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- class Scene_Battle < Scene_Base
- def get_sequence(subject, item)
- sequence = item.get_attack_sequence
- if item.is_a?(RPG::Skill) and item.id == subject.attack_skill_id
- seq = subject.bater.get_sequence('attack',item.repeats)
- if seq != ''
- sequence = seq
- end
- elsif item.is_a?(RPG::Skill) and item.id == subject.guard_skill_id
- seq = subject.bater.get_sequence('guard',item.repeats)
- if seq != ''
- sequence = seq
- end
- end
- if sequence == ''
- if item.is_a?(RPG::Skill)
- seq = subject.bater.get_sequence('skill',item.repeats)
- if seq != ''
- sequence = seq
- end
- elsif item.is_a?(RPG::Item)
- seq = subject.bater.get_sequence('item',item.repeats)
- if seq != ''
- sequence = seq
- end
- end
- end
- return sequence
- end
- end
- module RPG
- class BaseItem
- alias gs get_sequence
- def get_sequence(key, rep=1)
- a=""
- b=gs(key)
- rep.times {a+=b}
- return a
- end
- end
- end
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