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Mob.yml

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Aug 10th, 2020
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  1. Bonfire:
  2.  Type: ARMOR_STAND
  3.  Options:
  4.   Marker: true
  5.  Disguise: FALLING_BLOCK setBlock CAMPFIRE
  6.  Skills:
  7. - setvariable{var=caster.count;val=3} @self ~onSpawn
  8.  - summon{t=BanditLeader;a=1} @self ~onSpawn
  9.  - summon{t=Bandit;a=2} @self ~onSpawn
  10.  - skill{s=BanditDeath} ~onSignal:BANDIT_DEATH
  11.  
  12. BanditLeader:
  13.  Type: ZOMBIE
  14.  Disguise:
  15.   Type: player
  16.   Player: AshenGaming
  17.  Options:
  18.   PreventSunburn: true
  19.  Skills:
  20. - signal{s=BANDIT_DEATH} @Parent ~onDeath
  21.  
  22. Bandit:
  23.  Type: ZOMBIE
  24.  Disguise:
  25.   Type: player
  26.   Player: Ashijin
  27.  Options:
  28.   PreventSunburn: true
  29.  Skills:
  30. - signal{s=BANDIT_DEATH} @Parent ~onDeath
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