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- how to play as nelson
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- Main combos
- 1) close HP > f+LP > b+LK > f+HK > b+LK > f+HK > f+HP
- - combo off of a clean hit. You can put close HK at the front to do more damage, but you must be point blank for the rest of the combo to work properly.
- 2) f+LK > b+LK > f+HK > b+LK > f+HK > f+HP
- - combo off of an overhead. Nelson can use f+LK in strings to force standing blocks and he can make them safe, so be sure to use the overhead option from time to time.
- 3) crLK > crLP > b+LP > f+HK > b+LK > f+HK > f+HP
- - combo off of a low. Less likely than the other combos to occur but important when using fundamental mixups.
- - instead of the f+HP at the end, you can do either punch super for extra damage and a hard knockdown.
- - All 3 of these combos end with f+HP which grants you a semi-safejump. Be sure to abuse this. After f+HP ender, input an immediate hcf+HK, then an immediate neutral hop HP. You will land in time to block -almost- all invincible reversals in the game.
- - against most characters you can also do a forward hop HP, but against some small characters you will hop over them by accident. Be sure to test/practice!
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- How do I land the combos? Step 1: GET IN
- - hop LK / hop HP / hop CD
- - remember to use fulljumps from time to time, make your jumps unpredictable
- - cmd dash
- - run forward
- - your main goal is to get a close HP or crLP blocked
- - on block, you have a mixup chance!
- - close HP OR crLP > f+LK > b+LK
- - did the overhead and b+LK hit? confirm into f+HK and finish the BnB with b+LK > f+HK > f+HP
- - close HP OR crLP > f+LP > d+LK > b+LK OR f+LP > u+LK > b+LK
- - did the overhead/low after f+LP hit? same as before, confirm into f+HK and finish the BnB. In this case you've already used two of the Group B command normals so after the f+HK you must end immediately with f+HP.
- - in both cases, if blocked, use b+HK to go to safety or take the risk on a HP option or a f+HK pass-through. All HP options are unsafe on block (except b+HP) and the f+HK pass-through can easily be mashed out of.
- - dont forget fundamentals!
- - rehops
- - running throw
- - running cmd grab + safejump! (immediate hcf+LK, immediate hop C)
- - running low (combo 3!)
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- ALTERNATE COMBO ENDER + MIXUP:
- - In any combo where you use the b+LK > f+HK sequence, you can opt for an air reset into a difficult-to-see left/right mixup that you can control.
- - after the f+HK crossunder, input close HP xx hcf+LK.
- - you want the close HP to hit as high as possible. if it hits too low, it doesn't let you cross under them
- - against MOST characters, this will leave you on the other side of them after they flip. You can go for a close normal here into a pressure string as usual.
- - against these characters, simply tap back once to end up on the OTHER side for an easy left/right mixup.
- - Test this against many characters. Muimui is one example where the behavior is a little different and you'll want to adjust the mixup.
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- MAX MODE
- - EX cmd dash
- - fully invincible! punishable at the end
- - enables some wallsplat combos
- - EX cmd grab
- - no invincibility, same speed as regular version
- - does more damage and recovers faster
- - enables an air reset in the corner (use crLP or close HP)
- Thoughts:
- - with nelson, comboing into max mode then doing a lv2 super or his climax doesn't increase his damage output much. My recommendation is using raw max mode in neutral if you use him in 2nd/3rd slot, or going for max mode cancels on blocked strings to increase his string variation.
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- Alternate plan: defensive neutral
- - neutral hop HP / neutral hop CD
- - stHP / crHP / stLP
- - AA super
- - whiff cmd grabs (meter)
- - bluff strings
- wakeup:
- - lv1 punch super (abuse this!)
- - safe on block!
- - opp can roll, but then cant punish
- - lv2 also works, but dont waste meter
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- Appendix: All string possibilities
- Group A
- - f+LP
- - b+LP
- - f+LK
- Group B
- - f+LK
- - b+LK
- - u+LK
- - d+LK
- Group C
- - f+HP
- - b+HP
- - u+HP
- - d+HP
- Group D
- - f+HK
- - b+HK
- A>B
- A>B>C
- A>B>D
- A>B>B
- A>B>B>C
- A>B>B>D
- A>B>B>D>C
- A>B>D>B
- A>B>D>B>C
- A>B>D>B>D
- A>B>D>B>D>C *BnB combo
- A>B>D>C
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