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Dec 11th, 2019
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  1. Caught signal
  2.  
  3. DerefFMaskInfo(BronzeTextureFMaskInfoRec const*) Address = 0x7fff30b1fdf4 (filename not found) [in AMDMTLBronzeDriver]
  4. amdMtlBronzeSetTextureFMask(BronzeSRDMgrRec, BronzeMtlTexture, unsigned int) Address = 0x7fff30b1fce7 (filename not found) [in AMDMTLBronzeDriver]
  5. amdMtlBronzeSetComputeTexture(BronzeComputeCmdEncoderMembersRec, BronzeSRDMgrRec, id<MTLTexture>, unsigned long) Address = 0x7fff30af481e (filename not found) [in AMDMTLBronzeDriver]
  6. FMetalCommandEncoder::SetShaderTexture(mtlpp::FunctionType, FMetalTexture const&, unsigned long, mtlpp::ResourceUsage) Address = 0x14ba7d9c2 (filename not found) [in UE4Editor-MetalRHI.dylib]
  7. FMetalStateCache::CommitResourceTable(EMetalShaderStages, mtlpp::FunctionType, FMetalCommandEncoder&) Address = 0x14bb1efe6 (filename not found) [in UE4Editor-MetalRHI.dylib]
  8. FMetalRenderPass::CommitDispatchResourceTables() Address = 0x14bb1fe09 (filename not found) [in UE4Editor-MetalRHI.dylib]
  9. FMetalRenderPass::PrepareToDispatch() Address = 0x14bb18b3c (filename not found) [in UE4Editor-MetalRHI.dylib]
  10. FMetalRenderPass::Dispatch(unsigned int, unsigned int, unsigned int) Address = 0x14bb175ea (filename not found) [in UE4Editor-MetalRHI.dylib]
  11. FMetalRHICommandContext::RHIDispatchComputeShader(unsigned int, unsigned int, unsigned int) Address = 0x14ba84d53 (filename not found) [in UE4Editor-MetalRHI.dylib]
  12. FScatterUploadBuilder::UploadTo_Flush(FRHICommandList&, FRWBufferStructured&) Address = 0x1199cbab1 (filename not found) [in UE4Editor-Renderer.dylib]
  13. UpdateGPUScene(FRHICommandListImmediate&, FScene&) Address = 0x119b3b87b (filename not found) [in UE4Editor-Renderer.dylib]
  14. FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x119a77c43 (filename not found) [in UE4Editor-Renderer.dylib]
  15. CaptureSceneToScratchCubemap(FRHICommandListImmediate&, FSceneRenderer*, ECubeFace, int, bool, bool, FLinearColor const&) Address = 0x119e653fc (filename not found) [in UE4Editor-Renderer.dylib]
  16. TGraphTask<TEnqueueUniqueRenderCommandType<CaptureSceneIntoScratchCubemap(FScene, FVector, int, bool, bool, float, bool, bool, FLinearColor const&)::CaptureCommandName, CaptureSceneIntoScratchCubemap(FScene, FVector, int, bool, bool, float, bool, bool, FLinearColor const&)::$_7> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x119e88b6c (filename not found) [in UE4Editor-Renderer.dylib]
  17. FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10684c920 (filename not found) [in UE4Editor-Core.dylib]
  18. FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10684b793 (filename not found) [in UE4Editor-Core.dylib]
  19. RenderingThreadMain(FEvent*) Address = 0x10e1bfe13 (filename not found) [in UE4Editor-RenderCore.dylib]
  20. FRenderingThread::Run() Address = 0x10e22fef7 (filename not found) [in UE4Editor-RenderCore.dylib]
  21. FRunnableThreadPThread::Run() Address = 0x106909136 (filename not found) [in UE4Editor-Core.dylib]
  22. FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1068bd011 (filename not found) [in UE4Editor-Core.dylib]
  23. _pthread_start Address = 0x7fff73785d36 (filename not found) [in libsystem_pthread.dylib]
  24. thread_start Address = 0x7fff7378258f (filename not found) [in libsystem_pthread.dylib]
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