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- the sound scripts are:
- default
- {
- state_entry() {
- llPlaySound(llGetInventoryName(INVENTORY_SOUND,0),1);
- }
- }
- and
- default
- {
- state_entry()
- {
- llPlaySound("SmithLand",1.0);
- }
- }
- (in there own seperate scripts)
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