Wado_3000

DBZ CCG GBA Individual Tips

Nov 27th, 2016
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  1. 100% CHECK ALL CARD DROPS. RED MASTERY CAN COME AS LATE AS THE 5TH CARD IN DROPS.
  2.  
  3. I'M 100% SURE THAT AT LEAST THE AI WHEN DUELING KRILLIN CONSISTENTLY DRAWS TRUNKS ENERGY SPHERE WHEN U HAVE FUCKING BATTLE PAUSING. IT HAPPENS ENTIRELY TOO OFTEN TO BE COINCIDENCE.
  4.  
  5. Run Idea: I think it's worth it to start off as Gohan, and duel Krillin maybe 3 times to get Red Style Mastery. Then make Red Style Frieza or Goku.
  6. - Frieza: Good beatdown boost and power stages.
  7. - Goku: Better power stages, 2nd Personality easily gets to 3rd. Also, 91 Goku's Physical Attack is a lot better. Worth testing both.
  8.  
  9. Tips for Krilin:
  10. As Gohan only:
  11. - Hold A to make things faster. Timing the A button is the best way to go through the game efficiently.
  12. - He'll start off the duel at 5 power stages below 0. At 1 (55000, level 2 25000) or lower, he can't use energy attacks.
  13. - He'll always use his personality attack (if possible) last.
  14. - Use your Personality attack immediately when the duel starts. If it lands, he won't have any power stages to use his energy attacks.
  15. - On your first turn, you only get to 7 power stages. So you know that you couldn't use 2 Red Eye Laser Assault, unless you had a card that raises power stages.
  16. - Just reset if he plays a bunch of good cards at once (Chiaotzu, Dragonball draw 3, etc.)
  17. - Saiyan Truce is a powerful card, so try to play it to the best of your ability. Don't use it if Krillin is low on power stages and can't do anything. It's best to use at the start of his turn.
  18. - Remember that Gohan's 2nd Personality defends against an attack.
  19. - Don't hold A when playing Hero Enraged, it has an extra effect.
  20.  
  21. Dueling Krillin as both Gohan and Frieza:
  22. - Hold A to make things faster. Timing the A button is the best way to go through the game efficiently.
  23. - As Frieza, he'll start at max power stages, you start at 2 above 0.
  24. - He'll always use his personality attack (if possible) last.
  25. - In duels, you should wait, and let him use a few energy attacks, as many of them lower anger. Then, use your own attacks, aiming to boost your anger as much as possible before the turn ends.
  26. - You should try to get to the next level with an attacking card, as energy attacks won't cost you power stages, and physical attacks can do more damage. Important to remember with cards like Captain Ginyu's Energy Attack and Red Eye Laser Assault. Think of using Red Style Mastery before you would play such a card.
  27. - Whenever you can win by Most Powerful Personality, if you're on your 2nd personality, it's faster to use an attack to win a game. As soon as you gain anger you win, so you don't have to see the "damage inflicted" screen. So it's smarter to play your Non-Combats (Burning Rage!) before your attacks that you can win the game with. To be more specific, try to get to +3 or 4, then use an attack to finish the game.
  28. - Hold onto Battle Pausing until you can use it to get to the next level, win, or when Krillin already has max power stages. If Krillin is low on power stages (as he hopefully often should), then don't use Battle Pausing. Wait until he's at a high number of power stages, or when you're confident you can make a good play.
  29. - Save Gohan's Energy Defense when you have the chance to gain a level (either at +3 or 4), or for when he uses his last possible energy attack. Usually it's his personality power, but depending on his power stages he may not be able to play it.
  30. - Power Up the Most: Remember if he plays it in the Non-Combat phase, he'll use it to boost his power stages when he's low, or as the last card he plays in Combat before his personality power. If you see him put Power Up the Most into play, try to play Upheaval immediately, so he doesn't use the card and gain power stages.
  31. - Orange Off-Balancing Drill has an effect that automatically negates your first physical attack. It's important to use your least important physical attacks to bait it out. Also, he could have more defensive cards after that. This card is a good choice to get rid of with Lightning Slash or Upheaval.
  32. - Orange Scatter Shot is a card that has the effect where it can be played twice. So if he plays it, you know he'll play it as is very next attack if possible. So that will allow you to be able to boost your anger without the threat of an anti-anger card.
  33. - Additionally, if he plays Vinegar's Revenge and hits, he won't be able to use any more energy attacks. So you'll be able to play your anger cards freely.
  34.  
  35. Tips for Nail
  36. - His Personality is an energy attack that does damage, regardless if stopped or not. So it's best to not use a card at all to stop it (unless you can gain anger or power stages or something).
  37. - He has a fairly even mix of physical and energy attacks, but his energy attacks will do the most damage.
  38. - Usually, don't play cards until he's used 2-3 of them, or his personality, as he does run anti-anger cards.
  39. - Try to stop Black Defensive Burst and Trunks' High Strike. They either stop you from using physical attacks, or raise his power stages respectively if they are successful.
  40. - The most dangerous card he could probably play against you is Goku's Battle Ready. Fuck Goku's Battle Ready!
  41. - Vegeta Scans is like the 2nd scariest card he could play. It lowers you from Level 2 to Level 1.
  42.  
  43. Tips for Guldo:
  44. - Guldo will always go first, starting at full power stages, with you at 2 power stages above 0. His lowest power stage is 32000.
  45. - The fastest way to beat him is with MPP. He runs a lot of anti-anger cards, so wait until he's used his Personality attack, which you can hopefully block. Be smart, and patient.
  46. - The key to surviving this duel is stopping his Personality attack. If you let it go through, he gets 2 cards added to his hand, getting card advantage. It's the bottom 2 of his discard pile, so you can check them beforehand to see what he will add.
  47. - You should almost always use your least important physical attack first, as he runs a ton of defensive cards.
  48. - If he plays Black Overpowering Attack, he won't be able to use his Personality Power, or any other physical attacks. So that may stop you from using certain (defensive) cards, and let you play anger based cards freely (like 80% of his attacks neg anger).
  49. - Hold onto cards that give you power stages (Hidden Power Level, Gohan's Physical Attack, High Strike)
  50. - Be careful with cards that remove drills. Play other attacks first until you can play them (Upheaval & Lightning Slash).
  51. - If he has Piccolo's Flight in play, he'll use it as his last defensive card. So you know that if you bait it out, your other attacks will go through.
  52. - If he plays Orange Restraint Drill, hope and pray that you can win fast enough.
  53.  
  54. Tips for Piccolo
  55. - For this stage of opponents, you won't be able to win with Most Powerful Personality. So just try to get to your 3rd personality as fast as possible, then win by Survival victory.
  56. - Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
  57. - He runs Namekian Style mastery, which lets him draw a card. If it's a Namek style card, he'll be raised to his highest power stage.
  58. - Most of Piccolo's attacks aren't very strong, so mainly watch out for his Personality attack: an Energy attack of 6 life cards of damage.
  59. - Usually, don't play cards until he uses his personality, as he does run anti-anger cards.
  60. - Try to stop Namekian Braced Attack, it's like High Strike, if it hits he gains power stages.
  61. - Since Piccolo will get to max power stages so often, feel free to use Final Physical Attacks against him for more life cards damage. For example, feel free to use defensive cards for it at your 2nd and 3rd personality levels.
  62.  
  63. Tips for Garlic Jr.
  64. - Unlike everyone else you've played so far, his personality doesn't attack. It just reduces damage from Energy attacks by 1 life card.
  65. - Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
  66. - He has a fairly even mix of physical and energy attacks to be honest.
  67. - Try to stop Black Defensive Burst.
  68. - HOLY FUCK WATCH OUT FOR HIM TO PLAY ALL 7 DRAGONBALLS IN 1 TURN. But seriously, if he has any consistency in his deck, it's to use the Dragonballs (which was his gimmick in the show lol). He even runs stuff like Goku's Lucky Break, which plays a Dragonball from the deck.
  69. - He does have anti-anger, so don't play cards until he has 1 card in hand. Pray to god it's not fucking Battle Ready lol
  70.  
  71. Tips for Gohan
  72. - He's the best of Level 2 for sure. His goal is to win by Most Powerful Personality victory: his highest personality goes to the 4th level, so if he gets there he wins. Generally, his deck is really good, and you'll find that there's just nothing you can do sometimes. You can very well take a slow loss here.
  73. - Use your anti-anger cards to their best. Use Gohan's Ready when he has 3 or more anger. If you have Trunks' Slash, try to bait out a defensive card with some other attack so it can get through.
  74. - He starts out at max power stages, you start at two above zero. You know his Level 1 is a physical attack, and his Level 2 defends the first undefended attack in Combat. I believe his level 3 allows him to gain +2 anger at the end of combat if he took damage from energy attacks.
  75. - You put in Trunks' Energy Sphere here, use it when you see Battle Pausing, Saiyan Truce, or Chiaotzu.
  76. - He runs Burning Rage and Blazing Anger as Non Combats that raise anger. Consider waiting to use Upheaval to get rid of them if possible.
  77. - He runs very powerful defensive cards in Nappa's Physical Attack, Vegeta's, and Frieza Smiles. He also has cards that gain anger in Black Turn Kick (a very annoying +2), and Gohan's Energy Defense.
  78. - Your defensive cards aren't that great, since he's just trying to win by MPP. Feel free to use them as Final Physical Attacks.
  79.  
  80. Tips for Vegeta
  81. - He runs Saiyan Style Mastery, which allows him to draw a card before every combat. If that drawn card is a Saiyan style card, you lose 4 power stages.
  82. - Since he starts with 4-5 cards usually, you have to wait for about 1 more attack on average, 3-4 total.
  83. - Both of you start at 5 power stages above 0. His lowest power stage will be 120000.
  84. - His Level 2 Personality is really strong, so try to avoid letting him grow a level. At his Level 1 personality, all your physical attacks give him more anger. Hesitate to use them if you're not in a great spot. If he gets to his 2nd Personality, he'll always use it as his last attack.
  85. - Try to block the extra effect physical attacks, such as the ones that either give him a card or discard a card in your hand. Saiyan Cross Punch is good to stop as well.
  86. - I've seen him pass his turn. Doing this adds a card from his discard pile to his life deck.
  87. - Since his mastery draws a card, if you get him down to 4 life cards before your turn is over, you know you've won. He'll draw his natural 3 cards, then an extra.
  88. - He plays Saiyan Concentration, a Non-Combat card that lowers your anger by 2. If he plays it, wait for him to activate it as his last card, then play your anger cards.
  89.  
  90. Tips for Trunks
  91. - He starts at 2 power stages above 0, you start at your max :)
  92. - Unlike everyone else, Trunks uses his personality attack as his first in Combat. His personality power takes 2 cards to stop, so NEVER negate it unless you had something like Nappa, or Frieza Smiles defending you from all attacks.
  93. - The most dangerous card he could play is Orange Restraint Drill, making all his physical attacks much stronger. (How the fuck does he draw it so often???)
  94. - HE PLAYS 3 BATTLE READY HOLY FUCK. Don't play anger until he has 1 card left in hand, hope it doesn't troll you.
  95.  
  96. Tips for King Cold
  97. - He'll start at 2 power stages above 0 (300,000). His max is 900,000. At your Level 1, your regular physical attacks won't do much damage (like Hidden Power Level for instance).
  98. - His personality power is to put one of the cards in your hand on top of your life deck before each combat starts. On your own turn, it'll activate after you draw cards, but on his, it'll activate before you draw cards. So if you kept a card in hand from the last combat, that card gets topdecked.
  99. - This is the slowest duel in the run. Do yuor best! Be patient and win by MPP. Basically, don't play cards until you can gain a level or get to around +4 anger.
  100. - You can experiment with ending Combat's with 1 card left in hand, just so you know 1 card you can start with next turn.
  101.  
  102. Tips for Goku
  103. - He'll start at 2 power stages above 0. His entire strategy is to win via Red Mastery, Anger.
  104. - This is basically a mirror match; whoever gets to MPP first wins.
  105. - Try to land an attack that does life cards of damage before he uses the Mastery. Therefore, he may not banish a Red card and only get +1. So after he lands maybe 2 attacks, try to use something that does life card damage.
  106. - It's faster to admit defeat when you know you can't beat him. Press Enter during the duel to do so.
  107.  
  108. Tips for Cell
  109. - Hope he doesn't draw super good. The duel can actually be smooth in that case. This fight can be really hard if he plays multiple Physical Resistance/Stance.
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