Y0UR

Beta 3.1 test

Mar 2nd, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.1 - Full Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0100 # TOP TIER RARITY
  76. # 0200 # UNIQUES AND MAPS
  77. # 0201 # UNIQUE TIER LIST
  78. # 0202 # MAP TIER LIST
  79. # 0203 # MAP FRAGMENTS
  80. # 0300 # CURRENCY
  81. # 0301 # TOP TIER: DIVINE, EXALTED
  82. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  83. # 0303 # MEDIUM-LOW ORBS
  84. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  85. # 0305 # DIVINATION CARD TIER LIST
  86. # 0306 # REST
  87. # 0400 # SOCKET/LINK BASED stuff
  88. # 0500 # SKILL GEMS
  89. # 0600 # RARE ITEM HIGHLIGHTING
  90. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  91. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  92. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  93. # 0601 # RARE DAGGERS
  94. # 0602 # RARE CLAWS
  95. # 0603 # RARE WANDS
  96. # 0604 # RARE SWORDS
  97. # 0605 # RARE AXES&MACES (1H)
  98. # 0606 # RARE SCEPTRES
  99. # 0607 # RARE STAVES
  100. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  101. # 0609 # RARE BOWS
  102. # 0610 # RARE QUIVERS
  103. # 0611 # RARE GLOVES, HELMETS, BOOTS
  104. # 0612 # RARE SHIELDS
  105. # 0613 # RARE BODY ARMOR
  106. # 0614 # RARES - REMAINING RULES
  107. # 0700 # NORMAL AND MAGIC ITEM RULES
  108. # 0701 # 83+ ITEM CRAFTING
  109. # 0702 # CHROMATIC ORB RECIPE ITEMS
  110. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  111. # 0704 # MAGIC RINGS, AMULETS, BELTS
  112. # 0705 # MAGIC JEWELS
  113. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0707 # CHISEL RECIPE ITEMS
  115. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  116. # 0709 # TOP BASES FOR CRAFTING
  117. # 0710 # MARAKETH WEAPONS
  118. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  119. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  120. # 0800 # FLASKS
  121. # 0801 # HIDE OUTDATED FLASKS
  122. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  123. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  124. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  125. # 0805 # SHOW WHATEVER FLASKS REMAIN
  126. # 0900 # LEVELING
  127. # 0901 # LEVELING HIGHLIGHT JEWELRY
  128. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  129. # 0903 # LEVELING GENERAL RULES
  130. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  131. # 5000 # TEMP AND WIP ENTRIES
  132. # 5001 # WARBAND MODS - DEACTIVATED
  133. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  134. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  135. #
  136. #---------------------------------------------------------------------------------------------------------------
  137. # STYLE DATA FOR EASY SEARCH AND REPLACE
  138. #---------------------------------------------------------------------------------------------------------------
  139. #
  140. ###GENERIC BORDER###
  141. # SetBorderColor 0 0 0
  142. #
  143. ###TALISMAN STYLE###
  144. # SetBorderColor 109 200 130 255
  145. #
  146. ###TOP RARITY STYLE###
  147. # SetBackgroundColor 255 255 255 255
  148. #
  149. ###MEDIUM RARITY UNIQUE BG###
  150. # SetBackgroundColor 175 96 37 255
  151. #
  152. ###HIGH CURRENCY STYLE###
  153. # SetBackgroundColor 213 159 15
  154. #
  155. ###MEDIUM CURRENCY STYLE###
  156. # SetTextColor 190 178 135 255
  157. #
  158. ###DIVINATION CARD TIERS###
  159. # T1: SetTextColor 255 0 175
  160. # T2: SetBackgroundColor 235 15 200
  161. # T3: SetBackgroundColor 220 35 225
  162. # T4: SetBackgroundColor 200 50 250
  163. # T5: SetBackgroundColor 190 65 255
  164. #
  165. ###83/84 CRAFTING BORDER###
  166. # SetBorderColor 255 255 0 255
  167. #
  168. ###REGAL RECIPE RARE INDICATOR###
  169. # SetTextColor 255 190 0
  170. #
  171. ###EXCEPTIONAL RARE INDICATOR###
  172. # SetBorderColor 25 180 25
  173. #
  174. ###GOOD RARE INDICATOR###
  175. # SetBorderColor 30 90 45 230
  176. #
  177. ###BAD RARE INDICATOR###
  178. # SetBackgroundColor 120 20 20 150
  179. #
  180. ###UTILITY/VENDOR INDICATOR###
  181. # SetBackgroundColor 75 75 75
  182. #
  183. ###ALCHEMY/LOWCRAFT INDICATOR###
  184. # SetBorderColor 255 190 0 150
  185. #
  186. ###LOW SIZE CHROM RECIPE INDICATOR###
  187. # SetBorderColor 100 100 100
  188. #
  189. ###MAGIC JEWEL BACKGROUND
  190. # SetBorderColor 0 150 200
  191. #
  192. ###CHANCE ORB ITEM INDICATOR###
  193. # SetBorderColor 0 150 0 150
  194. #
  195. ###ANIMATE WEAPON MODE###
  196. # SetTextColor 150 0 0
  197. # SetBorderColor 150 0 0
  198. #
  199. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  200. # SetTextColor 100 100 255
  201. #
  202. ###HIDDEN ITEMS: normal
  203. # SetBackgroundColor 0 0 0 100
  204. #
  205. ###HIDDEN ITEMS: rare
  206. # SetBackgroundColor 0 0 0 150
  207. #
  208. #---------------------------------------------------------------------------------------------------------------
  209. # SOUND DATA FOR EASY SEARCH AND REPLACE
  210. #---------------------------------------------------------------------------------------------------------------
  211. # Some new entries are not yet added to the list!
  212. #
  213. #The filter only uses 3 sounds:
  214. #
  215. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  216. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  217. #PlayAlertSound 4 300 map drops
  218. #
  219. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  220. #
  221. #
  222. #---------------------------------------------------------------------------------------------------------------
  223. # SCRIPT by NeverSink ( the-dude- in reddit)
  224. #---------------------------------------------------------------------------------------------------------------
  225. #
  226. #---------------------------------------------------------------------------------------------------------------
  227. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  228. #---------------------------------------------------------------------------------------------------------------
  229. #
  230. #---------------------------------------------------------------------------------------------------------------
  231. # Section: ALPHA-a # Talisman league!
  232. #---------------------------------------------------------------------------------------------------------------
  233. # !!!FILTER CODE START!!!
  234.  
  235. Show
  236. BaseType "Talisman"
  237. SetBorderColor 0 255 150 255
  238. SetBackgroundColor 0 75 75 255
  239. SetFontSize 42
  240. PlayAlertSound 6 300
  241. Rarity Unique
  242. ItemLevel > 78
  243.  
  244. Show
  245. BaseType "Talisman"
  246. SetBorderColor 0 255 150 255
  247. SetBackgroundColor 0 75 75 255
  248. SetFontSize 40
  249. PlayAlertSound 1 300
  250. Rarity Rare
  251. ItemLevel > 78
  252.  
  253. Show
  254. BaseType "Talisman"
  255. SetBorderColor 0 255 150 255
  256. SetBackgroundColor 0 75 75 255
  257. SetFontSize 38
  258. Rarity Magic
  259. ItemLevel > 78
  260.  
  261. Show
  262. BaseType "Talisman"
  263. SetBorderColor 0 255 150 255
  264. SetBackgroundColor 0 75 75 255
  265. SetFontSize 36
  266. Rarity Normal
  267. ItemLevel > 78
  268.  
  269. Show
  270. BaseType "Talisman"
  271. SetBorderColor 109 200 130 255
  272. SetBackgroundColor 0 0 0 255
  273. SetFontSize 42
  274. PlayAlertSound 6 300
  275. Rarity Unique
  276.  
  277. Show
  278. BaseType "Talisman"
  279. SetBorderColor 109 200 130 255
  280. SetBackgroundColor 0 0 0 255
  281. SetFontSize 40
  282. PlayAlertSound 1 300
  283. Rarity Rare
  284.  
  285. Show
  286. BaseType "Talisman"
  287. SetBorderColor 109 200 130 255
  288. SetBackgroundColor 0 0 0 255
  289. SetFontSize 38
  290. Rarity Magic
  291.  
  292. Show
  293. BaseType "Talisman"
  294. SetBorderColor 109 200 130 255
  295. SetBackgroundColor 0 0 0 255
  296. SetFontSize 36
  297. Rarity Normal
  298.  
  299. #---------------------------------------------------------------------------------------------------------------
  300. # Section: 0000 # UTILITY AND JUST-IN-CASE
  301. #---------------------------------------------------------------------------------------------------------------
  302.  
  303. Show
  304. Class Microtransactions
  305.  
  306. Show
  307. Class Quest Items
  308. SetFontSize 40
  309. SetBorderColor 74 230 58
  310.  
  311. Show
  312. BaseType "Silver Key"
  313. SetFontSize 40
  314. SetBorderColor 74 230 58
  315.  
  316. Show
  317. BaseType "Golden Key"
  318. SetFontSize 40
  319. SetBorderColor 74 230 58
  320.  
  321. Show
  322. BaseType "Treasure Key"
  323. SetFontSize 40
  324. SetBorderColor 74 230 58
  325.  
  326. #------------------------------------------------------------------------
  327. # Section: 0100 # TOP TIER RARITY
  328. #------------------------------------------------------------------------
  329.  
  330. Show
  331. Class "Fishing Rod"
  332. SetTextColor 255 0 0 255
  333. SetBorderColor 255 0 0 255
  334. SetBackgroundColor 255 255 255 255
  335. SetFontSize 45
  336. PlayAlertSound 6 300
  337.  
  338. #Exception for tabula
  339.  
  340. Show
  341. SocketGroup WWWWWW
  342. BaseType "Simple Robe"
  343. Rarity Unique
  344. PlayAlertSound 6 300
  345. SetBackgroundColor 175 96 37 255
  346. SetBorderColor 255 150 000 255
  347. SetTextColor 0 0 0 255
  348. SetFontSize 43
  349.  
  350. Show
  351. LinkedSockets 6
  352. SetTextColor 255 0 0
  353. SetBorderColor 255 0 0
  354. SetBackgroundColor 255 255 255 255
  355. SetFontSize 45
  356. PlayAlertSound 6 300
  357.  
  358. Show
  359. BaseType "Mirror of Kalandra"
  360. SetTextColor 255 0 0 255
  361. SetBorderColor 255 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363. SetFontSize 45
  364. PlayAlertSound 6 300
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0200 # UNIQUES AND MAPS
  368. #------------------------------------------------------------------------
  369.  
  370. #----------------------------------------------------
  371. # 0201 # UNIQUE TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # T1 - These uniques are have a consistent price of ~0.5 ex
  375. BaseType "Varnished Coat" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" "Topaz Flask"
  376. Rarity Unique
  377. PlayAlertSound 6 300
  378. SetBackgroundColor 255 255 255 255
  379. SetBorderColor 175 96 37 255
  380. SetTextColor 175 96 37 255
  381. SetFontSize 45
  382.  
  383. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  384. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff"
  385. Rarity Unique
  386. PlayAlertSound 6 300
  387. SetBackgroundColor 200 96 37 255
  388. SetBorderColor 0 0 0 255
  389. SetTextColor 0 0 0 255
  390. SetFontSize 43
  391.  
  392. Show
  393. Rarity Unique
  394. PlayAlertSound 6 300
  395. SetBorderColor 175 96 37 254
  396. SetTextColor 175 96 37 254
  397. SetBackgroundColor 0 0 0 254
  398. SetFontSize 39
  399.  
  400. #----------------------------------------------------
  401. # 0202 # MAP TIER LIST
  402. #----------------------------------------------------
  403.  
  404. Show # Maps:Unique
  405. Class Maps
  406. Rarity Unique
  407. SetFontSize 40
  408. PlayAlertSound 6 300
  409.  
  410. Show # Maps:T1
  411. Class Maps
  412. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  413. SetFontSize 34
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T2
  417. Class Maps
  418. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  419. SetFontSize 35
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T3
  423. Class Maps
  424. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  425. SetFontSize 36
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T4
  429. Class Maps
  430. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  431. SetFontSize 37
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T5
  435. Class Maps
  436. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  437. SetFontSize 38
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T6
  441. Class Maps
  442. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  443. SetFontSize 39
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T7 "Abandoned Cavern"
  447. Class Maps
  448. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool"
  449. SetFontSize 40
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T8
  455. Class Maps
  456. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  457. SetFontSize 41
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T9
  463. Class Maps
  464. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  465. SetFontSize 41
  466. PlayAlertSound 4 300
  467. # SetBackgroundColor 100 100 0 255
  468. # SetBorderColor 200 200 0 255
  469.  
  470. Show # Maps:T10 "Chateau"
  471. Class Maps
  472. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  473. SetFontSize 42
  474. PlayAlertSound 4 300
  475. # SetBackgroundColor 100 100 0 255
  476. # SetBorderColor 200 200 0 255
  477.  
  478. Show # Maps:T11
  479. Class Maps
  480. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  481. SetFontSize 42
  482. PlayAlertSound 4 300
  483. # SetBorderColor 0 0 0 255
  484. # SetBackgroundColor 255 255 255 255
  485.  
  486. Show # Maps:T12
  487. Class Maps
  488. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  489. SetFontSize 43
  490. PlayAlertSound 4 300
  491. SetTextColor 0 0 0 255
  492. SetBackgroundColor 200 200 200 255
  493. SetBorderColor 0 0 0 255
  494.  
  495.  
  496. Show # Maps:T13
  497. Class Maps
  498. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  499. SetFontSize 44
  500. PlayAlertSound 4 300
  501. SetTextColor 0 0 0 255
  502. SetBackgroundColor 200 200 200 255
  503. SetBorderColor 0 0 0 255
  504.  
  505. Show # Maps:T14
  506. Class Maps
  507. BaseType "Shrine" "Conservatory" "Palace"
  508. SetFontSize 45
  509. PlayAlertSound 4 300
  510. SetTextColor 0 0 0 255
  511. SetBackgroundColor 200 200 200 255
  512. SetBorderColor 0 0 0 255
  513.  
  514. Show # Maps:T15
  515. Class Maps
  516. BaseType "Abyss" "Colosseum" "Core"
  517. SetFontSize 45
  518. PlayAlertSound 6 300
  519. SetTextColor 0 0 0 255
  520. SetBorderColor 0 0 0 255
  521. SetBackgroundColor 255 255 255 255
  522.  
  523. # This shouldn't be happening, but just in case:
  524.  
  525. Show
  526. Class Maps
  527. PlayAlertSound 4 300
  528. SetFontSize 44
  529.  
  530. #----------------------------------------------------
  531. # 0203 # MAP FRAGMENTS
  532. #----------------------------------------------------
  533.  
  534. Show
  535. BaseType "Mortal Hope"
  536. Class "Map Fragments"
  537. PlayAlertSound 6 300
  538. SetFontSize 45
  539. SetTextColor 0 0 0 255
  540. SetBorderColor 0 0 0 255
  541. SetBackgroundColor 255 255 255 255
  542.  
  543. Show
  544. BaseType "Sacrifice at Midnight"
  545. Class "Map Fragments"
  546. PlayAlertSound 4 300
  547. SetFontSize 40
  548. SetBorderColor 255 255 255 255
  549. SetTextColor 255 255 255 255
  550. SetBackgroundColor 0 0 0 255
  551.  
  552. Show
  553. Class "Map Fragments"
  554. PlayAlertSound 4 300
  555. SetFontSize 38
  556.  
  557. #------------------------------------------------------------------------
  558. # Section: 0300 # CURRENCY
  559. #------------------------------------------------------------------------
  560.  
  561. #----------------------------------------------------
  562. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  563. #----------------------------------------------------
  564.  
  565. Show
  566. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  567. SetTextColor 255 0 0 255
  568. SetBorderColor 255 0 0 255
  569. SetBackgroundColor 255 255 255 255
  570. PlayAlertSound 6 300
  571. SetFontSize 45
  572.  
  573. #----------------------------------------------------
  574. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  575. #----------------------------------------------------
  576.  
  577. Show
  578. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  579. SetBackgroundColor 213 159 15
  580. SetTextColor 0 0 0
  581. SetBorderColor 0 0 0
  582. PlayAlertSound 1 300
  583. SetFontSize 40
  584.  
  585. # 200 158 130 this is the old background color, if you like it more use it instead
  586.  
  587. #----------------------------------------------------
  588. # 0303 # MEDIUM-LOW ORBS
  589. #----------------------------------------------------
  590.  
  591. Show
  592. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  593. SetTextColor 190 178 135 255
  594. SetBorderColor 190 178 135 135
  595. SetFontSize 38
  596.  
  597. Show
  598. Class Currency
  599. BaseType "Trans"
  600. SetTextColor 255 178 135 255
  601. SetBorderColor 255 178 135 135
  602. SetFontSize 38
  603.  
  604. #----------------------------------------------------
  605. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  606. #----------------------------------------------------
  607.  
  608. Show
  609. BaseType "Portal Scroll" "Scroll of Wisdom"
  610. SetTextColor 170 158 130 220
  611. SetBorderColor 0 0 0 255
  612.  
  613. Show
  614. BaseType "Scroll Fragment"
  615. SetTextColor 170 158 130 165
  616. SetFontSize 29
  617.  
  618. # 170 158 130 default currency color
  619.  
  620. #----------------------------------------------------
  621. # 0305 # DIVINATION CARD TIER LIST
  622. #----------------------------------------------------
  623. # Old puple color: "SetTextColor 150 50 190"
  624.  
  625. #TIER 1: ~0.65EX+
  626.  
  627. Show
  628. Class "Divination"
  629. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  630. SetFontSize 45
  631. SetBorderColor 0 0 255 255
  632. SetBackgroundColor 255 255 255 255
  633. SetTextColor 0 0 255 255
  634. PlayAlertSound 6 300
  635.  
  636. #TIER 2: ~10C+
  637.  
  638. Show
  639. Class "Divination"
  640. BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
  641. SetFontSize 42
  642. SetBorderColor 0 100 255 255
  643. SetBackgroundColor 75 215 230 255
  644. SetTextColor 0 0 0
  645. PlayAlertSound 1 300
  646.  
  647. #TIER 3: ~2C+
  648.  
  649. Show
  650. Class "Divination"
  651. BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  652. SetFontSize 40
  653. SetBorderColor 0 100 255 255
  654. SetBackgroundColor 110 215 230 235
  655. SetTextColor 0 0 0
  656. PlayAlertSound 1 300
  657.  
  658. #TIER 5: TRASH-tier. Shame! *dingdingding*
  659.  
  660. Show
  661. Class "Divination"
  662. BaseType "Carrion Crow" "Other Cheek"
  663. SetBackgroundColor 175 215 230 200
  664. SetTextColor 0 0 0
  665. SetBorderColor 0 0 0
  666. SetFontSize 32
  667.  
  668. #TIER 4: Rest. Less than 2c
  669.  
  670. Show
  671. Class "Divination"
  672. SetBackgroundColor 145 215 230 225
  673. SetBorderColor 0 100 215 255
  674. SetTextColor 0 0 0
  675. SetFontSize 38
  676. PlayAlertSound 1 300
  677.  
  678. #----------------------------------------------------
  679. # 0306 # REST
  680. #----------------------------------------------------
  681.  
  682. Show
  683. Class Currency
  684. SetBorderColor 0 0 0 255
  685.  
  686. Show
  687. Class Stackable Currency
  688. SetBorderColor 0 0 0 255
  689.  
  690. #------------------------------------------------------------------------
  691. # Section: 0400 # SOCKET/LINK BASED stuff
  692. #------------------------------------------------------------------------
  693. # 5-links (6 links are handled at the start)
  694. Show
  695. LinkedSockets 5
  696. SetBorderColor 0 255 255
  697. PlayAlertSound 1 300
  698. SetFontSize 39
  699.  
  700. # 6-Sockets
  701. Show
  702. Sockets 6
  703. Rarity Rare
  704. ItemLevel >= 75
  705. SetTextColor 255 190 0
  706. SetBackgroundColor 75 75 75
  707. SetBorderColor 250 250 250
  708. SetFontSize 40
  709. PlayAlertSound 1 300
  710.  
  711. Show
  712. Sockets 6
  713. SetBackgroundColor 75 75 75
  714. SetBorderColor 250 250 250
  715. SetFontSize 39
  716. PlayAlertSound 1 300
  717.  
  718. # Corrupted items with white sockets for offhand gem leveling.
  719. Show
  720. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  721. Sockets >= 3
  722. SocketGroup W
  723.  
  724. #------------------------------------------------------------------------
  725. # Section: 0500 # SKILL GEMS
  726. #------------------------------------------------------------------------
  727.  
  728. Show
  729. Class Gem
  730. BaseType "Empower" "Enlighten"
  731. Quality >= 15
  732. SetBorderColor 30 150 180 255
  733. SetTextColor 30 150 180 255
  734. SetBackgroundColor 255 255 255 255
  735. PlayAlertSound 6 300
  736. SetFontSize 45
  737.  
  738. Show
  739. Class Gem
  740. Quality = 20
  741. SetBorderColor 30 150 180 255
  742. SetTextColor 30 150 180 255
  743. SetBackgroundColor 255 255 255 255
  744. PlayAlertSound 6 300
  745. SetFontSize 45
  746.  
  747. Show # Drop only good gems
  748. Class Gem
  749. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  750. SetBorderColor 30 150 180
  751. PlayAlertSound 6 300
  752. SetFontSize 41
  753.  
  754. Show # Drop only meh gems
  755. Class Gem
  756. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  757. SetBorderColor 30 150 180 150
  758. SetFontSize 38
  759.  
  760. Show
  761. Class "Gems"
  762. Quality >= 15
  763. SetBorderColor 30 150 180 255
  764. SetFontSize 41
  765. PlayAlertSound 1 300
  766.  
  767. Show
  768. Class "Gems"
  769. Quality > 0
  770. SetBorderColor 30 150 180 155
  771. SetFontSize 38
  772.  
  773. Show
  774. Class Gems
  775.  
  776. #------------------------------------------------------------------------
  777. # Section: 0600 # RARE ITEM HIGHLIGHTING
  778. #------------------------------------------------------------------------
  779.  
  780. #------------------------------------------------------------------------
  781. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  782. #------------------------------------------------------------------------
  783.  
  784. Show #$topcrafting, 84
  785. Rarity Rare
  786. ItemLevel >= 84
  787. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  788. SetTextColor 255 190 0
  789. SetBorderColor 255 255 0 255
  790. SetBackgroundColor 30 90 45 230
  791. SetFontSize 38
  792.  
  793. Show #$topcrafting, 84
  794. Rarity Rare
  795. Class Rings Amulet Belts
  796. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  797. ItemLevel >= 84
  798. SetTextColor 255 190 0
  799. SetBackgroundColor 30 90 45 230
  800. SetBorderColor 255 255 0 255
  801. SetFontSize 40
  802.  
  803. Show #$topcrafting, 83
  804. Rarity Rare
  805. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  806. ItemLevel >= 83
  807. SetBorderColor 255 255 0 255
  808. SetFontSize 38
  809. SetTextColor 255 190 0
  810. SetBackgroundColor 30 90 45 230
  811.  
  812. Show #$topcrafting, 83
  813. Rarity Rare
  814. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  815. ItemLevel >= 83
  816. SetBorderColor 255 255 0 255
  817. SetFontSize 38
  818. SetTextColor 255 190 0
  819. SetBackgroundColor 30 90 45 230
  820.  
  821. Show #$topcrafting, 83
  822. Rarity Rare
  823. BaseType "Sai"
  824. ItemLevel >= 83
  825. SetBorderColor 255 255 0 255
  826. SetTextColor 255 190 0
  827. SetBackgroundColor 30 90 45 230
  828. Class Daggers
  829. SetFontSize 38
  830.  
  831. #----------------------------------------------------
  832. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  833. #----------------------------------------------------
  834. #Amulets, rings and jewels don't care much about the droplevel
  835. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  836.  
  837. Show #$great
  838. ItemLevel >= 75
  839. SetTextColor 255 190 0
  840. SetBackgroundColor 30 90 45 230
  841. SetBorderColor 25 180 25
  842. SetFontSize 39
  843. Class Rings Amulets Belts Jewel
  844. Rarity Rare
  845.  
  846. Show #$great
  847. Class Rings Amulets Belts Jewel
  848. Rarity Rare
  849. SetBackgroundColor 30 90 45 230
  850. SetFontSize 39
  851. SetBorderColor 25 180 25
  852.  
  853. #----------------------------------------------------
  854. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  855. #----------------------------------------------------
  856.  
  857. Show #$good, ilvl69, small
  858. Rarity Rare
  859. DropLevel >= 69
  860. ItemLevel >= 75
  861. SetTextColor 255 190 0
  862. SetBackgroundColor 30 90 45 230
  863. SetFontSize 35
  864. SetBorderColor 150 150 150
  865. Height <= 2
  866. Width <= 2
  867.  
  868. Show #$good, ilvl69, small
  869. Rarity Rare
  870. DropLevel >= 69
  871. ItemLevel >= 75
  872. SetTextColor 255 190 0
  873. SetBackgroundColor 30 90 45 230
  874. SetFontSize 35
  875. SetBorderColor 150 150 150
  876. Height <= 3
  877. Width <= 1
  878.  
  879. Show #$good, ilvl69
  880. Rarity Rare
  881. DropLevel >= 69
  882. ItemLevel >= 75
  883. SetTextColor 255 190 0
  884. SetBackgroundColor 30 90 45 230
  885. SetFontSize 35
  886. SetBorderColor 0 0 0
  887.  
  888. Show #$good, ilvl69, small
  889. Rarity Rare
  890. DropLevel >= 69
  891. ItemLevel >= 65
  892. SetBackgroundColor 30 90 45 230
  893. SetFontSize 35
  894. SetBorderColor 150 150 150
  895. Height <= 3
  896. Width <= 1
  897.  
  898. Show #$good, ilvl69, small
  899. Rarity Rare
  900. DropLevel >= 69
  901. ItemLevel >= 65
  902. SetBackgroundColor 30 90 45 230
  903. SetFontSize 35
  904. SetBorderColor 150 150 150
  905. Height <= 2
  906. Width <= 2
  907.  
  908. Show #$good, ilvl69
  909. Rarity Rare
  910. DropLevel >= 69
  911. ItemLevel >= 65
  912. SetBackgroundColor 30 90 45 230
  913. SetFontSize 35
  914. SetBorderColor 0 0 0
  915.  
  916. #----------------------------------------------------
  917. # 0601 # RARE DAGGERS
  918. #----------------------------------------------------
  919. #GOOD DAGGERS
  920. #----------------------------------------------------
  921.  
  922. Show #$good, autosmall
  923. Class Daggers
  924. Rarity Rare
  925. DropLevel >= 60
  926. ItemLevel >= 75
  927. SetTextColor 255 190 0
  928. SetBackgroundColor 30 90 45 230
  929. SetFontSize 35
  930. SetBorderColor 150 150 150
  931.  
  932. Show #$good, autosmall
  933. Class Daggers
  934. Rarity Rare
  935. DropLevel >= 60
  936. ItemLevel >= 65
  937. SetBackgroundColor 30 90 45 230
  938. SetFontSize 35
  939. SetBorderColor 150 150 150
  940.  
  941. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  942. #----------------------------------------------------
  943.  
  944. Show #$good, autosmall
  945. Class Daggers
  946. BaseType "Skean"
  947. Rarity Rare
  948. ItemLevel >= 75
  949. SetBackgroundColor 30 90 45 230
  950. SetFontSize 35
  951. SetBorderColor 150 150 150
  952. SetTextColor 255 190 0
  953.  
  954. Show #$good, autosmall
  955. Class Daggers
  956. BaseType "Skean"
  957. Rarity Rare
  958. ItemLevel >= 65
  959. SetBackgroundColor 30 90 45 230
  960. SetFontSize 35
  961. SetBorderColor 150 150 150
  962.  
  963. #BAD DAGGERS
  964. #----------------------------------------------------
  965. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  966.  
  967. #----------------------------------------------------
  968. # 0602 # RARE CLAWS
  969. #----------------------------------------------------
  970. #GOOD CLAWS
  971. #----------------------------------------------------
  972. #At least earlier most claws were vendor trash
  973. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  974. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  975.  
  976. Show #$good, autosmall
  977. Class Claws
  978. Rarity Rare
  979. DropLevel >= 65
  980. ItemLevel >= 75
  981. SetTextColor 255 190 0
  982. SetBackgroundColor 30 90 45 230
  983. SetFontSize 35
  984. SetBorderColor 150 150 150
  985.  
  986. Show #$good, autosmall
  987. Class Claws
  988. Rarity Rare
  989. DropLevel >= 65
  990. ItemLevel >= 65
  991. SetBackgroundColor 30 90 45 230
  992. SetFontSize 35
  993. SetBorderColor 150 150 150
  994.  
  995. #BAD CLAWS
  996. #----------------------------------------------------
  997.  
  998. Show #$bad, autosmall
  999. Class Claws
  1000. Rarity Rare
  1001. DropLevel < 50
  1002. ItemLevel >= 75
  1003. SetBackgroundColor 120 20 20 150
  1004. SetBorderColor 150 150 150 150
  1005. SetFontSize 28
  1006. SetTextColor 255 190 0
  1007.  
  1008. Show #$bad, autosmall
  1009. Class Claws
  1010. Rarity Rare
  1011. DropLevel < 50
  1012. ItemLevel >= 65
  1013. SetBackgroundColor 120 20 20 150
  1014. SetBorderColor 150 150 150 150
  1015. SetFontSize 28
  1016.  
  1017. #----------------------------------------------------
  1018. # 0603 # RARE WANDS
  1019. #----------------------------------------------------
  1020.  
  1021. #As spellcaster weapons, wands are good pick-ups if they're rare
  1022. #High level wands get highlighted, because of their multi-purpose potential
  1023.  
  1024. #GOOD WANDS
  1025. #----------------------------------------------------
  1026.  
  1027. Show #$good, autosmall
  1028. Class Wands
  1029. Rarity Rare
  1030. DropLevel >= 59
  1031. ItemLevel >= 75
  1032. SetTextColor 255 190 0
  1033. SetBackgroundColor 30 90 45 230
  1034. SetFontSize 35
  1035. SetBorderColor 150 150 150
  1036.  
  1037. Show #$good, autosmall
  1038. Class Wands
  1039. Rarity Rare
  1040. DropLevel >= 59
  1041. ItemLevel >= 65
  1042. SetBackgroundColor 30 90 45 230
  1043. SetFontSize 35
  1044. SetBorderColor 150 150 150
  1045.  
  1046. #BAD WANDS
  1047. #----------------------------------------------------
  1048. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1049.  
  1050. #----------------------------------------------------
  1051. # 0604 # RARE SWORDS
  1052. #----------------------------------------------------
  1053.  
  1054. #Worthwhile swords are physical or elemental weapons
  1055. #First one require a decent droplevel, second one the highest attack speed base types
  1056. #We can bad-highlight the rest, because they are way too clunky
  1057. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1058.  
  1059. #GOOD SWORDS
  1060. #----------------------------------------------------
  1061.  
  1062. Show #$good, small
  1063. Class "One Hand Swords"
  1064. Rarity Rare
  1065. DropLevel >= 60
  1066. ItemLevel >= 75
  1067. SetTextColor 255 190 0
  1068. SetBackgroundColor 30 90 45 230
  1069. SetFontSize 35
  1070. SetBorderColor 150 150 150
  1071. Height <= 3
  1072. Width <= 1
  1073.  
  1074. Show #$good, small
  1075. Class "One Hand Swords"
  1076. Rarity Rare
  1077. DropLevel >= 60
  1078. ItemLevel >= 75
  1079. SetTextColor 255 190 0
  1080. SetBackgroundColor 30 90 45 230
  1081. SetFontSize 35
  1082. SetBorderColor 150 150 150
  1083. Height <= 2
  1084. Width <= 2
  1085.  
  1086. Show #$good
  1087. Class "One Hand Swords"
  1088. Rarity Rare
  1089. DropLevel >= 60
  1090. ItemLevel >= 75
  1091. SetTextColor 255 190 0
  1092. SetBackgroundColor 30 90 45 230
  1093. SetFontSize 35
  1094. SetBorderColor 0 0 0
  1095.  
  1096. Show #$good, small
  1097. Class "One Hand Swords"
  1098. Rarity Rare
  1099. DropLevel >= 60
  1100. ItemLevel >= 65
  1101. SetBackgroundColor 30 90 45 230
  1102. SetFontSize 35
  1103. SetBorderColor 150 150 150
  1104. Height <= 3
  1105. Width <= 1
  1106.  
  1107. Show #$good, small
  1108. Class "One Hand Swords"
  1109. Rarity Rare
  1110. DropLevel >= 60
  1111. ItemLevel >= 65
  1112. SetBackgroundColor 30 90 45 230
  1113. SetFontSize 35
  1114. SetBorderColor 150 150 150
  1115. Height <= 2
  1116. Width <= 2
  1117.  
  1118. Show #$good
  1119. Class "One Hand Swords"
  1120. Rarity Rare
  1121. DropLevel >= 60
  1122. ItemLevel >= 65
  1123. SetBackgroundColor 30 90 45 230
  1124. SetFontSize 35
  1125. SetBorderColor 0 0 0
  1126.  
  1127. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1128. #These are some of the best ele ST weapons bases.
  1129.  
  1130. Show #$good
  1131. Class "One Hand"
  1132. BaseType "Jewelled Foil" "Spiraled Foil"
  1133. Rarity Rare
  1134. ItemLevel >= 75
  1135. SetTextColor 255 190 0
  1136. SetBackgroundColor 30 90 45 230
  1137. SetFontSize 35
  1138. SetBorderColor 0 0 0
  1139.  
  1140. Show #$good
  1141. Class "One Hand"
  1142. BaseType "Jewelled Foil" "Spiraled Foil"
  1143. Rarity Rare
  1144. ItemLevel >= 65
  1145. SetBackgroundColor 30 90 45 230
  1146. SetFontSize 35
  1147. SetBorderColor 0 0 0
  1148.  
  1149. #BAD SWORDS
  1150. #One Hand swords with with such low base drop level are rarely anything interesting.
  1151. #High attack speed bases for viable ele weapons are filtered out above.
  1152.  
  1153. Show #$bad, small
  1154. Class "One Hand Swords"
  1155. Rarity Rare
  1156. DropLevel <= 54
  1157. ItemLevel >= 75
  1158. SetTextColor 255 190 0
  1159. SetBackgroundColor 120 20 20 150
  1160. SetBorderColor 150 150 150 150
  1161. Height <= 2
  1162. Width <= 2
  1163. SetFontSize 28
  1164.  
  1165. Show #$bad, small
  1166. Class "One Hand Swords"
  1167. Rarity Rare
  1168. DropLevel <= 54
  1169. ItemLevel >= 75
  1170. SetTextColor 255 190 0
  1171. SetBackgroundColor 120 20 20 150
  1172. SetBorderColor 150 150 150 150
  1173. Height <= 3
  1174. Width <= 1
  1175. SetFontSize 28
  1176.  
  1177. Show #$bad
  1178. Class "One Hand Swords"
  1179. Rarity Rare
  1180. DropLevel <= 54
  1181. ItemLevel >= 75
  1182. SetTextColor 255 190 0
  1183. SetBackgroundColor 120 20 20 150
  1184. SetBorderColor 0 0 0 220
  1185. SetFontSize 28
  1186.  
  1187. Show #$bad, small
  1188. Class "One Hand Swords"
  1189. Rarity Rare
  1190. DropLevel <= 54
  1191. ItemLevel >= 65
  1192. SetBackgroundColor 120 20 20 150
  1193. SetBorderColor 150 150 150 150
  1194. Height <= 3
  1195. Width <= 1
  1196. SetFontSize 28
  1197.  
  1198. Show #$bad, small
  1199. Class "One Hand Swords"
  1200. Rarity Rare
  1201. DropLevel <= 54
  1202. ItemLevel >= 65
  1203. SetBackgroundColor 120 20 20 150
  1204. SetBorderColor 150 150 150 150
  1205. Height <= 2
  1206. Width <= 2
  1207. SetFontSize 28
  1208.  
  1209. Show #$bad
  1210. Class "One Hand Swords"
  1211. Rarity Rare
  1212. DropLevel <= 54
  1213. ItemLevel >= 65
  1214. SetBackgroundColor 120 20 20 150
  1215. SetBorderColor 0 0 0 220
  1216. SetFontSize 28
  1217.  
  1218. #----------------------------------------------------
  1219. # 0605 # RARE AXES&MACES (1H)
  1220. #----------------------------------------------------
  1221. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1222. #GOOD 1H AXES&MACES
  1223.  
  1224. Show #$good
  1225. Class "One Hand Axes"
  1226. BaseType "Siege Axe" "Vaal Hatchet"
  1227. Rarity Rare
  1228. ItemLevel >= 75
  1229. SetTextColor 255 190 0
  1230. SetBackgroundColor 30 90 45 230
  1231. SetFontSize 35
  1232. SetBorderColor 0 0 0
  1233.  
  1234. Show #$good
  1235. Class "One Hand Axes"
  1236. BaseType "Siege Axe" "Vaal Hatchet"
  1237. Rarity Rare
  1238. ItemLevel >= 65
  1239. SetBackgroundColor 30 90 45 230
  1240. SetFontSize 35
  1241. SetBorderColor 0 0 0
  1242.  
  1243. Show #$good, small
  1244. Class "One Hand Maces"
  1245. Rarity Rare
  1246. DropLevel >= 66
  1247. ItemLevel >= 75
  1248. SetTextColor 255 190 0
  1249. SetBackgroundColor 30 90 45 230
  1250. SetFontSize 35
  1251. SetBorderColor 150 150 150
  1252. Height <= 2
  1253. Width <= 2
  1254.  
  1255. Show #$good, small
  1256. Class "One Hand Maces"
  1257. Rarity Rare
  1258. DropLevel >= 66
  1259. ItemLevel >= 75
  1260. SetTextColor 255 190 0
  1261. SetBackgroundColor 30 90 45 230
  1262. SetFontSize 35
  1263. SetBorderColor 150 150 150
  1264. Height <= 3
  1265. Width <= 1
  1266.  
  1267. Show #$good
  1268. Class "One Hand Maces"
  1269. Rarity Rare
  1270. DropLevel >= 66
  1271. ItemLevel >= 75
  1272. SetTextColor 255 190 0
  1273. SetBackgroundColor 30 90 45 230
  1274. SetFontSize 35
  1275. SetBorderColor 0 0 0
  1276.  
  1277. Show #$good, small
  1278. Class "One Hand Maces"
  1279. Rarity Rare
  1280. DropLevel >= 66
  1281. ItemLevel >= 65
  1282. SetBackgroundColor 30 90 45 230
  1283. SetFontSize 35
  1284. SetBorderColor 150 150 150
  1285. Height <= 2
  1286. Width <= 2
  1287.  
  1288.  
  1289. Show #$good, small
  1290. Class "One Hand Maces"
  1291. Rarity Rare
  1292. DropLevel >= 66
  1293. ItemLevel >= 65
  1294. SetBackgroundColor 30 90 45 230
  1295. SetFontSize 35
  1296. SetBorderColor 150 150 150
  1297. Height <= 3
  1298. Width <= 1
  1299.  
  1300.  
  1301. Show #$good
  1302. Class "One Hand Maces"
  1303. Rarity Rare
  1304. DropLevel >= 66
  1305. ItemLevel >= 65
  1306. SetBackgroundColor 30 90 45 230
  1307. SetFontSize 35
  1308. SetBorderColor 0 0 0
  1309.  
  1310. #----------------------------------------------------
  1311. #BAD 1H MACES/AXES
  1312. #Anything with a <50lvl base won't be a priority pickup while maping.
  1313.  
  1314. Show #$bad, small
  1315. Class "One Hand Maces" "One Hand Axes"
  1316. Rarity Rare
  1317. DropLevel <= 54
  1318. ItemLevel >= 75
  1319. SetTextColor 255 190 0
  1320. SetBackgroundColor 120 20 20 150
  1321. SetBorderColor 150 150 150 150
  1322. Height <= 3
  1323. Width <= 1
  1324. SetFontSize 28
  1325.  
  1326. Show #$bad, small
  1327. Class "One Hand Maces" "One Hand Axes"
  1328. Rarity Rare
  1329. DropLevel <= 54
  1330. ItemLevel >= 75
  1331. SetTextColor 255 190 0
  1332. SetBackgroundColor 120 20 20 150
  1333. SetBorderColor 150 150 150 150
  1334. Height <= 2
  1335. Width <= 2
  1336. SetFontSize 28
  1337.  
  1338. Show #$bad
  1339. Class "One Hand Maces" "One Hand Axes"
  1340. Rarity Rare
  1341. DropLevel <= 54
  1342. ItemLevel >= 75
  1343. SetTextColor 255 190 0
  1344. SetBackgroundColor 120 20 20 150
  1345. SetBorderColor 0 0 0 220
  1346. SetFontSize 28
  1347.  
  1348. Show #$bad, small
  1349. Class "One Hand Maces" "One Hand Axes"
  1350. Rarity Rare
  1351. DropLevel <= 54
  1352. ItemLevel >= 65
  1353. SetBackgroundColor 120 20 20 150
  1354. SetBorderColor 150 150 150 150
  1355. Height <= 2
  1356. Width <= 2
  1357. SetFontSize 28
  1358.  
  1359. Show #$bad, small
  1360. Class "One Hand Maces" "One Hand Axes"
  1361. Rarity Rare
  1362. DropLevel <= 54
  1363. ItemLevel >= 65
  1364. SetBackgroundColor 120 20 20 150
  1365. SetBorderColor 150 150 150 150
  1366. Height <= 3
  1367. Width <= 1
  1368. SetFontSize 28
  1369.  
  1370. Show #$bad
  1371. Class "One Hand Maces" "One Hand Axes"
  1372. Rarity Rare
  1373. DropLevel <= 54
  1374. ItemLevel >= 65
  1375. SetBackgroundColor 120 20 20 150
  1376. SetBorderColor 0 0 0 220
  1377. SetFontSize 28
  1378.  
  1379. #----------------------------------------------------
  1380. # 0606 # RARE SCEPTRES
  1381. #----------------------------------------------------
  1382. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1383. #GOOD SCEPTRES
  1384.  
  1385. Show #$good
  1386. Class "Sceptres"
  1387. Rarity Rare
  1388. DropLevel >= 64
  1389. ItemLevel >= 75
  1390. SetTextColor 255 190 0
  1391. SetBackgroundColor 30 90 45 230
  1392. SetFontSize 35
  1393. SetBorderColor 0 0 0
  1394.  
  1395. Show #$good
  1396. Class "Sceptres"
  1397. Rarity Rare
  1398. DropLevel >= 64
  1399. ItemLevel >= 65
  1400. SetBackgroundColor 30 90 45 230
  1401. SetFontSize 35
  1402. SetBorderColor 0 0 0
  1403.  
  1404. #Lets's also highlight the high base spell damage sceptres
  1405.  
  1406. Show #$good, spelldamage
  1407. BaseType "Opal Sceptre" "Crystal Sceptre"
  1408. Class "Sceptres"
  1409. Rarity Rare
  1410. ItemLevel >= 75
  1411. SetTextColor 255 190 0
  1412. SetBackgroundColor 30 90 45 230
  1413. SetFontSize 35
  1414. SetBorderColor 0 0 0
  1415.  
  1416. Show #$good, spelldamage
  1417. BaseType "Opal Sceptre" "Crystal Sceptre"
  1418. Class "Sceptres"
  1419. Rarity Rare
  1420. ItemLevel >= 65
  1421. SetBackgroundColor 30 90 45 230
  1422. SetFontSize 35
  1423. SetBorderColor 0 0 0
  1424.  
  1425. #BAD SCEPTRES
  1426. #Noone here :O
  1427.  
  1428. #----------------------------------------------------
  1429. # 0607 # RARE STAVES
  1430. #----------------------------------------------------
  1431.  
  1432. #Now staves are a bit tricky.
  1433. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1434. #They can also roll high base damage stats
  1435. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1436.  
  1437. Show #$good, clunky
  1438. Class "Staves"
  1439. Rarity Rare
  1440. DropLevel >= 68
  1441. ItemLevel >= 75
  1442. SetTextColor 255 190 0
  1443. SetBackgroundColor 30 90 45 230
  1444. SetFontSize 35
  1445. SetBorderColor 0 0 0
  1446.  
  1447. Show #$good, clunky
  1448. Class "Staves"
  1449. Rarity Rare
  1450. DropLevel >= 68
  1451. ItemLevel >= 65
  1452. SetBackgroundColor 30 90 45 230
  1453. SetFontSize 35
  1454. SetBorderColor 0 0 0
  1455.  
  1456. Show #$good, clunky
  1457. Class "Staves"
  1458. BaseType "Lathi"
  1459. Rarity Rare
  1460. ItemLevel >= 75
  1461. SetTextColor 255 190 0
  1462. SetBackgroundColor 30 90 45 230
  1463. SetFontSize 35
  1464. SetBorderColor 0 0 0
  1465.  
  1466. Show #$good, clunky
  1467. BaseType "Lathi"
  1468. Class "Staves"
  1469. Rarity Rare
  1470. ItemLevel >= 65
  1471. SetBackgroundColor 30 90 45 230
  1472. SetFontSize 35
  1473. SetBorderColor 0 0 0
  1474.  
  1475. #BAD STAVES
  1476. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1477. #However, chances are you won't find anything amazing around here.
  1478.  
  1479. Show #$bad, clunky
  1480. Class "Staves"
  1481. Rarity Rare
  1482. DropLevel <= 56
  1483. ItemLevel >= 75
  1484. SetTextColor 255 190 0
  1485. SetBackgroundColor 120 20 20 150
  1486. SetBorderColor 0 0 0 220
  1487. SetFontSize 28
  1488.  
  1489. Show #$bad, clunky
  1490. Class "Staves"
  1491. Rarity Rare
  1492. DropLevel <= 56
  1493. ItemLevel >= 65
  1494. SetBackgroundColor 120 20 20 150
  1495. SetBorderColor 0 0 0 220
  1496. SetFontSize 28
  1497.  
  1498. #----------------------------------------------------
  1499. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1500. #----------------------------------------------------
  1501. #These are usually pretty bad
  1502. #High drop level bases have a small chance to be decent
  1503. #Everything else is usually too clunky
  1504.  
  1505. Show #$good, clunky
  1506. Class "Two Hand"
  1507. Rarity Rare
  1508. DropLevel >= 64
  1509. ItemLevel >= 75
  1510. SetTextColor 255 190 0
  1511. SetBackgroundColor 30 90 45 230
  1512. SetFontSize 35
  1513. SetBorderColor 0 0 0
  1514.  
  1515. Show #$good, clunky
  1516. Class "Two Hand"
  1517. Rarity Rare
  1518. DropLevel >= 64
  1519. ItemLevel >= 65
  1520. SetBackgroundColor 30 90 45 230
  1521. SetFontSize 35
  1522. SetBorderColor 0 0 0
  1523.  
  1524. #BAD TWO HANDED WEAPONS
  1525. #Chances are you won't find anything amazing around here.
  1526.  
  1527. Show #$bad, clunky
  1528. Class "Two Hand"
  1529. Rarity Rare
  1530. DropLevel <= 56
  1531. ItemLevel >= 75
  1532. SetTextColor 255 190 0
  1533. SetBackgroundColor 120 20 20 150
  1534. SetBorderColor 0 0 0 220
  1535. SetFontSize 28
  1536.  
  1537. Show #$bad, clunky
  1538. Class "Two Hand"
  1539. Rarity Rare
  1540. DropLevel <= 56
  1541. ItemLevel >= 65
  1542. SetBackgroundColor 120 20 20 150
  1543. SetBorderColor 0 0 0 220
  1544. SetFontSize 28
  1545.  
  1546. #----------------------------------------------------
  1547. # 0609 # RARE BOWS
  1548. #----------------------------------------------------
  1549. #With the huge demand for good bows, it's worth checking out quite some of those
  1550.  
  1551. Show #$good, clunky
  1552. Class "Bows"
  1553. Rarity Rare
  1554. DropLevel >= 62
  1555. ItemLevel >= 75
  1556. SetTextColor 255 190 0
  1557. SetBackgroundColor 30 90 45 230
  1558. SetFontSize 35
  1559. SetBorderColor 0 0 0
  1560.  
  1561. Show #$good, clunky
  1562. Class "Bows"
  1563. Rarity Rare
  1564. DropLevel >= 62
  1565. ItemLevel >= 65
  1566. SetBackgroundColor 30 90 45 230
  1567. SetFontSize 35
  1568. SetBorderColor 0 0 0
  1569.  
  1570. #BAD BOWS!
  1571. #----------------------------------------------
  1572. #The low level one are usually just clunky
  1573.  
  1574. Show #$bad, clunky
  1575. Class "Bows"
  1576. Rarity Rare
  1577. DropLevel <= 50
  1578. ItemLevel >= 75
  1579. SetTextColor 255 190 0
  1580. SetBackgroundColor 120 20 20 150
  1581. SetBorderColor 0 0 0 220
  1582. SetFontSize 28
  1583.  
  1584. Show #$bad, clunky
  1585. Class "Bows"
  1586. Rarity Rare
  1587. DropLevel <= 50
  1588. ItemLevel >= 65
  1589. SetBackgroundColor 120 20 20 150
  1590. SetBorderColor 0 0 0 220
  1591. SetFontSize 28
  1592.  
  1593. #----------------------------------------------------
  1594. # 0610 # RARE QUIVERS
  1595. #----------------------------------------------------
  1596. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1597.  
  1598. Show #$good
  1599. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1600. Class "Quivers"
  1601. Rarity Rare
  1602. ItemLevel >= 75
  1603. SetTextColor 255 190 0
  1604. SetBackgroundColor 30 90 45 230
  1605. SetFontSize 35
  1606. SetBorderColor 0 0 0
  1607.  
  1608. Show #$good
  1609. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1610. Class "Quivers"
  1611. Rarity Rare
  1612. ItemLevel >= 65
  1613. SetBackgroundColor 30 90 45 230
  1614. SetFontSize 35
  1615. SetBorderColor 0 0 0
  1616.  
  1617. #----------------------------------------------------
  1618. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1619. #----------------------------------------------------
  1620. #Most bases are getting highlighted (around 75% of all drops)
  1621. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1622.  
  1623. Show #$good, autosmall
  1624. Class "Gloves" "Boots" "Helmets"
  1625. Rarity Rare
  1626. ItemLevel >= 75
  1627. DropLevel >= 44
  1628. SetTextColor 255 190 0
  1629. SetBackgroundColor 30 90 45 230
  1630. SetFontSize 35
  1631. SetBorderColor 150 150 150
  1632.  
  1633. Show #$good, autosmall
  1634. Class "Gloves" "Boots" "Helmets"
  1635. Rarity Rare
  1636. ItemLevel >= 65
  1637. DropLevel >= 44
  1638. SetBackgroundColor 30 90 45 230
  1639. SetFontSize 35
  1640. SetBorderColor 150 150 150
  1641.  
  1642. Show #$bad, autosmall
  1643. Class "Gloves" "Boots" "Helmets"
  1644. Rarity Rare
  1645. ItemLevel >= 75
  1646. DropLevel <= 15
  1647. SetTextColor 255 190 0
  1648. SetBackgroundColor 120 20 20 150
  1649. SetBorderColor 150 150 150 150
  1650. SetFontSize 28
  1651.  
  1652. Show #$bad, autosmall
  1653. Class "Gloves" "Boots" "Helmets"
  1654. Rarity Rare
  1655. ItemLevel >= 65
  1656. DropLevel <= 15
  1657. SetBackgroundColor 120 20 20 150
  1658. SetBorderColor 150 150 150 150
  1659. SetFontSize 28
  1660.  
  1661. #----------------------------------------------------
  1662. # 0612 # RARE SHIELDS
  1663. #----------------------------------------------------
  1664. #Shields are by far the hardest category to sort
  1665. #Here's my philosophy:
  1666.  
  1667. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1668. #----------------------------------------------------
  1669.  
  1670. Show #$good, small
  1671. Class "Shields"
  1672. Rarity Rare
  1673. ItemLevel >= 75
  1674. DropLevel >= 66
  1675. SetTextColor 255 190 0
  1676. SetBackgroundColor 30 90 45 230
  1677. SetFontSize 35
  1678. SetBorderColor 150 150 150
  1679. Height <= 2
  1680. Width <= 2
  1681.  
  1682. Show #$good, small
  1683. Class "Shields"
  1684. Rarity Rare
  1685. ItemLevel >= 75
  1686. DropLevel >= 66
  1687. SetTextColor 255 190 0
  1688. SetBackgroundColor 30 90 45 230
  1689. SetFontSize 35
  1690. SetBorderColor 150 150 150
  1691. Height <= 3
  1692. Width <= 1
  1693.  
  1694. Show #$good
  1695. Class "Shields"
  1696. Rarity Rare
  1697. ItemLevel >= 75
  1698. DropLevel >= 66
  1699. SetTextColor 255 190 0
  1700. SetBackgroundColor 30 90 45 230
  1701. SetFontSize 35
  1702. SetBorderColor 0 0 0
  1703.  
  1704. Show #$good, small
  1705. Class "Shields"
  1706. Rarity Rare
  1707. ItemLevel >= 65
  1708. DropLevel >= 66
  1709. SetBackgroundColor 30 90 45 230
  1710. SetFontSize 35
  1711. SetBorderColor 150 150 150
  1712. Height <= 2
  1713. Width <= 2
  1714.  
  1715. Show #$good, small
  1716. Class "Shields"
  1717. Rarity Rare
  1718. ItemLevel >= 65
  1719. DropLevel >= 66
  1720. SetBackgroundColor 30 90 45 230
  1721. SetFontSize 35
  1722. SetBorderColor 150 150 150
  1723. Height <= 3
  1724. Width <= 1
  1725.  
  1726. Show #$good
  1727. Class "Shields"
  1728. Rarity Rare
  1729. ItemLevel >= 65
  1730. DropLevel >= 66
  1731. SetBackgroundColor 30 90 45 230
  1732. SetFontSize 35
  1733. SetBorderColor 0 0 0
  1734.  
  1735. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1736. #----------------------------------------------------
  1737.  
  1738. Show #$good, autosmall
  1739. BaseType "Spirit Shield"
  1740. Class "Shields"
  1741. Rarity Rare
  1742. ItemLevel >= 75
  1743. DropLevel >= 55
  1744. SetTextColor 255 190 0
  1745. SetBackgroundColor 30 90 45 230
  1746. SetFontSize 35
  1747. SetBorderColor 150 150 150
  1748.  
  1749. Show #$good, autosmall
  1750. BaseType "Spirit Shield"
  1751. Class "Shields"
  1752. Rarity Rare
  1753. ItemLevel >= 65
  1754. DropLevel >= 55
  1755. SetBackgroundColor 30 90 45 230
  1756. SetFontSize 35
  1757. SetBorderColor 150 150 150
  1758.  
  1759. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1760. #-----------------------------------------------------
  1761.  
  1762. Show #$ok, autosmall
  1763. BaseType "Spirit Shield"
  1764. Class "Shields"
  1765. Rarity Rare
  1766. ItemLevel >= 75
  1767. SetTextColor 255 190 0
  1768. SetFontSize 31
  1769. SetBorderColor 150 150 150 200
  1770.  
  1771. Show #$ok, autosmall
  1772. BaseType "Spirit Shield"
  1773. Class "Shields"
  1774. Rarity Rare
  1775. ItemLevel >= 65
  1776. SetFontSize 31
  1777. SetBorderColor 150 150 150 200
  1778.  
  1779. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1780. #-----------------------------------------------------
  1781.  
  1782. Show #$good
  1783. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1784. Class "Shields"
  1785. Rarity Rare
  1786. ItemLevel >= 75
  1787. SetTextColor 255 190 0
  1788. SetBackgroundColor 30 90 45 230
  1789. SetFontSize 35
  1790. SetBorderColor 0 0 0
  1791.  
  1792. Show #$good
  1793. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1794. Class "Shields"
  1795. Rarity Rare
  1796. ItemLevel >= 65
  1797. SetBackgroundColor 30 90 45 230
  1798. SetFontSize 35
  1799. SetBorderColor 0 0 0
  1800.  
  1801. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1802. #-----------------------------------------------------
  1803.  
  1804. Show #$good, autosmall
  1805. BaseType "Buckler" "Spiked Shield"
  1806. Class "Shields"
  1807. Rarity Rare
  1808. ItemLevel >= 75
  1809. DropLevel >= 60
  1810. SetTextColor 255 190 0
  1811. SetBackgroundColor 30 90 45 230
  1812. SetFontSize 35
  1813. SetBorderColor 150 150 150
  1814.  
  1815. Show #$good, autosmall
  1816. BaseType "Buckler" "Spiked Shield"
  1817. Class "Shields"
  1818. Rarity Rare
  1819. ItemLevel >= 65
  1820. DropLevel >= 60
  1821. SetBackgroundColor 30 90 45 230
  1822. SetFontSize 35
  1823. SetBorderColor 150 150 150
  1824.  
  1825. #6) Now lets mark some of the remaining low level shields as bad
  1826. #-----------------------------------------------------
  1827.  
  1828. Show #$bad, small
  1829. Class "Shields"
  1830. Rarity Rare
  1831. ItemLevel >= 75
  1832. DropLevel <= 50
  1833. SetTextColor 255 190 0
  1834. SetBackgroundColor 120 20 20 150
  1835. SetBorderColor 150 150 150 150
  1836. Height <= 2
  1837. Width <= 2
  1838. SetFontSize 28
  1839.  
  1840. Show #$bad, small
  1841. Class "Shields"
  1842. Rarity Rare
  1843. ItemLevel >= 75
  1844. DropLevel <= 50
  1845. SetTextColor 255 190 0
  1846. SetBackgroundColor 120 20 20 150
  1847. SetBorderColor 150 150 150 150
  1848. Height <= 3
  1849. Width <= 1
  1850. SetFontSize 28
  1851.  
  1852. Show #$bad
  1853. Class "Shields"
  1854. Rarity Rare
  1855. ItemLevel >= 75
  1856. DropLevel <= 50
  1857. SetTextColor 255 190 0
  1858. SetBackgroundColor 120 20 20 150
  1859. SetBorderColor 0 0 0 220
  1860. SetFontSize 28
  1861.  
  1862. Show #$bad, small
  1863. Class "Shields"
  1864. Rarity Rare
  1865. ItemLevel >= 65
  1866. DropLevel <= 50
  1867. SetBackgroundColor 120 20 20 150
  1868. SetBorderColor 150 150 150 150
  1869. Height <= 3
  1870. Width <= 1
  1871. SetFontSize 28
  1872.  
  1873. Show #$bad, small
  1874. Class "Shields"
  1875. Rarity Rare
  1876. ItemLevel >= 65
  1877. DropLevel <= 50
  1878. SetBackgroundColor 120 20 20 150
  1879. SetBorderColor 150 150 150 150
  1880. Height <= 2
  1881. Width <= 2
  1882. SetFontSize 28
  1883.  
  1884. Show #$bad
  1885. Class "Shields"
  1886. Rarity Rare
  1887. ItemLevel >= 65
  1888. DropLevel <= 50
  1889. SetBackgroundColor 120 20 20 150
  1890. SetBorderColor 0 0 0 220
  1891. SetFontSize 28
  1892.  
  1893. #----------------------------------------------------
  1894. # 0613 # RARE BODY ARMOR
  1895. #----------------------------------------------------
  1896. #Highlight high level tiers
  1897. #Mark really low level ones. Easy enough.
  1898.  
  1899. Show #ok, hybrid
  1900. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1901. Class "Body Armour"
  1902. Rarity Rare
  1903. ItemLevel >= 75
  1904. DropLevel >= 60
  1905. SetTextColor 255 190 0
  1906. SetBorderColor 0 0 0
  1907.  
  1908. Show #ok, hybrid
  1909. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1910. Class "Body Armour"
  1911. Rarity Rare
  1912. ItemLevel >= 65
  1913. DropLevel >= 60
  1914. SetBorderColor 0 0 0
  1915.  
  1916. Show #$good
  1917. Class "Body Armour"
  1918. Rarity Rare
  1919. ItemLevel >= 75
  1920. DropLevel >= 60
  1921. SetTextColor 255 190 0
  1922. SetBackgroundColor 30 90 45 230
  1923. SetFontSize 35
  1924. SetBorderColor 0 0 0
  1925.  
  1926. Show #$good
  1927. Class "Body Armour"
  1928. Rarity Rare
  1929. ItemLevel >= 65
  1930. DropLevel >= 60
  1931. SetBackgroundColor 30 90 45 230
  1932. SetFontSize 35
  1933. SetBorderColor 0 0 0
  1934.  
  1935. Show #$bad
  1936. Class "Body Armour"
  1937. Rarity Rare
  1938. ItemLevel >= 75
  1939. DropLevel <= 47
  1940. SetTextColor 255 190 0
  1941. SetBackgroundColor 120 20 20 150
  1942. SetBorderColor 0 0 0 220
  1943. SetFontSize 28
  1944.  
  1945. Show #$bad
  1946. Class "Body Armour"
  1947. Rarity Rare
  1948. ItemLevel >= 65
  1949. DropLevel <= 47
  1950. SetBackgroundColor 120 20 20 150
  1951. SetBorderColor 0 0 0 220
  1952. SetFontSize 28
  1953.  
  1954. #------------------------------------------------------------------------
  1955. # 0614 # RARES - LEVELING SPECIFIC RULES
  1956. #------------------------------------------------------------------------
  1957.  
  1958.  
  1959. Show #$leveling, autosmall, bhg, great
  1960. Class "Boots"
  1961. ItemLevel < 30
  1962. Rarity Rare
  1963. SetBackgroundColor 30 90 45 230
  1964. SetFontSize 39
  1965. SetBorderColor 25 180 25
  1966.  
  1967. Show #$leveling, autosmall, bhg, great
  1968. Class "Boots" "Helmets" "Gloves"
  1969. ItemLevel < 65
  1970. Rarity Rare
  1971. SetBackgroundColor 30 90 45 230
  1972. SetFontSize 39
  1973. SetBorderColor 25 180 25
  1974.  
  1975. Show #$leveling, small, good
  1976. Rarity Rare
  1977. ItemLevel < 10
  1978. SetBackgroundColor 30 90 45 230
  1979. SetFontSize 37
  1980. ItemLevel < 65
  1981. SetBorderColor 150 150 150
  1982. Height <= 2
  1983. Width <= 2
  1984.  
  1985. Show #$leveling, small, good
  1986. Rarity Rare
  1987. ItemLevel < 10
  1988. SetBackgroundColor 30 90 45 230
  1989. SetFontSize 37
  1990. ItemLevel < 65
  1991. SetBorderColor 150 150 150
  1992. Height <= 3
  1993. Width <= 1
  1994.  
  1995. Show #$leveling, good
  1996. Rarity Rare
  1997. ItemLevel < 10
  1998. SetBackgroundColor 30 90 45 230
  1999. SetFontSize 37
  2000. ItemLevel < 65
  2001. SetBorderColor 0 0 0
  2002.  
  2003. Show #$leveling, small, good
  2004. Rarity Rare
  2005. ItemLevel < 15
  2006. DropLevel > 5
  2007. SetBackgroundColor 30 90 45 230
  2008. SetFontSize 37
  2009. ItemLevel < 65
  2010. SetBorderColor 150 150 150
  2011. Height <= 2
  2012. Width <= 2
  2013.  
  2014. Show #$leveling, small, good
  2015. Rarity Rare
  2016. ItemLevel < 15
  2017. DropLevel > 5
  2018. SetBackgroundColor 30 90 45 230
  2019. SetFontSize 37
  2020. ItemLevel < 65
  2021. SetBorderColor 150 150 150
  2022. Height <= 3
  2023. Width <= 1
  2024.  
  2025. Show #$leveling, good
  2026. Rarity Rare
  2027. ItemLevel < 15
  2028. DropLevel > 5
  2029. SetBackgroundColor 30 90 45 230
  2030. SetFontSize 37
  2031. ItemLevel < 65
  2032. SetBorderColor 0 0 0
  2033.  
  2034. Show #$leveling, small, good
  2035. Rarity Rare
  2036. ItemLevel < 20
  2037. DropLevel > 10
  2038. SetBackgroundColor 30 90 45 230
  2039. SetFontSize 37
  2040. ItemLevel < 65
  2041. SetBorderColor 150 150 150
  2042. Height <= 2
  2043. Width <= 2
  2044.  
  2045. Show #$leveling, small, good
  2046. Rarity Rare
  2047. ItemLevel < 20
  2048. DropLevel > 10
  2049. SetBackgroundColor 30 90 45 230
  2050. SetFontSize 37
  2051. ItemLevel < 65
  2052. SetBorderColor 150 150 150
  2053. Height <= 3
  2054. Width <= 1
  2055.  
  2056. Show #$leveling, good
  2057. Rarity Rare
  2058. ItemLevel < 20
  2059. DropLevel > 10
  2060. SetBackgroundColor 30 90 45 230
  2061. SetFontSize 37
  2062. ItemLevel < 65
  2063. SetBorderColor 0 0 0
  2064.  
  2065. Show #$leveling, small, good
  2066. Rarity Rare
  2067. ItemLevel < 25
  2068. DropLevel > 15
  2069. SetBackgroundColor 30 90 45 230
  2070. SetFontSize 37
  2071. ItemLevel < 65
  2072. SetBorderColor 150 150 150
  2073. Height <= 2
  2074. Width <= 2
  2075.  
  2076. Show #$leveling, small, good
  2077. Rarity Rare
  2078. ItemLevel < 25
  2079. DropLevel > 15
  2080. SetBackgroundColor 30 90 45 230
  2081. SetFontSize 37
  2082. ItemLevel < 65
  2083. SetBorderColor 150 150 150
  2084. Height <= 3
  2085. Width <= 1
  2086.  
  2087. Show #$leveling, good
  2088. Rarity Rare
  2089. ItemLevel < 25
  2090. DropLevel > 15
  2091. SetBackgroundColor 30 90 45 230
  2092. SetFontSize 37
  2093. ItemLevel < 65
  2094. SetBorderColor 0 0 0
  2095.  
  2096. Show #$leveling, small, good
  2097. Rarity Rare
  2098. ItemLevel < 30
  2099. DropLevel > 20
  2100. SetBackgroundColor 30 90 45 230
  2101. SetFontSize 37
  2102. ItemLevel < 65
  2103. SetBorderColor 150 150 150
  2104. Height <= 2
  2105. Width <= 2
  2106.  
  2107. Show #$leveling, small, good
  2108. Rarity Rare
  2109. ItemLevel < 30
  2110. DropLevel > 20
  2111. SetBackgroundColor 30 90 45 230
  2112. SetFontSize 37
  2113. ItemLevel < 65
  2114. SetBorderColor 150 150 150
  2115. Height <= 3
  2116. Width <= 1
  2117.  
  2118. Show #$leveling, good
  2119. Rarity Rare
  2120. ItemLevel < 30
  2121. DropLevel > 20
  2122. SetBackgroundColor 30 90 45 230
  2123. SetFontSize 37
  2124. ItemLevel < 65
  2125. SetBorderColor 0 0 0
  2126.  
  2127. Show #$leveling, small, good
  2128. Rarity Rare
  2129. ItemLevel < 35
  2130. DropLevel > 25
  2131. SetBackgroundColor 30 90 45 230
  2132. SetFontSize 37
  2133. ItemLevel < 65
  2134. SetBorderColor 150 150 150
  2135. Height <= 2
  2136. Width <= 2
  2137.  
  2138. Show #$leveling, small, good
  2139. Rarity Rare
  2140. ItemLevel < 35
  2141. DropLevel > 25
  2142. SetBackgroundColor 30 90 45 230
  2143. SetFontSize 37
  2144. ItemLevel < 65
  2145. SetBorderColor 150 150 150
  2146. Height <= 3
  2147. Width <= 1
  2148.  
  2149. Show #$leveling, good
  2150. Rarity Rare
  2151. ItemLevel < 35
  2152. DropLevel > 25
  2153. SetBackgroundColor 30 90 45 230
  2154. SetFontSize 37
  2155. ItemLevel < 65
  2156. SetBorderColor 0 0 0
  2157.  
  2158. Show #$leveling, small, good
  2159. Rarity Rare
  2160. ItemLevel < 40
  2161. DropLevel > 30
  2162. SetBackgroundColor 30 90 45 230
  2163. SetFontSize 37
  2164. ItemLevel < 65
  2165. SetBorderColor 150 150 150
  2166. Height <= 2
  2167. Width <= 2
  2168.  
  2169. Show #$leveling, small, good
  2170. Rarity Rare
  2171. ItemLevel < 40
  2172. DropLevel > 30
  2173. SetBackgroundColor 30 90 45 230
  2174. SetFontSize 37
  2175. ItemLevel < 65
  2176. SetBorderColor 150 150 150
  2177. Height <= 3
  2178. Width <= 1
  2179.  
  2180. Show #$leveling, good
  2181. Rarity Rare
  2182. ItemLevel < 40
  2183. DropLevel > 30
  2184. SetBackgroundColor 30 90 45 230
  2185. SetFontSize 37
  2186. ItemLevel < 65
  2187. SetBorderColor 0 0 0
  2188.  
  2189. Show #$leveling, small, good
  2190. Rarity Rare
  2191. ItemLevel < 45
  2192. DropLevel > 35
  2193. SetBackgroundColor 30 90 45 230
  2194. SetFontSize 37
  2195. ItemLevel < 65
  2196. SetBorderColor 150 150 150
  2197. Height <= 2
  2198. Width <= 2
  2199.  
  2200. Show #$leveling, small, good
  2201. Rarity Rare
  2202. ItemLevel < 45
  2203. DropLevel > 35
  2204. SetBackgroundColor 30 90 45 230
  2205. SetFontSize 37
  2206. ItemLevel < 65
  2207. SetBorderColor 150 150 150
  2208. Height <= 3
  2209. Width <= 1
  2210.  
  2211. Show #$leveling, good
  2212. Rarity Rare
  2213. ItemLevel < 45
  2214. DropLevel > 35
  2215. SetBackgroundColor 30 90 45 230
  2216. SetFontSize 37
  2217. ItemLevel < 65
  2218. SetBorderColor 0 0 0
  2219.  
  2220. Show #$leveling, small, good
  2221. Rarity Rare
  2222. ItemLevel < 50
  2223. DropLevel > 40
  2224. SetBackgroundColor 30 90 45 230
  2225. SetFontSize 37
  2226. ItemLevel < 65
  2227. SetBorderColor 150 150 150
  2228. Height <= 3
  2229. Width <= 1
  2230.  
  2231. Show #$leveling, small, good
  2232. Rarity Rare
  2233. ItemLevel < 50
  2234. DropLevel > 40
  2235. SetBackgroundColor 30 90 45 230
  2236. SetFontSize 37
  2237. ItemLevel < 65
  2238. SetBorderColor 150 150 150
  2239. Height <= 2
  2240. Width <= 2
  2241.  
  2242. Show #$leveling, good
  2243. Rarity Rare
  2244. ItemLevel < 50
  2245. DropLevel > 40
  2246. SetBackgroundColor 30 90 45 230
  2247. SetFontSize 37
  2248. ItemLevel < 65
  2249. SetBorderColor 0 0 0
  2250.  
  2251. Show #$leveling, small, good
  2252. Rarity Rare
  2253. ItemLevel < 55
  2254. DropLevel > 45
  2255. SetBackgroundColor 30 90 45 230
  2256. SetFontSize 37
  2257. ItemLevel < 65
  2258. SetBorderColor 150 150 150
  2259. Height <= 2
  2260. Width <= 2
  2261.  
  2262. Show #$leveling, small, good
  2263. Rarity Rare
  2264. ItemLevel < 55
  2265. DropLevel > 45
  2266. SetBackgroundColor 30 90 45 230
  2267. SetFontSize 37
  2268. ItemLevel < 65
  2269. SetBorderColor 150 150 150
  2270. Height <= 3
  2271. Width <= 1
  2272.  
  2273. Show #$leveling, good
  2274. Rarity Rare
  2275. ItemLevel < 55
  2276. DropLevel > 45
  2277. SetBackgroundColor 30 90 45 230
  2278. SetFontSize 37
  2279. ItemLevel < 65
  2280. SetBorderColor 0 0 0
  2281.  
  2282. Show #$leveling, small, good
  2283. Rarity Rare
  2284. ItemLevel < 60
  2285. DropLevel > 50
  2286. SetBackgroundColor 30 90 45 230
  2287. SetFontSize 37
  2288. ItemLevel < 65
  2289. SetBorderColor 150 150 150
  2290. Height <= 2
  2291. Width <= 2
  2292.  
  2293. Show #$leveling, small, good
  2294. Rarity Rare
  2295. ItemLevel < 60
  2296. DropLevel > 50
  2297. SetBackgroundColor 30 90 45 230
  2298. SetFontSize 37
  2299. ItemLevel < 65
  2300. SetBorderColor 150 150 150
  2301. Height <= 3
  2302. Width <= 1
  2303.  
  2304. Show #$leveling, good
  2305. Rarity Rare
  2306. ItemLevel < 60
  2307. DropLevel > 50
  2308. SetBackgroundColor 30 90 45 230
  2309. SetFontSize 37
  2310. ItemLevel < 65
  2311. SetBorderColor 0 0 0
  2312.  
  2313. Show #$leveling, small, good
  2314. Rarity Rare
  2315. ItemLevel < 65
  2316. DropLevel > 55
  2317. SetBackgroundColor 30 90 45 230
  2318. SetFontSize 37
  2319. ItemLevel < 65
  2320. SetBorderColor 150 150 150
  2321. Height <= 2
  2322. Width <= 2
  2323.  
  2324. Show #$leveling, small, good
  2325. Rarity Rare
  2326. ItemLevel < 65
  2327. DropLevel > 55
  2328. SetBackgroundColor 30 90 45 230
  2329. SetFontSize 37
  2330. ItemLevel < 65
  2331. SetBorderColor 150 150 150
  2332. Height <= 3
  2333. Width <= 1
  2334.  
  2335. Show #$leveling, good
  2336. Rarity Rare
  2337. ItemLevel < 65
  2338. DropLevel > 55
  2339. SetBackgroundColor 30 90 45 230
  2340. SetFontSize 37
  2341. ItemLevel < 65
  2342. SetBorderColor 0 0 0
  2343.  
  2344. Show #$leveling, small, good
  2345. Rarity Rare
  2346. SetBorderColor 150 150 150
  2347. Height <= 3
  2348. Width <= 1
  2349. SetBackgroundColor 0 0 0 225
  2350. SetFontSize 35
  2351. ItemLevel < 65
  2352.  
  2353. Show #$leveling, small, good
  2354. Rarity Rare
  2355. SetBorderColor 150 150 150
  2356. Height <= 2
  2357. Width <= 2
  2358. SetBackgroundColor 0 0 0 225
  2359. SetFontSize 35
  2360. ItemLevel < 65
  2361.  
  2362. Show #leveling, ok, small
  2363. Rarity Rare
  2364. SetBorderColor 150 150 150 200
  2365. SetBackgroundColor 0 0 0 225
  2366. SetFontSize 35
  2367. Height <= 2
  2368. Width <= 2
  2369. ItemLevel < 65
  2370.  
  2371. Show #leveling, ok, small
  2372. Rarity Rare
  2373. SetBorderColor 150 150 150 200
  2374. SetBackgroundColor 0 0 0 225
  2375. SetFontSize 35
  2376. Height <= 3
  2377. Width <= 1
  2378. ItemLevel < 65
  2379.  
  2380. Show #leveling, ok
  2381. Rarity Rare
  2382. SetBorderColor 0 0 0
  2383. SetBackgroundColor 0 0 0 225
  2384. SetFontSize 35
  2385. ItemLevel < 65
  2386.  
  2387. #------------------------------------------------------------------------
  2388. # 0615 # RARES - REMAINING RULES
  2389. #------------------------------------------------------------------------
  2390. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2391. #Just without any priority highlighting
  2392.  
  2393. Show #$small, ok
  2394. Rarity Rare
  2395. ItemLevel >= 75
  2396. SetTextColor 255 190 0
  2397. SetBorderColor 150 150 150 200
  2398. Height <= 2
  2399. Width <= 2
  2400. SetBackgroundColor 0 0 0 225
  2401. SetFontSize 31
  2402.  
  2403. Show #$small, ok
  2404. Rarity Rare
  2405. ItemLevel >= 75
  2406. SetTextColor 255 190 0
  2407. SetBorderColor 150 150 150 200
  2408. Height <= 3
  2409. Width <= 1
  2410. SetBackgroundColor 0 0 0 225
  2411. SetFontSize 31
  2412.  
  2413. Show #$ok
  2414. Rarity Rare
  2415. ItemLevel >= 75
  2416. SetTextColor 255 190 0
  2417. SetBorderColor 0 0 0
  2418. SetBackgroundColor 0 0 0 225
  2419. SetFontSize 31
  2420.  
  2421. Show #$small, ok
  2422. Rarity Rare
  2423. SetBorderColor 150 150 150 200
  2424. Height <= 2
  2425. Width <= 2
  2426. SetBackgroundColor 0 0 0 225
  2427. SetFontSize 31
  2428.  
  2429. Show #$small, ok
  2430. Rarity Rare
  2431. SetBorderColor 150 150 150 200
  2432. Height <= 3
  2433. Width <= 1
  2434. SetBackgroundColor 0 0 0 225
  2435. SetFontSize 31
  2436.  
  2437. Show #$ok
  2438. Rarity Rare
  2439. SetBorderColor 0 0 0
  2440. SetBackgroundColor 0 0 0 225
  2441. SetFontSize 31
  2442.  
  2443. #------------------------------------------------------------------------
  2444. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2445. #------------------------------------------------------------------------
  2446.  
  2447. #------------------------------------------------------------------------
  2448. # 0701 # 83+ ITEM CRAFTING
  2449. #------------------------------------------------------------------------
  2450.  
  2451. Show
  2452. ItemLevel >= 84
  2453. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2454. SetBorderColor 255 255 0 255
  2455. SetFontSize 38
  2456.  
  2457. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2458. Class Rings Amulet Belts
  2459. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2460. ItemLevel >= 84
  2461. SetBorderColor 255 255 0 255
  2462. SetFontSize 38
  2463.  
  2464. Show
  2465. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2466. ItemLevel >= 83
  2467. SetBorderColor 255 255 0 255
  2468. SetFontSize 38
  2469.  
  2470. Show
  2471. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2472. ItemLevel >= 83
  2473. SetBorderColor 255 255 0 255
  2474. SetFontSize 38
  2475.  
  2476. Show
  2477. BaseType "Sai"
  2478. ItemLevel >= 83
  2479. SetBorderColor 255 255 0 255
  2480. Class Daggers
  2481. SetFontSize 38
  2482.  
  2483. #------------------------------------------------------------------------
  2484. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2485. #------------------------------------------------------------------------
  2486.  
  2487. Show
  2488. SocketGroup RGB
  2489. SetBackgroundColor 75 75 75
  2490. SetBorderColor 150 150 150
  2491. SetFontSize 36
  2492. Height <= 2
  2493. Width <= 2
  2494.  
  2495. Show
  2496. SocketGroup RGB
  2497. SetBackgroundColor 75 75 75
  2498. SetBorderColor 150 150 150
  2499. SetFontSize 36
  2500. Height <= 3
  2501. Width <= 1
  2502.  
  2503. Show
  2504. SocketGroup RGB
  2505. SetBackgroundColor 75 75 75
  2506. SetBorderColor 0 0 0
  2507.  
  2508. #------------------------------------------------------------------------
  2509. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2510. #-------------------------------------------------------------------------
  2511. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2512. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2513.  
  2514. Show
  2515. BaseType "Sorcerer Boots"
  2516. SetBorderColor 0 210 0 210
  2517. SetTextColor 255 255 255 255
  2518. Rarity Normal
  2519. SetFontSize 38
  2520. PlayAlertSound 7 300
  2521.  
  2522. Show
  2523. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Sorcerer Boots" "Desert Brigandine"
  2524. SetBorderColor 0 150 0 150
  2525. SetTextColor 255 255 255 255
  2526. Rarity Normal
  2527.  
  2528. Show
  2529. BaseType "Sacrificial Garb"
  2530. SetTextColor 255 255 255 255
  2531. SetBorderColor 0 150 0 150
  2532. Rarity Normal
  2533.  
  2534.  
  2535. #------------------------------------------------------------------------
  2536. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2537. #-------------------------------------------------------------------------
  2538.  
  2539. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2540. Class Rings Amulet Belts
  2541. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2542. ItemLevel >= 75
  2543. SetBorderColor 255 190 0 150
  2544. Rarity Normal
  2545. SetFontSize 32
  2546.  
  2547. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2548. Class Rings Amulet Belts
  2549. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2550. Rarity Normal
  2551. SetBorderColor 0 0 0
  2552. ItemLevel >= 62
  2553. ItemLevel < 75
  2554. SetFontSize 32
  2555.  
  2556. #------------------------------------------------------------------------
  2557. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2558. #------------------------------------------------------------------------
  2559. #Once we reach mapping we only want to see the top tiers of magic items
  2560. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2561.  
  2562. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2563. Class Rings Amulets Belts
  2564. Rarity Magic
  2565. ItemLevel >= 62
  2566. SetFontSize 30
  2567.  
  2568. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  2569. Class Rings Amulets Belts
  2570. Rarity Magic
  2571.  
  2572. #------------------------------------------------------------------------
  2573. # 0706 # MAGIC JEWELS
  2574. #------------------------------------------------------------------------
  2575.  
  2576. Show
  2577. Class Jewel
  2578. SetFontSize 36
  2579. SetBackgroundColor 75 75 75
  2580. SetBorderColor 0 150 200
  2581.  
  2582. #------------------------------------------------------------------------
  2583. # 0707 # CHISEL RECIPE ITEMS
  2584. #-------------------------------------------------------------------------
  2585.  
  2586. Show # Chisel Recipe: Magic Gavels with 20 qual
  2587. Quality = 20
  2588. Rarity Magic
  2589. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2590. SetBackgroundColor 75 75 75
  2591. SetBorderColor 250 250 250
  2592. SetTextColor 100 100 255 255
  2593. SetFontSize 38
  2594.  
  2595. Show # Chisel Recipe: White Gavels with 20 qual
  2596. Quality = 20
  2597. Rarity Normal
  2598. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2599. SetBackgroundColor 75 75 75
  2600. SetBorderColor 250 250 250 255
  2601. SetTextColor 255 255 255 255
  2602. SetFontSize 38
  2603.  
  2604. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2605. Quality > 17
  2606. Rarity Magic
  2607. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2608. SetBackgroundColor 75 75 75
  2609. SetBorderColor 135 135 135
  2610. SetFontSize 36
  2611.  
  2612. Show # Chisel Recipe: White Gavels with 15+ qual
  2613. Quality > 14
  2614. Rarity Normal
  2615. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2616. SetBackgroundColor 75 75 75
  2617. SetBorderColor 135 135 135
  2618. SetFontSize 36
  2619.  
  2620. Show # Chisel Recipe: Magic Gavels with 12+ qual
  2621. Quality > 11
  2622. Rarity Magic
  2623. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2624. SetBackgroundColor 75 75 75
  2625. SetBorderColor 0 0 0
  2626. SetFontSize 32
  2627.  
  2628. Show # Chisel Recipe: White Gavels
  2629. Rarity Normal
  2630. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2631. SetBackgroundColor 75 75 75
  2632. SetBorderColor 0 0 0
  2633. SetFontSize 32
  2634.  
  2635. #------------------------------------------------------------------------
  2636. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2637. #-------------------------------------------------------------------------
  2638.  
  2639. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2640. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2641. DropLevel >= 64
  2642. ItemLevel < 72
  2643. LinkedSockets >= 4
  2644. SetFontSize 32
  2645. Rarity <= Magic
  2646.  
  2647. #------------------------------------------------------------------------
  2648. # 0709 # TOP BASES FOR CRAFTING
  2649. #-------------------------------------------------------------------------
  2650.  
  2651. Show # Weapons: Show Ambusher CRAFTING
  2652. BaseType "Ambusher"
  2653. SetFontSize 32
  2654. Rarity <= Magic
  2655.  
  2656. Show # Weapons: Show Harbinger Bow CRAFTING
  2657. BaseType "Harbinger Bow"
  2658. SetFontSize 32
  2659. Rarity <= Magic
  2660.  
  2661. #
  2662. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2663. #BaseType "Hubris Circlet"
  2664. #SetFontSize 32
  2665. #Rarity <= Magic
  2666.  
  2667. #Hide # Weapons: Show Platinum Kris CRAFTING
  2668. #BaseType "Platinum Kris"
  2669. #SetFontSize 32
  2670. #Rarity <= Magic
  2671. #
  2672. #Hide # Weapons: Show Vaal Axe CRAFTING
  2673. #BaseType "Vaal Axe"
  2674. #SetFontSize 32
  2675. #Rarity <= Magic
  2676. #
  2677. #Hide # Weapons: Show Imperial Skean CRAFTING
  2678. #BaseType "Imperial Skean"
  2679. #SetFontSize 32
  2680. #Rarity <= Magic
  2681. #
  2682. #Hide # Weapons: Show Demon Dagger CRAFTING
  2683. #BaseType "Demon Dagger"
  2684. #SetFontSize 32
  2685. #Rarity <= Magic
  2686. #
  2687. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2688. #BaseType "Vaal Rapier"
  2689. #SetFontSize 32
  2690. #Rarity <= Magic
  2691. #
  2692. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2693. #BaseType "Jewelled Foil"
  2694. #SetFontSize 32
  2695. #Rarity <= Magic
  2696. #
  2697. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2698. #BaseType "Opal Sceptre"
  2699. #SetFontSize 32
  2700. #Rarity <= Magic
  2701. #
  2702. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2703. #BaseType "Imbued Wand"
  2704. #SetFontSize 32
  2705. #Rarity <= Magic
  2706. #
  2707. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2708. #BaseType "Prophecy Wand"
  2709. #SetFontSize 32
  2710. #Rarity <= Magic
  2711. #
  2712. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2713. #BaseType "Carnal Armour"
  2714. #SetFontSize 32
  2715. #Rarity <= Magic
  2716. #
  2717. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2718. #BaseType "Saint's Hauberk"
  2719. #SetFontSize 32
  2720. #Rarity <= Magic
  2721. #
  2722. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2723. #BaseType "Saintly Chainmail"
  2724. #SetFontSize 32
  2725. #Rarity <= Magic
  2726. #
  2727. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2728. #BaseType "Triumphant Lamellar"
  2729. #SetFontSize 32
  2730. #Rarity <= Magic
  2731. #
  2732. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2733. #BaseType "General's Brigandine"
  2734. #SetFontSize 32
  2735. #Rarity <= Magic
  2736. #
  2737. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2738. #BaseType "Full Dragonscale"
  2739. #SetFontSize 32
  2740. #Rarity <= Magic
  2741. #
  2742. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2743. #BaseType "Assassin's Garb"
  2744. #SetFontSize 32
  2745. #Rarity <= Magic
  2746. #
  2747. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2748. #BaseType "Zodiac Leather"
  2749. #SetFontSize 32
  2750. #Rarity <= Magic
  2751. #
  2752. #Hide # Armour: Show Astral Plate AR CRAFTING
  2753. #BaseType "Astral Plate"
  2754. #SetFontSize 32
  2755. #Rarity <= Magic
  2756. #
  2757. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2758. #BaseType "Glorious Plate"
  2759. #SetFontSize 32
  2760. #Rarity <= Magic
  2761. #
  2762. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2763. #BaseType "Vaal Regalia"
  2764. #SetFontSize 32
  2765. #Rarity <= Magic
  2766. #
  2767. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2768. #BaseType "Titanium Spirit Shield"
  2769. #SetFontSize 32
  2770. #Rarity <= Magic
  2771. #
  2772. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2773. #BaseType "Sorcerer Gloves"
  2774. #SetFontSize 32
  2775. #Rarity <= Magic
  2776. #
  2777. #------------------------------------------------------------------------
  2778. # 0710 # MARAKETH WEAPONS
  2779. #-------------------------------------------------------------------------
  2780. # All maraketh weapon bases are visible once their itemlevel is 83+
  2781. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2782. # Feel free to enable additional weapons
  2783.  
  2784. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2785. BaseType "Gemini Claw"
  2786. SetFontSize 32
  2787. Rarity <= Magic
  2788. ItemLevel < 78
  2789.  
  2790. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2791. BaseType "Exquisite Blade"
  2792. SetFontSize 32
  2793. Rarity <= Magic
  2794. ItemLevel < 78
  2795.  
  2796. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2797. #BaseType "Profane Wand"
  2798. #SetFontSize 32
  2799. #Rarity <= Magic
  2800. #ItemLevel < 78
  2801.  
  2802. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2803. #BaseType "Behemoth Mace"
  2804. #SetFontSize 32
  2805. #Rarity <= Magic
  2806. #ItemLevel < 77
  2807.  
  2808. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2809. #BaseType "Sai"
  2810. #Class Daggers
  2811. #SetFontSize 32
  2812. #Rarity <= Magic
  2813. #ItemLevel < 78
  2814.  
  2815. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2816. #BaseType "Tiger Hook"
  2817. #SetFontSize 32
  2818. #Rarity <= Magic
  2819. #ItemLevel < 77
  2820.  
  2821. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2822. #BaseType "Dragoon Sword"
  2823. #SetFontSize 32
  2824. #Rarity <= Magic
  2825. #ItemLevel < 77
  2826.  
  2827. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2828. #BaseType "Runic Hatchet"
  2829. #SetFontSize 32
  2830. #Rarity <= Magic
  2831. #ItemLevel < 77
  2832.  
  2833. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2834. #BaseType "Maraketh Bow"
  2835. #SetFontSize 32
  2836. #Rarity <= Magic
  2837. #ItemLevel < 77
  2838.  
  2839. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2840. #BaseType "Eclipse Staff"
  2841. #SetFontSize 32
  2842. #Rarity <= Magic
  2843. #ItemLevel < 78
  2844.  
  2845. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2846. #BaseType "Fleshripper"
  2847. #SetFontSize 32
  2848. #Rarity <= Magic
  2849. #ItemLevel < 77
  2850.  
  2851. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2852. #BaseType "Coronal Maul"
  2853. #SetFontSize 32
  2854. #Rarity <= Magic
  2855. #ItemLevel < 77
  2856.  
  2857. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2858. #BaseType "Sambar Sceptre"
  2859. #SetFontSize 32
  2860. #Rarity <= Magic
  2861. #ItemLevel < 78
  2862.  
  2863. #------------------------------------------------------------------------
  2864. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2865. #------------------------------------------------------------------------
  2866. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2867.  
  2868. # You can uncomment these lines to show quality items in maps.
  2869. #Show
  2870. # Quality = 20
  2871. # Rarity <= Magic
  2872. # SetBackgroundColor 75 75 75
  2873. # SetBorderColor 0 0 0
  2874.  
  2875. Show
  2876. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2877. Quality = 20
  2878. Rarity <= Magic
  2879. ItemLevel <= 60
  2880. SetBackgroundColor 75 75 75
  2881. SetBorderColor 0 0 0
  2882.  
  2883. #------------------------------------------------------------------------
  2884. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2885. #------------------------------------------------------------------------
  2886. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2887.  
  2888. #Show
  2889. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2890. # Rarity Normal
  2891. # SetBackgroundColor 0 0 0
  2892. # SetTextColor 150 0 0
  2893. # SetBorderColor 150 0 0
  2894. # SetFontSize 36
  2895.  
  2896. #------------------------------------------------------------------------
  2897. # Section: 0800 # FLASKS
  2898. #------------------------------------------------------------------------
  2899.  
  2900. Show
  2901. BaseType "Flask"
  2902. Rarity Normal
  2903. Quality = 20
  2904. SetBackgroundColor 75 75 75
  2905. SetBorderColor 250 250 250
  2906. SetTextColor 255 255 255 255
  2907. SetFontSize 38
  2908.  
  2909. Show
  2910. BaseType "Flask"
  2911. Rarity Magic
  2912. Quality = 20
  2913. SetBackgroundColor 75 75 75
  2914. SetBorderColor 250 250 250
  2915. SetTextColor 100 100 255 255
  2916. SetFontSize 38
  2917.  
  2918. Show
  2919. BaseType "Flask"
  2920. Quality >= 15
  2921. SetBackgroundColor 75 75 75
  2922. SetBorderColor 150 150 150
  2923. SetFontSize 36
  2924.  
  2925. Show #
  2926. BaseType "Quicksilver Flask" "Silver Flask"
  2927. Rarity <= Magic
  2928. ItemLevel >= 5
  2929. ItemLevel < 60
  2930. Quality >= 1
  2931. SetFontSize 40
  2932. SetBorderColor 250 250 250
  2933. SetBackgroundColor 75 75 75
  2934.  
  2935. Show #
  2936. BaseType "Quicksilver Flask" "Silver Flask"
  2937. Rarity <= Magic
  2938. ItemLevel < 60
  2939. SetFontSize 38
  2940. SetBorderColor 150 150 150
  2941. SetBackgroundColor 75 75 75
  2942.  
  2943. Show
  2944. BaseType "Flask"
  2945. Quality >= 1
  2946. SetBackgroundColor 75 75 75
  2947. SetBorderColor 0 0 0
  2948.  
  2949. Show
  2950. Class "Utility Flasks"
  2951. SetBackgroundColor 75 75 75
  2952. SetBorderColor 0 0 0
  2953. ItemLevel < 74
  2954.  
  2955. #------------------------------------------------------------------------
  2956. # 0801 # HIDE OUTDATED FLASKS
  2957. #------------------------------------------------------------------------
  2958.  
  2959. Hide
  2960. Class "Life Flask" "Mana Flask"
  2961. BaseType Flask
  2962. ItemLevel >= 35
  2963. BaseType Small Medium Large Greater Grand
  2964. SetFontSize 20
  2965.  
  2966. Hide
  2967. Class "Life Flask" "Mana Flask"
  2968. BaseType Flask
  2969. ItemLevel >= 53
  2970. BaseType Giant Colossal Sacred
  2971. SetFontSize 20
  2972.  
  2973. #----------------------------------------------------
  2974. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2975. #----------------------------------------------------
  2976.  
  2977. Hide # Endgame: Hide non quality flasks in maps
  2978. BaseType Flask
  2979. ItemLevel >= 69
  2980. SetFontSize 20
  2981.  
  2982. #----------------------------------------------------
  2983. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2984. #----------------------------------------------------
  2985.  
  2986. Show
  2987. Class "Hybrid Flask"
  2988. BaseType "Small"
  2989. Rarity Normal
  2990. ItemLevel <= 15
  2991. SetTextColor 255 255 255 255
  2992. SetBorderColor 100 100 100
  2993. SetFontSize 36
  2994.  
  2995. Show
  2996. Class "Hybrid Flask"
  2997. BaseType "Medium"
  2998. Rarity Normal
  2999. ItemLevel <= 25
  3000. SetTextColor 255 255 255 255
  3001. SetBorderColor 100 100 100
  3002. SetFontSize 36
  3003.  
  3004. Show
  3005. Class "Hybrid Flask"
  3006. BaseType "Large"
  3007. Rarity Normal
  3008. ItemLevel <= 35
  3009. SetTextColor 255 255 255 255
  3010. SetBorderColor 100 100 100
  3011. SetFontSize 36
  3012.  
  3013. Show
  3014. Class "Hybrid Flask"
  3015. BaseType "Colossal"
  3016. Rarity Normal
  3017. ItemLevel <= 45
  3018. SetTextColor 255 255 255 255
  3019. SetBorderColor 100 100 100
  3020. SetFontSize 36
  3021.  
  3022. Show
  3023. Class "Hybrid Flask"
  3024. BaseType "Sacred"
  3025. Rarity Normal
  3026. ItemLevel <= 55
  3027. SetTextColor 255 255 255 255
  3028. SetBorderColor 100 100 100
  3029. SetFontSize 36
  3030.  
  3031. Show
  3032. Class "Hybrid Flask"
  3033. BaseType "Hallowed"
  3034. Rarity Normal
  3035. ItemLevel <= 67
  3036. SetTextColor 255 255 255 255
  3037. SetBorderColor 100 100 100
  3038. SetFontSize 36
  3039.  
  3040. #----------------------------------------------------
  3041. # 0803 # FLASKS - Hybrid Flasks (Magic)
  3042. #----------------------------------------------------
  3043.  
  3044. Show
  3045. Class "Hybrid Flask"
  3046. BaseType "Small"
  3047. Rarity Magic
  3048. ItemLevel <= 15
  3049. SetTextColor 100 100 255 255
  3050. SetBorderColor 100 100 100
  3051. SetFontSize 36
  3052.  
  3053. Show
  3054. Class "Hybrid Flask"
  3055. BaseType "Medium"
  3056. Rarity Magic
  3057. ItemLevel <= 25
  3058. SetTextColor 100 100 255 255
  3059. SetBorderColor 100 100 100
  3060. SetFontSize 36
  3061.  
  3062. Show
  3063. Class "Hybrid Flask"
  3064. BaseType "Large"
  3065. Rarity Magic
  3066. ItemLevel <= 35
  3067. SetTextColor 100 100 255 255
  3068. SetBorderColor 100 100 100
  3069. SetFontSize 36
  3070.  
  3071. Show
  3072. Class "Hybrid Flask"
  3073. BaseType "Colossal"
  3074. Rarity Magic
  3075. ItemLevel <= 45
  3076. SetTextColor 100 100 255 255
  3077. SetBorderColor 100 100 100
  3078. SetFontSize 36
  3079.  
  3080. Show
  3081. Class "Hybrid Flask"
  3082. BaseType "Sacred"
  3083. Rarity Magic
  3084. ItemLevel <= 55
  3085. SetTextColor 100 100 255 255
  3086. SetBorderColor 100 100 100
  3087. SetFontSize 36
  3088.  
  3089. Show
  3090. Class "Hybrid Flask"
  3091. BaseType "Hallowed"
  3092. Rarity Magic
  3093. ItemLevel <= 63
  3094. SetTextColor 100 100 255 255
  3095. SetBorderColor 100 100 100
  3096. SetFontSize 36
  3097.  
  3098. #----------------------------------------------------
  3099. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3100. #----------------------------------------------------
  3101.  
  3102. Show
  3103. Class Flask
  3104. Rarity Normal
  3105. ItemLevel <= 5
  3106. BaseType "Small"
  3107. SetTextColor 255 255 255 255
  3108. SetBorderColor 100 100 100
  3109. SetFontSize 36
  3110.  
  3111. Show
  3112. Class Flask
  3113. Rarity Normal
  3114. ItemLevel <= 8
  3115. ItemLevel >= 3
  3116. BaseType "Medium"
  3117. SetTextColor 255 255 255 255
  3118. SetBorderColor 100 100 100
  3119. SetFontSize 36
  3120.  
  3121. Show
  3122. Class Flask
  3123. Rarity Normal
  3124. ItemLevel <= 12
  3125. ItemLevel >= 5
  3126. BaseType "Large"
  3127. SetTextColor 255 255 255 255
  3128. SetBorderColor 100 100 100
  3129. SetFontSize 36
  3130.  
  3131. Show
  3132. Class Flask
  3133. Rarity Normal
  3134. ItemLevel <= 18
  3135. ItemLevel >= 12
  3136. BaseType "Greater"
  3137. SetTextColor 255 255 255 255
  3138. SetBorderColor 100 100 100
  3139. SetFontSize 36
  3140.  
  3141. Show
  3142. Class Flask
  3143. Rarity Normal
  3144. ItemLevel <= 24
  3145. ItemLevel >= 18
  3146. BaseType "Grand"
  3147. SetTextColor 255 255 255 255
  3148. SetBorderColor 100 100 100
  3149. SetFontSize 36
  3150.  
  3151. Show
  3152. Class Flask
  3153. Rarity Normal
  3154. ItemLevel <= 30
  3155. ItemLevel >= 24
  3156. BaseType "Giant"
  3157. SetTextColor 255 255 255 255
  3158. SetBorderColor 100 100 100
  3159. SetFontSize 36
  3160.  
  3161. Show
  3162. Class Flask
  3163. Rarity Normal
  3164. ItemLevel <= 37
  3165. ItemLevel >= 30
  3166. BaseType "Colossal"
  3167. SetTextColor 255 255 255 255
  3168. SetBorderColor 100 100 100
  3169. SetFontSize 36
  3170.  
  3171. Show
  3172. Class Flask
  3173. Rarity Normal
  3174. ItemLevel <= 42
  3175. ItemLevel >= 36
  3176. BaseType "Sacred"
  3177. SetTextColor 255 255 255 255
  3178. SetBorderColor 100 100 100
  3179. SetFontSize 36
  3180.  
  3181. Show
  3182. Class Flask
  3183. Rarity Normal
  3184. ItemLevel <= 48
  3185. ItemLevel >= 42
  3186. BaseType "Hallowed"
  3187. SetTextColor 255 255 255 255
  3188. SetBorderColor 100 100 100
  3189. SetFontSize 36
  3190.  
  3191. Show
  3192. Class Flask
  3193. Rarity Normal
  3194. ItemLevel <= 55
  3195. ItemLevel >= 48
  3196. BaseType "Sanctified"
  3197. SetTextColor 255 255 255 255
  3198. SetBorderColor 100 100 100
  3199. SetFontSize 36
  3200.  
  3201. Show
  3202. Class Flask
  3203. Rarity Normal
  3204. ItemLevel <= 67
  3205. ItemLevel >= 60
  3206. BaseType "Divine"
  3207. SetTextColor 255 255 255 255
  3208. SetBorderColor 100 100 100
  3209. SetFontSize 36
  3210.  
  3211. Show
  3212. Class Flask
  3213. Rarity Normal
  3214. ItemLevel <= 67
  3215. ItemLevel >= 65
  3216. BaseType "Eternal"
  3217. SetTextColor 255 255 255 255
  3218. SetBorderColor 100 100 100
  3219. SetFontSize 36
  3220.  
  3221. #----------------------------------------------------
  3222. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3223. #----------------------------------------------------
  3224.  
  3225. Show
  3226. Class Flask
  3227. Rarity Magic
  3228. ItemLevel <= 5
  3229. BaseType "Small"
  3230. SetTextColor 100 100 255 255
  3231. SetBorderColor 100 100 100
  3232. SetFontSize 36
  3233.  
  3234. Show
  3235. Class Flask
  3236. Rarity Magic
  3237. ItemLevel <= 8
  3238. ItemLevel >= 3
  3239. BaseType "Medium"
  3240. SetTextColor 100 100 255 255
  3241. SetBorderColor 100 100 100
  3242. SetFontSize 36
  3243.  
  3244. Show
  3245. Class Flask
  3246. Rarity Magic
  3247. ItemLevel <= 12
  3248. ItemLevel >= 5
  3249. BaseType "Large"
  3250. SetTextColor 100 100 255 255
  3251. SetBorderColor 100 100 100
  3252. SetFontSize 36
  3253.  
  3254. Show
  3255. Class Flask
  3256. Rarity Magic
  3257. ItemLevel <= 18
  3258. ItemLevel >= 12
  3259. BaseType "Greater"
  3260. SetTextColor 100 100 255 255
  3261. SetBorderColor 100 100 100
  3262. SetFontSize 36
  3263.  
  3264. Show
  3265. Class Flask
  3266. Rarity Magic
  3267. ItemLevel <= 24
  3268. ItemLevel >= 18
  3269. BaseType "Grand"
  3270. SetTextColor 100 100 255 255
  3271. SetBorderColor 100 100 100
  3272. SetFontSize 36
  3273.  
  3274. Show
  3275. Class Flask
  3276. Rarity Magic
  3277. ItemLevel <= 30
  3278. ItemLevel >= 24
  3279. BaseType "Giant"
  3280. SetTextColor 100 100 255 255
  3281. SetBorderColor 100 100 100
  3282. SetFontSize 36
  3283.  
  3284. Show
  3285. Class Flask
  3286. Rarity Magic
  3287. ItemLevel <= 37
  3288. ItemLevel >= 30
  3289. BaseType "Colossal"
  3290. SetTextColor 100 100 255 255
  3291. SetBorderColor 100 100 100
  3292. SetFontSize 36
  3293.  
  3294. Show
  3295. Class Flask
  3296. Rarity Magic
  3297. ItemLevel <= 42
  3298. ItemLevel >= 36
  3299. BaseType "Sacred"
  3300. SetTextColor 100 100 255 255
  3301. SetBorderColor 100 100 100
  3302. SetFontSize 36
  3303.  
  3304. Show
  3305. Class Flask
  3306. Rarity Magic
  3307. ItemLevel <= 48
  3308. ItemLevel >= 42
  3309. BaseType "Hallowed"
  3310. SetTextColor 100 100 255 255
  3311. SetBorderColor 100 100 100
  3312. SetFontSize 36
  3313.  
  3314. Show
  3315. Class Flask
  3316. Rarity Magic
  3317. ItemLevel <= 55
  3318. ItemLevel >= 48
  3319. BaseType "Sanctified"
  3320. SetTextColor 100 100 255 255
  3321. SetBorderColor 100 100 100
  3322. SetFontSize 36
  3323.  
  3324. Show
  3325. Class Flask
  3326. Rarity Magic
  3327. ItemLevel <= 67
  3328. ItemLevel >= 60
  3329. BaseType "Divine"
  3330. SetTextColor 100 100 255 255
  3331. SetBorderColor 100 100 100
  3332. SetFontSize 36
  3333.  
  3334. Show
  3335. Class Flask
  3336. Rarity Magic
  3337. ItemLevel <= 67
  3338. ItemLevel >= 65
  3339. BaseType "Eternal"
  3340. SetTextColor 100 100 255 255
  3341. SetBorderColor 100 100 100
  3342. SetFontSize 36
  3343. #------------------------------------------------------------------------
  3344. # 0805 # SHOW WHATEVER FLASKS REMAIN
  3345. #------------------------------------------------------------------------
  3346.  
  3347. Show
  3348. BaseType Flask
  3349. SetFontSize 29
  3350. Rarity <= Magic
  3351.  
  3352. #------------------------------------------------------------------------
  3353. # Section: 0900 # LEVELING
  3354. #------------------------------------------------------------------------
  3355. #Until itemlevel 12 you will see everything
  3356. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  3357. #We will still see all 3L's until level 30 and all 4L's until level 69
  3358. #All magic items will be visible without further filtering until level 67
  3359. #
  3360. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3361. #Low level boots (can roll movementspeed)
  3362. #Low level sceptre+wands (if blue/3L)
  3363. #Low level jewelery
  3364. #Low level Quicksilver flasks (handled in a different section)
  3365.  
  3366. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3367. #------------------------------------------------------------------------
  3368.  
  3369. Show
  3370. Rarity Normal
  3371. ItemLevel < 15
  3372. Class "Rings" "Amulets" "Belts"
  3373. SetBorderColor 100 100 100
  3374. SetTextColor 255 255 255 255
  3375. SetFontSize 36
  3376.  
  3377. Show
  3378. Rarity Magic
  3379. ItemLevel < 20
  3380. Class "Rings" "Amulets" "Belts"
  3381. SetTextColor 100 100 255 255
  3382. SetBorderColor 100 100 100
  3383. SetFontSize 36
  3384.  
  3385. Show
  3386. Rarity Normal
  3387. ItemLevel < 35
  3388. Class "Rings" "Amulets" "Belts"
  3389. SetTextColor 255 255 255 255
  3390.  
  3391. Show
  3392. Rarity Magic
  3393. ItemLevel < 45
  3394. Class "Rings" "Amulets" "Belts"
  3395. SetTextColor 100 100 255 255
  3396. SetBorderColor 100 100 100
  3397.  
  3398. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3399. #------------------------------------------------------------------------
  3400. Show
  3401. Class "Boots"
  3402. LinkedSockets = 4
  3403. Rarity = Magic
  3404. ItemLevel < 68
  3405. SetFontSize 38
  3406. SetTextColor 100 100 255 255
  3407. SetBorderColor 100 100 100 255
  3408.  
  3409. Show
  3410. Class "Boots"
  3411. Rarity = Magic
  3412. ItemLevel < 25
  3413. SetFontSize 38
  3414. SetTextColor 100 100 255 255
  3415. SetBorderColor 100 100 100 255
  3416.  
  3417. Show
  3418. Class "Sceptres" "Wands"
  3419. Rarity = Magic
  3420. LinkedSockets = 3
  3421. ItemLevel < 35
  3422. SetFontSize 38
  3423. SetBorderColor 100 100 100 255
  3424.  
  3425. Show
  3426. Class "Sceptres" "Wands"
  3427. Rarity = Magic
  3428. ItemLevel < 25
  3429. SetFontSize 38
  3430. SetBorderColor 100 100 100 255
  3431.  
  3432. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  3433. #------------------------------------------------------------------------
  3434.  
  3435. Show
  3436. LinkedSockets >= 4
  3437. ItemLevel <= 66
  3438. Rarity Normal
  3439. SetTextColor 255 255 255 255
  3440. SetBorderColor 100 100 100
  3441. SetFontSize 36
  3442.  
  3443. Show
  3444. LinkedSockets >= 4
  3445. ItemLevel <= 66
  3446. Rarity Magic
  3447. SetTextColor 100 100 255 255
  3448. SetBorderColor 100 100 100
  3449. SetFontSize 36
  3450.  
  3451. Show
  3452. Class "Gloves" "Boots" "Helmets" "Shields"
  3453. LinkedSockets >= 3
  3454. ItemLevel <= 25
  3455. Rarity Normal
  3456. SetTextColor 255 255 255 255
  3457. SetBorderColor 100 100 100
  3458. SetFontSize 36
  3459.  
  3460. Show
  3461. Class "Gloves" "Boots" "Helmets" "Shields"
  3462. LinkedSockets >= 3
  3463. ItemLevel <= 25
  3464. Rarity Magic
  3465. SetTextColor 100 100 255 255
  3466. SetBorderColor 100 100 100
  3467. SetFontSize 36
  3468.  
  3469. # 0903 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3470. #------------------------------------------------------------------------
  3471.  
  3472. Show
  3473. ItemLevel < 12
  3474. SetBorderColor 0 0 0
  3475.  
  3476. Show
  3477. Rarity Normal
  3478. ItemLevel < 13
  3479. DropLevel >= 2
  3480. SetBorderColor 0 0 0
  3481.  
  3482. Show
  3483. Rarity Normal
  3484. ItemLevel < 14
  3485. DropLevel >= 4
  3486. SetBorderColor 0 0 0
  3487.  
  3488. Show
  3489. Rarity Normal
  3490. ItemLevel < 16
  3491. DropLevel >= 6
  3492. SetBorderColor 0 0 0
  3493.  
  3494. Show
  3495. Rarity Normal
  3496. ItemLevel < 18
  3497. DropLevel >= 8
  3498. SetBorderColor 0 0 0
  3499.  
  3500. Show
  3501. Rarity Normal
  3502. ItemLevel < 20
  3503. DropLevel >= 10
  3504. SetBorderColor 0 0 0
  3505.  
  3506. Show
  3507. Rarity Normal
  3508. ItemLevel < 22
  3509. DropLevel >= 13
  3510. SetBorderColor 0 0 0
  3511.  
  3512. Show
  3513. Rarity Normal
  3514. ItemLevel < 24
  3515. DropLevel >= 16
  3516. SetBorderColor 0 0 0
  3517.  
  3518. Show
  3519. Rarity Normal
  3520. ItemLevel < 26
  3521. DropLevel >= 19
  3522. SetBorderColor 0 0 0
  3523.  
  3524. Show
  3525. Rarity Normal
  3526. ItemLevel < 28
  3527. DropLevel >= 22
  3528. SetBorderColor 0 0 0
  3529.  
  3530. Show
  3531. LinkedSockets >= 3
  3532. ItemLevel < 30
  3533. DropLevel >= 24
  3534. SetFontSize 32
  3535. Rarity <= Magic
  3536. SetBorderColor 75 75 75
  3537.  
  3538. Show
  3539. Rarity <= Magic
  3540. ItemLevel < 30
  3541. DropLevel >= 28
  3542. SetFontSize 32
  3543. SetBorderColor 0 0 0
  3544.  
  3545. Show
  3546. LinkedSockets >= 3
  3547. ItemLevel < 32
  3548. DropLevel >= 26
  3549. SetFontSize 32
  3550. Rarity <= Magic
  3551. SetBorderColor 75 75 75
  3552.  
  3553. Show
  3554. Rarity <= Magic
  3555. ItemLevel < 32
  3556. DropLevel >= 30
  3557. SetFontSize 32
  3558. SetBorderColor 0 0 0
  3559.  
  3560. Show
  3561. LinkedSockets >= 3
  3562. ItemLevel < 34
  3563. DropLevel >= 28
  3564. SetFontSize 32
  3565. Rarity <= Magic
  3566. SetBorderColor 75 75 75
  3567.  
  3568. Show
  3569. Rarity <= Magic
  3570. ItemLevel < 34
  3571. DropLevel >= 32
  3572. SetFontSize 32
  3573. SetBorderColor 0 0 0
  3574.  
  3575. Show
  3576. LinkedSockets >= 3
  3577. ItemLevel < 36
  3578. DropLevel >= 32
  3579. SetFontSize 32
  3580. Rarity <= Magic
  3581. SetBorderColor 75 75 75
  3582.  
  3583. Show
  3584. Rarity <= Magic
  3585. ItemLevel < 36
  3586. DropLevel >= 34
  3587. SetFontSize 32
  3588. SetBorderColor 0 0 0
  3589.  
  3590. Show
  3591. LinkedSockets >= 3
  3592. ItemLevel < 38
  3593. DropLevel >= 34
  3594. SetFontSize 32
  3595. Rarity <= Magic
  3596. SetBorderColor 75 75 75
  3597.  
  3598. Show
  3599. Rarity <= Magic
  3600. ItemLevel < 38
  3601. DropLevel >= 37
  3602. SetFontSize 32
  3603. SetBorderColor 0 0 0
  3604.  
  3605. Show
  3606. LinkedSockets >= 3
  3607. ItemLevel < 40
  3608. DropLevel >= 37
  3609. SetFontSize 32
  3610. Rarity <= Magic
  3611. SetBorderColor 75 75 75
  3612.  
  3613. Show
  3614. Rarity <= Magic
  3615. ItemLevel < 40
  3616. DropLevel >= 39
  3617. SetFontSize 32
  3618. SetBorderColor 0 0 0
  3619.  
  3620. Show
  3621. LinkedSockets >= 3
  3622. ItemLevel < 42
  3623. DropLevel >= 39
  3624. SetFontSize 32
  3625. Rarity <= Magic
  3626. SetBorderColor 75 75 75
  3627.  
  3628. Show
  3629. Rarity <= Magic
  3630. ItemLevel < 42
  3631. DropLevel >= 41
  3632. SetFontSize 32
  3633. SetBorderColor 0 0 0
  3634.  
  3635. Show
  3636. LinkedSockets >= 3
  3637. ItemLevel < 46
  3638. DropLevel >= 43
  3639. SetFontSize 32
  3640. Rarity <= Magic
  3641. SetBorderColor 75 75 75
  3642.  
  3643. Show
  3644. Rarity <= Magic
  3645. ItemLevel < 46
  3646. DropLevel >= 45
  3647. SetFontSize 32
  3648. SetBorderColor 0 0 0
  3649.  
  3650. Show
  3651. LinkedSockets >= 3
  3652. ItemLevel < 48
  3653. DropLevel >= 46
  3654. SetFontSize 32
  3655. Rarity <= Magic
  3656. SetBorderColor 75 75 75
  3657.  
  3658. Show
  3659. Rarity <= Magic
  3660. ItemLevel < 48
  3661. DropLevel >= 47
  3662. SetFontSize 32
  3663. SetBorderColor 0 0 0
  3664.  
  3665. Show
  3666. LinkedSockets >= 3
  3667. ItemLevel < 50
  3668. DropLevel >= 48
  3669. SetFontSize 32
  3670. Rarity <= Magic
  3671. SetBorderColor 75 75 75
  3672.  
  3673. Show
  3674. Rarity <= Magic
  3675. ItemLevel < 50
  3676. DropLevel >= 49
  3677. SetFontSize 32
  3678. SetBorderColor 0 0 0
  3679.  
  3680. Show
  3681. LinkedSockets >= 3
  3682. ItemLevel < 52
  3683. DropLevel >= 50
  3684. SetFontSize 32
  3685. Rarity <= Magic
  3686. SetBorderColor 75 75 75
  3687.  
  3688. Show
  3689. Rarity <= Magic
  3690. ItemLevel < 52
  3691. DropLevel >= 52
  3692. SetFontSize 32
  3693. SetBorderColor 0 0 0
  3694.  
  3695. Show
  3696. LinkedSockets >= 3
  3697. ItemLevel < 54
  3698. DropLevel >= 52
  3699. SetFontSize 32
  3700. Rarity <= Magic
  3701. SetBorderColor 75 75 75
  3702.  
  3703. Show
  3704. Rarity <= Magic
  3705. ItemLevel < 54
  3706. DropLevel >= 54
  3707. SetFontSize 32
  3708. SetBorderColor 0 0 0
  3709.  
  3710. Show
  3711. LinkedSockets >= 3
  3712. ItemLevel < 56
  3713. DropLevel >= 54
  3714. SetFontSize 32
  3715. Rarity <= Magic
  3716. SetBorderColor 75 75 75
  3717.  
  3718. Show
  3719. Rarity <= Magic
  3720. ItemLevel < 56
  3721. DropLevel >= 56
  3722. SetFontSize 32
  3723. SetBorderColor 0 0 0
  3724.  
  3725. Show
  3726. LinkedSockets >= 3
  3727. ItemLevel < 58
  3728. DropLevel >= 56
  3729. SetFontSize 32
  3730. Rarity <= Magic
  3731. SetBorderColor 75 75 75
  3732.  
  3733. Show
  3734. Rarity <= Magic
  3735. ItemLevel < 58
  3736. DropLevel >= 58
  3737. SetFontSize 32
  3738. SetBorderColor 0 0 0
  3739.  
  3740. Show
  3741. LinkedSockets >= 3
  3742. ItemLevel < 60
  3743. DropLevel >= 58
  3744. SetFontSize 32
  3745. Rarity <= Magic
  3746. SetBorderColor 75 75 75
  3747.  
  3748. Show
  3749. Rarity <= Magic
  3750. ItemLevel < 60
  3751. DropLevel >= 60
  3752. SetFontSize 32
  3753. SetBorderColor 0 0 0
  3754.  
  3755. Show
  3756. LinkedSockets >= 3
  3757. ItemLevel < 62
  3758. DropLevel >= 60
  3759. SetFontSize 32
  3760. Rarity <= Magic
  3761. SetBorderColor 75 75 75
  3762.  
  3763. Show
  3764. Rarity <= Magic
  3765. ItemLevel < 62
  3766. DropLevel >= 62
  3767. SetFontSize 32
  3768. SetBorderColor 0 0 0
  3769.  
  3770. Show
  3771. LinkedSockets >= 3
  3772. ItemLevel < 64
  3773. DropLevel >= 63
  3774. SetFontSize 32
  3775. Rarity <= Magic
  3776. SetBorderColor 75 75 75
  3777.  
  3778. Show
  3779. Rarity <= Magic
  3780. ItemLevel < 64
  3781. DropLevel >= 64
  3782. SetFontSize 32
  3783. SetBorderColor 0 0 0
  3784.  
  3785. Show
  3786. LinkedSockets >= 3
  3787. ItemLevel < 66
  3788. DropLevel >= 65
  3789. SetFontSize 32
  3790. Rarity <= Magic
  3791. SetBorderColor 75 75 75
  3792.  
  3793. Show
  3794. Rarity <= Magic
  3795. ItemLevel < 66
  3796. DropLevel >= 66
  3797. SetFontSize 32
  3798. SetBorderColor 0 0 0
  3799.  
  3800. Show
  3801. LinkedSockets >= 3
  3802. ItemLevel < 68
  3803. DropLevel >= 67
  3804. SetFontSize 32
  3805. Rarity <= Magic
  3806. SetBorderColor 75 75 75
  3807.  
  3808. # 0904 # LEVELING GENERAL RULES
  3809. #------------------------------------------------------------------------
  3810.  
  3811. Show
  3812. ItemLevel < 30
  3813. Rarity Normal
  3814. SetFontSize 29
  3815. SetBorderColor 0 0 0
  3816.  
  3817. Show
  3818. ItemLevel < 35
  3819. Rarity Magic
  3820. SetBorderColor 0 0 0
  3821.  
  3822. Show
  3823. ItemLevel < 60
  3824. Rarity Magic
  3825. SetFontSize 29
  3826. SetBorderColor 0 0 0
  3827.  
  3828. #------------------------------------------------------------------------
  3829. # Section: 5000 # TEMP AND WIP ENTRIES
  3830. #------------------------------------------------------------------------
  3831. #Work-in-progress entries are added here
  3832.  
  3833. #------------------------------------------------------------------------
  3834. # 5001 # WARBAND MODS - DEACTIVATED
  3835. #------------------------------------------------------------------------
  3836.  
  3837. #Hide
  3838. #Rarity Magic
  3839. #Class "Helmets"
  3840. #SetBorderColor 175 30 30
  3841. #SetBackgroundColor 200 60 0 175
  3842. #SetFontSize 29
  3843.  
  3844. #Hide
  3845. #Rarity Magic
  3846. #Class "Gloves"
  3847. #SetBorderColor 30 0 175
  3848. #SetBackgroundColor 50 25 150 175
  3849. #SetFontSize 29
  3850.  
  3851. #Hide
  3852. #Rarity Magic
  3853. #Class "Boots"
  3854. #SetBorderColor 25 150 90
  3855. #SetBackgroundColor 50 125 125 175
  3856. #SetFontSize 29
  3857.  
  3858. #---------------------------------------------------------------------------------------------------------------
  3859. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3860. #---------------------------------------------------------------------------------------------------------------
  3861. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3862.  
  3863. #------------------------------------------------------------------------
  3864. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3865. #------------------------------------------------------------------------
  3866. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3867.  
  3868. Hide # Minimize junk instead of hiding (if "Show")
  3869. Rarity Magic
  3870. SetFontSize 23
  3871. SetBackgroundColor 0 0 0 150
  3872. SetBorderColor 0 0 0 150
  3873.  
  3874. Hide # Minimize junk instead of hiding (if "Show")
  3875. Rarity Normal
  3876. SetFontSize 20
  3877. SetBackgroundColor 0 0 0 100
  3878. SetBorderColor 0 0 0 100
  3879.  
  3880. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3881. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3882. Show # SafetyLine!
  3883. SetFontSize 45
  3884. SetBorderColor 255 0 0 255
  3885.  
  3886. #---------------------------------------------------------------------------------------------------------------
  3887. # CREDITS
  3888. #---------------------------------------------------------------------------------------------------------------
  3889. # SCRIPT by NeverSink ( the-dude- on reddit )
  3890. #
  3891. # GGG - Thanks for the awesome game!
  3892. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3893. #
  3894. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3895. #
  3896. # "Malchron" - for helping out with his advice. And stuff.
  3897. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3898. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3899. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3900. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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