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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3.         SSE 1.0:  1,  SSE 2.0:  1
  4.         SSE 3.0:  1, SSSE 3.0:  1
  5.         SSE 4.1:  0,  SSE 4.2:  0
  6.         SSE 4.0A: 0,  SSE 5.0A: 0
  7.         using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU          6320  @ 1.86GHz; 3069MB RAM, 6355MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17.   Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Error: Error opening C:\Users\dell\Documents\My Games\Spring\maps\9089_Red_Triangle-V01.sd7: Unexpected end of file (truncated?)
  28. Unable to open archive: C:\Users\dell\Documents\My Games\Spring\maps\9089_Red_Triangle-V01.sd7
  29. Error: Error opening C:\Users\dell\Documents\My Games\Spring\maps\archers_valley_v6.sd7: Unexpected end of file (truncated?)
  30. Unable to open archive: C:\Users\dell\Documents\My Games\Spring\maps\archers_valley_v6.sd7
  31. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/smothdist.tdf
  32. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/streetlamp_1.tdf
  33. Scanning: C:\Users\dell\Documents\My Games\Spring\games
  34. Error: Error opening C:\Users\dell\Documents\My Games\Spring\games\evolution_rts_--v6.42.sdz
  35. Unable to open archive: C:\Users\dell\Documents\My Games\Spring\games\evolution_rts_--v6.42.sdz
  36. Scanning: C:\Users\dell\Documents\My Games\Spring\mods
  37. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  38. Scanning: C:\Spiele\spring-94.1\maps
  39. Scanning: C:\Spiele\spring-94.1\base
  40. Scanning: C:\Spiele\spring-94.1\games
  41. Scanning: C:\Spiele\springcontent\maps
  42. [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/smothdist.tdf
  43. [ArchiveScanner] Warning: Archive C:\Spiele\springcontent\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/streetlamp_1.tdf
  44. Scanning: C:\Spiele\springcontent\base
  45. Scanning: C:\Spiele\springcontent\games
  46. Scanning: C:\Spiele\springcontent\mods
  47. Scanning: C:\Spiele\springcontent\packages
  48. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  49. Video mode set to 1280x1024/32bit (windowed)
  50. [f=0000000] SDL version:  1.2.10
  51. [f=0000000] GL version:   2.1.8545 Release
  52. [f=0000000] GL vendor:    ATI Technologies Inc.
  53. [f=0000000] GL renderer:  Radeon X1300/X1550 Series  
  54. [f=0000000] GLSL version: 1.20
  55. [f=0000000] GLEW version: 1.5.8
  56. [f=0000000] Video RAM:    total 209MB, available 209MB
  57. [f=0000000] GL info:
  58.         haveARB: 1, haveGLSL: 1, ATI hacks: 1
  59.         FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  60.         maximum texture size: 4096, compress MIP-map textures: 0
  61.         maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  62.         maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  63.         number of UniformBufferBindings: 0 (0kB)
  64. [f=0000000] VSync disabled
  65. [f=0000000] Joysticks found: 0
  66. [f=0000000] Warning: Joystick 0 not found
  67. [f=0000000] CPU Cores: 2
  68. [f=0000000] [Sound] OpenAL info:
  69. [f=0000000] [Sound]   Available Devices:
  70. [f=0000000] [Sound]               DirectSound Software
  71. [f=0000000] [Sound]   Device:     DirectSound Software
  72. [f=0000000] [Sound]   Vendor:         OpenAL Community
  73. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
  74. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  75. [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  76. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  77. [f=0000000] [Sound]   EFX Enabled: no
  78. [f=0000000] [Sound]   Max Sounds: 128
  79. [f=0000000] Connecting to local server
  80. [f=0000000] PreGame::StartServer: 18 ms
  81. [f=0000000] Using map: AlienDesert
  82. [f=0000000] Using game: Imperial Winter b57
  83. [f=0000000] Using game archive: swiw-b57.sdz
  84. [f=0000000] recording demo: demos/20130801_074730_AlienDesert_94.sdf
  85. [f=0000000] PreGame::GameDataReceived: 137 ms
  86. [f=0000000] User number 0 (team 0, allyteam 0)
  87. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  88. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  89. [f=0000000] Loading Radar Icons
  90. [f=0000000] Loading GameData Definitions
  91. [f=0000000] Loading all definitions:  0.146000
  92. [f=0000000] Game::LoadDefs (GameData): 175 ms
  93. [f=0000000] Loading Sound Definitions
  94. [f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
  95. [f=0000000] Game::LoadDefs (Sound): 15 ms
  96. [f=0000000] Parsing Map Information
  97. [f=0000000] Loading SMF
  98. [f=0000000] Loading Map (38 MB)
  99. [f=0000000] Creating Smooth Height Mesh
  100. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 69 ms
  101. [f=0000000] Creating QuadField & CEGs
  102. [f=0000000] Number of damage types: 7
  103. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  104. [f=0000000] Creating Unit Textures
  105. [f=0000000] Creating Sky
  106. [f=0000000] Loading Weapon Definitions
  107. [f=0000000] Loading Unit Definitions
  108. [f=0000000] Loading Feature Definitions
  109. [f=0000000] Reading Estimate PathCosts [8]
  110. [f=0000000] Reading Estimate PathCosts [32]
  111. [f=0000000] [CPathManager] pathing data checksum: 99316b46
  112. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  113. [f=0000000] Initializing Map Features
  114. [f=0000000] Creating ShadowHandler & DecalHandler
  115. [f=0000000] Creating GroundDrawer
  116. [f=0000000] Loading Tile Files
  117. [f=0000000] Reading Tile Map
  118. [f=0000000] Loading Square Textures
  119. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  120. [f=0000000] Switching to ROAM Mesh Rendering
  121. [f=0000000] Creating TreeDrawer
  122. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  123. [f=0000000] Creating Projectile Textures
  124. [f=0000000] Creating Water
  125. [f=0000000] Game::LoadInterface (Camera&Mouse): 416 ms
  126. [f=0000000] Game::LoadInterface (Console): 1 ms
  127. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  128. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  129. [f=0000000] Loading LuaRules
  130. [f=0000000] Loaded SYNCED gadget:  Texture preloader   <texture_preloader.lua>
  131. [f=0000000] Loaded SYNCED gadget:  Bothan Manager      <bothan_manager.lua>
  132. [f=0000000] Loaded SYNCED gadget:  BuildScript Call    <buildscript_call.lua>
  133. [f=0000000] Loaded SYNCED gadget:  Fake Mex            <fake_mexes.lua>
  134. [f=0000000] Loaded SYNCED gadget:  Flag Manager        <flag_manager.lua>
  135. [f=0000000] Loaded SYNCED gadget:  Flag placer         <flag_placer.lua>
  136. [f=0000000] Loaded SYNCED gadget:  HQ Royal Guard Manager  <hq_guard_manager.lua>
  137. [f=0000000] Loaded SYNCED gadget:  Sell Units          <sell_manager.lua>
  138. [f=0000000] Loaded SYNCED gadget:  Solar variability   <solar_variability.lua>
  139. [f=0000000] Loaded SYNCED gadget:  Squad Spawner       <squad_spawner.lua>
  140. [f=0000000] Loaded SYNCED gadget:  Startpos Clearer    <startpos_clear.lua>
  141. [f=0000000] Loaded SYNCED gadget:  Unit Upgrader       <upgrade_manager.lua>
  142. [f=0000000] Loaded SYNCED gadget:  Attributes          <unit_attributes.lua>
  143. [f=0000000] Loaded SYNCED gadget:  Auras               <aura.lua>
  144. [f=0000000] Loaded SYNCED gadget:  Corpse cleaner      <corpse_cleaner.lua>
  145. [f=0000000] Loaded SYNCED gadget:  Custom Cloak Handler  <cloak.lua>
  146. [f=0000000] Loaded SYNCED gadget:  Flag Graphics       <flag_graphics.lua>
  147. [f=0000000] Loaded SYNCED gadget:  Flag upgrade death watch  <flag_upgrade_deathwatch.lua>
  148. [f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
  149. [f=0000000] Loaded SYNCED gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
  150. [f=0000000] Loaded SYNCED gadget:  Saboteur            <unit_saboteur.lua>
  151. [f=0000000] Loaded SYNCED gadget:  Spawn               <init_game_spawn.lua>
  152. [f=0000000] Loaded SYNCED gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  153. [f=0000000] Loaded SYNCED gadget:  Time slow v2        <unit_timeslow.lua>
  154. [f=0000000] Loaded SYNCED gadget:  Tree Hit Volume Change  <feature_tree_hitvolume.lua>
  155. [f=0000000] Loaded SYNCED gadget:  Area Attack         <areaattack.lua>
  156. [f=0000000] Loaded SYNCED gadget:  Does Not Count      <doesnotcount.lua>
  157. [f=0000000] Loaded SYNCED gadget:  Dropship Unload Effect  <dropshipunloadfx.lua>
  158. [f=0000000] Loaded SYNCED gadget:  No Assist           <assist_limit.lua>
  159. [f=0000000] Loaded SYNCED gadget:  Team Com Ends       <teamcomends.lua>
  160. [f=0000000] Loaded SYNCED gadget:  toggles             <toggles.lua>
  161. [f=0000000] Loaded SYNCED gadget:  Corpse spawner      <corpse_spawner.lua>
  162. [f=0000000] Loaded SYNCED gadget:  Capture command     <capture_command.lua>
  163. [f=0000000] Loaded UNSYNCED gadget:  Texture preloader   <texture_preloader.lua>
  164. [f=0000000] Loaded UNSYNCED gadget:  Bothan Manager      <bothan_manager.lua>
  165. [f=0000000] Loaded UNSYNCED gadget:  BuildScript Call    <buildscript_call.lua>
  166. [f=0000000] Loaded UNSYNCED gadget:  Fake Mex            <fake_mexes.lua>
  167. [f=0000000] Loaded UNSYNCED gadget:  Flag Manager        <flag_manager.lua>
  168. [f=0000000] Loaded UNSYNCED gadget:  Flag placer         <flag_placer.lua>
  169. [f=0000000] Loaded UNSYNCED gadget:  HQ Royal Guard Manager  <hq_guard_manager.lua>
  170. [f=0000000] Loaded UNSYNCED gadget:  Sell Units          <sell_manager.lua>
  171. [f=0000000] Loaded UNSYNCED gadget:  Solar variability   <solar_variability.lua>
  172. [f=0000000] Loaded UNSYNCED gadget:  Squad Spawner       <squad_spawner.lua>
  173. [f=0000000] Loaded UNSYNCED gadget:  Startpos Clearer    <startpos_clear.lua>
  174. [f=0000000] Loaded UNSYNCED gadget:  Unit Upgrader       <upgrade_manager.lua>
  175. [f=0000000] Loaded UNSYNCED gadget:  Attributes          <unit_attributes.lua>
  176. [f=0000000] Loaded UNSYNCED gadget:  Auras               <aura.lua>
  177. [f=0000000] Loaded UNSYNCED gadget:  Corpse cleaner      <corpse_cleaner.lua>
  178. [f=0000000] Loaded UNSYNCED gadget:  Custom Cloak Handler  <cloak.lua>
  179. [f=0000000] Loaded UNSYNCED gadget:  Flag Graphics       <flag_graphics.lua>
  180. [f=0000000] Loaded UNSYNCED gadget:  Flag upgrade death watch  <flag_upgrade_deathwatch.lua>
  181. [f=0000000] Loaded UNSYNCED gadget:  Saboteur            <unit_saboteur.lua>
  182. [f=0000000] Loaded UNSYNCED gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  183. [f=0000000] Loaded UNSYNCED gadget:  Area Attack         <areaattack.lua>
  184. [f=0000000] Loaded UNSYNCED gadget:  Dropship Unload Effect  <dropshipunloadfx.lua>
  185. [f=0000000] Loaded UNSYNCED gadget:  Corpse spawner      <corpse_spawner.lua>
  186. [f=0000000] Loaded UNSYNCED gadget:  Capture command     <capture_command.lua>
  187. [f=0000000] Loading LuaGaia
  188. [f=0000000] Loading LuaUI
  189. [f=0000000] LuaSocketEnabled: yes
  190. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  191. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  192. [f=0000000] LuaUI: bound F11 to the widget selector
  193. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  194. [f=0000000] All units set to Hold Position
  195. [f=0000000] small digital clock is disabled!
  196. [f=0000000] frames-per-second indicator is disabled!
  197. [f=0000000] Set UnitIconDist to 300
  198. [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
  199. [f=0000000] LuaUI v0.3
  200. [f=0000000] Initializing PathCache
  201. [f=0000000] Finalizing
  202. [f=0000000] Loaded DecalsDrawer: Legacy
  203. [f=0000000] Reloaded ctrlpanel from file: modpanel.txt
  204. [f=0000000] Connection attempt from UnnamedPlayer
  205. [f=0000000]  -> Version: 94.1 (OMP)
  206. [f=0000000]  -> Connection established (given id 0)
  207. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  208. [f=0000000] GameID: 7ef6f95106599fbd49b776371cdf4421
  209. [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
  210. [f=0000115] Warning: Couldn't find texture "bitmaps/frame.tga"!
  211. [f=0000928] Saved: screenshots/screen00273.png
  212. [f=0001054] Buildings set to face East
  213. [f=0001739] Saved: screenshots/screen00274.png
  214. [f=0001897] Saved: screenshots/screen00275.png
  215. [f=0001939] User exited
  216. [f=0001940] All units set to Maneuver
  217. [f=0001940] [CCollisionHandler] dis-/continuous tests: 0/194395
  218. [f=0001940] Path cache hits 0 0%
  219. [f=0001940] Path cache hits 1 11%
  220. [f=0001940] Statistics for RectangleOptimizer: 0%
  221. [f=0001940] Statistics for RectangleOptimizer: 0%
  222. [f=0001940] Statistics for local connection:
  223. Received: 3805 bytes
  224. Sent: 20846 bytes
RAW Paste Data
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