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Mar 30th, 2017
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  1. UnitBlueprint {
  2. Audio = {
  3. AmbientMove = Sound {
  4. Bank = 'UEL',
  5. Cue = 'UEL0201_Move_Loop',
  6. LodCutoff = 'UnitMove_LodCutoff',
  7. },
  8. Destroyed = Sound {
  9. Bank = 'TM_EXPLOSIONS',
  10. Cue = 'BRMT1BTEXPLODE1',
  11. LodCutoff = 'Weapon_LodCutoff',
  12. },
  13. StartMove = Sound {
  14. Bank = 'URL',
  15. Cue = 'URL0103_Move_Start',
  16. LodCutoff = 'UnitMove_LodCutoff',
  17. },
  18. StopMove = Sound {
  19. Bank = 'URL',
  20. Cue = 'URL0103_Move_Stop',
  21. LodCutoff = 'UnitMove_LodCutoff',
  22. },
  23. UISelection = Sound {
  24. Bank = 'Interface',
  25. Cue = 'Cybran_Select_Vehicle',
  26. LodCutoff = 'UnitMove_LodCutoff',
  27. },
  28. },
  29. Buffs = {
  30. Regen = {
  31. Level1 = 1,
  32. Level2 = 2,
  33. Level3 = 3,
  34. Level4 = 4,
  35. Level5 = 5,
  36. },
  37. },
  38. BuildIconSortPriority = 40,
  39. Categories = {
  40. 'PRODUCTSC1',
  41. 'SELECTABLE',
  42. 'BUILTBYTIER1FACTORY',
  43. 'BUILTBYTIER2FACTORY',
  44. 'BUILTBYTIER3FACTORY',
  45. 'CYBRAN',
  46. 'MOBILE',
  47. 'LAND',
  48. 'TECH1',
  49. 'DIRECTFIRE',
  50. 'VISIBLETORECON',
  51. 'RECLAIMABLE',
  52. 'TANK',
  53. 'OVERLAYDIRECTFIRE',
  54. },
  55. Defense = {
  56. AirThreatLevel = 0,
  57. ArmorType = 'Normal',
  58. EconomyThreatLevel = 0,
  59. Health = 300,
  60. MaxHealth = 300,
  61. RegenRate = 0,
  62. SubThreatLevel = 0,
  63. SurfaceThreatLevel = 50,
  64. },
  65. Description = 'Assault Tank',
  66. Display = {
  67. Mesh = {
  68. IconFadeInZoom = 140,
  69. LODs = {
  70. {
  71. LODCutoff = 180,
  72. Scrolling = true,
  73. ShaderName = 'Insect',
  74. },
  75. },
  76. },
  77. MovementEffects = {
  78. Land = {
  79. Effects = {
  80. {
  81. Bones = {
  82. 'Exhaust_Left',
  83. 'Exhaust_Right',
  84. },
  85. Type = 'GroundKickup01',
  86. },
  87. },
  88. Treads = {
  89. ScrollMultiplier = 0.75,
  90. ScrollTreads = true,
  91. TreadMarks = {
  92. {
  93. BoneName = 'BRMT1AT',
  94. TreadMarks = 'tank_treads03_albedo',
  95. TreadMarksInterval = 0.1,
  96. TreadMarksSizeX = 0.64,
  97. TreadMarksSizeZ = 3.00,
  98. TreadOffset = {
  99. 0,
  100. 0,
  101. -1.6,
  102. },
  103. },
  104. },
  105. },
  106. },
  107. },
  108. PlaceholderMeshName = 'UXL0001',
  109. SpawnRandomRotation = false,
  110. UniformScale = 0.006,
  111. },
  112. Economy = {
  113. BuildCostEnergy = 1150,
  114. BuildCostMass = 105,
  115. BuildTime = 450,
  116. TeleportEnergyMod = 0.15,
  117. TeleportMassMod = 1,
  118. TeleportTimeMod = 0.01,
  119. },
  120. General = {
  121. Category = 'Direct Fire',
  122. Classification = 'RULEUC_MilitaryVehicle',
  123. CommandCaps = {
  124. RULEUCC_Attack = true,
  125. RULEUCC_CallTransport = true,
  126. RULEUCC_Capture = false,
  127. RULEUCC_Guard = true,
  128. RULEUCC_Move = true,
  129. RULEUCC_Nuke = false,
  130. RULEUCC_Patrol = true,
  131. RULEUCC_Reclaim = false,
  132. RULEUCC_Repair = false,
  133. RULEUCC_RetaliateToggle = true,
  134. RULEUCC_Stop = true,
  135. RULEUCC_Transport = false,
  136. },
  137. FactionName = 'Cybran',
  138. Icon = 'land',
  139. TechLevel = 'RULEUTL_Basic',
  140. UnitName = 'Roach',
  141. UnitWeight = 1,
  142. },
  143. Intel = {
  144. VisionRadius = 25,
  145. },
  146. Interface = {
  147. HelpText = 'Assault Tank',
  148. },
  149. LifeBarHeight = 0.075,
  150. LifeBarOffset = 0.55,
  151. LifeBarSize = 0.65,
  152. Physics = {
  153. BankingSlope = 0,
  154. BuildOnLayerCaps = {
  155. LAYER_Air = false,
  156. LAYER_Land = true,
  157. LAYER_Orbit = false,
  158. LAYER_Seabed = false,
  159. LAYER_Sub = false,
  160. LAYER_Water = false,
  161. },
  162. DragCoefficient = 0.2,
  163. MaxAcceleration = 1.25,
  164. MaxBrake = 2.0,
  165. MaxSpeed = 2.4,
  166. MaxSpeedReverse = 1,
  167. MaxSteerForce = 10,
  168. MeshExtentsX = 0.65,
  169. MeshExtentsY = 0.35,
  170. MeshExtentsZ = 0.95,
  171. MinSpeedPercent = 0,
  172. MotionType = 'RULEUMT_Land',
  173. RotateOnSpot = false,
  174. RotateOnSpotThreshold = 0.1,
  175. TurnRadius = 0,
  176. TurnRate = 45,
  177. },
  178. SelectionCenterOffsetX = 0,
  179. SelectionCenterOffsetZ = -0.25,
  180. SelectionSizeX = 0.41,
  181. SelectionSizeZ = 0.7,
  182. SelectionThickness = 0.4,
  183. SizeX = 0.7,
  184. SizeY = 0.5,
  185. SizeZ = 0.9,
  186. StrategicIconName = 'icon_land1_directfire',
  187. StrategicIconSortPriority = 135,
  188. Veteran = {
  189. Level1 = 3,
  190. Level2 = 6,
  191. Level3 = 9,
  192. Level4 = 12,
  193. Level5 = 15,
  194. },
  195. Transport = {
  196. TransportClass = 1,
  197. },
  198. Weapon = {
  199. {
  200. AboveWaterTargetsOnly = true,
  201. Audio = {
  202. Fire = Sound {
  203. Bank = 'URLWeapon',
  204. Cue = 'URL0402_Missile_Nanite',
  205. LodCutoff = 'Weapon_LodCutoff',
  206. },
  207. },
  208. BallisticArc = 'RULEUBA_LowArc',
  209. CollideFriendly = false,
  210. Damage = 10,
  211. DamageRadius = 1,
  212. DamageType = 'Normal',
  213. DisplayName = 'Iridium Rocket Pack',
  214. FireTargetLayerCapsTable = {
  215. Land = 'Land|Water|Seabed',
  216. Water = 'Land|Water|Seabed',
  217. },
  218. FiringTolerance = 1,
  219. FiringRandomness = 1.5,
  220. Label = 'Rocket',
  221. MaxRadius = 20,
  222. MuzzleSalvoDelay = 0.25,
  223. MuzzleSalvoSize = 2,
  224. MuzzleVelocity = 5,
  225. ProjectileId = '/mods/TotalMayhem/projectiles/CybranBattleMechRockets/CybranBattleMechRockets_proj.bp',
  226. ProjectileLifetimeUsesMultiplier = 4.85,
  227. ProjectilesPerOnFire = 2,
  228. RackBones = {
  229. {
  230. MuzzleBones = {
  231. 'rl01',
  232. 'rl02',
  233. 'rl03',
  234. 'rl04',
  235. 'rl05',
  236. },
  237. RackBone = 'rl01',
  238. },
  239. },
  240. RackFireTogether = false,
  241. RackRecoilDistance = -0,
  242. RackReloadTimeout = 0,
  243. RackSalvoChargeTime = 0,
  244. RackSalvoReloadTime = 0,
  245. RackSalvoSize = 1,
  246. RackSlavedToTurret = true,
  247. RangeCategory = 'UWRC_DirectFire',
  248. RateOfFire = 0.10,
  249. TargetCheckInterval = 0.5,
  250. TargetPriorities = {
  251. 'SPECIALHIGHPRI',
  252. 'MOBILE',
  253. 'STRUCTURE DEFENSE',
  254. 'SPECIALLOWPRI',
  255. 'ALLUNITS',
  256. },
  257. TargetRestrictDisallow = 'UNTARGETABLE',
  258. TrackingRadius = 1.05,
  259. TurretBoneMuzzle = 'rl01',
  260. TurretBonePitch = 'rl01',
  261. TurretBoneYaw = 'Turret',
  262. TurretDualManipulators = false,
  263. TurretPitch = 0,
  264. TurretPitchRange = 0,
  265. TurretPitchSpeed = 0,
  266. TurretYaw = 0,
  267. TurretYawRange = 0,
  268. TurretYawSpeed = 0,
  269. Turreted = false,
  270. WeaponCategory = 'Direct Fire',
  271. WeaponRepackTimeout = 0,
  272. WeaponUnpacks = false,
  273. },
  274. {
  275. AboveWaterTargetsOnly = true,
  276. Audio = {
  277. Fire = Sound {
  278. Bank = 'TM_CYBRANWEAPONS',
  279. Cue = 'CYBRANCAMINARAFIREFX',
  280. LodCutoff = 'WeaponBig_LodCutoff',
  281. },
  282. },
  283. BallisticArc = 'RULEUBA_LowArc',
  284. CollideFriendly = false,
  285. Damage = 20,
  286. DamageRadius = 0,
  287. DamageType = 'Normal',
  288. DisplayName = 'Gauss Cannon',
  289. FireTargetLayerCapsTable = {
  290. Land = 'Land|Water|Seabed',
  291. Water = 'Land|Water|Seabed',
  292. },
  293. FiringTolerance = 2,
  294. Label = 'MainGun',
  295. MaxRadius = 20,
  296. MuzzleSalvoDelay = 0,
  297. MuzzleSalvoSize = 1,
  298. MuzzleVelocity = 50,
  299. ProjectileId = '/mods/TotalMayhem/projectiles/BRMT1EXM1proj/BRMT1EXM1proj_proj.bp',
  300. ProjectileLifetimeUsesMultiplier = 3,
  301. ProjectilesPerOnFire = 1,
  302. RackBones = {
  303. {
  304. MuzzleBones = {
  305. 'Muzzle01',
  306. 'Muzzle02',
  307. },
  308. RackBone = 'Object01',
  309. },
  310. },
  311. RackRecoilDistance = -7.5,
  312. RackReloadTimeout = 10,
  313. RackSalvoChargeTime = 0,
  314. RackSalvoReloadTime = 0,
  315. RackSalvoSize = 1,
  316. RackSlavedToTurret = false,
  317. RangeCategory = 'UWRC_DirectFire',
  318. RateOfFire = 1.1,
  319. TargetCheckInterval = 0.5,
  320. TargetPriorities = {
  321. 'SPECIALHIGHPRI',
  322. 'TECH1 MOBILE',
  323. 'TECH2 MOBILE',
  324. 'TECH3 MOBILE',
  325. 'STRUCTURE DEFENSE',
  326. 'SPECIALLOWPRI',
  327. 'ALLUNITS',
  328. },
  329. TargetRestrictDisallow = 'UNTARGETABLE',
  330. TrackingRadius = 1.05,
  331. TurretBoneMuzzle = 'aim',
  332. TurretBonePitch = 'Object03',
  333. TurretBoneYaw = 'Object02',
  334. TurretDualManipulators = false,
  335. TurretPitch = 0,
  336. TurretPitchRange = 45,
  337. TurretPitchSpeed = 45,
  338. TurretYaw = 0,
  339. TurretYawRange = 180,
  340. TurretYawSpeed = 45,
  341. Turreted = true,
  342. WeaponCategory = 'Direct Fire',
  343. WeaponRepackTimeout = 0,
  344. WeaponUnpacks = false,
  345. },
  346. },
  347. Wreckage = {
  348. Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
  349. EnergyMult = 0,
  350. HealthMult = 0.9,
  351. MassMult = 0.9,
  352. ReclaimTimeMultiplier = 1,
  353. WreckageLayers = {
  354. Air = false,
  355. Land = true,
  356. Seabed = false,
  357. Sub = false,
  358. Water = false,
  359. },
  360. },
  361. }
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