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- PLAY ANY ANIMS:
- 0A96: 4@ = actor $PLAYER_ACTOR struct
- 4@ += 76 // integer values
- 0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
- 0AA5: call 0x405640 4 pop 4 4.0 0@ 10@ 4@
- OR
- 0673: play_animation on actor $PLAYER_ACTOR animgroup 10@ anim 0@ blendfactor 30.0 // play dance animation from cj_dance
- blendfactor:
- 4.0 - normal
- 1.0 - slow
- 0.1 - very slow
- 0.0 - nothing
- 30.0 - instant
- TYPES:
- R - Repeatable
- F - Freezes
- All other anims you can replay in cycle.
- 10@ - animgroup
- 0@ - number of animation:
- ********************
- 10@ = 0
- ped.ifp
- 0@ = Number 1-172: most of all anims
- 0: walk_civi
- 1: run_civi
- 2: sprint_panic
- 3: idle_stance
- 4: walk_start
- 5: run_stop
- 6: run_stopR
- 7: idle_hbhb
- 8: idle_hbhb
- 9: idle_tired
- 10: idle_armed
- 11: idle_chat
- 12: idle_taxi
- 13: KO_shot_front
- 14: KO_shot_front
- 15: KO_shot_front
- 16: KO_shot_front
- 17: KO_shot_face
- 18: KO_shot_stom
- 19: KO_shot_arml
- 20: KO_shot_armR
- 21: KO_shot_legl
- 22: KO_shot_legR
- 23: KO_left
- 24: KO_right
- 25: KO_skid_front
- 26: KO_spin_R
- 27: KO_skid_back
- 28: KO_spin_L
- 29: SHOT_partial
- 30: SHOT_leftP
- 31: SHOT_partial
- 32: SHOT_rightP
- 33: HIT_front
- 34: HIT_L
- 35: HIT_back
- 36: HIT_R
- 37: FLOOR_hit
- 38: HIT_bodyblow
- 39: HIT_chest
- 40: HIT_head
- 41: HIT_walk
- 42: HIT_wall
- 43: FLOOR_hit_f
- 44: HIT_behind
- 45: FIGHTIDLE
- 46: FIGHT2IDLE
- 47: FIGHTsh_F
- 48: FIGHTbodyblow
- 49: FIGHThead
- 50: FIGHTkick
- 51: FIGHTknee
- 52: FIGHTLhook
- 53: FIGHTpunch
- 54: FIGHTrndhse
- 55: FIGHTlngkick
- 56: FIGHTppunch
- 57: FIGHTjab
- 58: FIGHTelbowL
- 59: FIGHTelbowR
- 60: FIGHTbkickL
- 61: FIGHTbkickR
- 62: bomber
- 63: punchR
- 64: FIGHT_ppunch
- 65: KICK_floor
- 66: WEAPON_throwu
- 67: FIGHTsh_back
- 68: car_jackedRHS
- 69: car_LjackedRHS
- 70: car_jackedLHS
- 71: car_LjackedLHS
- 72: CAR_Qjack
- 73: CAR_Qjacked
- 74: CAR_align_LHS
- 75: CAR_alignHI_LHS
- 76: CAR_open_LHS
- 77: CAR_doorlocked_LHS
- 78: CAR_pullout_LHS
- 79: CAR_pulloutL_LHS
- 80: CAR_getin_LHS
- 81: CAR_getinL_LHS
- 82: CAR_closedoor_LHS
- 83: CAR_closedoorL_LHS
- 84: CAR_rolldoor
- 85: CAR_rolldoorL0
- 86: CAR_jumpin_LHS
- 87: CAR_getout_LHS
- 88: CAR_getoutL_LHS
- 89: CAR_close_LHS
- 90: CAR_align_RHS
- 91: CAR_alignHI_RHS
- 92: CAR_open_RHS
- 93: CAR_doorlocked_RHS
- 94: CAR_pullout_RHS
- 95: CAR_pulloutL_RHS
- 96: CAR_getin_RHS
- 97: CAR_getinL_RHS
- 98: CAR_closedoor_RHS
- 99: CAR_closedoorL_RHS
- 100: CAR_shuffle_RHS
- 101: CAR_Lshuffle_RHS
- 102: CAR_sit
- 103: CAR_Lsit
- 104: CAR_sitp
- 105: CAR_sitpLO
- 106: DRIVE_L
- 107: Drive_R
- 108: Drive_LO_l
- 109: Drive_LO_R
- 110: Driveby_L
- 111: Driveby_R
- 112: DrivebyL_L
- 113: DrivebyL_R
- 114: CAR_LB
- 115: DRIVE_BOAT
- 116: DRIVE_BOAT_L
- 117: DRIVE_BOAT_R
- 118: DRIVE_BOAR_back
- 119: BIKE_pickupR
- 120: BIKE_pickupL
- 121: BIKE_pullupR
- 122: BIKE_pullupL
- 123: BIKE_elbowR
- 124: BIKE_elbowL
- 125: BIKE_fall_off
- 126: BIKE_fallR
- 127: CAR_getout_RHS
- 128: CAR_getoutL_RHS
- 129: CAR_close_RHS
- 130: car_hookertalk
- 131: idle_stance
- 132: idle_stance
- 133: CAR_crawloutRHS
- 134: CAR_crawloutRHS
- 135: CAR_rollout_LHS
- 136: CAR_rollout_LHS
- 137: Getup
- 138: Getup
- 139: Getup
- 140: Getup_front
- 141: JUMP_launch
- 142: JUMP_glide
- 143: JUMP_land
- 144: FALL_fall
- 145: FALL_glide
- 146: FALL_land
- 147: FALL_collapse
- 148: FALL_back
- 149: FALL_front
- 150: EV_step
- 151: EV_dive
- 152: XPRESSscratch
- 153: roadcross
- 154: TURN_180
- 155: ARRESTgun
- 156: DROWN
- 157: DUCK_down
- 158: DUCK_low
- 159: WEAPON_crouch
- 160: RBLOCK_Cshoot
- 161: handsup
- 162: handsCOWER
- 163: FUCKU
- 164: PHONE_in
- 165: PHONE_out
- 166: PHONE_talk
- 167: SEAT_down
- 168: SEAT_up
- 169: SEAT_idle
- 170: SEAT_down
- 171: ATM
- 172: abseil
- ********************
- 10@ = 1
- VAN.ifp
- * - VAN
- 174: *_openL
- 175: *_getinL
- 176: *_closeL
- 177: *_getoutL
- 178: *_open
- 179: *_getin
- 180: *_close
- 181: *_getout
- ********************
- 10@ = 2
- COACH.ifp
- * - COACH
- 182: *_opnL
- 183: *_opnL ?
- 184: *_inL
- 185: *_inL ?
- 186: *_outL
- ********************
- 10@ = 3
- BIKEs.ifp
- * = BIKEs
- 187F: *_Still
- 188F: *_Still ?
- 189F: *_Left
- 190F: *_Right
- 191F: *_Back
- 192F: *_Fwd
- 193R: *_pushes
- 194: *_jumponR
- 195: *_jumponL
- 196: *_kick
- 197: *_hit ?
- 198: *_getoffRHS
- 199: *_getoffLHS
- 200: *_getoffBACK
- 201F: *_drivebyLHS
- 202F: *_drivebyRHS
- 203F: *_drivebyFT
- 204F: *_drivebyFT ?
- ********************
- 10@ = 4
- BIKEv.ifp
- * = BIKEv
- 187F: *_Still
- 188F: *_Still ?
- 189F: *_Left
- 190F: *_Right
- 191F: *_Back
- 192F: *_Fwd
- 193R: *_pushes
- 194: *_jumponR
- 195: *_jumponL
- 196: *_kick
- 197: *_hit ?
- 198: *_getoffRHS
- 199: *_getoffLHS
- 200: *_getoffBACK
- 201F: *_drivebyLHS
- 202F: *_drivebyRHS
- 203F: *_drivebyFT
- 204F: *_drivebyFT ?
- ********************
- 10@ = 5
- BIKEh.ifp
- * = BIKEh
- 187F: *_Still
- 188F: *_Still ?
- 189F: *_Left
- 190F: *_Right
- 191F: *_Back
- 192F: *_Fwd
- 193R: *_pushes
- 194: *_jumponR
- 195: *_jumponL
- 196: *_kick
- 197: *_hit ?
- 198: *_getoffRHS
- 199: *_getoffLHS
- 200: *_getoffBACK
- 201F: *_drivebyLHS
- 202F: *_drivebyRHS
- 203F: *_drivebyFT
- 204F: *_drivebyFT ?
- ********************
- 10@ = 6
- BIKEd.ifp
- * = BIKEd
- 187F: *_Still
- 188F: *_Still ?
- 189F: *_Left
- 190F: *_Right
- 191F: *_Back
- 192F: *_Fwd
- 193R: *_pushes
- 194: *_jumponR
- 195: *_jumponL
- 196: *_kick
- 197: *_hit ?
- 198: *_getoffRHS
- 199: *_getoffLHS
- 200: *_getoffBACK
- 201F: *_drivebyLHS
- 202F: *_drivebyRHS
- 203F: *_drivebyFT
- 204F: *_drivebyFT ?
- ********************
- 10@ = 8
- ped.ifp
- 205: FIGHTbodyblow
- 206: FIGHTbodyblow ?
- 207: FIGHTppunch
- 208: FIGHTIDLE
- 209: FIGHTbodyblow moving?
- ********************
- 10@ = 9
- knife.ifp
- 205: WEAPON_knife_1
- 206: WEAPON_knife_2
- 207: knife_part
- 208: WEAPON_knifeidle
- 209: WEAPON_knife_3
- ********************
- 10@ = 10
- baseball.ifp
- 205: WEAPON_bat_h
- 206: WEAPON_bat_v
- 207: BAT_PART
- 208: WEAPON_bat_h
- 209: WEAPON_golfclub
- ********************
- 10@ = 11
- baseball.ifp
- 205: WEAPON_bat_h
- 206: WEAPON_golfclub
- 207: BAT_PART
- 208: WEAPON_bat_h
- 209: WEAPON_bat_v
- ********************
- 10@ = 13
- python.ifp
- 205: python_fire
- 206: python_crouchfire
- 207: python_reload
- 208: python_crouchreload
- ********************
- 10@ = 14
- colt45.ifp
- 205: colt45_fire
- 206: colt45_crouchfire
- 207: colt45_reload
- 208: colt45_crouchreload
- 209: colt45_cop
- ********************
- 10@ = 17
- colt45.ifp ??
- 205: colt45_fire
- 206: colt45_crouchfire
- 207: colt45_reload
- 208: colt45_crouchreload
- 209: colt45_cop
- ********************
- 10@ = 18
- uzi.ifp ??
- 205: UZI_fire
- 206: UZI_crouchfire
- 207: UZI_reload
- 208: UZI_crouchreload
- ********************
- 10@ = 19
- rifle.ifp ??
- 205: RIFLE_fire
- 206: RIFLE_crouchfire
- 207: RIFLE_reload
- 208: RIFLE_crouchreload
- ********************
- 10@ = 27
- RIOT.ifp
- 219R: RIOT_ANGRY
- 220R: RIOT_ANGRY_B
- 221R: RIOT_CHANT
- 222R: RIOT_PUNCHES
- 223R: RIOT_shout
- 224: RIOT_challenge
- 225: RIOT_FUKU
- ********************
- 10@ = 28
- STRIP.ifp
- 226R: strip_A
- 227R: strip_B
- 228R: strip_C
- 229R: strip_D
- 230: strip_E
- 231R: strip_F
- 232: strip_G
- ********************
- 10@ = 29
- LANCE.ifp
- 210: lance
- ********************
- 10@ = 33
- ped.ifp
- ROCKETLAUNCHER:
- 228: (funny legs with run)
- 229: (funny legs with run)
- 230:
- 231: IDLE_ROCKET
- 232:
- ********************
- 10@ = 34
- ped.ifp
- ROCKETLAUNCHER_LEFT:
- 228: walk left(funny legs with run)
- 229: run left(funny legs with run)
- 230:
- 231: IDLE_ROCKET
- 232:
- ********************
- 10@ = 40???
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