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- [Bionics] Head implant - Nervous system and synaptic enhancement - Increased alertness
- [Bionics] Head implant - BCI microchip system, Brain/Eye enhancement - Failure Threshold -1
- [Bionics] Head implant - BCI reflex computer, Brain/Eye/Sensorial enhancement - Failure Threshold -1, Strength+20%, Increased alertness
- [Bionics] Body implant - Biomechanical Heart Enhancement - Pain regeneration per turn increased to 3%, Maximum bleeding counter increased to 25
- [Bionics] Body implant - Life Support System - Maximum Pain threshold increased to 125%
- [Bionics] Body implant - Biomechanical Upper Body Enhancement - Maximum Pain threshold increased to 125%, Pain regen. per turn increased to 3%, Pain sensitivity -10%
- [Bionics] Arms implant - Muscular enhancement system (arms) - Strength +10%
- [Bionics] Arms implant - "Bionic arm" bone, muscle and skin resiliency enhancer - Strength +20%, impossible to break affected arm+hand
- [Bionics] Legs implant - Muscular enhancement system (legs) - Strength +10%
- [Bionics] Legs implant - "Bionic leg" bone, muscle and skin resiliency enhancer - Strength +20%, impossible to break affected leg+foot
- [Bionics] Head implant - "Akimbo Mind" dual wielding enabling enhancement - See rules for dual wielding with Akimbo Mind
- [Bionics] Body implant - "Dragon Skin" body resiliency enhancer - Pain sensitivity -50%
- [Bionics] Body implant - Enhanced Digestive System - Adds a bonus of 4% Hunger lost per portion of any food item eaten (x+4dy)
- [Bionics] Arms implant - "Gem Cannon" weaponized crystal charger - See rules for using Gem Cannon. Can only be installed once.
- [Bionics] Head implant - BCI mental augmentation, Brain/Mind enhancement - FT-1, Increased alertness, gives Psychic Blast ability (fixed FT 5 attack, 33% SPECIAL)
- [Bionics] Arms implant - "Ripperclaws" knuckle-claw augmented bionic arm - Strength+20%, punches now become SHARP-type instead of BLUNT-type
- [Bionics] Legs implant - "Electail" cybernetic tail attachment - gives Electail (18% SPECIAL, stuns target 1 turn) and Disarm (target's wpn thrown off reach) abilities
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