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- if game:GetService("RunService"):IsClient() then --if the excutor is ClientSided then make an error and dont excute the script it will
- --crash the client only
- error("This script is ServerSided and your excutor is ClientSided.")
- end
- if game:GetService("RunService"):IsServer() then --but if the excutor is ServerSided then print and excute the script
- print("Hold on while the script is being excuted.")
- for i=1, 68 do
- spawn(function()
- while true do
- game:service("RunService").RenderStepped:wait()
- for i=1, 64 do
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- game:service("Players"):Chat("RAID")
- end
- end
- print("done?")
- end)
- end
- end
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