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giratina1999

Untitled

Jan 3rd, 2015
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  1. the sound scripts are:
  2.  
  3. default
  4. {
  5.  
  6. state_entry() {
  7.  
  8. llPlaySound(llGetInventoryName(INVENTORY_SOUND,0),1);
  9.  
  10. }
  11.  
  12. }
  13.  
  14. and
  15.  
  16. default
  17. {
  18. state_entry()
  19. {
  20. llPlaySound("SmithLand",1.0);
  21. }
  22. }
  23.  
  24. (in there own seperate scripts)
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