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- if getgenv().InfSprint == nil then
- local Sprint = game:GetService("ReplicatedStorage").CharStats[game:GetService("Players").LocalPlayer.Name].Sprinting
- Sprint.Changed:Connect(function()
- if getgenv().InfSprint == true then
- Sprint.Value = false
- end
- end)
- end
- getgenv().InfSprint = true
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