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- [MapInfo]
- Name = "COOP Test Loader"
- Comment = "Team death match level loader"
- MaxPlayer = 32
- Map = "WORLDS\CabinFever.dat"
- [Mission0]
- Name = "It is the mission number 0"
- Comment = "It it the mission number 1"
- StartObject = 0
- JSFWeapon = ""
- CreedWeapon = ""
- StartTrigger = "Mission0StartTrigger"
- Controller = "Level03GameControl"
- DefaultMoney = 0
- KillRewardMoney = 0
- MissionMode = "COOP"
- RoundCounterTrigger = ""
- [Object0]
- MapName = "CABIN FEVER"
- Name = "CABIN FEVER"
- JSFComment = "Coliaborate with allied forces and carry out the mission!"
- CreedComment = "Coliaborate with allied forces and carry out the mission!"
- JSFSpawn = 1
- CreedSpawn = 1
- JSFWin = -1
- CreedWin = -1
- //StartTrigger = "Level03StartTrigger_Extreme"
- //EndTrigger = "Level03EndTrigger_Extreme"
- StartTrigger = "Level03StartTrigger_Normal"
- EndTrigger = "Level03EndTrigger_Normal"
- OffenceTeam = "JSF"
- DefenceTeam = "Creed"
- LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
- LargeMapWidth = 1024
- LargeMapHeight = 1024
- LargeMapPoint0_2D = (128, 128 )
- LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
- LargeMapPoint1_2D = (895, 895 )
- LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
- TimeLimit = 1800 // 30min
- LifeCount = 1
- RecoverRoundTotalHP = 180
- MaxLifeCount = 1
- AIDamageFactor = 1.0f
- ScoreFactor = 0.6f
- CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_Normal.dtx"
- ShowCoopResultDelayTime = 3000
- MissionList0 = "Eliminate all enemies within range and enter the temple."
- MissionList1 = "Rescue all the hostages inside the temple [ 5 min ]"
- MissionList2 = "Destroy the enemy tanks and enter the town."
- MissionList3 = "Seize the key information hidden in town."
- MissionList4 = "Move to the escape area"
- RoundScoreFactor0 = 0.6f
- RoundScoreFactor1 = 0.6f
- RoundScoreFactor2 = 0.6f
- RoundScoreFactor3 = 0.6f
- RoundScoreFactor4 = 0.6f
- RoundScoreFactor5 = 0.6f
- RoundScoreFactor6 = 0.6f
- RoundScoreFactor7 = 0.6f
- RoundScoreFactor8 = 0.6f
- RoundScoreFactor9 = 0.6f
- RoundScoreFactor10 = 0.6f
- LevelCloseTime = 300
- [Object1]
- MapName = "CABIN FEVER"
- Name = "CABIN FEVER"
- JSFComment = "Coliaborate with allied forces and carry out the mission!"
- CreedComment = "Coliaborate with allied forces and carry out the mission!"
- JSFSpawn = 1
- CreedSpawn = 1
- JSFWin = -1
- CreedWin = -1
- //StartTrigger = "Level03StartTrigger_Extreme"
- //EndTrigger = "Level03EndTrigger_Extreme"
- StartTrigger = "Level03StartTrigger_Hard"
- EndTrigger = "Level03EndTrigger_Hard"
- OffenceTeam = "JSF"
- DefenceTeam = "Creed"
- LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
- LargeMapWidth = 1024
- LargeMapHeight = 1024
- LargeMapPoint0_2D = (128, 128 )
- LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
- LargeMapPoint1_2D = (895, 895 )
- LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
- TimeLimit = 2700 // 45min
- LifeCount = 1
- RecoverRoundTotalHP = 120
- MaxLifeCount = 1
- AIDamageFactor = 1.0f
- ScoreFactor = 1.75f
- CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_hard.dtx"
- ShowCoopResultDelayTime = 3000
- MissionList0 = "Eliminate all enemies within range and enter the temple."
- MissionList1 = "Rescue all the hostages inside the temple [ 4 min ]"
- MissionList2 = "Destroy the enemy tanks and enter the town."
- MissionList3 = "Seize the key information hidden in town."
- MissionList4 = "Move to the escape area"
- RoundScoreFactor0 = 1.75f
- RoundScoreFactor1 = 1.75f
- RoundScoreFactor2 = 1.75f
- RoundScoreFactor3 = 1.75f
- RoundScoreFactor4 = 1.75f
- RoundScoreFactor5 = 1.75f
- RoundScoreFactor6 = 1.75f
- RoundScoreFactor7 = 1.75f
- RoundScoreFactor8 = 1.75f
- RoundScoreFactor9 = 1.75f
- RoundScoreFactor10 = 1.75f
- RoundScoreFactor11 = 1.75f
- RoundScoreFactor12 = 1.75f
- RoundScoreFactor13 = 1.75f
- RoundScoreFactor14 = 1.75f
- RoundScoreFactor15 = 1.75f
- LevelCloseTime = 300
- [Object2]
- MapName = "CABIN FEVER"
- Name = "CABIN FEVER"
- JSFComment = "Coliaborate with allied forces and carry out the mission!"
- CreedComment = "Coliaborate with allied forces and carry out the mission!"
- JSFSpawn = 1
- CreedSpawn = 1
- JSFWin = -1
- CreedWin = -1
- StartTrigger = "Level03StartTrigger_Extreme"
- EndTrigger = "Level03EndTrigger_Extreme"
- OffenceTeam = "JSF"
- DefenceTeam = "Creed"
- LargeMap = "UI_HUD_Map\mapImage\Map_CabinFever.dtx"
- LargeMapWidth = 1024
- LargeMapHeight = 1024
- LargeMapPoint0_2D = (128, 128 )
- LargeMapPoint0_3D = <-7168.0, 0.0, 5120.0>
- LargeMapPoint1_2D = (895, 895 )
- LargeMapPoint1_3D = <5120.0, 0.0, -7168.0>
- TimeLimit = 3600 // 60min
- LifeCount = 1
- RecoverRoundTotalHP = 80
- MaxLifeCount = 1
- AIDamageFactor = 1.0f
- ScoreFactor = 2.60f
- CoopSuccessSpecialMark = "UI_HUD_Info\CooperativeMode\Result\clear_Message_extreme.dtx"
- ShowCoopResultDelayTime = 3000
- MissionList0 = "Eliminate all enemies within range and enter the temple."
- MissionList1 = "Rescue all the hostages inside the temple [ 3 min ]"
- MissionList2 = "Destroy the enemy tanks and enter the town."
- MissionList3 = "Seize the key information hidden in town."
- MissionList4 = "Move to the escape area"
- RoundScoreFactor0 = 2.60f
- RoundScoreFactor1 = 2.60f
- RoundScoreFactor2 = 2.60f
- RoundScoreFactor3 = 2.60f
- RoundScoreFactor4 = 2.60f
- RoundScoreFactor5 = 2.60f
- RoundScoreFactor6 = 2.60f
- RoundScoreFactor7 = 2.60f
- RoundScoreFactor8 = 2.60f
- RoundScoreFactor9 = 2.60f
- RoundScoreFactor10 = 2.60f
- RoundScoreFactor11 = 2.80f
- RoundScoreFactor12 = 3.00f
- RoundScoreFactor13 = 3.20f
- RoundScoreFactor14 = 3.40f
- RoundScoreFactor15 = 3.60f
- RoundScoreFactor16 = 3.80f
- RoundScoreFactor17 = 4.00f
- RoundScoreFactor18 = 4.20f
- RoundScoreFactor19 = 4.40f
- RoundScoreFactor20 = 4.60f
- LevelCloseTime = 300
- //////// AI HealthRate RoundTable //////////
- [AIHealthRateRoundTable0]
- Round0 = 1.30f
- Round1 = 1.30f
- Round2 = 1.40f
- Round3 = 1.40f
- Round4 = 1.45f
- Round5 = 1.50f
- Round6 = 1.50f
- Round7 = 1.70f
- Round8 = 1.90f
- Round9 = 2.10f
- Round10 = 2.30f
- [AIHealthRateRoundTable1]
- Round0 = 2.90f
- Round1 = 2.90f
- Round2 = 2.92f
- Round3 = 2.93f
- Round4 = 2.94f
- Round5 = 2.95f
- Round6 = 2.96f
- Round7 = 2.97f
- Round8 = 2.98f
- Round9 = 2.99f
- Round10 = 3.00f
- Round11 = 3.05f
- Round12 = 3.10f
- Round13 = 3.15f
- Round14 = 3.20f
- Round15 = 3.25f
- [AIHealthRateRoundTable2]
- Round0 = 2.95f
- Round1 = 2.95f
- Round2 = 2.96f
- Round3 = 2.97f
- Round4 = 2.98f
- Round5 = 2.99f
- Round6 = 3.00f
- Round7 = 3.01f
- Round8 = 3.02f
- Round9 = 3.03f
- Round10 = 3.05f
- Round11 = 3.10f
- Round12 = 3.15f
- Round13 = 3.20f
- Round14 = 3.25f
- Round15 = 3.30f
- Round16 = 3.35f
- Round17 = 3.40f
- Round18 = 3.45f
- Round19 = 3.50f
- Round20 = 3.55f
- [ScoreTable]
- ClearBonus_Time = 0
- [CooperativeModeNPCNameTable]
- NPCNameBoss = "SandHog"
- NPCNameTriggerBoss0 = ""
- NPCNameTriggerBoss1 = ""
- NPCNameTriggerBoss2 = ""
- NPCNameETC0 = ""
- // aigoals.txt ÀÇ goalset À妽º ÂüÁ¶
- NPCGoalSetPrefix0 = "N/A"
- NPCGoalSetPrefix1 = "N/A"
- NPCGoalSetPrefix2 = "N/A"
- NPCGoalSetPrefix3 = "N/A"
- NPCGoalSetPrefix4 = "Patrol"
- NPCGoalSetPrefix5 = "Scout"
- NPCGoalSetPrefix6 = "Royal Guards"
- NPCGoalSetPrefix7 = "Sniper"
- NPCGoalSetPrefix8 = "Heavy Weapons Specialist"
- NPCGoalSetPrefix9 = "Machine Gunner"
- NPCGoalSetPrefix10 = "Mercenary"
- NPCGoalSetPrefix11 = "General"
- NPCGoalSetPrefix12 = "N/A"
- NPCGoalSetPrefix13 = "Royal Guards"
- [CooperativeModeScoreTable]
- DamageScoreType_A = 20
- DamageScoreType_B = 15
- DamageScoreType_C = 10
- DamageScoreType_D = 5
- DamagePlusRateByBossDamage = 3
- DamagePlusRateByTBossDamage = 2
- DamagePlusByBossDeath = 500
- DamagePlusByTBossDeath = 100
- DamagePlusByEtcDeath = 40
- DamagePlusByHeadShotDeath = 50
- DamagePlusByCombo = 30
- [CooperativeModeDialogMsg]
- Msg001 = "Enter the temple where the hostages are being held."
- Msg002 = "Rescue the ally hostage that has the key information [ 5 min ]"
- Msg003 = "Rescue the ally hostage that has the key information [ 4 min ]"
- Msg004 = "Rescue the ally hostage that has the key information [ 3 min ]"
- Msg005 = "Eliminate enemies in hiding and move to the center of the city."
- Msg006 = "Search the town and seize the key information."
- Msg007 = "Move to the escape area"
- //////// Caption //////////
- Cap101 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| A satellite scan of the area shows a number of infected creatures. Defend all entrances!"
- Cap102 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the satellite is unstable due to the unfavorable weather condition, a patrially infected creature has been spotted. Don't let your guard down."
- Cap103 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The virus appears to have mutated in the infected creatures! Handle the situation!"
- Cap104 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The virus seems to be spreading throughout the region. The infected creatures are multiplying exponentially, so be on the look out!"
- Cap105 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Unfortunately, the satellite was unable to obtain any more information, and the infected creatures still seem to be present."
- Cap106 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The only available communication line to the rescue team is through the radio. Keep the members of your team alive!"
- Cap107 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Communication with the UAV plane has resumed. Be warned, the virus is spreading rapidly."
- Cap108 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The current number of infected creatures cannot be identified. Save as much ammo as possible, and aim for their heads!"
- Cap109 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The best defense is offense! Attack your enemies before they attack you!"
- Cap110 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| There have been some changes in the movements of the infected creatures. You will be contacted once this information has been verified."
- Cap111 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We have good news and bad news. The good news is that there is a weapon in the basement that may come in handy. The bad news is that the basement is connected with the outside..."
- Cap112 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures are continuing to multiply. Defense should be your first priority!"
- Cap113 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Another weapon is in the basement. Use this weapon to strengthen the defense line!"
- Cap114 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures are still increasing. The number is unpredictable. Your number one priority should be to maintain the defense line!"
- Cap115 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Infected creatures have deviated from their exit routes, but are still lingering. Be prepared, although they have not posed a threat."
- Cap116 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures appeared to have entered through on the second floor! Re-arrange the defense line. There is a weapon on the second floor."
- Cap117 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the number of infected creatures has not increased, there are still swarming the building. Do what you can to maintain the defense line!"
- Cap118 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Good news! There appears to be a Laser Guided Device on the second floor. It is rather old, but it might function properly."
- Cap119 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Although the number of infected creatures has not increased, the satellite has detected an assembly at the building. Block the final attack!"
- Cap120 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| It appears that there is a mini gun on the second floor. Do your best to keep the infected creatures at bay!"
- Cap201 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures can no longer be detected. You will be contacted if there are any changes."
- Cap202 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The departure of the rescue team has been delayed due to technical difficulties. Maintain your current position!"
- Cap203 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Things aren't looking too good. Maintain the defense line!"
- Cap204 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The satellite is leaving to collect more information about the area. Defend the building until it returns. "
- Cap205 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| A UAV plane has been dispatched because the satellite could not find reception. Maintain your current position!"
- Cap206 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Satellite communication will resume in a few minutes. Good luck!"
- Cap207 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The satellite connection appears to have resumed, and it is unable to detect an alternative escape route. Do your best to defend your current location!"
- Cap208 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We are currently trying to collect any information that will help you survive. You will be contacted as soon as we find something."
- Cap209 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| We have acquired a structural plan of the region. You will be provided with additonal information shortly!"
- Cap210 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| There have been some changes in the movements of the infected creatures. You will be contacted once this information has been verified."
- Cap211 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures have broken the generator in the basement! To make sure the electricity stays on, check the generator in the basement frequently."
- Cap212 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| So far, you're doing a good job defending!"
- Cap213 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The situation seems to have changed, re-evaluate your strategy."
- Cap214 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Something is fishy about the movements of the infected creatures! You will be contacted when we find more information."
- Cap215 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| Hold on a moment. New information is being received."
- Cap216 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team is on their way, although their arrival cannot be predicted due to the unfavorable weather condition."
- Cap217 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| May divine protection be with you..."
- Cap218 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The infected creatures seem to be planning a final attack. Rearrange your team."
- Cap219 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team appears to have arrived at the destination. Give it everything you have!"
- Cap220 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| The rescue team has arrived. Gather the survivors and board them on the chopper!"
- Cap301 = "UI_HUD_Common/Caption/Face/02_01.dtx|UI_HUD_Common/Caption/Background/101.dtx|Colonel|Coleman| It's unfortunate that the hostage is dead. The encrypted memo contains the location of where the information is hidden. Once you enter the town, I will transmit the target area via the GPS."
- //////// EXP/GP //////////
- [MapExp]
- level_correction = 0.72f // Ver20120222 0.60f x 1.2f
- basic_point = 25
- kill_point = 0
- death_point = -2
- Mission_point = 15
- win_team_point = 25
- lose_team_point = 0
- [MapMoney]
- level_correction = 0.6375f // Ver20120222 0.85f x 0.75f
- basic_point = 10
- kill_point = 0
- death_point = -1
- Mission_point = 0
- win_team_point = 0
- lose_team_point = 0
- //////// Weapon Spawn //////////
- [WeaponSpawn0]
- Round = 11 // ¶ó¿îµå ½ÃÀÛ ½ÃÁ¡
- WeaponID = 289 // SR (Black Magnum)
- LifeTime = 180 //LifeTime
- Position = "WeaponSpawnPoint00" // B1 Weapon Spawner
- [WeaponSpawn1]
- Round = 13
- WeaponID = 290 // M32
- LifeTime = 180
- Position = "WeaponSpawnPoint00"
- [WeaponSpawn2]
- Round = 16
- WeaponID = 292 // SG (Double Barrel)
- LifeTime = 180
- Position = "WeaponSpawnPoint01" // 2F Weapon Spawner
- [WeaponSpawn3]
- Round =18 //
- WeaponID = 293 // Airstrike_Napalm
- LifeTime = 180
- Position = "WeaponSpawnPoint01"
- [WeaponSpawn4]
- Round = 20
- WeaponID = 291 // Minigun
- LifeTime = 180
- Position = "WeaponSpawnPoint01"
- [AISpawnTable0]
- Round = 1
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 0
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 3.0f // 1.0f
- SpawnNum2 = 12 // 25
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 3.0f // 1.0f
- SpawnNum3 = 20 // 40
- [AISpawnTable1]
- Round = 2
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 0
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.7f
- SpawnNum2 = 25
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.7f
- SpawnNum3 = 40
- [AISpawnTable2]
- Round = 3
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 0
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.5f
- SpawnNum2 = 25
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.5f
- SpawnNum3 = 43
- [AISpawnTable3]
- Round = 4
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 0
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.5f
- SpawnNum2 = 27
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.5f
- SpawnNum3 = 45
- [AISpawnTable4]
- Round = 5
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 4
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.4f
- SpawnNum2 = 27
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.4f
- SpawnNum3 = 45
- [AISpawnTable5]
- Round = 6
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 4
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.4f
- SpawnNum2 = 27
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.4f
- SpawnNum3 = 45
- [AISpawnTable6]
- Round = 7
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 6
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.3f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.3f
- SpawnNum3 = 47
- [AISpawnTable7]
- Round = 8
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 6
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.3f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.3f
- SpawnNum3 = 47
- [AISpawnTable8]
- Round = 9
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 8
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.2f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.2f
- SpawnNum3 = 47
- [AISpawnTable9]
- Round = 10
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 0
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 8
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 0.2f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 0.2f
- SpawnNum3 = 47
- [AISpawnTable10]
- Round = 11
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 3
- SpawnAIName1 = "Light01"
- SpawnDelay1 =3.0f
- SpawnNum1 = 10
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 36
- [AISpawnTable11]
- Round = 12
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 3
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 12
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 33
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 36
- [AISpawnTable12]
- Round = 13
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 3
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 14
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 35
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 36
- [AISpawnTable13]
- Round = 14
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 3
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 16
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 35
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 36
- [AISpawnTable14]
- Round = 15
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 5
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 18
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 36
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 38
- [AISpawnTable15]
- Round = 16
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- Spawner24 = "Spawner_03_01"
- Spawner25 = "Spawner_03_02"
- Spawner26 = "Spawner_03_03"
- Spawner27 = "Spawner_03_04"
- Spawner28 = "Spawner_03_05"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 5
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 20
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 36
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 38
- [AISpawnTable16]
- Round = 17
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- Spawner24 = "Spawner_03_01"
- Spawner25 = "Spawner_03_02"
- Spawner26 = "Spawner_03_03"
- Spawner27 = "Spawner_03_04"
- Spawner28 = "Spawner_03_05"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 5
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 22
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 36 // 41
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 36 // 40
- [AISpawnTable17]
- Round = 18
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- Spawner24 = "Spawner_03_01"
- Spawner25 = "Spawner_03_02"
- Spawner26 = "Spawner_03_03"
- Spawner27 = "Spawner_03_04"
- Spawner28 = "Spawner_03_05"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 5
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 24
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 36 // 41
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 34 // 40
- [AISpawnTable18]
- Round = 19
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- Spawner24 = "Spawner_03_01"
- Spawner25 = "Spawner_03_02"
- Spawner26 = "Spawner_03_03"
- Spawner27 = "Spawner_03_04"
- Spawner28 = "Spawner_03_05"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 5
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 26
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 36 // 46
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 32 // 40
- [AISpawnTable19]
- Round = 20
- Spawner0 = "Spawner_01_01N"
- Spawner1 = "Spawner_01_02N"
- Spawner2 = "Spawner_01_03N"
- Spawner3 = "Spawner_01_04N"
- Spawner4 = "Spawner_01_05N"
- Spawner5 = "Spawner_01_06N"
- Spawner6 = "Spawner_01_07E"
- Spawner7 = "Spawner_01_08E"
- Spawner8 = "Spawner_01_09E"
- Spawner9 = "Spawner_01_10E"
- Spawner10 = "Spawner_01_11S"
- Spawner11 = "Spawner_01_12S"
- Spawner12 = "Spawner_01_13S"
- Spawner13 = "Spawner_01_14S"
- Spawner14 = "Spawner_01_15S"
- Spawner15 = "Spawner_01_16S"
- Spawner16 = "Spawner_01_17W"
- Spawner17 = "Spawner_01_18W"
- Spawner18 = "Spawner_01_19W"
- Spawner19 = "Spawner_01_20W"
- Spawner20 = "Spawner_02_01"
- Spawner21 = "Spawner_02_02"
- Spawner22 = "Spawner_02_03"
- Spawner23 = "Spawner_02_04"
- Spawner24 = "Spawner_03_01"
- Spawner25 = "Spawner_03_02"
- Spawner26 = "Spawner_03_03"
- Spawner27 = "Spawner_03_04"
- Spawner28 = "Spawner_03_05"
- LimitMaxAliveNum = 50
- SpawnAIName0 = "Heavy01"
- SpawnDelay0 = 10.0f
- SpawnNum0 = 8 // 10
- SpawnAIName1 = "Light01"
- SpawnDelay1 = 3.0f
- SpawnNum1 = 28 // 32
- SpawnAIName2 = "Explode01"
- SpawnDelay2 = 2.0f
- SpawnNum2 = 33 // 46
- SpawnAIName3 = "Normal01"
- SpawnDelay3 = 2.0f
- SpawnNum3 = 30 // 45
- [Bonus]
- MinPlayersForSEMBonus = 6
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