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  1.  
  2. ** Executing...
  3. ** Command: "c:\games\steam\steamapps\weegee855\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\games\steam\steamapps\weegee855\team fortress 2\tf" "C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\games\steam\steamapps\weegee855\team fortress 2\tf\materials
  9. Loading C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_hydro_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_hydro_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (62546 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 191 texinfos to 154
  36. Reduced 16 texdatas to 16 (314 bytes to 314)
  37. Writing C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp
  38. 2 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "c:\games\steam\steamapps\weegee855\sourcesdk\bin\orangebox\bin\vvis.exe"
  42. ** Parameters: -game "c:\games\steam\steamapps\weegee855\team fortress 2\tf" "C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1"
  43.  
  44. Valve Software - vvis.exe (Jul 7 2010)
  45. 4 threads
  46. reading c:\games\steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp
  47. reading c:\games\steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.prt
  48. 507 portalclusters
  49. 1348 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
  52. Optimized: 837 visible clusters (0.00%)
  53. Total clusters visible: 58688
  54. Average clusters visible: 115
  55. Building PAS...
  56. Average clusters audible: 459
  57. visdatasize:60233 compressed from 64896
  58. writing c:\games\steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp
  59. 4 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "c:\games\steam\steamapps\weegee855\sourcesdk\bin\orangebox\bin\vrad.exe"
  63. ** Parameters: -game "c:\games\steam\steamapps\weegee855\team fortress 2\tf" "C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1"
  64.  
  65. Valve Software - vrad.exe SSE (Jul 7 2010)
  66.  
  67. Valve Radiosity Simulator
  68. 4 threads
  69. [Reading texlights from 'lights.rad']
  70. [34 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\games\steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp
  73. Setting up ray-trace acceleration structure... Done (0.80 seconds)
  74. 1895 faces
  75. 2 degenerate faces
  76. 763977 square feet [110012768.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 1893 patches before subdivision
  80. 49937 patches after subdivision
  81. 18 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
  84. transfers 3716287, max 439
  85. transfer lists: 28.4 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  87. Bounce #1 added RGB(435140, 388552, 345145)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #2 added RGB(163166, 131864, 105165)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Bounce #3 added RGB(65657, 49210, 36016)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #4 added RGB(27282, 18849, 12662)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #5 added RGB(11521, 7325, 4505)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #6 added RGB(4920, 2872, 1618)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #7 added RGB(2119, 1133, 585)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  101. Bounce #8 added RGB(920, 450, 212)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #9 added RGB(402, 179, 77)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. Bounce #10 added RGB(176, 72, 28)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #11 added RGB(78, 29, 10)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Bounce #12 added RGB(35, 12, 4)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. Bounce #13 added RGB(15, 5, 1)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #14 added RGB(7, 2, 1)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #15 added RGB(3, 1, 0)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Bounce #16 added RGB(1, 0, 0)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #17 added RGB(1, 0, 0)
  120. Build Patch/Sample Hash Table(s).....Done<0.0664 sec>
  121. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  122. FinalLightFace Done
  123. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  124. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  125. Writing leaf ambient...done
  126. Ready to Finish
  127.  
  128. Object names Objects/Maxobjs Memory / Maxmem Fullness
  129. ------------ --------------- --------------- --------
  130. models 10/1024 480/49152 ( 1.0%)
  131. brushes 165/8192 1980/98304 ( 2.0%)
  132. brushsides 1022/65536 8176/524288 ( 1.6%)
  133. planes 938/65536 18760/1310720 ( 1.4%)
  134. vertexes 3174/65536 38088/786432 ( 4.8%)
  135. nodes 1072/65536 34304/2097152 ( 1.6%)
  136. texinfos 154/12288 11088/884736 ( 1.3%)
  137. texdata 16/2048 512/65536 ( 0.8%)
  138. dispinfos 0/0 0/0 ( 0.0%)
  139. disp_verts 0/0 0/0 ( 0.0%)
  140. disp_tris 0/0 0/0 ( 0.0%)
  141. disp_lmsamples 0/0 0/0 ( 0.0%)
  142. faces 1895/65536 106120/3670016 ( 2.9%)
  143. hdr faces 0/65536 0/3670016 ( 0.0%)
  144. origfaces 613/65536 34328/3670016 ( 0.9%)
  145. leaves 1083/65536 34656/2097152 ( 1.7%)
  146. leaffaces 2335/65536 4670/131072 ( 3.6%)
  147. leafbrushes 651/65536 1302/131072 ( 1.0%)
  148. areas 2/256 16/2048 ( 0.8%)
  149. surfedges 11529/512000 46116/2048000 ( 2.3%)
  150. edges 6228/256000 24912/1024000 ( 2.4%)
  151. LDR worldlights 18/8192 1584/720896 ( 0.2%)
  152. HDR worldlights 0/8192 0/720896 ( 0.0%)
  153. leafwaterdata 0/32768 0/393216 ( 0.0%)
  154. waterstrips 188/32768 1880/327680 ( 0.6%)
  155. waterverts 0/65536 0/786432 ( 0.0%)
  156. waterindices 2637/65536 5274/131072 ( 4.0%)
  157. cubemapsamples 0/1024 0/16384 ( 0.0%)
  158. overlays 0/512 0/180224 ( 0.0%)
  159. LDR lightdata [variable] 3800820/0 ( 0.0%)
  160. HDR lightdata [variable] 0/0 ( 0.0%)
  161. visdata [variable] 60233/16777216 ( 0.4%)
  162. entdata [variable] 16236/393216 ( 4.1%)
  163. LDR ambient table 1083/65536 4332/262144 ( 1.7%)
  164. HDR ambient table 1083/65536 4332/262144 ( 1.7%)
  165. LDR leaf ambient 5376/65536 150528/1835008 ( 8.2%)
  166. HDR leaf ambient 1083/65536 30324/1835008 ( 1.7%)
  167. occluders 0/0 0/0 ( 0.0%)
  168. occluder polygons 0/0 0/0 ( 0.0%)
  169. occluder vert ind 0/0 0/0 ( 0.0%)
  170. detail props [variable] 1/12 ( 8.3%)
  171. static props [variable] 1/7434 ( 0.0%)
  172. pakfile [variable] 105683/0 ( 0.0%)
  173. physics [variable] 62546/4194304 ( 1.5%)
  174. physics terrain [variable] 2/1048576 ( 0.0%)
  175.  
  176. Level flags = 0
  177.  
  178. Total triangle count: 5287
  179. Writing c:\games\steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp
  180. 1 minute, 11 seconds elapsed
  181.  
  182. ** Executing...
  183. ** Command: Copy File
  184. ** Parameters: "C:\Games\Steam\steamapps\weegee855\sourcesdk_content\tf\mapsrc\cp_navarro_b1.bsp" "c:\games\steam\steamapps\weegee855\team fortress 2\tf\maps\cp_navarro_b1.bsp"
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