Advertisement
rohanboi

Hacker edit by Tyshooter

Feb 17th, 2019
162
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 140.69 KB | None | 0 0
  1. --edit by goodguyaiden
  2. --made by cret xd
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. local plr = game:service'Players'.LocalPlayer
  150. print('Local User is '..plr.Name)
  151. print('Hacker Loaded')
  152. local char = plr.Character
  153. local hum = char:FindFirstChildOfClass'Humanoid'
  154. local hed = char.Head
  155. local root = char:FindFirstChild'HumanoidRootPart'
  156. local rootj = root.RootJoint
  157. local tors = char.Torso
  158. local ra = char["Right Arm"]
  159. local la = char["Left Arm"]
  160. local rl = char["Right Leg"]
  161. local ll = char["Left Leg"]
  162. local neck = tors["Neck"]
  163. local mouse = plr:GetMouse()
  164. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  165. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  166. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  167. local maincolor = BrickColor.new("Bright orange")
  168. for i,v in pairs(char:children()) do
  169. if v:IsA("Hat") then
  170. v:Destroy()
  171. end
  172. end
  173. for i,v in pairs(char:children()) do
  174. if v:IsA("Accessory") then
  175. v:Destroy()
  176. end
  177. end
  178. for i,v in pairs(char:children()) do
  179. if v:IsA("Hair") then
  180. v:Destroy()
  181. end
  182. end
  183.  
  184.  
  185. -------------------------------------------------------
  186. --Start Good Stuff--
  187. -------------------------------------------------------
  188. cam = game.Workspace.CurrentCamera
  189. CF = CFrame.new
  190. angles = CFrame.Angles
  191. attack = false
  192. Euler = CFrame.fromEulerAnglesXYZ
  193. Rad = math.rad
  194. IT = Instance.new
  195. BrickC = BrickColor.new
  196. Cos = math.cos
  197. Acos = math.acos
  198. Sin = math.sin
  199. Asin = math.asin
  200. Abs = math.abs
  201. Mrandom = math.random
  202. Floor = math.floor
  203.  
  204.  
  205. local revolver = Instance.new("Part",char)
  206. revolver.CanCollide = false
  207. revolver.Name = "Revolver"
  208. local revm = Instance.new("FileMesh",revolver)
  209. revm.MeshId = "http://www.roblox.com/asset/?id=105992239"
  210. revm.TextureId = "http://www.roblox.com/asset/?id=5837725"
  211. revm.Scale = Vector3.new(2.5,2.5,2.5)
  212. local revw = Instance.new("Weld",revolver)
  213. revw.Part0 = revolver
  214. revw.Part1 = char["Right Arm"]
  215. revw.C0 = CFrame.new(0,-0.5,0.5) * angles(Rad(90), Rad(0), Rad(0))
  216.  
  217. -------------------------------------------------------
  218. --End Good Stuff--
  219. -------------------------------------------------------
  220. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. RSH, LSH = nil, nil
  222. RW = Instance.new("Weld")
  223. LW = Instance.new("Weld")
  224. RH = tors["Right Hip"]
  225. LH = tors["Left Hip"]
  226. RSH = tors["Right Shoulder"]
  227. LSH = tors["Left Shoulder"]
  228. RSH.Parent = nil
  229. LSH.Parent = nil
  230. RW.Name = "RW"
  231. RW.Part0 = tors
  232. RW.C0 = CF(1.5, 0.5, 0)
  233. RW.C1 = CF(0, 0.5, 0)
  234. RW.Part1 = ra
  235. RW.Parent = tors
  236. LW.Name = "LW"
  237. LW.Part0 = tors
  238. LW.C0 = CF(-1.5, 0.5, 0)
  239. LW.C1 = CF(0, 0.5, 0)
  240. LW.Part1 = la
  241. LW.Parent = tors
  242. Effects = {}
  243. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  244. local wld = Instance.new("Weld", wp1)
  245. wld.Part0 = wp0
  246. wld.Part1 = wp1
  247. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  248. end
  249. newWeld(tors, ll, -0.5, -1, 0)
  250. ll.Weld.C1 = CFrame.new(0, 1, 0)
  251. newWeld(tors, rl, 0.5, -1, 0)
  252. rl.Weld.C1 = CFrame.new(0, 1, 0)
  253. -------------------------------------------------------
  254. --Start HeartBeat--
  255. -------------------------------------------------------
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "Heartbeat"
  258. script:WaitForChild("Heartbeat")
  259.  
  260. frame = 1 / 60
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264.  
  265.  
  266. lastframe = tick()
  267. script.Heartbeat:Fire()
  268.  
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.Heartbeat:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.Heartbeat:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289. -------------------------------------------------------
  290. --End HeartBeat--
  291. -------------------------------------------------------
  292.  
  293. -------------------------------------------------------
  294. --Start Important Functions--
  295. -------------------------------------------------------
  296. function swait(num)
  297. if num == 0 or num == nil then
  298. game:service("RunService").Stepped:wait(0)
  299. else
  300. for i = 0, num do
  301. game:service("RunService").Stepped:wait(0)
  302. end
  303. end
  304. end
  305. function thread(f)
  306. coroutine.resume(coroutine.create(f))
  307. end
  308. function clerp(a, b, t)
  309. local qa = {
  310. QuaternionFromCFrame(a)
  311. }
  312. local qb = {
  313. QuaternionFromCFrame(b)
  314. }
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m00 < m11 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s
  346. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351. local xs, ys, zs = x + x, y + y, z + z
  352. local wx, wy, wz = w * xs, w * ys, w * zs
  353. local xx = x * xs
  354. local xy = x * ys
  355. local xz = x * zs
  356. local yy = y * ys
  357. local yz = y * zs
  358. local zz = z * zs
  359. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361. local lerp = function(a, b, t)
  362. return a * (1 - t) + b * t
  363. end
  364.  
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp
  368. if cosTheta >= 1.0E-4 then
  369. if 1 - cosTheta > 1.0E-4 then
  370. local theta = math.acos(cosTheta)
  371. local invSinTheta = 1 / Sin(theta)
  372. startInterp = Sin((1 - t) * theta) * invSinTheta
  373. finishInterp = Sin(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. elseif 1 + cosTheta > 1.0E-4 then
  379. local theta = math.acos(-cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((t - 1) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = t - 1
  385. finishInterp = t
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389. function rayCast(Position, Direction, Range, Ignore)
  390. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  391. end
  392. local RbxUtility = LoadLibrary("RbxUtility")
  393. local Create = RbxUtility.Create
  394.  
  395. -------------------------------------------------------
  396. --Start Damage Function--
  397. -------------------------------------------------------
  398. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  399. if hit.Parent == nil then
  400. return
  401. end
  402. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  403. for _, v in pairs(hit.Parent:children()) do
  404. if v:IsA("Humanoid") then
  405. h = v
  406. end
  407. end
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  409.  
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412.  
  413. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  414. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  415. if hit.Parent.DebounceHit.Value == true then
  416. return
  417. end
  418. end
  419. if insta == true then
  420. hit.Parent:FindFirstChild("Head"):BreakJoints()
  421. end
  422. local c = Create("ObjectValue"){
  423. Name = "creator",
  424. Value = game:service("Players").LocalPlayer,
  425. Parent = h,
  426. }
  427. game:GetService("Debris"):AddItem(c, .5)
  428. if HitSound ~= nil and HitPitch ~= nil then
  429. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  430. end
  431. local Damage = math.random(minim, maxim)
  432. local blocked = false
  433. local block = hit.Parent:findFirstChild("Block")
  434. if block ~= nil then
  435. if block.className == "IntValue" then
  436. if block.Value > 0 then
  437. blocked = true
  438. block.Value = block.Value - 1
  439. print(block.Value)
  440. end
  441. end
  442. end
  443. if blocked == false then
  444. h.Health = h.Health - Damage
  445. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  446. else
  447. h.Health = h.Health - (Damage / 2)
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. end
  450. if Type == "Knockdown" then
  451. local hum = hit.Parent.Humanoid
  452. hum.PlatformStand = true
  453. coroutine.resume(coroutine.create(function(HHumanoid)
  454. swait(1)
  455. HHumanoid.PlatformStand = false
  456. end), hum)
  457. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  458. local bodvol = Create("BodyVelocity"){
  459. velocity = angle * knockback,
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. local rl = Create("BodyAngularVelocity"){
  465. P = 3000,
  466. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  467. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodvol, .5)
  471. game:GetService("Debris"):AddItem(rl, .5)
  472. elseif Type == "Normal" then
  473. local vp = Create("BodyVelocity"){
  474. P = 500,
  475. maxForce = Vector3.new(math.huge, 0, math.huge),
  476. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  477. }
  478. if knockback > 0 then
  479. vp.Parent = hit.Parent.Torso
  480. end
  481. game:GetService("Debris"):AddItem(vp, .5)
  482. elseif Type == "Up" then
  483. local bodyVelocity = Create("BodyVelocity"){
  484. velocity = Vector3.new(0, 20, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487. Parent = hit,
  488. }
  489. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  490. elseif Type == "DarkUp" then
  491. coroutine.resume(coroutine.create(function()
  492. for i = 0, 1, 0.1 do
  493. swait()
  494. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  495. end
  496. end))
  497. local bodyVelocity = Create("BodyVelocity"){
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  501. Parent = hit,
  502. }
  503. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  504. elseif Type == "Snare" then
  505. local bp = Create("BodyPosition"){
  506. P = 2000,
  507. D = 100,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso,
  511. }
  512. game:GetService("Debris"):AddItem(bp, 1)
  513. elseif Type == "Freeze" then
  514. local BodPos = Create("BodyPosition"){
  515. P = 50000,
  516. D = 1000,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso,
  520. }
  521. local BodGy = Create("BodyGyro") {
  522. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  523. P = 20e+003,
  524. Parent = hit.Parent.Torso,
  525. cframe = hit.Parent.Torso.CFrame,
  526. }
  527. hit.Parent.Torso.Anchored = true
  528. coroutine.resume(coroutine.create(function(Part)
  529. swait(1.5)
  530. Part.Anchored = false
  531. end), hit.Parent.Torso)
  532. game:GetService("Debris"):AddItem(BodPos, 3)
  533. game:GetService("Debris"):AddItem(BodGy, 3)
  534. end
  535. local debounce = Create("BoolValue"){
  536. Name = "DebounceHit",
  537. Parent = hit.Parent,
  538. Value = true,
  539. }
  540. game:GetService("Debris"):AddItem(debounce, Delay)
  541. c = Create("ObjectValue"){
  542. Name = "creator",
  543. Value = Player,
  544. Parent = h,
  545. }
  546. game:GetService("Debris"):AddItem(c, .5)
  547. end
  548. end
  549. -------------------------------------------------------
  550. --End Damage Function--
  551. -------------------------------------------------------
  552.  
  553. -------------------------------------------------------
  554. --Start Damage Function Customization--
  555. -------------------------------------------------------
  556. function ShowDamage(Pos, Text, Time, Color)
  557. local Rate = (1 / 30)
  558. local Pos = (Pos or Vector3.new(0, 0, 0))
  559. local Text = (Text or "")
  560. local Time = (Time or 2)
  561. local Color = (Color or Color3.new(1, 0, 1))
  562. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  563. EffectPart.Anchored = true
  564. local BillboardGui = Create("BillboardGui"){
  565. Size = UDim2.new(3, 0, 3, 0),
  566. Adornee = EffectPart,
  567. Parent = EffectPart,
  568. }
  569. local TextLabel = Create("TextLabel"){
  570. BackgroundTransparency = 1,
  571. Size = UDim2.new(1, 0, 1, 0),
  572. Text = Text,
  573. Font = "Bodoni",
  574. TextColor3 = Color,
  575. TextScaled = true,
  576. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  577. Parent = BillboardGui,
  578. }
  579. game.Debris:AddItem(EffectPart, (Time))
  580. EffectPart.Parent = game:GetService("Workspace")
  581. delay(0, function()
  582. local Frames = (Time / Rate)
  583. for Frame = 1, Frames do
  584. wait(Rate)
  585. local Percent = (Frame / Frames)
  586. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  587. TextLabel.TextTransparency = Percent
  588. end
  589. if EffectPart and EffectPart.Parent then
  590. EffectPart:Destroy()
  591. end
  592. end)
  593. end
  594. -------------------------------------------------------
  595. --End Damage Function Customization--
  596. -------------------------------------------------------
  597.  
  598. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  599. for _, c in pairs(workspace:children()) do
  600. local hum = c:findFirstChild("Humanoid")
  601. if hum ~= nil then
  602. local head = c:findFirstChild("Head")
  603. if head ~= nil then
  604. local targ = head.Position - Part.Position
  605. local mag = targ.magnitude
  606. if magni >= mag and c.Name ~= plr.Name then
  607. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  608. end
  609. end
  610. end
  611. end
  612. end
  613.  
  614.  
  615. CFuncs = {
  616. Part = {
  617. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  618. local Part = Create("Part")({
  619. Parent = Parent,
  620. Reflectance = Reflectance,
  621. Transparency = Transparency,
  622. CanCollide = false,
  623. Locked = true,
  624. BrickColor = BrickColor.new(tostring(BColor)),
  625. Name = Name,
  626. Size = Size,
  627. Material = Material
  628. })
  629. RemoveOutlines(Part)
  630. return Part
  631. end
  632. },
  633. Mesh = {
  634. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  635. local Msh = Create(Mesh)({
  636. Parent = Part,
  637. Offset = OffSet,
  638. Scale = Scale
  639. })
  640. if Mesh == "SpecialMesh" then
  641. Msh.MeshType = MeshType
  642. Msh.MeshId = MeshId
  643. end
  644. return Msh
  645. end
  646. },
  647. Mesh = {
  648. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649. local Msh = Create(Mesh)({
  650. Parent = Part,
  651. Offset = OffSet,
  652. Scale = Scale
  653. })
  654. if Mesh == "SpecialMesh" then
  655. Msh.MeshType = MeshType
  656. Msh.MeshId = MeshId
  657. end
  658. return Msh
  659. end
  660. },
  661. Weld = {
  662. Create = function(Parent, Part0, Part1, C0, C1)
  663. local Weld = Create("Weld")({
  664. Parent = Parent,
  665. Part0 = Part0,
  666. Part1 = Part1,
  667. C0 = C0,
  668. C1 = C1
  669. })
  670. return Weld
  671. end
  672. },
  673. Sound = {
  674. Create = function(id, par, vol, pit)
  675. coroutine.resume(coroutine.create(function()
  676. local S = Create("Sound")({
  677. Volume = vol,
  678. Pitch = pit or 1,
  679. SoundId = id,
  680. Parent = par or workspace
  681. })
  682. wait()
  683. S:play()
  684. game:GetService("Debris"):AddItem(S, 6)
  685. end))
  686. end
  687. },
  688. ParticleEmitter = {
  689. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  690. local fp = Create("ParticleEmitter")({
  691. Parent = Parent,
  692. Color = ColorSequence.new(Color1, Color2),
  693. LightEmission = LightEmission,
  694. Size = Size,
  695. Texture = Texture,
  696. Transparency = Transparency,
  697. ZOffset = ZOffset,
  698. Acceleration = Accel,
  699. Drag = Drag,
  700. LockedToPart = LockedToPart,
  701. VelocityInheritance = VelocityInheritance,
  702. EmissionDirection = EmissionDirection,
  703. Enabled = Enabled,
  704. Lifetime = LifeTime,
  705. Rate = Rate,
  706. Rotation = Rotation,
  707. RotSpeed = RotSpeed,
  708. Speed = Speed,
  709. VelocitySpread = VelocitySpread
  710. })
  711. return fp
  712. end
  713. }
  714. }
  715. function RemoveOutlines(part)
  716. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  717. end
  718. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  719. local Part = Create("Part")({
  720. formFactor = FormFactor,
  721. Parent = Parent,
  722. Reflectance = Reflectance,
  723. Transparency = Transparency,
  724. CanCollide = false,
  725. Locked = true,
  726. BrickColor = BrickColor.new(tostring(BColor)),
  727. Name = Name,
  728. Size = Size,
  729. Material = Material
  730. })
  731. RemoveOutlines(Part)
  732. return Part
  733. end
  734. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. function CreateWeld(Parent, Part0, Part1, C0, C1)
  747. local Weld = Create("Weld")({
  748. Parent = Parent,
  749. Part0 = Part0,
  750. Part1 = Part1,
  751. C0 = C0,
  752. C1 = C1
  753. })
  754. return Weld
  755. end
  756.  
  757.  
  758. -------------------------------------------------------
  759. --Start Effect Function--
  760. -------------------------------------------------------
  761. EffectModel = Instance.new("Model", char)
  762. Effects = {
  763. Block = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  765. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. if Type == 1 or Type == nil then
  771. table.insert(Effects, {
  772. prt,
  773. "Block1",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. elseif Type == 2 then
  781. table.insert(Effects, {
  782. prt,
  783. "Block2",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. else
  791. table.insert(Effects, {
  792. prt,
  793. "Block3",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. end
  802. },
  803. Sphere = {
  804. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  805. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  806. prt.Anchored = true
  807. prt.CFrame = cframe
  808. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. table.insert(Effects, {
  811. prt,
  812. "Cylinder",
  813. delay,
  814. x3,
  815. y3,
  816. z3,
  817. msh
  818. })
  819. end
  820. },
  821. Cylinder = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. },
  839. Wave = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3 / 60,
  851. y3 / 60,
  852. z3 / 60,
  853. msh
  854. })
  855. end
  856. },
  857. Ring = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  859. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. table.insert(Effects, {
  865. prt,
  866. "Cylinder",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. end
  874. },
  875. Break = {
  876. Create = function(brickcolor, cframe, x1, y1, z1)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  878. prt.Anchored = true
  879. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. local num = math.random(10, 50) / 1000
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Shatter",
  886. num,
  887. prt.CFrame,
  888. math.random() - math.random(),
  889. 0,
  890. math.random(50, 100) / 100
  891. })
  892. end
  893. },
  894. Spiral = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Push = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. }
  930. }
  931. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  932. local fp = IT("Part")
  933. fp.formFactor = formfactor
  934. fp.Parent = parent
  935. fp.Reflectance = reflectance
  936. fp.Transparency = transparency
  937. fp.CanCollide = false
  938. fp.Locked = true
  939. fp.BrickColor = brickcolor
  940. fp.Name = name
  941. fp.Size = size
  942. fp.Position = tors.Position
  943. RemoveOutlines(fp)
  944. fp.Material = "SmoothPlastic"
  945. fp:BreakJoints()
  946. return fp
  947. end
  948.  
  949. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  950. local mesh = IT(Mesh)
  951. mesh.Parent = part
  952. if Mesh == "SpecialMesh" then
  953. mesh.MeshType = meshtype
  954. if meshid ~= "nil" then
  955. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  956. end
  957. end
  958. mesh.Offset = offset
  959. mesh.Scale = scale
  960. return mesh
  961. end
  962.  
  963. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  964. local type = type
  965. local rng = Instance.new("Part", char)
  966. rng.Anchored = true
  967. rng.BrickColor = color
  968. rng.CanCollide = false
  969. rng.FormFactor = 3
  970. rng.Name = "Ring"
  971. rng.Material = "Neon"
  972. rng.Size = Vector3.new(1, 1, 1)
  973. rng.Transparency = 0
  974. rng.TopSurface = 0
  975. rng.BottomSurface = 0
  976. rng.CFrame = pos
  977. local rngm = Instance.new("SpecialMesh", rng)
  978. rngm.MeshType = MType
  979. rngm.Scale = scale
  980. local scaler2 = 1
  981. if type == "Add" then
  982. scaler2 = 1 * value
  983. elseif type == "Divide" then
  984. scaler2 = 1 / value
  985. end
  986. coroutine.resume(coroutine.create(function()
  987. for i = 0, 10 / bonuspeed, 0.1 do
  988. swait()
  989. if type == "Add" then
  990. scaler2 = scaler2 - 0.01 * value / bonuspeed
  991. elseif type == "Divide" then
  992. scaler2 = scaler2 - 0.01 / value * bonuspeed
  993. end
  994. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  995. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  996. end
  997. rng:Destroy()
  998. end))
  999. end
  1000.  
  1001. function Eviscerate(dude)
  1002. if dude.Name ~= char then
  1003. local bgf = IT("BodyGyro", dude.Head)
  1004. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1005. local val = IT("BoolValue", dude)
  1006. val.Name = "IsHit"
  1007. local ds = coroutine.wrap(function()
  1008. dude:WaitForChild("Head"):BreakJoints()
  1009. wait(0.5)
  1010. target = nil
  1011. coroutine.resume(coroutine.create(function()
  1012. for i, v in pairs(dude:GetChildren()) do
  1013. if v:IsA("Accessory") then
  1014. v:Destroy()
  1015. end
  1016. if v:IsA("Humanoid") then
  1017. v:Destroy()
  1018. end
  1019. if v:IsA("CharacterMesh") then
  1020. v:Destroy()
  1021. end
  1022. if v:IsA("Model") then
  1023. v:Destroy()
  1024. end
  1025. if v:IsA("Part") or v:IsA("MeshPart") then
  1026. for x, o in pairs(v:GetChildren()) do
  1027. if o:IsA("Decal") then
  1028. o:Destroy()
  1029. end
  1030. end
  1031. coroutine.resume(coroutine.create(function()
  1032. v.Material = "Neon"
  1033. v.CanCollide = false
  1034. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1035. PartEmmit1.LightEmission = 1
  1036. PartEmmit1.Texture = "rbxassetid://294291785"
  1037. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1038. PartEmmit1.Rate = 150
  1039. PartEmmit1.Lifetime = NumberRange.new(1)
  1040. PartEmmit1.Size = NumberSequence.new(1,0)
  1041. PartEmmit1.Transparency = NumberSequence.new({
  1042. NumberSequenceKeypoint.new(0, 0, 0),
  1043. NumberSequenceKeypoint.new(1, 1, 0)
  1044. })
  1045. PartEmmit1.Speed = NumberRange.new(0, 0)
  1046. PartEmmit1.VelocitySpread = 30000
  1047. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1048. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1049. local BodPoss = IT("BodyPosition", v)
  1050. BodPoss.P = 3000
  1051. BodPoss.D = 1000
  1052. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1053. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1054. v.Color = maincolor.Color
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 0, 49 do
  1057. swait(1)
  1058. v.Transparency = v.Transparency + 0.03
  1059. end
  1060. wait(0.5)
  1061. --PartEmmit1.Enabled = false
  1062. wait(3)
  1063. v:Destroy()
  1064. dude:Destroy()
  1065. end))
  1066. end))
  1067. end
  1068. end
  1069. end))
  1070. end)
  1071. ds()
  1072. end
  1073. end
  1074.  
  1075. function FindNearestHead(Position, Distance, SinglePlayer)
  1076. if SinglePlayer then
  1077. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1078. end
  1079. local List = {}
  1080. for i, v in pairs(workspace:GetChildren()) do
  1081. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1082. table.insert(List, v)
  1083. end
  1084. end
  1085. return List
  1086. end
  1087.  
  1088. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1089. local type = type
  1090. local rng = Instance.new("Part", char)
  1091. rng.Anchored = true
  1092. rng.BrickColor = color
  1093. rng.CanCollide = false
  1094. rng.FormFactor = 3
  1095. rng.Name = "Ring"
  1096. rng.Material = "Neon"
  1097. rng.Size = Vector3.new(1, 1, 1)
  1098. rng.Transparency = 0
  1099. rng.TopSurface = 0
  1100. rng.BottomSurface = 0
  1101. rng.CFrame = pos
  1102. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1103. local rngm = Instance.new("SpecialMesh", rng)
  1104. rngm.MeshType = MType
  1105. rngm.Scale = Vector3.new(x1, y1, z1)
  1106. local scaler2 = 1
  1107. local speeder = FastSpeed
  1108. if type == "Add" then
  1109. scaler2 = 1 * value
  1110. elseif type == "Divide" then
  1111. scaler2 = 1 / value
  1112. end
  1113. coroutine.resume(coroutine.create(function()
  1114. for i = 0, 10 / bonuspeed, 0.1 do
  1115. swait()
  1116. if type == "Add" then
  1117. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1118. elseif type == "Divide" then
  1119. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1120. end
  1121. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1122. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1123. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1124. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1125. end
  1126. rng:Destroy()
  1127. end))
  1128. end
  1129.  
  1130. function SoulSteal(dude)
  1131. if dude.Name ~= char then
  1132. local bgf = IT("BodyGyro", dude.Head)
  1133. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1134. local val = IT("BoolValue", dude)
  1135. val.Name = "IsHit"
  1136. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1137. local soulst = coroutine.wrap(function()
  1138. local soul = Instance.new("Part",dude)
  1139. soul.Size = Vector3.new(1,1,1)
  1140. soul.CanCollide = false
  1141. soul.Anchored = false
  1142. soul.Position = torso.Position
  1143. soul.Transparency = 1
  1144. local PartEmmit1 = IT("ParticleEmitter", soul)
  1145. PartEmmit1.LightEmission = 1
  1146. PartEmmit1.Texture = "rbxassetid://569507414"
  1147. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1148. PartEmmit1.Rate = 250
  1149. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1150. PartEmmit1.Size = NumberSequence.new({
  1151. NumberSequenceKeypoint.new(0, 1, 0),
  1152. NumberSequenceKeypoint.new(1, 0, 0)
  1153. })
  1154. PartEmmit1.Transparency = NumberSequence.new({
  1155. NumberSequenceKeypoint.new(0, 0, 0),
  1156. NumberSequenceKeypoint.new(1, 1, 0)
  1157. })
  1158. PartEmmit1.Speed = NumberRange.new(0, 0)
  1159. PartEmmit1.VelocitySpread = 30000
  1160. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1161. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1162. local BodPoss = IT("BodyPosition", soul)
  1163. BodPoss.P = 3000
  1164. BodPoss.D = 1000
  1165. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1166. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1167. wait(1.6)
  1168. soul.Touched:connect(function(hit)
  1169. if hit.Parent == char then
  1170. soul:Destroy()
  1171. end
  1172. end)
  1173. wait(1.2)
  1174. while soul do
  1175. swait()
  1176. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1177. BodPoss.Position = tors.Position
  1178. end
  1179. end)
  1180. soulst()
  1181. end
  1182. end
  1183. function FaceMouse()
  1184. local Cam = workspace.CurrentCamera
  1185. return {
  1186. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1187. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1188. }
  1189. end
  1190. Effects = {
  1191. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1192. local p = Instance.new("Part",EffectModel)
  1193. p.BrickColor = BrickColor.new(colour)
  1194. p.Size = partsize
  1195. p.Anchored = true
  1196. p.CanCollide = false
  1197. p.Material = matr
  1198. p.CFrame = cf
  1199. if inverse == true then
  1200. p.Transparency = 1
  1201. else
  1202. p.Transparency = 0
  1203. end
  1204. local m = Instance.new("BlockMesh",p)
  1205. m.Scale = meshstart
  1206. coroutine.wrap(function()
  1207. for i = 0, 1, factor do
  1208. swait()
  1209. if inverse == true then
  1210. p.Transparency = 1-i
  1211. else
  1212. p.Transparency = i
  1213. end
  1214. m.Scale = m.Scale + meshadd
  1215. if spin == true then
  1216. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1217. end
  1218. end
  1219. p:Destroy()
  1220. end)()
  1221. return p
  1222. end,
  1223. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1224. local p = Instance.new("Part",EffectModel)
  1225. p.BrickColor = BrickColor.new(colour)
  1226. p.Size = partsize
  1227. p.Anchored = true
  1228. p.CanCollide = false
  1229. p.Material = matr
  1230. p.CFrame = cf
  1231. if inverse == true then
  1232. p.Transparency = 1
  1233. else
  1234. p.Transparency = 0
  1235. end
  1236. local m = Instance.new("SpecialMesh",p)
  1237. m.MeshType = "Sphere"
  1238. m.Scale = meshstart
  1239. coroutine.wrap(function()
  1240. for i=0,1,factor do
  1241. swait()
  1242. if inverse == true then
  1243. p.Transparency = 1-i
  1244. else
  1245. p.Transparency = i
  1246. end
  1247. m.Scale = m.Scale + meshadd
  1248. end
  1249. p:Destroy()
  1250. end)()
  1251. return p
  1252. end,
  1253.  
  1254. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1255. local p = Instance.new("Part",EffectModel)
  1256. p.BrickColor = BrickColor.new(colour)
  1257. p.Size = partsize
  1258. p.Anchored = true
  1259. p.CanCollide = false
  1260. p.Material = matr
  1261. p.CFrame = cf
  1262. if inverse == true then
  1263. p.Transparency = 1
  1264. else
  1265. p.Transparency = 0
  1266. end
  1267. local m = Instance.new("CylinderMesh",p)
  1268. m.Scale = meshstart
  1269. coroutine.wrap(function()
  1270. for i=0,1,factor do
  1271. swait()
  1272. if inverse == true then
  1273. p.Transparency = 1-i
  1274. else
  1275. p.Transparency = i
  1276. end
  1277. m.Scale = m.Scale + meshadd
  1278. end
  1279. p:Destroy()
  1280. end)()
  1281. return p
  1282. end,
  1283.  
  1284. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1285. local p = Instance.new("Part",EffectModel)
  1286. p.BrickColor = BrickColor.new(colour)
  1287. p.Size = Vector3.new()
  1288. p.Anchored = true
  1289. p.CanCollide = false
  1290. p.CFrame = cf
  1291. if inverse == true then
  1292. p.Transparency = 1
  1293. else
  1294. p.Transparency = 0
  1295. end
  1296. local m = Instance.new("SpecialMesh",p)
  1297. m.MeshId = "rbxassetid://20329976"
  1298. m.Scale = meshstart
  1299. coroutine.wrap(function()
  1300. for i=0,1,factor do
  1301. swait()
  1302. if inverse == true then
  1303. p.Transparency = 1-i
  1304. else
  1305. p.Transparency = i
  1306. end
  1307. m.Scale = m.Scale + meshadd
  1308. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1309. end
  1310. p:Destroy()
  1311. end)()
  1312. return p
  1313. end,
  1314.  
  1315. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1316. local p = Instance.new("Part",EffectModel)
  1317. p.BrickColor = BrickColor.new(colour)
  1318. p.Size = Vector3.new()
  1319. p.Anchored = true
  1320. p.CanCollide = false
  1321. p.CFrame = cf
  1322. if inverse == true then
  1323. p.Transparency = 1
  1324. else
  1325. p.Transparency = 0
  1326. end
  1327. local m = Instance.new("SpecialMesh",p)
  1328. m.MeshId = "rbxassetid://3270017"
  1329. m.Scale = meshstart
  1330. coroutine.wrap(function()
  1331. for i=0,1,factor do
  1332. swait()
  1333. if inverse == true then
  1334. p.Transparency = 1-i
  1335. else
  1336. p.Transparency = i
  1337. end
  1338. m.Scale = m.Scale + meshadd
  1339. end
  1340. p:Destroy()
  1341. end)()
  1342. return p
  1343. end,
  1344.  
  1345. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1346. local p = Instance.new("Part",EffectModel)
  1347. p.BrickColor = BrickColor.new(colour)
  1348. p.Size = Vector3.new()
  1349. p.Anchored = true
  1350. p.CanCollide = false
  1351. p.CFrame = cf
  1352. if inverse == true then
  1353. p.Transparency = 1
  1354. else
  1355. p.Transparency = 0
  1356. end
  1357. local m = Instance.new("SpecialMesh",p)
  1358. m.MeshId = meshid
  1359. m.TextureId = textid
  1360. m.Scale = meshstart
  1361. coroutine.wrap(function()
  1362. for i=0,1,factor do
  1363. swait()
  1364. if inverse == true then
  1365. p.Transparency = 1-i
  1366. else
  1367. p.Transparency = i
  1368. end
  1369. m.Scale = m.Scale + meshadd
  1370. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1371. end
  1372. p:Destroy()
  1373. end)()
  1374. return p
  1375. end,
  1376.  
  1377. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1378. local p = Instance.new("Part",EffectModel)
  1379. p.BrickColor = BrickColor.new(colour)
  1380. p.Size = partsize
  1381. p.Anchored = true
  1382. p.CanCollide = false
  1383. p.Material = matr
  1384. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1385. if inverse == true then
  1386. p.Transparency = 1
  1387. else
  1388. p.Transparency = 0
  1389. end
  1390. local m = Instance.new("SpecialMesh",p)
  1391. m.MeshType = "Sphere"
  1392. m.Scale = meshstart
  1393. coroutine.wrap(function()
  1394. for i=0,1,factor do
  1395. swait()
  1396. if inverse == true then
  1397. p.Transparency = 1-i
  1398. else
  1399. p.Transparency = i
  1400. end
  1401. m.Scale = m.Scale + meshadd
  1402. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1403. end
  1404. p:Destroy()
  1405. end)()
  1406. return p
  1407. end,
  1408.  
  1409. }
  1410. -------------------------------------------------------
  1411. --End Effect Function--
  1412. -------------------------------------------------------
  1413. function Cso(ID, PARENT, VOLUME, PITCH)
  1414. local NSound = nil
  1415. coroutine.resume(coroutine.create(function()
  1416. NSound = IT("Sound", PARENT)
  1417. NSound.Volume = VOLUME
  1418. NSound.Pitch = PITCH
  1419. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1420. swait()
  1421. NSound:play()
  1422. game:GetService("Debris"):AddItem(NSound, 10)
  1423. end))
  1424. return NSound
  1425. end
  1426. function CamShake(Length, Intensity)
  1427. coroutine.resume(coroutine.create(function()
  1428. local intensity = 1 * Intensity
  1429. local rotM = 0.01 * Intensity
  1430. for i = 0, Length, 0.1 do
  1431. swait()
  1432. intensity = intensity - 0.05 * Intensity / Length
  1433. rotM = rotM - 5.0E-4 * Intensity / Length
  1434. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1435. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1436. end
  1437. hum.CameraOffset = Vector3.new(0, 0, 0)
  1438. end))
  1439. end
  1440. NewInstance = function(instance,parent,properties)
  1441. local inst = Instance.new(instance)
  1442. inst.Parent = parent
  1443. if(properties)then
  1444. for i,v in next, properties do
  1445. pcall(function() inst[i] = v end)
  1446. end
  1447. end
  1448. return inst;
  1449. end
  1450. function Smooth(Part)
  1451. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. end
  1458. hum.MaxHealth = 1.0E298
  1459. hum.Health = 1.0E298
  1460.  
  1461. -------------------------------------------------------
  1462. --End Important Functions--
  1463. -------------------------------------------------------
  1464.  
  1465.  
  1466. -------------------------------------------------------
  1467. --Start Customization--
  1468. -------------------------------------------------------
  1469. local Player_Size = 1
  1470. if Player_Size ~= 1 then
  1471. root.Size = root.Size * Player_Size
  1472. tors.Size = tors.Size * Player_Size
  1473. hed.Size = hed.Size * Player_Size
  1474. ra.Size = ra.Size * Player_Size
  1475. la.Size = la.Size * Player_Size
  1476. rl.Size = rl.Size * Player_Size
  1477. ll.Size = ll.Size * Player_Size
  1478. ---------------------------------------------------------------------------------------------
  1479. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1480. PRT.Color = C3(.5,0,.5)
  1481. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1482. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1483. --------------------------------------------------------------------------------------------
  1484. rootj.Parent = root
  1485. neck.Parent = tors
  1486. RW.Parent = tors
  1487. LW.Parent = tors
  1488. RH.Parent = tors
  1489. LH.Parent = tors
  1490. -------------------------------------------------------------------- --------------
  1491. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1492. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1493. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1494. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1495. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1496. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1497. ----------------------------------------------------------------------------------
  1498. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1499. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1500. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1501. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1502. --hat.Parent = Character
  1503. ----------------------------------------------------------------------------------
  1504. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1505. PRT.Color = C3(.5,0,.5)
  1506. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1507. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1508. end
  1509. ----------------------------------------------------------------------------------
  1510. local SONG = 2007066385
  1511. if plr.Name == "KillerDarkness0105" then
  1512. SONG = 1837185092
  1513.  
  1514.  
  1515.  
  1516. for _, v in pairs(char:GetDescendants()) do
  1517. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1518. v.Material = "Neon"
  1519. v.Color = Color3.new(0,0,0)
  1520. if v:FindFirstChildOfClass("SpecialMesh") then
  1521. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1522. end
  1523. end
  1524. end
  1525.  
  1526.  
  1527. end
  1528. if plr.Name == "LocalPlayer" then
  1529. SONG = 200602561
  1530. end
  1531. local SONG2 = 0
  1532. local Music = Instance.new("Sound",tors)
  1533. Music.Volume = 2.5
  1534. Music.Looped = true
  1535. Music.Pitch = 1 --Pitcher
  1536. ----------------------------------------------------------------------------------
  1537. local equipped = false
  1538. local idle = 0
  1539. local change = 1
  1540. local val = 0
  1541. local toim = 0
  1542. local idleanim = 0.4
  1543. local sine = 0
  1544. local Sit = 1
  1545. local WasAir = false
  1546. local InAir = false
  1547. local LandTick = 0
  1548. local movelegs = false
  1549. local FF = Instance.new("ForceField",char)
  1550. FF.Visible = false
  1551. local Speed = 16
  1552. local Screen = true
  1553. local op1 = false
  1554. local Sitt = false
  1555.  
  1556.  
  1557.  
  1558.  
  1559. --Wuss poppin B)
  1560. local RightCP = [[
  1561.  
  1562. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1563.  
  1564.  
  1565.  
  1566. >Loading Code Tracker V2.
  1567.  
  1568. ...
  1569.  
  1570.  
  1571. ...
  1572.  
  1573.  
  1574. ...
  1575.  
  1576. >BOOT_FINSHED STARTING CODETRACKERV2//
  1577.  
  1578.  
  1579.  
  1580. >Code Tracker V2 Loaded.
  1581.  
  1582.  
  1583.  
  1584. >Insert credentials
  1585. >Login: LOGIN
  1586. >Password: PASSWORD
  1587.  
  1588.  
  1589.  
  1590. ...
  1591.  
  1592.  
  1593.  
  1594. Login: Codex47
  1595. Password: **************
  1596.  
  1597.  
  1598. >Processing...
  1599.  
  1600. ...
  1601.  
  1602. ...
  1603.  
  1604. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1605.  
  1606. >PASSWORDCHECK - SUCCESSFUL
  1607.  
  1608. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1609.  
  1610.  
  1611.  
  1612. Help
  1613.  
  1614. >LOADING
  1615.  
  1616. ...
  1617.  
  1618.  
  1619. ...
  1620.  
  1621.  
  1622. >PROCESSING FINSHED
  1623.  
  1624.  
  1625. >LOADING COMMANDS
  1626.  
  1627. // WINDOW COMMANDS \\
  1628.  
  1629.  
  1630. >ASSOC Displays or modifies file extension associations.
  1631. ATTRIB Displays or changes file attributes.
  1632. BREAK Sets or clears extended CTRL+C checking.
  1633. BCDEDIT Sets properties in boot database to control boot loading.
  1634. CACLS Displays or modifies access control lists (ACLs) of files.
  1635. CALL Calls one batch program from another.
  1636. CHKNTFS Displays or modifies the checking of disk at boot time.
  1637. CLS Clears the screen.
  1638. CMD Starts a new instance of the Windows command interpreter.
  1639. COLOR Sets the default console foreground and background colors.
  1640. COMP Compares the contents of two files or sets of files.
  1641. COMPACT Displays or alters the compression of files on NTFS partitions.
  1642. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1643. current drive.
  1644. COPY Copies one or more files to another location.
  1645. DATE Displays or sets the date.
  1646. DEL Deletes one or more files.
  1647. DIR Displays a list of files and subdirectories in a directory.
  1648. FC Compares two files or sets of files, and displays the
  1649. LABEL Creates, changes, or deletes the volume label of a disk.
  1650. MD Creates a directory.
  1651. MKDIR Creates a directory.
  1652. MKLINK Creates Symbolic Links and Hard Links
  1653. MODE Configures a system device.
  1654. MORE Displays output one screen at a time.
  1655. MOVE Moves one or more files from one directory to another
  1656. directory.
  1657. OPENFILES Displays files opened by remote users for a file share.
  1658. PATH Displays or sets a search path for executable files.
  1659. PAUSE Suspends processing of a batch file and displays a message.
  1660. RECOVER Recovers readable information from a bad or defective disk.
  1661. TASKKILL Kill or stop a running process or application.
  1662. TIME Displays or sets the system time.
  1663. TITLE Sets the window title for a CMD.EXE session.
  1664. TREE Graphically displays the directory structure of a drive or
  1665. path.
  1666. TYPE Displays the contents of a text file.
  1667. VER Displays the Windows version.
  1668. VERIFY Tells Windows whether to verify that your files are written
  1669. correctly to a disk.
  1670. VOL Displays a disk volume label and serial number.
  1671. XCOPY Copies files and directory trees.
  1672. WMIC Displays WMI information inside interactive command shell.
  1673.  
  1674.  
  1675. // IP COMMANDS \\
  1676.  
  1677.  
  1678. GRAB Grabs randomly generated IP's for VPN use.
  1679. IP Displays your current IP address.
  1680. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1681. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1682. PULL Pulls data packets from other networks for faster network sending and download data.
  1683.  
  1684.  
  1685. For more information on tools see the written txt file in the download directory
  1686.  
  1687.  
  1688. Load: Code Terminal
  1689.  
  1690. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1691.  
  1692. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1693.  
  1694. >INSERT DOWNLOAD FILE CONSTRAINT
  1695.  
  1696. CODETERM/FILE/19853/DOWNLOAD.org
  1697.  
  1698. >SUCCESSFUL CONSTRAINT
  1699.  
  1700. >LOADING TERMINAL
  1701.  
  1702.  
  1703.  
  1704.  
  1705. ...
  1706.  
  1707.  
  1708. ...
  1709.  
  1710.  
  1711. ...
  1712.  
  1713.  
  1714. ...
  1715.  
  1716.  
  1717.  
  1718. ...
  1719.  
  1720.  
  1721. >Boot Failed.
  1722.  
  1723.  
  1724. ...
  1725.  
  1726.  
  1727. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1728.  
  1729. ...
  1730.  
  1731.  
  1732.  
  1733. >Restarting Code Terminal.
  1734.  
  1735. >Getting Information Please Wait.....
  1736. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1737. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1738. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1739. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1740. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1741. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1742. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1743. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1744. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1745. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1746. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1747. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1748. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1749. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1750.  
  1751. >Code Terminal Loaded.
  1752. >Welcome ...
  1753. >You're not Cod-
  1754.  
  1755.  
  1756. >Getting Information Please Wait.....
  1757. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1758. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1759. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1760. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1761. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1762. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1763. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1764.  
  1765. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1766. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1767. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1768. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1769. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1770. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1771. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1772.  
  1773. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1774. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1775. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1776. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1777. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1778. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1779. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1780. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1781. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1782. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1783. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1784. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1785. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1786. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1787.  
  1788.  
  1789. So, Trying to break into my program huh?
  1790.  
  1791. Well You got another thing coming to you bud.
  1792. Those passwords, this entire program, It was all an elaborate scam.
  1793. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1794. Now i think you have an even bigger problem.
  1795. Hell you even gave me your own ip by using the IPLOOKUP function.
  1796. Well may god help you.
  1797. Because im coming for you now kid.
  1798. See ya soon.
  1799. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1800.  
  1801.  
  1802. >Deleting System32.
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813. ...
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825. .....
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835.  
  1836. ......
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842.  
  1843. >System32 Deleted. Initate System Restore.
  1844.  
  1845.  
  1846.  
  1847.  
  1848. ...
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855. ....
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861. ...
  1862.  
  1863.  
  1864.  
  1865. >System Restored.
  1866. >Welcome NEWUSER
  1867.  
  1868. >Getting Information Please Wait.....
  1869. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1870. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1871. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1872. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1873. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1874. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1875. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1876. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1877. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1878. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1879. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1880. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1881. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1882. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1883. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1884. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1885.  
  1886. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1887.  
  1888. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1889.  
  1890. You: What? How... This can't be happening. Oh shit...
  1891.  
  1892. "Codex", Heh... Perfect.
  1893.  
  1894.  
  1895. ]]
  1896.  
  1897.  
  1898.  
  1899. local idlecp = [[
  1900.  
  1901. <-- BEGINNING DELETION SEQUENCE -->
  1902. >Please note, unknown things may occur as you're going through others files.
  1903.  
  1904. >Deletion Beginning.
  1905. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1906. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1907. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1908. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1909. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1910. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1911. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1912. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1913. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1914. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1915. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1916. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1917. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1918. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1919. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1920. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1921. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1922. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1923. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1924. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1925. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1926. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1927. >KillerDarkness0105 Account Deletion.exe Active
  1928. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1929. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1930. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1931. >Account Successfully Deleted.
  1932. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1933. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1934. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1935. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1936. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1937. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1938. >Creterisk Account Deletion.exe Active
  1939. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1940. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1941. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1942. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1943. >Account Successfully Deleted
  1944. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1945. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1946. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1947. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1948. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1949. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1950. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1951. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1952. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1953. >FuntimeArtic Account Deletion.exe Active
  1954. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1955. >Error
  1956. >Unable To Read Data.
  1957. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1958. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1959. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1960. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1961. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1962. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1963. >Delete Failed
  1964. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1965. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1966. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1967. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1968. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1969. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1970. >Restarting
  1971. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1972. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1973. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1974. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1975. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1976. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1977. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1978. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1979. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1980. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1981. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1982. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1983. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1984. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1985. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1986. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1987. >MonolithicDivinity Account Deletion.exe Active
  1988. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1989. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1990. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1991. >Account Successfully Deleted.
  1992. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1993. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1994. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1995. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1996. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1997. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1998. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1999. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  2000. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  2001. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  2002. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  2003. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  2004. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  2005. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  2006. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  2007. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  2008. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2009. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2010. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2011. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2012. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2013. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2014. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2015. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2016. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2017. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2018. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2019. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2020. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2021. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2022. >Nebula_Zorua Account Deletion.exe Active...
  2023. >Error Unable To Find Account.
  2024. >Restarting...
  2025. >Unable To Restart.
  2026. >Unknown Chat Detected.
  2027. >Enter? Y/N
  2028. >Y
  2029. >Connecting To Chat....
  2030. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2031. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2032. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2033. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2034. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2035. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2036. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2037. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2038. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2039. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2040. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2041. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2042. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2043. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2044. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2045. Connected - 4
  2046. >You : What the hell kind of technology is this...
  2047.  
  2048. >The Broken Angel : You're close my little hacker, but still so far.
  2049.  
  2050. >Zelphix : You'll have to try harder.
  2051.  
  2052. >You : Who in the hell are you two.
  2053.  
  2054. >The Broken Angel & Zelphix : Destroyed figures.
  2055.  
  2056. >You : What about your "other friend" in here?
  2057.  
  2058. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2059. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2060. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2061.  
  2062. >You : What I don't-
  2063.  
  2064. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2065. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2066. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2067. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2068. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2069. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2070. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2071. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2072. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2073. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2074. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2075. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2076. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2077. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2078.  
  2079. >Chat Disconnected
  2080.  
  2081. >You : Damnit.
  2082.  
  2083. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2084. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2085. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2086. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2087. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2088. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2089. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2090. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2091. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2092. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2093. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2094. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2095. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2096. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2097. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2098. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2099. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2100. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2101. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2102. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2103. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2104. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2105. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2106. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2107. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2108. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2109. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2110. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2111. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2112. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2113. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2114. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2115. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2116. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2117. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2118. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2119. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2120. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2121. >Salvo_Starly Account Deletion.exe Active
  2122. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2123. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2124. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2125. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2126. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2127. >Connecting To Furaffinity....
  2128. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2129. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2130. >You : Hold on, WHAT?!
  2131. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2132. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2133. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2134. >You : Did the account just redirect me to this?!
  2135. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2136. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2137. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2138. >Successfully Connected.
  2139. >You : .....
  2140. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2141. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2142. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2143. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2144. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2145. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2146. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2147. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2148. >delta1035 Account Deletion.exe Active
  2149. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2150. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2151. >Error Line 531 - "You seem like a good type, I'll try you."
  2152. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2153. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2154. >Deletion Failed.
  2155. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2156. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2157. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2158. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2159. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2160. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2161. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2162. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2163. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2164. >Zuu_Roku Account Deletion.exe Active
  2165. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2166. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2167. >Error
  2168. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2169. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2170. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2171. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2172. >Unable To Detect Password.
  2173. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2174. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2175. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2176. >Reason(s) Found : NANO.EXE
  2177. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2178. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2179. >Unable To Remove.
  2180. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2181. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2182. >Restarting
  2183. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2184. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2185. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2186. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2187. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2188. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2189. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2190. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2191. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2192. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2193. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2194. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2195. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2196. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2197. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2198. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2199. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2200. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2201. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2202. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2203. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2204. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2205. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2206. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2207. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2208. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2209. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2210. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2211. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2212. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2213. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2214. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2215. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2216. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2217. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2218. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2219. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2220. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2221. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2222. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2223. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2224. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2225. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2226. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2227. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2228. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2229. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2230. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2231. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2232. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2233. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2234. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2235. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2236. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2237. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2238. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2239. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2240. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2241. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2242. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2243. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2244. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2245. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2246. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2247. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2248. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2249. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2250. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2251. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2252. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2253. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2254. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2255. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2256. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2257. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2258. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2259. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2260. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2261. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2262. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2263. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2264. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2265. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2266. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2267. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2268. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2269. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2270. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2271. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2272. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2273. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2274. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2275. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2276. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2277. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2278. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2279. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2280. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2281. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2282. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2283. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2284. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2285. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2286. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2287. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2288. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2289. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2290. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2291. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2292. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2293. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2294. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2295. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2296. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2297. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2298. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2299. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2300. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2301. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2302. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2303. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2304. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2305. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2306. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2307. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2308. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2309. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2310. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2311. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2312. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2313. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2314. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2315. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2316. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2317. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2318. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2319. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2320. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2321. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2322. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2323. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2324. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2325. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2326. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2327. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2328. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2329. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2330. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2331. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2332. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2333. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2334. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2335. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2336. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2337. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2338. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2339. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2340. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2341. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2342. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2343. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2344. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2345. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2346. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2347. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2348. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2349. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2350. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2351. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2352. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2353. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2354. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2355. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2356. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2357. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2358. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2359. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2360. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2361. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2362. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2363. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2364. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2365. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2366. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2367. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2368. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2369. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2370. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2371. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2372. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2373. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2374. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2375. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2376. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2377. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2378. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2379. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2380. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2381. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2382. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2383. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2384. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2385. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2386. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2387. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2388. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2389. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2390. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2391. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2392. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2393. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2394. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2395. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2396. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2397. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2398. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2399. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2400. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2401. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2402. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2403. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2404. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2405. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2406. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2407. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2408. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2409. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2410. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2411. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2412. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2413. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2414. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2415. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2416. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2417. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2418. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2419. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2420. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2421. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2422. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2423. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2424. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2425. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2426. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2427. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2428. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2429. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2430. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2431. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2432. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2433. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2434. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2435. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2436. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2437. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2438. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2439. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2440. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2441. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2442. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2443. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2444. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2445. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2446. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2447. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2448. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2449. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2450. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2451. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2452. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2453. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2454. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2455. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2456. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2457. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2458. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2459. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2460. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2461. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2462. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2463. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2464. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2465. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2466. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2467. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2468. ]]
  2469.  
  2470.  
  2471. hum.JumpPower = 55
  2472. hum.Animator.Parent = nil
  2473. ----------------------------------------------------------------------------------
  2474. --Origianlly was going to be a screen in the middle :depressed:
  2475.  
  2476. local Screen1 = IT("Part")
  2477. Screen1.BrickColor = BrickC("Bright orange")
  2478. Screen1.Material = "Glass"
  2479. Screen1.Color = Color3.new(218,133,65)
  2480. Screen1.Transparency = 0.3
  2481. Screen1.Size = Vector3.new(6, 4, 0)
  2482. Screen1.CanCollide = false
  2483. Screen1.Locked = true
  2484. Smooth(Screen1)
  2485. local Screen1Weld = IT("Weld")
  2486. Screen1Weld.Part0 = root
  2487. Screen1Weld.Part1 = Screen1
  2488. Screen1Weld.C0 = CF(-0, 3, -5) * angles(0, 0, 0)
  2489. Screen1Weld.Parent = Screen1
  2490. Screen1.Parent = char
  2491.  
  2492. local Screen2 = IT("Part")
  2493. Screen2.BrickColor = BrickC("Bright orange")
  2494. Screen2.Material = "Glass"
  2495. Screen2.Color = Color3.new(218,133,65)
  2496. Screen2.Transparency = 0.3
  2497. Screen2.Size = Vector3.new(6, 4, 0)
  2498. Screen2.CanCollide = false
  2499. Screen2.Locked = true
  2500. Smooth(Screen2)
  2501. local Screen2Weld = IT("Weld")
  2502. Screen2Weld.Part0 = root
  2503. Screen2Weld.Part1 = Screen2
  2504. Screen2Weld.C0 = CF(8, 4, -2) * angles(0.1, -0.9, 0)
  2505. Screen2Weld.Parent = Screen2
  2506. Screen2.Parent = char
  2507. ----------------------------------------------------------------------------------
  2508. local Screen3 = IT("Part")
  2509. Screen3.BrickColor = BrickC("Bright orange")
  2510. Screen3.Material = "Glass"
  2511. Screen3.Color = Color3.new(218,133,65)
  2512. Screen3.Transparency = 0.3
  2513. Screen3.Size = Vector3.new(6, 4, 0)
  2514. Screen3.CanCollide = false
  2515. Screen3.Locked = true
  2516. Smooth(Screen3)
  2517. local Screen3Weld = IT("Weld")
  2518. Screen3Weld.Part0 = root
  2519. Screen3Weld.Part1 = Screen3
  2520. Screen3Weld.C0 = CF(-8, 3, -2) * angles(0.1, 0.9, 0)
  2521. Screen3Weld.Parent = Screen3
  2522. Screen3.Parent = char
  2523. ----------------------------------------------------------------------------------
  2524. --Credit to Noobygames12 for this Hot gui that I totally stole
  2525. local Base = IT("GuiMain")
  2526. Base.Parent = plr.PlayerGui
  2527. local GUIFrame = IT("Frame")
  2528. GUIFrame.Parent = Base
  2529. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2530. GUIFrame.BackgroundTransparency = 1
  2531. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2532. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2533. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2534. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2535. ActualHackerText.ZIndex = 2
  2536. ActualHackerText.Font = "SciFi"
  2537. ActualHackerText.BackgroundTransparency = 1
  2538. ActualHackerText.BorderSizePixel = 0.65
  2539. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2540. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2541. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2542. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2543. ActualHackerText.TextScaled = true
  2544. ActualHackerText.TextStrokeTransparency = 0
  2545. ActualHackerText.Text = "Hac3er Edit by Tyshooter123456"
  2546. ActualHackerText.TextSize = 24
  2547. ActualHackerText.Rotation = 1
  2548. ActualHackerText.TextXAlignment = "Center"
  2549. ActualHackerText.TextYAlignment = "Top"
  2550.  
  2551. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2552. FatAssAttacks1.ZIndex = 2
  2553. FatAssAttacks1.Font = "SciFi"
  2554. FatAssAttacks1.BackgroundTransparency = 1
  2555. FatAssAttacks1.BorderSizePixel = 0.65
  2556. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2557. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2558. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2559. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2560. FatAssAttacks1.TextScaled = true
  2561. FatAssAttacks1.TextStrokeTransparency = 0
  2562. FatAssAttacks1.Text = [[
  2563. Q - Relax
  2564. F - Code
  2565. Z - Screen Come / Away
  2566. X - Orbital Strike
  2567. C - EMP (WIP)
  2568. ]]
  2569. FatAssAttacks1.TextSize = 24
  2570. FatAssAttacks1.Rotation = 1
  2571. FatAssAttacks1.TextXAlignment = "Center"
  2572. FatAssAttacks1.TextYAlignment = "Bottom"
  2573. -------------------------------------------------------
  2574. --End Customization--
  2575. -------------------------------------------------------
  2576.  
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. -------------------------------------------------------
  2583. --Start Text Function--
  2584. -------------------------------------------------------
  2585.  
  2586. function mes(text,texttime)
  2587. if Screen1:FindFirstChild("SurfaceGui")~= nil then
  2588. Screen1:FindFirstChild("SurfaceGui"):destroy()
  2589. end
  2590. local text = text
  2591. local SGui = Instance.new("SurfaceGui",Screen1)
  2592.  
  2593. SGui.Face = "Back"
  2594.  
  2595. SGui.Adornee = Screen1
  2596.  
  2597. local hexertextxd = Instance.new("TextBox",SGui)
  2598. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2599. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2600. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2601. hexertextxd.BackgroundTransparency = 1
  2602. if Screen == false then
  2603. hexertextxd.TextTransparency = Screen1.Transparency
  2604. end
  2605. hexertextxd.Font = "Fantasy"
  2606. hexertextxd.MultiLine = true
  2607. hexertextxd.TextWrapped = true
  2608. hexertextxd.TextSize = 34
  2609. hexertextxd.TextXAlignment = "Left"
  2610. hexertextxd.TextYAlignment = "Top"
  2611. hexertextxd.Text = ""
  2612. local tm = coroutine.wrap(function()
  2613. for i = 1,string.len(text),1 do
  2614. swait()
  2615. hexertextxd.Text = string.sub(text,texttime,i)
  2616. end
  2617. wait(3)
  2618. for i = 0,6,0.1 do
  2619. swait()
  2620. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2621. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2622. end
  2623. SGui:Destroy()
  2624. hexertextxd:Destroy()
  2625. end)
  2626. tm()
  2627. end
  2628.  
  2629. function mes2(text,texttime)
  2630. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2631. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2632. end
  2633. local text = text
  2634. local SGui = Instance.new("SurfaceGui",Screen2)
  2635.  
  2636. SGui.Face = "Back"
  2637.  
  2638. SGui.Adornee = Screen2
  2639.  
  2640. local hexertextxd2 = Instance.new("TextBox",SGui)
  2641. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2642. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2643. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2644. hexertextxd2.BackgroundTransparency = 1
  2645. if Screen == false then
  2646. hexertextxd2.TextTransparency = Screen2.Transparency
  2647. end
  2648. hexertextxd2.Font = "Fantasy"
  2649. hexertextxd2.MultiLine = true
  2650. hexertextxd2.TextWrapped = true
  2651. hexertextxd2.TextSize = 34
  2652. hexertextxd2.TextXAlignment = "Left"
  2653. hexertextxd2.TextYAlignment = "Top"
  2654. hexertextxd2.Text = ""
  2655. local tm = coroutine.wrap(function()
  2656. for i = 1,string.len(text),1 do
  2657. swait()
  2658. hexertextxd2.Text = string.sub(text,texttime,i)
  2659. end
  2660. wait(3)
  2661. for i = 0,6,0.1 do
  2662. swait()
  2663. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2664. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2665. end
  2666. SGui:Destroy()
  2667. hexertextxd2:Destroy()
  2668. end)
  2669. tm()
  2670. end
  2671.  
  2672.  
  2673.  
  2674. function mes3(text,texttime)
  2675. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2676. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2677. end
  2678. local text2 = text
  2679. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2680. SGui2.Face = "Back"
  2681.  
  2682. SGui2.Adornee = Screen3
  2683.  
  2684. local hexertextxd3 = Instance.new("TextBox",SGui2)
  2685. hexertextxd3.Position = UDim2.new(0, 0, 0, 0)
  2686. hexertextxd3.Size = UDim2.new(0.8, 0, 0.8, 0)
  2687. hexertextxd3.TextColor3 = Color3.new(0, 1, 1)
  2688. hexertextxd3.BackgroundTransparency = 1
  2689. hexertextxd3.Font = "Fantasy"
  2690. hexertextxd3.MultiLine = true
  2691. hexertextxd3.TextWrapped = true
  2692. hexertextxd3.TextSize = 34
  2693. if Screen == false then
  2694. hexertextxd3.TextTransparency = Screen3.Transparency
  2695. end
  2696. hexertextxd3.TextXAlignment = "Left"
  2697. hexertextxd3.TextYAlignment = "Top"
  2698. hexertextxd3.Text = ""
  2699. local tm2 = coroutine.wrap(function()
  2700. for i = 1,string.len(text2),1 do
  2701. swait()
  2702. hexertextxd3.Text = string.sub(text2,1,i)
  2703. end
  2704. wait(3)
  2705. for i = 0,6,0.1 do
  2706. swait()
  2707. hexertextxd3.TextTransparency = hexertextxd3.TextTransparency + 0.04
  2708. hexertextxd3.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2709. end
  2710. SGui2:Destroy()
  2711. hexertextxd3:Destroy()
  2712. end)
  2713. tm2()
  2714. end
  2715.  
  2716. -------------------------------------------------------
  2717. --End Text Function--
  2718. -------------------------------------------------------
  2719.  
  2720.  
  2721.  
  2722. -------------------------------------------------------
  2723. --Start Attacks N Stuff--
  2724. -------------------------------------------------------
  2725. function AttackTemplate()
  2726. attack = true
  2727. for i = 0, 2, 0.1 do
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2730. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2731. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2732. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2735. end
  2736. attack = false
  2737. end
  2738. function Maniac()
  2739. Speed = 0
  2740. Cso("1607788178", hed, 3, 0.9)
  2741. attack = true
  2742. for i = 0, 10, 0.1 do
  2743. swait()
  2744. change = 1.5
  2745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2746. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2747. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2748. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2749. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2750. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2751. end
  2752. attack = false
  2753. Speed = 16
  2754. end
  2755. function ScreenAway()
  2756. attack = true
  2757. Speed = 8
  2758. movelegs = true
  2759. for i = 0, 4, 0.1 do
  2760. swait()
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2762. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2763. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2764. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2765. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2767. end
  2768. Cso("1184953203", tors, 3, 1)
  2769. for i = 0, 4, 0.1 do
  2770. swait()
  2771. Screen2.Transparency = Screen2.Transparency + 0.03
  2772. Screen3.Transparency = Screen3.Transparency + 0.03
  2773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2774. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2775. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2776. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2777. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2778. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2779. end
  2780. Speed = 16
  2781. Screen = false
  2782. movelegs = false
  2783. attack = false
  2784. end
  2785. function ScreenCome()
  2786. attack = true
  2787. Speed = 8
  2788. movelegs = true
  2789. for i = 0, 4, 0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2792. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2793. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2794. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2795. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2797. end
  2798. Cso("1184953775", tors, 3, 1)
  2799. for i = 0, 4, 0.1 do
  2800. swait()
  2801. Screen2.Transparency = Screen2.Transparency - 0.03
  2802. Screen3.Transparency = Screen3.Transparency - 0.03
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2804. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2805. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2806. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2807. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2808. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2809. end
  2810. Speed = 16
  2811. Screen = true
  2812. movelegs = false
  2813. attack = false
  2814. end
  2815. function Relax()
  2816. attack = true
  2817. Speed = 0
  2818. Sitt = true
  2819. repeat
  2820. swait()
  2821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2822. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2823. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2824. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2825. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2827. until Sitt == false
  2828. Speed = 16
  2829. attack = false
  2830. end
  2831. function Orb_Strike()
  2832. attack = true
  2833. Speed = 12
  2834. movelegs = true
  2835. if plr.Name == "KillerDarkness0105" then
  2836.  
  2837. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2838.  
  2839.  
  2840. Creterisk : Nice job. Keep doing what your doing.
  2841.  
  2842.  
  2843. Codex : Alright.
  2844.  
  2845. ]],1.35)
  2846. end
  2847. if plr.Name == "Creterisk" then
  2848.  
  2849. mes2([[Creterisk : Bout to rekt some skids.
  2850.  
  2851.  
  2852. Codex : xd we should do this more often
  2853.  
  2854.  
  2855. Creterisk : same
  2856.  
  2857. ]],1.35)
  2858. end
  2859. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2860.  
  2861. mes2([[Orbital Called Launching now.]],1.35)
  2862. end
  2863. mes("Activating: Orbital Air Strike.",0.05)
  2864. for i = 0, 1.2, 0.1 do
  2865. swait()
  2866. for i = 0, 0.2, 0.1 do
  2867. swait()
  2868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2869. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2870. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2871. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2872. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2873. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.1)
  2874. end
  2875. for i = 0, 0.4, 0.1 do
  2876. swait()
  2877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2878. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2879. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2880. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2881. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2882. LW.C0 = clerp(LW.C0, CF(1* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(90), Rad(0), Rad(85)), 0.1)
  2883. end
  2884. end
  2885. Speed = 16
  2886. movelegs = false
  2887. mes("Orbital Air Strike Launched.",0.05)
  2888. coroutine.resume(coroutine.create(function()
  2889. wait(2)
  2890. Cso("2108801154", char, 7, 0.8)
  2891. for i = 0, 9 do
  2892. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2893. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2894. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2895. end
  2896. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2897. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2898. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2899. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2900. CamShake(2, 15)
  2901. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2902. if v:FindFirstChild("Head") then
  2903. Eviscerate(v)
  2904. end
  2905. end
  2906. attack = false
  2907. end))
  2908. end
  2909. function Code()
  2910. Sitt = true
  2911. attack = true
  2912. Speed = 0
  2913. Cso("548337197", tors, 7, 1)
  2914. coroutine.resume(coroutine.create(function()
  2915. for i = 0,2,0.1 do
  2916. swait()
  2917. Screen2.Transparency = Screen2.Transparency + 0.02
  2918. Screen3.Transparency = Screen3.Transparency + 0.02
  2919. end
  2920. end))
  2921. local text = text
  2922. local SGui = Instance.new("SurfaceGui",Screen2)
  2923. SGui.Face = "Back"
  2924. SGui.Adornee = Screen2
  2925. local hexertextxd = Instance.new("TextBox",SGui)
  2926. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2927. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2928. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2929. hexertextxd.BackgroundTransparency = 1
  2930. if Screen == false then
  2931. hexertextxd.TextTransparency = Screen2.Transparency
  2932. end
  2933. hexertextxd.Font = "Code"
  2934. hexertextxd.MultiLine = true
  2935. hexertextxd.TextWrapped = true
  2936. hexertextxd.TextSize = 34
  2937. hexertextxd.TextXAlignment = "Center"
  2938. hexertextxd.TextYAlignment = "Center"
  2939. hexertextxd.Text = ""
  2940. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2941. SGui2.Face = "Back"
  2942. SGui2.Adornee = Screen3
  2943. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2944. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2945. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2946. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2947. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2948. hexertextxd2.BackgroundTransparency = 1
  2949. hexertextxd2.Font = "Code"
  2950. hexertextxd2.MultiLine = true
  2951. hexertextxd2.TextWrapped = true
  2952. hexertextxd2.TextSize = 34
  2953. hexertextxd2.TextTransparency = 0
  2954. hexertextxd2.TextXAlignment = "Left"
  2955. hexertextxd2.TextYAlignment = "Top"
  2956. hexertextxd2.Text = ""
  2957. local wordthing = 1
  2958. local wordthing2 = 1
  2959. while Sitt == true do
  2960. swait()
  2961. if wordthing < #idlecp then
  2962. wordthing = wordthing + 1
  2963. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2964. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2965. local newline = hexertextxd.Text:find("\n")
  2966. local newline2 = hexertextxd2.Text:find("\n")
  2967. if newline and #hexertextxd.Text > 450 then
  2968. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2969. end
  2970. if newline2 and #hexertextxd2.Text > 600 then
  2971. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2972. end
  2973.  
  2974.  
  2975. if wordthing2 < #RightCP then
  2976. wordthing2 = wordthing2 + 1
  2977. end
  2978.  
  2979. else
  2980. wordthing = 1
  2981. end
  2982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2983. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2984. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2985. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2986. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2987. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2988. end
  2989. for i = 0, 4, 0.1 do
  2990. swait()
  2991. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2992. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2993. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2994. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2996. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2997. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2998. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2999. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  3001. end
  3002. coroutine.resume(coroutine.create(function()
  3003. for i = 0,2,0.1 do
  3004. swait()
  3005. Screen2.Transparency = Screen2.Transparency - 0.02
  3006. Screen3.Transparency = Screen3.Transparency - 0.02
  3007. end
  3008. end))
  3009. attack = false
  3010. Speed = 16
  3011. wordthing = 1
  3012. wordthing2 = 1
  3013. SGui:Destroy()
  3014. SGui2:Destroy()
  3015. end
  3016. function EMP()
  3017. attack = true
  3018. Speed = 0
  3019. revw.C0 = CFrame.new(1.8,-0.7,0.2) * angles(Rad(90), Rad(0), Rad(30))
  3020. if plr.Name == "KillerDarkness0105" then
  3021.  
  3022. mes2([[Codex : Ready to EMP.
  3023.  
  3024.  
  3025. Creterisk : Alright tell me when you're re about to hit it.
  3026.  
  3027.  
  3028. Codex : Sure thing.
  3029.  
  3030. ]],1.35)
  3031. end
  3032. if plr.Name == "Creterisk" then
  3033.  
  3034. mes2([[Creterisk : EMP
  3035.  
  3036.  
  3037. Codex : What?
  3038.  
  3039.  
  3040. Creterisk : EMP ACTIVATED!
  3041.  
  3042.  
  3043. Codex : :boi:
  3044. ]],1.35)
  3045. end
  3046. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  3047.  
  3048. mes("EMPS INCOMING",1.35)
  3049.  
  3050. mes3("EMP Over and out.",1.35)
  3051. end
  3052. for i = 0, 6, 0.1 do
  3053. swait()
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3055. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3056. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3057. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3060. end
  3061. mes2([[
  3062. EMP Activated.
  3063.  
  3064.  
  3065.  
  3066. Shatter...
  3067. ]],.05)
  3068. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3069. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3070. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3071. CamShake(5, 10)
  3072. Cso("285693895", char, 2, 1)
  3073. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3074. if v:FindFirstChild("Head") then
  3075. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3076. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3077. end
  3078. end
  3079. for i = 0, 6, 0.1 do
  3080. swait()
  3081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3082. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3083. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3084. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3085. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3086. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3087. end
  3088. revw.C0 = CFrame.new(0,-0.5,0.5) * angles(Rad(90), Rad(0), Rad(0))
  3089. Speed = 16
  3090. attack = false
  3091. end
  3092.  
  3093. function DIE()
  3094. attack = true
  3095. Speed = 0
  3096.  
  3097.  
  3098. mes("Die",1.35)
  3099.  
  3100. mes3("making people fall over now",1.35)
  3101. for i = 0, 6, 0.1 do
  3102. swait()
  3103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3104. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3105. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3106. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 + 5 * Sin(sine / 20)), Rad(-90)), 0.1)
  3108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(0 - 5 * Sin(sine / 20)), Rad(90)), 0.1)
  3109. end
  3110. mes2([[
  3111. i have fallen and cant get up Activated.
  3112.  
  3113.  
  3114.  
  3115. dead not big soup rice
  3116. ]],.05)
  3117. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(50, 50, 50), 1, maincolor, "Sphere")
  3118. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(100, 100, 100), 1, maincolor, "Sphere")
  3119. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(150, 150, 150), 1, maincolor, "Sphere")
  3120. CamShake(5, 10)
  3121. Cso("285693895", char, 2, 1)
  3122. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3123. if v:FindFirstChild("Head") then
  3124. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3125. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3126. end
  3127. end
  3128. for i = 0, 6, 0.1 do
  3129. swait()
  3130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3131. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3132. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3133. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3134. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3135. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3136. end
  3137. Speed = 16
  3138. attack = false
  3139. end
  3140.  
  3141. -------------------------------------------------------
  3142. --End Attacks N Stuff--
  3143. -------------------------------------------------------
  3144. mouse.KeyDown:connect(function(key)
  3145. if (op1 == false and attack == false) or Sitt == true then
  3146. if key == "q" then
  3147. if Sitt == false then
  3148. Relax()
  3149. elseif Sitt == true then
  3150. Sitt = false
  3151. end
  3152. end
  3153. end
  3154. if (op1 == false and attack == false) or Sitt == true then
  3155. if key == "f" then
  3156. if Sitt == false and Screen == true then
  3157. Code()
  3158. elseif Sitt == true then
  3159. Sitt = false
  3160. end
  3161. end
  3162. end
  3163. if attack == false then
  3164. if key == "t" then
  3165. Maniac()
  3166. elseif key == "z" then
  3167. if Screen == true then
  3168. ScreenAway()
  3169. else
  3170. ScreenCome()
  3171. end
  3172. elseif key == "x" then
  3173. Orb_Strike()
  3174. elseif key == "r" then
  3175. DIE()
  3176. elseif key == "c" then
  3177. EMP()
  3178. elseif key == "1" then
  3179. SONG = 2007066385
  3180. Music.TimePosition = 0
  3181. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3182. elseif key == "2" then
  3183. SONG = 1825107283
  3184. Music.TimePosition = 0
  3185. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3186. elseif key == "3" then
  3187. SONG = 1366716306
  3188. Music.TimePosition = 0
  3189. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3190. elseif key == "4" then
  3191. SONG = 2116461106
  3192. Music.TimePosition = 0
  3193. mes("Now playing : Destroid - Annihilate",0.05)
  3194. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3195. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3196. SONG = 1837185092
  3197. Music.TimePosition = 0
  3198. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3199. elseif key == "5" and plr.Name == "Creterisk" then
  3200. SONG = 200602561
  3201. Music.TimePosition = 0
  3202. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3203. end
  3204. end
  3205. end)
  3206.  
  3207.  
  3208. hed.Transparency = 1
  3209.  
  3210.  
  3211.  
  3212. char.Head.face.Texture = "rbxassetid://0"
  3213.  
  3214.  
  3215. -------------------------------------------------------
  3216. --Start Animations--
  3217. -------------------------------------------------------
  3218. print("By Creterisk and KillerDarkness0105")
  3219. while true do
  3220. swait()
  3221. sine = sine + change
  3222. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3223. local velderp = root.Velocity.y
  3224. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3225. if equipped == true or equipped == false then
  3226. if attack == false then
  3227. idle = idle + 1
  3228. else
  3229. idle = 0
  3230. end
  3231. local Landed = false
  3232. if(hitfloor)then
  3233. WasAir = false
  3234. else
  3235. WasAir = true
  3236. end
  3237. if(WasAir == false)then
  3238. if(InAir == true)then
  3239. LandTick = time()
  3240. Landed = true
  3241. end
  3242. end
  3243. if(time()-LandTick < .3)then
  3244. Landed = true
  3245. end
  3246. if(hitfloor)then
  3247. InAir = false
  3248. else
  3249. InAir = true
  3250. end
  3251. if(not char:FindFirstChildOfClass'Shirt')then
  3252. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://676428254'})
  3253. else
  3254. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://676428254'
  3255. end
  3256. if(not char:FindFirstChildOfClass'Pants')then
  3257. NewInstance("Pants",char,{PantsTemplate='rbxassetid://676428351'})
  3258. else
  3259. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://676428351'
  3260. end
  3261. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3262. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3263. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3264. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3265. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3266. Screen1Weld.C1 = clerp(Screen1Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3267. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3268. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3269. if(State == 'Jump')then
  3270. hum.JumpPower = 55
  3271. if attack == false then
  3272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3273. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3274. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3275. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3278. end
  3279. elseif(State == 'Fall')then
  3280. if attack == false then
  3281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3282. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3283. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3284. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3287. end
  3288. elseif(State == 'Land')then
  3289. hum.JumpPower = 0
  3290. if attack == false then
  3291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3292. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3293. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3294. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3295. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3296. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3297. end
  3298. elseif(State == 'Idle')then
  3299. change = 0.55
  3300. if attack == false then
  3301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3302. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3303. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3304. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3305. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3306. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(0), Rad(-35)), 0.1)
  3307. end
  3308. elseif(State == 'Walk')then
  3309. change = 0.76
  3310. hum.JumpPower = 55
  3311. if attack == false then
  3312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3313. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3314. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3315. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3317. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3318. end
  3319. end
  3320. end
  3321. hum.Name = "HUM"
  3322. hum.WalkSpeed = Speed
  3323. Music.SoundId = "rbxassetid://2552132916"
  3324. Music.Pitch = 1
  3325. Music.Volume = 2
  3326. Music.Parent = tors
  3327. Music.Playing = true
  3328. if 0 < #Effects then
  3329. for e = 1, #Effects do
  3330. if Effects[e] ~= nil then
  3331. local Thing = Effects[e]
  3332. if Thing ~= nil then
  3333. local Part = Thing[1]
  3334. local Mode = Thing[2]
  3335. local Delay = Thing[3]
  3336. local IncX = Thing[4]
  3337. local IncY = Thing[5]
  3338. local IncZ = Thing[6]
  3339. if 1 >= Thing[1].Transparency then
  3340. if Thing[2] == "Block1" then
  3341. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3342. local Mesh = Thing[1].Mesh
  3343. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3345. elseif Thing[2] == "Block2" then
  3346. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3347. local Mesh = Thing[7]
  3348. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3349. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3350. elseif Thing[2] == "Block3" then
  3351. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3352. local Mesh = Thing[7]
  3353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3355. elseif Thing[2] == "Cylinder" then
  3356. local Mesh = Thing[1].Mesh
  3357. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3358. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3359. elseif Thing[2] == "Blood" then
  3360. local Mesh = Thing[7]
  3361. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3364. elseif Thing[2] == "Elec" then
  3365. local Mesh = Thing[1].Mesh
  3366. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3368. elseif Thing[2] == "Disappear" then
  3369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3370. elseif Thing[2] == "Shatter" then
  3371. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3372. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3373. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3374. Thing[6] = Thing[6] + Thing[5]
  3375. end
  3376. else
  3377. Part.Parent = nil
  3378. table.remove(Effects, e)
  3379. end
  3380. end
  3381. end
  3382. end
  3383. end
  3384. end
  3385. -------------------------------------------------------
  3386. --End Animations And Script--
  3387. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement