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May 21st, 2018
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  1. ?BuffWiz P(500) (distance(actor) <= 800) \
  2. and effectTime(actor, $Wizard'sHarmony) < inRandomInterval(6,1) \
  3. and pmp(me) > 10 \
  4. and ((isWizard(actor) and (pmp(actor) < random(45, 55))) \
  5. or (isHealer(actor) and (pmp(actor) < random(2, 5)))) \
  6. and not (isDead(actor)) : \
  7. Select(actor) safe > Cast "11525"
  8.  
  9. ?BuffMelee1 P(500) (distance(actor) <= 800) \
  10. and effectTime(actor, $Warrior'sHarmony) < inRandomInterval(6,1) \
  11. and pmp(me) > 10 \
  12. and ((isSummoner(actor) and (pmp(actor) < random(45, 55))) \
  13. or (isWarrior(actor) and (pmp(actor) < random(2, 5)))) \
  14. and not (isDead(actor)) : \
  15. Select(actor) safe > Cast "11524"
  16.  
  17. ?BuffMelee2 P(500) (distance(actor) <= 800) \
  18. and effectTime(actor, $Warrior'sHarmony) < inRandomInterval(6,1) \
  19. and pmp(me) > 10 \
  20. and ((isArcher(actor) and (pmp(actor) < random(45, 55))) \
  21. or (isDagger(actor) and (pmp(actor) < random(2, 5)))) \
  22. and not (isDead(actor)) : \
  23. Select(actor) safe > Cast "11524"
  24.  
  25. ?BuffTank P(500) (distance(actor) <= 800) \
  26. and effectTime(actor, $Knight'sHarmony) < inRandomInterval(6,1) \
  27. and pmp(me) > 10 \
  28. and ((isKnight(actor) and (pmp(actor) < random(45, 55))) \
  29. or (isKnight(actor) and (pmp(actor) < random(2, 5)))) \
  30. and not (isDead(actor)) : \
  31. Select(actor) safe > Cast "11523"
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