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Dec 5th, 2017
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  1. -- Shadow Blade Edit by IoIman9673 --
  2. -- ok --
  3. Player=game:GetService("Players").LocalPlayer
  4. Character=Player.Character
  5. PlayerGui=Player.PlayerGui
  6. Backpack=Player.Backpack
  7. Torso=Character.Torso
  8. Head=Character.Head
  9. Humanoid=Character.Humanoid
  10. LeftArm=Character["Left Arm"]
  11. LeftLeg=Character["Left Leg"]
  12. RightArm=Character["Right Arm"]
  13. RightLeg=Character["Right Leg"]
  14. cam=game.Workspace.CurrentCamera
  15. LS=Torso["Left Shoulder"]
  16. LH=Torso["Left Hip"]
  17. RS=Torso["Right Shoulder"]
  18. RH=Torso["Right Hip"]
  19. Face = Head.face
  20. Neck=Torso.Neck
  21. it=Instance.new
  22. attacktype=1
  23. vt=Vector3.new
  24. cf=CFrame.new
  25. script.Name = "MagicBlade"
  26. euler=CFrame.fromEulerAnglesXYZ
  27. angles=CFrame.Angles
  28. cloaked=false
  29. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  32. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  33. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  34. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RootPart=Character.HumanoidRootPart
  36. RootJoint=RootPart.RootJoint
  37. RootCF=euler(-1.57,0,3.14)
  38. attack = false
  39. bounce=false
  40. cooldown=false
  41. deeznuts=false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. mana=0
  49. trispeed=.2
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. local Effects={}
  54. local gun=false
  55. local shoot=false
  56. player=nil
  57. mana=0
  58. cam = workspace.CurrentCamera
  59. ZTarget = nil
  60. RocketTarget = nil
  61. local m = Instance.new("Model",Character)
  62. m.Name = "WeaponModelz"
  63.  
  64.  
  65. wait(2)
  66. local p = game.Players.LocalPlayer
  67. local char = p.Character
  68. local mouse = p:GetMouse()
  69. local larm = char["Left Arm"]
  70. local rarm = char["Right Arm"]
  71. local lleg = char["Left Leg"]
  72. local rleg = char["Right Leg"]
  73. local hed = char.Head
  74. local torso = char.Torso
  75. local hum = char.Humanoid
  76. local cam = game.Workspace.CurrentCamera
  77. local root = char.HumanoidRootPart
  78. local deb = false
  79. local shot = 0
  80. local l = game:GetService("Lighting")
  81. local rs = game:GetService("RunService").RenderStepped
  82.  
  83.  
  84. for i,v in pairs(char:children()) do
  85. if v:IsA("Accessory") then
  86. v:Destroy()
  87. end
  88. end
  89. for i,v in pairs(hed:children()) do
  90. if v:IsA("Sound") then
  91. v:Destroy()
  92. end
  93. end
  94.  
  95.  
  96.  
  97. Hats1 = Instance.new("Part")
  98. Hats1.Parent = char
  99. Hats1.BrickColor = BrickColor.new("White")
  100. Hats1.formFactor = "Symmetric"
  101. Hats1.Size = Vector3.new(1, 1, 1)
  102. Hats1.CFrame = hed.CFrame
  103. Hats1:BreakJoints()
  104. Hats1.CanCollide = false
  105. Hats1.TopSurface = "Smooth"
  106. Hats1.BottomSurface = "Smooth"
  107. Hats1.Material = "Neon"
  108. Weld = Instance.new("Weld")
  109. Weld.Part0 = hed
  110. Weld.Part1 = Hats1
  111. Weld.Parent = hed
  112. Weld.C0 = CFrame.new(0, .3, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  113. Mesh = Instance.new("SpecialMesh")
  114. Mesh.Parent = Hats1
  115. Mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
  116. Mesh.TextureId = "http://www.roblox.com/asset/?id=102397655"
  117. Mesh.Scale = Vector3.new(1, 1, 1)
  118.  
  119.  
  120.  
  121.  
  122.  
  123.  
  124. mouse=Player:GetMouse()
  125. --save shoulders
  126. RSH, LSH=nil, nil
  127. --welds
  128. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  129. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  130. LH=Torso["Left Hip"]
  131. RH=Torso["Right Hip"]
  132. TorsoColor=Torso.BrickColor
  133. function NoOutline(Part)
  134. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  135. end
  136. player=Player
  137. ch=Character
  138. RSH=ch.Torso["Right Shoulder"]
  139. LSH=ch.Torso["Left Shoulder"]
  140. --
  141. RSH.Parent=nil
  142. LSH.Parent=nil
  143. --
  144. RW.Name="Right Shoulder"
  145. RW.Part0=ch.Torso
  146. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  147. RW.C1=cf(0, 0.5, 0)
  148. RW.Part1=ch["Right Arm"]
  149. RW.Parent=ch.Torso
  150. --
  151. LW.Name="Left Shoulder"
  152. LW.Part0=ch.Torso
  153. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  154. LW.C1=cf(0, 0.5, 0)
  155. LW.Part1=ch["Left Arm"]
  156. LW.Parent=ch.Torso
  157.  
  158. function swait(num)
  159. if num==0 or num==nil then
  160. game:service'RunService'.Heartbeat:wait(0)
  161. else
  162. for i=0,num do
  163. game:service'RunService'.Heartbeat:wait(0)
  164. end
  165. end
  166. end
  167.  
  168. function nooutline(part)
  169. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  170. end
  171.  
  172. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  173. local fp=it("Part")
  174. fp.formFactor=formfactor
  175. fp.Parent=parent
  176. fp.Reflectance=reflectance
  177. fp.Transparency=transparency
  178. fp.CanCollide=false
  179. fp.Locked=true
  180. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  181. fp.Name=name
  182. fp.Size=size
  183. fp.Position=Character.Torso.Position
  184. nooutline(fp)
  185. fp.Material=material
  186. fp:BreakJoints()
  187. return fp
  188. end
  189.  
  190. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  191. local fp = it("Part")
  192. fp.formFactor = formfactor
  193. fp.Parent = parent
  194. fp.Reflectance = reflectance
  195. fp.Transparency = transparency
  196. fp.CanCollide = false
  197. fp.Locked=true
  198. fp.BrickColor = brickcolor
  199. fp.Name = name
  200. fp.Size = size
  201. fp.Position = EffectPart.Position
  202. NoOutline(fp)
  203. fp.Material="Neon"
  204. fp:BreakJoints()
  205. return fp
  206. end
  207.  
  208. function wweld(parent,part0,part1,c0)
  209. local weld=it("Weld")
  210. weld.Parent=parent
  211. weld.Part0=part0
  212. weld.Part1=part1
  213. weld.C0=c0
  214. return weld
  215. end
  216.  
  217. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  218. local mesh=it(Mesh)
  219. mesh.Parent=part
  220. if Mesh=="SpecialMesh" then
  221. mesh.MeshType=meshtype
  222. mesh.MeshId=meshid
  223. end
  224. mesh.Offset=offset
  225. mesh.Scale=scale
  226. return mesh
  227. end
  228.  
  229. function decal(part,face,texture,transparency,shiny,specular,name)
  230. local d=it("Decal",part)
  231. d.Shiny=shiny
  232. d.Face=face
  233. d.Specular=specular
  234. d.Transparency=transparency
  235. d.Texture=texture
  236. d.Name=name
  237. return d
  238. end
  239.  
  240. function weld(parent,part0,part1,c0,c1)
  241. local weld=it("Weld")
  242. weld.Parent=parent
  243. weld.Part0=part0
  244. weld.Part1=part1
  245. weld.C0=c0
  246. weld.C1=c1
  247. return weld
  248. end
  249.  
  250. Effects = { }
  251. local Player = game.Players.localPlayer
  252. script.Parent = Player.PlayerGui
  253. script.Name = math.random(100, 100000)..[[ ]]..math.random(100000, 1000000000)
  254. local Character = Player.Character
  255. local Humanoid = Character.Humanoid
  256. local Mouse = Player:GetMouse()
  257. local LeftArm = Character["Left Arm"]
  258. local RightArm = Character["Right Arm"]
  259. local LeftLeg = Character["Left Leg"]
  260. local RightLeg = Character["Right Leg"]
  261. local Head = Character.Head
  262. local Torso = Character.Torso
  263. local Camera = game.Workspace.CurrentCamera
  264. local RootPart = Character.HumanoidRootPart
  265. local RootJoint = RootPart.RootJoint
  266. local attack = false
  267. local Anim = 'Idle'
  268. local attacktype = 1
  269. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  270. local velocity = RootPart.Velocity.y
  271. local sine = 0
  272. local change = 1
  273. local hobb = 0
  274. local rest = 0
  275. local looprevive = false
  276. local mode = false
  277. local revive = false
  278. local Create = LoadLibrary("RbxUtility").Create
  279. --192892790
  280. local sick = Instance.new("Sound",Character)
  281. sick.SoundId = "rbxassetid://608726256"
  282. sick.Looped = true
  283. sick.Pitch = 1
  284. sick.Volume = 1
  285. sick:Play()
  286.  
  287.  
  288. player = game:GetService("Players").LocalPlayer
  289. chara = player.Character
  290. chara.Humanoid.MaxHealth = 100000
  291. chara.Humanoid.Health = 100000
  292. debby = game.Debris
  293.  
  294.  
  295.  
  296. local player = "LocalPlayer"
  297. local Character = game.Players[player].Character
  298. local Torso = Character.Torso
  299. local LeftArm = Character["Left Arm"]
  300. local RightArm = Character["Right Arm"]
  301. local LeftLeg = Character["Left Leg"]
  302. local RightLeg = Character["Right Leg"]
  303. local Head = Character.Head
  304. local RootPart = Character.HumanoidRootPart
  305.  
  306. Me = game.Players.LocalPlayer
  307. char = Me.Character
  308. larm = char["Left Arm"]
  309. rarm = char["Right Arm"]
  310. lleg = char["Left Leg"]
  311. rleg = char["Right Leg"]
  312. torso = char.Torso
  313.  
  314. lleg.Transparency = 1
  315. rleg.Transparency = 1
  316. larm.Transparency = 1
  317. rarm.Transparency = 1
  318. torso.Transparency = 1
  319. ------------------------------------------------------------------ Player -------------------------------------------------------------------
  320.  
  321. ----------------------------------------------------------------- Left Arm -----------------------------------------------------------------
  322. larm1 = Instance.new("Part", char)
  323. larm1.Name = "Middle"
  324. larm1.BrickColor = BrickColor.new("Royal purple")
  325. larm1.Size = Vector3.new(1, 2, 1)
  326. larm1.CanCollide = false
  327. larm1.BottomSurface = "Smooth"
  328. larm1.TopSurface = "Smooth"
  329. larm1.Material = "Neon"
  330. Weld = Instance.new("Weld",larm)
  331. Weld.Part0 = larm
  332. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  333. Weld.Part1 = larm1
  334. Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  335.  
  336. larm2 = Instance.new("Part", char)
  337. larm2.BrickColor = BrickColor.new("Really black")
  338. larm2.Size = Vector3.new(1, 0.4, 1)
  339. larm2.CanCollide = false
  340. larm2.BottomSurface = "Smooth"
  341. larm2.TopSurface = "Smooth"
  342. Weld = Instance.new("Weld",larm)
  343. Weld.Part0 = larm
  344. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  345. Weld.Part1 = larm2
  346. Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096)
  347.  
  348. larm3 = Instance.new("Part", char)
  349. larm3.BrickColor = BrickColor.new("Really black")
  350. larm3.Size = Vector3.new(1, 0.4, 1)
  351. larm3.CanCollide = false
  352. larm3.BottomSurface = "Smooth"
  353. larm3.TopSurface = "Smooth"
  354. Weld = Instance.new("Weld",larm)
  355. Weld.Part0 = larm
  356. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  357. Weld.Part1 = larm3
  358. Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601)
  359.  
  360. larm4 = Instance.new("Part", char)
  361. larm4.BrickColor = BrickColor.new("Really black")
  362. larm4.Size = Vector3.new(1, 0.4, 1)
  363. larm4.CanCollide = false
  364. larm4.BottomSurface = "Smooth"
  365. larm4.TopSurface = "Smooth"
  366. Weld = Instance.new("Weld",larm)
  367. Weld.Part0 = larm
  368. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  369. Weld.Part1 = larm4
  370. Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  371.  
  372. larm5 = Instance.new("Part", char)
  373. larm5.BrickColor = BrickColor.new("Really black")
  374. larm5.Size = Vector3.new(1, 0.4, 1)
  375. larm5.CanCollide = false
  376. larm5.BottomSurface = "Smooth"
  377. larm5.TopSurface = "Smooth"
  378. Weld = Instance.new("Weld",larm)
  379. Weld.Part0 = larm
  380. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  381. Weld.Part1 = larm5
  382. Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601)
  383.  
  384. larm6 = Instance.new("Part", char)
  385. larm6.BrickColor = BrickColor.new("Really black")
  386. larm6.Size = Vector3.new(1, 0.4, 1)
  387. larm6.CanCollide = false
  388. larm6.BottomSurface = "Smooth"
  389. larm6.TopSurface = "Smooth"
  390. Mesh = Instance.new("SpecialMesh", larm6)
  391. Mesh.MeshType = "Brick"
  392. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  393. Weld = Instance.new("Weld",larm)
  394. Weld.Part0 = larm
  395. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  396. Weld.Part1 = larm6
  397. Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096)
  398.  
  399. larm7 = Instance.new("Part", char)
  400. larm7.BrickColor = BrickColor.new("Royal purple")
  401. larm7.Size = Vector3.new(0.5, 0.3, 2)
  402. larm7.CanCollide = false
  403. larm7.BottomSurface = "Smooth"
  404. larm7.TopSurface = "Smooth"
  405. larm7.Material = "Neon"
  406. Weld = Instance.new("Weld",larm)
  407. Weld.Part0 = larm
  408. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  409. Weld.Part1 = larm7
  410. Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271)
  411.  
  412. larm8 = Instance.new("Part", char)
  413. larm8.BrickColor = BrickColor.new("Really black")
  414. larm8.Size = Vector3.new(1, 0.4, 1)
  415. larm8.CanCollide = false
  416. larm8.BottomSurface = "Smooth"
  417. larm8.TopSurface = "Smooth"
  418. Weld = Instance.new("Weld",larm)
  419. Weld.Part0 = larm
  420. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  421. Weld.Part1 = larm8
  422. Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  423. ----------------------------------------------------------------- Right Arm -----------------------------------------------------------------
  424. rarm1 = Instance.new("Part", char)
  425. rarm1.Name = "Middle"
  426. rarm1.BrickColor = BrickColor.new("Royal purple")
  427. rarm1.Size = Vector3.new(1, 2, 1)
  428. rarm1.CanCollide = false
  429. rarm1.BottomSurface = "Smooth"
  430. rarm1.TopSurface = "Smooth"
  431. rarm1.Material = "Neon"
  432. Weld = Instance.new("Weld",rarm)
  433. Weld.Part0 = rarm
  434. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  435. Weld.Part1 = rarm1
  436. Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  437.  
  438. rarm2 = Instance.new("Part", char)
  439. rarm2.BrickColor = BrickColor.new("Really black")
  440. rarm2.Size = Vector3.new(1, 0.4, 1)
  441. rarm2.CanCollide = false
  442. rarm2.BottomSurface = "Smooth"
  443. rarm2.TopSurface = "Smooth"
  444. Weld = Instance.new("Weld",rarm)
  445. Weld.Part0 = rarm
  446. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  447. Weld.Part1 = rarm2
  448. Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362)
  449.  
  450. rarm3 = Instance.new("Part", char)
  451. rarm3.BrickColor = BrickColor.new("Really black")
  452. rarm3.Size = Vector3.new(1, 0.4, 1)
  453. rarm3.CanCollide = false
  454. rarm3.BottomSurface = "Smooth"
  455. rarm3.TopSurface = "Smooth"
  456. Weld = Instance.new("Weld",rarm)
  457. Weld.Part0 = rarm
  458. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  459. Weld.Part1 = rarm3
  460. Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668)
  461.  
  462. rarm4 = Instance.new("Part", char)
  463. rarm4.BrickColor = BrickColor.new("Really black")
  464. rarm4.Size = Vector3.new(1, 0.4, 1)
  465. rarm4.CanCollide = false
  466. rarm4.BottomSurface = "Smooth"
  467. rarm4.TopSurface = "Smooth"
  468. Weld = Instance.new("Weld",rarm)
  469. Weld.Part0 = rarm
  470. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  471. Weld.Part1 = rarm4
  472. Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057)
  473.  
  474. rarm5 = Instance.new("Part", char)
  475. rarm5.BrickColor = BrickColor.new("Really black")
  476. rarm5.Size = Vector3.new(1, 0.4, 1)
  477. rarm5.CanCollide = false
  478. rarm5.BottomSurface = "Smooth"
  479. rarm5.TopSurface = "Smooth"
  480. Mesh = Instance.new("SpecialMesh", rarm5)
  481. Mesh.MeshType = "Brick"
  482. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  483. Weld = Instance.new("Weld",rarm)
  484. Weld.Part0 = rarm
  485. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  486. Weld.Part1 = rarm5
  487. Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362)
  488.  
  489. rarm6 = Instance.new("Part", char)
  490. rarm6.BrickColor = BrickColor.new("Really black")
  491. rarm6.Size = Vector3.new(1, 0.4, 1)
  492. rarm6.CanCollide = false
  493. rarm6.BottomSurface = "Smooth"
  494. rarm6.TopSurface = "Smooth"
  495. Weld = Instance.new("Weld",rarm)
  496. Weld.Part0 = rarm
  497. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  498. Weld.Part1 = rarm6
  499. Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057)
  500.  
  501. rarm7 = Instance.new("Part", char)
  502. rarm7.BrickColor = BrickColor.new("Royal purple")
  503. rarm7.Size = Vector3.new(0.5, 0.3, 2)
  504. rarm7.CanCollide = false
  505. rarm7.BottomSurface = "Smooth"
  506. rarm7.TopSurface = "Smooth"
  507. rarm7.Material = "Neon"
  508. Weld = Instance.new("Weld",rarm)
  509. Weld.Part0 = rarm
  510. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  511. Weld.Part1 = rarm7
  512. Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915)
  513.  
  514. rarm8 = Instance.new("Part", char)
  515. rarm8.BrickColor = BrickColor.new("Really black")
  516. rarm8.Size = Vector3.new(1, 0.4, 1)
  517. rarm8.CanCollide = false
  518. rarm8.BottomSurface = "Smooth"
  519. rarm8.TopSurface = "Smooth"
  520. Weld = Instance.new("Weld",rarm)
  521. Weld.Part0 = rarm
  522. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  523. Weld.Part1 = rarm8
  524. Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455)
  525. ----------------------------------------------------------------- Left Leg -----------------------------------------------------------------
  526. lleg1 = Instance.new("Part", char)
  527. lleg1.Name = "Middle"
  528. lleg1.BrickColor = BrickColor.new("Royal purple")
  529. lleg1.Size = Vector3.new(1, 2, 1)
  530. lleg1.CanCollide = false
  531. lleg1.BottomSurface = "Smooth"
  532. lleg1.TopSurface = "Smooth"
  533. lleg1.Material = "Neon"
  534. Weld = Instance.new("Weld",lleg)
  535. Weld.Part0 = lleg
  536. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  537. Weld.Part1 = lleg1
  538. Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  539.  
  540. lleg2 = Instance.new("Part", char)
  541. lleg2.BrickColor = BrickColor.new("Really black")
  542. lleg2.Size = Vector3.new(1, 0.4, 1)
  543. lleg2.CanCollide = false
  544. lleg2.BottomSurface = "Smooth"
  545. lleg2.TopSurface = "Smooth"
  546. Weld = Instance.new("Weld",lleg)
  547. Weld.Part0 = lleg
  548. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  549. Weld.Part1 = lleg2
  550. Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  551.  
  552. lleg3 = Instance.new("Part", char)
  553. lleg3.BrickColor = BrickColor.new("Really black")
  554. lleg3.Size = Vector3.new(0.5, 0.3, 2)
  555. lleg3.CanCollide = false
  556. lleg3.BottomSurface = "Smooth"
  557. lleg3.TopSurface = "Smooth"
  558. Weld = Instance.new("Weld",lleg)
  559. Weld.Part0 = lleg
  560. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  561. Weld.Part1 = lleg3
  562. Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
  563.  
  564. lleg4 = Instance.new("Part", char)
  565. lleg4.BrickColor = BrickColor.new("Really black")
  566. lleg4.Size = Vector3.new(1, 0.4, 1)
  567. lleg4.CanCollide = false
  568. lleg4.BottomSurface = "Smooth"
  569. lleg4.TopSurface = "Smooth"
  570. Weld = Instance.new("Weld",lleg)
  571. Weld.Part0 = lleg
  572. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  573. Weld.Part1 = lleg4
  574. Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  575.  
  576. lleg5 = Instance.new("Part", char)
  577. lleg5.BrickColor = BrickColor.new("Really black")
  578. lleg5.Size = Vector3.new(1, 0.4, 1)
  579. lleg5.CanCollide = false
  580. lleg5.BottomSurface = "Smooth"
  581. lleg5.TopSurface = "Smooth"
  582. Weld = Instance.new("Weld",lleg)
  583. Weld.Part0 = lleg
  584. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  585. Weld.Part1 = lleg5
  586. Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  587.  
  588. lleg6 = Instance.new("Part", char)
  589. lleg6.BrickColor = BrickColor.new("Really black")
  590. lleg6.Size = Vector3.new(1, 0.4, 1)
  591. lleg6.CanCollide = false
  592. lleg6.BottomSurface = "Smooth"
  593. lleg6.TopSurface = "Smooth"
  594. Weld = Instance.new("Weld",lleg)
  595. Weld.Part0 = lleg
  596. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  597. Weld.Part1 = lleg6
  598. Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  599.  
  600. lleg7 = Instance.new("Part", char)
  601. lleg7.BrickColor = BrickColor.new("Really black")
  602. lleg7.Size = Vector3.new(1, 0.4, 1)
  603. lleg7.CanCollide = false
  604. lleg7.BottomSurface = "Smooth"
  605. lleg7.TopSurface = "Smooth"
  606. Weld = Instance.new("Weld",lleg)
  607. Weld.Part0 = lleg
  608. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  609. Weld.Part1 = lleg7
  610. Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  611. ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
  612. rleg1 = Instance.new("Part", char)
  613. rleg1.Name = "Middle"
  614. rleg1.BrickColor = BrickColor.new("Royal purple")
  615. rleg1.Size = Vector3.new(1, 2, 1)
  616. rleg1.CanCollide = false
  617. rleg1.BottomSurface = "Smooth"
  618. rleg1.TopSurface = "Smooth"
  619. rleg1.Material = "Neon"
  620. Weld = Instance.new("Weld",rleg)
  621. Weld.Part0 = rleg
  622. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  623. Weld.Part1 = rleg1
  624. Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  625.  
  626. rleg2 = Instance.new("Part", char)
  627. rleg2.BrickColor = BrickColor.new("Really black")
  628. rleg2.Size = Vector3.new(1, 0.4, 1)
  629. rleg2.CanCollide = false
  630. rleg2.BottomSurface = "Smooth"
  631. rleg2.TopSurface = "Smooth"
  632. Weld = Instance.new("Weld",rleg)
  633. Weld.Part0 = rleg
  634. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  635. Weld.Part1 = rleg2
  636. Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  637.  
  638. rleg3 = Instance.new("Part", char)
  639. rleg3.BrickColor = BrickColor.new("Really black")
  640. rleg3.Size = Vector3.new(1, 0.4, 1)
  641. rleg3.CanCollide = false
  642. rleg3.BottomSurface = "Smooth"
  643. rleg3.TopSurface = "Smooth"
  644. Weld = Instance.new("Weld",rleg)
  645. Weld.Part0 = rleg
  646. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  647. Weld.Part1 = rleg3
  648. Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
  649.  
  650. rleg4 = Instance.new("Part", char)
  651. rleg4.BrickColor = BrickColor.new("Really black")
  652. rleg4.Size = Vector3.new(1, 0.4, 1)
  653. rleg4.CanCollide = false
  654. rleg4.BottomSurface = "Smooth"
  655. rleg4.TopSurface = "Smooth"
  656. Weld = Instance.new("Weld",rleg)
  657. Weld.Part0 = rleg
  658. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  659. Weld.Part1 = rleg4
  660. Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  661.  
  662. rleg5 = Instance.new("Part", char)
  663. rleg5.BrickColor = BrickColor.new("Really black")
  664. rleg5.Size = Vector3.new(1, 0.4, 1)
  665. rleg5.CanCollide = false
  666. rleg5.BottomSurface = "Smooth"
  667. rleg5.TopSurface = "Smooth"
  668. Weld = Instance.new("Weld",rleg)
  669. Weld.Part0 = rleg
  670. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  671. Weld.Part1 = rleg5
  672. Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  673.  
  674. rleg6 = Instance.new("Part", char)
  675. rleg6.BrickColor = BrickColor.new("Really black")
  676. rleg6.Size = Vector3.new(1, 0.4, 1)
  677. rleg6.CanCollide = false
  678. rleg6.BottomSurface = "Smooth"
  679. rleg6.TopSurface = "Smooth"
  680. Weld = Instance.new("Weld",rleg)
  681. Weld.Part0 = rleg
  682. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  683. Weld.Part1 = rleg6
  684. Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  685.  
  686. rleg7 = Instance.new("Part", char)
  687. rleg7.BrickColor = BrickColor.new("Really black")
  688. rleg7.Size = Vector3.new(0.5, 0.3, 2)
  689. rleg7.CanCollide = false
  690. rleg7.BottomSurface = "Smooth"
  691. rleg7.TopSurface = "Smooth"
  692. Weld = Instance.new("Weld",rleg)
  693. Weld.Part0 = rleg
  694. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  695. Weld.Part1 = rleg7
  696. Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
  697. ----------------------------------------------------------------- Torso -----------------------------------------------------------------
  698. Chest1 = Instance.new("Part", char)
  699. Chest1.Name = "Ball"
  700. Chest1.BrickColor = BrickColor.new("Royal purple")
  701. Chest1.Size = Vector3.new(1, 0.4, 1)
  702. Chest1.CanCollide = false
  703. Chest1.BottomSurface = "Smooth"
  704. Chest1.TopSurface = "Smooth"
  705. Chest1.Material = "Neon"
  706. Mesh = Instance.new("CylinderMesh", Chest1)
  707. Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
  708. Weld = Instance.new("Weld",torso)
  709. Weld.Part0 = torso
  710. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  711. Weld.Part1 = Chest1
  712. Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  713.  
  714. Chest2 = Instance.new("Part", char)
  715. Chest2.BrickColor = BrickColor.new("Royal purple")
  716. Chest2.Name = "Middle"
  717. Chest2.Size = Vector3.new(2, 2, 1)
  718. Chest2.CanCollide = false
  719. Chest2.BottomSurface = "Smooth"
  720. Chest2.TopSurface = "Smooth"
  721. Chest2.Material = "Neon"
  722. Weld = Instance.new("Weld",torso)
  723. Weld.Part0 = torso
  724. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  725. Weld.Part1 = Chest2
  726. Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  727.  
  728. Chest3 = Instance.new("Part", char)
  729. Chest3.BrickColor = BrickColor.new("Really black")
  730. Chest3.Size = Vector3.new(1, 0.4, 1)
  731. Chest3.CanCollide = false
  732. Chest3.BottomSurface = "Smooth"
  733. Chest3.TopSurface = "Smooth"
  734. Weld = Instance.new("Weld",torso)
  735. Weld.Part0 = torso
  736. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  737. Weld.Part1 = Chest3
  738. Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
  739.  
  740. Chest4 = Instance.new("Part", char)
  741. Chest4.BrickColor = BrickColor.new("Really black")
  742. Chest4.Size = Vector3.new(1, 0.4, 1)
  743. Chest4.CanCollide = false
  744. Chest4.BottomSurface = "Smooth"
  745. Chest4.TopSurface = "Smooth"
  746. Weld = Instance.new("Weld",torso)
  747. Weld.Part0 = torso
  748. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  749. Weld.Part1 = Chest4
  750. Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
  751.  
  752. Chest5 = Instance.new("Part", char)
  753. Chest5.BrickColor = BrickColor.new("Really black")
  754. Chest5.Size = Vector3.new(1, 0.4, 1)
  755. Chest5.CanCollide = false
  756. Chest5.BottomSurface = "Smooth"
  757. Chest5.TopSurface = "Smooth"
  758. Weld = Instance.new("Weld",torso)
  759. Weld.Part0 = torso
  760. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  761. Weld.Part1 = Chest5
  762. Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  763.  
  764. Chest6 = Instance.new("Part", char)
  765. Chest6.BrickColor = BrickColor.new("Really black")
  766. Chest6.Size = Vector3.new(1, 0.4, 1)
  767. Chest6.CanCollide = false
  768. Chest6.BottomSurface = "Smooth"
  769. Chest6.TopSurface = "Smooth"
  770. Weld = Instance.new("Weld",torso)
  771. Weld.Part0 = torso
  772. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  773. Weld.Part1 = Chest6
  774. Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
  775.  
  776. Chest7 = Instance.new("Part", char)
  777. Chest7.BrickColor = BrickColor.new("Really black")
  778. Chest7.Size = Vector3.new(1, 0.4, 1)
  779. Chest7.CanCollide = false
  780. Chest7.BottomSurface = "Smooth"
  781. Chest7.TopSurface = "Smooth"
  782. Weld = Instance.new("Weld",torso)
  783. Weld.Part0 = torso
  784. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  785. Weld.Part1 = Chest7
  786. Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  787.  
  788. Chest8 = Instance.new("Part", char)
  789. Chest8.BrickColor = BrickColor.new("Really black")
  790. Chest8.Size = Vector3.new(1, 0.4, 1)
  791. Chest8.CanCollide = false
  792. Chest8.BottomSurface = "Smooth"
  793. Chest8.TopSurface = "Smooth"
  794. Weld = Instance.new("Weld",torso)
  795. Weld.Part0 = torso
  796. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  797. Weld.Part1 = Chest8
  798. Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
  799.  
  800. Chest9 = Instance.new("Part", char)
  801. Chest9.BrickColor = BrickColor.new("Really black")
  802. Chest9.Size = Vector3.new(0.5, 0.3, 2)
  803. Chest9.CanCollide = false
  804. Chest9.BottomSurface = "Smooth"
  805. Chest9.TopSurface = "Smooth"
  806. Weld = Instance.new("Weld",torso)
  807. Weld.Part0 = torso
  808. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  809. Weld.Part1 = Chest9
  810. Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
  811.  
  812. Chest10 = Instance.new("Part", char)
  813. Chest10.BrickColor = BrickColor.new("Really black")
  814. Chest10.Size = Vector3.new(1, 0.4, 1)
  815. Chest10.CanCollide = false
  816. Chest10.BottomSurface = "Smooth"
  817. Chest10.TopSurface = "Smooth"
  818. Mesh = Instance.new("SpecialMesh", Chest10)
  819. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  820. Weld = Instance.new("Weld",torso)
  821. Weld.Part0 = torso
  822. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  823. Weld.Part1 = Chest10
  824. Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  825.  
  826. Chest11 = Instance.new("Part", char)
  827. Chest11.BrickColor = BrickColor.new("Really black")
  828. Chest11.Size = Vector3.new(0.5, 0.3, 2)
  829. Chest11.CanCollide = false
  830. Chest11.BottomSurface = "Smooth"
  831. Chest11.TopSurface = "Smooth"
  832. Weld = Instance.new("Weld",torso)
  833. Weld.Part0 = torso
  834. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  835. Weld.Part1 = Chest11
  836. Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
  837.  
  838. Chest12 = Instance.new("Part", char)
  839. Chest12.BrickColor = BrickColor.new("Really black")
  840. Chest12.Size = Vector3.new(0.5, 0.3, 2)
  841. Chest12.CanCollide = false
  842. Chest12.BottomSurface = "Smooth"
  843. Chest12.TopSurface = "Smooth"
  844. Weld = Instance.new("Weld",torso)
  845. Weld.Part0 = torso
  846. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  847. Weld.Part1 = Chest12
  848. Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
  849.  
  850. Chest13 = Instance.new("Part", char)
  851. Chest13.BrickColor = BrickColor.new("Really black")
  852. Chest13.Size = Vector3.new(0.5, 0.3, 2)
  853. Chest13.CanCollide = false
  854. Chest13.BottomSurface = "Smooth"
  855. Chest13.TopSurface = "Smooth"
  856. Weld = Instance.new("Weld",torso)
  857. Weld.Part0 = torso
  858. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  859. Weld.Part1 = Chest13
  860. Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  861.  
  862. Chest14 = Instance.new("Part", char)
  863. Chest14.BrickColor = BrickColor.new("Really black")
  864. Chest14.Size = Vector3.new(0.5, 0.3, 2)
  865. Chest14.CanCollide = false
  866. Chest14.BottomSurface = "Smooth"
  867. Chest14.TopSurface = "Smooth"
  868. Weld = Instance.new("Weld",torso)
  869. Weld.Part0 = torso
  870. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  871. Weld.Part1 = Chest14
  872. Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
  873.  
  874. Chest15 = Instance.new("Part", char)
  875. Chest15.BrickColor = BrickColor.new("Really black")
  876. Chest15.Size = Vector3.new(0.5, 0.3, 2)
  877. Chest15.CanCollide = false
  878. Chest15.BottomSurface = "Smooth"
  879. Chest15.TopSurface = "Smooth"
  880. Weld = Instance.new("Weld",torso)
  881. Weld.Part0 = torso
  882. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  883. Weld.Part1 = Chest15
  884. Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  885.  
  886. Chest16 = Instance.new("Part", char)
  887. Chest16.BrickColor = BrickColor.new("Really black")
  888. Chest16.Size = Vector3.new(0.5, 0.3, 2)
  889. Chest16.CanCollide = false
  890. Chest16.BottomSurface = "Smooth"
  891. Chest16.TopSurface = "Smooth"
  892. Weld = Instance.new("Weld",torso)
  893. Weld.Part0 = torso
  894. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  895. Weld.Part1 = Chest16
  896. Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
  897.  
  898. Chest17 = Instance.new("Part", char)
  899. Chest17.BrickColor = BrickColor.new("Really black")
  900. Chest17.Size = Vector3.new(0.5, 0.3, 2)
  901. Chest17.CanCollide = false
  902. Chest17.BottomSurface = "Smooth"
  903. Chest17.TopSurface = "Smooth"
  904. Weld = Instance.new("Weld",torso)
  905. Weld.Part0 = torso
  906. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  907. Weld.Part1 = Chest17
  908. Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  909.  
  910. Chest18 = Instance.new("Part", char)
  911. Chest18.BrickColor = BrickColor.new("Really black")
  912. Chest18.Size = Vector3.new(0.5, 0.3, 2)
  913. Chest18.CanCollide = false
  914. Chest18.BottomSurface = "Smooth"
  915. Chest18.TopSurface = "Smooth"
  916. Weld = Instance.new("Weld",torso)
  917. Weld.Part0 = torso
  918. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  919. Weld.Part1 = Chest18
  920. Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  921.  
  922. Chest19 = Instance.new("Part", char)
  923. Chest19.BrickColor = BrickColor.new("Really black")
  924. Chest19.Size = Vector3.new(0.5, 0.3, 2)
  925. Chest19.CanCollide = false
  926. Chest19.BottomSurface = "Smooth"
  927. Chest19.TopSurface = "Smooth"
  928. Weld = Instance.new("Weld",torso)
  929. Weld.Part0 = torso
  930. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  931. Weld.Part1 = Chest19
  932. Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  933.  
  934. Chest20 = Instance.new("Part", char)
  935. Chest20.BrickColor = BrickColor.new("Really black")
  936. Chest20.Size = Vector3.new(1, 0.4, 1)
  937. Chest20.CanCollide = false
  938. Chest20.BottomSurface = "Smooth"
  939. Chest20.TopSurface = "Smooth"
  940. Mesh = Instance.new("SpecialMesh",Chest20)
  941. Mesh.Scale = Vector3.new(1.1,1.1,1.1)
  942. Weld = Instance.new("Weld",torso)
  943. Weld.Part0 = torso
  944. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  945. Weld.Part1 = Chest20
  946. Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  947.  
  948. Chest21 = Instance.new("Part", char)
  949. Chest21.BrickColor = BrickColor.new("Really black")
  950. Chest21.Size = Vector3.new(0.5, 0.3, 2)
  951. Chest21.CanCollide = false
  952. Chest21.BottomSurface = "Smooth"
  953. Chest21.TopSurface = "Smooth"
  954. Weld = Instance.new("Weld",torso)
  955. Weld.Part0 = torso
  956. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  957. Weld.Part1 = Chest21
  958. Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  959.  
  960. Chest22 = Instance.new("Part", char)
  961. Chest22.BrickColor = BrickColor.new("Really black")
  962. Chest22.Size = Vector3.new(0.5, 0.3, 2)
  963. Chest22.CanCollide = false
  964. Chest22.BottomSurface = "Smooth"
  965. Chest22.TopSurface = "Smooth"
  966. Weld = Instance.new("Weld",torso)
  967. Weld.Part0 = torso
  968. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  969. Weld.Part1 = Chest22
  970. Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  971.  
  972. Chest23 = Instance.new("Part", char)
  973. Chest23.BrickColor = BrickColor.new("Really black")
  974. Chest23.Size = Vector3.new(0.5, 0.3, 2)
  975. Chest23.CanCollide = false
  976. Chest23.BottomSurface = "Smooth"
  977. Chest23.TopSurface = "Smooth"
  978. Weld = Instance.new("Weld",torso)
  979. Weld.Part0 = torso
  980. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  981. Weld.Part1 = Chest23
  982. Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
  983.  
  984. Chest24 = Instance.new("Part", char)
  985. Chest24.BrickColor = BrickColor.new("Really black")
  986. Chest24.Size = Vector3.new(0.5, 0.3, 2)
  987. Chest24.CanCollide = false
  988. Chest24.BottomSurface = "Smooth"
  989. Chest24.TopSurface = "Smooth"
  990. Weld = Instance.new("Weld",torso)
  991. Weld.Part0 = torso
  992. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  993. Weld.Part1 = Chest24
  994. Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
  995. --Sword Building--
  996. New = function(Object, Parent, Name, Data)
  997. local Object = Instance.new(Object)
  998. for Index, Value in pairs(Data or {}) do
  999. Object[Index] = Value
  1000. end
  1001. Object.Parent = Parent
  1002. Object.Name = Name
  1003. return Object
  1004. end
  1005. --------------------------
  1006. Humanoid.Name = "Noctis"
  1007. local SH = Instance.new("Sound")
  1008. local list = {}
  1009.  
  1010. so = function(id,par,vol,pit)
  1011. coroutine.resume(coroutine.create(function()
  1012. local sou = SH:clone() sou.Parent = par or workspace
  1013. sou.Volume=vol
  1014. sou.Pitch=pit or 1
  1015. sou.SoundId=id
  1016. sou:play()
  1017. game:GetService("Debris"):AddItem(sou,15)
  1018. end))
  1019. end
  1020.  
  1021. function clerp(a,b,t)
  1022. local qa = {QuaternionFromCFrame(a)}
  1023. local qb = {QuaternionFromCFrame(b)}
  1024. local ax, ay, az = a.x, a.y, a.z
  1025. local bx, by, bz = b.x, b.y, b.z
  1026. local _t = 1-t
  1027. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1028. end
  1029.  
  1030. function QuaternionFromCFrame(cf)
  1031. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1032. local trace = m00 + m11 + m22
  1033. if trace > 0 then
  1034. local s = math.sqrt(1 + trace)
  1035. local recip = 0.5/s
  1036. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1037. else
  1038. local i = 0
  1039. if m11 > m00 then
  1040. i = 1
  1041. end
  1042. if m22 > (i == 0 and m00 or m11) then
  1043. i = 2
  1044. end
  1045. if i == 0 then
  1046. local s = math.sqrt(m00-m11-m22+1)
  1047. local recip = 0.5/s
  1048. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1049. elseif i == 1 then
  1050. local s = math.sqrt(m11-m22-m00+1)
  1051. local recip = 0.5/s
  1052. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1053. elseif i == 2 then
  1054. local s = math.sqrt(m22-m00-m11+1)
  1055. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1056. end
  1057. end
  1058. end
  1059.  
  1060. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1061. local xs, ys, zs = x + x, y + y, z + z
  1062. local wx, wy, wz = w*xs, w*ys, w*zs
  1063. local xx = x*xs
  1064. local xy = x*ys
  1065. local xz = x*zs
  1066. local yy = y*ys
  1067. local yz = y*zs
  1068. local zz = z*zs
  1069. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1070. end
  1071.  
  1072. function QuaternionSlerp(a, b, t)
  1073. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1074. local startInterp, finishInterp;
  1075. if cosTheta >= 0.0001 then
  1076. if (1 - cosTheta) > 0.0001 then
  1077. local theta = math.acos(cosTheta)
  1078. local invSinTheta = 1/math.sin(theta)
  1079. startInterp = math.sin((1-t)*theta)*invSinTheta
  1080. finishInterp = math.sin(t*theta)*invSinTheta
  1081. else
  1082. startInterp = 1-t
  1083. finishInterp = t
  1084. end
  1085. else
  1086. if (1+cosTheta) > 0.0001 then
  1087. local theta = math.acos(-cosTheta)
  1088. local invSinTheta = 1/math.sin(theta)
  1089. startInterp = math.sin((t-1)*theta)*invSinTheta
  1090. finishInterp = math.sin(t*theta)*invSinTheta
  1091. else
  1092. startInterp = t-1
  1093. finishInterp = t
  1094. end
  1095. end
  1096. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1097. end
  1098.  
  1099. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1100. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1101. end
  1102.  
  1103. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1104. if hit.Parent==nil then
  1105. return
  1106. end
  1107. local h=hit.Parent:FindFirstChild("Humanoid")
  1108. for _,v in pairs(hit.Parent:children()) do
  1109. if v:IsA("Humanoid") then
  1110. h=v
  1111. end
  1112. end
  1113. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1114. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1115. end
  1116. if hit.Parent.className=="Hat" then
  1117. hit=hit.Parent.Parent:findFirstChild("Head")
  1118. end
  1119. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1120. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1121. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1122. return
  1123. end]]
  1124. -- hs(hit,1.2)
  1125. local c=Instance.new("ObjectValue")
  1126. c.Name="creator"
  1127. c.Value=game:service("Players").LocalPlayer
  1128. c.Parent=h
  1129. game:GetService("Debris"):AddItem(c,.5)
  1130. local Damage=math.random(minim,maxim)
  1131. -- h:TakeDamage(Damage)
  1132. local blocked=false
  1133. local block=hit.Parent:findFirstChild("Block")
  1134. if block~=nil then
  1135. print(block.className)
  1136. if block.className=="NumberValue" then
  1137. if block.Value>0 then
  1138. blocked=true
  1139. if decreaseblock==nil then
  1140. block.Value=block.Value-1
  1141. end
  1142. end
  1143. end
  1144. if block.className=="IntValue" then
  1145. if block.Value>0 then
  1146. blocked=true
  1147. if decreaseblock~=nil then
  1148. block.Value=block.Value-1
  1149. end
  1150. end
  1151. end
  1152. end
  1153. if blocked==false then
  1154. -- h:TakeDamage(Damage)
  1155. h.Health=h.Health-Damage
  1156. ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  1157. else
  1158. h.Health=h.Health-(Damage/2)
  1159. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  1160. end
  1161. if Type=="Knockdown" then
  1162. local hum=hit.Parent.Humanoid
  1163. hum.PlatformStand=true
  1164. coroutine.resume(coroutine.create(function(HHumanoid)
  1165. swait(1)
  1166. HHumanoid.PlatformStand=false
  1167. end),hum)
  1168. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1169. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1170. local bodvol=Instance.new("BodyVelocity")
  1171. bodvol.velocity=angle*knockback
  1172. bodvol.P=5000
  1173. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1174. bodvol.Parent=hit
  1175. local rl=Instance.new("BodyAngularVelocity")
  1176. rl.P=3000
  1177. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1178. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1179. rl.Parent=hit
  1180. game:GetService("Debris"):AddItem(bodvol,.5)
  1181. game:GetService("Debris"):AddItem(rl,.5)
  1182. elseif Type=="Normal" then
  1183. local vp=Instance.new("BodyVelocity")
  1184. vp.P=500
  1185. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1186. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1187. if KnockbackType==1 then
  1188. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1189. elseif KnockbackType==2 then
  1190. vp.velocity=Property.CFrame.lookVector*knockback
  1191. end
  1192. if knockback>0 then
  1193. vp.Parent=hit.Parent.Torso
  1194. end
  1195. game:GetService("Debris"):AddItem(vp,.5)
  1196. elseif Type=="Up" then
  1197. local bodyVelocity=Instance.new("BodyVelocity")
  1198. bodyVelocity.velocity=vt(0,60,0)
  1199. bodyVelocity.P=5000
  1200. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1201. bodyVelocity.Parent=hit
  1202. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1203. local rl=Instance.new("BodyAngularVelocity")
  1204. rl.P=3000
  1205. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1206. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1207. rl.Parent=hit
  1208. game:GetService("Debris"):AddItem(rl,.5)
  1209. elseif Type=="Snare" then
  1210. local bp=Instance.new("BodyPosition")
  1211. bp.P=2000
  1212. bp.D=100
  1213. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1214. bp.position=hit.Parent.Torso.Position
  1215. bp.Parent=hit.Parent.Torso
  1216. game:GetService("Debris"):AddItem(bp,1)
  1217. elseif Type=="Target" then
  1218. local Targetting = false
  1219. if Targetting==false then
  1220. ZTarget=hit.Parent.Torso
  1221. coroutine.resume(coroutine.create(function(Part)
  1222. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1223. swait(5)
  1224. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1225. end),ZTarget)
  1226. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1227. local targetgui=Instance.new("BillboardGui")
  1228. targetgui.Parent=ZTarget
  1229. targetgui.Size=UDim2.new(10,100,10,100)
  1230. local targ=Instance.new("ImageLabel")
  1231. targ.Parent=targetgui
  1232. targ.BackgroundTransparency=1
  1233. targ.Image="rbxassetid://4834067"
  1234. targ.Size=UDim2.new(1,0,1,0)
  1235. cam.CameraType="Scriptable"
  1236. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1237. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1238. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1239. Targetting=true
  1240. RocketTarget=ZTarget
  1241. for i=1,Property do
  1242. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1243. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1244. swait()
  1245. end
  1246. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1247. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1248. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1249. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1250. end
  1251. Targetting=false
  1252. RocketTarget=nil
  1253. targetgui.Parent=nil
  1254. cam.CameraType="Custom"
  1255. end
  1256. end
  1257. c=Instance.new("ObjectValue")
  1258. c.Name="creator"
  1259. c.Value=Player
  1260. c.Parent=h
  1261. game:GetService("Debris"):AddItem(c,.5)
  1262. end
  1263. end
  1264.  
  1265.  
  1266. function ShowDamage(Pos, Text, Time, Color)
  1267. local Rate = (1 / 30)
  1268. local Pos = (Pos or Vector3.new(0, 0, 0))
  1269. local Text = (Text or "")
  1270. local Time = (Time or 2)
  1271. local Color = (Color or Color3.new(1, 0, 0))
  1272. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  1273. EffectPart.Anchored = true
  1274. local BillboardGui = Instance.new("BillboardGui")
  1275. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  1276. BillboardGui.Adornee = EffectPart
  1277. local TextLabel = Instance.new("TextLabel")
  1278. TextLabel.BackgroundTransparency = 1
  1279. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  1280. TextLabel.Text = Text
  1281. TextLabel.TextColor3 = Color
  1282. TextLabel.TextScaled = true
  1283. TextLabel.Font = Enum.Font.ArialBold
  1284. TextLabel.Parent = BillboardGui
  1285. BillboardGui.Parent = EffectPart
  1286. game.Debris:AddItem(EffectPart, (Time + 0.1))
  1287. EffectPart.Parent = game:GetService("Workspace")
  1288. Delay(0, function()
  1289. local Frames = (Time / Rate)
  1290. for Frame = 1, Frames do
  1291. wait(Rate)
  1292. local Percent = (Frame / Frames)
  1293. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1294. TextLabel.TextTransparency = Percent
  1295. end
  1296. if EffectPart and EffectPart.Parent then
  1297. EffectPart:Destroy()
  1298. end
  1299. end)
  1300. end
  1301.  
  1302. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  1303. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  1304. handleweld.Name = "MagicWeld"
  1305. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  1306. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  1307. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  1308. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1309. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  1310. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  1311. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1312. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  1313. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  1314. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1315. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  1316. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  1317. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  1318. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  1319. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  1320. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1321. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  1322. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  1323. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  1324. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1, 1.20000005, 1))
  1325. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  1326. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  1327. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  1328. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  1329. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  1330. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  1331. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  1332. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  1333. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  1334. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  1335. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  1336. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  1337. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  1338. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  1339. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  1340. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  1341. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  1342. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  1343. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  1344. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  1345. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  1346. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  1347. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1348. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  1349. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  1350. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1351. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  1352. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  1353. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1354. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  1355. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  1356. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1357. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  1358. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  1359. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1360. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  1361. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  1362. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1363. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  1364. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  1365. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  1366. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  1367. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  1368. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  1369. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  1370. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  1371. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  1372. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  1373. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  1374. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  1375. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  1376. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  1377. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  1378. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  1379. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  1380. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  1381. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1382. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  1383. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  1384. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  1385. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  1386. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1387. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1388. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1389. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1390. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1391.  
  1392. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,.1/.1,.1/.1)),ColorSequenceKeypoint.new(1, Color3.new(255/255,.1/.1,.1/.1))}
  1393. local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
  1394. local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
  1395. local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1396. Trail.Texture = "rbxassetid://102397655" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1397. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1398.  
  1399. DarkRiftF=function(par)
  1400. while lol == true do
  1401. wait()
  1402. local PWN={}
  1403. for _,v in pairs(game.Workspace:children()) do
  1404. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  1405. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  1406. table.insert(PWN,v.Torso)
  1407. end
  1408. end
  1409. end
  1410. for _,t in pairs(PWN) do
  1411. local targ=par.Position-t.Position
  1412. local Mag=targ.magnitude
  1413. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  1414. if Mag<=30 then
  1415. t.Parent.Humanoid:TakeDamage(.5)
  1416. local rl=Instance.new("BodyAngularVelocity")
  1417. rl.P=3000
  1418. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  1419. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  1420. rl.Parent=t
  1421. game:GetService("Debris"):AddItem(rl,.1)
  1422. end
  1423. if Mag<=20 then
  1424. t.Parent.Humanoid:TakeDamage(.1)
  1425. else
  1426. local vl=Instance.new("BodyVelocity")
  1427. vl.P=3000
  1428. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  1429. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  1430. vl.Parent=t
  1431. game:GetService("Debris"):AddItem(vl,.1)
  1432. end
  1433. end
  1434. end
  1435. wait(.08)
  1436. end
  1437. end
  1438.  
  1439. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  1440. local msh1 = Instance.new("BlockMesh")
  1441. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1442. local S=Instance.new("Part")
  1443. S.Name="Effect"
  1444. S.Material="Neon"
  1445. S.formFactor=0
  1446. S.Size=Vector3.new(x1,y1,z1)
  1447. S.BrickColor=color
  1448. S.Reflectance = 0
  1449. S.TopSurface=0
  1450. S.BottomSurface=0
  1451. S.Transparency=0
  1452. S.Anchored=false
  1453. S.CanCollide=false
  1454. S.CFrame=part.CFrame
  1455. S.Parent=game.Workspace
  1456. msh1.Parent = S
  1457. local W=Instance.new("Weld")
  1458. W.Parent=S
  1459. W.Part0=S
  1460. W.Part1=part
  1461. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1462. W.Parent=nil
  1463. S.Anchored=true
  1464. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  1465. end
  1466.  
  1467. local function BlackHole(parent,cframe)
  1468. local effectsmsh = Instance.new("SpecialMesh")
  1469. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  1470. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  1471. effectsmsh.Scale = Vector3.new(3,3,3)
  1472. local effectsg = Instance.new("Part")
  1473. effectsg.formFactor = 3
  1474. effectsg.CanCollide = false
  1475. effectsg.Name = "Effect"
  1476. effectsg.Locked = true
  1477. effectsg.Transparency = 1
  1478. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1479. effectsg.Parent = parent
  1480. effectsg.BrickColor = BrickColor.new("Cyan")
  1481. effectsg.Material="Neon"
  1482. coroutine.resume(coroutine.create(function(Part,Mesh)
  1483. local Mesh = Instance.new("SpecialMesh")
  1484. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  1485. Mesh.MeshType = "Sphere"
  1486. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  1487. Part=Instance.new("Part")
  1488. Part.Name="Effect"
  1489. Part.formFactor=0
  1490. Part.Size=Vector3.new(1,1,1)
  1491. Part.BrickColor=BrickColor.new("Cyan")
  1492. Part.Material="Neon"
  1493. Part.Reflectance = 0
  1494. Part.TopSurface=0
  1495. Part.BottomSurface=0
  1496. Part.Transparency=0
  1497. Part.Anchored=true
  1498. NoOutline(Part)
  1499. Part.CanCollide=false
  1500. Part.CFrame=cframe
  1501. Part.Parent=parent
  1502. Mesh.Parent = Part
  1503. lol=true
  1504. coroutine.resume(coroutine.create(function()
  1505. DarkRiftF(Part)
  1506. end))
  1507. for i=0,200 do
  1508. wait()
  1509. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan"))
  1510. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  1511. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1512. end
  1513. local fff=200
  1514. for i=0,100 do
  1515. wait()
  1516. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan"))
  1517. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1518. end
  1519. for i=0,1,0.05 do
  1520. wait()
  1521. Part.Transparency=Part.Transparency+0.05
  1522. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  1523. end
  1524. lol=false
  1525. Part.Parent=nil
  1526. end),nil,nil)
  1527. end
  1528.  
  1529. function makeShockwave(height,color,speed,range,pulse)
  1530. local range = range or 2000
  1531. local p = Instance.new("Part")
  1532. p.Anchored = true
  1533. p.CanCollide = false
  1534. p.FormFactor = "Custom"
  1535. p.BrickColor = color
  1536. p.Parent = workspace
  1537. local m = Instance.new("SpecialMesh",p)
  1538. m.MeshId = "rbxassetid://3270017"
  1539. local estimateSurvival = math.floor(range/speed) * 0.03
  1540. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1541. Spawn(function ()
  1542. for i = 1,range,speed do
  1543. p.Transparency = 1-math.min(0.5,3-(i/500))
  1544. m.Scale = Vector3.new(i,i,i*height)
  1545. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  1546. wait()
  1547. end
  1548. p:Destroy()
  1549. end)
  1550. end
  1551.  
  1552. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1553. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1554. prt.Anchored=true
  1555. prt.CFrame=cframe
  1556. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  1557. game:GetService("Debris"):AddItem(prt,2)
  1558. coroutine.resume(coroutine.create(function(Part,Mesh)
  1559. for i=0,2,delay do
  1560. wait()
  1561. Part.CFrame=Part.CFrame
  1562. Part.Transparency=i
  1563. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1564. end
  1565. Part.Parent=nil
  1566. end),prt,msh)
  1567. end
  1568.  
  1569. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1570. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1571. prt.Anchored=true
  1572. prt.CFrame=cframe
  1573. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1574. game:GetService("Debris"):AddItem(prt,5)
  1575. coroutine.resume(coroutine.create(function(Part,Mesh)
  1576. for i=0,1,delay do
  1577. wait()
  1578. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1579. Part.Transparency=i
  1580. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1581. end
  1582. Part.Parent=nil
  1583. end),prt,msh)
  1584. end
  1585.  
  1586. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  1587. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  1588. if Type~=2 then
  1589. prt.Anchored=true
  1590. end
  1591. prt.CFrame=cframe
  1592. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1593. game:GetService("Debris"):AddItem(prt,5)
  1594. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1595. local wld=nil
  1596. if dur==2 then
  1597. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  1598. end
  1599. for i=0,1,delay do
  1600. swait()
  1601. if dur==1 then
  1602. Part.CFrame=Part.CFrame
  1603. elseif dur==2 then
  1604. wld.C0=cframe
  1605. end
  1606. Part.Transparency=i
  1607. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1608. end
  1609. Part.Parent=nil
  1610. end),prt,msh,Type)
  1611. end
  1612.  
  1613. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1614. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1615. prt.Anchored=true
  1616. prt.CFrame=cframe
  1617. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1618. game:GetService("Debris"):AddItem(prt,5)
  1619. coroutine.resume(coroutine.create(function(Part,Mesh)
  1620. for i=0,1,delay do
  1621. swait()
  1622. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1623. Part.Transparency=i
  1624. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1625. end
  1626. Part.Parent=nil
  1627. end),prt,msh)
  1628. end
  1629.  
  1630. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1631. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1632. prt.Anchored=true
  1633. prt.CFrame=cframe
  1634. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1635. game:GetService("Debris"):AddItem(prt,5)
  1636. coroutine.resume(coroutine.create(function(Part,Mesh)
  1637. for i=0,1,delay do
  1638. wait()
  1639. Part.CFrame=Part.CFrame
  1640. Part.Transparency=i
  1641. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1642. end
  1643. Part.Parent=nil
  1644. end),prt,msh)
  1645. end
  1646.  
  1647. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1648. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  1649. prt.Anchored=true
  1650. prt.CFrame=cframe
  1651. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1652. game:GetService("Debris"):AddItem(prt,5)
  1653. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1654. end
  1655.  
  1656. function Blast(parent)
  1657. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1658. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1659. end
  1660.  
  1661. function ChargeBall(parent,t)
  1662. local counter=0
  1663. local size=1
  1664. for i=0,t,1 do
  1665. swait()
  1666. counter=counter+1
  1667. if counter%10==0 then
  1668. if size==3 then
  1669. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1670. elseif size==2 then
  1671. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1672. end
  1673. end
  1674. if counter%5==0 then
  1675. if size==1 then
  1676. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1677. elseif size==2 then
  1678. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1679. elseif size==3 then
  1680. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1681. end
  1682. end
  1683. end
  1684. end
  1685.  
  1686. function ChargeBall2(parent,t)
  1687. local counter=0
  1688. local size=1
  1689. for i=0,t,1 do
  1690. swait()
  1691. counter=counter+1
  1692. if counter%10==0 then
  1693. if size==3 then
  1694. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1695. elseif size==2 then
  1696. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1697. end
  1698. end
  1699. if counter%5==0 then
  1700. if size==1 then
  1701. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1702. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1703. elseif size==2 then
  1704. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1705. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1706. elseif size==3 then
  1707. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1708. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1709. end
  1710. end
  1711. end
  1712. end
  1713.  
  1714. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1715. for _,c in pairs(workspace:children()) do
  1716. local hum=c:findFirstChild("Humanoid")
  1717. if hum~=nil then
  1718. local head=c:findFirstChild("Torso")
  1719. if head~=nil then
  1720. local targ=head.Position-Part.Position
  1721. local mag=targ.magnitude
  1722. if mag<=dis and c.Name~=Character.Name then
  1723. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729.  
  1730. function computeDirection(vec)
  1731. local lenSquared = vec.magnitude * vec.magnitude
  1732. local invSqrt = 1 / math.sqrt(lenSquared)
  1733. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1734. end
  1735.  
  1736. function attackone()
  1737. attack = true
  1738. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1739. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  1740. local fx=Hitbox.Touched:connect(function(part)
  1741. local human=part.Parent:findFirstChild("Humanoid")
  1742. if human~=nil and bounce==false then
  1743. bounce=true
  1744. local rndm=math.random(1,#hitsounds)
  1745. local r=rndm
  1746. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1747. end
  1748. end)
  1749. for i = 0,1,0.25 do
  1750. swait()
  1751. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  1752. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  1753. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1754. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1755. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1756. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1757. end
  1758. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1759. for i = 0,1,0.5 do
  1760. swait()
  1761. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1762. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1763. local h = 5
  1764. scfr = blcf
  1765. elseif not scfr then
  1766. scfr = blcf
  1767. end
  1768. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  1769. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  1770. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  1771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  1772. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  1773. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  1774. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  1775. end
  1776. attack = false
  1777. bounce=false
  1778. scfr=nil
  1779. fx:disconnect()
  1780. con:disconnect()
  1781. end
  1782.  
  1783. function attacktwo()
  1784. attack=true
  1785. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1786. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  1787. local fx=Hitbox.Touched:connect(function(part)
  1788. local human=part.Parent:findFirstChild("Humanoid")
  1789. if human~=nil and bounce==false then
  1790. bounce=true
  1791. local rndm=math.random(1,#hitsounds)
  1792. local r=rndm
  1793. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1794. end
  1795. end)
  1796. for i=0,1,.25 do
  1797. swait()
  1798. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  1799. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  1800. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  1801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  1802. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1803. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  1804. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  1805. end
  1806. so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
  1807. for i = 0,1,0.5 do
  1808. swait()
  1809. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1810. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1811. local h = 5
  1812. scfr = blcf
  1813. elseif not scfr then
  1814. scfr = blcf
  1815. end
  1816. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  1817. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  1818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  1819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  1820. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  1821. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  1822. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1823. end
  1824. scfr=nil
  1825. attack=false
  1826. bounce=false
  1827. con:disconnect()
  1828. fx:disconnect()
  1829. end
  1830.  
  1831. function attackthree()
  1832. attack=true
  1833. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1834. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end)
  1835. local fx=Hitbox.Touched:connect(function(part)
  1836. local human=part.Parent:findFirstChild("Humanoid")
  1837. if human~=nil and bounce==false then
  1838. bounce=true
  1839. local rndm=math.random(1,#hitsounds)
  1840. local r=rndm
  1841. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1842. end
  1843. end)
  1844. for i=0,1,.25 do
  1845. swait()
  1846. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1847. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1848. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1849. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1850. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1851. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1852. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1853. end
  1854. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1855. for i = 0,1,0.5 do
  1856. swait()
  1857. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1858. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1859. local h = 5
  1860. scfr = blcf
  1861. elseif not scfr then
  1862. scfr = blcf
  1863. end
  1864. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1865. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1866. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
  1867. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1868. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1869. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1870. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1871. end
  1872. attack=false
  1873. bounce=false
  1874. scfr=nil
  1875. con:disconnect()
  1876. fx:disconnect()
  1877. end
  1878.  
  1879. function attackfour()
  1880. attack = true
  1881. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1882. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
  1883. local fx=Hitbox.Touched:connect(function(part)
  1884. local human=part.Parent:findFirstChild("Humanoid")
  1885. if human~=nil and bounce==false then
  1886. bounce=true
  1887. local rndm=math.random(1,#hitsounds)
  1888. local r=rndm
  1889. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1890. end
  1891. end)
  1892. for i = 0,1,0.25 do
  1893. swait()
  1894. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
  1895. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
  1896. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
  1897. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  1898. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
  1899. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
  1900. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
  1901. end
  1902. so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
  1903. local v=it("BodyVelocity",Torso)
  1904. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1905. v.velocity=RootPart.CFrame.lookVector*50
  1906. for i = 0,1,0.5 do
  1907. swait()
  1908. local blcf = Hitbox.CFrame*cf(0,0,0)
  1909. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1910. local h = 5
  1911. scfr = blcf
  1912. elseif not scfr then
  1913. scfr = blcf
  1914. end
  1915. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
  1916. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
  1917. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
  1918. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
  1919. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
  1920. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
  1921. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
  1922. end
  1923. v.Parent=nil
  1924. scfr=nil
  1925. attack = false
  1926. bounce=false
  1927. con:disconnect()
  1928. fx:disconnect()
  1929. end
  1930.  
  1931. function Shockwave1(CFramez, Rangez)
  1932. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1933. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1934. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
  1935. Spawn(function ()
  1936. for i = 1,3 do
  1937. SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
  1938. Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
  1939. wait()
  1940. end
  1941. for i = 1,math.huge do
  1942. if Shock.Transparency >= 1 then break end
  1943. Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
  1944. SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
  1945. wait()
  1946. end
  1947. Shock:remove()
  1948. end)
  1949. end
  1950.  
  1951.  
  1952. function PortalStorm()
  1953. attack=true
  1954. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1955. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1956. MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
  1957. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
  1958. BV.maxForce = Vector3.new(0,math.huge,0)
  1959. for i2 = 1,10 do
  1960. Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
  1961. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
  1962. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1963. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1964. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1965. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1966. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1967. swait()
  1968. end
  1969. attack = false
  1970. bounce=false
  1971. scfr=nil
  1972. attack = false
  1973. end
  1974.  
  1975. function Spin()
  1976. attack=true
  1977. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1978. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1979. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
  1980. BV.maxForce = Vector3.new(0,math.huge,0)
  1981. for i2 = 1,25 do
  1982. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
  1983. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1986. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1987. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1988. MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
  1989. swait()
  1990. end
  1991. attack = false
  1992. bounce=false
  1993. scfr=nil
  1994. attack = false
  1995. end
  1996.  
  1997. function ProjectileStrike()
  1998. attack=true
  1999. for i=0,1,.25 do
  2000. swait()
  2001. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2002. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2003. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2005. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2006. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2007. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2008. end
  2009. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
  2010. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
  2011. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
  2012. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  2013. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2014. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  2015. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
  2016. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
  2017. so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
  2018. local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end)
  2019. for i = 0,1,0.1 do
  2020. swait()
  2021. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2022. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2023. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2025. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2026. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2027. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2028. end
  2029. attack=false
  2030. bounce=false
  2031. scfr=nil
  2032. con:disconnect()
  2033. end
  2034.  
  2035. function WorldBreaker()
  2036. attack=true
  2037. for i=0,1,.25 do
  2038. swait()
  2039. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2040. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2043. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2044. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2045. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2046. end
  2047. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
  2048. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
  2049. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
  2050. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  2051. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2052. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  2053. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  2054. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
  2055. game.Debris:AddItem(Wave,5)
  2056. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
  2057. Wave.Touched:connect(function(hit)
  2058. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  2059. hit:remove()
  2060. end
  2061. end)
  2062. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  2063. for i = 0,1,0.1 do
  2064. swait()
  2065. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2066. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2069. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2070. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2071. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2072. end
  2073. attack=false
  2074. bounce=false
  2075. scfr=nil
  2076. end
  2077.  
  2078. function SuperProjectile()
  2079. attack=true
  2080. for i=0,1,.25 do
  2081. swait()
  2082. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2083. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2084. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2085. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2086. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2087. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2088. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2089. end
  2090. for i2 = 1,3 do
  2091. for i = 1,12 do
  2092. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
  2093. game.Debris:AddItem(Wave,10)
  2094. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
  2095. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
  2096. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  2097. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2098. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  2099. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  2100. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
  2101. Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
  2102. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
  2103. Wave.Touched:connect(function(hit)
  2104. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  2105. hit:remove()
  2106. end
  2107. end)
  2108. end
  2109. end
  2110. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  2111. for i = 0,1,0.1 do
  2112. swait()
  2113. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2114. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2115. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2117. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2118. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2119. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2120. end
  2121. attack=false
  2122. bounce=false
  2123. scfr=nil
  2124. end
  2125.  
  2126.  
  2127. function ShockSpin(Partz,SM)
  2128. Spawn(function()
  2129. for i = 1,math.huge do
  2130. if Partz.Transparency >= 1 then break end
  2131. Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
  2132. SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
  2133. wait()
  2134. end
  2135. Partz:remove()
  2136. end)
  2137. end
  2138.  
  2139. function Shockwave2(Partz)
  2140. local W = 0
  2141. Spawn(function()
  2142. for i = 1,math.huge do
  2143. W = W + 1
  2144. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  2145. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  2146. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
  2147. ShockSpin(Shock,SM)
  2148. wait()
  2149. end
  2150. end)
  2151. end
  2152.  
  2153. function SuperProjectile2()
  2154. attack=true
  2155. for i=0,1,.25 do
  2156. swait()
  2157. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2158. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2161. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2162. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2163. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2164. end
  2165. local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
  2166. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
  2167. local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
  2168. Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end)
  2169. Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
  2170. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  2171. for i = 0,1,0.1 do
  2172. swait()
  2173. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2174. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2175. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2176. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2177. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2178. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2179. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2180. end
  2181. attack=false
  2182. bounce=false
  2183. scfr=nil
  2184. end
  2185.  
  2186. function Warp()
  2187. for i=0,1,.25 do
  2188. swait()
  2189. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2190. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2191. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2193. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2194. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2195. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2196. end
  2197. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  2198. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  2199. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  2200. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2201. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  2202. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  2203. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
  2204. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  2205. Trail.Enabled = false
  2206. for i, v in pairs(m:children()) do
  2207. if v.ClassName == "Part" then
  2208. if v.Transparency ~= 1 then
  2209. v.Transparency = 0.99
  2210. end
  2211. end
  2212. end
  2213. for i = 0,1,0.1 do
  2214. swait()
  2215. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2216. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2219. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2220. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2221. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2222. end
  2223. wait(0.05)
  2224. local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
  2225. Character.HumanoidRootPart.CFrame = Partzs.CFrame
  2226. Humanoid.Jump = true
  2227. WarpS:remove()
  2228. Trail.Enabled = true
  2229. for i, v in pairs(m:children()) do
  2230. if v.ClassName == "Part" then
  2231. if v.Transparency ~= 1 then
  2232. v.Transparency = 0
  2233. end
  2234. end
  2235. end
  2236. end
  2237.  
  2238. function NukeShockwaves(Size, CFramez)
  2239. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  2240. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  2241. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  2242. Spawn(function()
  2243. for i = 1,math.huge do
  2244. if Shock.Transparency >= 1 then break end
  2245. Shock.Transparency = Shock.Transparency + 0.025
  2246. wait()
  2247. end
  2248. end)
  2249. end
  2250.  
  2251. function NukeBlade()
  2252. for i=0,1,.25 do
  2253. swait()
  2254. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  2255. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  2256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  2257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  2258. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  2259. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  2260. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  2261. end
  2262. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  2263. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  2264. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  2265. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2266. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  2267. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  2268. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
  2269. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  2270. Trail.Enabled = false
  2271. for i, v in pairs(m:children()) do
  2272. if v.ClassName == "Part" then
  2273. if v.Transparency ~= 1 then
  2274. v.Transparency = 0.99
  2275. end
  2276. end
  2277. end
  2278. wait(0.02)
  2279. local Hit = false
  2280. Partzs.Touched:connect(function(Hit)
  2281. if Hit == true then return end
  2282. Hit = true
  2283. Partzs.Anchored = true
  2284. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  2285. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  2286. Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
  2287. local Pos = Shock.Position
  2288. for i = 1,3 do
  2289. local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
  2290. end
  2291. for i = 1,200 do
  2292. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  2293. NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
  2294. MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
  2295. wait()
  2296. end
  2297. for i = 1,30 do
  2298. Shock.Transparency = Shock.Transparency + 1/30
  2299. SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
  2300. wait()
  2301. end
  2302. end)
  2303. game.Debris:AddItem(WarpS,10)
  2304. for i = 0,1,0.1 do
  2305. swait()
  2306. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  2307. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  2308. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  2309. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  2310. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  2311. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  2312. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  2313. end
  2314. wait(0.05)
  2315. Trail.Enabled = true
  2316. for i, v in pairs(m:children()) do
  2317. if v.ClassName == "Part" then
  2318. if v.Transparency ~= 1 then
  2319. v.Transparency = 0
  2320. end
  2321. end
  2322. end
  2323. end
  2324.  
  2325. attacktype=1
  2326. mouse.Button1Down:connect(function()
  2327. if attacktype==1 and attack==false then
  2328. attacktype=2
  2329. attackone()
  2330. elseif attacktype==2 and attack==false then
  2331. attacktype=3
  2332. attacktwo()
  2333. elseif attacktype==3 and attack==false then
  2334. attacktype=4
  2335. attackthree()
  2336. elseif attacktype==4 and attack==false then
  2337. attacktype=1
  2338. attackfour()
  2339. end
  2340. end)
  2341.  
  2342. mouse.KeyDown:connect(function(k)
  2343. k=k:lower()
  2344. if attack == false and k == 'e' then
  2345. Spin()
  2346. end
  2347. if attack == false and k == 'q' then
  2348. ProjectileStrike()
  2349. end
  2350. if attack == false and k == 'z' then
  2351. SuperProjectile()
  2352. end
  2353. if attack == false and k == 'x' then
  2354. SuperProjectile2()
  2355. end
  2356. if attack == false and k == 'c' then
  2357. NukeBlade()
  2358. end
  2359. if attack == false and k == 'v' then
  2360. Warp()
  2361. end
  2362. if attack == false and k == 'f'then
  2363. WorldBreaker()
  2364. end
  2365. if attack == false and k == 'r'then
  2366. PortalStorm()
  2367. end
  2368. end)
  2369.  
  2370.  
  2371. local sine = 0
  2372. local change = 1
  2373. local val = 0
  2374.  
  2375. while true do
  2376. swait()
  2377. for i, v in pairs(m:children()) do
  2378. if v.ClassName == "Part" then
  2379. v.Anchored = false
  2380. v.CanCollide = false
  2381. end
  2382. end
  2383. for i,v in pairs (Character:children()) do
  2384. if v.ClassName == "Part" then
  2385. v.Anchored = false
  2386. end
  2387. if v.ClassName == "Accessory" then
  2388. for i,v2 in pairs (v:children()) do
  2389. if v2.ClassName == "Part" then
  2390. v2.Anchored = false
  2391. end
  2392. end
  2393. end
  2394. end
  2395. sine = sine + change
  2396. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2397. local velderp=RootPart.Velocity.y
  2398. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2399. if equipped==true or equipped==false then
  2400. if attack==false then
  2401. idle=idle+1
  2402. else
  2403. idle=0
  2404. end
  2405. if idle>=500 then
  2406. if attack==false then
  2407. end
  2408. end
  2409. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2410. Anim="Jump"
  2411. if attack==false then
  2412. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2413. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2414. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  2415. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  2416. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2417. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2418. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2419. end
  2420. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2421. Anim="Fall"
  2422. if attack==false then
  2423. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2424. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  2425. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2426. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2427. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2428. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2429. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  2430. end
  2431. elseif torvel<1 and hitfloor~=nil then
  2432. Anim="Idle"
  2433. if attack==false then
  2434. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  2435. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  2436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  2437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2438. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  2439. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  2440. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  2441. end
  2442. elseif torvel>2 and hitfloor~=nil then
  2443. Anim="Walk"
  2444. if attack==false then
  2445. change=3
  2446. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  2447. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  2448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  2449. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  2450. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  2451. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  2452. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2453. end
  2454. end
  2455. end
  2456. if #Effects>0 then
  2457. for e=1,#Effects do
  2458. if Effects[e]~=nil then
  2459. local Thing=Effects[e]
  2460. if Thing~=nil then
  2461. local Part=Thing[1]
  2462. local Mode=Thing[2]
  2463. local Delay=Thing[3]
  2464. local IncX=Thing[4]
  2465. local IncY=Thing[5]
  2466. local IncZ=Thing[6]
  2467. if Thing[1].Transparency<=1 then
  2468. if Thing[2]=="Block1" then
  2469. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2470. Mesh=Thing[1].Mesh
  2471. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2472. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2473. elseif Thing[2]=="Cylinder" then
  2474. Mesh=Thing[1].Mesh
  2475. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2476. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2477. elseif Thing[2]=="Blood" then
  2478. Mesh=Thing[7]
  2479. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2480. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2481. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2482. elseif Thing[2]=="Elec" then
  2483. Mesh=Thing[1].Mesh
  2484. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2485. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2486. elseif Thing[2]=="Disappear" then
  2487. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2488. end
  2489. else
  2490. Part.Parent=nil
  2491. table.remove(Effects,e)
  2492. end
  2493. end
  2494. end
  2495. end
  2496. end
  2497. end
  2498.  
  2499. --[[game:GetService("RunService").RenderStepped:connect(function()
  2500. for i,v in pairs (ShockModel:children()) do
  2501. if v.Transparency == 1 then break end
  2502. v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
  2503. local SM = v:findFirstChild("Mesh")
  2504. SM.Scale = SM.Scale + Vector3.new(1,0,1)
  2505. end
  2506. end)]]
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