.75f
  113. RoundScoreFactor5 = 1.75f
  114. RoundScoreFactor6 = 1.75f
  115. RoundScoreFactor7 = 1.75f
  116. RoundScoreFactor8 = 1.75f
  117. RoundScoreFactor9 = 1.75f
  118. RoundScoreFactor10 = 1.75f
  119. RoundScoreFactor11 = 1.75f
  120. RoundScoreFactor12 = 1.75f
  121. RoundScoreFactor13 = 1.75f
  122. RoundScoreFactor14 = 1.75f
  123. RoundScoreFactor15 = 1.75f
  124.  
  125. LevelCloseTime = 300
  126.  
  127. [Object2]
  128. MapName = "CABIN FEVER"
  129. Name = "CABIN FEVER"
  130. JSFComment = "Coliaborate with allied forces and carry out the mission!"
  131. CreedComment = "Coliaborate with allied forces and carry out the mission!"
  132. JSFSpawn = 1
  133. CreedSpawn = 1
  134. JSFWin = -1
  135. CreedWin = -1
  136. StartTrigger = "Level03StartTrigger_Extreme"
  137. EndTrigger = "Level03EndTrigger_Extreme"
  138. OffenceTeam = "JSF"
  139. DefenceTeam = "Creed"
  140. LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
  141. LargeMapWidth = 1024
  142. LargeMapHeight = 1024
  143. LargeMapPoint0_2D = (128, 128 )
  144. LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
  145. LargeMapPoint1_2D = (895, 895 )
  146. LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
  147.  
  148.  
  149. TimeLimit = 3600 // 60min
  150. LifeCount = 1
  151. RecoverRoundTotalHP = 80
  152. MaxLifeCount = 1
  153. AIDamageFactor = 1.0f
  154. ScoreFactor = 2.60f
  155. CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_extreme.dtx"
  156. ShowCoopResultDelayTime = 3000
  157. MissionList0 = "Eliminate all enemies within range and enter the temple."
  158. MissionList1 = "Rescue all the hostages inside the temple [ 3 min ]"
  159. MissionList2 = "Destroy the enemy tanks and enter the town."
  160. MissionList3 = "Seize the key information hidden in town."
  161. MissionList4 = "Move to the escape area"
  162. RoundScoreFactor0 = 2.60f
  163. RoundScoreFactor1 = 2.60f
  164. RoundScoreFactor2 = 2.60f
  165. RoundScoreFactor3 = 2.60f
  166. RoundScoreFactor4 = 2.60f
  167. RoundScoreFactor5 = 2.60f
  168. RoundScoreFactor6 = 2.60f
  169. RoundScoreFactor7 = 2.60f
  170. RoundScoreFactor8 = 2.60f
  171. RoundScoreFactor9 = 2.60f
  172. RoundScoreFactor10 = 2.60f
  173. RoundScoreFactor11 = 2.80f
  174. RoundScoreFactor12 = 3.00f
  175. RoundScoreFactor13 = 3.20f
  176. RoundScoreFactor14 = 3.40f
  177. RoundScoreFactor15 = 3.60f
  178. RoundScoreFactor16 = 3.80f
  179. RoundScoreFactor17 = 4.00f
  180. RoundScoreFactor18 = 4.20f
  181. RoundScoreFactor19 = 4.40f
  182. RoundScoreFactor20 = 4.60f
  183.  
  184. LevelCloseTime = 300
  185.  
  186. //////// AI HealthRate RoundTable //////////
  187.  
  188. [AIHealthRateRoundTable0]
  189. Round0 = 1.30f
  190. Round1 = 1.30f
  191. Round2 = 1.40f
  192. Round3 = 1.40f
  193. Round4 = 1.45f
  194. Round5 = 1.50f
  195. Round6 = 1.50f
  196. Round7 = 1.70f
  197. Round8 = 1.90f
  198. Round9 = 2.10f
  199. Round10 = 2.30f
  200.  
  201. [AIHealthRateRoundTable1]
  202. Round0 = 2.90f
  203. Round1 = 2.90f
  204. Round2 = 2.92f
  205. Round3 = 2.93f
  206. Round4 = 2.94f
  207. Round5 = 2.95f
  208. Round6 = 2.96f
  209. Round7 = 2.97f
  210. Round8 = 2.98f
  211. Round9 = 2.99f
  212. Round10 = 3.00f
  213. Round11 = 3.05f
  214. Round12 = 3.10f
  215. Round13 = 3.15f
  216. Round14 = 3.20f
  217. Round15 = 3.25f
  218.  
  219. [AIHealthRateRoundTable2]
  220. Round0 = 2.95f
  221. Round1 = 2.95f
  222. Round2 = 2.96f
  223. Round3 = 2.97f
  224. Round4 = 2.98f
  225. Round5 = 2.99f
  226. Round6 = 3.00f
  227. Round7 = 3.01f
  228. Round8 = 3.02f
  229. Round9 = 3.03f
  230. Round10 = 3.05f
  231. Round11 = 3.10f
  232. Round12 = 3.15f
  233. Round13 = 3.20f
  234. Round14 = 3.25f
  235. Round15 = 3.30f
  236. Round16 = 3.35f
  237. Round17 = 3.40f
  238. Round18 = 3.45f
  239. Round19 = 3.50f
  240. Round20 = 3.55f
  241.  
  242. [ScoreTable]
  243. ClearBonus_Time = 0
  244.  
  245. [CooperativeModeNPCNameTable]
  246. NPCNameBoss = "SandHog"
  247. NPCNameTriggerBoss0 = ""
  248. NPCNameTriggerBoss1 = ""
  249. NPCNameTriggerBoss2 = ""
  250. NPCNameETC0 = ""
  251.  
  252.  
  253. // aigoals.txt ÀÇ goalset À妽º ÂüÁ¶
  254. NPCGoalSetPrefix0 = "N/A"
  255. NPCGoalSetPrefix1 = "N/A"
  256. NPCGoalSetPrefix2 = "N/A"
  257. NPCGoalSetPrefix3 = "N/A"
  258. NPCGoalSetPrefix4 = "Patrol"
  259. NPCGoalSetPrefix5 = "Scout"
  260. NPCGoalSetPrefix6 = "Royal Guards"
  261. NPCGoalSetPrefix7 = "Sniper"
  262. NPCGoalSetPrefix8 = "Heavy Weapons Specialist"
  263. NPCGoalSetPrefix9 = "Machine Gunner"
  264. NPCGoalSetPrefix10 = "Mercenary"
  265. NPCGoalSetPrefix11 = "General"
  266. NPCGoalSetPrefix12 = "N/A"
  267. NPCGoalSetPrefix13 = "Royal Guards"
  268.  
  269. [CooperativeModeScoreTable]
  270. DamageScoreType_A = 20
  271. DamageScoreType_B = 15
  272. DamageScoreType_C = 10
  273. DamageScoreType_D = 5
  274.  
  275. DamagePlusRateByBossDamage = 3
  276. DamagePlusRateByTBossDamage = 2
  277.  
  278. DamagePlusByBossDeath = 500
  279. DamagePlusByTBossDeath = 100
  280. DamagePlusByEtcDeath = 40
  281. DamagePlusByHeadShotDeath = 50
  282. DamagePlusByCombo = 30
  283.  
  284. [CooperativeModeDialogMsg]
  285.  
  286. Msg001 = "Enter the temple where the hostages are being held."
  287. Msg002 = "Rescue the ally hostage that has the key information [ 5 min ]"
  288. Msg003 = "Rescue the ally hostage that has the key information [ 4 min ]"
  289. Msg004 = "Rescue the ally hostage that has the key information [ 3 min ]"
  290. Msg005 = "Eliminate enemies in hiding and move to the center of the city."
  291. Msg006 = "Search the town and seize the key information."
  292. Msg007 = "Move to the escape area"
  293.  
  294.  
  295. //////// Caption //////////
  296.  
  297. Cap101 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| A satellite scan of the area shows a number of infected creatures. Defend all entrances!"
  298.  
  299. Cap102 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the satellite is unstable due to the unfavorable weather condition, a patrially infected creature has been spotted. Don't let your guard down."
  300.  
  301. Cap103 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The virus appears to have mutated in the infected creatures! Handle the situation!"
  302.  
  303. Cap104 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The virus seems to be spreading throughout the region. The infected creatures are multiplying exponentially, so be on the look out!"
  304.  
  305. Cap105 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Unfortunately, the satellite was unable to obtain any more information, and the infected creatures still seem to be present."
  306.  
  307. Cap106 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The only available communication line to the rescue team is through the radio. Keep the members of your team alive!"
  308.  
  309. Cap107 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Communication with the UAV plane has resumed. Be warned, the virus is spreading rapidly."
  310.  
  311. Cap108 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The current number of infected creatures cannot be identified. Save as much ammo as possible, and aim for their heads!"
  312.  
  313. Cap109 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The best defense is offense! Attack your enemies before they attack you!"
  314.  
  315. Cap110 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| There have been some changes in the movements of the infected creatures. You will be contacted once this information has been verified."
  316.  
  317. Cap111 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We have good news and bad news. The good news is that there is a weapon in the basement that may come in handy. The bad news is that the basement is connected with the outside..."
  318.  
  319. Cap112 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures are continuing to multiply. Defense should be your first priority!"
  320.  
  321. Cap113 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Another weapon is in the basement. Use this weapon to strengthen the defense line!"
  322.  
  323. Cap114 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures are still increasing. The number is unpredictable. Your number one priority should be to maintain the defense line!"
  324.  
  325. Cap115 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Infected creatures have deviated from their exit routes, but are still lingering. Be prepared, although they have not posed a threat."
  326.  
  327. Cap116 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures appeared to have entered through on the second floor! Re-arrange the defense line. There is a weapon on the second floor."
  328.  
  329. Cap117 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the number of infected creatures has not increased, there are still swarming the building. Do what you can to maintain the defense line!"
  330.  
  331. Cap118 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Good news! There appears to be a Laser Guided Device on the second floor. It is rather old, but it might function properly."
  332.  
  333. Cap119 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the number of infected creatures has not increased, the satellite has detected an assembly at the building. Block the final attack!"
  334.  
  335. Cap120 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| It appears that there is a mini gun on the second floor. Do your best to keep the infected creatures at bay!"
  336.  
  337. Cap201 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures can no longer be detected. You will be contacted if there are any changes."
  338.  
  339. Cap202 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The departure of the rescue team has been delayed due to technical difficulties. Maintain your current position!"
  340.  
  341. Cap203 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Things aren't looking too good. Maintain the defense line!"
  342.  
  343. Cap204 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The satellite is leaving to collect more information about the area. Defend the building until it returns. "
  344.  
  345. Cap205 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| A UAV plane has been dispatched because the satellite could not find reception. Maintain your current position!"
  346.  
  347. Cap206 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Satellite communication will resume in a few minutes. Good luck!"
  348.  
  349. Cap207 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The satellite connection appears to have resumed, and it is unable to detect an alternative escape route. Do your best to defend your current location!"
  350.  
  351. Cap208 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We are currently trying to collect any information that will help you survive. You will be contacted as soon as we find something."
  352.  
  353. Cap209 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We have acquired a structural plan of the region. You will be provided with additonal information shortly!"
  354.  
  355. Cap210 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| There have been some changes in the movements of the infected creatures. You will be contacted once this information has been verified."
  356.  
  357. Cap211 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures have broken the generator in the basement! To make sure the electricity stays on, check the generator in the basement frequently."
  358.  
  359. Cap212 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| So far, you're doing a good job defending!"
  360.  
  361. Cap213 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The situation seems to have changed, re-evaluate your strategy."
  362.  
  363. Cap214 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Something is fishy about the movements of the infected creatures! You will be contacted when we find more information."
  364.  
  365. Cap215 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Hold on a moment. New information is being received."
  366.  
  367. Cap216 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team is on their way, although their arrival cannot be predicted due to the unfavorable weather condition."
  368.  
  369. Cap217 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| May divine protection be with you..."
  370.  
  371. Cap218 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures seem to be planning a final attack. Rearrange your team."
  372.  
  373. Cap219 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team appears to have arrived at the destination. Give it everything you have!"
  374.  
  375. Cap220 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team has arrived. Gather the survivors and board them on the chopper!"
  376.  
  377. Cap301 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| It's unfortunate that the hostage is dead. The encrypted memo contains the location of where the information is hidden. Once you enter the town, I will transmit the target area via the GPS."
  378.  
  379. //////// EXP/GP //////////
  380.  
  381. [MapExp]
  382. level_correction = 0.72f // Ver20120222 0.60f x 1.2f
  383. basic_point = 25
  384. kill_point = 0
  385. death_point = -2
  386. Mission_point = 15
  387. win_team_point = 25
  388. lose_team_point = 0
  389.  
  390. [MapMoney]
  391. level_correction = 0.6375f // Ver20120222 0.85f x 0.75f
  392. basic_point = 10
  393. kill_point = 0
  394. death_point = -1
  395. Mission_point = 0
  396. win_team_point = 0
  397. lose_team_point = 0
  398.  
  399. //////// Weapon Spawn //////////
  400.  
  401. [WeaponSpawn0]
  402. Round = 11 // ¶ó¿îµå ½ÃÀÛ ½ÃÁ¡
  403. WeaponID = 289 // SR (Black Magnum)
  404. LifeTime = 180 //LifeTime
  405. Position = "WeaponSpawnPoint00" // B1 Weapon Spawner
  406.  
  407. [WeaponSpawn1]
  408. Round = 13
  409. WeaponID = 290 // M32
  410. LifeTime = 180
  411. Position = "WeaponSpawnPoint00"
  412.  
  413. [WeaponSpawn2]
  414. Round = 16
  415. WeaponID = 292 // SG (Double Barrel)
  416. LifeTime = 180
  417. Position = "WeaponSpawnPoint01" // 2F Weapon Spawner
  418.  
  419. [WeaponSpawn3]
  420. Round =18 //
  421. WeaponID = 293 // Airstrike_Napalm
  422. LifeTime = 180
  423. Position = "WeaponSpawnPoint01"
  424.  
  425. [WeaponSpawn4]
  426. Round = 20
  427. WeaponID = 291 // Minigun
  428. LifeTime = 180
  429. Position = "WeaponSpawnPoint01"
  430.  
  431. [AISpawnTable0]
  432. Round = 1
  433. Spawner0 = "Spawner_01_01N"
  434. Spawner1 = "Spawner_01_02N"
  435. Spawner2 = "Spawner_01_03N"
  436. Spawner3 = "Spawner_01_04N"
  437. Spawner4 = "Spawner_01_05N"
  438. Spawner5 = "Spawner_01_06N"
  439. Spawner6 = "Spawner_01_07E"
  440. Spawner7 = "Spawner_01_08E"
  441. Spawner8 = "Spawner_01_09E"
  442. Spawner9 = "Spawner_01_10E"
  443. Spawner10 = "Spawner_01_11S"
  444. Spawner11 = "Spawner_01_12S"
  445. Spawner12 = "Spawner_01_13S"
  446. Spawner13 = "Spawner_01_14S"
  447. Spawner14 = "Spawner_01_15S"
  448. Spawner15 = "Spawner_01_16S"
  449. Spawner16 = "Spawner_01_17W"
  450. Spawner17 = "Spawner_01_18W"
  451. Spawner18 = "Spawner_01_19W"
  452. Spawner19 = "Spawner_01_20W"
  453. LimitMaxAliveNum = 50
  454.  
  455. SpawnAIName0 = "Heavy01"
  456. SpawnDelay0 = 10.0f
  457. SpawnNum0 = 0
  458.  
  459. SpawnAIName1 = "Light01"
  460. SpawnDelay1 = 3.0f
  461. SpawnNum1 = 0
  462.  
  463. SpawnAIName2 = "Explode01"
  464. SpawnDelay2 = 3.0f // 1.0f
  465. SpawnNum2 = 12 // 25
  466.  
  467. SpawnAIName3 = "Normal01"
  468. SpawnDelay3 = 3.0f // 1.0f
  469. SpawnNum3 = 20 // 40
  470.  
  471. [AISpawnTable1]
  472. Round = 2
  473. Spawner0 = "Spawner_01_01N"
  474. Spawner1 = "Spawner_01_02N"
  475. Spawner2 = "Spawner_01_03N"
  476. Spawner3 = "Spawner_01_04N"
  477. Spawner4 = "Spawner_01_05N"
  478. Spawner5 = "Spawner_01_06N"
  479. Spawner6 = "Spawner_01_07E"
  480. Spawner7 = "Spawner_01_08E"
  481. Spawner8 = "Spawner_01_09E"
  482. Spawner9 = "Spawner_01_10E"
  483. Spawner10 = "Spawner_01_11S"
  484. Spawner11 = "Spawner_01_12S"
  485. Spawner12 = "Spawner_01_13S"
  486. Spawner13 = "Spawner_01_14S"
  487. Spawner14 = "Spawner_01_15S"
  488. Spawner15 = "Spawner_01_16S"
  489. Spawner16 = "Spawner_01_17W"
  490. Spawner17 = "Spawner_01_18W"
  491. Spawner18 = "Spawner_01_19W"
  492. Spawner19 = "Spawner_01_20W"
  493. LimitMaxAliveNum = 50
  494.  
  495. SpawnAIName0 = "Heavy01"
  496. SpawnDelay0 = 10.0f
  497. SpawnNum0 = 0
  498.  
  499. SpawnAIName1 = "Light01"
  500. SpawnDelay1 = 3.0f
  501. SpawnNum1 = 0
  502.  
  503. SpawnAIName2 = "Explode01"
  504. SpawnDelay2 = 0.7f
  505. SpawnNum2 = 25
  506.  
  507. SpawnAIName3 = "Normal01"
  508. SpawnDelay3 = 0.7f
  509. SpawnNum3 = 40
  510.  
  511. [AISpawnTable2]
  512. Round = 3
  513. Spawner0 = "Spawner_01_01N"
  514. Spawner1 = "Spawner_01_02N"
  515. Spawner2 = "Spawner_01_03N"
  516. Spawner3 = "Spawner_01_04N"
  517. Spawner4 = "Spawner_01_05N"
  518. Spawner5 = "Spawner_01_06N"
  519. Spawner6 = "Spawner_01_07E"
  520. Spawner7 = "Spawner_01_08E"
  521. Spawner8 = "Spawner_01_09E"
  522. Spawner9 = "Spawner_01_10E"
  523. Spawner10 = "Spawner_01_11S"
  524. Spawner11 = "Spawner_01_12S"
  525. Spawner12 = "Spawner_01_13S"
  526. Spawner13 = "Spawner_01_14S"
  527. Spawner14 = "Spawner_01_15S"
  528. Spawner15 = "Spawner_01_16S"
  529. Spawner16 = "Spawner_01_17W"
  530. Spawner17 = "Spawner_01_18W"
  531. Spawner18 = "Spawner_01_19W"
  532. Spawner19 = "Spawner_01_20W"
  533. LimitMaxAliveNum = 50
  534.  
  535. SpawnAIName0 = "Heavy01"
  536. SpawnDelay0 = 10.0f
  537. SpawnNum0 = 0
  538.  
  539. SpawnAIName1 = "Light01"
  540. SpawnDelay1 = 3.0f
  541. SpawnNum1 = 0
  542.  
  543. SpawnAIName2 = "Explode01"
  544. SpawnDelay2 = 0.5f
  545. SpawnNum2 = 25
  546.  
  547. SpawnAIName3 = "Normal01"
  548. SpawnDelay3 = 0.5f
  549. SpawnNum3 = 43
  550.  
  551. [AISpawnTable3]
  552. Round = 4
  553. Spawner0 = "Spawner_01_01N"
  554. Spawner1 = "Spawner_01_02N"
  555. Spawner2 = "Spawner_01_03N"
  556. Spawner3 = "Spawner_01_04N"
  557. Spawner4 = "Spawner_01_05N"
  558. Spawner5 = "Spawner_01_06N"
  559. Spawner6 = "Spawner_01_07E"
  560. Spawner7 = "Spawner_01_08E"
  561. Spawner8 = "Spawner_01_09E"
  562. Spawner9 = "Spawner_01_10E"
  563. Spawner10 = "Spawner_01_11S"
  564. Spawner11 = "Spawner_01_12S"
  565. Spawner12 = "Spawner_01_13S"
  566. Spawner13 = "Spawner_01_14S"
  567. Spawner14 = "Spawner_01_15S"
  568. Spawner15 = "Spawner_01_16S"
  569. Spawner16 = "Spawner_01_17W"
  570. Spawner17 = "Spawner_01_18W"
  571. Spawner18 = "Spawner_01_19W"
  572. Spawner19 = "Spawner_01_20W"
  573. LimitMaxAliveNum = 50
  574.  
  575. SpawnAIName0 = "Heavy01"
  576. SpawnDelay0 = 10.0f
  577. SpawnNum0 = 0
  578.  
  579. SpawnAIName1 = "Light01"
  580. SpawnDelay1 = 3.0f
  581. SpawnNum1 = 0
  582.  
  583. SpawnAIName2 = "Explode01"
  584. SpawnDelay2 = 0.5f
  585. SpawnNum2 = 27
  586.  
  587. SpawnAIName3 = "Normal01"
  588. SpawnDelay3 = 0.5f
  589. SpawnNum3 = 45
  590.  
  591. [AISpawnTable4]
  592. Round = 5
  593. Spawner0 = "Spawner_01_01N"
  594. Spawner1 = "Spawner_01_02N"
  595. Spawner2 = "Spawner_01_03N"
  596. Spawner3 = "Spawner_01_04N"
  597. Spawner4 = "Spawner_01_05N"
  598. Spawner5 = "Spawner_01_06N"
  599. Spawner6 = "Spawner_01_07E"
  600. Spawner7 = "Spawner_01_08E"
  601. Spawner8 = "Spawner_01_09E"
  602. Spawner9 = "Spawner_01_10E"
  603. Spawner10 = "Spawner_01_11S"
  604. Spawner11 = "Spawner_01_12S"
  605. Spawner12 = "Spawner_01_13S"
  606. Spawner13 = "Spawner_01_14S"
  607. Spawner14 = "Spawner_01_15S"
  608. Spawner15 = "Spawner_01_16S"
  609. Spawner16 = "Spawner_01_17W"
  610. Spawner17 = "Spawner_01_18W"
  611. Spawner18 = "Spawner_01_19W"
  612. Spawner19 = "Spawner_01_20W"
  613. LimitMaxAliveNum = 50
  614.  
  615. SpawnAIName0 = "Heavy01"
  616. SpawnDelay0 = 10.0f
  617. SpawnNum0 = 0
  618.  
  619. SpawnAIName1 = "Light01"
  620. SpawnDelay1 = 3.0f
  621. SpawnNum1 = 4
  622.  
  623. SpawnAIName2 = "Explode01"
  624. SpawnDelay2 = 0.4f
  625. SpawnNum2 = 27
  626.  
  627. SpawnAIName3 = "Normal01"
  628. SpawnDelay3 = 0.4f
  629. SpawnNum3 = 45
  630.  
  631. [AISpawnTable5]
  632. Round = 6
  633. Spawner0 = "Spawner_01_01N"
  634. Spawner1 = "Spawner_01_02N"
  635. Spawner2 = "Spawner_01_03N"
  636. Spawner3 = "Spawner_01_04N"
  637. Spawner4 = "Spawner_01_05N"
  638. Spawner5 = "Spawner_01_06N"
  639. Spawner6 = "Spawner_01_07E"
  640. Spawner7 = "Spawner_01_08E"
  641. Spawner8 = "Spawner_01_09E"
  642. Spawner9 = "Spawner_01_10E"
  643. Spawner10 = "Spawner_01_11S"
  644. Spawner11 = "Spawner_01_12S"
  645. Spawner12 = "Spawner_01_13S"
  646. Spawner13 = "Spawner_01_14S"
  647. Spawner14 = "Spawner_01_15S"
  648. Spawner15 = "Spawner_01_16S"
  649. Spawner16 = "Spawner_01_17W"
  650. Spawner17 = "Spawner_01_18W"
  651. Spawner18 = "Spawner_01_19W"
  652. Spawner19 = "Spawner_01_20W"
  653. LimitMaxAliveNum = 50
  654.  
  655. SpawnAIName0 = "Heavy01"
  656. SpawnDelay0 = 10.0f
  657. SpawnNum0 = 0
  658.  
  659. SpawnAIName1 = "Light01"
  660. SpawnDelay1 = 3.0f
  661. SpawnNum1 = 4
  662.  
  663. SpawnAIName2 = "Explode01"
  664. SpawnDelay2 = 0.4f
  665. SpawnNum2 = 27
  666.  
  667. SpawnAIName3 = "Normal01"
  668. SpawnDelay3 = 0.4f
  669. SpawnNum3 = 45
  670.  
  671. [AISpawnTable6]
  672. Round = 7
  673. Spawner0 = "Spawner_01_01N"
  674. Spawner1 = "Spawner_01_02N"
  675. Spawner2 = "Spawner_01_03N"
  676. Spawner3 = "Spawner_01_04N"
  677. Spawner4 = "Spawner_01_05N"
  678. Spawner5 = "Spawner_01_06N"
  679. Spawner6 = "Spawner_01_07E"
  680. Spawner7 = "Spawner_01_08E"
  681. Spawner8 = "Spawner_01_09E"
  682. Spawner9 = "Spawner_01_10E"
  683. Spawner10 = "Spawner_01_11S"
  684. Spawner11 = "Spawner_01_12S"
  685. Spawner12 = "Spawner_01_13S"
  686. Spawner13 = "Spawner_01_14S"
  687. Spawner14 = "Spawner_01_15S"
  688. Spawner15 = "Spawner_01_16S"
  689. Spawner16 = "Spawner_01_17W"
  690. Spawner17 = "Spawner_01_18W"
  691. Spawner18 = "Spawner_01_19W"
  692. Spawner19 = "Spawner_01_20W"
  693. LimitMaxAliveNum = 50
  694.  
  695. SpawnAIName0 = "Heavy01"
  696. SpawnDelay0 = 10.0f
  697. SpawnNum0 = 0
  698.  
  699. SpawnAIName1 = "Light01"
  700. SpawnDelay1 = 3.0f
  701. SpawnNum1 = 6
  702.  
  703. SpawnAIName2 = "Explode01"
  704. SpawnDelay2 = 0.3f
  705. SpawnNum2 = 33
  706.  
  707. SpawnAIName3 = "Normal01"
  708. SpawnDelay3 = 0.3f
  709. SpawnNum3 = 47
  710.  
  711. [AISpawnTable7]
  712. Round = 8
  713. Spawner0 = "Spawner_01_01N"
  714. Spawner1 = "Spawner_01_02N"
  715. Spawner2 = "Spawner_01_03N"
  716. Spawner3 = "Spawner_01_04N"
  717. Spawner4 = "Spawner_01_05N"
  718. Spawner5 = "Spawner_01_06N"
  719. Spawner6 = "Spawner_01_07E"
  720. Spawner7 = "Spawner_01_08E"
  721. Spawner8 = "Spawner_01_09E"
  722. Spawner9 = "Spawner_01_10E"
  723. Spawner10 = "Spawner_01_11S"
  724. Spawner11 = "Spawner_01_12S"
  725. Spawner12 = "Spawner_01_13S"
  726. Spawner13 = "Spawner_01_14S"
  727. Spawner14 = "Spawner_01_15S"
  728. Spawner15 = "Spawner_01_16S"
  729. Spawner16 = "Spawner_01_17W"
  730. Spawner17 = "Spawner_01_18W"
  731. Spawner18 = "Spawner_01_19W"
  732. Spawner19 = "Spawner_01_20W"
  733. LimitMaxAliveNum = 50
  734.  
  735. SpawnAIName0 = "Heavy01"
  736. SpawnDelay0 = 10.0f
  737. SpawnNum0 = 0
  738.  
  739. SpawnAIName1 = "Light01"
  740. SpawnDelay1 = 3.0f
  741. SpawnNum1 = 6
  742.  
  743. SpawnAIName2 = "Explode01"
  744. SpawnDelay2 = 0.3f
  745. SpawnNum2 = 33
  746.  
  747. SpawnAIName3 = "Normal01"
  748. SpawnDelay3 = 0.3f
  749. SpawnNum3 = 47
  750.  
  751. [AISpawnTable8]
  752. Round = 9
  753. Spawner0 = "Spawner_01_01N"
  754. Spawner1 = "Spawner_01_02N"
  755. Spawner2 = "Spawner_01_03N"
  756. Spawner3 = "Spawner_01_04N"
  757. Spawner4 = "Spawner_01_05N"
  758. Spawner5 = "Spawner_01_06N"
  759. Spawner6 = "Spawner_01_07E"
  760. Spawner7 = "Spawner_01_08E"
  761. Spawner8 = "Spawner_01_09E"
  762. Spawner9 = "Spawner_01_10E"
  763. Spawner10 = "Spawner_01_11S"
  764. Spawner11 = "Spawner_01_12S"
  765. Spawner12 = "Spawner_01_13S"
  766. Spawner13 = "Spawner_01_14S"
  767. Spawner14 = "Spawner_01_15S"
  768. Spawner15 = "Spawner_01_16S"
  769. Spawner16 = "Spawner_01_17W"
  770. Spawner17 = "Spawner_01_18W"
  771. Spawner18 = "Spawner_01_19W"
  772. Spawner19 = "Spawner_01_20W"
  773. LimitMaxAliveNum = 50
  774.  
  775. SpawnAIName0 = "Heavy01"
  776. SpawnDelay0 = 10.0f
  777. SpawnNum0 = 0
  778.  
  779. SpawnAIName1 = "Light01"
  780. SpawnDelay1 = 3.0f
  781. SpawnNum1 = 8
  782.  
  783. SpawnAIName2 = "Explode01"
  784. SpawnDelay2 = 0.2f
  785. SpawnNum2 = 33
  786.  
  787. SpawnAIName3 = "Normal01"
  788. SpawnDelay3 = 0.2f
  789. SpawnNum3 = 47
  790.  
  791. [AISpawnTable9]
  792. Round = 10
  793. Spawner0 = "Spawner_01_01N"
  794. Spawner1 = "Spawner_01_02N"
  795. Spawner2 = "Spawner_01_03N"
  796. Spawner3 = "Spawner_01_04N"
  797. Spawner4 = "Spawner_01_05N"
  798. Spawner5 = "Spawner_01_06N"
  799. Spawner6 = "Spawner_01_07E"
  800. Spawner7 = "Spawner_01_08E"
  801. Spawner8 = "Spawner_01_09E"
  802. Spawner9 = "Spawner_01_10E"
  803. Spawner10 = "Spawner_01_11S"
  804. Spawner11 = "Spawner_01_12S"
  805. Spawner12 = "Spawner_01_13S"
  806. Spawner13 = "Spawner_01_14S"
  807. Spawner14 = "Spawner_01_15S"
  808. Spawner15 = "Spawner_01_16S"
  809. Spawner16 = "Spawner_01_17W"
  810. Spawner17 = "Spawner_01_18W"
  811. Spawner18 = "Spawner_01_19W"
  812. Spawner19 = "Spawner_01_20W"
  813. LimitMaxAliveNum = 50
  814.  
  815. SpawnAIName0 = "Heavy01"
  816. SpawnDelay0 = 10.0f
  817. SpawnNum0 = 0
  818.  
  819. SpawnAIName1 = "Light01"
  820. SpawnDelay1 = 3.0f
  821. SpawnNum1 = 8
  822.  
  823. SpawnAIName2 = "Explode01"
  824. SpawnDelay2 = 0.2f
  825. SpawnNum2 = 33
  826.  
  827. SpawnAIName3 = "Normal01"
  828. SpawnDelay3 = 0.2f
  829. SpawnNum3 = 47
  830.  
  831. [AISpawnTable10]
  832. Round = 11
  833. Spawner0 = "Spawner_01_01N"
  834. Spawner1 = "Spawner_01_02N"
  835. Spawner2 = "Spawner_01_03N"
  836. Spawner3 = "Spawner_01_04N"
  837. Spawner4 = "Spawner_01_05N"
  838. Spawner5 = "Spawner_01_06N"
  839. Spawner6 = "Spawner_01_07E"
  840. Spawner7 = "Spawner_01_08E"
  841. Spawner8 = "Spawner_01_09E"
  842. Spawner9 = "Spawner_01_10E"
  843. Spawner10 = "Spawner_01_11S"
  844. Spawner11 = "Spawner_01_12S"
  845. Spawner12 = "Spawner_01_13S"
  846. Spawner13 = "Spawner_01_14S"
  847. Spawner14 = "Spawner_01_15S"
  848. Spawner15 = "Spawner_01_16S"
  849. Spawner16 = "Spawner_01_17W"
  850. Spawner17 = "Spawner_01_18W"
  851. Spawner18 = "Spawner_01_19W"
  852. Spawner19 = "Spawner_01_20W"
  853. Spawner20 = "Spawner_02_01"
  854. Spawner21 = "Spawner_02_02"
  855. Spawner22 = "Spawner_02_03"
  856. Spawner23 = "Spawner_02_04"
  857. LimitMaxAliveNum = 50
  858.  
  859. SpawnAIName0 = "Heavy01"
  860. SpawnDelay0 = 10.0f
  861. SpawnNum0 = 3
  862.  
  863. SpawnAIName1 = "Light01"
  864. SpawnDelay1 =3.0f
  865. SpawnNum1 = 10
  866.  
  867. SpawnAIName2 = "Explode01"
  868. SpawnDelay2 = 2.0f
  869. SpawnNum2 = 33
  870.  
  871. SpawnAIName3 = "Normal01"
  872. SpawnDelay3 = 2.0f
  873. SpawnNum3 = 36
  874.  
  875. [AISpawnTable11]
  876. Round = 12
  877. Spawner0 = "Spawner_01_01N"
  878. Spawner1 = "Spawner_01_02N"
  879. Spawner2 = "Spawner_01_03N"
  880. Spawner3 = "Spawner_01_04N"
  881. Spawner4 = "Spawner_01_05N"
  882. Spawner5 = "Spawner_01_06N"
  883. Spawner6 = "Spawner_01_07E"
  884. Spawner7 = "Spawner_01_08E"
  885. Spawner8 = "Spawner_01_09E"
  886. Spawner9 = "Spawner_01_10E"
  887. Spawner10 = "Spawner_01_11S"
  888. Spawner11 = "Spawner_01_12S"
  889. Spawner12 = "Spawner_01_13S"
  890. Spawner13 = "Spawner_01_14S"
  891. Spawner14 = "Spawner_01_15S"
  892. Spawner15 = "Spawner_01_16S"
  893. Spawner16 = "Spawner_01_17W"
  894. Spawner17 = "Spawner_01_18W"
  895. Spawner18 = "Spawner_01_19W"
  896. Spawner19 = "Spawner_01_20W"
  897. Spawner20 = "Spawner_02_01"
  898. Spawner21 = "Spawner_02_02"
  899. Spawner22 = "Spawner_02_03"
  900. Spawner23 = "Spawner_02_04"
  901. LimitMaxAliveNum = 50
  902.  
  903. SpawnAIName0 = "Heavy01"
  904. SpawnDelay0 = 10.0f
  905. SpawnNum0 = 3
  906.  
  907. SpawnAIName1 = "Light01"
  908. SpawnDelay1 = 3.0f
  909. SpawnNum1 = 12
  910.  
  911. SpawnAIName2 = "Explode01"
  912. SpawnDelay2 = 2.0f
  913. SpawnNum2 = 33
  914.  
  915. SpawnAIName3 = "Normal01"
  916. SpawnDelay3 = 2.0f
  917. SpawnNum3 = 36
  918.  
  919. [AISpawnTable12]
  920. Round = 13
  921. Spawner0 = "Spawner_01_01N"
  922. Spawner1 = "Spawner_01_02N"
  923. Spawner2 = "Spawner_01_03N"
  924. Spawner3 = "Spawner_01_04N"
  925. Spawner4 = "Spawner_01_05N"
  926. Spawner5 = "Spawner_01_06N"
  927. Spawner6 = "Spawner_01_07E"
  928. Spawner7 = "Spawner_01_08E"
  929. Spawner8 = "Spawner_01_09E"
  930. Spawner9 = "Spawner_01_10E"
  931. Spawner10 = "Spawner_01_11S"
  932. Spawner11 = "Spawner_01_12S"
  933. Spawner12 = "Spawner_01_13S"
  934. Spawner13 = "Spawner_01_14S"
  935. Spawner14 = "Spawner_01_15S"
  936. Spawner15 = "Spawner_01_16S"
  937. Spawner16 = "Spawner_01_17W"
  938. Spawner17 = "Spawner_01_18W"
  939. Spawner18 = "Spawner_01_19W"
  940. Spawner19 = "Spawner_01_20W"
  941. Spawner20 = "Spawner_02_01"
  942. Spawner21 = "Spawner_02_02"
  943. Spawner22 = "Spawner_02_03"
  944. Spawner23 = "Spawner_02_04"
  945. LimitMaxAliveNum = 50
  946.  
  947. SpawnAIName0 = "Heavy01"
  948. SpawnDelay0 = 10.0f
  949. SpawnNum0 = 3
  950.  
  951. SpawnAIName1 = "Light01"
  952. SpawnDelay1 = 3.0f
  953. SpawnNum1 = 14
  954.  
  955. SpawnAIName2 = "Explode01"
  956. SpawnDelay2 = 2.0f
  957. SpawnNum2 = 35
  958.  
  959. SpawnAIName3 = "Normal01"
  960. SpawnDelay3 = 2.0f
  961. SpawnNum3 = 36
  962.  
  963. [AISpawnTable13]
  964. Round = 14
  965. Spawner0 = "Spawner_01_01N"
  966. Spawner1 = "Spawner_01_02N"
  967. Spawner2 = "Spawner_01_03N"
  968. Spawner3 = "Spawner_01_04N"
  969. Spawner4 = "Spawner_01_05N"
  970. Spawner5 = "Spawner_01_06N"
  971. Spawner6 = "Spawner_01_07E"
  972. Spawner7 = "Spawner_01_08E"
  973. Spawner8 = "Spawner_01_09E"
  974. Spawner9 = "Spawner_01_10E"
  975. Spawner10 = "Spawner_01_11S"
  976. Spawner11 = "Spawner_01_12S"
  977. Spawner12 = "Spawner_01_13S"
  978. Spawner13 = "Spawner_01_14S"
  979. Spawner14 = "Spawner_01_15S"
  980. Spawner15 = "Spawner_01_16S"
  981. Spawner16 = "Spawner_01_17W"
  982. Spawner17 = "Spawner_01_18W"
  983. Spawner18 = "Spawner_01_19W"
  984. Spawner19 = "Spawner_01_20W"
  985. Spawner20 = "Spawner_02_01"
  986. Spawner21 = "Spawner_02_02"
  987. Spawner22 = "Spawner_02_03"
  988. Spawner23 = "Spawner_02_04"
  989. LimitMaxAliveNum = 50
  990.  
  991. SpawnAIName0 = "Heavy01"
  992. SpawnDelay0 = 10.0f
  993. SpawnNum0 = 3
  994.  
  995. SpawnAIName1 = "Light01"
  996. SpawnDelay1 = 3.0f
  997. SpawnNum1 = 16
  998.  
  999. SpawnAIName2 = "Explode01"
  1000. SpawnDelay2 = 2.0f
  1001. SpawnNum2 = 35
  1002.  
  1003. SpawnAIName3 = "Normal01"
  1004. SpawnDelay3 = 2.0f
  1005. SpawnNum3 = 36
  1006.  
  1007. [AISpawnTable14]
  1008. Round = 15
  1009. Spawner0 = "Spawner_01_01N"
  1010. Spawner1 = "Spawner_01_02N"
  1011. Spawner2 = "Spawner_01_03N"
  1012. Spawner3 = "Spawner_01_04N"
  1013. Spawner4 = "Spawner_01_05N"
  1014. Spawner5 = "Spawner_01_06N"
  1015. Spawner6 = "Spawner_01_07E"
  1016. Spawner7 = "Spawner_01_08E"
  1017. Spawner8 = "Spawner_01_09E"
  1018. Spawner9 = "Spawner_01_10E"
  1019. Spawner10 = "Spawner_01_11S"
  1020. Spawner11 = "Spawner_01_12S"
  1021. Spawner12 = "Spawner_01_13S"
  1022. Spawner13 = "Spawner_01_14S"
  1023. Spawner14 = "Spawner_01_15S"
  1024. Spawner15 = "Spawner_01_16S"
  1025. Spawner16 = "Spawner_01_17W"
  1026. Spawner17 = "Spawner_01_18W"
  1027. Spawner18 = "Spawner_01_19W"
  1028. Spawner19 = "Spawner_01_20W"
  1029. Spawner20 = "Spawner_02_01"
  1030. Spawner21 = "Spawner_02_02"
  1031. Spawner22 = "Spawner_02_03"
  1032. Spawner23 = "Spawner_02_04"
  1033. LimitMaxAliveNum = 50
  1034.  
  1035. SpawnAIName0 = "Heavy01"
  1036. SpawnDelay0 = 10.0f
  1037. SpawnNum0 = 5
  1038.  
  1039. SpawnAIName1 = "Light01"
  1040. SpawnDelay1 = 3.0f
  1041. SpawnNum1 = 18
  1042.  
  1043. SpawnAIName2 = "Explode01"
  1044. SpawnDelay2 = 2.0f
  1045. SpawnNum2 = 36
  1046.  
  1047. SpawnAIName3 = "Normal01"
  1048. SpawnDelay3 = 2.0f
  1049. SpawnNum3 = 38
  1050.  
  1051. [AISpawnTable15]
  1052. Round = 16
  1053. Spawner0 = "Spawner_01_01N"
  1054. Spawner1 = "Spawner_01_02N"
  1055. Spawner2 = "Spawner_01_03N"
  1056. Spawner3 = "Spawner_01_04N"
  1057. Spawner4 = "Spawner_01_05N"
  1058. Spawner5 = "Spawner_01_06N"
  1059. Spawner6 = "Spawner_01_07E"
  1060. Spawner7 = "Spawner_01_08E"
  1061. Spawner8 = "Spawner_01_09E"
  1062. Spawner9 = "Spawner_01_10E"
  1063. Spawner10 = "Spawner_01_11S"
  1064. Spawner11 = "Spawner_01_12S"
  1065. Spawner12 = "Spawner_01_13S"
  1066. Spawner13 = "Spawner_01_14S"
  1067. Spawner14 = "Spawner_01_15S"
  1068. Spawner15 = "Spawner_01_16S"
  1069. Spawner16 = "Spawner_01_17W"
  1070. Spawner17 = "Spawner_01_18W"
  1071. Spawner18 = "Spawner_01_19W"
  1072. Spawner19 = "Spawner_01_20W"
  1073. Spawner20 = "Spawner_02_01"
  1074. Spawner21 = "Spawner_02_02"
  1075. Spawner22 = "Spawner_02_03"
  1076. Spawner23 = "Spawner_02_04"
  1077. Spawner24 = "Spawner_03_01"
  1078. Spawner25 = "Spawner_03_02"
  1079. Spawner26 = "Spawner_03_03"
  1080. Spawner27 = "Spawner_03_04"
  1081. Spawner28 = "Spawner_03_05"
  1082. LimitMaxAliveNum = 50
  1083.  
  1084. SpawnAIName0 = "Heavy01"
  1085. SpawnDelay0 = 10.0f
  1086. SpawnNum0 = 5
  1087.  
  1088. SpawnAIName1 = "Light01"
  1089. SpawnDelay1 = 3.0f
  1090. SpawnNum1 = 20
  1091.  
  1092. SpawnAIName2 = "Explode01"
  1093. SpawnDelay2 = 2.0f
  1094. SpawnNum2 = 36
  1095.  
  1096. SpawnAIName3 = "Normal01"
  1097. SpawnDelay3 = 2.0f
  1098. SpawnNum3 = 38
  1099.  
  1100. [AISpawnTable16]
  1101. Round = 17
  1102. Spawner0 = "Spawner_01_01N"
  1103. Spawner1 = "Spawner_01_02N"
  1104. Spawner2 = "Spawner_01_03N"
  1105. Spawner3 = "Spawner_01_04N"
  1106. Spawner4 = "Spawner_01_05N"
  1107. Spawner5 = "Spawner_01_06N"
  1108. Spawner6 = "Spawner_01_07E"
  1109. Spawner7 = "Spawner_01_08E"
  1110. Spawner8 = "Spawner_01_09E"
  1111. Spawner9 = "Spawner_01_10E"
  1112. Spawner10 = "Spawner_01_11S"
  1113. Spawner11 = "Spawner_01_12S"
  1114. Spawner12 = "Spawner_01_13S"
  1115. Spawner13 = "Spawner_01_14S"
  1116. Spawner14 = "Spawner_01_15S"
  1117. Spawner15 = "Spawner_01_16S"
  1118. Spawner16 = "Spawner_01_17W"
  1119. Spawner17 = "Spawner_01_18W"
  1120. Spawner18 = "Spawner_01_19W"
  1121. Spawner19 = "Spawner_01_20W"
  1122. Spawner20 = "Spawner_02_01"
  1123. Spawner21 = "Spawner_02_02"
  1124. Spawner22 = "Spawner_02_03"
  1125. Spawner23 = "Spawner_02_04"
  1126. Spawner24 = "Spawner_03_01"
  1127. Spawner25 = "Spawner_03_02"
  1128. Spawner26 = "Spawner_03_03"
  1129. Spawner27 = "Spawner_03_04"
  1130. Spawner28 = "Spawner_03_05"
  1131. LimitMaxAliveNum = 50
  1132.  
  1133. SpawnAIName0 = "Heavy01"
  1134. SpawnDelay0 = 10.0f
  1135. SpawnNum0 = 5
  1136.  
  1137. SpawnAIName1 = "Light01"
  1138. SpawnDelay1 = 3.0f
  1139. SpawnNum1 = 22
  1140.  
  1141. SpawnAIName2 = "Explode01"
  1142. SpawnDelay2 = 2.0f
  1143. SpawnNum2 = 36 // 41
  1144.  
  1145. SpawnAIName3 = "Normal01"
  1146. SpawnDelay3 = 2.0f
  1147. SpawnNum3 = 36 // 40
  1148.  
  1149. [AISpawnTable17]
  1150. Round = 18
  1151. Spawner0 = "Spawner_01_01N"
  1152. Spawner1 = "Spawner_01_02N"
  1153. Spawner2 = "Spawner_01_03N"
  1154. Spawner3 = "Spawner_01_04N"
  1155. Spawner4 = "Spawner_01_05N"
  1156. Spawner5 = "Spawner_01_06N"
  1157. Spawner6 = "Spawner_01_07E"
  1158. Spawner7 = "Spawner_01_08E"
  1159. Spawner8 = "Spawner_01_09E"
  1160. Spawner9 = "Spawner_01_10E"
  1161. Spawner10 = "Spawner_01_11S"
  1162. Spawner11 = "Spawner_01_12S"
  1163. Spawner12 = "Spawner_01_13S"
  1164. Spawner13 = "Spawner_01_14S"
  1165. Spawner14 = "Spawner_01_15S"
  1166. Spawner15 = "Spawner_01_16S"
  1167. Spawner16 = "Spawner_01_17W"
  1168. Spawner17 = "Spawner_01_18W"
  1169. Spawner18 = "Spawner_01_19W"
  1170. Spawner19 = "Spawner_01_20W"
  1171. Spawner20 = "Spawner_02_01"
  1172. Spawner21 = "Spawner_02_02"
  1173. Spawner22 = "Spawner_02_03"
  1174. Spawner23 = "Spawner_02_04"
  1175. Spawner24 = "Spawner_03_01"
  1176. Spawner25 = "Spawner_03_02"
  1177. Spawner26 = "Spawner_03_03"
  1178. Spawner27 = "Spawner_03_04"
  1179. Spawner28 = "Spawner_03_05"
  1180. LimitMaxAliveNum = 50
  1181.  
  1182. SpawnAIName0 = "Heavy01"
  1183. SpawnDelay0 = 10.0f
  1184. SpawnNum0 = 5
  1185.  
  1186. SpawnAIName1 = "Light01"
  1187. SpawnDelay1 = 3.0f
  1188. SpawnNum1 = 24
  1189.  
  1190. SpawnAIName2 = "Explode01"
  1191. SpawnDelay2 = 2.0f
  1192. SpawnNum2 = 36 // 41
  1193.  
  1194. SpawnAIName3 = "Normal01"
  1195. SpawnDelay3 = 2.0f
  1196. SpawnNum3 = 34 // 40
  1197.  
  1198. [AISpawnTable18]
  1199. Round = 19
  1200. Spawner0 = "Spawner_01_01N"
  1201. Spawner1 = "Spawner_01_02N"
  1202. Spawner2 = "Spawner_01_03N"
  1203. Spawner3 = "Spawner_01_04N"
  1204. Spawner4 = "Spawner_01_05N"
  1205. Spawner5 = "Spawner_01_06N"
  1206. Spawner6 = "Spawner_01_07E"
  1207. Spawner7 = "Spawner_01_08E"
  1208. Spawner8 = "Spawner_01_09E"
  1209. Spawner9 = "Spawner_01_10E"
  1210. Spawner10 = "Spawner_01_11S"
  1211. Spawner11 = "Spawner_01_12S"
  1212. Spawner12 = "Spawner_01_13S"
  1213. Spawner13 = "Spawner_01_14S"
  1214. Spawner14 = "Spawner_01_15S"
  1215. Spawner15 = "Spawner_01_16S"
  1216. Spawner16 = "Spawner_01_17W"
  1217. Spawner17 = "Spawner_01_18W"
  1218. Spawner18 = "Spawner_01_19W"
  1219. Spawner19 = "Spawner_01_20W"
  1220. Spawner20 = "Spawner_02_01"
  1221. Spawner21 = "Spawner_02_02"
  1222. Spawner22 = "Spawner_02_03"
  1223. Spawner23 = "Spawner_02_04"
  1224. Spawner24 = "Spawner_03_01"
  1225. Spawner25 = "Spawner_03_02"
  1226. Spawner26 = "Spawner_03_03"
  1227. Spawner27 = "Spawner_03_04"
  1228. Spawner28 = "Spawner_03_05"
  1229. LimitMaxAliveNum = 50
  1230.  
  1231. SpawnAIName0 = "Heavy01"
  1232. SpawnDelay0 = 10.0f
  1233. SpawnNum0 = 5
  1234.  
  1235. SpawnAIName1 = "Light01"
  1236. SpawnDelay1 = 3.0f
  1237. SpawnNum1 = 26
  1238.  
  1239. SpawnAIName2 = "Explode01"
  1240. SpawnDelay2 = 2.0f
  1241. SpawnNum2 = 36 // 46
  1242.  
  1243. SpawnAIName3 = "Normal01"
  1244. SpawnDelay3 = 2.0f
  1245. SpawnNum3 = 32 // 40
  1246.  
  1247. [AISpawnTable19]
  1248. Round = 20
  1249. Spawner0 = "Spawner_01_01N"
  1250. Spawner1 = "Spawner_01_02N"
  1251. Spawner2 = "Spawner_01_03N"
  1252. Spawner3 = "Spawner_01_04N"
  1253. Spawner4 = "Spawner_01_05N"
  1254. Spawner5 = "Spawner_01_06N"
  1255. Spawner6 = "Spawner_01_07E"
  1256. Spawner7 = "Spawner_01_08E"
  1257. Spawner8 = "Spawner_01_09E"
  1258. Spawner9 = "Spawner_01_10E"
  1259. Spawner10 = "Spawner_01_11S"
  1260. Spawner11 = "Spawner_01_12S"
  1261. Spawner12 = "Spawner_01_13S"
  1262. Spawner13 = "Spawner_01_14S"
  1263. Spawner14 = "Spawner_01_15S"
  1264. Spawner15 = "Spawner_01_16S"
  1265. Spawner16 = "Spawner_01_17W"
  1266. Spawner17 = "Spawner_01_18W"
  1267. Spawner18 = "Spawner_01_19W"
  1268. Spawner19 = "Spawner_01_20W"
  1269. Spawner20 = "Spawner_02_01"
  1270. Spawner21 = "Spawner_02_02"
  1271. Spawner22 = "Spawner_02_03"
  1272. Spawner23 = "Spawner_02_04"
  1273. Spawner24 = "Spawner_03_01"
  1274. Spawner25 = "Spawner_03_02"
  1275. Spawner26 = "Spawner_03_03"
  1276. Spawner27 = "Spawner_03_04"
  1277. Spawner28 = "Spawner_03_05"
  1278. LimitMaxAliveNum = 50
  1279.  
  1280. SpawnAIName0 = "Heavy01"
  1281. SpawnDelay0 = 10.0f
  1282. SpawnNum0 = 8 // 10
  1283.  
  1284. SpawnAIName1 = "Light01"
  1285. SpawnDelay1 = 3.0f
  1286. SpawnNum1 = 28 // 32
  1287.  
  1288. SpawnAIName2 = "Explode01"
  1289. SpawnDelay2 = 2.0f
  1290. SpawnNum2 = 33 // 46
  1291.  
  1292. SpawnAIName3 = "Normal01"
  1293. SpawnDelay3 = 2.0f
  1294. SpawnNum3 = 30 // 45
  1295.  
  1296. [Bonus]
  1297. MinPlayersForSEMBonus = 6
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