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- /==================================================================
- GHOST-, POISON-, DARK- MONS BY BEST BASE STAT IN CATEGORY
- ==================================================================/
- HP:
- GIRATINA = DRIFBLIM; 150 HP
- ATK:
- SNEASLER; 130 ATK
- DEF:
- DUSKNOIR; 135 DEF
- SPA:
- DARKRAI; 135 SPA
- SPD:
- DUSKNOIR; 135 SPD
- SPE:
- CROBAT; 130 SPE
- /=====================================================================
- GHOST-, POISON-, DARK- MONS BY BEST BASE STAT IN CATEGORY, RUNNERS-UP
- =====================================================================/
- HP:
- BASCULEGION; 120 HP
- ATK:
- HONCHKROW; 125 ATK
- DEF:
- GIRATINA; 120 DEF* [*DUSCLOPS BASE DEF = 130, BUT IN DUSKNOIR LINE]
- SPA:
- GENGAR; 130 SPA
- SPD:
- UMBREON; 130 SPD* [*DUSCLOPS BASE SPD = 130, BUT IN DUSKNOIR LINE]
- SPE:
- DARKRAI = WEAVILE; 125 SPE
- /==================================================================
- TOP 15 GHOST-, POISON-, DARK- MONS BY BASE STAT TOTAL
- ==================================================================/
- 1.
- GIRATINA; GHOST-DRAGON; 680
- 2.
- DARKRAI; DARK; 600
- 3.
- CROBAT; POISON-FLYING; 535
- 4.
- H-TYPHLOSION; FIRE-GHOST; 534
- 5.
- BASCULEGION; WATER-GHOST; 530
- 6.
- H-SAMUROTT; WATER-DARK; 528
- 7.
- UMBREON; DARK; 525
- 8.
- DUSKNOIR; GHOST; 525
- 9.
- ROSERADE; POISON-GRASS; 515
- 10.
- H-ZOROARK; NORMAL-GHOST; 510
- 11.
- WEAVILE; DARK-ICE; 510
- 12.
- SNEASLER; POISON-FIGHTING; 510
- 13.
- OVERQWIL; POISON-WATER; 510
- 14.
- HONCHKROW; DARK-FLYING; 505
- 15.
- GENGAR; GHOST-POISON; 500
- /==================================================================
- POTENTIAL ROLE ASSIGNMENTS PER STAT SPREADS, TYPING, MOVESETS
- ==================================================================/
- WIP
- /=============
- NOTES
- ==============/
- CURSORY GLANCE AT WHAT DEFINES THE PLA "META" (IN-AS-MUCH AS A META CAN EXIST WITHOUT PVP) INDICATES THAT SPEED (AND PRIORITY ATTACKS) IS HIGHLY VALUED IN GRANTING EXTRA TURNS, ALONGSIDE BALANCED HP AND OFFENSIVE STATS.
- REVENGE KILLING IS A FREQUENT OCCURRENCE, MAKING GLASS CANNONS LESS DESIRABLE COMPARED TO HARDIER BUT PERHAPS LESS POTENT COUNTERPARTS. STRONG BULK CANNOT BE UNDERESTIMATED, HOWEVER.
- TAKING INTO CONSIDERATION THAT WHILE EXTRA TURNS CAN ALLOW FOR MORE POTENTIAL DAMAGE OUTPUT, AGAINST BULKIER AND HARDER-HITTING OPPONENTS THESE EXTRA TURNS CAN BE NEGATED AND HARD-COUNTERED WITH NUKES.
- DROWSY AND FROSTBITE ARE INTERESTING NEW STATUS CONDITIONS. DROWSY ESSENTIALLY WORKS LIKE CONFUSE WITHOUT THE POTENTIAL TO HURT ONESELF BUT INCREASES DAMAGE TAKEN, IT ALSO LASTS LONGER. FROSTBITE HALVES SPA LIKE BURN HALVES ATK.
- PARALYSIS IS THE SAME. POISON STILL DOES MORE DAMAGE THAN FROSTBITE OR BURN BUT DOESN'T HAVE THE EFFECT OF HALVING AN OFFENSIVE STAT, KEEPING A FIRM GRIP AS WORST STATUS FROM PREVIOUS GENS.
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