Advertisement
Guest User

Untitled

a guest
Feb 24th, 2020
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.94 KB | None | 0 0
  1.  
  2.  
  3.  
  4.  
  5. 236A
  6. -23 on block
  7. -15 on hit
  8.  
  9. 623A
  10. -12 on block
  11.  
  12. 623B
  13. -15 on block
  14.  
  15. Fireball (near ground)
  16. -11 on hit and block
  17. (Lower to the ground = more advantage. Stand block makes him more minus.)
  18.  
  19. 22A
  20. -15 on block (can't cancel, always -15)
  21. The attack is: Bite (single hit) > roar (just an animation, no hitbox)
  22. (He can only cancel into another move after the roar starts. You can act 15 frames before him. https://youtu.be/lOPNipVbV18)
  23.  
  24.  
  25. 236C(super, two hits)
  26. -11 on block
  27. (There is also an 11 frame gap between the two hits where you can kill him. https://youtu.be/BVuj5FuXSYE)
  28.  
  29. 236A > 623B is always a DPable gap.
  30. 236B > tailwhip will whiff if you crouch.
  31.  
  32.  
  33. 22A(puddle) is completely invincible until after he bites.
  34. 236A/623A/623B are projectile invincible.
  35. 623A/623B(tailwhip) is invincible only during vorpal.
  36. In vorpal, lizard can cancel his moves on whiff.
  37.  
  38.  
  39.  
  40.  
  41.  
  42. Plus:
  43. 623A
  44. 623B
  45. 236A>whiffA
  46. 236B>whiffA
  47. 236A>22A
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement