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Jun 20th, 2018
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  1. 1. Max influence capped at specific levels.
  2. -Redding and BH = 70
  3. -Den and Gecko = 40
  4. -Klamath and Modoc = 20
  5. (this will provide a chance for smaller gangs to take some cities)
  6. 2. Gaining 1 influence point decrease automaticly other gangs influence by 1 point.
  7. So when ur faction has 70/40/20 all other factions has 0.
  8. 3. Message about faction X getting influence in city Y appears for all (any)factions members on server.
  9. 4. No TC zones except buildings - they are excluded from gaining influence.
  10. 5. The pace of influence gaining depends from equipment and numbers, tier 3 and level cap needed to be counted.
  11. 6. Loot in lockers is generating for each 30 minutes of holding town. Faction members presence not needed. The longer u have city the better rewards ur getting.
  12. 7. After taking city u can enforce laws by militia:
  13. - no sneak available
  14. - no weapon in hand available
  15. - kill militia killers on sight (they are attacked automaticly by militia if they enter back to city after killing militia)
  16. 8. Militia number cutted to 10, only Sg/Ew/Bg militia.
  17. 9. No possibility to add mercs to militia.
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