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a guest Aug 10th, 2018 62 Never
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  1. uniform sampler2D baseTexture;
  2.  
  3. void main(void)
  4. {
  5.         vec2 uv = gl_TexCoord[0].st;
  6.         vec4 base = texture2D(baseTexture, uv);
  7.         gl_FragColor = vec4(base.rgb * gl_Color.rgb, base.a);
  8. }
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