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wip tridemon cute things

Sep 25th, 2021
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  1. Pool of Stars.
  2. This location is flooded with shallow, crystal clear water. Soft, flowing sands surround the Pool of Stars, pale as freshly fallen snow. A lonely desert palm grows beside the pool, casting shadows upon its magical waters. Small indigenous rocks are scattered around the base of the pool, glistening with flecks of mica and quartz. A powerful aura of peace and tranquility hangs in the air here, penetrating the soul of any traveler who passes through. Beside the pool, a creosote bush blooming in beautiful yellow flowers grows. Inside the bush, a nest of desert insects chirps, filling the peaceful locale with the sound of life. An enormously wide circular pool, as dark as the night sky, glitters softly under the luminous sky. There are 15 cavaliers of the Light here. There are 15 archons of Eternal Light here. There are 15 Kusalas of the Tahtetso here. An imposing sword of radiant white metal has been driven deep into the ground in a silent statement of intent. Tridemon Regalis, Keeper of Pure Waters with an Unknown face lingers nearby, the air about him singing with the rush of the ocean. He wields a dazzling white staff crowned by a platinum pearl in his left hand.
  3. You see exits leading north, east, south, and west.
  4. Room #4555
  5. ==== Portal to elemental ====
  6. ==== Portal to astral ====
  7. You hug Tridemon as best as you can, pulling them into a tight embrace.
  8. You begin to follow Tridemon.
  9. You have recovered balance on all limbs.
  10. ===== You can Act now =====
  11. ===== You can Act now =====
  12. (And Everything Nice): You say, "Whee indeed."
  13. (And Everything Nice): You say, "<3."
  14. The Pool of Stars glitters with sudden power.
  15. Tridemon ponders the situation.
  16. The Pool of Stars glitters with sudden power.
  17. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Doin' things?"
  18. With a shrug, you say, "Grabbing essences, I suppose."
  19. You toss 7 corpses onto the blaze of The Sacred Pyres' Opalescent Brazier of Lofty Supremacy, engulfing them instantly in the flame as it is filled with 63 esteem.
  20. The brazier of wonder has been beaten into a broad, scooping, dish shape, fashioned from a hard metal that shines with gleaming gold. A shimmering heap of coal rests at the center of the bowl, ever-shifting in shade and hue, and the air above the brazier shimmers with magical heat. Three delicate legs hold up the bowl of the brazier, shaped in stylish scrollwork from sturdy platinum that has been cleaned to a bright polish.
  21. It weighs about 6 pounds.
  22. It bears the distinctive mark of Ablutant Cheliyi, Lotus upon Cresting Waters.
  23. It is imbued with 2,064 units of esteem.
  24. It has the following aliases: brazier, wonderbrazier, wonderbra.
  25. The Pool of Stars glitters with sudden power.
  26. You snuggle close to Tridemon and lean comfortably on him.
  27. Tridemon ponders the situation.
  28. The Pool of Stars glitters with sudden power.
  29. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Oh, right, there's something I was supposed to show you at some point, I think..."
  30. You blink.
  31. You tilt your head curiously.
  32. The Pool of Stars glitters with sudden power.
  33. You follow Tridemon Regalis, Keeper of Pure Waters west to the sands of Celestia.
  34. You follow Tridemon Regalis, Keeper of Pure Waters west to the Fields of Honourable Combat.
  35. A divine deva raises her voice in sing-song praise.
  36. A divine deva exclaims, "Blessed be, Chosen Tridemon!"
  37. Spreading her shimmering wings, a divine deva flies off to the east.
  38. ==== Something exited the room to east. ====
  39. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Fields of Knightly Courage.
  40. A beatific cherub giggles happily.
  41. A beatific cherub exclaims, "I love you, Chosen Tridemon!"
  42. You follow Tridemon Regalis, Keeper of Pure Waters southwest to the Fields of Luminous Valor.
  43. Tridemon places his hands on a cosmic dimensional rift and disappears in a fountain of pulsating energy.
  44. You follow Tridemon Regalis, Keeper of Pure Waters to deep within the Great Starry Sea.
  45. An elemental dimensional rift suddenly flares with pulsating energy as Tridemon steps through.
  46. You follow Tridemon Regalis, Keeper of Pure Waters up to the Great Starry Sea.
  47. You follow Tridemon Regalis, Keeper of Pure Waters southeast to the Great Starry Sea.
  48. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Great Starry Sea.
  49. You follow Tridemon Regalis, Keeper of Pure Waters southwest to the Great Starry Sea.
  50. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Great Starry Sea.
  51. You follow Tridemon Regalis, Keeper of Pure Waters southwest to the Great Starry Sea.
  52. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Great Starry Sea.
  53. You follow Tridemon Regalis, Keeper of Pure Waters southwest to the Great Starry Sea.
  54. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Great Starry Sea.
  55. You follow Tridemon Regalis, Keeper of Pure Waters southwest to the Great Starry Sea.
  56. You follow Tridemon Regalis, Keeper of Pure Waters northwest to the Great Starry Sea.
  57. You follow Tridemon Regalis, Keeper of Pure Waters north to the Great Starry Sea.
  58. You follow Tridemon Regalis, Keeper of Pure Waters northeast to the Great Starry Sea.
  59. Finger extended, Tridemon pokes the N.C.S. Empress's Hope.
  60. You follow Tridemon Regalis, Keeper of Pure Waters to overlooking the Starry Sea.
  61. You follow Tridemon Regalis, Keeper of Pure Waters north to alongside the forecastle.
  62. You follow Tridemon Regalis, Keeper of Pure Waters west to along the forecastle of the N.C.S. Empress's Hope.
  63. You follow Tridemon Regalis, Keeper of Pure Waters in to entering the Repository Memoria.
  64. You follow Tridemon Regalis, Keeper of Pure Waters north to within the Repository Memoria.
  65. You follow Tridemon Regalis, Keeper of Pure Waters south to entering the Repository Memoria.
  66. You follow Tridemon Regalis, Keeper of Pure Waters down to within the N.C.S. Empress's Hope.
  67. You follow Tridemon Regalis, Keeper of Pure Waters northeast to beneath the bow.
  68. You follow Tridemon Regalis, Keeper of Pure Waters north to a quiet cabin overlooking the Starry Sea.
  69. "Tada!" Tridemon says to Lady Captain Vonuleish Ladantine with a proud expression on his face.
  70. Lady Captain Vonuleish Ladantine says, "How strange, I know my life was spent battling the Time Dames, but that future has been altered. Everything is fleeting glimpses now, images in a murky haze, what could have been but will not be."
  71. Lady Captain Vonuleish Ladantine's lips twist slightly in frustration, pain and sadness in her eyes.
  72. Lady Captain Vonuleish Ladantine says, "My friends may never know me as I have known them, but then, I can no longer remember them... Faces, glimpses. Some of you even look familiar, but..."
  73. Looking downtrodden, Lady Captain Vonuleish Ladantine sadly shakes her head.
  74. You blink.
  75. You cannot see that here.
  76. A short and lean Imperial Merian, Vonuleish Ladantine has a harsh and cold demeanor. Her once smooth features have been worn by years in the harsh sun and away from the sea, wrinkles forming in the skin about her eyes. High cheek bones, once amplifying beauty, now frame a long puckered scar on one side of her face, the scales a dull, filmy white. Her eyes are an ice blue, set in an almost permanent glare, though they are lent an exotic beauty by flecks of deeper blue ringing her irises. Her fins are short and heavily pierced, platinum baubles and seashells lining the edges of their webbing, several matching hoops of platinum placed through her eyebrows. Swathes of canvas have been wrapped into a loose toga, its bottom visibly torn, her smooth legs visible and unencumbered. A length of braided rope has been slung about her shoulder, its length passing through one arm of an amphora of precious platinum that hangs at her waist. Several baubles of coral and seashells note her rank of Vice Admiral, a spiraling shell painted red and pierced with a small horn of fire coral set just beneath it.
  77. Lady Captain Vonuleish Ladantine looks to be crushingly strong.
  78. A quiet cabin overlooking the Starry Sea.
  79. Dark wood with rich texture forms the walls and floor boards of this cabin, a small bed pushed up against the far wall, while at its and foot sits platinum amphorae, their contents sealed away. The northern wall is lined with shelves, the spaces between them large enough for amphorae to line their surfaces, the space between them littered with small jars of shimmering water and the occasional pack filled with dried and salted fish. The eastern wall is opened up by a great window set with glass panes, allowing those inside to gaze out upon the infinite splendour of the Starry Sea. Lady Captain Vonuleish Ladantine stands here, her harsh gaze staring out into the Starry Sea. Muginn, the ghost-feathered magpie perches here with a mischievous glint in his eye. Tridemon Regalis, Keeper of Pure Waters with an Unknown face lingers nearby, the air about him singing with the rush of the ocean. He wields a dazzling white staff crowned by a platinum pearl in his left hand.
  80. You see a single exit leading south.
  81. Confused, you say, "Whoa."
  82. Like a gentle ripple in a crystalline pool, you whisper to Tridemon, "Does she just live here?"
  83. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Yep."
  84. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "You can buy water cubes off of her."
  85. Comprehension flashes across your face.
  86. There is nothing for sale here.
  87. You greet Lady Captain Vonuleish Ladantine with a nod, frills puffed respectfully.
  88. Lady Captain Vonuleish Ladantine says, "There are days that I miss the thrum of war, the clash of the waters, but I cannot remember them well.. Only the desire to feel them again, though I know I have not felt them yet..."
  89. Lady Captain Vonuleish Ladantine drifts away from the conversation, lost in her daydreams.
  90. Like a gentle ripple in a crystalline pool, you say, "... how do I...?"
  91. There is nothing for sale here.
  92. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Ask Vonuleish wares."
  93. Lady Captain Vonuleish Ladantine says, "Ah! Let me show you what I have!"
  94. cube141441: a shimmering cube of elemental water 5000 100gp
  95.  
  96. To buy something, BUY <thing> FROM VONULEISH.
  97. To refill from a keg, ASK VONULEISH REFILL <container> FROM <keg>.
  98. To fill your rift from a keg, ASK VONULEISH RIFT FILL <sips> FROM <keg>.
  99. To recharge an enchantment, ASK VONULEISH RECHARGE <item> FROM <cube>.
  100. To see an individual item, ASK VONULEISH WARES INFO <thing>.
  101. Comprehension flashes across your face.
  102. What do you wish to examine?
  103. You pay 100 sovereigns and receive a shimmering cube of elemental water.
  104. You nibble on an energy cube.
  105. You nibble on a shimmering cube of elemental water.
  106. Small enough that nine could fit side-by-side in the palm of the average merian, this shimmering cube of elemental water jiggles and quivers with every motion. Its surface does not break when prodded though it is nearly gelatinous, each of its six sides refreshingly cool to the touch. Shimmering motes of starlight swirl within the watery depths of the cube, its dark contents reflecting the Pool of Stars, though its core is lit by a brilliant, rotating star.
  107. It has 15 months of usefulness left.
  108. It weighs 1 ounce(s).
  109. It bears the distinctive mark of Lady Captain Vonuleish Ladantine.
  110. It has the following aliases: cube, water, watercube, quasiessence.
  111. Eyes wide, you whisper, "Limitless star water candy."
  112. Tridemon reaches over and ruffles your hair with a fond expression.
  113. You grin mischievously at Tridemon.
  114. Muginn ruffles his feathers, stirring up puffs of fog.
  115. Tau the Twilit has left the realm of Lusternia.
  116. You think to yourself: **a swell of fondness, what silly fun...**.
  117. Tridemon Regalis, Keeper of Pure Waters thinks to himself: ... Fragrance.
  118. You have emoted: Cheliyi hums contently, taking Tridemon's hand into her own to tag along the Lucidian. "I still regret drinking thats."
  119. Tridemon shifts his eyes suspiciously from side to side.
  120. You follow Tridemon Regalis, Keeper of Pure Waters south to beneath the bow.
  121. You follow Tridemon Regalis, Keeper of Pure Waters west to the Chamber of Tides.
  122. Tridemon places his hands on the Fountain of Tides and disappears in a fountain of pulsating energy.
  123. You follow Tridemon Regalis, Keeper of Pure Waters to the crumbling Chamber of Tides.
  124. A pure, sparkling fountain suddenly flares with pulsating energy as Tridemon steps through.
  125. You giggle happily.
  126. Purest white marble has been carved into an elegant fountain, perfectly smooth and unmarred by time. The graven marble visage of a merian female rises from the centre of the fountain, arms outstretched in a gesture of welcome, leaving a conspicuous recess in her hands - garbed in graven robes, she bears all the demeanour of an Aquamancer save the hallmark staff of her profession. Purest water cascades in a flowing spray from a fluted column behind the sculpture, cascading in a prismatic downpour to gently ripple the shallow pool of water held in the fountain's circular basin.
  127. It weighs 10 ounce(s).
  128. This is an active gate with the following pathways:
  129. A pathway to the Chamber of Tides on the Water Elemental Plane
  130. A pure, sparkling fountain is holding:
  131. Nothing.
  132. It has the following aliases: fountain, pure.
  133. You sweep your trained eye across the room for the hidden exits.
  134. You spot no hidden exits.
  135. You have recovered equilibrium.
  136. ===== You can Act now =====
  137. ===== You can Act now =====
  138. Like a gentle ripple in a crystalline pool, you say, "... oooooo."
  139. Like a gentle ripple in a crystalline pool, you say, "How do we get out?"
  140. The crumbling Chamber of Tides.
  141. Cracked walls of shimmering white stone rise up to form the walls of this circular chamber, with five twisting columns likened into the images of the Tide Lords set equidistance apart their surfaces, segmenting it evenly. Vibrant blue and green coral sconces stand on either side of one end of the chamber, a series of glowing, platinum amphorae hanging along the wall upon carefully woven lengths of hemp, their mouths capped and sealed, surprisingly still intact. Crumpled tapestries hang have fallen from the cracked walls, depicting warm images of a sailing ship set upon the Starry Sea, the five Lords of the Tide and the Vernal Princess Marilynth Ladantine. Crumbled coral and stone block any passage out of this chamber. A stately fountain stands here, flowing with pure, sparkling waters. Muginn, the ghost-feathered magpie perches here with a mischievous glint in his eye. Tridemon Regalis, Keeper of Pure Waters with an Unknown face lingers nearby, the air about him singing with the rush of the ocean. He wields a dazzling white staff crowned by a platinum pearl in his left hand.
  142. There are no obvious exits.
  143. You have emoted: Cheliyi pauses, and finally looks at the walls.
  144. Like a gentle ripple in a crystalline pool, you say, "... oh. What is this from?"
  145. Tridemon sighs, slumping slightly. "The Coral Spires of Aquamancy."
  146. You blink.
  147. You stare blankly at Tridemon.
  148. Shocked, you ask, "Is this the Aquamancy Guilds?"
  149. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "What's left of it, yes."
  150. You think to yourself: **a sense of wonder washing over you, how old... and yet, a sense of loss for what you never knew...**.
  151. You give Tridemon a friendly squeeze.
  152. Like a gentle ripple in a crystalline pool, you say, "Can't we use those fancy hats to land insides?"
  153. No match found for "hattip", trying a search...
  154. Search results for "hattip":
  155. No matches found.
  156. No match found for "hat tip", trying a search...
  157. Search results for "hat tip":
  158. 1) File: solsticeartifacts
  159. Title: SOLSTICE ARTIFACTS
  160. ...against denizens (stacks with Rune of Absorption, Bodyguard, etc.)
  161. - Level 4 (a sweet fedora): TIP your HAT as
  162. you depart to be randomly teleported...
  163. 2) File: 2_index
  164. Title: BASIC COMMANDS
  165. ...ewbie schools 2.16 Manipulating Learn how to interact with
  166. the world around you. 2.17 Login TIPs Lusternia's
  167. TIP system...
  168. 3) File: stageproductions
  169. Title: THEATERS: DIRECTORS SETTING UP PRODUCTIONS
  170. ...ich he'll do backstage, is to set up production elements. Each
  171. production element is one thing tHAT'll be used when
  172. playing out the production. Prod...
  173. 4) File: dingbatsjeremiah
  174. Title: JEREMIAH GRYPHTA'S WARES
  175. ... edition and will not always be available during every
  176. promotional campaign. WARES ----- o Gryphta's Olde Tyme Healing Tonic
  177. (100 aethergoop) - P...
  178. 5) File: tips
  179. Title: Login Tips
  180. Lusternia features a TIP system not unlike
  181. wHAT you may find in other programs, such as IDEs or some
  182. graphical games. These TIPs are displayed at logi...
  183. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... I don't think so."
  184. You nod your head slowly in understanding.
  185. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Don't have the right hat anyway."
  186. Tridemon peers about himself unscrupulously.
  187. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "There's... wait, I know there's a thing..."
  188. Tridemon places his hands on a pure, sparkling fountain and disappears in a fountain of pulsating energy.
  189. You follow Tridemon Regalis, Keeper of Pure Waters to the Chamber of Tides.
  190. The Fountain of Tides suddenly flares with pulsating energy as Tridemon steps through.
  191. You have emoted: Cheliyi squeezes Tridemon's hand gently. "Did you used to spend a bunch of time here? Wait, eh?"
  192. You follow Tridemon Regalis, Keeper of Pure Waters east to beneath the bow.
  193. You follow Tridemon Regalis, Keeper of Pure Waters southwest to within the N.C.S. Empress's Hope.
  194. You follow Tridemon Regalis, Keeper of Pure Waters up to entering the Repository Memoria.
  195. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Used to. I had an office, actually, as the Champion. And when I was Archmage, I suppose."
  196. You stare blankly into space.
  197. Like a gentle ripple in a crystalline pool, you say, "Wait. Like. Leader leader?"
  198. Entering the Repository Memoria.
  199. Great double doors lead back to the deck of the N.C.S. Empress's Glory to the south, though the whole of the library opens up about you. Great shelves for books and storage line the walls in three arching alcoves of polished wood to the port and starboard, while farther north a several-tiered library opens up above. Great statues - most showing signs of damage and centuries of aging - depict once-but-no-longer extinct and revered Aquamancers, their faces now distorted by the flows of time until they have become too bland and unspecific to be recognized. At the centre of the chamber the rich mahogany floor opens up in a circular portal, a rope ladder descending to the floor below. A great disc of smoothed and polished riverstone encircles the opening at the centre of the chamber. Muginn, the ghost-feathered magpie perches here with a mischievous glint in his eye. Tridemon Regalis, Keeper of Pure Waters with an Unknown face lingers nearby, the air about him singing with the rush of the ocean. He wields a dazzling white staff crowned by a platinum pearl in his left hand.
  200. You see exits leading north, down, and out (open door).
  201. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Mm? You didn't know?"
  202. You have emoted: Cheliyi pauses. "No, actually, did not. Don't think anyone ever saids, just that you were high ranking."
  203. With a laugh, you say, "Two dads as guild leaders! Clearly, must live up to the legacy."
  204. The corners of your mouth turn up as you grin mischievously.
  205. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... mm. Anyway, this disc, here."
  206. Finger extended, Tridemon pokes the Disc of the Mandate.
  207. A warm radiance bathes the heavens in its effulgent glow, accompanying Kagato's salubrious voice as he says, "As I am feeling in a benevolent mood, I am putting a fairly simple question out - the first to answer it correctly will receive a gift worth 1000 aethergoop - their choice from the Artifact shop. The question is: What are the three tenets of Lord Weiwae, the Golden Heart?"
  208. Pieced together from pale riverstones that have been polished over decades of underwater weathering, this great ring is nearly seamlessly constructed. Placed within the floor so as to be level with the surrounding wood, the disc forms the border of the portal down into the belly of the ship, a rope ladder hanging from one side of its inner edge, anchored through openings in the stone. All along the surface of the great disc script in ancient merian has been written, nigh indecipherable save for the transcription in a more common tongue beneath it, the characters inlaid with aquamarine jewels.
  209. It weighs about 3 pounds and 2 ounce(s).
  210. It has the following aliases: disc.
  211. You tilt your head curiously.
  212. You blink.
  213. You blink.
  214. With a laugh, you say, "For a second, I thought that noise came from the disc."
  215. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... Nope."
  216. You reach out and touch the Disc of the Mandate.
  217. You ponder the situation.
  218. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "It does have something to say if you read it, though."
  219. Like a gentle ripple in a crystalline pool, you say, "What... does it do?"
  220. You read what is written on the Disc of the Mandate:
  221. We, the Aquamancers, in our entirety of mind and body,
  222. pledge ourselves to the Waters.
  223. We shall not take life without reason, yet we shall spread
  224. the Waters to wherever they may do most good.
  225. We pledge ourselves to the pursuit of knowledge, to better
  226. ourselves and to protect knowledge from misuse.
  227. We understand that knowledge is neither good nor evil, only
  228. that it may be used to further such ends.
  229. We declare ourselves Scholars first and foremost, using
  230. knowledge in following whatever other path we walk, be it
  231. Warrior, Explorer, Professor or Craftsman.
  232. We pledge ourselves to City and Guild, swearing to protect
  233. both, allies, citizens and interests from any and all
  234. threats using whatever means we may.
  235. We will not raise a hand in anger against anyone of City
  236. nor Guild without expecting the harshest censure,
  237. nor openly speak ill of our fellows.
  238. We will always strive to be the moderating influence in
  239. all things, to remind others of reason, of thought
  240. and calm purpose.
  241. We will never allow emotion to cloud an issue, nor to oppose
  242. any of the pledges we hold dear.
  243. We are of Life, Strength and Clarity. We are of the Waters.
  244. You blink.
  245. Softly, you say, "Oh. An Oaths? Is a nice one."
  246. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "The Aqueous Mandate."
  247. Showing that you understand, you nod your head slowly towards Tridemon.
  248. Aquamantic symbols suddenly project themselves upon the very air in dark blue light, fading after a brief moment.
  249. Like a gentle ripple in a crystalline pool, you murmur, "Scholars? Are pretty scholarly, I guess..."
  250. You ponder Tridemon thoughtfully, looking him up and down.
  251. You ponder the Disc of the Mandate thoughtfully, looking it up and down.
  252. Muginn shakes out his feathers, the plumes suddenly glowing with an ethereal haze. Ripples of mist pool at his talons, writhing with silent, screaming faces that leave hoar-frost in their wake.
  253. Sagely, you say, "According to this, are a great aquamancer."
  254. The corners of your mouth turn up as you grin mischievously.
  255. Like a gentle ripple in a crystalline pool, you say, "Me, not so much."
  256. You think to yourself: Too... volatiles. Maybe is why I am a chemantics...
  257. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... Never did manage to finish up that Rip Tide major..."
  258. You giggle happily.
  259. Sulwh claims the Helm of Slaughter from the Domotheos of War.
  260. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "I was the second person to learn the art you practice. The first was Lorina."
  261. You nod your head slowly in understanding.
  262. Warmly, you say, "Maybe is why I learned so well."
  263. You give Tridemon a friendly squeeze.
  264. You smile brightly at Tridemon, your frills puffing with joy.
  265. The Domoth of War enters a dormant phase.
  266. Sulwh takes control of the Steel Throne of Sharpest Swords.
  267. Tridemon reaches over and ruffles your hair with a fond expression.
  268. Sulwh calls a major blessing of the Domotheos of War down upon the Free Territories of Gaudiguch.
  269. You have emoted: Cheliyi hums contently.
  270. The Domotheos of Knowledge withdraws its crown.
  271. The Domoth of Knowledge enters a dormant phase.
  272. Tridemon seems to be looking toward the distant past as he gazes out to the south.
  273. ==== Something exits from south. ====
  274. [Messages]: You have 1 unread message. Enter RMU to read the next unread message.
  275. Distant and muffled voices filter in from outside.
  276. You have recognised Tridemon for: For a trip down memory lane, and interesting aquamancer history!
  277. Leaning against her father, you say, "Are thinking about peoples who used to walk here?"
  278. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... mostly the people I used to know."
  279. The Mantle of Starlight flows gently against your form, twinkling stars shifting across its surface as the starry infinity continues its eternal motion.
  280. Tridemon Regalis, Keeper of Pure Waters thinks to himself: Kelly. Saoirse. Aison. Neos. Telperion. ... Gods, he was an arse...
  281. You have emoted: Cheliyi hops up, giving Tridemon a peck on the cheek. "And, you're here, yes. I think I saw Aison a year or so agos, yes."
  282. A warm radiance bathes the heavens in its effulgent glow, accompanying Kagato's salubrious voice as he says, "Such a pity. The tenets were "Be Simple, Be True, Be Whole." Thank you to those of you that attempted to answer though. One more question, but this one is a LOT simpler and will likely be answered quite quickly - you need to be fast. What language does the word "Abanoi" come from?"
  283. No match found for "abanoi", trying a search...
  284. Search results for "abanoi":
  285. 1) File: weiwae
  286. Title: WEIWAE, THE GOLDEN HEART
  287. ...rm of meditative awareness. Reaching a state of understanding and
  288. discovering the Open Hand of ABANOI, Weiwae was able to
  289. survive the void until Darve...
  290. You roll your eyes.
  291. Dryly, you say, "Was Kagato there toos?"
  292. A warm radiance bathes the heavens in its effulgent glow, accompanying Kagato's salubrious voice as he says, "And Shango got it correct. It comes from the Divine language, otherwise known as Ae."
  293. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "... yes. And Kreon."
  294. Like a gentle ripple in a crystalline pool, you say, "Ah yeah, forget that she was Celestian, once..."
  295. Tridemon looks mildly confused as he focuses on something far away.
  296. Tridemon Regalis, Keeper of Pure Waters thinks to himself: ... Wait, since when was Ruiku female.
  297. You blink.
  298. Like a gentle ripple in a crystalline pool, you say, "... huh."
  299. Like a gentle ripple in a crystalline pool, you say, "Maybe is a recent thing?"
  300. Like a gentle ripple in a crystalline pool, you say, "Checking family tree?"
  301. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Mmhmm."
  302. You nod your head slowly in understanding.
  303. You are exhausted and open your mouth in an enormous yawn.
  304. Tridemon stares blankly into space.
  305. (And Everything Nice): Tridemon says, "... I just realized. That Aoife is Tridemon's half-sister. <_<."
  306. Junior Fellow Aoife Naresni, MTS (Female Faeling).
  307. She is 433 years old, having been born on the 14th of Klangiary, 166 years after the Coming of Estarra.
  308. She is unranked in Lusternia.
  309. She is an extremely credible character.
  310. She is a graduate of the Shadowmaze (honours), the Empyreal Academy (honours), the University of Cosmic Understanding (honours), and the Order of the Secret Flame (honours).
  311. She is a member of the clan called 'The Daughters' Weavers.'
  312. She is the clan head of the clan called 'Naresni Threads.'
  313. She is a mentor and able to take on proteges.
  314. Her motto: 'Keep your eyes ever open.'
  315. She is considered to be approximately 80% of your might.
  316. She has taken the hand of Rodngar in marriage.
  317. She is a founder of the Naresni family.
  318. See HONOURS FULL AOIFE to view her 5 special honours.
  319. (And Everything Nice): You say, ".... *squints*."
  320. (And Everything Nice): You say, "Is she... glom??"
  321. (And Everything Nice): Tridemon says, "Nope, Hallifax. I just find it amusing."
  322. (And Everything Nice): You say, "Lo."
  323. (And Everything Nice): You say, "Lol."
  324. (And Everything Nice): You say, "Iyam... very sleepy."
  325. With a content sigh, you lean up against Tridemon, blinking drowsily.
  326. Ocean waves echoing softly behind his voice, Tridemon Regalis, Keeper of Pure Waters says, "Wanna head home?"
  327. The soft lambency of passing hummingbirds filters in from outside, shedding light on a dark night.
  328. Sleepily, you say, "Yes please..."
  329. You follow Tridemon Regalis, Keeper of Pure Waters out to along the forecastle of the N.C.S. Empress's Hope.
  330. You follow Tridemon Regalis, Keeper of Pure Waters to standing before thrumming trees.
  331. You follow Tridemon Regalis, Keeper of Pure Waters to the Aetherplex Chamber.
  332. You follow Tridemon Regalis, Keeper of Pure Waters to Heart of the Celestial Leviathan.
  333. You follow Tridemon Regalis, Keeper of Pure Waters up to an inexplicably lonely beach.
  334. A simple house maid curtseys gracefully before Tridemon.
  335. You follow Tridemon Regalis, Keeper of Pure Waters north to A pathway from the beach.
  336. You follow Tridemon Regalis, Keeper of Pure Waters in to A welcoming foyer.
  337. You follow Tridemon Regalis, Keeper of Pure Waters north to A cozy living room.
  338. Tridemon throws himself onto a dark blue crystalline couch, sprawling out and making himself at home.
  339. You flop yourself into Tridemon's arms.
  340. Tridemon Regalis, Keeper of Pure Waters thinks to himself: Zoom.
  341. You are exhausted and open your mouth in an enormous yawn.
  342. Warmly, you murmur, "Zoom..."
  343. You think to yourself: **a deep sense of love that sinks into your very bones, dad, home... safe.**.
  344. Like a gentle ripple in a crystalline pool, you say, "Iyam... gonna sleeps, now."
  345. Leaning forward, you gently press a kiss to Tridemon's brow.
  346. You grow still and begin to pray silently for preservation of your soul while you are out of the land.
  347. Message #3616 sent by (system) (received: 2021/09/25 04:34:05)
  348. You just earned 3 daily credits. You can earn 8 more.
  349. You have no further messages.
  350. You come back into focus as the blur illusion vanishes.
  351. You become visible once more.
  352. You feel your insides clench as your soul is frozen.
  353. You have played 1307 games.
  354. Goodbye for now!
  355. Password correct. Welcome to Lusternia.
  356. Your last login was from domain: 128.252.48.38.
  357. A cozy living room.
  358. This location is flooded with shallow, crystal clear water. There are 2 dark blue crystalline couches here.
  359. You see exits leading north, south, west, and up.
  360. [Autocuring]: Raising 'fire potion' with 'SIP FIRE'.
  361. You take a drink of a potion of fire from a golden gingerbread man vial.
  362. A feeling of comfortable warmth spreads over you.
  363. [Autocuring]: Raising 'truehearing' with 'truehearing'.
  364. You have cured deaf.
  365. Huskii has been cursed as a toad by Drone Jaamir, One of Many, condemned to die a miserable death beneath a wayward foot.
  366. You see the death occur at a huge, ovular room spanning three stories.
  367. Welcome to quality of life User Interface by Afollia version 1.1
  368. Thank you for upgrading to 1.2
  369. Please type UICONFIG to setup the new color support.
  370. Please type INFO to see all features & changes included.
  371. Please type ALIAS for a full list of all commands (new commands & variables in 1.2).
  372. Please type HISTORY for a report of previous releases
  373. Have fun everyone!
  374. -Spinner Afollia
  375. You may drink more lucidity slush potion.
  376. [Autocuring]: Raising 'frost potion' with 'SIP FROST'.
  377. You take a drink of a potion of frost from a golden gingerbread man vial.
  378. A chill runs over your icy skin.
  379. You may take another puff of soothing steam.
  380. [Autocuring]: Raising 'truehearing' with 'truehearing'.
  381. You are afflicted with deaf.
  382. You now possess the gift of truehearing.
  383. ==== You cured Deafness ====
  384. You may drink more lucidity slush potion.
  385. You may take another puff of soothing steam.
  386. >---------------------[ The Grand Province of New Celest ]---------------------<
  387. --> If you are interested in completing your Epic Quest to get
  388. your mantle, please contact Auriella to be placed in PROJECT 169
  389. queue.
  390. --> Flares: Crumkindivia.
  391. --> Revolts: Shanthmark.
  392. >------------------------------------------------------------------------------<
  393. You collect 5 aethergoop!
  394. As you rub a bottle of misty lavender, soft lavender lights pulse gently across its surface.
  395. A stream of viscous smoke spills from a bottle of misty lavender, curling into a strange blue genie wreathed in a dreamy, perfumed mist. Stretching as if woken from slumber, the genie disappears in a puff of smoke, leaving behind aethergoop.
  396. You collect 5 aethergoop!
  397. As you rub a bottle of soft-hued cerulean glass, the sounds of a distant sea caress your ears.
  398. A stream of viscous smoke spills from a bottle of soft-hued cerulean glass, curling into a strange blue genie who smells of the ocean. Laughing the harsh cry of a seagull, the genie disappears in a puff of smoke, leaving behind aethergoop.
  399. You collect 4 aethergoop!
  400. As you rub a bottle of azure sea-glass, churning waves of azure light surround you in a sweep of deep blue colour.
  401. A stream of viscous smoke spills from a bottle of azure sea-glass, curling into a strange blue genie who gleams darkly like the surface of the sea. A distant, vacant look in her ocean eyes, the genie disappears in a puff of smoke, leaving behind aethergoop.
  402. You collect 4 aethergoop!
  403. As you rub a bottle of shimmering sapphire, glittering sapphirine lights flash across its faceted surface to dazzle you.
  404. A stream of viscous smoke spills from a bottle of shimmering sapphire, curling into a strange blue genie who shines like polished gemstone. With a wistful sigh, the genie disappears in a puff of smoke, leaving behind aethergoop.
  405. You collect 5 aethergoop!
  406. As you rub a spindly bottle of scarlet leaves, a musky red mist falls in undulating waves across the ground.
  407. A stream of viscous smoke spills from a spindly bottle of scarlet leaves, curling into a dark genie with large, scarlet eyes surrounded by an intoxicating perfume. With a coy smile and a blown kiss across the air, the genie disappears in a puff of red smoke, leaving behind aethergoop.
  408. You collect 5 aethergoop!
  409. As you rub a shimmering ruby bottle, glittering ruby lights spark to life across its surface.
  410. A stream of viscous smoke spills from a shimmering ruby bottle, curling into a strange red genie who glitters like a polished gemstone. With a knowing wink, the genie disappears in a puff of smoke, leaving behind aethergoop.
  411. You collect 5 aethergoop!
  412. A faint vermillion mist engulfs you like a cloying fog as you rub a fragile-looking vermillion bottle.
  413. A stream of viscous smoke spills from a fragile-looking vermillion bottle, curling into a bright-eyed red genie swathed in clouds of vermillion mist. With a low, charming bow, the genie winks and disappears in a puff of red smoke, leaving behind aethergoop.
  414. You collect 5 aethergoop!
  415. As you rub a bottle of shifting crimson hues, a helix of scarlet mists whirls around you.
  416. A stream of viscous smoke spills from a bottle of shifting crimson hues, curling into a strange red genie wreathed in bands of blood-red mist. With a searching look, the genie disappears in a puff of smoke, leaving behind aethergoop.
  417. You collect 5 aethergoop!
  418. As you rub a bottle of vibrant saffron, the fragrant scent of exotic spices fills your nostrils.
  419. A stream of viscous smoke spills from a bottle of vibrant saffron, curling into a strange yellow genie adorned in spices. With a clap of its hands, the genie disappears in a puff of smoke, leaving behind aethergoop.
  420. You collect 4 aethergoop!
  421. As you rub a bottle of gently glowing amber, long dead spiders scurry across its surface.
  422. A stream of viscous smoke spills from a bottle of gently glowing amber, curling into a strange yellow genie with vaguely insectoid features. With an intrigued click of its tongue, the genie disappears in a puff of smoke, leaving behind aethergoop.
  423. You collect 5 aethergoop!
  424. As you rub a bottle of sparkling citrine, its numerous facets sparkle with increasing radiance.
  425. A stream of viscous smoke spills from a bottle of sparkling citrine, curling into a strange yellow genie with crystalline, faceted skin. With a sparkling grin, the genie disappears in a puff of smoke, leaving behind aethergoop.
  426. You collect 4 aethergoop!
  427. As you rub a bottle of shining gold, the stylised figures encircling it quickly scramble out of sight.
  428. A stream of sparkling, yellow smoke spills from a bottle of shining gold, coalescing into a rotund yellow genie. With a booming laugh, the genie disappears in a puff of smoke, leaving behind aethergoop.
  429. Four genies burst out of their bottles, whirling around you as they wrap you in ribbons of multicoloured light. Your health swells as the blessing of the genies settle around you.
  430. Four genies burst out of their bottles, whirling around you as they wrap you in ribbons of multicoloured light. Your mana swells as the blessing of the genies settle around you.
  431. Four genies burst out of their bottles, whirling around you as they wrap you in ribbons of multicoloured light. Your ego swells as the blessing of the genies settle around you.
  432. You reach out through your bond with Muginn, the ghost-feathered magpie and summon him from the stables. You sense him answering your call.
  433. Your vision sharpens with light as you gain night sight.
  434. You already possess truehearing.
  435. You clench your fists, grit your teeth, and banish all possibility of sleep.
  436. [Autocuring]: Enabled.
  437. You rub a smooth pearl ring and it begins to glow with a pulsating light.
  438. A ray of pink light suddenly spotlights you.
  439. You rub a simple ring of bloodstone and it begins to glow with a pulsating light.
  440. A ray of purple light suddenly spotlights you.
  441. You rub a clear ring and it begins to glow with a pulsating light.
  442. A ray of golden light suddenly spotlights you.
  443. You rub a thin sapphire band and it begins to glow with a pulsating light.
  444. A ray of green light suddenly spotlights you.
  445. You build upon your stratagem, adding action one as: AQUACAST WATERBOURNE.
  446. You execute your stratagem.
  447. You place the tips of your fingers in the water here and twirl slowly in a circle, becoming one with the water.
  448. You build upon your stratagem, adding action one as: LIPREAD ON.
  449. You build upon your stratagem, adding action two as: CAST ELEMENTSHIELD.
  450. You build upon your stratagem, adding action three as: WEAVE BLUR.
  451. You build upon your stratagem, adding action four as: AETHERSIGHT ON.
  452. You may take another puff of soothing steam.
  453. You have recovered equilibrium.
  454. ===== You can Act now =====
  455. ===== You can Act now =====
  456. You execute your stratagem.
  457. You will now lip read to overcome the effects of deafness.
  458. >---------------------[ The Sanctifiers of Saint Loathys ]---------------------<
  459. --> Light without the presence of Water only makes a desert. But
  460. Light and Water unified will bless us with a paradise!
  461. --> The Abbey of the Sanctifiers of St. Loathys is a sanctuary for
  462. all those within the Holy Chapter. If you wish to seek refuge within its
  463. walls, read through GHELP ABBEY for how to pass through the Archway of the
  464. Illuminated Ascent.
  465. --> If you would like to become a guild mentor, please read GHELP
  466. MENTORS and contact Auriella with the information within the scroll.
  467. >------------------------------------------------------------------------------<
  468. You have recovered equilibrium.
  469. ===== You can Act now =====
  470. ===== You can Act now =====
  471. You execute your stratagem.
  472. You cross your arms and a shimmering elemental shield surrounds you.
  473. Lysandus has been illuminated by Sutekh.
  474. You see the death occur at a huge, ovular room spanning three stories.
  475. Checking for Crystal package updates...
  476. You are up to date on all Crystal packages!
  477. You have recovered equilibrium.
  478. ===== You can Act now =====
  479. ===== You can Act now =====
  480. You execute your stratagem.
  481. You distort the light around yourself until your body becomes somewhat blurred.
  482. You have recovered equilibrium.
  483. ===== You can Act now =====
  484. ===== You can Act now =====
  485. You execute your stratagem.
  486. You open your eyes wide, concentrating on the small strands of aether around you.
  487. >-----------------[ The Divine Order of Lantra, the Empyreal ]-----------------<
  488. --> Those who wander in the mist before the veil may find their
  489. way through OHELP UNANOINTED. Seek those who may help guide your path in
  490. OHELP ANOINTED.
  491. --> A new sacred order ritual within the Temple of Lantra has been
  492. detailed in OHELP MEMORIES. Those who partake in this will gain further
  493. insight into the Empyreal's history.
  494. --> The Cult of the Everlasting Remedy has been formed by the bond
  495. between the Avatar Aeldra and the Empyreal Goddess! To learn more about
  496. this sacred aspect of the Lady, READNEWS LANTRA 19.
  497. --> The Sanctuary of Resurrection and the Grotto of the White have
  498. been revealed within the Vanishing Isles. To learn how to pilgrimage to
  499. these holy places, READNEWS LANTRA 23.
  500. >------------------------------------------------------------------------------<
  501. You have recovered equilibrium.
  502. ===== You can Act now =====
  503. ===== You can Act now =====
  504. (Trasto): Lysandus (from the Prime Material Plane) says, "Highlight htis please."
  505. Alarin's organs have been burst by the crushing power of Dreadlord Thalkros n'Lochli.
  506. You see the death occur at a huge, ovular room spanning three stories.
  507. Muginn, the ghost-feathered magpie trots in with head high, butting you gently with his head.
  508. (Trasto): Lysandus (from the Prime Material Plane) says, "Sutekh begins to tumble towards the up."
  509. [OOC] Sapphira wants you to know, "Science, art and experiments are much more fun with more victims!" Isn't that reason enough to vote?
  510. [OOC] Vote here: http://www.ironrealms.com/irex/tmsvote.php?id=lusternia
  511. [OOC] Thank you for your consideration!
  512. (Trasto): Lysandus (from the Prime Material Plane) says, "You can't chase, I was the one chasing around."
  513. (Shadowlight): Haegan (from the Prime Material Plane) says, "Are we still in there or no?"
  514. (Shadowlight): Zalan (from a temporal rift) says, "Er, yes."
  515. (Shadowlight): Lysandus (from the Prime Material Plane) says, "Everyone OUT."
  516. (Shadowlight): Lysandus (from the Prime Material Plane) says, "They got thalkros already."
  517. (Shadowlight): Lysandus (from the Prime Material Plane) says, "We can't even kill any one or hold them down."
  518. Zalan's organs have been burst by the crushing power of Dreadlord Thalkros n'Lochli.
  519. You see the death occur at Deep within the hungering swarms.
  520. (Shadowlight): Esei (from the Prime Material Plane) says, "Llani is now in also."
  521. Onya has been illuminated by Sutekh.
  522. You see the death occur at Lost within a raging duststorm.
  523. (Squirrels): Alarin (from the Prime Material Plane) says, "Yeah, I'm out."
  524. (Shadowlight): Lysandus (from the Prime Material Plane) says, "Targeting None, v273."
  525. (Squirrels): Alarin (from the Prime Material Plane) says, "Not really wanting to die that many times over some anomalies. <<."
  526. (Shadowlight): Zalan (from the Prime Material Plane) says, "Yes, it is odd. We were all focused on Huskii for a while, but couldn't seem to kill him."
  527. (Shadowlight): Haegan (from the Prime Material Plane) says, "I got the kill on Huskii."
  528. (Shadowlight): Jaamir (from the Prime Material Plane) says, "He was easy."
  529. (Shadowlight): Zalan (from the Prime Material Plane) says, "Ah, good."
  530. (Shadowlight): Jaamir (from the Prime Material Plane) says, "The others not so."
  531. (Trasto): Lysandus (from the Prime Material Plane) says, "Guys, use the line I gave you and HIGHLIGHT IT."
  532. (Trasto): Lysandus (from the Prime Material Plane) says, "That's what I noticed, you don't know if they're tumbling around."
  533. (Trasto): Lysandus (from the Prime Material Plane) says, "And learn to tumble as well if you're under fire."
  534. (Trasto): Violyte (from the Prime Material Plane) says, "Those are some great pointers."
  535. (Squirrels): Alarin (from the Prime Material Plane) says, "Really tempted to go to Halli."
  536. (Squirrels): Alarin (from the Prime Material Plane) says, ">.>."
  537. (Trasto): Jaamir (from the Prime Material Plane) says, "I've a cecho for that."
  538. (Squirrels): Alarin (from the Prime Material Plane) says, "Get Aeonics and be all "How y'all like me now?""
  539. (Squirrels): You say, "Lol."
  540. (Squirrels): You say, "We'd be sad to see you go :(."
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