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Apr 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --[wip]--
  305.  
  306. --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]--
  307. --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]--
  308.  
  309. --[[ I also made some things less stiff ~Nebula ]]--
  310.  
  311. wait(1 / 60)
  312. Effects = { }
  313. local Player = game:service'Players'.localPlayer
  314. local Mouse = Player:GetMouse()
  315. local Character = Player.Character
  316. local Humanoid = Character.Humanoid
  317. local Head = Character.Head
  318. local RootPart = Character.HumanoidRootPart
  319. local Torso = Character.Torso
  320. local LeftArm = Character["Left Arm"]
  321. local RightArm = Character["Right Arm"]
  322. local LeftLeg = Character["Left Leg"]
  323. local RightLeg = Character["Right Leg"]
  324. local Camera = game.Workspace.CurrentCamera
  325. local RootJoint = RootPart.RootJoint
  326. local Equipped = false
  327. local Attack = false
  328. local Anim = 'Idle'
  329. local Idle = 0
  330. local Combo = 1
  331. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  332. local Velocity = RootPart.Velocity.y
  333. local Sine = 0
  334. local Change = 1
  335. local UIS = game:GetService("UserInputService")
  336.  
  337. local Climbing = false
  338. local ClimbPos;
  339.  
  340. spawn(function()
  341. while true do
  342. swait()
  343. Sine = Sine + Change
  344. end
  345. end)
  346.  
  347. local RbxUtility = LoadLibrary("RbxUtility")
  348. local Create = RbxUtility.Create
  349.  
  350. Humanoid.WalkSpeed = 35
  351. Humanoid.JumpPower = 70
  352. Humanoid.Animator.Parent = nil
  353. Character.Animate.Parent = nil
  354.  
  355. local newMotor = function(part0, part1, c0, c1)
  356. local w = Create('Motor'){
  357. Parent = part0,
  358. Part0 = part0,
  359. Part1 = part1,
  360. C0 = c0,
  361. C1 = c1,
  362. }
  363. return w
  364. end
  365.  
  366.  
  367.  
  368. function clerp(a, b, t)
  369. return a:lerp(b, t)
  370. end
  371.  
  372. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  373. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  374.  
  375. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  376. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  377. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  378. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  379. RootJoint.C1 = CFrame.new(0, 0, 0)
  380. RootJoint.C0 = CFrame.new(0, 0, 0)
  381. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  382. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  383.  
  384. local rarmc1 = RW.C1
  385. local larmc1 = LW.C1
  386. local rlegc1 = RH.C1
  387. local llegc1 = LH.C1
  388.  
  389. local resetc1 = false
  390.  
  391. function PlayAnimationFromTable(table, speed, bool)
  392. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  393. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  394. RW.C0 = clerp(RW.C0, table[3], speed)
  395. LW.C0 = clerp(LW.C0, table[4], speed)
  396. RH.C0 = clerp(RH.C0, table[5], speed)
  397. LH.C0 = clerp(LH.C0, table[6], speed)
  398. if bool == true then
  399. if resetc1 == false then
  400. resetc1 = true
  401. RootJoint.C1 = RootJoint.C1
  402. Torso.Neck.C1 = Torso.Neck.C1
  403. RW.C1 = rarmc1
  404. LW.C1 = larmc1
  405. RH.C1 = rlegc1
  406. LH.C1 = llegc1
  407. end
  408. end
  409. end
  410.  
  411. ArtificialHB = Create("BindableEvent"){
  412. Parent = script,
  413. Name = "Heartbeat",
  414. }
  415.  
  416. script:WaitForChild("Heartbeat")
  417.  
  418. frame = 1 / 60
  419. tf = 0
  420. allowframeloss = false
  421. tossremainder = false
  422. lastframe = tick()
  423. script.Heartbeat:Fire()
  424.  
  425. game:GetService("RunService").Heartbeat:connect(function(s, p)
  426. tf = tf + s
  427. if tf >= frame then
  428. if allowframeloss then
  429. script.Heartbeat:Fire()
  430. lastframe = tick()
  431. else
  432. for i = 1, math.floor(tf / frame) do
  433. script.Heartbeat:Fire()
  434. end
  435. lastframe = tick()
  436. end
  437. if tossremainder then
  438. tf = 0
  439. else
  440. tf = tf - frame * math.floor(tf / frame)
  441. end
  442. end
  443. end)
  444.  
  445. function swait(num)
  446. if num == 0 or num == nil then
  447. ArtificialHB.Event:wait()
  448. else
  449. for i = 0, num do
  450. ArtificialHB.Event:wait()
  451. end
  452. end
  453. end
  454.  
  455. local m = Create("Model"){
  456. Parent = Character,
  457. Name = "WeaponModel"
  458. }
  459.  
  460.  
  461.  
  462. function RemoveOutlines(part)
  463. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  464. end
  465.  
  466. CFuncs = {
  467. Part = {
  468. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  469. local Part = Create("Part"){
  470. Parent = Parent,
  471. Reflectance = Reflectance,
  472. Transparency = Transparency,
  473. CanCollide = false,
  474. Locked = true,
  475. BrickColor = BrickColor.new(tostring(BColor)),
  476. Name = Name,
  477. Size = Size,
  478. Material = Material,
  479. }
  480. RemoveOutlines(Part)
  481. if Size == Vector3.new() then
  482. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  483. else
  484. Part.Size = Size
  485. end
  486. return Part
  487. end;
  488. };
  489.  
  490. Mesh = {
  491. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  492. local Msh = Create(Mesh){
  493. Parent = Part,
  494. Offset = OffSet,
  495. Scale = Scale,
  496. }
  497. if Mesh == "SpecialMesh" then
  498. Msh.MeshType = MeshType
  499. Msh.MeshId = MeshId
  500. end
  501. return Msh
  502. end;
  503. };
  504.  
  505. Weld = {
  506. Create = function(Parent, Part0, Part1, C0, C1)
  507. local Weld = Create("Weld"){
  508. Parent = Parent,
  509. Part0 = Part0,
  510. Part1 = Part1,
  511. C0 = C0,
  512. C1 = C1,
  513. }
  514. return Weld
  515. end;
  516. };
  517.  
  518. Sound = {
  519. Create = function(id, par, vol, pit)
  520. coroutine.resume(coroutine.create(function()
  521. local S = Create("Sound"){
  522. Volume = vol,
  523. Pitch = pit or 1,
  524. SoundId = "rbxassetid://" .. id,
  525. Parent = par or workspace,
  526. }
  527. wait()
  528. S:play()
  529. game:GetService("Debris"):AddItem(S, 10)
  530. end))
  531. end;
  532. };
  533.  
  534. ParticleEmitter = {
  535. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  536. local Particle = Create("ParticleEmitter"){
  537. Parent = Parent,
  538. Color = ColorSequence.new(Color1, Color2),
  539. LightEmission = LightEmission,
  540. Size = Size,
  541. Texture = Texture,
  542. Transparency = Transparency,
  543. ZOffset = ZOffset,
  544. Acceleration = Accel,
  545. Drag = Drag,
  546. LockedToPart = LockedToPart,
  547. VelocityInheritance = VelocityInheritance,
  548. EmissionDirection = EmissionDirection,
  549. Enabled = Enabled,
  550. Lifetime = LifeTime,
  551. Rate = Rate,
  552. Rotation = Rotation,
  553. RotSpeed = RotSpeed,
  554. Speed = Speed,
  555. VelocitySpread = VelocitySpread,
  556. }
  557. return Particle
  558. end;
  559. };
  560.  
  561. CreateTemplate = {
  562.  
  563. };
  564. }
  565.  
  566.  
  567. rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  568. rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  569. CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  570. CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  571. Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  572. Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  573. CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  574.  
  575.  
  576. rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  577. rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  578. CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  579. CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  580. Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  581. Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  582. CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  583.  
  584. function RayCast(Position, Direction, Range, Ignore)
  585. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  586. end
  587.  
  588. function RayCastWithList(Position, Direction, Range, Ignore)
  589. return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  590. end
  591.  
  592. function GetTorso(char)
  593. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  594. end
  595.  
  596. FindNearestTorso = function(pos,range)
  597. local torso,dist=nil,nil or range;
  598. for _,v in next, workspace:children() do
  599. if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then
  600. if v:FindFirstChildOfClass('Humanoid').Health > 0 then
  601. if((pos-GetTorso(v).Position).magnitude < dist)then
  602. torso = GetTorso(v)
  603. dist = (pos-GetTorso(v).Position).magnitude
  604. end
  605. end
  606. end
  607. end
  608. return torso, dist
  609. end
  610.  
  611. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  612. if hit.Parent == nil then
  613. return
  614. end
  615. local h = hit.Parent:FindFirstChild("Humanoid")
  616. for _, v in pairs(hit.Parent:children()) do
  617. if v:IsA("Humanoid") then
  618. h = v
  619. end
  620. end
  621. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  622. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  623. if hit.Parent.DebounceHit.Value == true then
  624. return
  625. end
  626. end
  627. local c = Create("ObjectValue"){
  628. Name = "creator",
  629. Value = game:service("Players").LocalPlayer,
  630. Parent = h,
  631. }
  632. game:GetService("Debris"):AddItem(c, .5)
  633. if HitSound ~= nil and HitPitch ~= nil then
  634. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  635. end
  636. local Damage = math.random(minim, maxim)
  637. local blocked = false
  638. local block = hit.Parent:findFirstChild("Block")
  639. if block ~= nil then
  640. if block.className == "IntValue" then
  641. if block.Value > 0 then
  642. blocked = true
  643. block.Value = block.Value - 1
  644. print(block.Value)
  645. end
  646. end
  647. end
  648. if blocked == false then
  649. h.Health = h.Health - Damage
  650. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  651. else
  652. h.Health = h.Health - (Damage / 2)
  653. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  654. end
  655. if Type == "Knockdown" then
  656. local hum = hit.Parent.Humanoid
  657. hum.PlatformStand = true
  658. coroutine.resume(coroutine.create(function(HHumanoid)
  659. swait(1)
  660. HHumanoid.PlatformStand = false
  661. end), hum)
  662. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  663. local bodvol = Create("BodyVelocity"){
  664. velocity = angle * knockback,
  665. P = 5000,
  666. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  667. Parent = hit,
  668. }
  669. local rl = Create("BodyAngularVelocity"){
  670. P = 3000,
  671. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  672. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  673. Parent = hit,
  674. }
  675. game:GetService("Debris"):AddItem(bodvol, .5)
  676. game:GetService("Debris"):AddItem(rl, .5)
  677. elseif Type == "Normal" then
  678. local vp = Create("BodyVelocity"){
  679. P = 500,
  680. maxForce = Vector3.new(math.huge, 0, math.huge),
  681. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  682. }
  683. if knockback > 0 then
  684. vp.Parent = hit.Parent.Torso
  685. end
  686.  
  687. elseif Type == "Up" then
  688. local bodyVelocity = Create("BodyVelocity"){
  689. velocity = Vector3.new(0, 20, 0),
  690. P = 5000,
  691. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  692. Parent = hit,
  693. }
  694. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  695. elseif Type == "DarkUp" then
  696. coroutine.resume(coroutine.create(function()
  697. for i = 0, 1, 0.1 do
  698. swait()
  699. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  700. end
  701. end))
  702. local bodyVelocity = Create("BodyVelocity"){
  703. velocity = Vector3.new(0, 20, 0),
  704. P = 5000,
  705. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  706. Parent = hit,
  707. }
  708. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  709. elseif Type == "Snare" then
  710. local bp = Create("BodyPosition"){
  711. P = 2000,
  712. D = 100,
  713. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  714. position = hit.Parent.Torso.Position,
  715. Parent = hit.Parent.Torso,
  716. }
  717. game:GetService("Debris"):AddItem(bp, 1)
  718. elseif Type == "Freeze" then
  719. local BodPos = Create("BodyPosition"){
  720. P = 50000,
  721. D = 1000,
  722. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  723. position = hit.Parent.Torso.Position,
  724. Parent = hit.Parent.Torso,
  725. }
  726. local BodGy = Create("BodyGyro") {
  727. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  728. P = 20e+003,
  729. Parent = hit.Parent.Torso,
  730. cf = hit.Parent.Torso.CFrame,
  731. }
  732. hit.Parent.Torso.Anchored = true
  733. coroutine.resume(coroutine.create(function(Part)
  734. swait(1.5)
  735. Part.Anchored = false
  736. end), hit.Parent.Torso)
  737. game:GetService("Debris"):AddItem(BodPos, 3)
  738. game:GetService("Debris"):AddItem(BodGy, 3)
  739. end
  740. local debounce = Create("BoolValue"){
  741. Name = "DebounceHit",
  742. Parent = hit.Parent,
  743. Value = true,
  744. }
  745. game:GetService("Debris"):AddItem(debounce, Delay)
  746. c = Create("ObjectValue"){
  747. Name = "creator",
  748. Value = Player,
  749. Parent = h,
  750. }
  751. game:GetService("Debris"):AddItem(c, .5)
  752. end
  753. end
  754.  
  755. function ShowDamage(Pos, Text, Time, Color)
  756. local Rate = (1 / 30)
  757. local Pos = (Pos or Vector3.new(0, 0, 0))
  758. local Text = (Text or "")
  759. local Time = (Time or 2)
  760. local Color = (Color or Color3.new(1, 0, 1))
  761. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  762. EffectPart.Anchored = true
  763. local BillboardGui = Create("BillboardGui"){
  764. Size = UDim2.new(3, 0, 3, 0),
  765. Adornee = EffectPart,
  766. Parent = EffectPart,
  767. }
  768. local TextLabel = Create("TextLabel"){
  769. BackgroundTransparency = 1,
  770. Size = UDim2.new(1, 0, 1, 0),
  771. Text = Text,
  772. Font = "SciFi",
  773. TextColor3 = Color,
  774. TextScaled = true,
  775. Parent = BillboardGui,
  776. }
  777. game.Debris:AddItem(EffectPart, (Time))
  778. EffectPart.Parent = game:GetService("Workspace")
  779. delay(0, function()
  780. local Frames = (Time / Rate)
  781. for Frame = 1, Frames do
  782. wait(Rate)
  783. local Percent = (Frame / Frames)
  784. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  785. TextLabel.TextTransparency = Percent
  786. end
  787. if EffectPart and EffectPart.Parent then
  788. EffectPart:Destroy()
  789. end
  790. end)
  791. end
  792.  
  793. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  794. for _, c in pairs(workspace:children()) do
  795. local hum = c:findFirstChild("Humanoid")
  796. if hum ~= nil then
  797. local head = c:findFirstChild("Torso")
  798. if head ~= nil then
  799. local targ = head.Position - Part.Position
  800. local mag = targ.magnitude
  801. if mag <= Magnitude and c.Name ~= Player.Name then
  802. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  803. end
  804. end
  805. end
  806. end
  807. end
  808.  
  809. EffectModel = Create("Model"){
  810. Parent = Character,
  811. Name = "EffectModel",
  812. }
  813.  
  814. Effects = {
  815. Block = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  817. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. if Type == 1 or Type == nil then
  823. table.insert(Effects, {
  824. prt,
  825. "Block1",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. elseif Type == 2 then
  833. table.insert(Effects, {
  834. prt,
  835. "Block2",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 3 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block3",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh,
  851. Part
  852. })
  853. elseif Type == 4 then
  854. table.insert(Effects, {
  855. prt,
  856. "Block2Fire",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. end
  864. end
  865. };
  866.  
  867. Sphere = {
  868. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  869. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  870. prt.Anchored = true
  871. prt.CFrame = cframe
  872. if parent == nil then
  873. prt.Parent = workspace
  874. else
  875. prt.Parent = parent
  876. end
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Cylinder",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. };
  890.  
  891. Blood = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Blood",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. };
  909.  
  910. Blast = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  912. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Block4",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh,
  925. Part
  926. })
  927. end
  928. };
  929.  
  930. Ring = {
  931. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  932. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. table.insert(Effects, {
  938. prt,
  939. "Cylinder",
  940. delay,
  941. x3,
  942. y3,
  943. z3,
  944. msh
  945. })
  946. end
  947. };
  948.  
  949. Cylinder = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. };
  967.  
  968. Head = {
  969. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  970. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  971. prt.Anchored = true
  972. prt.CFrame = cframe
  973. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. table.insert(Effects, {
  976. prt,
  977. "Cylinder",
  978. delay,
  979. x3,
  980. y3,
  981. z3,
  982. msh
  983. })
  984. end
  985. };
  986.  
  987. Wave = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. };
  1005.  
  1006. Break = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1)
  1008. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1013. local num = math.random(10, 50) / 1000
  1014. table.insert(Effects, {
  1015. prt,
  1016. "Shatter",
  1017. num,
  1018. prt.CFrame,
  1019. math.random() - math.random(),
  1020. 0,
  1021. math.random(50, 100) / 100
  1022. })
  1023. end
  1024. };
  1025.  
  1026. Elec = {
  1027. Create = function(brickcolor, cff, x, y, z)
  1028. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1029. prt.Anchored = true
  1030. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1031. prt.CFrame = CFrame.new(prt.Position)
  1032. game:GetService("Debris"):AddItem(prt, 10)
  1033. xval = math.random() / 9
  1034. yval = math.random() / 9
  1035. zval = math.random() / 9
  1036. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1037. eul1 = math.random(-50, 50)
  1038. eul2 = math.random(-50, 50)
  1039. eul3 = math.random(-50, 50)
  1040. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1041. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1042. table.insert(Effects, {
  1043. prt,
  1044. "Elec",
  1045. .05,
  1046. x,
  1047. y,
  1048. z,
  1049. xval,
  1050. yval,
  1051. zval,
  1052. msh,
  1053. euld,
  1054. euld2
  1055. })
  1056. end
  1057. };
  1058.  
  1059. Elec2 = {
  1060. Create = function(brickcolor, cff, x, y, z)
  1061. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1062. prt.Anchored = true
  1063. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1064. prt.CFrame = CFrame.new(prt.Position)
  1065. game:GetService("Debris"):AddItem(prt, 10)
  1066. xval = math.random() / 7
  1067. yval = math.random() / 7
  1068. zval = math.random() / 7
  1069. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1070. eul1 = math.random(-50, 50)
  1071. eul2 = math.random(-50, 50)
  1072. eul3 = math.random(-50, 50)
  1073. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1074. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1075. table.insert(Effects, {
  1076. prt,
  1077. "Elec",
  1078. .1,
  1079. x,
  1080. y,
  1081. z,
  1082. xval,
  1083. yval,
  1084. zval,
  1085. msh,
  1086. euld,
  1087. euld2
  1088. })
  1089. end
  1090. };
  1091.  
  1092. Clone = {
  1093. Create = function()
  1094. for _, v in pairs(Torso.Parent:children()) do
  1095. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1096. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1097. c.Anchored = true
  1098. c.CFrame = v.CFrame
  1099. game:GetService("Debris"):AddItem(c, 5)
  1100. local cmsh = nil
  1101. if v.Name == "Head" then
  1102. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1103. else
  1104. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1105. end
  1106. table.insert(Effects, {
  1107. c,
  1108. "Cylinder",
  1109. 0.05,
  1110. 0.1,
  1111. 0.1,
  1112. 0.1,
  1113. cmsh
  1114. })
  1115. end
  1116. end
  1117. end
  1118. };
  1119.  
  1120. EffectTemplate = {
  1121.  
  1122. };
  1123. }
  1124.  
  1125. function Attackone()
  1126. Attack = true
  1127. for i = 0, 1, 0.1 do
  1128. swait()
  1129. PlayAnimationFromTable({
  1130. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. }, .3, false)
  1137. end
  1138. Attack = false
  1139. end
  1140.  
  1141. Humanoid.WalkSpeed = 0
  1142. Humanoid.JumpPower = 0
  1143.  
  1144. --Intro bit
  1145. ripntear=Instance.new("Sound", Torso)
  1146. ripntear.SoundId = "rbxassetid://791556666"
  1147. ripntear.TimePosition = 9.2
  1148. ripntear.Looped = true
  1149. ripntear:Play()
  1150. if(not game:GetService('RunService'):IsStudio() )then
  1151. for i = 0, 15, 0.1 do
  1152. swait()
  1153. PlayAnimationFromTable({
  1154. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1160. }, .3, false)
  1161. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1162. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1163. end
  1164. CFuncs.Sound.Create("0", CHandle1, 1, 1)
  1165. for i = 0, 3, 0.1 do
  1166. swait()
  1167. PlayAnimationFromTable({
  1168. CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1174. }, .2, false)
  1175. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1176. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1177. end
  1178. CFuncs.Sound.Create("0", CHandle2, 1, .9)
  1179. for i = 0, 3, 0.1 do
  1180. swait()
  1181. PlayAnimationFromTable({
  1182. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  1188. }, .2, false)
  1189. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1190. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1191. end
  1192.  
  1193. for i = 0, 2, 0.1 do
  1194. swait()
  1195. PlayAnimationFromTable({
  1196. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. }, .3, false)
  1203. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1204. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1205. end
  1206. CFuncs.Sound.Create("2441069502", Torso, 5, .8)
  1207. for i = 0, 1, 0.1 do
  1208. swait()
  1209. PlayAnimationFromTable({
  1210. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. }, .3, false)
  1217. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1218. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1219. end
  1220.  
  1221. for i = 0, 20, 0.1 do
  1222. swait()
  1223. PlayAnimationFromTable({
  1224. CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. }, .3, false)
  1231. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  1232. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  1233. end
  1234.  
  1235. end
  1236.  
  1237. Humanoid.WalkSpeed = 35
  1238. Humanoid.JumpPower = 70
  1239.  
  1240. --Start neccessary functions here
  1241.  
  1242. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  1243. local FADE = EffectModel
  1244. for _, c in pairs(Character:GetChildren()) do
  1245. if c:IsA'BasePart' and c ~= RootPart then
  1246. local DIST = (c.Position-PLACE2).magnitude
  1247. local FADER = c:Clone()
  1248. FADER.Color = COLOR
  1249. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  1250. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  1251. FADER.Parent = FADE
  1252. FADER.Anchored = true
  1253. FADER.Transparency = 0.25
  1254. FADER:BreakJoints()
  1255. FADER.Material = "Glass"
  1256. FADER.CanCollide = false
  1257. FADER:ClearAllChildren()
  1258.  
  1259. if FADER.Name == "Head" then
  1260. FADER.Size = Vector3.new(1,1,1)
  1261. end
  1262. table.insert(Effects,{FADER,'Disappear',.01})
  1263. end
  1264. end
  1265.  
  1266. end
  1267.  
  1268.  
  1269.  
  1270. function Shadowdash()
  1271. local target = Mouse.Target;
  1272. if(target and target.Parent and GetTorso(target.Parent))then
  1273. local torso = GetTorso(target.Parent)
  1274. target = target.Parent;
  1275.  
  1276. Attack = true
  1277. for _, c in pairs(Character:children()) do
  1278. if c.ClassName == "Part" and c ~= RootPart then
  1279. c.Transparency = 1
  1280. elseif(c:FindFirstChild'Handle')then
  1281. c.Handle.Transparency = 1
  1282. end
  1283. end
  1284. Claw1.Transparency = 1
  1285. Claw2.Transparency = 1
  1286.  
  1287.  
  1288. TraceThing(Color3.new(0,0,0),torso.Position)
  1289.  
  1290. for i = 0, 1, 0.1 do
  1291. swait()
  1292. PlayAnimationFromTable({
  1293. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. }, .3, false)
  1300. end
  1301. Attack = false
  1302. end
  1303. end
  1304.  
  1305. function bulgelocated()
  1306. Attack = true
  1307. for i = 0, 1, 0.1 do
  1308. swait()
  1309. PlayAnimationFromTable({
  1310. CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. }, .3, false)
  1317. end
  1318. local Grabbed,Root,RootWeld,GrabWeld;
  1319. Torso.Velocity = RootPart.CFrame.lookVector * 150
  1320. for i = 0, 3, 0.1 do
  1321. swait()
  1322. if(not Grabbed)then
  1323. Grabbed = FindNearestTorso(Torso.Position,5)
  1324. if(Grabbed)then
  1325. print'owo'
  1326. local torso = Grabbed
  1327. Grabbed=Grabbed.Parent
  1328. local Root = Grabbed:FindFirstChild'HumanoidRootPart'
  1329. local RootWeld
  1330. GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
  1331. --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1)
  1332. if(Root)then
  1333. Root.Parent = nil
  1334. RootWeld = (function()
  1335. for _,v in next, Grabbed:GetDescendants() do
  1336. if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then
  1337. return {v,v.Part0,v.Part1,v.Parent}
  1338. end;
  1339. end
  1340. end)()
  1341.  
  1342. end
  1343. end
  1344. end
  1345. PlayAnimationFromTable({
  1346. CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. }, .2, false)
  1353. end
  1354. if(Grabbed)then
  1355. Humanoid.AutoRotate = false
  1356. Humanoid.WalkSpeed = 0
  1357. Humanoid.JumpPower = 0
  1358. local torso = GetTorso(Grabbed)
  1359. repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
  1360.  
  1361. Torso.Velocity = RootPart.CFrame.upVector * 0
  1362. RootPart.Anchored = true
  1363.  
  1364. for i = 0, 4, 0.1 do
  1365. swait()
  1366. GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2)
  1367. PlayAnimationFromTable({
  1368. CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. }, .2, false)
  1375. end
  1376.  
  1377. GetTorso(Grabbed).Anchored = true
  1378. --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end
  1379. if(GrabWeld)then GrabWeld:destroy() end
  1380. for i = 0, 2, 0.1 do
  1381. swait()
  1382. PlayAnimationFromTable({
  1383. CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. }, .2, false)
  1390. end
  1391. local gag=Instance.new("Sound", Torso)
  1392. gag.SoundId = "rbxassetid://418658161"
  1393. gag.TimePosition = 2.5
  1394. gag.Pitch = .7
  1395. gag:Play()
  1396. CFuncs.Sound.Create("2441069502", GetTorso(Grabbed), .5, 1)
  1397. local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
  1398. gib.Anchored=true
  1399. gib.CanCollide=true
  1400. local smonk2 = Instance.new("ParticleEmitter",gib)
  1401. smonk2.LightEmission = .1
  1402. smonk2.Size = NumberSequence.new(0.2)
  1403. smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1404. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
  1405. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1406. smonk2.Transparency = bbb2
  1407. smonk2.Size = aaa2
  1408. smonk2.ZOffset = 0
  1409. smonk2.Acceleration = Vector3.new(0, 5, 0)
  1410. smonk2.LockedToPart = false
  1411. smonk2.EmissionDirection = "Back"
  1412. smonk2.Lifetime = NumberRange.new(.2, .5)
  1413. smonk2.Rate = 50
  1414. smonk2.Rotation = NumberRange.new(-50, 50)
  1415. smonk2.RotSpeed = NumberRange.new(-50, 50)
  1416. smonk2.Speed = NumberRange.new(5)
  1417. smonk2.VelocitySpread = 50
  1418. smonk2.Enabled=true
  1419. game:GetService("Debris"):AddItem(smonk2, 1)
  1420. local smonk = Instance.new("ParticleEmitter",gib)
  1421. smonk.LightEmission = .1
  1422. smonk.Size = NumberSequence.new(0.2)
  1423. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1424. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
  1425. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1426. smonk.Transparency = bbb
  1427. smonk.Size = aaa
  1428. smonk.ZOffset = 0
  1429. smonk.Acceleration = Vector3.new(0, 0, 0)
  1430. smonk.LockedToPart = false
  1431. smonk.EmissionDirection = "Back"
  1432. smonk.Lifetime = NumberRange.new(.5, .5)
  1433. smonk.Rate = 50
  1434. smonk.Rotation = NumberRange.new(-50, 50)
  1435. smonk.RotSpeed = NumberRange.new(-50, 50)
  1436. smonk.Speed = NumberRange.new(0)
  1437. smonk.VelocitySpread = 0
  1438. smonk.Enabled=true
  1439. for i = 0, 3, 0.1 do
  1440. swait()
  1441. PlayAnimationFromTable({
  1442. CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. }, .2, false)
  1449. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1450. end
  1451. Grabbed:FindFirstChild'Head':BreakJoints()
  1452. for i = 0, 2, 0.1 do
  1453. swait()
  1454. PlayAnimationFromTable({
  1455. CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. }, .3, false)
  1462. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1463. end
  1464. gag:Destroy()
  1465. CFuncs.Sound.Create("987746828", Head, 2, 1)
  1466. gib.Velocity = Head.CFrame.lookVector * 30
  1467. gib.Anchored=false
  1468. game:GetService("Debris"):AddItem(gib, 2)
  1469. for i = 0, 2, 0.1 do
  1470. swait()
  1471. PlayAnimationFromTable({
  1472. CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. }, .3, false)
  1479. end
  1480. torso.Anchored = false
  1481. end
  1482. Humanoid.WalkSpeed = 35
  1483. Humanoid.JumpPower = 70
  1484. Humanoid.AutoRotate = true
  1485. Attack = false
  1486. end
  1487.  
  1488.  
  1489.  
  1490. function backhop()
  1491. Attack = true
  1492. RootPart.Anchored = false
  1493. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1494. Torso.Velocity=RootPart.CFrame.upVector*130
  1495. for i = 0, .5, 0.1 do
  1496. swait()
  1497. PlayAnimationFromTable({
  1498. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. }, .3, false)
  1505. end
  1506. Torso.Velocity=RootPart.CFrame.lookVector*-100
  1507. for i = 0, .5, 0.1 do
  1508. swait()
  1509. PlayAnimationFromTable({
  1510. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. }, .4, false)
  1517. end
  1518. Attack = false
  1519. end
  1520.  
  1521. function righthop()
  1522. Attack = true
  1523. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1524. Humanoid.Jump = true
  1525. Torso.Velocity=RootPart.CFrame.upVector*130
  1526. for i = 0, .5, 0.1 do
  1527. swait()
  1528. PlayAnimationFromTable({
  1529. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. }, .3, false)
  1536. end
  1537. Torso.Velocity=RootPart.CFrame.rightVector*100
  1538. for i = 0, .5, 0.1 do
  1539. swait()
  1540. PlayAnimationFromTable({
  1541. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. }, .4, false)
  1548. end
  1549. Attack = false
  1550. end
  1551.  
  1552.  
  1553. function lefthop()
  1554. Attack = true
  1555. Humanoid.Jump = true
  1556. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1557. Torso.Velocity=RootPart.CFrame.upVector*130
  1558. for i = 0, .5, 0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. }, .3, false)
  1568. end
  1569. Torso.Velocity=RootPart.CFrame.rightVector*-100
  1570. for i = 0, .5, 0.1 do
  1571. swait()
  1572. PlayAnimationFromTable({
  1573. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. }, .4, false)
  1580. end
  1581. Attack = false
  1582. end
  1583.  
  1584.  
  1585. Mouse.KeyDown:connect(function(Key)
  1586. Key = Key:lower()
  1587. if Attack == false and Key == 'z' then
  1588. bulgelocated()
  1589. elseif Attack == false and Key == 'v' then
  1590. Shadowdash()
  1591.  
  1592. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then
  1593. backhop()
  1594. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then
  1595. righthop()
  1596. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then
  1597. lefthop()
  1598. end
  1599. end)
  1600.  
  1601.  
  1602.  
  1603.  
  1604. while true do
  1605. swait()
  1606. for i, v in pairs(Character:GetChildren()) do
  1607. if v:IsA("Part") then
  1608. v.Material = "SmoothPlastic"
  1609. elseif v:IsA("Accessory") then
  1610. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1611. end
  1612. end
  1613. for i, v in pairs(Character:GetChildren()) do
  1614. if v:IsA'Model' then
  1615. for _, c in pairs(v:GetChildren()) do
  1616. if c:IsA'Part' then
  1617. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1618. end
  1619. end
  1620. end
  1621. end
  1622. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1623. Velocity = RootPart.Velocity.y
  1624. hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character)
  1625. hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character)
  1626. hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character)
  1627. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1628. if RootPart.Velocity.y > 1 and hit == nil then
  1629. Anim = "Jump"
  1630. if Attack == false then
  1631. Change = 1
  1632. PlayAnimationFromTable({
  1633. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. }, .1, false)
  1640. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1641. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1642. end
  1643. elseif RootPart.Velocity.y < -1 and hit == nil then
  1644. Anim = "Fall"
  1645. if Attack == false then
  1646. PlayAnimationFromTable({
  1647. CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. }, .2, false)
  1654. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1655. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1656. end
  1657. elseif TorsoVelocity < 1 and hit ~= nil then
  1658. Anim = "Idle"
  1659. if Attack == false then
  1660. Change = 1
  1661. PlayAnimationFromTable({
  1662. CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0),
  1663. CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0),
  1664. CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1667. CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1668. }, .2, false)
  1669. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1670. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1671. end
  1672. elseif TorsoVelocity > 2 and hit ~= nil then
  1673. Anim = "Walk"
  1674. if Attack == false then
  1675. PlayAnimationFromTable({
  1676. CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0),
  1677. CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0),
  1678. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0),
  1679. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0),
  1680. CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1681. CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1682. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1683. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1684. end
  1685. end
  1686. if #Effects > 0 then
  1687. for e = 1, #Effects do
  1688. if Effects[e] ~= nil then
  1689. local Thing = Effects[e]
  1690. if Thing ~= nil then
  1691. local Part = Thing[1]
  1692. local Mode = Thing[2]
  1693. local Delay = Thing[3]
  1694. local IncX = Thing[4]
  1695. local IncY = Thing[5]
  1696. if Thing[1].Transparency <= 1 then
  1697. if Thing[2] == "Block1" then
  1698. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1699. Mesh = Thing[7]
  1700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1702. elseif Thing[2] == "Ice" then
  1703. if Thing[6] <= Thing[5] then
  1704. Thing[6] = Thing[6] + .05
  1705. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1706. else
  1707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1708. end
  1709. elseif Thing[2] == "Shatter" then
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1712. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1713. Thing[6] = Thing[6] + Thing[5]
  1714. elseif Thing[2] == "Block2" then
  1715. Thing[1].CFrame = Thing[1].CFrame
  1716. Mesh = Thing[7]
  1717. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1719. elseif Thing[2] == "Block3" then
  1720. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1721. Mesh = Thing[7]
  1722. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1724. elseif Thing[2] == "Block4" then
  1725. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1726. Mesh = Thing[7]
  1727. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1728. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1729. elseif Thing[2] == "Block2Fire" then
  1730. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1731. Mesh = Thing[7]
  1732. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1733. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1734. if Thing[1].Transparency >= .3 then
  1735. Thing[1].BrickColor = BrickColor.new("Bright red")
  1736. else
  1737. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1738. end
  1739. elseif Thing[2] == "Cylinder" then
  1740. Mesh = Thing[7]
  1741. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1742. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1743. elseif Thing[2] == "Blood" then
  1744. Mesh = Thing[7]
  1745. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1746. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1747. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1748. elseif Thing[2] == "Elec" then
  1749. Mesh = Thing[10]
  1750. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1751. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1752. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1753. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1754. elseif Thing[2] == "Disappear" then
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. end
  1757. else
  1758. Part.Parent = nil
  1759. table.remove(Effects, e)
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. Humanoid.Health = math.huge
  1766. if Attack == false and hit == nil and hit2 ~= nil then
  1767. Torso.Velocity=RootPart.CFrame.upVector*55
  1768. --[[RootPart.Anchored = true
  1769. Humanoid.AutoRotate = false
  1770. local nPos = RootPart.CFrame
  1771. if(UIS:IsKeyDown(Enum.KeyCode.W))then
  1772. nPos = nPos * CFrame.new(0,.5,0)
  1773. end
  1774. if(UIS:IsKeyDown(Enum.KeyCode.A))then
  1775. nPos = nPos * CFrame.new(-.5,0,0)
  1776. end
  1777. if(UIS:IsKeyDown(Enum.KeyCode.S))then
  1778. nPos = nPos * CFrame.new(0,-.5,0)
  1779. end
  1780. if(UIS:IsKeyDown(Enum.KeyCode.D))then
  1781. nPos = nPos * CFrame.new(.5,0,0)
  1782. end
  1783. if(nPos == RootPart.CFrame)then
  1784. nPos = nPos * CFrame.new(0,-.05,0)
  1785. end
  1786. RootPart.CFrame = nPos
  1787. Humanoid.Jump = false]]
  1788. elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then
  1789. Torso.Velocity=RootPart.CFrame.lookVector*35
  1790. Humanoid.Jump = false
  1791. elseif Attack == false then
  1792. Humanoid.AutoRotate = true
  1793. RootPart.Anchored = false
  1794. end
  1795. end
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