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- Victim = "" -- The player you want to kill
- --[[Doomspire Brickbattle FE Kill
- Please wait until you are able to move your character again.
- Exceptions:
- Player cannot be on your team
- Player cannot have a sword equipped
- ]]
- looptp = false
- game:GetService("RunService").Stepped:connect(function()
- if looptp then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[Victim].Character.HumanoidRootPart.CFrame
- wait(math.random(.1,.4))
- end
- end)
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local plr = game:GetService("Players").LocalPlayer.Character
- plr.Archivable = true
- Respawning = plr:Clone()
- Respawning.Parent = workspace
- workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- plr.Head:FindFirstChildOfClass("Decal").Parent = game.Players.LocalPlayer
- plr.Head.Transparency = 1
- plr.Torso.Transparency = 1
- plr["Right Arm"].Transparency = 1
- plr["Left Arm"].Transparency = 1
- plr["Right Leg"].Transparency = 1
- plr["Left Leg"].Transparency = 1
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- looptp = true
- game.Players.LocalPlayer.Backpack.Sword.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Sword.Handle.Transparency = 1
- AnimationId = "188632011"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(10)
- wait(math.random(2.25,2.75))
- looptp = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
- Respawning:Destroy()
- h = game.Players.LocalPlayer.Character.Humanoid
- tracks = h:GetPlayingAnimationTracks()
- for _,x in pairs(tracks)
- do x:Stop()
- end
- game.Players.LocalPlayer.Character.Sword.Handle.Transparency = 0
- game.Players.LocalPlayer.Character.Sword.Parent = game.Players.LocalPlayer.Backpack
- plr.Head.Transparency = 0
- plr.Torso.Transparency = 0
- plr["Right Arm"].Transparency = 0
- plr["Left Arm"].Transparency = 0
- plr["Right Leg"].Transparency = 0
- plr["Left Leg"].Transparency = 0
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Decal")) then
- v.Parent = game.Players.LocalPlayer.Character.Head
- end
- end
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- game.Players.LocalPlayer.Character.Animate.Disabled = false
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