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- Credits to the creator of this script. (REKSPLAY DIDNT MAKE THIS)
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Skinwalkers Give items script [Use in game]",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "Skinwalkers Script",
- LoadingSubtitle = "by Ar_xploits",
- Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Ar key_sys",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
- local Section = Main:CreateSection("Give items")
- local Button = Main:CreateButton({
- Name = "Get 999 Cola { doesn't work :( } (*CAN ONLY BE USED ONCE PER SESSION*)",
- Callback = function()
- local cola_amount = 999
- game:GetService("ReplicatedStorage").Assets.Tools.Cola.Amount.Value = cola_amount
- game:GetService("ReplicatedStorage").Assets.Tools.Cola.Parent
- =game:GetService("Players").LocalPlayer.Backpack
- -- The function that takes place when the button is pressed
- end,
- })
- local Button = Main:CreateButton({
- Name = "Get Gatling gun (*CAN ONLY BE USED ONCE PER SESSION*)",
- Callback = function()
- game:GetService("ReplicatedStorage").Assets.Tools.Gatling.Parent
- =game:GetService("Players").LocalPlayer.Backpack
- -- The function that takes place when the button is pressed
- end,
- })
- local Button = Main:CreateButton({
- Name = "Get 999 Snappers (*CAN ONLY BE USED ONCE PER SESSION*)",
- Callback = function()
- local snapper_amount = 999
- game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Amount.Value = snapper_amount
- game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Parent
- =game:GetService("Players").LocalPlayer.Backpack
- -- The function that takes place when the button is pressed
- end,
- })
- local Button = Main:CreateButton({
- Name = "Get 999 Turrets (*CAN ONLY BE USED ONCE PER SESSION*)",
- Callback = function()
- local Turret_amount = 999
- game:GetService("ReplicatedStorage").Assets.Tools.Turret.Amount.Value = Turret_amount
- game:GetService("ReplicatedStorage").Assets.Tools.Turret.Parent
- =game:GetService("Players").LocalPlayer.Backpack
- -- The function that takes place when the button is pressed
- end,
- })
- local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
- local Section = Misc:CreateSection("Character")
- local Slider = Misc:CreateSlider({
- Name = "Change WalkSpeed",
- Range = {16, 200},
- Increment = 2,
- Suffix = "Walkspeed",
- CurrentValue = 16,
- Flag = "WS_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
- end,
- })
- local Slider = Misc:CreateSlider({
- Name = "Change Jump Power",
- Range = {16, 200},
- Increment = 2,
- Suffix = "Jump Power",
- CurrentValue = 25,
- Flag = "JP_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
- end,
- })
- local Info = Window:CreateTab("Info", 4483362458) -- Title, Image
- local Section = Info:CreateSection("Info")
- local Paragraph = Info:CreateParagraph({Title = "", Content = "Btw this script is fully open source so check it out if you want ( ╹▽╹ )"})
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