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- # stat_txt.tbl entry 1064: Terran 10 - Confederate Towns<0>
- Te10(1064, 111, aiscript):
- start_campaign()
- wait(1)
- start_town()
- defaultbuild_off()
- default_min(1)
- wait(1)
- farms_notiming()
- transports_off()
- wait(1)
- max_force(240)
- define_max(18, scv)
- define_max(6, firebat)
- define_max(24, marine)
- define_max(4, goliath)
- define_max(5, vulture)
- define_max(2, siege_tank)
- define_max(255, ghost)
- define_max(255, wraith)
- define_max(255, dropship)
- define_max(255, science_vessel)
- define_max(255, battlecruiser)
- defensebuild_gg(1, marine)
- defensebuild_ag(1, marine)
- defensebuild_gg(1, firebat)
- defensebuild_ag(1, goliath)
- defensebuild_gg(1, siege_tank)
- defensebuild_gg(1, vulture)
- defenseuse_gg(1, marine)
- defenseuse_ag(1, marine)
- defenseuse_gg(1, firebat)
- defenseuse_gg(1, goliath)
- defenseuse_ag(1, goliath)
- defenseuse_gg(1, siege_tank)
- defenseuse_gg(1, vulture)
- build(1, command_center, 180)
- build(2, scv, 150)
- build(1, barracks, 100)
- build(4, scv, 100)
- build(1, factory, 100)
- build(1, academy, 100)
- build(1, engineering_bay, 100)
- build(6, scv, 100)
- build(2, bunker, 50)
- build(2, missile_turret, 50)
- build(10, scv, 100)
- build(4, missile_turret, 50)
- build(3, bunker, 40)
- multirun(expandleft)
- --idle01--
- wait(100)
- enemyowns_jump(supply_depot, attackstart)
- goto(idle01)
- --expandleft--
- allies_watch(0, lefttown)
- wait(100)
- try_townpoint(1, expandleft)
- multirun(expandright)
- stop()
- --expandright--
- allies_watch(1, righttown)
- wait(100)
- try_townpoint(2, expandright)
- stop()
- --lefttown--
- build(1, command_center, 100)
- build(6, scv, 100)
- wait_buildstart(4, scv)
- build(1, barracks, 80)
- wait_build(1, barracks)
- multirun(lefttownattacks)
- build(1, missile_turret, 50)
- build(1, bunker, 50)
- wait_build(1, bunker)
- build(1, engineering_bay, 80)
- wait_buildstart(1, engineering_bay)
- build(8, scv, 80)
- wait_build(8, scv)
- build(2, missile_turret, 50)
- build(2, bunker, 50)
- wait(1000)
- tech(stim_packs, 30)
- wait(3000)
- build(2, barracks, 30)
- upgrade(1, t_infantry_armor, 30)
- wait(2000)
- upgrade(2, t_infantry_weapon, 30)
- wait(3000)
- upgrade(2, t_infantry_armor, 30)
- stop()
- --lefttownattacks--
- attack_add(2, marine)
- attack_add(1, firebat)
- wait(3000)
- attack_add(3, marine)
- attack_add(1, firebat)
- wait(2000)
- attack_add(4, marine)
- attack_add(2, firebat)
- wait(3000)
- goto(lefttownloop)
- --lefttownloop--
- attack_add(6, marine)
- attack_add(2, firebat)
- wait(3000)
- goto(lefttownloop)
- --righttown--
- build(1, command_center, 100)
- build(6, scv, 100)
- wait_buildstart(4, scv)
- build(1, factory, 80)
- wait_build(1, factory)
- multirun(righttownattacks)
- build(1, machine_shop, 80)
- build(1, missile_turret, 50)
- build(1, bunker, 50)
- wait_build(1, bunker)
- build(1, armory, 80)
- wait_buildstart(1, armory)
- build(2, armory)
- build(8, scv, 80)
- wait_build(8, scv)
- build(2, missile_turret, 50)
- build(2, bunker, 50)
- wait(2000)
- upgrade(1, t_vehicle_weapon, 30)
- upgrade(1, vulture_speed, 30)
- wait(2500)
- upgrade(1, t_vehicle_armor, 30)
- build(2, factory, 30)
- wait(3500)
- upgrade(1, t_vehicle_weapon, 30)
- wait(4000)
- upgrade(1, t_vehicle_armor, 30)
- stop()
- --righttownattacks--
- attack_add(2, vulture)
- wait(3000)
- attack_add(2, vulture)
- attack_add(1, goliath)
- wait(2000)
- attack_add(2, vulture)
- attack_add(1, siege_tank)
- wait(3000)
- attack_add(2, goliath)
- attack_add(2, siege_tank)
- wait(3000)
- goto(righttownloop)
- --righttownloop--
- attack_add(3, goliath)
- attack_add(2, vulture)
- attack_add(2, siege_tank)
- wait(4000)
- goto(righttownloop)
- --attackstart--
- attack_add(2, marine)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(2, marine)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(1, vulture)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(1, vulture)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- wait(500)
- upgrade(1, marine_range, 30)
- tech(1, spider_mines, 30)
- max_force(500)
- define_max(26, scv)
- define_max(10, firebat)
- define_max(30, marine)
- define_max(8, goliath)
- define_max(12, vulture)
- define_max(4, siege_tank)
- wait(900)
- attack_add(2, marine)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(2, marine)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- wait(500)
- upgrade(1, t_infantry_weapon, 30)
- tech(siege_mode, 30)
- wait(1000)
- attack_add(2, marine)
- attack_add(1, vulture)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(2, marine)
- attack_add(1, vulture)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- build(2, barracks, 30)
- wait(2000)
- max_force(900)
- define_max(6, siege_tank)
- define_max(12, firebat)
- goto(finalloop)
- --finalloop--
- attack_add(6, marine)
- attack_add(4, vulture)
- attack_add(1, goliath)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_clear()
- attack_add(8, marine)
- attack_add(2, firebat)
- attack_add(2, vulture)
- attack_add(1, goliath)
- attack_add(1, siege_tank)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- wait(2500)
- attack_add(2, marine)
- attack_add(6, firebat)
- attack_add(4, goliath)
- attack_add(3, siege_tank)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_add(6, marine)
- attack_add(4, vulture)
- attack_add(1, goliath)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- wait(2500)
- attack_add(8, marine)
- attack_add(2, firebat)
- attack_add(2, vulture)
- attack_add(1, goliath)
- attack_add(1, siege_tank)
- attack_to(2285, 4796, 2736, 5293)
- wait(100)
- attack_do()
- attack_add(2, marine)
- attack_add(6, firebat)
- attack_add(4, goliath)
- attack_add(3, siege_tank)
- attack_to(3024, 4236, 3663, 4559)
- wait(100)
- attack_do()
- attack_clear()
- wait(2500)
- goto(finalloop)
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