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- - Added command **cs_run** (Allows you to run csharp code at runtime.)
- - Added command **getcompiler** (Get the current roslyn compiler path.)
- - Added command **settimescale** (Syntax: 'settimescale <value>' Change the game speed (Default is 1).)
- - Added command **kill** (Kill yourself.)
- - Added command **noclip** (Toggle the noclip.)
- - Added command **gotoraft** (Teleports you to your raft.)
- - Added command **dotnetversion** (Get the current .NET version.)
- - Added command **exit** (Exit the game.)
- - Added command **bind** (Syntax: 'bind <key> <command>' Bind a console command to a key.)
- - Added command **unbind** (Syntax: 'unbind <key>' Unbind a console comand from a key.)
- - Added command **unbindall** (Unbind all commands from all keys.)
- - Fixed Serverlist.
- - Added **EVERYONE CAN JOIN** option to the dropdown in NewWorld and LoadWorld menu. (If this option is choosen your server will be registered on the public serverlist.)
- - Updated to .NET 4.5.
- - Completely removed injection process.
- - Updated the loading process. (RaftModLoader will not work anymore on older raft versions.)
- - Added a basic DRM to prevent cracked users to play the game.
- - Added a new notification system to show errors.
- - Removed Richtext from the console inputfield.
- - Changed from WWW requests to UnityWebRequest.
- - Updated ItemAPI class.
- - Updated RAPI class.
- - Renamed main class to **RML_Main**
- - Removed the **[ULog]** prefix from Unity Errors in console.
- - Added a new type of mod (**\*.cs files**) (Its almost the same as .dll, just put them in **Raft/mods**)
- - Added Hotreload support for **.dll** mods. (You need to change the assemblyName each time you want to reload.)
- - **New .cs mods are compiled on your PC. They also are recompiling each time you load them.**
- - Added RawSharp class for CSEvaluation aswell as .cs mods.
- - Fixed DevTools.
- - Completely removed injection process.
- - Updated the loading process. (RaftModLoader will not work anymore on older raft versions.)
- - Added a basic DRM to prevent cracked users to play the game.
- - Added a new notification system to show errors.
- - Removed Richtext from the console inputfield.
- - Changed from WWW requests to UnityWebRequest.
- - Updated ItemAPI class.
- - Updated RAPI class.
- - Renamed main class to **RML_Main**
- - Removed the **[ULog]** prefix from Unity Errors in console.
- - Added a new type of mod (**\*.cs files**) (Its almost the same as .dll, just put them in **Raft/mods**)
- - Added Hotreload support for **.dll** mods. (You need to change the assemblyName each time you want to reload.)
- - **New .cs mods are compiled on your PC. They also are recompiling each time you load them.**
- - Added RawSharp class for CSEvaluation aswell as .cs mods.
- - Fixed DevTools.
- - Removed RaftModLoader.dll file.
- - Updated **Harmony** to the latest version.
- - Added sunrise time in the mainmenu (So it looks different from the vanilla version.)
- - Removed the deprecated warning message for `RConsole.registerCommand()`
- - RaftModLoader now loads REALLY faster.
- - ModLoader is now asynchronous. That means you shouldn't have freezes while loading a mod.
- - Added a new notification system (`RNotify`)
- - Modified the error notification. It won't spam your screen anymore.
- - Fixed error displaying in the console. It won't show the HEX stacktrace anymore.
- - Removed some placeholders from the Home page.
- - Fixed `registerCommand(typeof(YourModClass))` not properly unloading.
- - Removed console message prefixes ([Warning], [Error] etc...)
- - Added Console & MainMenu Open/Close animation.
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