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Oct 19th, 2017
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  1. GameView Start
  2. Possible achievement: Base_RedirectMany
  3. GameController puts Automated Turret into play.
  4. GameController puts Custom Hand-Cannon into play.
  5. GameController puts Sonic Mine into play.
  6. GameController puts Automated Turret into play.
  7. Ambuscade shuffles their the villain deck.
  8. Went to Ambuscade's Start phase.
  9. Went from Ambuscade's Start phase to PlayCard phase.
  10. GameController plays Run and Gun.
  11. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  12. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  13. America's Greatest Legacy is now at 28 HP.
  14. Ambuscade shuffles their the villain deck.
  15. Run and Gun plays Vanish.
  16. Vanish puts Personal Cloaking Device into play.
  17. Ambuscade was flipped to its back side.
  18. Ambuscade shuffles their the villain deck.
  19. GameController moved Vanish to the villain trash.
  20. GameController moved Run and Gun to the villain trash.
  21. Went from Ambuscade's PlayCard phase to End phase.
  22. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  23. Ambuscade deals Adamant The Idealist 4 Energy damage.
  24. Adamant The Idealist is now at 8 HP.
  25. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  26. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  27. America's Greatest Legacy is now at 26 HP.
  28. Ambuscade initiates 2 Projectile damage to Writhe.
  29. Ambuscade deals Writhe 2 Projectile damage.
  30. Writhe is now at 12 HP.
  31. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  32. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  33. America's Greatest Legacy is now at 24 HP.
  34. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  35. Went from The Argent Adept's Start phase to PlayCard phase.
  36. GameController plays Arcane Cadence.
  37. Revealed card: Silver Shadow
  38. Revealed card: Vernal Sonata
  39. Revealed card: Polyphoric Flare
  40. Revealed card: Syncopated Onslaught
  41. Revealed card: Inspiring Supertonic
  42. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  43. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
  44. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  45. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
  46. Arcane Cadence plays Inspiring Supertonic.
  47. GameController moved Arcane Cadence to The Argent Adept's trash.
  48. Went from The Argent Adept's PlayCard phase to UsePower phase.
  49. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  50. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  51. Xtreme Prime Wardens Argent Adept deals Dark Visionary 2 Sonic damage.
  52. Dark Visionary is now at 23 HP.
  53. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Mind Spike.
  54. Dark Visionary initiates 3 Psychic damage to Personal Cloaking Device.
  55. Dark Visionary deals Personal Cloaking Device 3 Psychic damage.
  56. Personal Cloaking Device is now at 6 HP.
  57. GameController moved Mind Spike to The Visionary's trash.
  58. The Visionary uses the power on Dark Visionary.
  59. Revealed card: Flying Smash
  60. Revealed card: Motivational Charge
  61. Dark Visionary moved Motivational Charge from Legacy's revealed cards to Legacy's deck.
  62. Dark Visionary moved Flying Smash from Legacy's revealed cards to the bottom of Legacy's deck.
  63. Went from The Argent Adept's UsePower phase to DrawCard phase.
  64. The Argent Adept draws Silver Shadow.
  65. Went from The Argent Adept's DrawCard phase to End phase.
  66. Went from The Argent Adept's End phase to The Visionary's Start phase.
  67. Went from The Visionary's Start phase to PlayCard phase.
  68. GameController plays Prophetic Vision.
  69. Revealed card: Venox
  70. Revealed card: Immutus
  71. Revealed card: Gruum
  72. Prophetic Vision moved Gruum from The Enclave of the Endlings's revealed cards to the environment deck.
  73. Prophetic Vision moved Immutus from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
  74. Prophetic Vision moved Venox from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
  75. GameController moved Prophetic Vision to The Visionary's trash.
  76. Went from The Visionary's PlayCard phase to UsePower phase.
  77. The Visionary uses the power on Dark Visionary.
  78. Revealed card: Team Communication
  79. Revealed card: Second Chance
  80. Dark Visionary moved Team Communication from The Sentinels' revealed cards to The Sentinels' deck.
  81. Dark Visionary moved Second Chance from The Sentinels' revealed cards to the bottom of The Sentinels' deck.
  82. Went from The Visionary's UsePower phase to DrawCard phase.
  83. The Visionary draws Mind Spike.
  84. Went from The Visionary's DrawCard phase to End phase.
  85. Went from The Visionary's End phase to Tempest's Start phase.
  86. Went from Tempest's Start phase to PlayCard phase.
  87. GameController plays Lightning Slash.
  88. Xtreme Prime Wardens Tempest initiates 5 Lightning damage to Personal Cloaking Device.
  89. Xtreme Prime Wardens Tempest deals Personal Cloaking Device 5 Lightning damage.
  90. Personal Cloaking Device is now at 1 HP.
  91. GameController moved Lightning Slash to Tempest's trash.
  92. Went from Tempest's PlayCard phase to UsePower phase.
  93. Tempest uses the power on Xtreme Prime Wardens Tempest.
  94. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
  95. Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
  96. Custom Hand-Cannon is now at 4 HP.
  97. Applying ongoing effect: Skip End of Turn effects for Custom Hand-Cannon.
  98. Went from Tempest's UsePower phase to DrawCard phase.
  99. Tempest draws Chain Lightning.
  100. Went from Tempest's DrawCard phase to End phase.
  101. Went from Tempest's End phase to The Sentinels's Start phase.
  102. Went from The Sentinels's Start phase to PlayCard phase.
  103. ***** LOADED UNDO FILE: undo-16-Tempest-UsePower *****
  104. Possible achievement: Base_CumulativeDamage, progress: 100
  105. Possible achievement: Base_CumulativeHeal, progress: 9412.5
  106. Possible achievement: Base_LargeAttack
  107. Possible achievement: Base_LastHeroStanding
  108. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  109. Possible achievement: Base_NoCards
  110. Possible achievement: Base_NoPowers
  111. Possible achievement: Base_RedirectMany
  112. Possible achievement: Base_WinFullHP
  113. Possible achievement: Base_WinGame
  114. Tempest uses the power on Xtreme Prime Wardens Tempest.
  115. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
  116. Xtreme Prime Wardens Tempest deals Automated Turret 1 Lightning damage.
  117. Automated Turret is now at 7 HP.
  118. Applying ongoing effect: Skip End of Turn effects for Automated Turret.
  119. Went from Tempest's UsePower phase to DrawCard phase.
  120. Tempest draws Chain Lightning.
  121. Went from Tempest's DrawCard phase to End phase.
  122. Went from Tempest's End phase to The Sentinels's Start phase.
  123. Went from The Sentinels's Start phase to PlayCard phase.
  124. GameController plays Fling Into Darkness.
  125. Mainstay initiates 3 Melee damage to Automated Turret.
  126. Mainstay deals Automated Turret 3 Melee damage.
  127. Automated Turret is now at 4 HP.
  128. Fling Into Darkness destroys Automated Turret!
  129. GameController moved Automated Turret to the villain trash.
  130. GameController moved Fling Into Darkness to The Sentinels' trash.
  131. Went from The Sentinels's PlayCard phase to UsePower phase.
  132. The Sentinels uses the power on Adamant Dr. Medico.
  133. Adamant Dr. Medico's Regeneration tried to increase Mainstay's HP, but they are already at their maximum HP.
  134. Adamant Dr. Medico's Regeneration caused Writhe to regain 1 HP. HP is now 13.
  135. Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 9.
  136. Adamant Dr. Medico's Regeneration tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
  137. The Sentinels draws Team Communication.
  138. Went from The Sentinels's UsePower phase to DrawCard phase.
  139. The Sentinels draws Positive Energy.
  140. Went from The Sentinels's DrawCard phase to End phase.
  141. Went from The Sentinels's End phase to Legacy's Start phase.
  142. Went from Legacy's Start phase to PlayCard phase.
  143. GameController plays Inspiring Presence.
  144. Inspiring Presence tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  145. Inspiring Presence caused Dark Visionary to regain 1 HP. HP is now 24.
  146. Inspiring Presence tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
  147. Inspiring Presence tried to increase Mainstay's HP, but they are already at their maximum HP.
  148. Inspiring Presence caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
  149. Inspiring Presence caused Adamant The Idealist to regain 1 HP. HP is now 10.
  150. Inspiring Presence tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
  151. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 25.
  152. Went from Legacy's PlayCard phase to UsePower phase.
  153. Legacy uses the power on America's Greatest Legacy.
  154. America's Greatest Legacy's Gung-Ho tried to increase Mainstay's HP, but they are already at their maximum HP.
  155. The Sentinels uses the power on Mainstay.
  156. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  157. Went from Legacy's UsePower phase to DrawCard phase.
  158. Legacy draws Motivational Charge.
  159. Went from Legacy's DrawCard phase to End phase.
  160. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  161. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  162. GameController plays Gruum.
  163. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  164. Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
  165. Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
  166. Xtreme Prime Wardens Argent Adept is now at 21 HP.
  167. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  168. Went from Ambuscade's Start phase to PlayCard phase.
  169. GameController plays Rigged to Detonate.
  170. Rigged to Detonate was moved to the bottom of the villain deck.
  171. Ambuscade shuffles their the villain deck.
  172. Went from Ambuscade's PlayCard phase to End phase.
  173. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  174. Mainstay's Block reduces the damage dealt to Adamant The Idealist by Ambuscade by 1.
  175. Ambuscade deals Adamant The Idealist 3 Energy damage.
  176. Adamant The Idealist is now at 7 HP.
  177. ***** LOADED UNDO FILE: undo-26-Legacy-UsePower *****
  178. Possible achievement: Base_CumulativeDamage, progress: 100
  179. Possible achievement: Base_CumulativeHeal, progress: 9415.5
  180. Possible achievement: Base_LargeAttack
  181. Possible achievement: Base_LastHeroStanding
  182. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  183. Possible achievement: Base_NoCards
  184. Possible achievement: Base_NoPowers
  185. Possible achievement: Base_RedirectMany
  186. Possible achievement: Base_WinFullHP
  187. Possible achievement: Base_WinGame
  188. Legacy uses the power on America's Greatest Legacy.
  189. America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
  190. Tempest uses the power on Xtreme Prime Wardens Tempest.
  191. ***** LOADED UNDO FILE: undo-26-Legacy-UsePower *****
  192. Possible achievement: Base_CumulativeDamage, progress: 100
  193. Possible achievement: Base_CumulativeHeal, progress: 9415.5
  194. Possible achievement: Base_LargeAttack
  195. Possible achievement: Base_LastHeroStanding
  196. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  197. Possible achievement: Base_NoCards
  198. Possible achievement: Base_NoPowers
  199. Possible achievement: Base_RedirectMany
  200. Possible achievement: Base_WinFullHP
  201. Possible achievement: Base_WinGame
  202. Legacy uses the power on America's Greatest Legacy.
  203. America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  204. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  205. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
  206. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  207. Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Tempest 3 Sonic damage.
  208. Xtreme Prime Wardens Tempest is now at 21 HP.
  209. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Chain Lightning.
  210. Xtreme Prime Wardens Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  211. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  212. Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 5 Lightning damage.
  213. Custom Hand-Cannon is now at 0 HP.
  214. Xtreme Prime Wardens Tempest's Thunderstruck destroys Custom Hand-Cannon!
  215. GameController moved Custom Hand-Cannon to the villain trash.
  216. Xtreme Prime Wardens Tempest initiates 3 Lightning damage to Automated Turret.
  217. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  218. Xtreme Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
  219. Automated Turret is now at 4 HP.
  220. Xtreme Prime Wardens Tempest initiates 2 Lightning damage to Personal Cloaking Device.
  221. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  222. Xtreme Prime Wardens Tempest deals Personal Cloaking Device 3 Lightning damage.
  223. Personal Cloaking Device is now at -2 HP.
  224. Xtreme Prime Wardens Tempest's Thunderstruck destroys Personal Cloaking Device!
  225. GameController moved Personal Cloaking Device to the villain trash.
  226. GameController moved Chain Lightning to Tempest's trash.
  227. Tempest uses the power on Xtreme Prime Wardens Tempest.
  228. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
  229. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  230. Xtreme Prime Wardens Tempest deals Automated Turret 2 Lightning damage.
  231. Automated Turret is now at 2 HP.
  232. Applying ongoing effect: Skip End of Turn effects for Automated Turret.
  233. Went from Legacy's UsePower phase to DrawCard phase.
  234. Legacy draws Motivational Charge.
  235. Went from Legacy's DrawCard phase to End phase.
  236. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  237. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  238. GameController plays Gruum.
  239. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  240. Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
  241. Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
  242. Xtreme Prime Wardens Argent Adept is now at 21 HP.
  243. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  244. Ambuscade was flipped to its front side.
  245. Went from Ambuscade's Start phase to PlayCard phase.
  246. GameController plays Rigged to Detonate.
  247. Rigged to Detonate was moved to the bottom of the villain deck.
  248. Ambuscade shuffles their the villain deck.
  249. Went from Ambuscade's PlayCard phase to End phase.
  250. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  251. Ambuscade deals America's Greatest Legacy 4 Projectile damage.
  252. America's Greatest Legacy is now at 21 HP.
  253. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  254. Went from The Argent Adept's Start phase to PlayCard phase.
  255. GameController plays Telamon's Lyra.
  256. Went from The Argent Adept's PlayCard phase to UsePower phase.
  257. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  258. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  259. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  260. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  261. Dark Visionary is now at 21 HP.
  262. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Mind Spike.
  263. Dark Visionary initiates 3 Psychic damage to Ambuscade.
  264. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  265. Dark Visionary deals Ambuscade 4 Psychic damage.
  266. Ambuscade is now at 46 HP.
  267. GameController moved Mind Spike to The Visionary's trash.
  268. The Visionary uses the power on Dark Visionary.
  269. Revealed card: Snatch and Grab
  270. Revealed card: Unavoidable Explosive
  271. Dark Visionary moved Unavoidable Explosive from Ambuscade's revealed cards to the villain deck.
  272. Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
  273. Went from The Argent Adept's UsePower phase to DrawCard phase.
  274. The Argent Adept draws Arcane Cadence.
  275. Went from The Argent Adept's DrawCard phase to End phase.
  276. Went from The Argent Adept's End phase to The Visionary's Start phase.
  277. Went from The Visionary's Start phase to PlayCard phase.
  278. GameController plays Telekinetic Cocoon.
  279. Went from The Visionary's PlayCard phase to DrawCard phase.
  280. The Visionary draws Precognition.
  281. Went from The Visionary's DrawCard phase to End phase.
  282. Went from The Visionary's End phase to Tempest's Start phase.
  283. Notice: an ongoing effect just expired: Skip End of Turn effects for Automated Turret.
  284. Went from Tempest's Start phase to PlayCard phase.
  285. GameController plays Elemental Subwave Inducer.
  286. Went from Tempest's PlayCard phase to UsePower phase.
  287. Tempest uses the power on Xtreme Prime Wardens Tempest.
  288. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
  289. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  290. Xtreme Prime Wardens Tempest deals Gruum 2 Lightning damage.
  291. Gruum is now at 9 HP.
  292. Applying ongoing effect: Skip End of Turn effects for Gruum.
  293. Went from Tempest's UsePower phase to DrawCard phase.
  294. Tempest draws Grievous Hail Storm.
  295. Went from Tempest's DrawCard phase to End phase.
  296. Went from Tempest's End phase to The Sentinels's Start phase.
  297. Went from The Sentinels's Start phase to PlayCard phase.
  298. GameController plays Team Communication.
  299. The Sentinels draws Good Hero - Bad Hero.
  300. The Sentinels draws Restorative Burst.
  301. The Sentinels draws Horrifying Dichotomy.
  302. The Sentinels draws Blackout.
  303. Team Communication plays Horrifying Dichotomy.
  304. Adamant Dr. Medico initiates 3 Energy damage to Ambuscade.
  305. Inspiring Presence increases the damage dealt by Adamant Dr. Medico by 1.
  306. Adamant Dr. Medico deals Ambuscade 4 Energy damage.
  307. Ambuscade is now at 42 HP.
  308. Writhe initiates 3 Infernal damage to Ambuscade.
  309. Inspiring Presence increases the damage dealt by Writhe by 1.
  310. Writhe deals Ambuscade 4 Infernal damage.
  311. Ambuscade is now at 38 HP.
  312. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  313. GameController moved Team Communication to The Sentinels' trash.
  314. Went from The Sentinels's PlayCard phase to UsePower phase.
  315. The Sentinels uses the power on Mainstay.
  316. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  317. Went from The Sentinels's UsePower phase to DrawCard phase.
  318. The Sentinels draws Hippocratic Oath.
  319. Went from The Sentinels's DrawCard phase to End phase.
  320. Went from The Sentinels's End phase to Legacy's Start phase.
  321. Went from Legacy's Start phase to PlayCard phase.
  322. GameController plays Motivational Charge.
  323. Went from Legacy's PlayCard phase to UsePower phase.
  324. Legacy uses the power on America's Greatest Legacy.
  325. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
  326. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  327. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
  328. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  329. Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
  330. Xtreme Prime Wardens Argent Adept deals Mainstay 2 Sonic damage.
  331. Mainstay is now at 12 HP.
  332. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Hippocratic Oath.
  333. The Sentinels uses the power on Mainstay.
  334. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  335. Went from Legacy's UsePower phase to DrawCard phase.
  336. Legacy draws Flying Smash.
  337. Went from Legacy's DrawCard phase to End phase.
  338. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  339. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  340. GameController plays Urdid.
  341. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  342. Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
  343. Urdid deals Xtreme Prime Wardens Argent Adept 2 Melee damage.
  344. Xtreme Prime Wardens Argent Adept is now at 20 HP.
  345. Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  346. Urdid deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
  347. Xtreme Prime Wardens Argent Adept is now at 18 HP.
  348. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  349. Went from Ambuscade's Start phase to PlayCard phase.
  350. GameController plays Unavoidable Explosive.
  351. Unavoidable Explosive was moved to the bottom of the villain deck.
  352. Ambuscade shuffles their the villain deck.
  353. Went from Ambuscade's PlayCard phase to End phase.
  354. Ambuscade initiates 4 Projectile damage to Dark Visionary.
  355. Telekinetic Cocoon made Dark Visionary immune to damage.
  356. Damage amount was 0, so no damage was dealt.
  357. Automated Turret initiates 2 Projectile damage to Dark Visionary.
  358. Telekinetic Cocoon made Dark Visionary immune to damage.
  359. Damage amount was 0, so no damage was dealt.
  360. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  361. Went from The Argent Adept's Start phase to PlayCard phase.
  362. GameController plays Arcane Cadence.
  363. Revealed card: Counterpoint Bulwark
  364. Revealed card: Scherzo of Frost and Flame
  365. Revealed card: Xu's Bell
  366. Revealed card: Silver Shadow
  367. Revealed card: Musaragni's Harp
  368. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  369. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
  370. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  371. Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's trash.
  372. Arcane Cadence plays Musaragni's Harp.
  373. GameController moved Arcane Cadence to The Argent Adept's trash.
  374. Went from The Argent Adept's PlayCard phase to UsePower phase.
  375. The Argent Adept uses the power on Musaragni's Harp.
  376. The Argent Adept activates the text on Inspiring Supertonic.
  377. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  378. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
  379. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  380. Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
  381. Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
  382. Xtreme Prime Wardens Argent Adept deals Mainstay 1 Sonic damage.
  383. Mainstay is now at 11 HP.
  384. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Horrifying Dichotomy.
  385. Adamant Dr. Medico initiates 3 Energy damage to Ambuscade.
  386. Inspiring Presence increases the damage dealt by Adamant Dr. Medico by 1.
  387. Action of Horrifying Dichotomy was cancelled by Hippocratic Oath.
  388. Hippocratic Oath caused Xtreme Prime Wardens Argent Adept to regain 4 HP. HP is now 22.
  389. Writhe initiates 3 Infernal damage to Ambuscade.
  390. Inspiring Presence increases the damage dealt by Writhe by 1.
  391. Writhe deals Ambuscade 4 Infernal damage.
  392. Ambuscade is now at 34 HP.
  393. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  394. The Sentinels uses the power on Mainstay.
  395. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  396. The Argent Adept activates the text on Inspiring Supertonic.
  397. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 24.
  398. Went from The Argent Adept's UsePower phase to DrawCard phase.
  399. The Argent Adept draws Counterpoint Bulwark.
  400. Went from The Argent Adept's DrawCard phase to End phase.
  401. Went from The Argent Adept's End phase to The Visionary's Start phase.
  402. Telekinetic Cocoon destroys itself!
  403. GameController moved Telekinetic Cocoon to The Visionary's trash.
  404. Went from The Visionary's Start phase to PlayCard phase.
  405. GameController plays Precognition.
  406. Revealed card: Reactive Plating
  407. Revealed card: Run and Gun
  408. Revealed card: Armed and Dangerous
  409. Precognition moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
  410. Precognition moved Armed and Dangerous from Ambuscade's revealed cards to the bottom of the villain deck.
  411. Precognition moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
  412. GameController moved Precognition to The Visionary's trash.
  413. Went from The Visionary's PlayCard phase to UsePower phase.
  414. The Visionary uses the power on Dark Visionary.
  415. Revealed card: Reactive Plating
  416. Revealed card: Rigged to Detonate
  417. Dark Visionary moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
  418. Dark Visionary moved Rigged to Detonate from Ambuscade's revealed cards to the bottom of the villain deck.
  419. Went from The Visionary's UsePower phase to DrawCard phase.
  420. The Visionary draws Wrest the Mind.
  421. Went from The Visionary's DrawCard phase to End phase.
  422. Went from The Visionary's End phase to Tempest's Start phase.
  423. Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
  424. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Sonic.
  425. Applying ongoing effect: Reduce Sonic damage dealt to Xtreme Prime Wardens Tempest by 1.
  426. Went from Tempest's Start phase to PlayCard phase.
  427. GameController plays Vicious Cyclone.
  428. GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
  429. Went from Tempest's PlayCard phase to UsePower phase.
  430. Tempest uses the power on Xtreme Prime Wardens Tempest.
  431. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
  432. Elemental Subwave Inducer changes the damage type to Sonic.
  433. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  434. Xtreme Prime Wardens Tempest deals Automated Turret 2 Sonic damage.
  435. Automated Turret is now at 0 HP.
  436. Xtreme Prime Wardens Tempest's Thunderstruck destroys Automated Turret!
  437. GameController moved Automated Turret to the villain trash.
  438. Went from Tempest's UsePower phase to DrawCard phase.
  439. Tempest draws Shielding Winds.
  440. Went from Tempest's DrawCard phase to End phase.
  441. Went from Tempest's End phase to The Sentinels's Start phase.
  442. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  443. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  444. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  445. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Sonic.
  446. Went from The Sentinels's Start phase to PlayCard phase.
  447. GameController plays Good Hero - Bad Hero.
  448. Good Hero - Bad Hero caused Adamant The Idealist to regain 2 HP, up to their maximum HP. HP is now 12.
  449. Mainstay initiates 3 Melee damage to Dark Visionary.
  450. Inspiring Presence increases the damage dealt by Mainstay by 1.
  451. Mainstay deals Dark Visionary 4 Melee damage.
  452. Dark Visionary is now at 17 HP.
  453. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  454. Went from The Sentinels's PlayCard phase to UsePower phase.
  455. The Sentinels uses the power on Mainstay.
  456. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  457. Went from The Sentinels's UsePower phase to DrawCard phase.
  458. The Sentinels draws Dark Delusions.
  459. Went from The Sentinels's DrawCard phase to End phase.
  460. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
  461. Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 22.
  462. Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 22.
  463. Went from The Sentinels's End phase to Legacy's Start phase.
  464. Went from Legacy's Start phase to PlayCard phase.
  465. GameController plays Superhuman Durability.
  466. Went from Legacy's PlayCard phase to UsePower phase.
  467. Legacy uses the power on America's Greatest Legacy.
  468. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 25.
  469. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  470. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  471. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  472. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  473. Dark Visionary is now at 14 HP.
  474. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Wrest the Mind.
  475. GameController moved Wrest the Mind from The Visionary's hand next to Urdid.
  476. The Visionary uses the power on Dark Visionary.
  477. Revealed card: Reactive Plating
  478. Revealed card: Unavoidable Explosive
  479. Dark Visionary moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
  480. Dark Visionary moved Unavoidable Explosive from Ambuscade's revealed cards to the bottom of the villain deck.
  481. Went from Legacy's UsePower phase to DrawCard phase.
  482. Legacy draws Heroic Interception.
  483. Went from Legacy's DrawCard phase to End phase.
  484. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  485. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  486. GameController plays Phrentat.
  487. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  488. Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
  489. Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
  490. Xtreme Prime Wardens Argent Adept is now at 20 HP.
  491. Urdid initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
  492. Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Tempest to Sonic Mine.
  493. Urdid deals Sonic Mine 2 Melee damage.
  494. Sonic Mine is now at -1 HP.
  495. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
  496. Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
  497. Xtreme Prime Wardens Argent Adept is now at 18 HP.
  498. Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
  499. Sonic Mine initiates 2 Sonic damage to Dark Visionary.
  500. Sonic Mine deals Dark Visionary 2 Sonic damage.
  501. Dark Visionary is now at 12 HP.
  502. Applying ongoing effect: Dark Visionary cannot deal damage.
  503. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
  504. Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Sonic Mine by 1.
  505. Sonic Mine deals Xtreme Prime Wardens Tempest 1 Sonic damage.
  506. Xtreme Prime Wardens Tempest is now at 21 HP.
  507. Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
  508. Sonic Mine initiates 2 Sonic damage to Mainstay.
  509. Mainstay's Block reduces the damage dealt to Mainstay by Sonic Mine by 1.
  510. Sonic Mine deals Mainstay 1 Sonic damage.
  511. Mainstay is now at 11 HP.
  512. Applying ongoing effect: Mainstay cannot deal damage.
  513. Sonic Mine initiates 2 Sonic damage to Writhe.
  514. Mainstay's Block reduces the damage dealt to Writhe by Sonic Mine by 1.
  515. Sonic Mine deals Writhe 1 Sonic damage.
  516. Writhe is now at 13 HP.
  517. Applying ongoing effect: Writhe cannot deal damage.
  518. Sonic Mine initiates 2 Sonic damage to Adamant The Idealist.
  519. Mainstay's Block reduces the damage dealt to Adamant The Idealist by Sonic Mine by 1.
  520. Sonic Mine deals Adamant The Idealist 1 Sonic damage.
  521. Adamant The Idealist is now at 11 HP.
  522. Applying ongoing effect: Adamant The Idealist cannot deal damage.
  523. Sonic Mine initiates 2 Sonic damage to Adamant Dr. Medico.
  524. Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Sonic Mine by 1.
  525. Sonic Mine deals Adamant Dr. Medico 1 Sonic damage.
  526. Adamant Dr. Medico is now at 13 HP.
  527. Applying ongoing effect: Adamant Dr. Medico cannot deal damage.
  528. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  529. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  530. America's Greatest Legacy is now at 20 HP.
  531. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  532. Urdid destroys Sonic Mine!
  533. GameController moved Sonic Mine to the villain trash.
  534. Dark Visionary initiates 3 Psychic damage to Urdid.
  535. Action of Wrest the Mind was cancelled by Sonic Mine.
  536. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  537. Action of Wrest the Mind was cancelled by Sonic Mine.
  538. Urdid initiates 2 Fire damage to Xtreme Prime Wardens Tempest.
  539. Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Tempest to Dark Visionary.
  540. Urdid deals Dark Visionary 2 Fire damage.
  541. Dark Visionary is now at 10 HP.
  542. Dark Visionary initiates 3 Psychic damage to Urdid.
  543. Action of Wrest the Mind was cancelled by Sonic Mine.
  544. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  545. Action of Wrest the Mind was cancelled by Sonic Mine.
  546. Phrentat initiates 2 Psychic damage to Ambuscade.
  547. Phrentat deals Ambuscade 2 Psychic damage.
  548. Ambuscade is now at 32 HP.
  549. Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Tempest.
  550. Phrentat deals Xtreme Prime Wardens Tempest 2 Psychic damage.
  551. Xtreme Prime Wardens Tempest is now at 19 HP.
  552. Phrentat initiates 2 Psychic damage to America's Greatest Legacy.
  553. Phrentat deals America's Greatest Legacy 2 Psychic damage.
  554. America's Greatest Legacy is now at 18 HP.
  555. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  556. Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
  557. Notice: an ongoing effect just expired: Dark Visionary cannot deal damage.
  558. Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
  559. Notice: an ongoing effect just expired: Mainstay cannot deal damage.
  560. Notice: an ongoing effect just expired: Writhe cannot deal damage.
  561. Notice: an ongoing effect just expired: Adamant The Idealist cannot deal damage.
  562. Notice: an ongoing effect just expired: Adamant Dr. Medico cannot deal damage.
  563. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  564. Went from Ambuscade's Start phase to PlayCard phase.
  565. GameController plays Reactive Plating.
  566. Went from Ambuscade's PlayCard phase to End phase.
  567. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Tempest.
  568. Ambuscade deals Xtreme Prime Wardens Tempest 4 Projectile damage.
  569. Xtreme Prime Wardens Tempest is now at 15 HP.
  570. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  571. Went from The Argent Adept's Start phase to PlayCard phase.
  572. GameController plays Counterpoint Bulwark.
  573. Went from The Argent Adept's PlayCard phase to UsePower phase.
  574. The Argent Adept uses the power on Musaragni's Harp.
  575. The Argent Adept activates the text on Inspiring Supertonic.
  576. The Argent Adept uses the power on Telamon's Lyra.
  577. The Argent Adept activates the text on Inspiring Supertonic.
  578. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  579. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  580. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  581. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  582. Dark Visionary is now at 7 HP.
  583. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Brain Burn.
  584. Brain Burn moves 7 cards to the bottom of Ambuscade's Deck.
  585. Dark Visionary initiates 7 Psychic damage to Dark Visionary.
  586. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  587. Dark Visionary deals Dark Visionary 8 Psychic damage.
  588. Dark Visionary is now at -1 HP.
  589. Dark Visionary is no longer a target.
  590. All of The Visionary's cards are removed from the game.
  591. GameController moves 40 cards to the top of The Visionary's OutOfGame.
  592. Dark Visionary was flipped to its back side.
  593. ***** LOADED UNDO FILE: undo-98-TheArgentAdept-UsePower *****
  594. Possible achievement: Base_CumulativeDamage, progress: 100
  595. Possible achievement: Base_CumulativeHeal, progress: 9422
  596. Possible achievement: Base_LargeAttack
  597. Possible achievement: Base_LastHeroStanding
  598. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  599. Possible achievement: Base_NoCards
  600. Possible achievement: Base_NoPowers
  601. Possible achievement: Base_RedirectMany
  602. Possible achievement: Base_WinFullHP
  603. Possible achievement: Base_WinGame
  604. The Argent Adept uses the power on Musaragni's Harp.
  605. The Argent Adept activates the text on Inspiring Supertonic.
  606. The Argent Adept uses the power on Telamon's Lyra.
  607. The Argent Adept activates the text on Inspiring Supertonic.
  608. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  609. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
  610. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  611. Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Xtreme Prime Wardens Argent Adept by 1.
  612. Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Tempest 2 Sonic damage.
  613. Xtreme Prime Wardens Tempest is now at 13 HP.
  614. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Shielding Winds.
  615. Tempest uses the power on Xtreme Prime Wardens Tempest.
  616. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
  617. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  618. Xtreme Prime Wardens Tempest deals Gruum 2 Lightning damage.
  619. Gruum is now at 7 HP.
  620. Applying ongoing effect: Skip End of Turn effects for Gruum.
  621. The Argent Adept activates the text on Counterpoint Bulwark.
  622. The Visionary draws Brain Burn.
  623. The Argent Adept activates the text on Inspiring Supertonic.
  624. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
  625. Went from The Argent Adept's UsePower phase to DrawCard phase.
  626. The Argent Adept draws Rhapsody of Vigor.
  627. Went from The Argent Adept's DrawCard phase to End phase.
  628. Went from The Argent Adept's End phase to The Visionary's Start phase.
  629. Went from The Visionary's Start phase to PlayCard phase.
  630. Went from The Visionary's PlayCard phase to UsePower phase.
  631. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  632. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  633. The Visionary draws Psychic Maelstrom.
  634. The Visionary draws Decoy Projection.
  635. Went from The Visionary's DrawCard phase to End phase.
  636. Went from The Visionary's End phase to Tempest's Start phase.
  637. Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
  638. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Xtreme Prime Wardens Tempest by 1.
  639. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  640. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  641. Went from Tempest's Start phase to PlayCard phase.
  642. GameController plays Reclaim from the Deep.
  643. Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  644. Reclaim from the Deep moved Precognition from The Visionary's trash to The Visionary's deck.
  645. Reclaim from the Deep moved Chain Lightning from Tempest's trash to Tempest's deck.
  646. Reclaim from the Deep moved Team Communication from The Sentinels' trash to The Sentinels' deck.
  647. Tempest draws Chain Lightning.
  648. GameController moved Reclaim from the Deep to Tempest's trash.
  649. Went from Tempest's PlayCard phase to UsePower phase.
  650. Tempest uses the power on Xtreme Prime Wardens Tempest.
  651. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
  652. Elemental Subwave Inducer changes the damage type to Projectile.
  653. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  654. Xtreme Prime Wardens Tempest deals Gruum 2 Projectile damage.
  655. Gruum is now at 5 HP.
  656. Applying ongoing effect: Skip End of Turn effects for Gruum.
  657. Went from Tempest's UsePower phase to DrawCard phase.
  658. Tempest draws Into the Stratosphere.
  659. Went from Tempest's DrawCard phase to End phase.
  660. Went from Tempest's End phase to The Sentinels's Start phase.
  661. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  662. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  663. Went from The Sentinels's Start phase to PlayCard phase.
  664. GameController plays Positive Energy.
  665. Positive Energy caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  666. Positive Energy caused Dark Visionary to regain 1 HP. HP is now 11.
  667. Positive Energy caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
  668. Positive Energy caused Mainstay to regain 1 HP. HP is now 12.
  669. ***** LOADED UNDO FILE: undo-112-TheSentinels-PlayCard *****
  670. Possible achievement: Base_CumulativeDamage, progress: 100
  671. Possible achievement: Base_CumulativeHeal, progress: 9424.5
  672. Possible achievement: Base_LargeAttack
  673. Possible achievement: Base_LastHeroStanding
  674. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  675. Possible achievement: Base_NoCards
  676. Possible achievement: Base_NoPowers
  677. Possible achievement: Base_RedirectMany
  678. Possible achievement: Base_WinFullHP
  679. Possible achievement: Base_WinGame
  680. GameController plays Dark Delusions.
  681. Writhe initiates 2 Infernal damage to Ambuscade.
  682. Inspiring Presence increases the damage dealt by Writhe by 1.
  683. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  684. Writhe deals Ambuscade 2 Infernal damage.
  685. Ambuscade is now at 30 HP.
  686. Reactive Plating reacts!
  687. Reactive Plating initiates 2 Energy damage to Writhe.
  688. Reactive Plating deals Writhe 2 Energy damage.
  689. Writhe is now at 11 HP.
  690. Writhe initiates 2 Infernal damage to Reactive Plating.
  691. Inspiring Presence increases the damage dealt by Writhe by 1.
  692. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  693. Writhe deals Reactive Plating 2 Infernal damage.
  694. Reactive Plating is now at 8 HP.
  695. Adamant The Idealist initiates 3 Psychic damage to Reactive Plating.
  696. Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
  697. Reactive Plating reduces the damage dealt to Reactive Plating by Adamant The Idealist by 1.
  698. Adamant The Idealist deals Reactive Plating 3 Psychic damage.
  699. Reactive Plating is now at 5 HP.
  700. GameController moved Dark Delusions to The Sentinels' trash.
  701. Went from The Sentinels's PlayCard phase to UsePower phase.
  702. The Sentinels uses the power on Mainstay.
  703. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  704. Went from The Sentinels's UsePower phase to DrawCard phase.
  705. The Sentinels draws Team Communication.
  706. Went from The Sentinels's DrawCard phase to End phase.
  707. Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 19.
  708. Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
  709. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
  710. Went from The Sentinels's End phase to Legacy's Start phase.
  711. Went from Legacy's Start phase to PlayCard phase.
  712. GameController plays Surge of Strength.
  713. Went from Legacy's PlayCard phase to UsePower phase.
  714. Legacy uses the power on America's Greatest Legacy.
  715. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  716. The Argent Adept uses the power on Musaragni's Harp.
  717. The Argent Adept activates the text on Inspiring Supertonic.
  718. The Argent Adept uses the power on Telamon's Lyra.
  719. The Argent Adept activates the text on Inspiring Supertonic.
  720. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  721. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  722. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  723. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  724. Dark Visionary is now at 7 HP.
  725. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Psychic Maelstrom.
  726. Dark Visionary initiates 2 Psychic damage to Ambuscade.
  727. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  728. Reactive Plating reduces the damage dealt to Ambuscade by Dark Visionary by 1.
  729. Dark Visionary deals Ambuscade 2 Psychic damage.
  730. Ambuscade is now at 28 HP.
  731. Reactive Plating reacts!
  732. Reactive Plating initiates 2 Energy damage to Dark Visionary.
  733. Reactive Plating deals Dark Visionary 2 Energy damage.
  734. Dark Visionary is now at 5 HP.
  735. Dark Visionary initiates 2 Psychic damage to Reactive Plating.
  736. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  737. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
  738. Dark Visionary deals Reactive Plating 2 Psychic damage.
  739. Reactive Plating is now at 3 HP.
  740. Dark Visionary initiates 2 Psychic damage to Gruum.
  741. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  742. Dark Visionary deals Gruum 3 Psychic damage.
  743. Gruum is now at 2 HP.
  744. Dark Visionary initiates 2 Psychic damage to Phrentat.
  745. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  746. Dark Visionary deals Phrentat 3 Psychic damage.
  747. Phrentat is now at 2 HP.
  748. Dark Visionary initiates 2 Psychic damage to Urdid.
  749. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  750. Dark Visionary deals Urdid 3 Psychic damage.
  751. Urdid is now at 10 HP.
  752. GameController moved Psychic Maelstrom to The Visionary's trash.
  753. The Visionary uses the power on Dark Visionary.
  754. Revealed card: Custom Hand-Cannon
  755. Revealed card: Snatch and Grab
  756. Dark Visionary moved Custom Hand-Cannon from Ambuscade's revealed cards to the villain deck.
  757. Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
  758. The Argent Adept activates the text on Counterpoint Bulwark.
  759. The Visionary draws Precognition.
  760. The Argent Adept activates the text on Inspiring Supertonic.
  761. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  762. Went from Legacy's UsePower phase to DrawCard phase.
  763. Legacy draws Back-Fist Strike.
  764. Went from Legacy's DrawCard phase to End phase.
  765. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  766. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  767. GameController plays Frazzat.
  768. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  769. Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
  770. ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
  771. Possible achievement: Base_CumulativeDamage, progress: 100
  772. Possible achievement: Base_CumulativeHeal, progress: 9427.5
  773. Possible achievement: Base_LargeAttack
  774. Possible achievement: Base_LastHeroStanding
  775. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  776. Possible achievement: Base_NoCards
  777. Possible achievement: Base_NoPowers
  778. Possible achievement: Base_RedirectMany
  779. Possible achievement: Base_WinFullHP
  780. Possible achievement: Base_WinGame
  781. GameController plays "Thokk!".
  782. America's Greatest Legacy initiates 3 Melee damage to Dark Visionary.
  783. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  784. America's Greatest Legacy deals Dark Visionary 4 Melee damage.
  785. Dark Visionary is now at 6 HP.
  786. Legacy draws Back-Fist Strike.
  787. GameController moved "Thokk!" to Legacy's trash.
  788. Went from Legacy's PlayCard phase to UsePower phase.
  789. Legacy uses the power on America's Greatest Legacy.
  790. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  791. The Argent Adept uses the power on Musaragni's Harp.
  792. ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
  793. Possible achievement: Base_CumulativeDamage, progress: 100
  794. Possible achievement: Base_CumulativeHeal, progress: 9428
  795. Possible achievement: Base_LargeAttack
  796. Possible achievement: Base_LastHeroStanding
  797. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  798. Possible achievement: Base_NoCards
  799. Possible achievement: Base_NoPowers
  800. Possible achievement: Base_RedirectMany
  801. Possible achievement: Base_WinFullHP
  802. Possible achievement: Base_WinGame
  803. GameController plays Heroic Interception.
  804. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  805. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  806. America's Greatest Legacy deals America's Greatest Legacy 4 Melee damage.
  807. America's Greatest Legacy is now at 15 HP.
  808. Went from Legacy's PlayCard phase to UsePower phase.
  809. Legacy uses the power on America's Greatest Legacy.
  810. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  811. The Argent Adept uses the power on Musaragni's Harp.
  812. The Argent Adept activates the text on Inspiring Supertonic.
  813. ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
  814. Possible achievement: Base_CumulativeDamage, progress: 100
  815. Possible achievement: Base_CumulativeHeal, progress: 9428.5
  816. Possible achievement: Base_LargeAttack
  817. Possible achievement: Base_LastHeroStanding
  818. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  819. Possible achievement: Base_NoCards
  820. Possible achievement: Base_NoPowers
  821. Possible achievement: Base_RedirectMany
  822. Possible achievement: Base_WinFullHP
  823. Possible achievement: Base_WinGame
  824. GameController plays Flying Smash.
  825. America's Greatest Legacy initiates 3 Melee damage to Gruum.
  826. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  827. America's Greatest Legacy deals Gruum 4 Melee damage.
  828. Gruum is now at 1 HP.
  829. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  830. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  831. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  832. America's Greatest Legacy deals Reactive Plating 3 Melee damage.
  833. Reactive Plating is now at 2 HP.
  834. America's Greatest Legacy initiates 3 Melee damage to Phrentat.
  835. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  836. America's Greatest Legacy deals Phrentat 4 Melee damage.
  837. Phrentat is now at 1 HP.
  838. GameController moved Flying Smash to Legacy's trash.
  839. Went from Legacy's PlayCard phase to UsePower phase.
  840. Legacy uses the power on America's Greatest Legacy.
  841. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  842. The Argent Adept uses the power on Musaragni's Harp.
  843. The Argent Adept activates the text on Inspiring Supertonic.
  844. The Argent Adept uses the power on Telamon's Lyra.
  845. The Argent Adept activates the text on Inspiring Supertonic.
  846. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  847. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
  848. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  849. Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
  850. Xtreme Prime Wardens Argent Adept deals Mainstay 2 Sonic damage.
  851. Mainstay is now at 10 HP.
  852. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Team Communication.
  853. The Sentinels draws Positive Energy.
  854. The Sentinels draws Team Communication.
  855. The Sentinels draws Horrifying Dichotomy.
  856. The Sentinels draws Sentinel Tactics.
  857. Team Communication plays Team Communication.
  858. The Sentinels draws Team Communication.
  859. The Sentinels draws Good Hero - Bad Hero.
  860. The Sentinels draws Human Shield.
  861. The Sentinels draws Caliginous Form.
  862. Team Communication plays Team Communication.
  863. The Sentinels draws Restorative Burst.
  864. The Sentinels draws Telekinetic Wallop.
  865. The Sentinels draws Aura of Vision.
  866. The Sentinels draws Unique Capabilities.
  867. Team Communication plays Unique Capabilities.
  868. Unique Capabilities puts Durasteel Chains into play.
  869. The Sentinels shuffles their The Sentinels' deck.
  870. The Sentinels draws Unique Capabilities.
  871. Unique Capabilities plays Unique Capabilities.
  872. The Sentinels shuffles their The Sentinels' deck.
  873. The Sentinels draws Dark Delusions.
  874. Unique Capabilities plays Sentinel Tactics.
  875. GameController moved Unique Capabilities to The Sentinels' trash.
  876. GameController moved Unique Capabilities to The Sentinels' trash.
  877. GameController moved Team Communication to The Sentinels' trash.
  878. GameController moved Team Communication to The Sentinels' trash.
  879. GameController moved Team Communication to The Sentinels' trash.
  880. The Sentinels uses the power on Mainstay.
  881. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  882. The Argent Adept activates the text on Counterpoint Bulwark.
  883. The Visionary draws Precognition.
  884. The Argent Adept activates the text on Inspiring Supertonic.
  885. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  886. Went from Legacy's UsePower phase to DrawCard phase.
  887. Legacy draws Back-Fist Strike.
  888. Went from Legacy's DrawCard phase to End phase.
  889. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  890. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  891. GameController plays Frazzat.
  892. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  893. Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
  894. Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Argent Adept to Phrentat.
  895. Urdid deals Phrentat 2 Melee damage.
  896. Phrentat is now at -1 HP.
  897. Urdid destroys Phrentat!
  898. GameController moved Phrentat to the environment trash.
  899. Dark Visionary initiates 3 Psychic damage to Urdid.
  900. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  901. Dark Visionary deals Urdid 4 Psychic damage.
  902. Urdid is now at 9 HP.
  903. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  904. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  905. Dark Visionary deals Dark Visionary 4 Psychic damage.
  906. Dark Visionary is now at 6 HP.
  907. Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  908. Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Argent Adept to Reactive Plating.
  909. Reactive Plating reduces the damage dealt to Reactive Plating by Urdid by 1.
  910. Urdid deals Reactive Plating 1 Fire damage.
  911. Reactive Plating is now at 1 HP.
  912. Dark Visionary initiates 3 Psychic damage to Urdid.
  913. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  914. Dark Visionary deals Urdid 4 Psychic damage.
  915. Urdid is now at 5 HP.
  916. Dark Visionary initiates 3 Psychic damage to Dark Visionary.
  917. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  918. Dark Visionary deals Dark Visionary 4 Psychic damage.
  919. Dark Visionary is now at 2 HP.
  920. Frazzat initiates 3 Energy damage to Dark Visionary.
  921. Frazzat deals Dark Visionary 3 Energy damage.
  922. Dark Visionary is now at -1 HP.
  923. Dark Visionary is no longer a target.
  924. All of The Visionary's cards are removed from the game.
  925. GameController moves 40 cards to the top of The Visionary's OutOfGame.
  926. Dark Visionary was flipped to its back side.
  927. ***** LOADED UNDO FILE: undo-116-Legacy-Start *****
  928. Possible achievement: Base_CumulativeDamage, progress: 100
  929. Possible achievement: Base_CumulativeHeal, progress: 9430
  930. Possible achievement: Base_LargeAttack
  931. Possible achievement: Base_LastHeroStanding
  932. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  933. Possible achievement: Base_NoCards
  934. Possible achievement: Base_NoPowers
  935. Possible achievement: Base_RedirectMany
  936. Possible achievement: Base_WinFullHP
  937. Possible achievement: Base_WinGame
  938. Went from The Sentinels's End phase to Legacy's Start phase.
  939. Went from Legacy's Start phase to PlayCard phase.
  940. GameController plays Heroic Interception.
  941. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  942. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  943. America's Greatest Legacy deals America's Greatest Legacy 4 Melee damage.
  944. America's Greatest Legacy is now at 15 HP.
  945. Went from Legacy's PlayCard phase to UsePower phase.
  946. Legacy uses the power on America's Greatest Legacy.
  947. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  948. The Argent Adept uses the power on Musaragni's Harp.
  949. The Argent Adept activates the text on Inspiring Supertonic.
  950. The Argent Adept uses the power on Telamon's Lyra.
  951. The Argent Adept activates the text on Inspiring Supertonic.
  952. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  953. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
  954. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  955. Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 3 Sonic damage.
  956. America's Greatest Legacy is now at 12 HP.
  957. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Surge of Strength.
  958. Legacy uses the power on Motivational Charge.
  959. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  960. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  961. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  962. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  963. America's Greatest Legacy deals Reactive Plating 3 Melee damage.
  964. Reactive Plating is now at 2 HP.
  965. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
  966. Motivational Charge caused Dark Visionary to regain 1 HP. HP is now 11.
  967. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 15.
  968. Motivational Charge caused Mainstay to regain 1 HP. HP is now 13.
  969. Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
  970. Motivational Charge caused Adamant The Idealist to regain 1 HP, up to their maximum HP. HP is now 12.
  971. Motivational Charge caused Adamant Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 14.
  972. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
  973. The Argent Adept activates the text on Counterpoint Bulwark.
  974. The Visionary draws Precognition.
  975. The Argent Adept activates the text on Inspiring Supertonic.
  976. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 24.
  977. Went from Legacy's UsePower phase to DrawCard phase.
  978. Legacy draws Back-Fist Strike.
  979. Went from Legacy's DrawCard phase to End phase.
  980. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  981. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  982. GameController plays Frazzat.
  983. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  984. Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
  985. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  986. Damage amount was 0, so no damage was dealt.
  987. Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  988. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  989. Damage amount was 0, so no damage was dealt.
  990. Phrentat initiates 2 Psychic damage to Ambuscade.
  991. Reactive Plating reduces the damage dealt to Ambuscade by Phrentat by 1.
  992. Phrentat deals Ambuscade 1 Psychic damage.
  993. Ambuscade is now at 29 HP.
  994. Reactive Plating reacts!
  995. Reactive Plating initiates 2 Energy damage to Phrentat.
  996. Reactive Plating deals Phrentat 2 Energy damage.
  997. Phrentat is now at 3 HP.
  998. Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Argent Adept.
  999. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  1000. Damage amount was 0, so no damage was dealt.
  1001. Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Tempest.
  1002. Heroic Interception made Xtreme Prime Wardens Tempest immune to damage.
  1003. Damage amount was 0, so no damage was dealt.
  1004. Frazzat initiates 3 Energy damage to Dark Visionary.
  1005. Heroic Interception made Dark Visionary immune to damage.
  1006. Damage amount was 0, so no damage was dealt.
  1007. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  1008. Went from Ambuscade's Start phase to PlayCard phase.
  1009. GameController plays Custom Hand-Cannon.
  1010. Went from Ambuscade's PlayCard phase to End phase.
  1011. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
  1012. Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
  1013. Damage amount was 0, so no damage was dealt.
  1014. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1015. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  1016. America's Greatest Legacy is now at 11 HP.
  1017. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1018. Went from The Argent Adept's Start phase to PlayCard phase.
  1019. GameController plays Rhapsody of Vigor.
  1020. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1021. The Argent Adept uses the power on Musaragni's Harp.
  1022. The Argent Adept activates the text on Inspiring Supertonic.
  1023. The Argent Adept uses the power on Telamon's Lyra.
  1024. The Argent Adept activates the text on Inspiring Supertonic.
  1025. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1026. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Reactive Plating.
  1027. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1028. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Argent Adept by 1.
  1029. Xtreme Prime Wardens Argent Adept deals Reactive Plating 2 Sonic damage.
  1030. Reactive Plating is now at 0 HP.
  1031. Xtreme Prime Wardens Argent Adept's Rebel Yell destroys Reactive Plating!
  1032. GameController moved Reactive Plating to the villain trash.
  1033. The Argent Adept activates the text on Counterpoint Bulwark.
  1034. Legacy draws Fortitude.
  1035. The Argent Adept activates the text on Inspiring Supertonic.
  1036. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP, up to their maximum HP. HP is now 26.
  1037. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1038. The Argent Adept draws Arcane Cadence.
  1039. Went from The Argent Adept's DrawCard phase to End phase.
  1040. Went from The Argent Adept's End phase to The Visionary's Start phase.
  1041. Went from The Visionary's Start phase to PlayCard phase.
  1042. GameController plays Psychic Maelstrom.
  1043. Dark Visionary initiates 2 Psychic damage to Ambuscade.
  1044. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1045. Dark Visionary deals Ambuscade 3 Psychic damage.
  1046. Ambuscade is now at 26 HP.
  1047. Dark Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
  1048. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1049. Dark Visionary deals Custom Hand-Cannon 3 Psychic damage.
  1050. Custom Hand-Cannon is now at 2 HP.
  1051. Dark Visionary initiates 2 Psychic damage to Frazzat.
  1052. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1053. Dark Visionary deals Frazzat 3 Psychic damage.
  1054. Frazzat is now at 2 HP.
  1055. Dark Visionary initiates 2 Psychic damage to Gruum.
  1056. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1057. Dark Visionary deals Gruum 3 Psychic damage.
  1058. Gruum is now at 2 HP.
  1059. Dark Visionary initiates 2 Psychic damage to Phrentat.
  1060. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1061. Dark Visionary deals Phrentat 3 Psychic damage.
  1062. Phrentat is now at 0 HP.
  1063. Dark Visionary's Turmoil destroys Phrentat!
  1064. GameController moved Phrentat to the environment trash.
  1065. Dark Visionary initiates 2 Psychic damage to Urdid.
  1066. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1067. Dark Visionary deals Urdid 3 Psychic damage.
  1068. Urdid is now at 10 HP.
  1069. GameController moved Psychic Maelstrom to The Visionary's trash.
  1070. Went from The Visionary's PlayCard phase to UsePower phase.
  1071. The Visionary uses the power on Dark Visionary.
  1072. Revealed card: Snatch and Grab
  1073. Revealed card: Explosive Launcher
  1074. Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the villain deck.
  1075. Dark Visionary moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
  1076. Went from The Visionary's UsePower phase to DrawCard phase.
  1077. The Visionary draws Demoralization.
  1078. Went from The Visionary's DrawCard phase to End phase.
  1079. Went from The Visionary's End phase to Tempest's Start phase.
  1080. Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
  1081. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  1082. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  1083. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  1084. Went from Tempest's Start phase to PlayCard phase.
  1085. GameController plays Chain Lightning.
  1086. Xtreme Prime Wardens Tempest initiates 4 Lightning damage to Urdid.
  1087. Elemental Subwave Inducer changes the damage type to Projectile.
  1088. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1089. Xtreme Prime Wardens Tempest deals Urdid 5 Projectile damage.
  1090. Urdid is now at 5 HP.
  1091. Xtreme Prime Wardens Tempest initiates 3 Lightning damage to Frazzat.
  1092. Elemental Subwave Inducer changes the damage type to Projectile.
  1093. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1094. Xtreme Prime Wardens Tempest deals Frazzat 4 Projectile damage.
  1095. Frazzat is now at -2 HP.
  1096. Frazzat plays the top card of the environment deck...
  1097. Frazzat plays the top card of the environment deck.
  1098. Frazzat plays Baahsto.
  1099. Xtreme Prime Wardens Tempest's Thunderstruck destroys Frazzat!
  1100. GameController moved Frazzat to the environment trash.
  1101. Xtreme Prime Wardens Tempest initiates 2 Lightning damage to Custom Hand-Cannon.
  1102. Elemental Subwave Inducer changes the damage type to Projectile.
  1103. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1104. Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 3 Projectile damage.
  1105. Custom Hand-Cannon is now at -1 HP.
  1106. Xtreme Prime Wardens Tempest's Thunderstruck destroys Custom Hand-Cannon!
  1107. GameController moved Custom Hand-Cannon to the villain trash.
  1108. GameController moved Chain Lightning to Tempest's trash.
  1109. Went from Tempest's PlayCard phase to UsePower phase.
  1110. Tempest uses the power on Xtreme Prime Wardens Tempest.
  1111. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Urdid.
  1112. Elemental Subwave Inducer changes the damage type to Projectile.
  1113. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1114. Xtreme Prime Wardens Tempest deals Urdid 2 Projectile damage.
  1115. Urdid is now at 3 HP.
  1116. Applying ongoing effect: Skip End of Turn effects for Urdid.
  1117. Went from Tempest's UsePower phase to DrawCard phase.
  1118. Tempest draws Flash Flood.
  1119. Went from Tempest's DrawCard phase to End phase.
  1120. Went from Tempest's End phase to The Sentinels's Start phase.
  1121. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1122. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  1123. Went from The Sentinels's Start phase to PlayCard phase.
  1124. GameController plays Team Communication.
  1125. The Sentinels draws Positive Energy.
  1126. The Sentinels draws Team Communication.
  1127. The Sentinels draws Horrifying Dichotomy.
  1128. The Sentinels draws Sentinel Tactics.
  1129. Team Communication plays Team Communication.
  1130. The Sentinels draws Team Communication.
  1131. The Sentinels draws Good Hero - Bad Hero.
  1132. The Sentinels draws Human Shield.
  1133. The Sentinels draws Caliginous Form.
  1134. Team Communication plays Team Communication.
  1135. The Sentinels draws Restorative Burst.
  1136. The Sentinels draws Telekinetic Wallop.
  1137. The Sentinels draws Aura of Vision.
  1138. The Sentinels draws Unique Capabilities.
  1139. Team Communication plays Unique Capabilities.
  1140. Unique Capabilities puts Durasteel Chains into play.
  1141. The Sentinels shuffles their The Sentinels' deck.
  1142. The Sentinels draws Unique Capabilities.
  1143. Unique Capabilities plays Sentinel Tactics.
  1144. GameController moved Unique Capabilities to The Sentinels' trash.
  1145. GameController moved Team Communication to The Sentinels' trash.
  1146. GameController moved Team Communication to The Sentinels' trash.
  1147. GameController moved Team Communication to The Sentinels' trash.
  1148. Went from The Sentinels's PlayCard phase to UsePower phase.
  1149. The Sentinels uses the power on Adamant The Idealist.
  1150. Adamant The Idealist initiates 1 Psychic damage to Baahsto.
  1151. Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
  1152. Adamant The Idealist deals Baahsto 2 Psychic damage.
  1153. Baahsto is now at 5 HP.
  1154. Applying ongoing effect: Reduce damage dealt by Baahsto by 1.
  1155. The Sentinels uses the power on Mainstay.
  1156. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1157. Went from The Sentinels's UsePower phase to DrawCard phase.
  1158. The Sentinels draws Sentinel Tactics.
  1159. Went from The Sentinels's DrawCard phase to End phase.
  1160. Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 12.
  1161. Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 16.
  1162. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 13.
  1163. Went from The Sentinels's End phase to Legacy's Start phase.
  1164. Heroic Interception destroys itself!
  1165. GameController moved Heroic Interception to Legacy's trash.
  1166. Went from Legacy's Start phase to PlayCard phase.
  1167. GameController plays Flying Smash.
  1168. America's Greatest Legacy initiates 3 Melee damage to Gruum.
  1169. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1170. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1171. America's Greatest Legacy deals Gruum 5 Melee damage.
  1172. Gruum is now at -3 HP.
  1173. America's Greatest Legacy's Gung-Ho destroys Gruum!
  1174. GameController moved Gruum to the environment trash.
  1175. America's Greatest Legacy initiates 3 Melee damage to Urdid.
  1176. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1177. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1178. America's Greatest Legacy deals Urdid 5 Melee damage.
  1179. Urdid is now at -2 HP.
  1180. America's Greatest Legacy's Gung-Ho destroys Urdid!
  1181. GameController moved Urdid to the environment trash.
  1182. Wrest the Mind destroys itself!
  1183. GameController moved Wrest the Mind to The Visionary's trash.
  1184. America's Greatest Legacy initiates 3 Melee damage to Baahsto.
  1185. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1186. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1187. America's Greatest Legacy deals Baahsto 5 Melee damage.
  1188. Baahsto is now at 0 HP.
  1189. America's Greatest Legacy's Gung-Ho destroys Baahsto!
  1190. GameController moved Baahsto to the environment trash.
  1191. GameController moved Flying Smash to Legacy's trash.
  1192. Went from Legacy's PlayCard phase to UsePower phase.
  1193. Legacy uses the power on America's Greatest Legacy.
  1194. America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  1195. The Argent Adept uses the power on Telamon's Lyra.
  1196. The Argent Adept activates the text on Inspiring Supertonic.
  1197. The Argent Adept uses the power on Musaragni's Harp.
  1198. The Argent Adept activates the text on Inspiring Supertonic.
  1199. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1200. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  1201. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1202. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  1203. Dark Visionary is now at 8 HP.
  1204. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Precognition.
  1205. Revealed card: Snatch and Grab
  1206. Revealed card: Reactive Plating
  1207. Ambuscade initiates 5 Energy damage to Xtreme Prime Wardens Argent Adept.
  1208. Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Argent Adept by Ambuscade by 2.
  1209. Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Energy damage.
  1210. Xtreme Prime Wardens Argent Adept is now at 23 HP.
  1211. Rigged to Detonate was moved from the villain deck to the villain trash.
  1212. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Argent Adept.
  1213. Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Energy damage.
  1214. Xtreme Prime Wardens Argent Adept is now at 19 HP.
  1215. Ambuscade initiates 4 Energy damage to Dark Visionary.
  1216. Ambuscade deals Dark Visionary 4 Energy damage.
  1217. Dark Visionary is now at 4 HP.
  1218. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
  1219. Ambuscade deals Xtreme Prime Wardens Tempest 4 Energy damage.
  1220. Xtreme Prime Wardens Tempest is now at 12 HP.
  1221. Ambuscade initiates 4 Energy damage to Mainstay.
  1222. Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
  1223. Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
  1224. Ambuscade deals Mainstay 2 Energy damage.
  1225. Mainstay is now at 11 HP.
  1226. Ambuscade initiates 4 Energy damage to Writhe.
  1227. Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
  1228. Ambuscade deals Writhe 3 Energy damage.
  1229. Writhe is now at 10 HP.
  1230. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  1231. Mainstay's Block reduces the damage dealt to Adamant The Idealist by Ambuscade by 1.
  1232. Ambuscade deals Adamant The Idealist 3 Energy damage.
  1233. Adamant The Idealist is now at 9 HP.
  1234. Ambuscade initiates 4 Energy damage to Adamant Dr. Medico.
  1235. Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Ambuscade by 1.
  1236. Ambuscade deals Adamant Dr. Medico 3 Energy damage.
  1237. Adamant Dr. Medico is now at 11 HP.
  1238. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1239. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  1240. America's Greatest Legacy is now at 8 HP.
  1241. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1242. Revealed card: Armed and Dangerous
  1243. Precognition moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
  1244. Precognition moved Armed and Dangerous from Ambuscade's revealed cards to the bottom of the villain deck.
  1245. Precognition moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
  1246. GameController moved Precognition to The Visionary's trash.
  1247. The Visionary uses the power on Dark Visionary.
  1248. Revealed card: Orbo
  1249. Revealed card: Jansa Vi Dero
  1250. Dark Visionary moved Orbo from The Enclave of the Endlings's revealed cards to the environment deck.
  1251. Dark Visionary moved Jansa Vi Dero from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
  1252. The Argent Adept activates the text on Inspiring Supertonic.
  1253. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 21.
  1254. The Argent Adept activates the text on Counterpoint Bulwark.
  1255. Legacy draws Fortitude.
  1256. Went from Legacy's UsePower phase to DrawCard phase.
  1257. Legacy draws Surge of Strength.
  1258. Went from Legacy's DrawCard phase to End phase.
  1259. Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
  1260. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1261. GameController plays Orbo.
  1262. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1263. Orbo initiates 2 Melee damage to Orbo.
  1264. Orbo deals Orbo 2 Melee damage.
  1265. Orbo is now at 23 HP.
  1266. Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
  1267. Went from Ambuscade's Start phase to PlayCard phase.
  1268. GameController plays Reactive Plating.
  1269. Went from Ambuscade's PlayCard phase to End phase.
  1270. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
  1271. Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Projectile damage.
  1272. Xtreme Prime Wardens Argent Adept is now at 17 HP.
  1273. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1274. Went from The Argent Adept's Start phase to PlayCard phase.
  1275. GameController plays Arcane Cadence.
  1276. Revealed card: Vernal Sonata
  1277. Revealed card: Vernal Sonata
  1278. Revealed card: Sarabande of Destruction
  1279. Revealed card: Syncopated Onslaught
  1280. Revealed card: Inspiring Supertonic
  1281. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
  1282. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  1283. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1284. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
  1285. Arcane Cadence plays Sarabande of Destruction.
  1286. GameController moved Arcane Cadence to The Argent Adept's trash.
  1287. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1288. The Argent Adept uses the power on Musaragni's Harp.
  1289. The Argent Adept activates the text on Inspiring Supertonic.
  1290. The Argent Adept uses the power on Telamon's Lyra.
  1291. The Argent Adept activates the text on Inspiring Supertonic.
  1292. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1293. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  1294. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1295. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  1296. Dark Visionary is now at 1 HP.
  1297. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Demoralization.
  1298. The Visionary uses the power on Dark Visionary.
  1299. Revealed card: Quick Stim-Patch
  1300. Revealed card: Vanish
  1301. Dark Visionary moved Quick Stim-Patch from Ambuscade's revealed cards to the villain deck.
  1302. Dark Visionary moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
  1303. The Argent Adept activates the text on Counterpoint Bulwark.
  1304. Tempest draws Reclaim from the Deep.
  1305. The Argent Adept activates the text on Inspiring Supertonic.
  1306. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
  1307. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1308. The Argent Adept draws Vernal Sonata.
  1309. Went from The Argent Adept's DrawCard phase to End phase.
  1310. Went from The Argent Adept's End phase to The Visionary's Start phase.
  1311. Dark Visionary initiates 1 Psychic damage to Ambuscade.
  1312. Inspiring Presence increases the damage dealt by Dark Visionary by 1.
  1313. Reactive Plating reduces the damage dealt to Ambuscade by Dark Visionary by 1.
  1314. Dark Visionary deals Ambuscade 1 Psychic damage.
  1315. Ambuscade is now at 25 HP.
  1316. Reactive Plating reacts!
  1317. ***** LOADED UNDO FILE: undo-160-TheArgentAdept-UsePower *****
  1318. Possible achievement: Base_CumulativeDamage, progress: 100
  1319. Possible achievement: Base_CumulativeHeal, progress: 9440
  1320. Possible achievement: Base_LargeAttack
  1321. Possible achievement: Base_LastHeroStanding
  1322. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1323. Possible achievement: Base_NoCards
  1324. Possible achievement: Base_NoPowers
  1325. Possible achievement: Base_RedirectMany
  1326. Possible achievement: Base_WinFullHP
  1327. Possible achievement: Base_WinGame
  1328. The Argent Adept uses the power on Telamon's Lyra.
  1329. The Argent Adept activates the text on Inspiring Supertonic.
  1330. The Argent Adept uses the power on Musaragni's Harp.
  1331. The Argent Adept activates the text on Inspiring Supertonic.
  1332. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1333. ***** LOADED UNDO FILE: undo-159-TheArgentAdept-PlayCard *****
  1334. Possible achievement: Base_CumulativeDamage, progress: 100
  1335. Possible achievement: Base_CumulativeHeal, progress: 9440
  1336. Possible achievement: Base_LargeAttack
  1337. Possible achievement: Base_LastHeroStanding
  1338. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1339. Possible achievement: Base_NoCards
  1340. Possible achievement: Base_NoPowers
  1341. Possible achievement: Base_RedirectMany
  1342. Possible achievement: Base_WinFullHP
  1343. Possible achievement: Base_WinGame
  1344. GameController plays Arcane Cadence.
  1345. Revealed card: Vernal Sonata
  1346. Revealed card: Vernal Sonata
  1347. Revealed card: Sarabande of Destruction
  1348. Revealed card: Syncopated Onslaught
  1349. Revealed card: Inspiring Supertonic
  1350. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  1351. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  1352. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1353. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
  1354. Arcane Cadence plays Syncopated Onslaught.
  1355. GameController moved Arcane Cadence to The Argent Adept's trash.
  1356. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1357. The Argent Adept uses the power on Musaragni's Harp.
  1358. The Argent Adept activates the text on Inspiring Supertonic.
  1359. The Argent Adept uses the power on Telamon's Lyra.
  1360. The Argent Adept activates the text on Inspiring Supertonic.
  1361. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1362. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
  1363. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1364. Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
  1365. Dark Visionary is now at 1 HP.
  1366. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Demoralization.
  1367. The Visionary uses the power on Dark Visionary.
  1368. Revealed card: Quick Stim-Patch
  1369. Revealed card: Vanish
  1370. Dark Visionary moved Quick Stim-Patch from Ambuscade's revealed cards to the villain deck.
  1371. Dark Visionary moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
  1372. The Argent Adept activates the text on Syncopated Onslaught.
  1373. Xtreme Prime Wardens Argent Adept initiates 1 Sonic damage to Dark Visionary.
  1374. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1375. Xtreme Prime Wardens Argent Adept deals Dark Visionary 2 Sonic damage.
  1376. Dark Visionary is now at -1 HP.
  1377. Dark Visionary is no longer a target.
  1378. All of The Visionary's cards are removed from the game.
  1379. GameController moves 40 cards to the top of The Visionary's OutOfGame.
  1380. Dark Visionary was flipped to its back side.
  1381. The Argent Adept activates the text on Inspiring Supertonic.
  1382. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
  1383. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1384. The Argent Adept draws Vernal Sonata.
  1385. Went from The Argent Adept's DrawCard phase to End phase.
  1386. Went from The Argent Adept's End phase to The Visionary's Start phase.
  1387. Went from The Visionary's Start phase to UseIncapacitatedAbility phase.
  1388. The Visionary uses the incapacitated ability "One Hero target regains 1 HP."
  1389. Dark Visionary caused America's Greatest Legacy to regain 1 HP. HP is now 9.
  1390. Went from The Visionary's UseIncapacitatedAbility phase to End phase.
  1391. Went from The Visionary's End phase to Tempest's Start phase.
  1392. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  1393. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  1394. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  1395. Went from Tempest's Start phase to PlayCard phase.
  1396. GameController plays Into the Stratosphere.
  1397. Into the Stratosphere moved Reactive Plating to the villain deck.
  1398. Xtreme Prime Wardens Tempest initiates 2 Projectile damage to Ambuscade.
  1399. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1400. Xtreme Prime Wardens Tempest deals Ambuscade 3 Projectile damage.
  1401. Ambuscade is now at 23 HP.
  1402. GameController moved Into the Stratosphere to Tempest's trash.
  1403. Went from Tempest's PlayCard phase to UsePower phase.
  1404. Tempest uses the power on Xtreme Prime Wardens Tempest.
  1405. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Orbo.
  1406. Elemental Subwave Inducer changes the damage type to Projectile.
  1407. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1408. Xtreme Prime Wardens Tempest deals Orbo 2 Projectile damage.
  1409. Orbo is now at 21 HP.
  1410. Applying ongoing effect: Skip End of Turn effects for Orbo.
  1411. Went from Tempest's UsePower phase to DrawCard phase.
  1412. Tempest draws Reclaim from the Deep.
  1413. Went from Tempest's DrawCard phase to End phase.
  1414. Went from Tempest's End phase to The Sentinels's Start phase.
  1415. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1416. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  1417. Went from The Sentinels's Start phase to PlayCard phase.
  1418. GameController plays Good Hero - Bad Hero.
  1419. Good Hero - Bad Hero caused Adamant The Idealist to regain 3 HP, up to their maximum HP. HP is now 12.
  1420. Mainstay initiates 3 Melee damage to Ambuscade.
  1421. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1422. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1423. Mainstay deals Ambuscade 5 Melee damage.
  1424. Ambuscade is now at 18 HP.
  1425. The Sentinels uses the power on Adamant The Idealist.
  1426. Adamant The Idealist initiates 1 Psychic damage to Ambuscade.
  1427. Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
  1428. Adamant The Idealist deals Ambuscade 2 Psychic damage.
  1429. Ambuscade is now at 16 HP.
  1430. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  1431. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  1432. Went from The Sentinels's PlayCard phase to UsePower phase.
  1433. The Sentinels uses the power on Mainstay.
  1434. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1435. Went from The Sentinels's UsePower phase to DrawCard phase.
  1436. The Sentinels draws Coordinated Assault.
  1437. Went from The Sentinels's DrawCard phase to End phase.
  1438. Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 10.
  1439. Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
  1440. Hippocratic Oath caused Adamant Dr. Medico to regain 1 HP. HP is now 12.
  1441. Went from The Sentinels's End phase to Legacy's Start phase.
  1442. Went from Legacy's Start phase to PlayCard phase.
  1443. GameController plays "Thokk!".
  1444. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  1445. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1446. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1447. America's Greatest Legacy deals Ambuscade 5 Melee damage.
  1448. Ambuscade is now at 11 HP.
  1449. Legacy draws Bolster Allies.
  1450. GameController moved "Thokk!" to Legacy's trash.
  1451. Went from Legacy's PlayCard phase to UsePower phase.
  1452. Legacy uses the power on America's Greatest Legacy.
  1453. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  1454. The Argent Adept uses the power on Musaragni's Harp.
  1455. The Argent Adept activates the text on Inspiring Supertonic.
  1456. The Argent Adept uses the power on Telamon's Lyra.
  1457. The Argent Adept activates the text on Inspiring Supertonic.
  1458. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1459. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Adamant The Idealist.
  1460. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1461. Mainstay's Block reduces the damage dealt to Adamant The Idealist by Xtreme Prime Wardens Argent Adept by 1.
  1462. Xtreme Prime Wardens Argent Adept deals Adamant The Idealist 2 Sonic damage.
  1463. Adamant The Idealist is now at 10 HP.
  1464. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Coordinated Assault.
  1465. Mainstay initiates 5 Melee damage to Ambuscade.
  1466. Inspiring Presence increases the damage dealt by Mainstay by 1.
  1467. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1468. Mainstay deals Ambuscade 7 Melee damage.
  1469. Ambuscade is now at 4 HP.
  1470. The Sentinels uses the power on Adamant The Idealist.
  1471. Adamant The Idealist initiates 1 Psychic damage to Ambuscade.
  1472. Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
  1473. Adamant The Idealist deals Ambuscade 2 Psychic damage.
  1474. Ambuscade is now at 2 HP.
  1475. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  1476. GameController moved Coordinated Assault to The Sentinels' trash.
  1477. The Argent Adept activates the text on Syncopated Onslaught.
  1478. Xtreme Prime Wardens Argent Adept initiates 1 Sonic damage to Ambuscade.
  1479. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  1480. Xtreme Prime Wardens Argent Adept deals Ambuscade 2 Sonic damage.
  1481. Ambuscade is now at 0 HP.
  1482. Xtreme Prime Wardens Argent Adept, Dark Visionary, Xtreme Prime Wardens Tempest, Mainstay, Writhe, Adamant The Idealist, Adamant Dr. Medico and America's Greatest Legacy all defeated Ambuscade! Congratulations!
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