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- GameView Start
- Possible achievement: Base_RedirectMany
- GameController puts Automated Turret into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Sonic Mine into play.
- GameController puts Automated Turret into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Ambuscade deals Adamant The Idealist 4 Energy damage.
- Adamant The Idealist is now at 8 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Automated Turret deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to Writhe.
- Ambuscade deals Writhe 2 Projectile damage.
- Writhe is now at 12 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Automated Turret deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 24 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Vernal Sonata
- Revealed card: Polyphoric Flare
- Revealed card: Syncopated Onslaught
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inspiring Supertonic.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 2 Sonic damage.
- Dark Visionary is now at 23 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Mind Spike.
- Dark Visionary initiates 3 Psychic damage to Personal Cloaking Device.
- Dark Visionary deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 6 HP.
- GameController moved Mind Spike to The Visionary's trash.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Flying Smash
- Revealed card: Motivational Charge
- Dark Visionary moved Motivational Charge from Legacy's revealed cards to Legacy's deck.
- Dark Visionary moved Flying Smash from Legacy's revealed cards to the bottom of Legacy's deck.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Prophetic Vision.
- Revealed card: Venox
- Revealed card: Immutus
- Revealed card: Gruum
- Prophetic Vision moved Gruum from The Enclave of the Endlings's revealed cards to the environment deck.
- Prophetic Vision moved Immutus from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
- Prophetic Vision moved Venox from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
- GameController moved Prophetic Vision to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Team Communication
- Revealed card: Second Chance
- Dark Visionary moved Team Communication from The Sentinels' revealed cards to The Sentinels' deck.
- Dark Visionary moved Second Chance from The Sentinels' revealed cards to the bottom of The Sentinels' deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Xtreme Prime Wardens Tempest initiates 5 Lightning damage to Personal Cloaking Device.
- Xtreme Prime Wardens Tempest deals Personal Cloaking Device 5 Lightning damage.
- Personal Cloaking Device is now at 1 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
- Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
- Custom Hand-Cannon is now at 4 HP.
- Applying ongoing effect: Skip End of Turn effects for Custom Hand-Cannon.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-16-Tempest-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9412.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
- Xtreme Prime Wardens Tempest deals Automated Turret 1 Lightning damage.
- Automated Turret is now at 7 HP.
- Applying ongoing effect: Skip End of Turn effects for Automated Turret.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Fling Into Darkness.
- Mainstay initiates 3 Melee damage to Automated Turret.
- Mainstay deals Automated Turret 3 Melee damage.
- Automated Turret is now at 4 HP.
- Fling Into Darkness destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Fling Into Darkness to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration tried to increase Mainstay's HP, but they are already at their maximum HP.
- Adamant Dr. Medico's Regeneration caused Writhe to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 9.
- Adamant Dr. Medico's Regeneration tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- The Sentinels draws Team Communication.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Positive Energy.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
- Inspiring Presence caused Dark Visionary to regain 1 HP. HP is now 24.
- Inspiring Presence tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Mainstay's HP, but they are already at their maximum HP.
- Inspiring Presence caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
- Inspiring Presence caused Adamant The Idealist to regain 1 HP. HP is now 10.
- Inspiring Presence tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 25.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Mainstay's HP, but they are already at their maximum HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Gruum.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
- Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
- Xtreme Prime Wardens Argent Adept is now at 21 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Ambuscade by 1.
- Ambuscade deals Adamant The Idealist 3 Energy damage.
- Adamant The Idealist is now at 7 HP.
- ***** LOADED UNDO FILE: undo-26-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9415.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- ***** LOADED UNDO FILE: undo-26-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9415.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Tempest 3 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 21 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Chain Lightning.
- Xtreme Prime Wardens Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 5 Lightning damage.
- Custom Hand-Cannon is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Xtreme Prime Wardens Tempest initiates 3 Lightning damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
- Automated Turret is now at 4 HP.
- Xtreme Prime Wardens Tempest initiates 2 Lightning damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Personal Cloaking Device 3 Lightning damage.
- Personal Cloaking Device is now at -2 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Automated Turret 2 Lightning damage.
- Automated Turret is now at 2 HP.
- Applying ongoing effect: Skip End of Turn effects for Automated Turret.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Gruum.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
- Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
- Xtreme Prime Wardens Argent Adept is now at 21 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Projectile damage.
- America's Greatest Legacy is now at 21 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Telamon's Lyra.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 21 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Mind Spike.
- Dark Visionary initiates 3 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 46 HP.
- GameController moved Mind Spike to The Visionary's trash.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Snatch and Grab
- Revealed card: Unavoidable Explosive
- Dark Visionary moved Unavoidable Explosive from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Telekinetic Cocoon.
- Went from The Visionary's PlayCard phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Skip End of Turn effects for Automated Turret.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Gruum 2 Lightning damage.
- Gruum is now at 9 HP.
- Applying ongoing effect: Skip End of Turn effects for Gruum.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Blackout.
- Team Communication plays Horrifying Dichotomy.
- Adamant Dr. Medico initiates 3 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Adamant Dr. Medico by 1.
- Adamant Dr. Medico deals Ambuscade 4 Energy damage.
- Ambuscade is now at 42 HP.
- Writhe initiates 3 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 4 Infernal damage.
- Ambuscade is now at 38 HP.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Hippocratic Oath.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Mainstay 2 Sonic damage.
- Mainstay is now at 12 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Hippocratic Oath.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Urdid.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
- Urdid deals Xtreme Prime Wardens Argent Adept 2 Melee damage.
- Xtreme Prime Wardens Argent Adept is now at 20 HP.
- Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Urdid deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 18 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Dark Visionary.
- Telekinetic Cocoon made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Dark Visionary.
- Telekinetic Cocoon made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Counterpoint Bulwark
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Xu's Bell
- Revealed card: Silver Shadow
- Revealed card: Musaragni's Harp
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Xu's Bell from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Musaragni's Harp.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Mainstay 1 Sonic damage.
- Mainstay is now at 11 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Horrifying Dichotomy.
- Adamant Dr. Medico initiates 3 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Adamant Dr. Medico by 1.
- Action of Horrifying Dichotomy was cancelled by Hippocratic Oath.
- Hippocratic Oath caused Xtreme Prime Wardens Argent Adept to regain 4 HP. HP is now 22.
- Writhe initiates 3 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 4 Infernal damage.
- Ambuscade is now at 34 HP.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 24.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Telekinetic Cocoon destroys itself!
- GameController moved Telekinetic Cocoon to The Visionary's trash.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Precognition.
- Revealed card: Reactive Plating
- Revealed card: Run and Gun
- Revealed card: Armed and Dangerous
- Precognition moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
- Precognition moved Armed and Dangerous from Ambuscade's revealed cards to the bottom of the villain deck.
- Precognition moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
- GameController moved Precognition to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Reactive Plating
- Revealed card: Rigged to Detonate
- Dark Visionary moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Rigged to Detonate from Ambuscade's revealed cards to the bottom of the villain deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Vicious Cyclone.
- GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Sonic.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Good Hero - Bad Hero.
- Good Hero - Bad Hero caused Adamant The Idealist to regain 2 HP, up to their maximum HP. HP is now 12.
- Mainstay initiates 3 Melee damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Mainstay deals Dark Visionary 4 Melee damage.
- Dark Visionary is now at 17 HP.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Dark Delusions.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
- Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 22.
- Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 22.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 25.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 14 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Wrest the Mind.
- GameController moved Wrest the Mind from The Visionary's hand next to Urdid.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Reactive Plating
- Revealed card: Unavoidable Explosive
- Dark Visionary moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Unavoidable Explosive from Ambuscade's revealed cards to the bottom of the villain deck.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Phrentat.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Gruum initiates 5 Melee damage to Xtreme Prime Wardens Argent Adept.
- Gruum deals Xtreme Prime Wardens Argent Adept 5 Melee damage.
- Xtreme Prime Wardens Argent Adept is now at 20 HP.
- Urdid initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
- Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Tempest to Sonic Mine.
- Urdid deals Sonic Mine 2 Melee damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
- Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
- Xtreme Prime Wardens Argent Adept is now at 18 HP.
- Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Dark Visionary.
- Sonic Mine deals Dark Visionary 2 Sonic damage.
- Dark Visionary is now at 12 HP.
- Applying ongoing effect: Dark Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Sonic Mine by 1.
- Sonic Mine deals Xtreme Prime Wardens Tempest 1 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 21 HP.
- Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Sonic Mine by 1.
- Sonic Mine deals Mainstay 1 Sonic damage.
- Mainstay is now at 11 HP.
- Applying ongoing effect: Mainstay cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Sonic Mine by 1.
- Sonic Mine deals Writhe 1 Sonic damage.
- Writhe is now at 13 HP.
- Applying ongoing effect: Writhe cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Sonic Mine by 1.
- Sonic Mine deals Adamant The Idealist 1 Sonic damage.
- Adamant The Idealist is now at 11 HP.
- Applying ongoing effect: Adamant The Idealist cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Sonic Mine by 1.
- Sonic Mine deals Adamant Dr. Medico 1 Sonic damage.
- Adamant Dr. Medico is now at 13 HP.
- Applying ongoing effect: Adamant Dr. Medico cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 20 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Urdid destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Dark Visionary initiates 3 Psychic damage to Urdid.
- Action of Wrest the Mind was cancelled by Sonic Mine.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Action of Wrest the Mind was cancelled by Sonic Mine.
- Urdid initiates 2 Fire damage to Xtreme Prime Wardens Tempest.
- Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Tempest to Dark Visionary.
- Urdid deals Dark Visionary 2 Fire damage.
- Dark Visionary is now at 10 HP.
- Dark Visionary initiates 3 Psychic damage to Urdid.
- Action of Wrest the Mind was cancelled by Sonic Mine.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Action of Wrest the Mind was cancelled by Sonic Mine.
- Phrentat initiates 2 Psychic damage to Ambuscade.
- Phrentat deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 32 HP.
- Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Tempest.
- Phrentat deals Xtreme Prime Wardens Tempest 2 Psychic damage.
- Xtreme Prime Wardens Tempest is now at 19 HP.
- Phrentat initiates 2 Psychic damage to America's Greatest Legacy.
- Phrentat deals America's Greatest Legacy 2 Psychic damage.
- America's Greatest Legacy is now at 18 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Notice: an ongoing effect just expired: Dark Visionary cannot deal damage.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
- Notice: an ongoing effect just expired: Mainstay cannot deal damage.
- Notice: an ongoing effect just expired: Writhe cannot deal damage.
- Notice: an ongoing effect just expired: Adamant The Idealist cannot deal damage.
- Notice: an ongoing effect just expired: Adamant Dr. Medico cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Tempest.
- Ambuscade deals Xtreme Prime Wardens Tempest 4 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 15 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 7 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Brain Burn.
- Brain Burn moves 7 cards to the bottom of Ambuscade's Deck.
- Dark Visionary initiates 7 Psychic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Dark Visionary 8 Psychic damage.
- Dark Visionary is now at -1 HP.
- Dark Visionary is no longer a target.
- All of The Visionary's cards are removed from the game.
- GameController moves 40 cards to the top of The Visionary's OutOfGame.
- Dark Visionary was flipped to its back side.
- ***** LOADED UNDO FILE: undo-98-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9422
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Tempest 2 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 13 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Shielding Winds.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Gruum 2 Lightning damage.
- Gruum is now at 7 HP.
- Applying ongoing effect: Skip End of Turn effects for Gruum.
- The Argent Adept activates the text on Counterpoint Bulwark.
- The Visionary draws Brain Burn.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
- The Visionary draws Psychic Maelstrom.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- Reclaim from the Deep moved Precognition from The Visionary's trash to The Visionary's deck.
- Reclaim from the Deep moved Chain Lightning from Tempest's trash to Tempest's deck.
- Reclaim from the Deep moved Team Communication from The Sentinels' trash to The Sentinels' deck.
- Tempest draws Chain Lightning.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Gruum.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Gruum 2 Projectile damage.
- Gruum is now at 5 HP.
- Applying ongoing effect: Skip End of Turn effects for Gruum.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Positive Energy.
- Positive Energy caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- Positive Energy caused Dark Visionary to regain 1 HP. HP is now 11.
- Positive Energy caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
- Positive Energy caused Mainstay to regain 1 HP. HP is now 12.
- ***** LOADED UNDO FILE: undo-112-TheSentinels-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9424.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Dark Delusions.
- Writhe initiates 2 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Writhe deals Ambuscade 2 Infernal damage.
- Ambuscade is now at 30 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Writhe.
- Reactive Plating deals Writhe 2 Energy damage.
- Writhe is now at 11 HP.
- Writhe initiates 2 Infernal damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 2 Infernal damage.
- Reactive Plating is now at 8 HP.
- Adamant The Idealist initiates 3 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Adamant The Idealist by 1.
- Adamant The Idealist deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at 5 HP.
- GameController moved Dark Delusions to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Team Communication.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 19.
- Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 7 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Psychic Maelstrom.
- Dark Visionary initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 28 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Dark Visionary.
- Reactive Plating deals Dark Visionary 2 Energy damage.
- Dark Visionary is now at 5 HP.
- Dark Visionary initiates 2 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Visionary by 1.
- Dark Visionary deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 3 HP.
- Dark Visionary initiates 2 Psychic damage to Gruum.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Gruum 3 Psychic damage.
- Gruum is now at 2 HP.
- Dark Visionary initiates 2 Psychic damage to Phrentat.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Phrentat 3 Psychic damage.
- Phrentat is now at 2 HP.
- Dark Visionary initiates 2 Psychic damage to Urdid.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Urdid 3 Psychic damage.
- Urdid is now at 10 HP.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Custom Hand-Cannon
- Revealed card: Snatch and Grab
- Dark Visionary moved Custom Hand-Cannon from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
- The Argent Adept activates the text on Counterpoint Bulwark.
- The Visionary draws Precognition.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Frazzat.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
- ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9427.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays "Thokk!".
- America's Greatest Legacy initiates 3 Melee damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Dark Visionary 4 Melee damage.
- Dark Visionary is now at 6 HP.
- Legacy draws Back-Fist Strike.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept uses the power on Musaragni's Harp.
- ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9428
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 4 Melee damage.
- America's Greatest Legacy is now at 15 HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- ***** LOADED UNDO FILE: undo-117-Legacy-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9428.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Gruum.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Gruum 4 Melee damage.
- Gruum is now at 1 HP.
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 2 HP.
- America's Greatest Legacy initiates 3 Melee damage to Phrentat.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Phrentat 4 Melee damage.
- Phrentat is now at 1 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Mainstay.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Mainstay 2 Sonic damage.
- Mainstay is now at 10 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Team Communication.
- The Sentinels draws Positive Energy.
- The Sentinels draws Team Communication.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Sentinel Tactics.
- Team Communication plays Team Communication.
- The Sentinels draws Team Communication.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels draws Human Shield.
- The Sentinels draws Caliginous Form.
- Team Communication plays Team Communication.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Telekinetic Wallop.
- The Sentinels draws Aura of Vision.
- The Sentinels draws Unique Capabilities.
- Team Communication plays Unique Capabilities.
- Unique Capabilities puts Durasteel Chains into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Unique Capabilities.
- Unique Capabilities plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Dark Delusions.
- Unique Capabilities plays Sentinel Tactics.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- The Argent Adept activates the text on Counterpoint Bulwark.
- The Visionary draws Precognition.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Frazzat.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
- Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Argent Adept to Phrentat.
- Urdid deals Phrentat 2 Melee damage.
- Phrentat is now at -1 HP.
- Urdid destroys Phrentat!
- GameController moved Phrentat to the environment trash.
- Dark Visionary initiates 3 Psychic damage to Urdid.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Urdid 4 Psychic damage.
- Urdid is now at 9 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Dark Visionary 4 Psychic damage.
- Dark Visionary is now at 6 HP.
- Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Wrest the Mind redirects the damage dealt from Xtreme Prime Wardens Argent Adept to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Urdid by 1.
- Urdid deals Reactive Plating 1 Fire damage.
- Reactive Plating is now at 1 HP.
- Dark Visionary initiates 3 Psychic damage to Urdid.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Urdid 4 Psychic damage.
- Urdid is now at 5 HP.
- Dark Visionary initiates 3 Psychic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Dark Visionary 4 Psychic damage.
- Dark Visionary is now at 2 HP.
- Frazzat initiates 3 Energy damage to Dark Visionary.
- Frazzat deals Dark Visionary 3 Energy damage.
- Dark Visionary is now at -1 HP.
- Dark Visionary is no longer a target.
- All of The Visionary's cards are removed from the game.
- GameController moves 40 cards to the top of The Visionary's OutOfGame.
- Dark Visionary was flipped to its back side.
- ***** LOADED UNDO FILE: undo-116-Legacy-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9430
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 4 Melee damage.
- America's Greatest Legacy is now at 15 HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 3 Sonic damage.
- America's Greatest Legacy is now at 12 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Surge of Strength.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 2 HP.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
- Motivational Charge caused Dark Visionary to regain 1 HP. HP is now 11.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 15.
- Motivational Charge caused Mainstay to regain 1 HP. HP is now 13.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
- Motivational Charge caused Adamant The Idealist to regain 1 HP, up to their maximum HP. HP is now 12.
- Motivational Charge caused Adamant Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 14.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
- The Argent Adept activates the text on Counterpoint Bulwark.
- The Visionary draws Precognition.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Frazzat.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Urdid initiates 2 Melee damage to Xtreme Prime Wardens Argent Adept.
- Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Urdid initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Phrentat initiates 2 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Phrentat by 1.
- Phrentat deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 29 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Phrentat.
- Reactive Plating deals Phrentat 2 Energy damage.
- Phrentat is now at 3 HP.
- Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Argent Adept.
- Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Phrentat initiates 2 Psychic damage to Xtreme Prime Wardens Tempest.
- Heroic Interception made Xtreme Prime Wardens Tempest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Frazzat initiates 3 Energy damage to Dark Visionary.
- Heroic Interception made Dark Visionary immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Heroic Interception made Xtreme Prime Wardens Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 11 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 0 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Legacy draws Fortitude.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP, up to their maximum HP. HP is now 26.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Psychic Maelstrom.
- Dark Visionary initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 26 HP.
- Dark Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- Dark Visionary initiates 2 Psychic damage to Frazzat.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Frazzat 3 Psychic damage.
- Frazzat is now at 2 HP.
- Dark Visionary initiates 2 Psychic damage to Gruum.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Gruum 3 Psychic damage.
- Gruum is now at 2 HP.
- Dark Visionary initiates 2 Psychic damage to Phrentat.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Phrentat 3 Psychic damage.
- Phrentat is now at 0 HP.
- Dark Visionary's Turmoil destroys Phrentat!
- GameController moved Phrentat to the environment trash.
- Dark Visionary initiates 2 Psychic damage to Urdid.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Dark Visionary deals Urdid 3 Psychic damage.
- Urdid is now at 10 HP.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Snatch and Grab
- Revealed card: Explosive Launcher
- Dark Visionary moved Snatch and Grab from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Demoralization.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Skip End of Turn effects for Gruum.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Xtreme Prime Wardens Tempest initiates 4 Lightning damage to Urdid.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Urdid 5 Projectile damage.
- Urdid is now at 5 HP.
- Xtreme Prime Wardens Tempest initiates 3 Lightning damage to Frazzat.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Frazzat 4 Projectile damage.
- Frazzat is now at -2 HP.
- Frazzat plays the top card of the environment deck...
- Frazzat plays the top card of the environment deck.
- Frazzat plays Baahsto.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Frazzat!
- GameController moved Frazzat to the environment trash.
- Xtreme Prime Wardens Tempest initiates 2 Lightning damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at -1 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Urdid.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Urdid 2 Projectile damage.
- Urdid is now at 3 HP.
- Applying ongoing effect: Skip End of Turn effects for Urdid.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Positive Energy.
- The Sentinels draws Team Communication.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Sentinel Tactics.
- Team Communication plays Team Communication.
- The Sentinels draws Team Communication.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels draws Human Shield.
- The Sentinels draws Caliginous Form.
- Team Communication plays Team Communication.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Telekinetic Wallop.
- The Sentinels draws Aura of Vision.
- The Sentinels draws Unique Capabilities.
- Team Communication plays Unique Capabilities.
- Unique Capabilities puts Durasteel Chains into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Unique Capabilities.
- Unique Capabilities plays Sentinel Tactics.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Baahsto.
- Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
- Adamant The Idealist deals Baahsto 2 Psychic damage.
- Baahsto is now at 5 HP.
- Applying ongoing effect: Reduce damage dealt by Baahsto by 1.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 12.
- Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 16.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 13.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Gruum.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Gruum 5 Melee damage.
- Gruum is now at -3 HP.
- America's Greatest Legacy's Gung-Ho destroys Gruum!
- GameController moved Gruum to the environment trash.
- America's Greatest Legacy initiates 3 Melee damage to Urdid.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Urdid 5 Melee damage.
- Urdid is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Urdid!
- GameController moved Urdid to the environment trash.
- Wrest the Mind destroys itself!
- GameController moved Wrest the Mind to The Visionary's trash.
- America's Greatest Legacy initiates 3 Melee damage to Baahsto.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Baahsto 5 Melee damage.
- Baahsto is now at 0 HP.
- America's Greatest Legacy's Gung-Ho destroys Baahsto!
- GameController moved Baahsto to the environment trash.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Xtreme Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 8 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Precognition.
- Revealed card: Snatch and Grab
- Revealed card: Reactive Plating
- Ambuscade initiates 5 Energy damage to Xtreme Prime Wardens Argent Adept.
- Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Argent Adept by Ambuscade by 2.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 23 HP.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 19 HP.
- Ambuscade initiates 4 Energy damage to Dark Visionary.
- Ambuscade deals Dark Visionary 4 Energy damage.
- Dark Visionary is now at 4 HP.
- Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
- Ambuscade deals Xtreme Prime Wardens Tempest 4 Energy damage.
- Xtreme Prime Wardens Tempest is now at 12 HP.
- Ambuscade initiates 4 Energy damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Ambuscade by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Energy damage.
- Mainstay is now at 11 HP.
- Ambuscade initiates 4 Energy damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 3 Energy damage.
- Writhe is now at 10 HP.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Ambuscade by 1.
- Ambuscade deals Adamant The Idealist 3 Energy damage.
- Adamant The Idealist is now at 9 HP.
- Ambuscade initiates 4 Energy damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Ambuscade by 1.
- Ambuscade deals Adamant Dr. Medico 3 Energy damage.
- Adamant Dr. Medico is now at 11 HP.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 8 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Revealed card: Armed and Dangerous
- Precognition moved Reactive Plating from Ambuscade's revealed cards to the villain deck.
- Precognition moved Armed and Dangerous from Ambuscade's revealed cards to the bottom of the villain deck.
- Precognition moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
- GameController moved Precognition to The Visionary's trash.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Orbo
- Revealed card: Jansa Vi Dero
- Dark Visionary moved Orbo from The Enclave of the Endlings's revealed cards to the environment deck.
- Dark Visionary moved Jansa Vi Dero from The Enclave of the Endlings's revealed cards to the bottom of the environment deck.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 21.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Legacy draws Fortitude.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Enclave of the Endlings's Start phase.
- Went from The Enclave of the Endlings's Start phase to PlayCard phase.
- GameController plays Orbo.
- Went from The Enclave of the Endlings's PlayCard phase to End phase.
- Orbo initiates 2 Melee damage to Orbo.
- Orbo deals Orbo 2 Melee damage.
- Orbo is now at 23 HP.
- Went from The Enclave of the Endlings's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 17 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Vernal Sonata
- Revealed card: Sarabande of Destruction
- Revealed card: Syncopated Onslaught
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Sarabande of Destruction.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 1 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Demoralization.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Quick Stim-Patch
- Revealed card: Vanish
- Dark Visionary moved Quick Stim-Patch from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Tempest draws Reclaim from the Deep.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Dark Visionary initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Dark Visionary by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Dark Visionary by 1.
- Dark Visionary deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 25 HP.
- Reactive Plating reacts!
- ***** LOADED UNDO FILE: undo-160-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9440
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- ***** LOADED UNDO FILE: undo-159-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9440
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Vernal Sonata
- Revealed card: Sarabande of Destruction
- Revealed card: Syncopated Onslaught
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Syncopated Onslaught.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 3 Sonic damage.
- Dark Visionary is now at 1 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Demoralization.
- The Visionary uses the power on Dark Visionary.
- Revealed card: Quick Stim-Patch
- Revealed card: Vanish
- Dark Visionary moved Quick Stim-Patch from Ambuscade's revealed cards to the villain deck.
- Dark Visionary moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
- The Argent Adept activates the text on Syncopated Onslaught.
- Xtreme Prime Wardens Argent Adept initiates 1 Sonic damage to Dark Visionary.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Dark Visionary 2 Sonic damage.
- Dark Visionary is now at -1 HP.
- Dark Visionary is no longer a target.
- All of The Visionary's cards are removed from the game.
- GameController moves 40 cards to the top of The Visionary's OutOfGame.
- Dark Visionary was flipped to its back side.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to UseIncapacitatedAbility phase.
- The Visionary uses the incapacitated ability "One Hero target regains 1 HP."
- Dark Visionary caused America's Greatest Legacy to regain 1 HP. HP is now 9.
- Went from The Visionary's UseIncapacitatedAbility phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Into the Stratosphere.
- Into the Stratosphere moved Reactive Plating to the villain deck.
- Xtreme Prime Wardens Tempest initiates 2 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 23 HP.
- GameController moved Into the Stratosphere to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Orbo.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Orbo 2 Projectile damage.
- Orbo is now at 21 HP.
- Applying ongoing effect: Skip End of Turn effects for Orbo.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Good Hero - Bad Hero.
- Good Hero - Bad Hero caused Adamant The Idealist to regain 3 HP, up to their maximum HP. HP is now 12.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 5 Melee damage.
- Ambuscade is now at 18 HP.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
- Adamant The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 16 HP.
- Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Coordinated Assault.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused America's Greatest Legacy to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
- Hippocratic Oath caused Adamant Dr. Medico to regain 1 HP. HP is now 12.
- Went from The Sentinels's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 5 Melee damage.
- Ambuscade is now at 11 HP.
- Legacy draws Bolster Allies.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Adamant The Idealist.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Adamant The Idealist 2 Sonic damage.
- Adamant The Idealist is now at 10 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Mainstay by 1.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 7 Melee damage.
- Ambuscade is now at 4 HP.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Adamant The Idealist by 1.
- Adamant The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 2 HP.
- Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
- GameController moved Coordinated Assault to The Sentinels' trash.
- The Argent Adept activates the text on Syncopated Onslaught.
- Xtreme Prime Wardens Argent Adept initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 0 HP.
- Xtreme Prime Wardens Argent Adept, Dark Visionary, Xtreme Prime Wardens Tempest, Mainstay, Writhe, Adamant The Idealist, Adamant Dr. Medico and America's Greatest Legacy all defeated Ambuscade! Congratulations!
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