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- ?BuffWiz P(500) (distance(actor) <= 800) \
- and effectTime(actor, $Wizard'sHarmony) < inRandomInterval(6,1) \
- and pmp(me) > 10 \
- and ((isWizard(actor) and (pmp(actor) < random(45, 55))) \
- or (isHealer(actor) and (pmp(actor) < random(2, 5)))) \
- and not (isDead(actor)) : \
- Select(actor) safe > Cast "11525"
- ?BuffMelee1 P(500) (distance(actor) <= 800) \
- and effectTime(actor, $Warrior'sHarmony) < inRandomInterval(6,1) \
- and pmp(me) > 10 \
- and ((isSummoner(actor) and (pmp(actor) < random(45, 55))) \
- or (isWarrior(actor) and (pmp(actor) < random(2, 5)))) \
- and not (isDead(actor)) : \
- Select(actor) safe > Cast "11524"
- ?BuffMelee2 P(500) (distance(actor) <= 800) \
- and effectTime(actor, $Warrior'sHarmony) < inRandomInterval(6,1) \
- and pmp(me) > 10 \
- and ((isArcher(actor) and (pmp(actor) < random(45, 55))) \
- or (isDagger(actor) and (pmp(actor) < random(2, 5)))) \
- and not (isDead(actor)) : \
- Select(actor) safe > Cast "11524"
- ?BuffTank P(500) (distance(actor) <= 800) \
- and effectTime(actor, $Knight'sHarmony) < inRandomInterval(6,1) \
- and pmp(me) > 10 \
- and ((isKnight(actor) and (pmp(actor) < random(45, 55))) \
- or (isKnight(actor) and (pmp(actor) < random(2, 5)))) \
- and not (isDead(actor)) : \
- Select(actor) safe > Cast "11523"
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