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- float speed = _vel*_couple;
- float friction = _fric;// * (1.f + speed*speed / 100.f);
- float p = speed*float(_size) * friction;
- if(p > 0.f) {
- p = std::min(p, _vel);
- } else {
- p = std::max(p, _vel);
- }
- _power += -p;
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